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Unread 30 Jan 2007, 17:38   #1
Caj
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Ticks stop - rollback etc

Ok

fair enuff, stopping ticks for 24 hours

but you cannot recall fleets, if you do so, people will benefit from this "bug", the people who will benefit are those with incomings, and those who have just landed.

If you recall fleets as well, you are not being fair to the whole community.

Plz consider this..

[04:33pm] <caj`afk> how can u recall fleets...this is like so unfair to those who are eta 1/2/3/4 on attacks..the people who landed JUST before tick stop, are the only winners
[04:33pm] <ReligFree> as caj`afk said
[04:34pm] <Momo^> i agree caj

PA Team, i urge you, reconsider the recalling of fleets.. and simply rollback...thx for your time

Caj
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Unread 30 Jan 2007, 17:40   #2
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Re: Ticks stop - rollback etc

Indeed. Its pt 90 or whatever so theres no def fleets flying anywhere big and so none that wouldnt be able to be pulled to stop them dying. Its simply unfair on everyone who has fleets flying. For people who didnt want to launch pt 72 and waited till pt 77/78/79 and are now about to land this is just dispicable.

Please guys think about it and just recognise the lack of need for a fleet recall!
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Unread 30 Jan 2007, 17:41   #3
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Re: Ticks stop - rollback etc

We wont be changing out decision. As i stated earlier in #planetarion. Last round we were asked to produce standard procedures on downtime which we have done in consultation with the alliance reps and others. We have followed this procedure to the letter and will not back down on this.
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Unread 30 Jan 2007, 17:52   #4
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by Chef!
We wont be changing out decision. As i stated earlier in #planetarion. Last round we were asked to produce standard procedures on downtime which we have done in consultation with the alliance reps and others. We have followed this procedure to the letter and will not back down on this.
Listening to whiners (alliance players who want to keep the rocks they've just gained and not lose on any attacks, because this is how they think) was foolish.

I shall explain the following to you.

As Caj points out, there are people who are current ETA 1, ETA 2 and the like who have planned their round start on an early surprise attack, launching at night. By pulling back their fleets you have:

1. ruined their element of surprise
2. removed their advantage of being guaranteed no ships in galaxy that can defend them.
3. for incluster attackers, you've just made consequences fall on a stack of people who got no benefit for not caring about cluster NAPs but haven't landed yet.

To top it off, those who have landed, have a stack of rocks/xp relative to the rest of the universe, guaranteed income for extra ticks if they were being counterattacked and fleets home to gain even more roids/xp. They have a manifestly unfair advantage at this stage in the round.

If you can't see the total unfairness in this, well you are a sandwich short of a picnic.

The alternative is to leave the universe in stasis from the point there was a last good tick and return to that tick at the same time tomorrow, with fleets airborne and the game inaccessible until an hour before it starts ticking. This way no one loses out, as defence can't be arranged until the game is actually open again. If you can find an upset party and explain why that party should be upset clearly and concisely, I would like to hear it.

While things like this can be overcome from this early in the round, having a good starts help.

Don't expect a response from you lot, as when other people are right you tend to run a mile.
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Unread 30 Jan 2007, 18:19   #5
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by lokken
The alternative is to leave the universe in stasis from the point there was a last good tick and return to that tick at the same time tomorrow, with fleets airborne and the game inaccessible until an hour before it starts ticking. This way no one loses out, as defence can't be arranged until the game is actually open again. If you can find an upset party and explain why that party should be upset clearly and concisely, I would like to hear it..
What do you mean defence cant be arranged, yes it can ffs, For example

Quote:
/join #f-crew.defencechannel
@listcalls
--------------------------------------------------------
Members Co-ords || Attackers Co-ords || Current Tick || Reported ETA || Current ETA || Details || Scans
----------------------------------------------------------
I know what the rollback tick will be so I work out what the eta will be when the games back up. I now have 24 hours to find the right ships frompeople who can guarentee they will be around. Defence is then sorted np
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Unread 30 Jan 2007, 18:22   #6
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by wakey
What do you mean defence cant be arranged, yes it can ffs, For example



I know what the rollback tick will be so I work out what the eta will be when the games back up. I now have 24 hours to find the right ships frompeople who can guarentee they will be around. Defence is then sorted np
If they're all on and ready to launch and you know all their fleets between 12pm and 1pm, it's no different. It's not as if they can log in and check their fleets either.

The point is we're now fumbling in the minutii of things that make very little difference in the balance of the game, in the sense that the unfairness is reduced to only a small one hour window, from when the game can be accessed. To support an alternative that is so obviously worse simply seems to be a case of cut off your nose to spite your face. Under my idea it's possible (but very difficult) to lose out unfairly.
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Unread 30 Jan 2007, 19:45   #7
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by lokken
As Caj points out, there are people who are current ETA 1, ETA 2 and the like who have planned their round start on an early surprise attack, launching at night.
I can't agree more with Lokkens posting.

This crash and suggested roll back has not just cost me a few ticks I have planned my first attack since the round started ticking on Friday. I have been totally sad and been getting up in the middle of the night just to land this first attack. My whole roid initing strategy, engineering priorites and res/cons choices were set to maximize this first attack. Guess what? My first attack went great!

Friday, Saturday, Sunday, Monday - all till the early hours paid off.

Goodbye very nice ranking and reward for my efforts.

Wonderful.
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Unread 30 Jan 2007, 19:47   #8
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by r2baz
I can't agree more with Lokkens posting.

This crash and suggested roll back has not just cost me a few ticks I have planned my first attack since the round started ticking on Friday. I have been totally sad and been getting up in the middle of the night just to land this first attack. My whole roid initing strategy, engineering priorites and res/cons choices were set to maximize this first attack. Guess what? My first attack went great!

Friday, Saturday, Sunday, Monday - all till the early hours paid off.

Goodbye very nice ranking and reward for my efforts.

Wonderful.
If you try reading the latest posts you will realise this discuss has finnished
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Unread 30 Jan 2007, 19:53   #9
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by DogsGrowl
If you try reading the latest posts you will realise this discuss has finnished

Its not finished just because you say so.

I have not responded days after the initial post so i fail to see how i am "resurrecting" a dead thread. This thread is still relevent even if you have nothing more to add.
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Unread 30 Jan 2007, 18:18   #10
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by Chef!
We wont be changing out decision. As i stated earlier in #planetarion. Last round we were asked to produce standard procedures on downtime which we have done in consultation with the alliance reps and others. We have followed this procedure to the letter and will not back down on this.
and
Quote:
Originally Posted by myk
Okay, let me put this in context.

Our Downtime Procedure was placed upon the Portal 8 weeks ago after discussions which Chef has already commented upon. The community as a whole has had 8 weeks to comment on the Downtime Procedure, however we have received nothing against it until now, when it becomes convenient.

The main problem we encountered last downtime was that we were inconsistent with our decisions, and there were calls for a procedure to be put in place.

The main issue here is the recall of fleets, we are following the downtime procedure that has been in place now for 2 months, as Chef has said, this decision will not be overturned.
awesome! PA Team - CONTINUALLY proving themselves to never back down when they are wrong or swallow pride about their retarded procedure.

SUBJECTIVITY - learn the word please, and apply it to all of your 'procedures', this sort of sickening bureaucracy is seriously nothing short of laughable

though i am personally not affected at all apart from the waste of a day - i am nevertheless disappointed(well, not really - it can't get worse eh) by the imbeciles in charge


Quote:
Originally Posted by Chef
Ok guys, we know that we are not going to please everyone every time we make a decision but when we do make a decision we are not going to change our decision.

One of the things that certain people have suggested is that we try to code a feature whereby when we disable logins in this situation in future, players will be able to login but only be able to recall their fleets and then it will be up to you guys if you want your fleet recalled or not and no-one will be able to complain about it not being fair on either side.

As well as this i'd just like to point out to Marv, that he was on PATeam when the downtime procedure was put in place, he agreed to it and maybe now is a little late to be bringing up issues in its implementation.
you do NOT need to issue a full recall. if you continue things as it were with just the 1 tick rollback - NOONE can have any complaints other than laughing at the silly 24hr delay, there is NO REASON WHATSOEVER FOR A RECALL. that is why EVERYONE BUT30-40 PEOPLE SO WHO HAVE HAD GOOD LANDS are being dealt unfairly
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Unread 30 Jan 2007, 17:43   #11
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Re: Ticks stop - rollback etc

I know it's an inconvenience, but think of it this way, we now get to sleep tonight.
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Unread 30 Jan 2007, 17:43   #12
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Re: Ticks stop - rollback etc

are fleets guna be recalled? or immediatly sent home? i.e. can i launch them as soon as it starts ticking again?
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Unread 30 Jan 2007, 17:43   #13
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Re: Ticks stop - rollback etc

jesus christ. Absolutely useless. No wonder this game is losing players with muppets running things
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Unread 30 Jan 2007, 18:03   #14
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by ReligFree
jesus christ. Absolutely useless. No wonder this game is losing players with muppets running things
I object to the slanderous statement in regard to muppets, I have no doubt miss piggy and kermit will be instructing their legal team.
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Unread 30 Jan 2007, 17:44   #15
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Re: Ticks stop - rollback etc

I'd love to know which representatives were present there.
Other than that, i also think that the fleet recalling is a wrong decision.
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Unread 30 Jan 2007, 17:50   #16
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by Gio2k
I'd love to know which representatives were present there.
I remember a conversation in the alliance rep channel about this, but I don't remember ever coming to a consensus.
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Unread 30 Jan 2007, 17:53   #17
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by jt25man
I remember a conversation in the alliance rep channel about this, but I don't remember ever coming to a consensus.
Does that channel ever?
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Unread 30 Jan 2007, 17:58   #18
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by Marv
Does that channel ever?
Not in the year I spent idling in it.
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Unread 30 Jan 2007, 18:00   #19
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Re: Ticks stop - rollback etc

Quote:
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Not in the year I spent idling in it.
Me neither
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Unread 30 Jan 2007, 18:05   #20
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by jt25man
I remember a conversation in the alliance rep channel about this, but I don't remember ever coming to a consensus.
During round 17, Assassin announced game rules on the alliance rep channel and wasn't arsed to invite one of the top competitive alliance of the round in. Later, once we were asked by Night-Sky to join it, NewDawn and Insomnia made a huge fuzz of us being there, saying we don't earn a spot there. Now, the named alliance, part of which I no longer are, is running for the fourth round in the run - all the respect to ND, but the same cannot be said of f.ex Insomnia.

To sum up, the alliance representative mediums (forum, channel) are pretty much a joke.

Quote:
Originally Posted by Caj
yeh make it a vote^
Yeah, make it a vote so a majority of the probably 500-600 active players will have a say. Hell, what if we give a three-day time for people to vote? Good!

Quote:
Originally Posted by lokken
If you can't see the total unfairness in this, well you are a sandwich short of a picnic.

This way no one loses out, as defence can't be arranged until the game is actually open again. If you can find an upset party and explain why that party should be upset clearly and concisely, I would like to hear it.
I'm representing an upset party from round 18, when an alliance called Omen had coordinated a hit on a hostile alliance, and the ticker was stopped and we were floated on ETA5-9, while our lovely enemies were given 24 hours time to coordinate their defences. Obviously, we didn't land too many fleets, my neighbour's dog could organize solid defences with the resources 24hours gives you. Was it fair towards the people who were on ETA5+? Definately not. It'd take a sandwich short of a picnic to not see it. Did the whine change it? No, a part of a war tactic was utterly ruined, and it costed us a day worth utter beating in the war, as our enemies had launched before us.

But there will always be a loosing party, it's pretty much unavoidable.

Quote:
Originally Posted by Shoshuro
Can we rollback the whole round and ship stats?
Can we? Do we have a procedure for this?

Quote:
Originally Posted by ReligFree
jesus christ. Absolutely useless. No wonder this game is losing players with muppets running things
I seriously doubt a poll on it and possibly a change of mind to towards the will of those who shout hardest would save the game from loosing players.

Quote:
Originally Posted by Antigone
procedure or not.

in all fairness - this is no solution at all.
It didn't affect me in left or right so I feel I'm in more position to throw stones than the ones who got affected. Sure, it's bleeding unfair. Sure, it fawks up a lot of people. But a procedure is, overall, better than a haywired descision nobody can predict and that depends on who shouts hardest and who gets their peons run to the poll (which will probably end up with the results 31-17, which just describes how many take part in those polls). Refer to the comment regarding round18, when there was no protocol whatsoever, and the descisionmaking was done with some moronic activity (, "too"?).

It seems Destiny is awfully hurt by this. Did you guys launch late or what?
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Unread 30 Jan 2007, 18:08   #21
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by Tietäjä
During round 17, Assassin announced game rules on the alliance rep channel and wasn't arsed to invite one of the top competitive alliance of the round in. Later, once we were asked by Night-Sky to join it, NewDawn and Insomnia made a huge fuzz of us being there, saying we don't earn a spot there. Now, the named alliance, part of which I no longer are, is running for the fourth round in the run - all the respect to ND, but the same cannot be said of f.ex Insomnia.
Apologies for the dodgy log, you said it in #planetarion.

<Keizafk> Lok|away, r18, Omen was launching fleets on a hostile alliance, they stopped the ticker when we were eta5-9, and allowed them 24 hours time to send defences. Guess if i was happy?
<Lok|away> not if the game is inaccessible
<Keizafk> R18 the game was accessible tho ;

As i've said, simply making the game inaccessible doesn't give 24 hours to send defence, it gives them 1, the same hour they had before.

This solves your problem in one foul swoop and really minimises any problems you had in round 18.
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Unread 30 Jan 2007, 18:09   #22
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by lokken
Apologies for the dodgy log, you said it in #planetarion.

<Keizafk> Lok|away, r18, Omen was launching fleets on a hostile alliance, they stopped the ticker when we were eta5-9, and allowed them 24 hours time to send defences. Guess if i was happy?
<Lok|away> not if the game is inaccessible
<Keizafk> R18 the game was accessible tho ;

As i've said, simply making the game inaccessible doesn't give 24 hours to send defence, it gives them 1, the same hour they had before.
Back then the game was NOT made inaccessible even if we requested.

edit. LET ME MAKE IT VERY SIMPLE:

<Lok|away> not if the game is inaccessible
<Keizafk> R18 the game was accessible tho;

Means, the game was accessible and defence fleets were launched during the 24 hour period. Actually, quite a lot of them. To elaborate: "Simple. If Lokken's fleets had not been recalled, it would have been fair towards him". This does not change the fact that "Lokkens fleets were recalled, so it was not fair towards him" even if the option to do that was presented, and the parties getting hurt were asking for it to be done.
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Unread 30 Jan 2007, 18:09   #23
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by Tietäjä

It seems Destiny is awfully hurt by this. Did you guys launch late or what?
Na, i admit it, im actually eta 3. But, everyone here has valid point

LOKKEN FOR PA TEAM i say lol
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Unread 30 Jan 2007, 18:19   #24
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by Tietäjä
During round 17, Assassin announced game rules on the alliance rep channel and wasn't arsed to invite one of the top competitive alliance of the round in. Later, once we were asked by Night-Sky to join it, NewDawn and Insomnia made a huge fuzz of us being there, saying we don't earn a spot there. Now, the named alliance, part of which I no longer are, is running for the fourth round in the run - all the respect to ND, but the same cannot be said of f.ex Insomnia.
what the hell are you rambling on about kei? Insomnia never once made a fuss about you being in the rep channel so i dont know where the hell you plucked that little gem from. care to justify your respect for ND yet not insomnia? or are you just trolling my alliance again as per normal? speak to me about this on irc!
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Unread 30 Jan 2007, 18:26   #25
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Re: Ticks stop - rollback etc

[footnote]
Quote:
Originally Posted by Mek
what the hell are you rambling on about kei? this paragraph has **** all to do with the thread and to be honest omen did sod all to earn any respect from myself or insomnia that round. now get the thread back on topic!
The post was on topic, if you read it as a whole. That was a footnote relating to someone asking about the alliance reps channel thing, mainly to elaborate what a joke it is.
[/footnote]

Quote:
Originally Posted by Lokken
Yes but in all situations of all the solutions, it's the smallest possible group (the coincidental couldn't get on next day between 12 and 1pm with 19 hours notice group).
Agreed. But this, however, has nothing to do with the PA team actually agreeing to do so. As pointed, they haven't, in their past either, been piss all interested in who gets damaged and who doesn't. On some aspects, obviously, regarding the r18 example, a group of players (SEX -block) benefited from the downtime handling (allowing them to defend), so they were a bigger party benefiting, while Omen was the smaller party getting hurt. This is a pretty vain argument, but the point isn't the "majority decides", but that the "PA team decides, no amount of whining, argumenting, or threatening with fleetcatches will ever change it".

Quote:
We should look for a common sense solution, and there is not much common sense in the 'procedure' we have at the moment.
As you yourself pointed out, a common sense solution wasn't executed in round 18. I think, during most of the downtimes in the past, common sense solutions haven't been executed (instead, they've been fairly unpredictable and volatile, with no consistent line at all). At least now we have a consistent line, even if it does hurt people. The question is, whether that line needs to be modified to cover more various situations or allow more footage to move on (for example: fleets will be recalled if it seems appropriate). I am in support of the procedure, because it gives something that will certainly happen, and something we can expect when the ticker, as often as it does, goes awol.
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Unread 30 Jan 2007, 18:26   #26
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Re: Ticks stop - rollback etc

This is just stupid ...

I realy don't get it why they should recall all fleets ...

This will actually already **** up my round start as i did everything for those 1st fleets ...

Is it so hard for a rollback of 1 tick and just start it again 24 hours later ....
seems so ...

Well thx and this is what i'm paying for ?
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Unread 30 Jan 2007, 17:45   #27
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Re: Ticks stop - rollback etc

you should rollback to pt 72

if you doing this.. i just wish i had launched pt 75 and not pt 80 now

then i wud of landed lol.. and wud be one of the benefitters
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Unread 30 Jan 2007, 18:32   #28
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by Caj
you should rollback to pt 72
agreed
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Unread 30 Jan 2007, 17:46   #29
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Re: Ticks stop - rollback etc

Rubbish.
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Unread 30 Jan 2007, 17:48   #30
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Re: Ticks stop - rollback etc

Put a vote up. see what people want.
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Unread 30 Jan 2007, 17:49   #31
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Re: Ticks stop - rollback etc

yeh make it a vote^
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Unread 30 Jan 2007, 17:50   #32
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Re: Ticks stop - rollback etc

Can we rollback the whole round and ship stats?
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Unread 30 Jan 2007, 17:52   #33
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Re: Ticks stop - rollback etc

Tend to agree, slightly unbalanced and unfair with those who just landed.

But, sleep for the win.
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Unread 30 Jan 2007, 18:08   #34
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by Marv
Tend to agree, slightly unbalanced and unfair with those who just landed.
I am shocked at this comment Marv, as you were one of the people who agreed with the procedures when they were first placed on the Portal. It is one thing to side with people for popularity and another to change your stance on something you helped create.
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Unread 30 Jan 2007, 18:10   #35
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by myk
I am shocked at this comment Marv, as you were one of the people who agreed with the procedures when they were first placed on the Portal. It is one thing to side with people for popularity and another to change your stance on something you helped create.

this case, being 1st attacks.. The procedure, is not right, simply put...
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Unread 30 Jan 2007, 18:14   #36
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by myk
I am shocked at this comment Marv, as you were one of the people who agreed with the procedures when they were first placed on the Portal. It is one thing to side with people for popularity and another to change your stance on something you helped create.
I may have been in the team when it was created but I don't remember giving direct contribution to its creation though. You maybe able to prove me wrong since you have access to the pateam forum and I simply can't remember.

As lokken and others are pointing out above me, there is a slight need to adapt to the situation. Not just blindly following a rigid procedure which ends up screwing people over. I agree on the roll back and game closing to give everyone time to sort themselves out (players and coders fixing the problem), but a fleet recall is not needed.

Glad I went scanner.

Sorry for being a shit, but it's true
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Unread 30 Jan 2007, 18:13   #37
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by Marv
Tend to agree, slightly unbalanced and unfair with those who just landed.

But, sleep for the win.
Forgive me, but wasnt you on the PA Team last round? Which would of course mean you were part of the decision for this precedure to take place?

And for people wanting the Poll. What would that achieve? This was presented last round becuase us (the community) requested it. So PA Team provided us with a procedure they are now going to follow for future rounds. Now the only reason why your complaining (the people who are complaining) is becuase of course your the ones suffering for your attacks been recalled. What about the people that had this done to them last round? (i was one of them) They had to accept it and move on. Dont expect any different to this round either.

I would also like to point out i am eta 2 from landing an attack (or was) And i would rather see PA Team stick to somthing which was agreed upon last round then see another change becuase some of the community are bullying them into that decision.
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Unread 30 Jan 2007, 18:18   #38
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by Willzzz
Forgive me, but wasnt you on the PA Team last round? Which would of course mean you were part of the decision for this precedure to take place?
Quote:
Originally Posted by Chef!
As well as this i'd just like to point out to Marv, that he was on PATeam when the downtime procedure was put in place, he agreed to it and maybe now is a little late to be bringing up issues in its implementation.
So because I used to be on the team means I now have to fully aknowledge and endorce everything it does after my departure?

I also by now (or before the annoucements went up if I was online at the time of it happening) would have most likely pointed out a need to adapt and asked why a full fleet recall is needed.
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Unread 30 Jan 2007, 18:55   #39
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by Marv
So because I used to be on the team means I now have to fully aknowledge and endorce everything it does after my departure?

I also by now (or before the annoucements went up if I was online at the time of it happening) would have most likely pointed out a need to adapt and asked why a full fleet recall is needed.

You had that chance while you were in PA Team. (which im sure it was discussed unless PA teams communication really is that bad) I am not claiming you need to back them because you were once there, however, as you were there when the decision was finalised i thought you would have a bit more respect to not come on here now your not PA Team agreeing with some of the community members trying to perhaps get a free green dots to your name.


Now Caj when you say the words 'this isnt last round' This is the point. Do you see the police/government constantly changing their laws every year? They may add a few extra ones in but they dont re-evaluate them every time. The community ASKED PA team last round (there is a thread somwhere if i need to find it i will) Where they demanded somthing be arranged and it be consistant round after round so people who suffered the previous round (ie the attackers being recalled) it would then be consistant if it happend again in future rounds. It isnt fair to change the rule just becuase your now being effected by it. As the PA Team said on the previous page if its been there for 8 weeks why didnt you make a strong appeal in those weeks? And before you say 'becuase it didnt matter then' dont give me that bull. You know as well as any experienced PA Player in PA that its known for its unreliable servers so you knew this would happen when they put this procedure in place. People need to stop moaning and accept it like others did last round.
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Unread 30 Jan 2007, 19:00   #40
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Re: Ticks stop - rollback etc

willz, i just wanted them to stick to this issue that is all ... and they were argueing about silly stuff like whether omen or ins was in the ally rep channel etc..
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Unread 30 Jan 2007, 21:43   #41
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by Willzzz
i would rather see PA Team stick to somthing which was agreed upon last round then see another change becuase some of the community are bullying them into that decision.
pretty much says it all
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Unread 30 Jan 2007, 17:53   #42
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Re: Ticks stop - rollback etc

The only part of the procedure that I don't understand is the closing of the game until an hour before the ticks start. It will be terribly frustrating for people who need to repeat an action they took today but who can't get to a PC tomorrow. Not only that, but if people can't log in at all they'll be more likely to "wander off" and find something else to do - some of them may decide not to come back. If they were allowed to log in they could, at least, catch up with the galaxy forums or alliance channels or other such "stuff".

BTW - this doesn't mean that I agree (or disagree) with the rest of the procedures.
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Unread 30 Jan 2007, 17:54   #43
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Re: Ticks stop - rollback etc

As it was made a set of procedures which are made clear on the announcements and on the portal this is the only viable option, and the right one.
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Unread 30 Jan 2007, 18:00   #44
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Re: Ticks stop - rollback etc

procedure or not.

in all fairness - this is no solution at all.

Pls reconsider this decision and let the fleets flying when rollback has happened.
It just benefits early launchers, those who got their FR/DEs out are clearly the loosers here and this cant be right.

Get a Poll up please!
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Unread 30 Jan 2007, 17:54   #45
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Re: Ticks stop - rollback etc

Thank you Lokken,

WHAT LOKKEN SAID!

rarrr
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Unread 30 Jan 2007, 17:57   #46
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Re: Ticks stop - rollback etc

Okay, let me put this in context.

Our Downtime Procedure was placed upon the Portal 8 weeks ago after discussions which Chef has already commented upon. The community as a whole has had 8 weeks to comment on the Downtime Procedure, however we have received nothing against it until now, when it becomes convenient.

The main problem we encountered last downtime was that we were inconsistent with our decisions, and there were calls for a procedure to be put in place.

The main issue here is the recall of fleets, we are following the downtime procedure that has been in place now for 2 months, as Chef has said, this decision will not be overturned.
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Unread 30 Jan 2007, 18:05   #47
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by myk
Okay, let me put this in context.

Our Downtime Procedure was placed upon the Portal 8 weeks ago after discussions which Chef has already commented upon. The community as a whole has had 8 weeks to comment on the Downtime Procedure, however we have received nothing against it until now, when it becomes convenient.

The main problem we encountered last downtime was that we were inconsistent with our decisions, and there were calls for a procedure to be put in place.

The main issue here is the recall of fleets, we are following the downtime procedure that has been in place now for 2 months, as Chef has said, this decision will not be overturned.
You see the problem is people don't care what your policy says because people who have planned their start on the fact that they will land attacks in this time period (a lot of players) have worked hard and are being screwed as a result. Those using Frigates or Destroyers are going to be given an especially hard time as it stands.

At a stage where one attack doubles score, it makes little sense. Infact your policy of recalling fleets makes no sense as well because it isn't necessary, as I've detailed above. What I've suggested above is perfectly fair.

By all means consult, but don't follow things because you feel you have to. Use some common sense to create a fair outcome. Sadly you haven't here, but you can fix it if you wanted. Creators who care about their game running well should be more than prepared to lose face and admit they are wrong if it means the game benefits. You're looking like certain politicians ignoring common sense to ruthlessly defend their Iraq policy here.

I am trying hard to stay calm here. I'll admit, I'm ETA 1 right now and not best pleased. But why is it that over and over again, at least once a round, I need to write lectures on common sense on here. I don't want to write these things. As someone who enjoys the game, I don't enjoy lecturing you on how it should be run.
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Unread 30 Jan 2007, 20:23   #48
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by myk
Okay, let me put this in context.

Our Downtime Procedure was placed upon the Portal 8 weeks ago after discussions which Chef has already commented upon. The community as a whole has had 8 weeks to comment on the Downtime Procedure, however we have received nothing against it until now, when it becomes convenient.

The main problem we encountered last downtime was that we were inconsistent with our decisions, and there were calls for a procedure to be put in place.

The main issue here is the recall of fleets, we are following the downtime procedure that has been in place now for 2 months, as Chef has said, this decision will not be overturned.

i did say the pulling of fleets is just as unfair as not pulling and the 1 hour open on a set time is crap for people not beeing in that time zone or working at that time the game should be open atleast for 12 hours before tick restart
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Unread 30 Jan 2007, 20:45   #49
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by wielklem
i did say the pulling of fleets is just as unfair as not pulling and the 1 hour open on a set time is crap for people not beeing in that time zone or working at that time the game should be open atleast for 12 hours before tick restart
So, not pulling fleets, 12 hours before restart is what you are saying? You're making very little sense. Pulling fleets and 12 hour open game is useless, but not pulling fleets and 12 hours open would, at the moment, then screw those who are floating on ETA5+ and have planned their ticks there.

So it's really from sh'te to sh'te.
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Unread 30 Jan 2007, 18:00   #50
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Re: Ticks stop - rollback etc

the procedure is (how to put this...) wrong at this early stage in the game.. if it was say tick 300.. and the first attacks weren't so important, then fleet recalls fair enuff

the only reason people are maoning so much, is it is peoples first attacks..

...you guys should think about it.. and realise an exception must be made :/

you dont "have" to recall fleets..so dont!
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