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Unread 18 Mar 2005, 19:04   #1
Appocomaster
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Basic Race Review

While I'm sure all alliances have their own opinions, here's (the start) of a summary of the individual race attacking combinations.
Note: This does not generally take into consideration relative costs of combinations!
[Edit: I was going to do a bit more on each race and suggestions of fleet ratios etc, but it's dinner time . Besides, I have to pack for going home!)

Terran

What you have to realise when you choose Terran is this: Terran are built to take losses and survive. Their ship firing speeds are so poor this is always a given, unless you find people with no ships home, or without anti de/bs respectively.

However, as Terran have by far the best armour in the game, I'd suggest either hitting others (namely Terran/Cath) that are bigger than you in size, meaning you should still be able to punch through for a (nearly) full cap rate, while gaining lots of xp, or by praying on those of your size or slightly smaller with weak or no anti Bs. Hitting Zik is a bad idea for two reasons:
1) The Pirate efficiency is almost twice as good, resource for resource, as the Chimera (both respectively anti bs), and
2) Zik, having captured your astropods, if they have enough, they can then retal you with their own battleship fleet!
All of this can/should be done with a pure BS fleet.

[Edited: I'm a n00b who can't understand basic combat]
With Cathaar send along enough pods to cap, but things like Wyverns actually draw the EMP fire and let you get through most resource efficiently.
Note: Combat is done so the % of attacking/defending ships firing on one particular ship out of that ships class is (# of ships)/(total # of ships in that class), not armour based etc.
[/Edit]
Hitting other Terran, perhaps if you had more Wyvern, it'd scare the Terran away so he didn't loose his destroyers (although Chimera and Wyvern fire at the same time, so it's sort of playing chicken!).

With Zik, if you send along Chimera to kill the Pirates before they fire, then you have to watch out for anti de (Cutters and Marauders). Your Dragons could possiblely take care of Marauders, but sending Drakes is a bad idea. You could possibly get away with sending Pegasus/Chimera/Sydren/Wyvern/Dragon, but it's getting a bit excessive!
So either send pure bs, or practically all your fleet.

Xan, again, are almost forced to build peacekeepers. Early on they're probably excellent targets, as most Xans would probably prefer to focus on eta and HCT than Cr, but once they get Cr, it gets a little painful, with the most resource efficient killing/stealing anti bs ship. Always keep an eye on the xans, but most of them will learn to build *some* peacekeepers after a while, and active ingal caths will probably have quite a few blackwidows for countering you.

If you prefer to focus on the Destroyer route, then:
It's possible to play chicken with a Fireblade-less Xan, (or to hit one with his fi out) but otherwise it might be wise to stay away.
Hitting other Terrans might be possible, because as previously stated Terran firepower is weak, but if you want to cut losses you could always find one with their BS out and hit with Syrens + pods.

Hitting Zik is only possible if you're willing to grit your teeth and take losses, or again look for them with no anti de/bs.

Although i've exaggerated the caution needed to avoid taking losses, in practice you should be ok picking on bigger people, especially xan with bs, as most people put a lot of resources in their pod fleet(s).
---------------

Cathaar

Cathaar are meant to be superior 1 on 1. The race is great for teaming up with just about any other race - Zik and perhaps Terran in particular will be friends for life. Each galaxy should try and have 1-2 active Cath players at least.
However, Cathaar will be targetted as most races have an easy time hitting them for no losses. It's therefore quite essential to have perhaps a friendly xan nearby for defence, to kill those ships not emped.

Attacking wise, early on the co fleet can be quite effective against other cath, xan and zik fleets. However, once Scorpions and Buccaneers and lancers arrive, it's time to change to Cr, as the co fleet becomes less and less effective.

The Cr, or Cr and De fleet, like last round is incredibly efficient. Only other Cathaar, with Scarabs, can hope to do anything to stop it - otherwise, a lurking Terran Bs fleet, or lots and lots of flak can stop it. Luckily, if it's not a
complete de/cr fleet, whichever ship that is left out can be exploited, e.g. Corsair if Tarantulas are left out, Fireblades if Scorpions are left out and so on, to at least increase the cost of the roids.
In this way, Cathaar are lovely to attack with, especially when there's a low chance of defence, but are likely to be ganged up on or to be exploited by low amounts of one type of ship to loose roids, due to the lack of cost of landing.

The de/cr fleets can take just about any planet, with ships varying depending on that planet.

---------

Xandrithii

The Xan race is probably the best for (non cath) defence. It kills, so it's more likely to scare off attackers. Attack wise, it's ok to attack with (e.g. vs Terran with fi as usual, which is always fun). This is because:
Cathaar are quite efficient vs Xan armour. 1 beetle (3000 resources) EMPs 3 1/2 Pulsar (~4000), which is better than 100% efficiency, not that common a feature this round. However, this holds for _every_ xan ship vs a cath EMP ship targetting it - so unless Cath have a weakness vs Xan fleets, Xan will only be able to get through bashing Cath.

Xan vs Xan is horrible, and best avoided. The only possibility is for non-fireblade Xans (non-sent xans still cant be hit because there's no way to kill Tzen Bolt Throwers). With non-fireblade Xans, you can use a Lancer / TBT/Pod combo.

Xan vs Zik is lovely, as long as the Zik hasn't stolen too many ships that 'get in the way'. Xan should feel it's their duty to wipe out evil Ziks before they get too strong, besides which Zik are the perfect targets. They have more armour than Cath, but their only kill ship that targets an Xan pod fleet is the Clipper, which can be nicely disposed of by the Fireblade. In fact, a Fireblade/TBT/Arrowhead/Sabre fleet kills Ziks happily, and if not at a 100% resource efficiency, you still get plenty of roids.
Fi wise, a simple vsh/dagger fleet gets through

Terran wise, a vsh/(sent/)dagger/fireblade fleet is needed (to knock out phoenix/harpies/pegasus respectively). Hitting with Fr isn't really viable (you end up using either Vsh to support Arrows, which turns into a Fi attack, or Lancers, and then you need to take out wyvern as well!). The only time a Co/Fr/De attack works is when the Terran Bs is out, assuming you have enough ships.
The value ratios are still awful.

All in all, Zik are probably the best targets until they steal too many ships; then Terran might be more viable. However, be warned, Zik will try and steal your ships at any cost, and this is a _bad_ thing, as it makes them harder to hit in future.

----------------------------

Zikonian

This is the hardest race to play (though a lot easier than it was planned to be). However, you still need to get ships as soon as possible, or you'll have Xans queuing up to steal your roids as soon as you get anywhere near 'big' size wise. I'd recommend two things:
For the first 1/3-1/2 of the round, worry about xp and ships more than roids. You can survive gaining roids only to loose them, as you keep the xp and will end up with a nice fleet to roid a bigger % of the universe later in the game. However, ships are FAR more important and as the round goes on, will probably be harder to get.

Secondly, while you don't have to stick like glue to this, try and make sure you concentrate on only a few classes. Trying to steal every single class and then have 6 different pod fleets _WON'T WORK_. If possible, try and capture classes that you already have pod fleets for - i.e. Cath Co and Xan Fr. A very very good idea is to find a friendly Cathaar player, and come up with some nice combinations for stealing. Don't be surprised if for the first week or two you're attacking and stealing - you won't have much of a defensive fleet, as you only have 3 kill ships.

An important point - DO NOT NEGLECT THESE SHIPS. Don't go "oh, I'm zik, I'll build 6 ships, steal ships." They're there for a reason, and at least will keep some incoming off your back. Also, be prepared to loose roids to gain pod fleets - if nothing else, you can probably roid the person right back if you steal enough ships. It's not easy to write a guide for Zik, but one suggestion is the fr fleet: steal xan fr with thieves, and perhaps even Terran or Cath Fr (Viper/Drake fleet would work well vs other Ziks). To a certain extent it's just taking chances as they come, but Zik ships on their own (apart from Clippers, and Assassins/ Cutters for mass defending co / de attacks respectively) won't ever be first choice defence ships, so you'll have to work to steal ships from (especically cath) defended incomings. A good ingal defence network might help.
------

A good communication network in your galaxy, and some form of alliance (especially for Ziks), are fairly important factors in this round, as cooperation between the races is fairly important. I've not mentioned attacking combinations for two or more races, but I'm sure myself or someone else will point out a few. Of course, a single Zik might possibly use these nearer the end of the round!

Comments are obviously welcome :-)

[Edit #2: Jester will probably change half the stats now, but this is valid for stats as of 18:00 GMT 18/03/05 )]
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Last edited by Appocomaster; 18 Mar 2005 at 22:51.
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Unread 18 Mar 2005, 19:24   #2
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Re: Basic Race Review

My point of view is i

If you've got plenty of backup, go Zik because you'll profit immensely.
Cathaar would be my choice for 'team' players
Xandathrii for the heavily aggressive
Terran being the safe solid choice.
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Unread 18 Mar 2005, 19:42   #3
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Re: Basic Race Review

Quote:
Originally Posted by lokken
My point of view is i

If you've got plenty of backup, go Zik because you'll profit immensely.
Cathaar would be my choice for 'team' players
Xandathrii for the heavily aggressive
Terran being the safe solid choice.
if you have lots of backup and have the time to plan, go zik.
i'd say xan were almost as good as cath for team players, but more for defence. Cath are better with team players attacking, but xan scare attackers more when defending :-)
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Unread 18 Mar 2005, 22:22   #4
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Re: Basic Race Review

Quote:
Originally Posted by Appocomaster
With Cathaar there's no point sending other ships along, you're simply trying to out flak their Black Widows, the best anti-bs in the game.
This is incorrect.

Edit: You must spread some Reputation around before giving it to Appocomaster again.

Last edited by Banned; 18 Mar 2005 at 22:47.
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Unread 18 Mar 2005, 22:40   #5
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Re: Basic Race Review

Quote:
Originally Posted by Banned
This is incorrect.
Corrected :-)
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Unread 19 Mar 2005, 13:00   #6
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Re: Basic Race Review

Why didn't you post this in Strategy ?
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Unread 19 Mar 2005, 15:17   #7
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Re: Basic Race Review

because I wasn't thinking heh. maybe a friendly mod will move it
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Unread 19 Mar 2005, 15:36   #8
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Re: Basic Race Review

Quote:
Originally Posted by Appocomaster
because I wasn't thinking heh. maybe a friendly mod will move it
Friendly mod?!
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Unread 2 Apr 2005, 21:26   #9
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Re: Basic Race Review

had a hard time trying to find this thread on Strategy ;/
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Unread 3 Apr 2005, 13:49   #10
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Re: Basic Race Review

some cat/zik combination fleets:

vs Xan (no lancers - early round)
Beetle/Mosquito
+
Cutlass/Privateer

vs Xan (full fleet)
CRpod/Roach/Scorpion
+
FRpod/Thief/Buccaneer


vs Ter (early game)
Beetle/Mosquito
+
Assassin/Privateer/(optional Cutlass for more steals)

vs Ter (full fleet)
CRpod/Widow/Viper/Scarab/Roach
+
FRpod/Pirate/Marauder/Thief


vs Cat (no Scorpions - early round, not a valuable steal since Assassin>Spider)
Beetle/Mosquito
+
Cutlass/Privateer

vs Cat (full fleet - over run emp, no guardians)
CRpod/Roach/Scorpion
+
FRpod/Thief/Buccaneer


vs Zik (early game of course, no Phoenix)
Beetle/Mosquito
+
Cutlass/Privateer

________My addition today_____

Scarab + Black widow (probably a 5:1 ratio or more needed depending on guardian numbers)/ CRpods

Buccaneer + Thief + Marauder + FRpods

- Will steal 4 cat ship types(CO/FR/DE) + roids
- requires overrunning their Scarabs

Last edited by The Master; 3 Apr 2005 at 19:57.
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