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6 Sep 2015, 22:17
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#1
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Minor change to prelaunch/inc scans
Instead of inc scan saying fleet is launched or prelaunched, have it say launched or prelaunched with landtick specified.
You can now pre-plan defence in hope that the attacker is actualy gonna launch at the tick in incomming scan.
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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7 Sep 2015, 21:05
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#2
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Trollbear
Join Date: Feb 2006
Posts: 102
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Re: Minor change to prelaunch/inc scans
Quote:
Originally Posted by BloodyButcher
Instead of inc scan saying fleet is launched or prelaunched, have it say launched or prelaunched with landtick specified.
You can now pre-plan defence in hope that the attacker is actualy gonna launch at the tick in incomming scan.
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Congratulations on an idea that will just push casual players away from the game. Basically what your saying is remove prelaunch ability and make everything live launch? Some people have jobs that don't allow for this as they have to be up at shite o'clock which will potentially stop them from being able to attack with alliances. Can't attack with your alliance/friends you might as well just stop playing.
Tbh this just feels like another way for you to get back at "troll tags". I play in a "troll tag" cause it suits my life of enjoying sleep and not being woken up at stupid o'clock when I've got to be up 2hrs later to save some carebear
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Former SiN + TGV
R59 - 62 ODDR
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R64 -67 Ultores
R68 tagless
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7 Sep 2015, 21:11
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#3
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1Up
Join Date: Mar 2001
Location: The Netherlands
Posts: 302
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Re: Minor change to prelaunch/inc scans
Hodor
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[Fury] Exec
[Eclipse] HC
[1up] HC
[Spore] HC
Former Public Relations Officer of QQ
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7 Sep 2015, 21:15
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#4
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NE
Join Date: Dec 2001
Location: UK
Posts: 828
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Re: Minor change to prelaunch/inc scans
Quote:
Originally Posted by darkzidane
Congratulations on an idea that will just push casual players away from the game. Basically what your saying is remove prelaunch ability and make everything live launch? Some people have jobs that don't allow for this as they have to be up at shite o'clock which will potentially stop them from being able to attack with alliances. Can't attack with your alliance/friends you might as well just stop playing.
Tbh this just feels like another way for you to get back at "troll tags". I play in a "troll tag" cause it suits my life of enjoying sleep and not being woken up at stupid o'clock when I've got to be up 2hrs later to save some carebear
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I wake up and live launch before work and check on lunch. Although, I'm t400 so this probably isn't a very good strat.
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PEACE.
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7 Sep 2015, 21:16
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#5
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Addicted since R17
Join Date: Oct 2009
Location: Ireland
Posts: 141
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Re: Minor change to prelaunch/inc scans
HODOR :P stupid idea butcher
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Regular member of fleet crashing club
“A man's errors are his portals of discovery.”
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7 Sep 2015, 21:33
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#6
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Minor change to prelaunch/inc scans
Quote:
Originally Posted by darkzidane
Congratulations on an idea that will just push casual players away from the game. Basically what your saying is remove prelaunch ability and make everything live launch? Some people have jobs that don't allow for this as they have to be up at shite o'clock which will potentially stop them from being able to attack with alliances. Can't attack with your alliance/friends you might as well just stop playing.
Tbh this just feels like another way for you to get back at "troll tags". I play in a "troll tag" cause it suits my life of enjoying sleep and not being woken up at stupid o'clock when I've got to be up 2hrs later to save some carebear
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You can always build dists?
This helps the casual player to prelaunch defence.
Why should attacking be allowed and not defending?
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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7 Sep 2015, 21:41
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#7
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Fightin-irish for life
Join Date: Mar 2001
Location: guinness brewery
Posts: 2,177
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Re: Minor change to prelaunch/inc scans
Hodor
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Ascendancy, now with added Irish
"In the absence of orders, find something and kill it."
-Rommel
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8 Sep 2015, 06:19
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#8
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Registered User
Join Date: Apr 2009
Posts: 297
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Re: Minor change to prelaunch/inc scans
I think it's balanced correctly now.
There's a benefit for an attacker to be on at the time of attack so he can live launch and avoid PL def.
Theres a benefit for the defender to be on at time of attack so he can inc scan and PL def without guessing when the attack shows up.
Both reward activity, but not so much that it's impossible to play without being online at the times attack happen.
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8 Sep 2015, 07:41
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#9
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Minor change to prelaunch/inc scans
Quote:
Originally Posted by Shhhhhhh
I think it's balanced correctly now.
There's a benefit for an attacker to be on at the time of attack so he can live launch and avoid PL def.
Theres a benefit for the defender to be on at time of attack so he can inc scan and PL def without guessing when the attack shows up.
Both reward activity, but not so much that it's impossible to play without being online at the times attack happen.
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Staying up all night to inc scan your inc every tick is not very rewarding.
I can think of a millions better things to do
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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8 Sep 2015, 07:59
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#10
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Minor change to prelaunch/inc scans
So do them.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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8 Sep 2015, 09:24
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#11
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respect, unity, order
Join Date: Mar 2002
Posts: 280
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Re: Minor change to prelaunch/inc scans
Quote:
Originally Posted by Shhhhhhh
I think it's balanced correctly now.
There's a benefit for an attacker to be on at the time of attack so he can live launch and avoid PL def.
Theres a benefit for the defender to be on at time of attack so he can inc scan and PL def without guessing when the attack shows up.
Both reward activity, but not so much that it's impossible to play without being online at the times attack happen.
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Seriously? An attacker can launch at 21:55 and force the target to be online every tick during the night, and in addition forces one or more alliancem8s of the target to wake up and send defence.
Obviously, most in pa dont bother to do this any more. This lead to a situation where we have a bunch of people not bothering with what has been a vital part of the game since R1.
The benefit for prelaunching attacks far outweighs the fact the target can see he is going to have incomming.
What I dont get is: why are people so reluctant to wake up themselfs yet find it perfectly normal to force this upon their targets.
Why do attack fleets have to be sent at night? Cant you send them at 21:55, right before u go to bed, and check on the attack while taking your morning ****.
Or why cant you attack before leaving for work, and check during lunch (or after work for bs).
Maybe fleets would start flying around all day again instead of the current situation where every fleet gets home during the afternoon cause 'otherwise it wont be home for me to set PL at 21:55 to launch at 03:55'
Does an alliance need 1 raid with 3 target gals? Or could it also work with 3 raids with 1 gal with different lts spread out over the day?
Maybe we could finally get out of this state in planetarion where a lot of people get left out, because everything happens at night.
Maybe good fleet strategies and well tought out defense plans will be worth it, even for alliances that like to take it easier, when attacks suddenly start appearing when their members are actually awake.
Imo prelaunch is one of the bigger reasons this game will never manage to have a new player sign up for their 2nd round.
How do you explain to a new player that it doesnt matter how active he is from 06:00-21:30 but that he needs to wake up before 5 am to send his defence in galaxy, while the people that attack him and his friends don't?
If not remove it, make sure people can defend against it with the same benefits that the attacker gets (just showing ETA on jgp is a start in the right direction, altough even this would force the target to be online well after his attacker went to bed)
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Together We Stand Divided We Fall
[Ğragons]
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8 Sep 2015, 11:01
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#12
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Minor change to prelaunch/inc scans
Removing PL will be hard, but adjusting it to make sure live launching during the day is as effective as PL during grave hours.
And mz, trust me i am allready doing it, and sooner or later i wont be awake at night just to launch fleets at all.
Maybe darkzidane and greg can PL fleets at each other only in the future
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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8 Sep 2015, 20:12
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#13
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Registered User
Join Date: Apr 2009
Posts: 297
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Re: Minor change to prelaunch/inc scans
Quote:
Originally Posted by berten
Seriously? An attacker can launch at 21:55 and force the target to be online every tick during the night, and in addition forces one or more alliancem8s of the target to wake up and send defence.
Obviously, most in pa dont bother to do this any more. This lead to a situation where we have a bunch of people not bothering with what has been a vital part of the game since R1.
The benefit for prelaunching attacks far outweighs the fact the target can see he is going to have incomming.
What I dont get is: why are people so reluctant to wake up themselfs yet find it perfectly normal to force this upon their targets.
Why do attack fleets have to be sent at night? Cant you send them at 21:55, right before u go to bed, and check on the attack while taking your morning ****.
Or why cant you attack before leaving for work, and check during lunch (or after work for bs).
Maybe fleets would start flying around all day again instead of the current situation where every fleet gets home during the afternoon cause 'otherwise it wont be home for me to set PL at 21:55 to launch at 03:55'
Does an alliance need 1 raid with 3 target gals? Or could it also work with 3 raids with 1 gal with different lts spread out over the day?
Maybe we could finally get out of this state in planetarion where a lot of people get left out, because everything happens at night.
Maybe good fleet strategies and well tought out defense plans will be worth it, even for alliances that like to take it easier, when attacks suddenly start appearing when their members are actually awake.
Imo prelaunch is one of the bigger reasons this game will never manage to have a new player sign up for their 2nd round.
How do you explain to a new player that it doesnt matter how active he is from 06:00-21:30 but that he needs to wake up before 5 am to send his defence in galaxy, while the people that attack him and his friends don't?
If not remove it, make sure people can defend against it with the same benefits that the attacker gets (just showing ETA on jgp is a start in the right direction, altough even this would force the target to be online well after his attacker went to bed)
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If you really think alliances and the game will change in the way you described, by spreading out attacks over the full 24 hours of the day, then yes this would be a good change.
Rewarding people for living in the right timezone or having some weird sleeping schedule is probably the wrong way to go for a game anyway.
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8 Sep 2015, 20:26
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#14
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Minor change to prelaunch/inc scans
Didn't we have a round where PL was limited to like max +3? Why not go back to something like that but only limit it on ATTACK the problem was it was also limited to def fleet which shouldn't be the case. There is a benifit to being able to set your fleet defend a gal mate at +11.
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R50-55 Faceless
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8 Sep 2015, 20:57
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#15
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Minor change to prelaunch/inc scans
A limit is almost entirely pointless. Having incs show at 2am is just as bad for defense as having them show at 4am.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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8 Sep 2015, 21:13
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#16
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Registered User
Join Date: Jul 2005
Posts: 168
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Re: Minor change to prelaunch/inc scans
Quote:
Originally Posted by Shhhhhhh
If you really think alliances and the game will change in the way you described, by spreading out attacks over the full 24 hours of the day, then yes this would be a good change.
Rewarding people for living in the right timezone or having some weird sleeping schedule is probably the wrong way to go for a game anyway.
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We in Norsemen attack at any point in the day, not much harder landning morning attacks then night attacks. Even FC's and solo attacks midday works great. It's more a questions about available def fleets. Since most attack at night it seems like alliances are quite drained during daytime.
I kind of agree that you should see when a fleet is supposed to land. Don't see it as a big disadvantage even playing in a trolltag
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8 Sep 2015, 21:40
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#17
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Minor change to prelaunch/inc scans
Quote:
Originally Posted by Tiamat101
Didn't we have a round where PL was limited to like max +3? Why not go back to something like that but only limit it on ATTACK the problem was it was also limited to def fleet which shouldn't be the case. There is a benifit to being able to set your fleet defend a gal mate at +11.
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The main idea is not to disallow PL by capping the range of it.
I think the way it is today means there are two groups, the less dedicated PLers, and the super active hardcore players.
There is no middle ground
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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9 Sep 2015, 00:36
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#18
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respect, unity, order
Join Date: Mar 2002
Posts: 280
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Re: Minor change to prelaunch/inc scans
Quote:
Originally Posted by Shhhhhhh
If you really think alliances and the game will change in the way you described, by spreading out attacks over the full 24 hours of the day, then yes this would be a good change.
Rewarding people for living in the right timezone or having some weird sleeping schedule is probably the wrong way to go for a game anyway.
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Shouldnt be to hard. If people dont want to wake up to send def, they wont wake up to send attacks and nighttime raids wont have claims.
We already used to do this before PL was introduced iirc.
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Together We Stand Divided We Fall
[Ğragons]
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9 Sep 2015, 01:22
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#19
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Minor change to prelaunch/inc scans
Quote:
Originally Posted by berten
Shouldnt be to hard. If people dont want to wake up to send def, they wont wake up to send attacks and nighttime raids wont have claims.
We already used to do this before PL was introduced iirc.
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Thats not the whole truth.
Back in the days account sharing and VNC was a pretty common thing.
Point being that PA is too demanding these days, if at periods you can have constant incs for a week, without being at war with anyone.
If incs were spread more out over the whole 24 hours of the day, atleast more people could get to play al aspects of the game without adjusting their life to play it.
Having prelaunch option to be abe to preset your fleet to a time you arnt avaible to be at the computer is not the issue, but prelaunching your fleet because you will be dead asleep hours ago is the issue. If you intend to do it, it should come at much higher cost than it is today.
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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9 Sep 2015, 11:35
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#20
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Registered User
Join Date: Jan 2004
Location: United Kingdom
Posts: 1,386
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Re: Minor change to prelaunch/inc scans
What you're proposing will make it easier for the more hardcore active tags to defend and thus you will never be able to land.
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9 Sep 2015, 12:29
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#21
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Minor change to prelaunch/inc scans
Quote:
Originally Posted by Clouds
What you're proposing will make it easier for the more hardcore active tags to defend and thus you will never be able to land.
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Well atleast myself will have a much nicer time not getting spammed down with PLs during nighttime.
The hardcore tags is allready awake all night, this wont change their style much deffensively
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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9 Sep 2015, 15:06
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#22
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respect, unity, order
Join Date: Mar 2002
Posts: 280
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Re: Minor change to prelaunch/inc scans
Quote:
Originally Posted by Clouds
What you're proposing will make it easier for the more hardcore active tags to defend and thus you will never be able to land.
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You meant the tags that cover their incs and spend all fleets, even if it means they have to wake up at night? They will still cover their incs yes...
Lack of fleets is a bigger obstacle then having to wake up for those alliances.
Atleast they wont be able to just ground the ally this way..
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[Ğragons]
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