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Unread 12 Mar 2014, 03:54   #1
TheoDD
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Join Date: Aug 2009
Posts: 707
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Advanced Tech

Hypergate - 5. RP - 12800. Ability tt-1
Infra - 5. RP - 9600. Increase limit to 800 (ready for "havoc")
Hulls 4. RP - 12800. Ability: Damage/Armor bonus +10%?
Waves 9. RP 12800. Ability: Goverment and alliance information.
Core 5. RP 12800. Ability: Increase mining bonus by 10%
Covert ops. RP 12800. Ability: Increase maximum stealth by 10 - 20%?
HCT. Drop lvl 6, and move all others down a knotch.

Just a few ideas on how we things could be more tactical based.
Ofcourse these extra techs would in all ways be detours, but it should make more tactical options overall.

FLAME AWAY :-p
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Unread 12 Mar 2014, 05:48   #2
Blue_Esper
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Join Date: Jan 2010
Posts: 1,038
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Re: Advanced Tech

maybe limit it to 1 research. as in you can pick one "super" research and pick one from that list
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Did some stuff, played here n there done just about all there is to do
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