User Name
Password

Go Back   Planetarion Forums > Planetarion Related Forums > Planetarion Discussions
Register FAQ Members List Calendar Arcade Today's Posts

Reply
Thread Tools Display Modes
Unread 29 Mar 2006, 22:55   #1
The_Fish
ND
 
The_Fish's Avatar
 
Join Date: Aug 2001
Location: Amazingstoke
Posts: 2,235
The_Fish is a name known to allThe_Fish is a name known to allThe_Fish is a name known to allThe_Fish is a name known to allThe_Fish is a name known to allThe_Fish is a name known to all
CH - a few points/concerns

1) Why bother even thinking about reintroducing fuel? it offers nothing useful.

2) XP. The best way to dissuade people being XP whores whilst still making it useful is to link it to value. Currently the highest value players can't gain much XP anyways. Adding a variable to the XP formula based on value will encourage more value play whilst keeping XP an important part of score.

3) Too many ideas that offer nothing to the game are being considered. More time should be spent on things like finding a balanced and improved XP formula than coding an alliance fund.
__________________
[ND]
The_Fish is offline   Reply With Quote
Unread 29 Mar 2006, 22:57   #2
Benneh
Non directed and witty
 
Join Date: Nov 2001
Location: #ascendancy
Posts: 814
Benneh is a pillar of this Internet societyBenneh is a pillar of this Internet societyBenneh is a pillar of this Internet societyBenneh is a pillar of this Internet societyBenneh is a pillar of this Internet societyBenneh is a pillar of this Internet societyBenneh is a pillar of this Internet societyBenneh is a pillar of this Internet societyBenneh is a pillar of this Internet societyBenneh is a pillar of this Internet societyBenneh is a pillar of this Internet society
Re: CH - a few points/concerns

heh
Fuel if anything screws over value players more cause they have more ships to keep launching.

haha
--

I think thats one of the things tried out in the beta with xp score based off of value ( i think) but then it means you lose any value and your ****ed. In that i lost 150 fr pods and lost 780k score..
__________________
CATHAAAAAARGH
I've won 4 rounds.
I'm kinda a big deal.

Last edited by Benneh; 29 Mar 2006 at 23:02.
Benneh is offline   Reply With Quote
Unread 29 Mar 2006, 23:06   #3
Appocomaster
PA Team
 
Appocomaster's Avatar
 
Join Date: Oct 2003
Posts: 7,449
Appocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus would
Re: CH - a few points/concerns

[SIZE=2]<AppocoAway> Good Evening, and welcome to the lastest installment of Creators Hour
<AppocoAway> We've not got too many announcements tonight
<AppocoAway> I know people are waiting to get back to beta, or trying to destroy that irritating evil planet that hurt them
all round before ticks stop in havoc on Friday
<AppocoAway> I will say that the beta is coming along quite well
<AppocoAway> we've yet to finalise stats or a score formula
<AppocoAway> and we're still discussing with the alliances a final alliance limit
<AppocoAway> did Marv or Assassin have anything to say?
<Marv> only that the beta ticks start again after CH
<Assassin> not really. Hello perhaps?
<Marv> it is fully reset
<Marv> so feel free to go saign up to get ready, i shall make sure everony has the correct res / tech stuff etc...
<AppocoAway> here they come
<Marv> and hello to all those getting the urge to suddenly join
<AppocoAway> oooh, one other thing. We're not sure about the state of the portal. We'll keep you updated as to
exactly what's happening, but we might just be signing up as normal on the server for now.
<Marv> oh and please dont nick talk etc..its just anoying :-)
<AppocoAway> .nqp
<CH_Bot> (Q 1): <Roid> when do we hear bout the roundname competition?
<AppocoAway> I've been spending all day copying the names out of e-mails, actually
<AppocoAway> we have something in the region of 270 submissions
<Marv> appoco has quite the fan club this round
<AppocoAway> we'll shortlist these, and by Friday or so we should have a poll up for the round name
<AppocoAway> It's a lot better than last round, where we almost forgot about it
<AppocoAway> .nqp
<CH_Bot> (Q 2): <[2]Narnia> other games give there members a reward if there game wind MPOGD can we get 100k
resources or something per planet if we win, that will motivate us more
<AppocoAway> I think that winning without resources does show
that it wasn't essential (even if I know some people voted a
lot more than others)
<AppocoAway> This isn't a question we really have to come back
to until christmas
<biffy> but needless to say we were thankful for all your
efforts
<AppocoAway> yes, we must have got quite a few players from
that
<AppocoAway>
<biffy> yeah
<biffy> tho i cant help but feel half the new planets were
just farms for you and Cin
<AppocoAway> it was quite nailbiting on the final day, so close before that final push put us well into the
safety region
<AppocoAway> Cin never attacked!
<AppocoAway> he spent all round stealing 1:1's incoming
<Marv> i never got inc or attacked
<Marv> everyone attack me next round
<AppocoAway> you were too small
<Assassin> (this isnt time for a convo)
<AppocoAway> .nqp
<CH_Bot> (Q 3): <Rec_Edge> Why does the TIme have to be 24 Ticks before we can exile new planets?
<AppocoAway> this is a question from last CH
<AppocoAway> quite simply, it's a bit unfair if someone signs up and before they've even signed in they're
exiled from the galaxy
<AppocoAway> especially with the amount of our e-mails that managed to get classed as junk mails by hotmail
<AppocoAway> so, they need a bit of breathing time to at least say they're a world class PA player
<AppocoAway> and how active they'll be and how they'll win the round for you
<AppocoAway> before you exile them out of the galaxy
<AppocoAway> .nqp
<CH_Bot> (Q 4): <Vikman> Any chance we see an ally fund and tax system for next round? <Vikman> If yes, how will
it work?
<AppocoAway> We might see an ally fund system, depending on how much I can code between now and the weekend
<AppocoAway> I got quite far with making one, but then unfortunately it broke and I can't work out why
<Assassin> youll have to show me that
<AppocoAway> so potentially, we can have a basic alliance fund
<AppocoAway> I don't think a tax system will be happening for next round though
<AppocoAway> (I am, however, trying to fix it so that we don't get those irritating news items in the MoD's news
every time someone breathes on the fund. I know how much I hated them when I was MoD!)
<AppocoAway> .nqp
<CH_Bot> (Q 5): <Zubrok> what is the limit for buddy pack size
going to be in round 17?
<AppocoAway> It's not going to change from this round
<AppocoAway> we're going to leave the galaxy structure largely
unchanged
<Marv> i think they have worked well this round
<AppocoAway> The major complaints with the system this round
were the inactive exile system and the fact buddy pack
members couldn't exile
<AppocoAway> we're going to allow buddy pack members to exile,
and probably be galaxy exiled too
<AppocoAway> and the inactive exile will probably only be on
free planets. If it touches paid planets, they'll have to be
extremely inactive, due to the fact they're a paying customer
<AppocoAway> .nqp
<CH_Bot> (Q 6): <Trutec> possibility of speeding the game
up?i.e 2 ticks an hour maybe? i can think of many pros and
cons.. just wondering
<AppocoAway> This has been discussed but the main issue is
that at the moment, you have time to (just about) sleep and
still be active enough to get incoming
<AppocoAway> half hour ticks would make the game shorter, but
you'd have to be twice as active
<AppocoAway> it's too slow for a speedgame, and too fast for a
round that you can live with
<AppocoAway> going the other way, 2 hours would probably make
people die of boredom
<AppocoAway> an attack would take the whole day
<AppocoAway> I can't see 1 hour ticks changing in the near
future
<AppocoAway> .nqp
<CH_Bot> (Q 7): <[FC]Razgriz> Any clue to what the offical
alliance member limits are going to be for R17?
<AppocoAway> I'm currently discussing this with alliance reps,
as well as looking at the forums
<AppocoAway> the general view is to have a lower limit of 60-65, with either an upper limit of 80 or a limit on
how many members count towards score. Possibly the former is more familiar and easier, but they all have their
strong points
<AppocoAway> .nqp
<CH_Bot> (Q 8): <[FC]Razgriz> What will be happening with the buddypack exile rule? Anything new, or going back
to R15 rule?
<AppocoAway> answered this :-)
<AppocoAway> .nqp
<CH_Bot> (Q 9): <Dude> is there anything being changed to try and curb the xp whoring that seems to have taken
over pa?
<AppocoAway> We've got quite a few questions about this, I have to admit
<AppocoAway> I know a lot of people are concerned about it
<Assassin> indeed
<Marv> they are still coming in on the subject of xp
<AppocoAway> we are going to try and tone it down
<AppocoAway> the 2 options we have are 1 changing the score formula, or 2 changing the xp formula for capturing
roids
<AppocoAway> I think that XP should still be a valid way of playing, but at extremes I dont think it should
perhaps be quite a "round winning" option
<AppocoAway> I'm going to try and modify the combat engine over the next couple of days to see if an xp formula
such as roids capped*10*(target value/your value)*(remaining fleet/total fleet sent)^1/2 works
<AppocoAway> it would certainly make attacking and losing most of your fleet pretty useless, as you'd lose a lot
of XP
<AppocoAway> and it's possibly the best option
<AppocoAway> the original idea I had worked for end of round values to some extent, but was really horrible for
low xp
<AppocoAway> and a lot of people have problems with including a cross product of value*xp and how score was a
lot bigger than value, and that does cause issues for large values
<AppocoAway> we'll try and announce it for when we open signups :-)
<AppocoAway> .nqp
<CH_Bot> (Q 10): <Dude> can i have a free credit if i annoy the bot enough?
<AppocoAway> no
<AppocoAway> CH_Bot might get very cross though
<AppocoAway> .nqp
<CH_Bot> (Q 11): <Clouds> The alliance limit didn't benifit
most alliance's this round, 55 was too small for an
alliance. It was too small to have members covered with
defence. If possible, could you maybe enlargen the alliance
limit, maybe to 70? In previous rounds, I think the alliance
limit worked well with 80 max (if in the top 5). Having it
as 55/60 is too small in my openion.
<AppocoAway> we've sort of covered this
<AppocoAway> we will be having a slightly larger lower value
<AppocoAway> but then the smaller alliances do suffer, as
people migrate to the larger alliances
<AppocoAway> it's very difficult to come to a situation that
suits everyone
<AppocoAway> .nqp
<CH_Bot> (Q 12): <[FC]Razgriz> do you really like it? Is it,
is it wicked?
<Marv> yes
<AppocoAway> we're loving it, loving it, loving it
<Marv> yes I am.
<AppocoAway> .nqp
<CH_Bot> (Q 13): <Clouds> For r17, please could you turn down
the XP Whoring. Its getting really stupid how the game is
played, especially after this round (r16) where you cannot
attack a t10 planet due to their value being so low.
<AppocoAway> yes, we know
<AppocoAway> .nqp
<CH_Bot> (Q 14): <HellKicker> can we have some fancy celebrity
to advertise for PA please? I'd really like seeing britney
in a tight "I love PA" top! (make it white, so we can
pour water on it)
<Marv> shes fat :s
<AppocoAway> Assassin?
<Assassin> well
<Assassin> hellkicker my deer man have you saw britney latly?
Wudnt want her in baggy clothing never mind tight
<Assassin> perhaps appoc in a dress would do?
<AppocoAway> I'm not a celebrity
<Assassin> close enough
<AppocoAway> not even in my MMC t-shirt
<Assassin> all we could afford
<Marv> tbh Assassin and his looks could go for the cute ickle kiddy look...apeal to the femaile players
<AppocoAway> moving on
<AppocoAway> .nqp
<CH_Bot> (Q 15): <Intruder> Does PAN will still be written on Ajax?? What kind of features we should expect from
this?
<AppocoAway> We are planning to change the layout
<AppocoAway> to something slighty different
<AppocoAway> we were planning to do something like ajax, but I'm afraid that's more a Kloopy question and we
won't be concentrating on it for a while
<AppocoAway> .nqp
<CH_Bot> (Q 16): <Intruder> Jolt will keep the current advertisement policy for new PA??
<AppocoAway> biffy?
<AppocoAway> I believe Jolt were trying to organise advertising, but the person making our adverts had an
argument with Jolt about his pay and I'm not quite sure as to the status of them
<Assassin> hes nodded off bless him
<AppocoAway> we'd welcome flashy graphics to throw onto a few nice Jolt sites
<AppocoAway> I tried to get hold of alch's old ones, but he's not on much
<AppocoAway> someone just had a great idea of having a "best Planetarion advertisment competition"
<AppocoAway> where we offer 5 or 10 credits or so for the person who advertises Planetarion the best
<Assassin> that would be a good idea
<AppocoAway> that could be quite fun, but I'm not sure how we'll judge it, or how many people will be willing to
compete. Maybe if we finally use the referrer option... :-)
<Assassin> like the old days, all those great banners
<AppocoAway> we'll see where this goes, for sure :-)
<AppocoAway> .nqp
<CH_Bot> (Q 17): <Intruder> Will netgamers do something about increase userbase anytime soon?
<AppocoAway> out of everyone, myself and biffy are Planetarion's representatives on the NG partners channel
<AppocoAway> but I'm not sure how they'd plan to advertise the network, and haven't heard anything
<AppocoAway> the best way of advertising is usually word of mouth for things like IRC
<AppocoAway> it's why I stay away from efnet
<AppocoAway> .nqp
<CH_Bot> (Q 18): <Intruder> Any new stuff never used we should
expect on PAN ad wise and community wise??
<AppocoAway> the issue with PAN is how far to change things
<AppocoAway> most people have ideas as to how to improve the game
<AppocoAway> and, "more people" apart, if they were more the same it'd be very easy to do development!
<AppocoAway> *all
<AppocoAway> unfortunately, just about everyone has different views
<AppocoAway> I think that we can't afford to concentrate soley on people who sleep with their computer and are
online 10+ hours a day, we have to allow casual players to get something out of the game at only 2-3 hours a
day
<AppocoAway> unfortunately, this does lead to a huge clash of interests
<AppocoAway> in many ways, the xp vs value struggle is an example of this
<AppocoAway> and there's no easy answer!
<AppocoAway> .nqp
<CH_Bot> (Q 19): <Cowmando> for next round is BP size 5 again?
<AppocoAway> yes :-)
<AppocoAway> .nqp
<CH_Bot> (Q 20): <Jinstarro> Will you do something to decrease the effect of xp?
<AppocoAway> yes
<AppocoAway> .nqp
<CH_Bot> (Q 21): <banky> when is the new round kicking off
<Marv> yes
<AppocoAway> signups open on Monday, and ticks start 1 1/2 weeks after that, on April 14th
<AppocoAway> .nqp
<CH_Bot> (Q 22): <Dav> Has it been decided if fake def will be used or not? Personally this idea sucks as it
makes it too easy for people to def
<AppocoAway> I know a lot of people don't like fake def
<AppocoAway> I seem to be one of the few people for it, most days
<AppocoAway> it will be used, and it will mean people can send defence and not be around to recall it
<Assassin> i like it. For once i agree with you
<AppocoAway> however, it's remarkbly similar to the current
"fake defence"
<AppocoAway> the idea of fake defence has been used since ..
well since I can remember
<AppocoAway> Round 6, when a group of players all went xan and
defended each other with 1 vsh with all their fi in the
other fleet
<AppocoAway> I saw lots of fleets being recalled with no more than 6 vsh defending them
<Assassin> ahh the good old cloaked days
<AppocoAway> the only thing that i'd possibly do if fake defence is being introduced is to make the mission scan
show fake defence and normal defence
<AppocoAway> so if you scan a planet, it will tell you how many fake defence fleets and how many defence fleet
it's sending out
<AppocoAway> or something similar
<AppocoAway> (assuming they don't just have some incoming fleet sent at you)
<AppocoAway> but really, everyone acts like defence will suddenly happen all the time because of a new mission,
and I'm not quite sure why
<AppocoAway> if an experienced DC can explain it to me, I'd love to hear it :-)
<AppocoAway> .nqp
<CH_Bot> (Q 23): <Clogg|gamin> will the stats be tweaked or are they finalised?
<Marv> they will be tweaked
<Marv> gate is doing more testing atm
<AppocoAway> I'll also look at them
<AppocoAway> most people are more happy with Cathaar
<Marv> the next beta, which start after this one is a full combat stats test
<AppocoAway> @ http://beta.planetarion.com/signup.pl , for anyone who was interested
<Marv> so post all Battle Reports etc so Gate can tweak some more and appoco can go over them
<Assassin> channel: #beta
<AppocoAway> stats are always fun
<AppocoAway> .nqp
<CH_Bot> (Q 24): <Maverick> How about returning to the days when Eonium was used as fuel ? It meant that the
"big" people had to actually think about what they were doing, and it limits the amount of defence available
to sensible levels.
<AppocoAway> Simply because of the changes in the code, it won't happen for next round
<AppocoAway> the alternative option to changing eonium back to fuel, or adding a new resource, is to just have
say a fixed cost of resources to launch
<AppocoAway> x% of the fleet value
<AppocoAway> fuel does usually stagnate the round even more near the end though
<AppocoAway> I think there's a few discussions on the forums from a year or so ago, but I haven't read them
recently
<AppocoAway> if someone wants to bump one @ http://pirate.planetarion.com, then they're welcome to get the ball
rolling again
<AppocoAway> .nqp
<CH_Bot> (Q 25): <pglee> i don't know how hard this will be to code but could we have like a toggable box in the
minister;s page (beside each planet, where it says upgraded/not) to put auto exile on/off for that planet.
Hence, if we have some mates who really really have to go away, we can turn off auto exile for em... but, all
the ministers must select the same option
<AppocoAway> this might actually be possible
<AppocoAway> :-)
<AppocoAway> I know that a few people have mentioned it on the forums
<AppocoAway> and I thought it looked really difficult
<AppocoAway> but in fact, it should be quite easy
<AppocoAway> I know that the rest of the PA Team are going "uh huh", because the things I code don't always work

<AppocoAway> it's certainly a possibility
<AppocoAway> I'll see if I can get it fixed in the next couple of weeks, before ticks start
<Assassin> wait till you see me code.
<AppocoAway> I think it would help
<AppocoAway> and then if we had auto exilers, it wouldn't matter so much
<AppocoAway>
<AppocoAway> .nqp
<CH_Bot> (Q 26): <Misty|nekoed> will we finally see the controls in place for people with more than 1 player on
the same isp back in place ?
<AppocoAway> I assume this is in reference to the exception system
<Assassin> .....
<AppocoAway> unfortunately, ph8 excepted a system
<AppocoAway> and after the first round, we thought it was broken
<AppocoAway> in some way
<AppocoAway> *created
<AppocoAway> however, we never got another system sorted properly
<AppocoAway> and we seem to be surviving to a degree without it
<AppocoAway> unless Assassin wants to tell me off
<Assassin> Seems to be fine. A simple join #multihunters and tell me or email me
<Assassin> worked fine
<Assassin> for the time being
<AppocoAway> generally, we just advise people not to do stupid things like attack the same planet 10 times a
week and defend each other the rest of the time
<AppocoAway> if it's clear you're two separate people, we don't have a huge issue.
<Assassin> and yes
<Assassin> we do have the brains to spot the difference i do asure you
<AppocoAway> .nqp
<CH_Bot> (Q 27): <LiNoGe> next round on the fleet Screen can we have an extra option of Anti Destroyer etc so it
saves time moving every ship seperate
<AppocoAway> we already have this :-)
<AppocoAway> er
<AppocoAway> yes
<AppocoAway> we have the ship names
<AppocoAway> their class
<AppocoAway> and their target
<AppocoAway> all of them clicky
<AppocoAway> so you can transfer by any of them
<AppocoAway> the only thing that was brought up recently was
the option of dividing a whole fleet
<AppocoAway> ahh
<AppocoAway> LiNoGe meant in the drop down boxes
<AppocoAway> I guess this might work
<AppocoAway> but I think most people use the clicky javascript
now :/ I know I do
<AppocoAway> if it's not too complicated, I'll see if it's
possible :-)
<AppocoAway> .nqp
<CH_Bot> (Q 28):
<AppocoAway> ahh
<AppocoAway> .repeat
<CH_Bot> (Q 28): <^NoX^> can we have Appoco in a dress as a
game main image ?
<AppocoAway> no
<AppocoAway> .nqp
<CH_Bot> (Q 29): <[Subh]SFlea> With the Ziks, The Pirate was a
dominant ship against FR, I feel Maras should have been the
same, but they proved to be a lot less effective, will they
be upgraded for R17?
<AppocoAway> the Pirate was effective because it was 0 loss,
basically
<AppocoAway> the Marauder got pretty mashed
<AppocoAway> as it got fired on first
<AppocoAway> we've changed the Pirate from targetting Frigates
now
<AppocoAway> .nqp
<CH_Bot> (Q 30): <[BIG][Virus]> i like the layout how it is, its easy to use, but maybe change is good, will the
ter def stats be toned down because they where extremly strong this round?
<AppocoAway> Terran is a very problematic race
<AppocoAway> I made a post about this somewhere on Gate's stats thread http://pirate.planetarion.com/showthread.p
hp?t=190182
<AppocoAway> Terran are meant to fire last and take damage before landing
<AppocoAway> unfortunately, if you die just a bit more and rely on heavy pod armour
<AppocoAway> this translates into playing for xp
<AppocoAway> and hence makes them very popular and large
<Assassin> (uve hit the hour mark btw)
<AppocoAway> There's no simple way of stopping it. I know Jester assured me that last round it was possible to
play Terran taking a value path, but I doubt many noticed.
<AppocoAway> We are trying to sort it out to some degree - Terran really need an attack combo that doesn't get
too trashed before it can fire on the enemy
<AppocoAway> but we'll see how it goes :-)
<AppocoAway> .nqp
<CH_Bot> (Q 31): <Nitin|BDay> a question for biffy: outta curosity, why does your planet initiate a few roids
every 24h but never attack, but always grows value and do nothing else?
<AppocoAway> biffy is a very friendly gal mate. I've spoken to a few of them :-)
<AppocoAway> he doesn't like attacking people for roids, and instead sends most fleets ingal
<AppocoAway> he's quite popular in his galaxy by the end of the round, from what I can gather
<AppocoAway> and I don't think he gets that much incoming
<AppocoAway> .nqp
<CH_Bot> (Q 32): <CutTooth> I don't know if you have been asked this on not, but is there any chance that when
you jpg and see a prelaunched fleet it could give you some inidcation of the length of prelaunch such as (+3).
Even if its only from the tick prelaunch is set it would be quite useful
<AppocoAway> The problem with prelaunch is that it can be changed right up to the tick
<biffy> yeah i most just defend my gal for the fun of it :>
<AppocoAway> if we gave some sort of time, it'd probably cause a lot of confusion as it'd be assumed that the
tick on the scan was the tick that it was going to launch
<biffy> salvage 4 t win!
<AppocoAway> heheh
<AppocoAway> biffy might be lagging :/
<Assassin> or just awoke
<AppocoAway> but that was basically my answer. I don't see why there should be a big prelaunch value, as it'd be
confusing as much as anything else
<AppocoAway> however, we've over run
<AppocoAway> so I'm afraid we'll stop there
<Marv> Just a reminder, very shortly after the end of CH ticks will start on the Beta. #beta is the place to be,
channel is +m atm while I fart about with things but it will open for discussion etc..
<Marv> hope to see you all there :-)
<AppocoAway> I'll post the log on the forums soon
<AppocoAway> and we'll take any questions that are floating around and not answered for our next CH
<AppocoAway> which will probably be sometime in the first half of next round
<Assassin> btw
<Assassin> for anyone interested, its my bday monday
<Assassin> (just for value)
<AppocoAway> (xp ftw!)
<AppocoAway> thanks for putting up with us for an hour
[/SIZE]
__________________
r8-10 RaH r10.5-12 MISTU

Last edited by Appocomaster; 29 Mar 2006 at 23:12.
Appocomaster is offline   Reply With Quote
Unread 29 Mar 2006, 23:09   #4
The_Fish
ND
 
The_Fish's Avatar
 
Join Date: Aug 2001
Location: Amazingstoke
Posts: 2,235
The_Fish is a name known to allThe_Fish is a name known to allThe_Fish is a name known to allThe_Fish is a name known to allThe_Fish is a name known to allThe_Fish is a name known to all
Re: CH - a few points/concerns

Quote:
Originally Posted by Tweaker
heh
I think thats one of the things tried out in the beta with xp score based off of value ( i think) but then it means you lose any value and your ****ed. In that i lost 150 fr pods and lost 780k score..
Well, I meant in the sense that you keep your XP once gained, but how much you can gain is also dependant on your value in relation to the universe as well as the person you are attacking. Apologies if I didnt make that clear
__________________
[ND]
The_Fish is offline   Reply With Quote
Unread 30 Mar 2006, 00:12   #5
lokken
BlueTuba
 
lokken's Avatar
 
Join Date: Aug 2000
Posts: 6,339
lokken has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.lokken has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.lokken has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.lokken has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.lokken has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.lokken has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.lokken has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.lokken has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.lokken has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.lokken has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.lokken has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.
Re: CH - a few points/concerns

Quote:
Originally Posted by The_Fish
Well, I meant in the sense that you keep your XP once gained, but how much you can gain is also dependant on your value in relation to the universe as well as the person you are attacking. Apologies if I didnt make that clear
the best way to make XP worth something is to make getting it difficult, so while it's a viable tactic, you've got to be good to be able to make the most of it.

As for fuel, it requires stacks of resources and in a small universe would probably ground quite a lot of fleets.

As from reading the log:

Fake defence would be daft - it already exists, you just have to know how to do it and make it credible, there's no need to add a feature for it.
__________________
"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life."
lokken is offline   Reply With Quote
Unread 30 Mar 2006, 01:03   #6
Judge
Doh!
 
Judge's Avatar
 
Join Date: Apr 2001
Location: Nemo Mortalium Omnibus Horis Sapit
Posts: 1,720
Judge is infamous around these parts
Re: CH - a few points/concerns

Quote:
Originally Posted by lokken
Fake defence would be daft - it already exists, you just have to know how to do it and make it credible, there's no need to add a feature for it.

I agree all u need to do for fake def is send ships that are not targetted (that approximate the real deal) and forget about them.
Judge is offline   Reply With Quote
Unread 30 Mar 2006, 09:13   #7
wakey
Hamster
 
wakey's Avatar
 
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
wakey is an inspiration to us all and we should try to be more like himwakey is an inspiration to us all and we should try to be more like himwakey is an inspiration to us all and we should try to be more like himwakey is an inspiration to us all and we should try to be more like himwakey is an inspiration to us all and we should try to be more like himwakey is an inspiration to us all and we should try to be more like himwakey is an inspiration to us all and we should try to be more like himwakey is an inspiration to us all and we should try to be more like himwakey is an inspiration to us all and we should try to be more like himwakey is an inspiration to us all and we should try to be more like himwakey is an inspiration to us all and we should try to be more like him
Re: CH - a few points/concerns

Quote:
Originally Posted by lokken
the best way to make XP worth something is to make getting it difficult, so while it's a viable tactic, you've got to be good to be able to make the most of it..
When you say make it difficult to get do you mean for everyone or do you mean it should get more difficult the more XP you have.

If your meaning making it more difficult to get in general I disagree. If anything it should be made a little easier at the lowest level to help keep the casual players around. These players arent going to win the game but XP gains are as vital to them as your #1 challenging XP whores. If its more difficult across the board you remove an entry point to the game which means less players and ultimatly a worse game for all.

If you however meant that it should become more difficult the more XP you get then I agree. A value player currently finds it harder and harder to gain score the bigger the get as they dont stand much chance of having much xp from an attack so are reliant on the value gains from roids and hoping that they lose little value in the battle. Its one of the equalising factors that the value system automatically puts in place. Now XP doesnt really have such a factor in place, atleast not for those whom want to really exploit it. If however XP became increasingly difficult so that XP whores had to start building up a resonable fleet it would level the playing field somewhat without making it too hard for players at the lower levels. You would obviously see XP players with smaller fleets than value players still as XP would stil be their main way of score gaining but they would still have a fair amount of score to protect from value compared to the situation now
__________________
Wakey
PD and Suggestions Moderator
Co-founder of [F-Crew]
The Farnborough Crew
Cos anything else is just an alliance
Join our public channel at #f-crew
wakey is offline   Reply With Quote
Unread 30 Mar 2006, 09:28   #8
Banned
Banned
 
Banned's Avatar
 
Join Date: Jul 2003
Location: ******
Posts: 2,326
Banned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so little
Re: CH - a few points/concerns

Quote:
Originally Posted by Judge
I agree all u need to do for fake def is send ships that are not targetted (that approximate the real deal) and forget about them.
That's not why the option is useful. It's useful when you can send, but have to go right now and the DC doesn't know if he can cover completely or not. If the DC then chooses to use Fake Defense missions to cover the incoming, it will look convincing, but a landing won't kill all the defender fleets. It might as well be real, since the actual ships needed are there, but it doesn't require people getting up at daft times of day to recall if the DC was unable to cover the rest of the incoming.
Banned is offline   Reply With Quote
Unread 30 Mar 2006, 10:01   #9
Veedeejem!
Hibernating
 
Veedeejem!'s Avatar
 
Join Date: May 2004
Location: Team Kesha
Posts: 1,621
Veedeejem! has a reputation beyond reputeVeedeejem! has a reputation beyond reputeVeedeejem! has a reputation beyond reputeVeedeejem! has a reputation beyond reputeVeedeejem! has a reputation beyond reputeVeedeejem! has a reputation beyond reputeVeedeejem! has a reputation beyond reputeVeedeejem! has a reputation beyond reputeVeedeejem! has a reputation beyond reputeVeedeejem! has a reputation beyond reputeVeedeejem! has a reputation beyond repute
Re: CH - a few points/concerns

Quote:
Originally Posted by lokken
As for fuel, it requires stacks of resources and in a small universe would probably ground quite a lot of fleets.

As from reading the log:

Fake defence would be daft - it already exists, you just have to know how to do it and make it credible, there's no need to add a feature for it.
Totally agree with you there. Fuel is bad mkay.
And fake defence mission... what's the point? Aren't their better things that deserve coding time?
__________________
[InSomnia]
Official designated driver

[ToF] - [eXilition] - [Rock] - [Denial] - [DLR] - [eVolution] - [ODDR] - [HR] - [Ultores] - [Apprime] - [Ironborn]
Veedeejem! is offline   Reply With Quote
Unread 30 Mar 2006, 10:06   #10
I am Idler
This is bat country
 
I am Idler's Avatar
 
Join Date: Nov 2003
Location: Norway
Posts: 1,693
I am Idler is an inspiration to us all and we should try to be more like himI am Idler is an inspiration to us all and we should try to be more like himI am Idler is an inspiration to us all and we should try to be more like himI am Idler is an inspiration to us all and we should try to be more like himI am Idler is an inspiration to us all and we should try to be more like himI am Idler is an inspiration to us all and we should try to be more like himI am Idler is an inspiration to us all and we should try to be more like himI am Idler is an inspiration to us all and we should try to be more like himI am Idler is an inspiration to us all and we should try to be more like himI am Idler is an inspiration to us all and we should try to be more like himI am Idler is an inspiration to us all and we should try to be more like him
Re: CH - a few points/concerns

Back in round3 I had to wait 2 weeks to have enough Eonium to launch my fleet... Fuel doesnt really offer any good when there is already a bash limit in place.. as I believe, the bashing was the reason fuel was introduced in the first place.
__________________
Burįrum!
I am Idler is offline   Reply With Quote
Unread 30 Mar 2006, 10:23   #11
The_Fish
ND
 
The_Fish's Avatar
 
Join Date: Aug 2001
Location: Amazingstoke
Posts: 2,235
The_Fish is a name known to allThe_Fish is a name known to allThe_Fish is a name known to allThe_Fish is a name known to allThe_Fish is a name known to allThe_Fish is a name known to all
Re: CH - a few points/concerns

Quote:
Originally Posted by wakey
If you however meant that it should become more difficult the more XP you get then I agree. A value player currently finds it harder and harder to gain score the bigger the get as they dont stand much chance of having much xp from an attack so are reliant on the value gains from roids and hoping that they lose little value in the battle. Its one of the equalising factors that the value system automatically puts in place. Now XP doesnt really have such a factor in place, atleast not for those whom want to really exploit it. If however XP became increasingly difficult so that XP whores had to start building up a resonable fleet it would level the playing field somewhat without making it too hard for players at the lower levels. You would obviously see XP players with smaller fleets than value players still as XP would stil be their main way of score gaining but they would still have a fair amount of score to protect from value compared to the situation now
Thats basically what I'm trying to put across. The easiest way of coding it imo is using your value rank. However, I worry if this is still making it too easy for XP whoring, if more people XP whore, it will mean your value rank will be high even if you are an xp whore yourself. However, if you use your value in relation to the #1 value, late round it will mean score gains are very very tough.

I'm rambling a bit here, but NitinA knows the best way of explaining what should be used. The stage is yours...
__________________
[ND]
The_Fish is offline   Reply With Quote
Unread 30 Mar 2006, 10:29   #12
furball
Registered Awesome Person
 
furball's Avatar
 
Join Date: Jul 2002
Posts: 5,676
furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.
Re: CH - a few points/concerns

I'd prefer diminishing XP returns - i.e. the more XP you have, the harder it is to get any more. Didn't Appoco's original formula do something like this?
__________________
Finally free!
furball is offline   Reply With Quote
Unread 30 Mar 2006, 10:31   #13
The_Fish
ND
 
The_Fish's Avatar
 
Join Date: Aug 2001
Location: Amazingstoke
Posts: 2,235
The_Fish is a name known to allThe_Fish is a name known to allThe_Fish is a name known to allThe_Fish is a name known to allThe_Fish is a name known to allThe_Fish is a name known to all
Re: CH - a few points/concerns

Quote:
Originally Posted by furball
I'd prefer diminishing XP returns - i.e. the more XP you have, the harder it is to get any more. Didn't Appoco's original formula do something like this?
Yes it did, but I don't like the idea of being good at attacking all round long means you get punished for it later on. You can be good at gaining XP and have a high value, and get punished for it by his formula. Linking it to value rewards value players whilst keeping XP important.
__________________
[ND]
The_Fish is offline   Reply With Quote
Unread 30 Mar 2006, 10:42   #14
Appocomaster
PA Team
 
Appocomaster's Avatar
 
Join Date: Oct 2003
Posts: 7,449
Appocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus would
Re: CH - a few points/concerns

Quote:
Originally Posted by furball
I'd prefer diminishing XP returns - i.e. the more XP you have, the harder it is to get any more. Didn't Appoco's original formula do something like this?
Most of my formulas did that! However, none of them worked very well.

The problem was, my score = value + 700*xp^3/4 formula worked fine .. at the end of the round.
at the beginning, xp was totally out of this world. It was only at 20k xp it looked normal, and most people don't have that until mid-late round. So, the only way to do it would be to change the "700" so it starts off low and by mid-late game reaches 700, which it stays at. Not quite sure how to do this. Will have a look, though

I know it's very counter-intutitive, in that xp is worth more as the game goes on, but overall it's still worth less and it means that scores don't get massively big during the mid-early period.
I'd also include XP etc in the dumps (on the beta, xp is shown in the planet dump, xp and value in the galaxy and alliance dumps, so it's easy to see no matter how complicated the formula. )
__________________
r8-10 RaH r10.5-12 MISTU
Appocomaster is offline   Reply With Quote
Unread 30 Mar 2006, 10:46   #15
Appocomaster
PA Team
 
Appocomaster's Avatar
 
Join Date: Oct 2003
Posts: 7,449
Appocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus wouldAppocomaster spreads love and joy to the forum in the same way Jesus would
Re: CH - a few points/concerns

Quote:
Originally Posted by Veedeejem!
Totally agree with you there. Fuel is bad mkay.
And fake defence mission... what's the point? Aren't their better things that deserve coding time?
Fake defence was actually pretty much coded.
Someone used it last round with a form hack, but the ticker didn't have a line to tick the fake defence.
I spent almost as much time fixing that problem as adding fake defence.

How about if the fake defence pulls at eta 1, instead of continuning until landing? that means that if people hang in until eta 1 and jgp scan, they might have lots of defenders pulling
__________________
r8-10 RaH r10.5-12 MISTU
Appocomaster is offline   Reply With Quote
Unread 30 Mar 2006, 10:55   #16
Heartless
CRASHING BEATS 'N FANTASY
 
Heartless's Avatar
 
Join Date: Mar 2001
Location: Cold Country.
Posts: 1,912
Heartless is an inspiration to us all and we should try to be more like himHeartless is an inspiration to us all and we should try to be more like himHeartless is an inspiration to us all and we should try to be more like himHeartless is an inspiration to us all and we should try to be more like himHeartless is an inspiration to us all and we should try to be more like himHeartless is an inspiration to us all and we should try to be more like himHeartless is an inspiration to us all and we should try to be more like himHeartless is an inspiration to us all and we should try to be more like himHeartless is an inspiration to us all and we should try to be more like himHeartless is an inspiration to us all and we should try to be more like himHeartless is an inspiration to us all and we should try to be more like him
Re: CH - a few points/concerns

Seriously, get fake defense implemented the same way fake attacks work.

You lot moan about not finding enough defense and a too aggressive gameplay, yet when we suggest a feature which actually raises the probability of getting (fake) defense and thus making the incomings recall you moan as well. Make up your mind.

There is no use to have a fake defense mission if it doesn't work like fake attacks, and there is no use to have a fake attack mission if there's no equal defense mission - these two have to balance themselves to a certain degree.

On the xp issue: I don't understand what the exact problem with appocomasters original formulae is / was? It looked perfectly fine. Or is it just that those people against it are mainly the same people which want xp to be removed completely? Yeah ok. We can go and just say score = value + xp. Guess that'd satisfy all these which can and want to spend 24/7 on a game doing e-penis enlargments.
__________________
Ią! Ią! Munin F'tagn! - [*scendancy]
Heartless is offline   Reply With Quote
Unread 30 Mar 2006, 15:12   #17
JonnyBGood
Banned
 
JonnyBGood's Avatar
 
Join Date: May 2001
Location: Further to the right
Posts: 19,441
JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.
Re: CH - a few points/concerns

Quote:
Originally Posted by The_Fish
Yes it did, but I don't like the idea of being good at attacking all round long means you get punished for it later on. You can be good at gaining XP and have a high value, and get punished for it by his formula. Linking it to value rewards value players whilst keeping XP important.
Diminishing returns for xp inside increasing value ranges. This makes xp play possible, and rewarding but only if you keep on increasing your value. I'VE SUGGESTED THIS LIKE FIFTEEN TIMES SO WOULD SOMEONE FOR THE LOVE OF GOD RESPOND TO ME?
__________________
Some might ask what good is life without purpose but I'm anticipating a good lunch.
JonnyBGood is offline   Reply With Quote
Unread 30 Mar 2006, 16:05   #18
JonnyBGood
Banned
 
JonnyBGood's Avatar
 
Join Date: May 2001
Location: Further to the right
Posts: 19,441
JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.JonnyBGood has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.
Re: CH - a few points/concerns

Quote:
Originally Posted by horn
i think the nurse just assumed you were delusional. i doubt she kept her promise to post it for you while you fought off having your stomach pumped
Wait, so you mean they invented a machine to get the alcohol out of you? But why would anyone want that
__________________
Some might ask what good is life without purpose but I'm anticipating a good lunch.
JonnyBGood is offline   Reply With Quote
Unread 30 Mar 2006, 16:31   #19
Veedeejem!
Hibernating
 
Veedeejem!'s Avatar
 
Join Date: May 2004
Location: Team Kesha
Posts: 1,621
Veedeejem! has a reputation beyond reputeVeedeejem! has a reputation beyond reputeVeedeejem! has a reputation beyond reputeVeedeejem! has a reputation beyond reputeVeedeejem! has a reputation beyond reputeVeedeejem! has a reputation beyond reputeVeedeejem! has a reputation beyond reputeVeedeejem! has a reputation beyond reputeVeedeejem! has a reputation beyond reputeVeedeejem! has a reputation beyond reputeVeedeejem! has a reputation beyond repute
Re: CH - a few points/concerns

Quote:
Originally Posted by JonnyBGood
Diminishing returns for xp inside increasing value ranges. This makes xp play possible, and rewarding but only if you keep on increasing your value. I'VE SUGGESTED THIS LIKE FIFTEEN TIMES SO WOULD SOMEONE FOR THE LOVE OF GOD RESPOND TO ME?
this would be perfect, but i'm no coder or anything so no idea how to get this running
happy now?
__________________
[InSomnia]
Official designated driver

[ToF] - [eXilition] - [Rock] - [Denial] - [DLR] - [eVolution] - [ODDR] - [HR] - [Ultores] - [Apprime] - [Ironborn]
Veedeejem! is offline   Reply With Quote
Unread 30 Mar 2006, 17:05   #20
Intruder
Jolt took my jap girl :(
 
Intruder's Avatar
 
Join Date: May 2003
Location: Only 5 times World Cup Winner Country
Posts: 498
Intruder has a brilliant futureIntruder has a brilliant futureIntruder has a brilliant futureIntruder has a brilliant futureIntruder has a brilliant futureIntruder has a brilliant futureIntruder has a brilliant futureIntruder has a brilliant futureIntruder has a brilliant futureIntruder has a brilliant futureIntruder has a brilliant future
Re: CH - a few points/concerns

a big thumbs up for biffy, who brillantly represented Jolt and only was around on CH to answer relevant questions like what does he do when playing on 1:1!!
__________________
Alliances:

|| Absolute || eXilition || FAnG || Insomnia || Seraphim || Silver || Vengeance ||

Channels:

#brasil #Counter-Strike #ChillSpot #cro #dawnofthedead #dragonslair #elurstaheht #Exilition #fang #fnp #g33k #HoneyBunny #insomnia #kon #Mirage #nebula #OuZo #planetarion #pta #rpg #Silver #the_witches #vgn



Intruder is offline   Reply With Quote
Unread 30 Mar 2006, 17:28   #21
The_Fish
ND
 
The_Fish's Avatar
 
Join Date: Aug 2001
Location: Amazingstoke
Posts: 2,235
The_Fish is a name known to allThe_Fish is a name known to allThe_Fish is a name known to allThe_Fish is a name known to allThe_Fish is a name known to allThe_Fish is a name known to all
Re: CH - a few points/concerns

Quote:
Originally Posted by JonnyBGood
Diminishing returns for xp inside increasing value ranges. This makes xp play possible, and rewarding but only if you keep on increasing your value. I'VE SUGGESTED THIS LIKE FIFTEEN TIMES SO WOULD SOMEONE FOR THE LOVE OF GOD RESPOND TO ME?
Yeah. What he said. Appocco, stop trying to code fuel and code his idea.
__________________
[ND]
The_Fish is offline   Reply With Quote
Unread 30 Mar 2006, 17:49   #22
Banned
Banned
 
Banned's Avatar
 
Join Date: Jul 2003
Location: ******
Posts: 2,326
Banned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so littleBanned contributes so much and asks for so little
Re: CH - a few points/concerns

Quote:
Originally Posted by The_Fish
Yeah. What he said. Appocco, stop trying to code fuel and code his idea.
If you actually read the log you'd see that Appocomaster at no point said that fuel was going to be added. Or that it was even being considered. Instead he very sanely stated that he is aware of the option and various methods it could be implemented. He then went on to point the asker to the correct place to discuss and refine the idea.

At no point did he even remotely say enough to justify some idiot running to PD to make a thread about it.
Banned is offline   Reply With Quote
Reply



Forum Jump


All times are GMT +1. The time now is 18:37.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2002 - 2018