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21 Nov 2014, 16:44
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#1
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!!!AMERICA!!!
Join Date: Sep 2010
Location: Amsterdam
Posts: 793
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More planets
So ... lets think of what this game needs ... more players? not going to happen ... so what can we do to make things more interesting and profitable for current players?
Allow multiple planets per account.
How would this work?
Credit 1= upgrade
Credit 2= second planet unlocked
Credit 3= second planet upgrade
Credit 4= third planet unlocked
Credit 5= third planet upgrade
How would this work???
You would login like normal, from the top right there could be a drop down box showing your other planet or two if you had them. The ruler name (for transparency would be the same on all three planets.
-You would get full alliance ETA btwn your 3 planets
-Planets could be in a BP or latestart for your bp.
-Planets could all be in one alliance BUT if one planet is in an alliance the other two could not join different ones.
-Allied ETA btwn your planets and your alliance if they are not in the alliance (maybe?)
-If one planet is in an alliance the others receive allied status and cant be attacked to prevent farming.
What will this do?
-It will provide possible more income for a game tht could use the income for promoting, for upgrades, for better service in general.
-More ships
-More planets
-More roids
-More targets
-Better for small allies, as they could try to fill a full 60 planet tag and compete.
-Better for individuals as you may be able to create your own dynamic team ups.
-Better for attacks as you might have 3x the fleets if all members were upgraded
-Better for def as you might go the route of using the other two planets for def purposes.
-Better for spread out gals, as you now have a choice to have 3x your own planets, spreading out the 'good players' ...
-Gals are also filled with better players if you chose to do 1 bp and 2 randoms etc etc etc
basically we are faced with a point where PA isnt going to get more players ... not the way it is now. So how to milk it out and at least make the game feel bigger, maybe attract old players? More planets and easy management of them.
Along with this I think ST should clearly be banned for ever.
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21 Nov 2014, 18:10
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#2
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speed demon
Join Date: Nov 2005
Location: SX!!
Posts: 343
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Re: More planets
agree, brilliant idea.
we do need more planets, and one player shud have all planets in same alliance that woud work perfectly.. could lead to more aliances as well, as maybe alliances only need 20-30 players wiht 2-3 planets to compete... this could be very interesting.. keep alliance score limits etc the same ... could also mean an aliance could operate wiht say, 60 members, but potentially 120 support planets for def/attack if they're not in tag.
really good idea.
let's try it
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21 Nov 2014, 18:58
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#3
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: More planets
Quote:
Originally Posted by Caj
agree, brilliant idea.
we do need more planets, and one player shud have all planets in same alliance that woud work perfectly.. could lead to more aliances as well, as maybe alliances only need 20-30 players wiht 2-3 planets to compete... this could be very interesting.. keep alliance score limits etc the same ... could also mean an aliance could operate wiht say, 60 members, but potentially 120 support planets for def/attack if they're not in tag.
really good idea.
let's try it
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This has been tried out before.
eXiltion had around 60 People playing, who controlled around 300 planets.
But yes, leaglizing multies, With the current XP formula!
THIS SOUNDS BRILLIANT!
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RainbowS
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21 Nov 2014, 20:05
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#4
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: More planets
There's a whole bunch of details to fill in, but in principle I'm in favour. It'll never happen though, so I won't waste my time.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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21 Nov 2014, 23:13
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#5
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Registered User
Join Date: Jun 2004
Location: Germany
Posts: 155
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Re: More planets
Interesting idea, however these two things cancel each other out:
"-Better for attacks as you might have 3x the fleets if all members were upgraded
-Better for def as you might go the route of using the other two planets for def purposes."
instead of 3 fleets for attack you now have 9
instead of 3 fleets for defence you now have 9
No difference, but it takes a little more time to calc and send
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22 Nov 2014, 00:04
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#6
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Leader Of The Gang
Join Date: Aug 2014
Posts: 455
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Re: More planets
Cool idea worth a shot
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22 Nov 2014, 03:37
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#7
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!!!AMERICA!!!
Join Date: Sep 2010
Location: Amsterdam
Posts: 793
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Re: More planets
Quote:
Originally Posted by Zeke
Interesting idea, however these two things cancel each other out:
"-Better for attacks as you might have 3x the fleets if all members were upgraded
-Better for def as you might go the route of using the other two planets for def purposes."
instead of 3 fleets for attack you now have 9
instead of 3 fleets for defence you now have 9
No difference, but it takes a little more time to calc and send
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well in my idea the planets would only have alliance eta to your own planet and allied eta to your alliance unless they are actually in tag, BUT it could help you personally have 6 more fleets to defend your 'main planet' some people might play all three planets, could we see one person with 3 top 3 planets? I mean there are lots of possibilities and the game just made 5x the credits off of one account possibly. I already end up upgrading a lot of people typically now are the richies going to be buying more members planets too?? lol
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22 Nov 2014, 04:00
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#8
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!!!AMERICA!!!
Join Date: Sep 2010
Location: Amsterdam
Posts: 793
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Re: More planets
Quote:
Originally Posted by BloodyButcher
This has been tried out before.
eXiltion had around 60 People playing, who controlled around 300 planets.
But yes, leaglizing multies, With the current XP formula!
THIS SOUNDS BRILLIANT!
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Its not just legalizing another account, that probably still wouldnt be allowed still I guess. But its giving you control of more resources and options, and instead of logging in and out of other planets you pay for it and have an interface that supports it (via drop down to select what planet you are looking at) ... i mean imagine if youu go wrong strat .... you could upgrade aadn change strats, say your attack partner crashes, you could build a new planet to support your attacks. I mean who knows options are just a lot better for game play.
And yes XP still needs to be fixed ... IMO that means no mil centers. Coming back to this Mil center thing was just lame
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22 Nov 2014, 05:49
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#9
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: More planets
My main concern with this is that 90% of the playerbase can't play 1 planet well so the idea of them playing 33is horrifying.
All this would end up doing would be locking off the top 100 to an exclusive club of hardcores that would get all 3 planets in there.
The allied eta thing only really affects fi/co as other classes can still be picked off +1. So would the whole uni go fi/co to make these planets redundant.
Obviously this idea would never happen as its too easily abusable and far too elitist, which is why is come from one of the elite players.
On top of all this you want people to pay £20 to play this heap of shit for 7 weeks????? LOL!!!!
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22 Nov 2014, 10:18
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#10
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: More planets
yeah even more of 'the more money you have, the easier it is'.
Totally abusable in a variety of ways and would end up having LESS planets.
Reasons being:
People like me, who are now not hardcore just would stop playing. It is hard enough having little net access without having no chance of any decent rank.
People would get more incoming due to more attack fleets, burn out even quicker and stop playing.
That then leads to even more incoming for the few that are left, meaning they will burn out quicker.
People wouldn't necessarily buy more credits. For instance, player 1 buys 3 credits, uses 1 and gives two to friends.
This time though, he buys 3 credits and uses them for himself. His two friends have no credits and don't play. This then makes the two reasons above happen even quicker.
I think this idea could have worked in a universe of 200k players, but in such a small universe it will have the reverse effect of what you are wanting to achieve.
Last edited by Forest; 22 Nov 2014 at 10:19.
Reason: spelling mistake
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22 Nov 2014, 10:50
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#11
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Registered User
Join Date: Aug 2009
Posts: 707
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Re: More planets
Quote:
Originally Posted by Forest
yeah even more of 'the more money you have, the easier it is'.
Totally abusable in a variety of ways and would end up having LESS planets.
Reasons being:
People like me, who are now not hardcore just would stop playing. It is hard enough having little net access without having no chance of any decent rank.
People would get more incoming due to more attack fleets, burn out even quicker and stop playing.
That then leads to even more incoming for the few that are left, meaning they will burn out quicker.
People wouldn't necessarily buy more credits. For instance, player 1 buys 3 credits, uses 1 and gives two to friends.
This time though, he buys 3 credits and uses them for himself. His two friends have no credits and don't play. This then makes the two reasons above happen even quicker.
I think this idea could have worked in a universe of 200k players, but in such a small universe it will have the reverse effect of what you are wanting to achieve.
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i've suggested multiple planets with 1 login before without the cost for extra credits. In all fairness in the games current state i think it would be fun for the community, it will bring the gameplay to a new dimension and it might attract old and new players.
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22 Nov 2014, 14:41
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#12
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: More planets
Quote:
Originally Posted by TheoDD
i've suggested multiple planets with 1 login before without the cost for extra credits. In all fairness in the games current state i think it would be fun for the community, it will bring the gameplay to a new dimension and it might attract old and new players.
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That is essentially just having three planets per person but I think it would have the same effect as above.
The risk is, you would just end up with the hardcore being even more untouchable, and the recreationals getting even more smashed (having less time). I struggle to do one planet, let alone three.
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22 Nov 2014, 17:01
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#13
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!!!AMERICA!!!
Join Date: Sep 2010
Location: Amsterdam
Posts: 793
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Re: More planets
how so? if you and your friends all have 3x more planets, those untouchable guys and untouchable galaxies now have a lot more to worry about, I think it would even the playing field out quite a bit. Just imagine the 30 man tag thats rape and farmed all round .... now they have possible 90 planets, they could be a major game changed if all were buying more planets.
The current scheme is still losing players, so why not try to generate some more income and some more play for everyone ... cause right now it aint workin.
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22 Nov 2014, 17:03
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#14
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!!!AMERICA!!!
Join Date: Sep 2010
Location: Amsterdam
Posts: 793
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Re: More planets
and again with only a 60 man tag size that means that 20-30 man alliance could fill a tag easily with 3 or 2 planets, now meaning smaller alliances could compete for alliance wins.
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22 Nov 2014, 17:05
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#15
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: More planets
Ugh, I can't even play one planet properly
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22 Nov 2014, 20:40
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#16
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: More planets
I can hear the whine allready, having to play against 10000 lith planets, all bought with stolen credit cards.
If you attack CarDi or some of the other criminals you would get retalled by norton waves with well over 2000 SK fleets attacking you.
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RainbowS
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23 Nov 2014, 01:08
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#17
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p1mp
Join Date: Oct 2007
Location: Bristol
Posts: 178
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Re: More planets
Quote:
Originally Posted by BloodyButcher
I can hear the whine allready, having to play against 10000 lith planets, all bought with stolen credit cards.
If you attack CarDi or some of the other criminals you would get retalled by norton waves with well over 2000 SK fleets attacking you.
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you couldnt sound more butthurt if you tried.
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23 Nov 2014, 02:29
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#18
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Leader Of The Gang
Join Date: Aug 2014
Posts: 455
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Re: More planets
Quote:
Originally Posted by snoops^
you couldnt sound more butthurt if you tried.
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![Salute](images/smilies/salute.gif)
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23 Nov 2014, 10:34
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#19
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: More planets
In fairness to Forest & co, it does take more effort to play 3 planets than it does to play 1. And since everyone plays 3 planets, you're required to do the same if you want to keep up. That is a real downside, and it deserves to be recognized.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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24 Nov 2014, 12:15
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#20
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Registered User
Join Date: Oct 2014
Location: UK
Posts: 13
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Re: More planets
Quote:
Originally Posted by Forest
yeah even more of 'the more money you have, the easier it is'.
Totally abusable in a variety of ways and would end up having LESS planets.
Reasons being:
People like me, who are now not hardcore just would stop playing. It is hard enough having little net access without having no chance of any decent rank.
People would get more incoming due to more attack fleets, burn out even quicker and stop playing.
That then leads to even more incoming for the few that are left, meaning they will burn out quicker.
People wouldn't necessarily buy more credits. For instance, player 1 buys 3 credits, uses 1 and gives two to friends.
This time though, he buys 3 credits and uses them for himself. His two friends have no credits and don't play. This then makes the two reasons above happen even quicker.
I think this idea could have worked in a universe of 200k players, but in such a small universe it will have the reverse effect of what you are wanting to achieve.
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Quoted For Truth.
Running one planet is enough of a time sink; three would feel like a second job. ![Wink](images/smilies/wink.gif) What proportion of the universe is currently free and what proportion is upgraded (I genuinely have no idea)? I imagine this will put off the free players. If they're not willing to pay for one planet then they certainly won't pay for two or three. I really could see this causing a drop in the player base.
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R2 - R15, R58 - R59
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24 Nov 2014, 12:43
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#21
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Hibernating
Join Date: May 2004
Location: Team Kesha
Posts: 1,621
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Re: More planets
Instead of a pay2win solution I'd like to see a system where you can buy extra planets with ingame resources.
I think it would add an extra dimension to the game: do you spread your value out between planets in the hope of gaining more in the end, or focus on 1 planet.
Haven't really thought it through though so it might be the worst idea in pa since the mil centre :-)
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24 Nov 2014, 18:43
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#22
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Laziness pays off NOW!
Join Date: Oct 2004
Location: Pensacola, FL, USA
Posts: 596
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Re: More planets
Quote:
Originally Posted by BloodyButcher
eXiltion had around 60 People playing, who controlled around 300 planets.
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Lies!
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25 Nov 2014, 00:24
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#23
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: More planets
Quote:
Originally Posted by NitinA
Lies!
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Who told you this? MrJ?
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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25 Nov 2014, 16:49
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#24
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Registered User
Join Date: Feb 2002
Posts: 55
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Re: More planets
I like the idea, hope to see it sometime in the future.
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17 Dec 2014, 11:39
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#25
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!!!AMERICA!!!
Join Date: Sep 2010
Location: Amsterdam
Posts: 793
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Re: More planets
I played 15 planets this round. First time with more than 1. 6 planets top 50 ... 0 ally def ... others def type planets. I noticed little effect on the pa community and most planets had so many incs that it def provided more targets. I dont plan to do it again but i was curious if it would be possible to play them all in their own and it was. In non single tgt it might be harder but imo for the game to profit this idea is THE only way.
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2 Jan 2015, 12:54
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#26
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: More planets
Quote:
Originally Posted by ManiacMagic
I played 15 planets this round.
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Erm, what?
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2 Jan 2015, 13:34
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#27
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: More planets
Took 3 weeks, but the troll finally paid off!
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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2 Jan 2015, 21:41
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#28
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Registered User
Join Date: Sep 2014
Posts: 29
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Re: More planets
I agree PA does need more planets, but i dont think this will be the best way to go in the longterm
It would just mean 3 times the amount of support planets for certain individuals who are lucky enough to have other players playing solely to help them / their gal finish top.
3 times more incoming fleets either as escorts or for fleetcatch when those individuals and their support planets / alliance decide to target you because you somehow got lucky and landed on them.
Resulting in people being 3 times more frustrated and giving up playing.
You could always increase the amount of planets each player can have with each round to 5, 8, 10 whatever to replace those players departing i suppose until you are left with 10 players controlling 60 planets each.
The answer is attracting new players!!
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Back Out Of Retirement -
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3 Jan 2015, 05:28
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#29
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Leader Of The Gang
Join Date: Aug 2014
Posts: 455
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Re: More planets
This is a great idea for the upcoming round id love to see it put into place
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5 Jan 2015, 19:34
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#30
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Fightin-irish for life
Join Date: Mar 2001
Location: guinness brewery
Posts: 2,177
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Re: More planets
Free accounts get one planet
Upgraded accounts get two planets,
Upgraded accounts score is either both planets score combined or the average score of both their planets.
In its current state there is little to no chance of attracting new players but we can create extra planets with a little lateral thinking.
Upgraded account planets can defend each other but can't attack each other (obvious I know but there are some seriously stupid people on the forums)
Ally limits would have to be based on players not planets
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6 Jan 2015, 03:07
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#31
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: More planets
Quote:
Originally Posted by veedeejem!
instead of a pay2win solution i'd like to see a system where you can buy extra planets with ingame resources.
I think it would add an extra dimension to the game: Do you spread your value out between planets in the hope of gaining more in the end, or focus on 1 planet.
Haven't really thought it through though so it might be the worst idea in pa since the mil centre :-)
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+1
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Did some stuff, played here n there done just about all there is to do
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6 Jan 2015, 03:11
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#32
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: More planets
an alternate solution is to have "dead" planets which generate income to your gal fund, and increases its roid count by 10 per day, it doesn't have any ships or defences so its up to the gal to defend those roids to fill the gal fund.
these planets can be taken over by new players who sign up mid round or later so they don't have to init a bunch of roids initially, this could also replace late start new planets and each gal would be 10-20 planets including bp+randoms but capped at a set number.
For Example
at the start of the round there are 7 planets per gal 4 bp 3 random(usually at 7 at the start of the round you have 12ish players by the end of the round). there would then be a cap of say 15 planets per gal. exiles would no longer move their planet but move their "population" to a new planet leaving their old planet behind taking only ships/cons/resources/research.
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Did some stuff, played here n there done just about all there is to do
Last edited by Blue_Esper; 6 Jan 2015 at 03:20.
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6 Jan 2015, 06:17
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#33
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: More planets
I rather like that.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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6 Jan 2015, 16:28
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#34
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Registered User
Join Date: Feb 2002
Posts: 55
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Re: More planets
Quote:
Originally Posted by Blue_Esper
an alternate solution is to have "dead" planets which generate income to your gal fund, and increases its roid count by 10 per day, it doesn't have any ships or defences so its up to the gal to defend those roids to fill the gal fund.
these planets can be taken over by new players who sign up mid round or later so they don't have to init a bunch of roids initially, this could also replace late start new planets and each gal would be 10-20 planets including bp+randoms but capped at a set number.
For Example
at the start of the round there are 7 planets per gal 4 bp 3 random(usually at 7 at the start of the round you have 12ish players by the end of the round). there would then be a cap of say 15 planets per gal. exiles would no longer move their planet but move their "population" to a new planet leaving their old planet behind taking only ships/cons/resources/research.
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a very interesting concept.. i like it.
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7 Jan 2015, 15:35
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#35
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!!!AMERICA!!!
Join Date: Sep 2010
Location: Amsterdam
Posts: 793
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Re: More planets
gzams idea of having the average score counted is interesting ... that would mean if you want to do good score wise you would have to not just have support planets ...
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9 Jan 2015, 14:09
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#36
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Registered User
Join Date: Jan 2015
Posts: 1
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Re: More planets
Good idea
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11 Jan 2015, 07:24
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#37
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idle
Join Date: May 2008
Location: Germany
Posts: 968
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Re: More planets
some good ideas in here
getting more planets (and more targets) will generate more real players in the long run
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m0rph3us formerly known as Bugz
"It´s not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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11 Jan 2015, 10:04
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#38
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: More planets
It really won't bring any more players.
It will drive a few away as people wont want/be able to compete against others with more planets.
But none of the suggestion is about more players, it is about more planets and that is two completely different things.
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11 Jan 2015, 10:41
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#39
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Registered User
Join Date: Aug 2009
Posts: 707
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Re: More planets
Quote:
Originally Posted by Forest
It really won't bring any more players.
It will drive a few away as people wont want/be able to compete against others with more planets.
But none of the suggestion is about more players, it is about more planets and that is two completely different things.
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topic is more planets.
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11 Jan 2015, 10:52
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#40
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: More planets
Quote:
Originally Posted by M0RPH3US
some good ideas in here
getting more planets (and more targets) will generate more real players in the long run
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This wrong. Pa will not get more real players. Anyone freshly lookiing at space mmos will go to AD2460 over this purely for the graphics.
A lot of us might think it is crap but for someone new it's completely superior in every way
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11 Jan 2015, 15:51
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#41
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: More planets
Quote:
Originally Posted by TheoDD
topic is more planets.
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And the post before mine, which i replied to, states more players.
Do try and keep up.
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11 Jan 2015, 21:07
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#42
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!!!AMERICA!!!
Join Date: Sep 2010
Location: Amsterdam
Posts: 793
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Re: More planets
it might not get more new fresh players but it might interest some older players in giving it a shot
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12 Jan 2015, 11:37
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#43
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Registered User
Join Date: Oct 2010
Posts: 6
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Re: More planets
I'm an old player who has started up again. But I doubt i ever will hear from anyone (including myself) "did you know that PA has [insert something new and exiting]"
__________________
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current: HR
winter: C3
R59: Solo
[BREAK]
R1-5: active
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12 Jan 2015, 11:57
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#44
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: More planets
you know ive been playing for nearly 30 rounds straight and there hasn't been a single upgrade to the GUI ![Biggrin](images/smilies/biggrin.gif) no new skins for 30 rounds!
__________________
Did some stuff, played here n there done just about all there is to do
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12 Jan 2015, 13:37
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#45
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Registered User
Join Date: Oct 2010
Posts: 6
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Re: More planets
Quote:
Originally Posted by Blue_Esper
you know ive been playing for nearly 30 rounds straight and there hasn't been a single upgrade to the GUI ![Biggrin](images/smilies/biggrin.gif) no new skins for 30 rounds!
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Nice things have happened with formulae and stuff. Maybe more planets of some sort (AI/targets/roid generating etc) could make for a more exciting game.
I remember that one early round (don't remember what round) when it was possible to "share" a planet, and some I understand it has been some esperiments around multies as well. Multies may be fun if it's done right.
yap!
Faux Clef
__________________
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current: HR
winter: C3
R59: Solo
[BREAK]
R1-5: active
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