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30 Aug 2005, 17:55
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#1
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Andromeda Pirates - The Succession Wars
Yes I am back
Whats different - Nothing...... but hopefully i will post promptly
Ok you know the score this a new Andromeda thread. In this one everyone starts off as equal. No more toying around witgh the rules, this is going back to the good old days of the Original Rommey. Dont get me wrong this will be heavily combat orientated.
But I am going back to the original idea that made Andromeda sooo good - yup your out for yourselves in a big bad universe (the enemies are the same just HARDER) you are a pirate out to make a name for yourself and earn that reputation also every one starts out as eqauls - no more keeping ships from previous threads although previous incarnations of Characters are allowed
As for my part I will post in this thread once every 14 days so that it gives time for me to make the replys and also for other people to post.
Please post ships after the creation rules!
LET BATTLE COMMENCE......................................
you all get 100000 c to start of with
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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30 Aug 2005, 17:57
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#2
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Andromeda Pirates - The Succession Wars
Hulls
Miscellaneous -
Scout Ship Mk III - c3000
x1 hull mount
x1 shield mount
x4 weapon mounts
x1 external mount
x6 additional mounts
20 tonnes hold
Faster than Light (FTL) Scout Ship - c 4000 each
1 hull mount
1 shield mount
6 weapon mounts
2 external mounts
4 additional Mounts
50 tonnes cargo hold
FTL Scout Mk IV - c 6000
Crew - 25
1 hull mount
2 shield mounts
7 weapon mounts
2 external mounts
4 additional mounts
75 tonnes cargo hold
Merchant Hull - c 5000
no shield mounts
2 turret mounts
1 external mount
3 additional mounts
1000 tonnes hold
Bulk Merchant Hull - c 6000
- no shield mounts
- 2 turret mounts
- 3 external mount
- 3 additional mounts
- 3000 tonnes hold
Armed Merchant Hull
- c 6500
1 shield mounts
2 turret mounts
1 external mount
3 additional mounts
1000 tonnes hold
Armed Bulk Merchant Hull - c 9000
1 shield mounts
4 turret mounts
2 external mount
3 additional mounts
5000 tonnes hold
MEC - Merchant Escort Carrier - c 14000
1 shield mount
6 turret mounts
2 external mounts
2 additional mounts
- comes with 10 fighters light class or 5 fighters medium class
3000 tonnes hold
Super Merchant - c 20000
2 shield mounts
6 turret mounts
2 external mounts
1 additional mount
30000 tonnes hold
Science Ship Hull - c 2500
1 shield mounts
2 turret mounts
2 external mount
6 additional mounts
500 tonnes hold
Survey Ship Hull - c 1500
1 shield mounts
1 turret mount
2 external mount
6 additional mounts
10 tonnes hold
Medical/Hospital Ship Hull - c 3000
1 shield mounts
1 turret mount
2 external mount (
6 additional mounts
2 ADMD
100 tonnes hold
Assault Ship - c 145000
this hulll is the one you want if you wish to conduct assaults on ships/planets/space stations - it is the size of a heavy cruiser and although capable of defending against most other warships it has a limited offence capability - this hull may not carry fighters and cannot have heavy weapons or super weapons fitted to it. It is also slower that=n most other vessels but its shield strength is double that of a normal ship.
3 Hulls Allowed
10 shield mounts
14 turret mounts
20 external mounts
20 additional mounts
75000 tonnes cargo hold
This vessel comes with
Flight Control Upgrade
Advanced Computer Upgrade
5 Gunboats
10 Assault Shuttles
5 Runabouts
10 Ships Shuttles
WARSHIP HULLS
Corvette - c 15000
4 shield mounts
10 turret mounts
10 external mounts
10 additional mounts
1250 tonnes hold
Police Hulls
Police Cruiser - c 8000
1 shield mount
4 turret mounts
2 external mounts
1 additional mount
100 tonnes hold
Police Cruiser Leader - c 9000
2 shield mount
6 turret mounts
2 external mounts
4 additional mount
100 tonnes hold
Police Cruiser Leader Omni Hull - c 15000
14 Mounts to do with as you please
100 tonnes hold
Police Cruiser Strike Leader - c 11000
2 shield mounts
8 turret mounts
3 external mounts
4 additional mounts
100 tonnes hold
Frigate Hulls
Frigate - c 10000
2 shield mounts
6 turrent mounts
2 external mounts
2 additional mounts
50 tonnes hold
Advanced War Frigate - c9000
2 shield Mounts
6 turret Mounts
6 external mounts
6 additional mounts
200 tonnes hold
War Frigate - c 15000
3 shield mounts
8 turrent mounts
3 external mounts
3 additional mounts
150 tonnes hold
Battle Frigate Leader - c 20000
4 shield mounts
10 turrent mounts
6 external mounts
6 additional mounts
150 tonnes hold
Battle Frigate Omni Hull - c 25000
20 mounts to do with as you please
150 tonnes hold
Frigate Strike Leader - c 23000
5 shield mounts
12 turret mounts
7 external mounts
7 additional mounts
200 tonnes hold
carries 2 Angel Class Fighters
Destroyer Hulls
Light Destroyer - c 20000
4 shield mounts
10 turrent mounts
4 external mounts
4 additional mounts
550 tonnes hold
Destroyer - c 25000
5 shield mounts
12 turrent mounts
4 external mounts
6 additional mounts
1050 tonnes hold
Destroyer Leader - c 28000
6 shield mounts
14 turrent mounts
10 external mounts
10 additional mounts
1150 tonnes hold
Strike Destroyer - c 30000
7 shield mounts
18 turrent mounts
10 external mounts
10 additional mounts
1150 tonnes hold
carries upto 8 Light class Fighters
Heavy Destroyer - c 38000
9 shield mounts
20 turrent mounts
10 external mounts
10 additional mounts
1150 tonnes hold
Can carry 4 Medium Class Fighters
Battle Destroyer Omni Hull - c 45000
40 Mounts to do with as you please
1000 tonnes hold
Cruiser Hulls
Light Cruiser - c 30000
6 shield mounts
16 turrent mounts
12 external mounts
12 additional mounts
2250 tonnes hold
Light Cruiser Strike Leader
8 shield mounts
18 turrent mounts
14 external mounts
14 additional mounts
2500 tonnes hold
carries 4 light class fighters - c 35000
Medium Cruiser - c40000
8 shield mounts
20 turret mounts
14 external mounts
20 additional mounts
3000 tonnes hold
Cruiser - c 45000
10 shield mounts
20 turret mounts
24 external mounts
24 additional mounts
5000 tonnes cargo hold
Heavy Cruiser - c 50000
Extra Hull
10 shield mounts
30 turret mounts
10 external mounts
20 additional mounts
7000 tonnes cargo hold
Battle Cruiser Omni Hull - c 65000
60 mounts to do with as you please
6500 tonnes hold
Strike Cruiser - c 60000
10 Shield Mounts
30 Turret mounts
20 external mounts
20 additional Mounts
10 fighters of medium Class
6000 tonne cargo hold
Battle Cruiser - c 80000
12 shield Mounts
46 turret Mounts
26 external mounts
26 additional mounts
2000 tonnes hold
(can carry either 10 light fighters or 6 medium fighters or 4 Heavy)
Heavy Battle Cruiser - c 90000
12 shield Mounts
56 turret Mounts
26 external mounts
26 additional mounts
6000 tonnes hold
(can carry either 20 light fighters or 10 medium fighters or 6 Heavy fighters or 3 scout ships)
Andromeda Ascendant Battleship - c 990000
2 Hulls Allowed
22 shield Mounts
76 turret Mounts
36 external mounts
36 additional mounts
36000 tonnes hold
(Carries 40 Slipstream Fighters and 1 Merchant Vessel players choice)
Comes with
Advanced Ships Computer
Advanced Ships Cumputer upgrade mkII
Advanced Tactics Computer
Avatar Upgrade
Carrier Hulls
Escort Carrier - c7500
1 shield mount
4 turret mounts
6 external mounts
4 additional mounts
10 fighters of light class
or
5 fighters of medium class
500 tonnes hold
this vessel is Police Cruiser sized and is the lastest in Federation Tech enabling merchants to provide some escort.
Light Carrier - c 10000
2 shield mounts
6 turrent mounts
12 external mounts
12 additional mounts
20 fighters of light class
or
10 fighters of medium class
or
8 fighters of heavey class
or
5 scout ships
12250 tonnes hold
Medium Carrier - c 20000
2 shield mounts
6 turrent mounts
12 external mounts
12 additional mounts
60 fighters of light class
or
40 fighters of medium class
or
20 fighters of heavey class
or
10 scout ships
12250 tonnes hold
Fleet Carrier - c 30000
2 shield mounts
10 turrent mounts
24 external mounts
24 additional mounts
80 fighters of light class
or
70 fighters of medium class
or
40 fighters of heavey class
or
20 scout ships
12250 tonnes hold
Battle Carrier - c325000
6 Shield Mounts
20 Turret Mounts
30 External mounts
30 additional mounts
60 fighters of light class
40 fighters of medium class
20 fighters of Heavy Class
5 Gunboats
5 Runabouts
5 Ftl Scouts
25000 tonnes hold
Command Carrier - c1000000
this is 1.5km long and dwarfs even the Concordat Battlestar
(the pinnacle of Carrier Technology - found from the Kipire Ship yards near Ios)
15 sheild mounts
40 turret mounts
60 additional mounts
60 External mounts
120 fighters of Light Class
80 Fighters of medium Class
60 Fighters of Heavy class
15 Assault Shuttles
10 Gunboats
10 Runabouts
10 Shuttle Craft
5 Captains Boats
Comes with
Advanced Flight Control
Advanced Damage Control
Command Bridge
this beast needs 6 engines FTL
and needs 3 normal drives
Attack Class Hulls
These ships have been provided by Clan Asanawa for gerneral sale, by all concenened these are THE most Advanced ships availabale in the MoA universe. these ships CANNOT have the Double turret mount upgrade
Attack Police Cruiser - c 38000
2 shield mount
8 turret mounts
4 external mounts
2 additional mount
100 tonnes hold
Attack Frigate - c 40000
4 shield mounts
12 turrent mounts
4 external mounts
4 additional mounts
150 tonnes hold
Attack Corvette - c 60000
8 shield mounts
20 turret mounts
20 external mounts
20 additional mounts
1250 tonnes hold
Attack Destroyer - c 100000
10 shield mounts
24 turrent mounts
8 external mounts
12 additional mounts
1050 tonnes hold
Attack Cruiser - c 160000
20 shield mounts
40 turret mounts
48 external mounts
48 additional mounts
5000 tonnes cargo hold
Fast Attack Battle Carrier - c1325000
12 Shield Mounts
40 Turret Mounts
60 External mounts
60 additional mounts
120 fighters of light class
80 fighters of medium class
40 fighters of Heavy Class
10 Gunboats
10 Runabouts
10 Ftl Scouts
1 Captains Boat
- 2 x Slipstream Drives
- 4 x Impulse Drives
- Advanced Flight Control
55000 tonnes hold
- This Vessel is the Fastest Ship in the whole range of Ships available and also incorporates the latest in Asanawa Technology (this ship already has the Asanawa Clan upgrade so cannot have double mount upgrade)
Attack Battleship - c 1000000
40 shield Mounts
120 turret Mounts
60 external mounts
80 additional mounts
35000 tonnes hold
(can carry either 60 light fighters or 40 medium fighters or 20 Heavy Fighters or 10 Scout ships)
Attack Concordat Battle Star - c 5000000
This is the ULTIMATE in Attack Hulls and represents the ultimate in Asanawa/Federation/Kipire technology - it sacrifices armour for Fire Power and speed
this beast is a minimum 2.5 km long
comes already equipped with
Phased Colapsioum Hull Armour
AI computer
ADMD
Advaced Flight Control
10000 tonnes of armoured cargo space
and 2 type 80 tractor beams
the hold (cargo space) can be modified to carry ships upt advanced Strike Frigate size ....the ship can carry 5 such vessels (each vessel carried costs 5000 tonnes of hold space)
60 shield Mounts
200 turret Mounts
120 external mounts
140 additional mounts
30 Engine mounts (10 of which must be FTL drives)
200000 tonnes hold
(can carry either 120 light fighters or 80 medium fighters or 40 Heavy Fighters or 20 Scout ships)
Defender Class Hulls
These ships have been provided by the survivors of Arrakis for gerneral sale, by all concenened these are THE most Advanced ships availabale in the MoA universe like teh Attack hulls, however they sacrifice weapon power and speed and manuverability for Defence. these ships CANNOT have the Double turret mount upgrade
Police Defence Cruiser - c 38000
comes with -
Phased Colapsioum Hull Armour
AFD II
AMD II
ADCT
6 shield mount
4 turret mounts
2 external mounts
2 additional mount
100 tonnes hold
Defence Frigate - c 40000
Phased Colapsioum Hull Armour
AFD II
AMD II
ADCT
8 shield mounts
6 turrent mounts
2 external mounts
2 additional mounts
150 tonnes hold
Defence Corvette - c 60000
Phased Colapsioum Hull Armour
AFD II
AMD II
ADCT
16 shield mounts
10 turret mounts
10 external mounts
10 additional mounts
1250 tonnes hold
Defence Destroyer - c 100000
Phased Colapsioum Hull Armour
AFD II
AMD II
ADCT
20 shield mounts
12 turrent mounts
4 external mounts
6 additional mounts
1050 tonnes hold
Defence Cruiser - c 160000
Phased Colapsioum Hull Armour x2
AFD II
AMD II
ADCT
40 shield mounts
20 turret mounts
24 external mounts
24 additional mounts
5000 tonnes cargo hold
Defence Battle Carrier - c1325000
Phased Colapsioum Hull Armour x3
AFD II
AMD II
ADCT
24 Shield Mounts
20 Turret Mounts
30 External mounts
30 additional mounts
120 fighters of light class
80 fighters of medium class
40 fighters of Heavy Class
10 Gunboats
10 Runabouts
10 Ftl Scouts
1 Captains Boat
- 2 x Slipstream Drives
- 4 x Impulse Drives
- Advanced Flight Control
55000 tonnes hold
- This Vessel is the Fastest Ship in the whole range of Ships available and also incorporates the latest in Asanawa Technology (this ship already has the Asanawa Clan upgrade so cannot have double mount upgrade)
Defence Battleship - c 1000000
Phased Colapsioum Hull Armour x4
AFD II
AMD II
ADCT
80 shield Mounts
60 turret Mounts
30 external mounts
40 additional mounts
35000 tonnes hold
(can carry either 60 light fighters or 40 medium fighters or 20 Heavy Fighters or 10 Scout ships)
Concordat Defender Battle Star - c 5000000
This is the ULTIMATE in Defence Hulls and represents the ultimate in Asanawa/Federation/Kipire technology - it sacrifices Fire Power and speed for defence
this beast is a minimum 2.5 km long
comes already equipped with
Phased Colapsioum Hull Armour x4
AFD II
AMD II
ADCT
AI computer
ADMD
Advaced Flight Control
10000 tonnes of armoured cargo space
and 2 type 80 tractor beams
the hold (cargo space) can be modified to carry ships upt advanced Strike Frigate size ....the ship can carry 5 such vessels (each vessel carried costs 5000 tonnes of hold space)
120 shield Mounts
100 turret Mounts
60 external mounts
70 additional mounts
30 Engine mounts (10 of which must be FTL drives)
200000 tonnes hold
(can carry either 120 light fighters or 80 medium fighters or 40 Heavy Fighters or 20 Scout ships)
These are the Lastest in Planet Killer Technologies and as such is
Pyrian Teleporter SSS Brigades – 10000c - 10 tonnes cargo space
SSS troops trained specifically by the ACE, and armed with suits with inbuilt teleporters. Currently the teleporters are only one way due to the newness of this miniaturisation of technology, but this may change.
‘Drake’ Class Anti Capital Ship Striker
2 to a mount
Heavy Shields
x2 Phaser G
x2 AFD II
x4 Cruise Missile
Impulse Drive
Hyper Drive
- 6000 each
‘Draconic’ Class Interceptor Striker
2 to a mount
Heavy Shields
x4 Phaser G
x6 AFD II
x2 AMD II
Impulse Drive
Hyper Drive
- c1900 each
‘Dragoon’ Class Range Support Striker
1 to a mount
Heavy Shields
x1 AFD II
x2 AMD II
x2 Phaser 5
x1 Anti-Matter Bombs
x5 Quantum Torpedoes
Refuelling and resupply equipment
Cargo Tractor Beam
I
mpulse Drive
Hyper Drive
- 8500 each
‘Draciel’ Class Troop Transport Striker
1 to a mount
Heavy Shields
X2 AFD II
x2 AMD II
x2 Particle Cannon
Cargo Tractor Beam
Space for 2 brigades of Pyrians
Impulse Drive
Hyper Drive
- 6000 each
Battleship Hulls
Battleship - c 100000
20 shield Mounts
60 turret Mounts
30 external mounts
40 additional mounts
35000 tonnes hold
(can carry either 30 light fighters or 20 medium fighters or 10 Heavy Fighters or 5 Scout ships)
Heavy Battleship - c 180000
this hull needs 4 Engines to power it
24 shield mounts
70 turret mounts
1 super weapon mount
40 external mounts
40 additional mounts (can carry either 30 light fighters or 20 medium fighters or 10 Heavy Fighters or 5 Scout ships)
Dreadnaught - c 200000
this hull needs 6 engines to power it
30 shield mounts
70 turret mounts
2 super weapon mounts
60 extrenal mounts
60 additional mounts
(can carry 2 police cruiser sized vessels)
(can carry either 30 light fighters or 20 medium fighters or 10 Heavy Fighters or 5 Scout ships)
Concordat Battle Star - c 500000
this beast is a minimum 1km long
comes already equipped with
Colapsioum Hull Armour
AI computer
ADMD
Advaced Flight Control
1000 tonnes of armoured cargo space
and 2 type 20 tractor beams
the hold (cargo space) can be modified to carry ships upt advanced War Frigate size ....the ship can carry 3 such vessels (each vessel carried costs 5000 tonnes of hold space)
30 shield Mounts
100 turret Mounts
60 external mounts
70 additional mounts
20000 tonnes hold
(can carry either 60 light fighters or 40 medium fighters or 20 Heavy Fighters or 10 Scout ships)
Command/Flag Ship
- c 2250000
this beast is a minimum 2.5km long
comes already equipped with
Phased Colapsioum Hull Armour
x 8 Meta/Phasic Shields
AI computer
ADMD
Command Bridge
Advaced Flight Control
AFD I
AMD I
1000 tonnes of armoured cargo space
and 2 type 20 tractor beams
the hold (cargo space) can be modified to carry ships upt advanced Light Cruiser size ....the ship can carry 3 such vessels (each vessel carried costs 25000 tonnes of hold space)
note this ship cannot have the twin turret mount upgrade or the Asanawa clan upgrade
40 shield Mounts
200 turret Mounts
100 external mounts
100 additional mounts
200000 tonnes hold
(can carry either 120 light fighters or 80 medium fighters or 40 Heavy Fighters or 20 Scout ships)
Space Stations
Light Space Station - c 10000
Hulls upto 3
No shields allowed
40 Mounts to do with as you please
also has room for 3 ships of up to scout size - as follows
1 scout =
2 heavy fighters=
4 medium fighters=
8 Light Fighters.
1000 tonnes hold
must have at least 1 drive
Medium Space Station - c 20000
Hulls upto 3
4 shields allowed
60 Mounts to do with as you please
also has room for 8 ships of up to scout size - as follows
1 scout =
2 heavy fighters=
4 medium fighters=
8 Light Fighters.
1000 tonnes hold
must have at least 4 drives
Heavy Space Station - c 30000
Hulls upto 3
upto 10 shields allowed
80 Mounts to do with as you please
also has room for 10 ships of up to scout size - as follows
1 scout =
2 heavy fighters=
4 medium fighters=
8 Light Fighters.
1000 tonnes hold
must have at least 8 drives
BASE STAR - c150000
Hulls upto 3
upto 8 shields allowed
must have 6 Drives (4 normal 2 Space drives)
80 Mounts to do with as you please
Carries 60 Special Fighters
1st type (30 of these)
Heavy Fighter Escort
3 man crew
2 Photon Cannon
Ion Drive
2nd Type
Heavy Fighter (20 of these)
3 man crew
2 Photon Cannon
1 Ion Cannon
1 Emp Cannon
fusion drive
3rd type (10 of these)
3man crew
Heavy Fighter
8 mounts
fusion drive
design these as you please
1000 tonnes hold
Death Star - C3000000
(this hull is the size of Earths Moon)
comes with
Phased Hull Armour
2 Hull mounts Left
8 Meta Phasic Shields
4 Shield Mounts Left
Has 600 Mounts
Has Cargo Hold of 1000000 tonnes (yup you read that right)
this ship carrys 200 fighters as follows
100 heavy class (your choice)
50 Polaris Class
200 Scavenger Class (50 x 4 fighters)
Also has room for 6 Cruiser Sized Ships
And this vessel is capable of Space Travel
also equiped with the Super Weapon only avalaible to this class of vessel
PLANET BUSTER - (6 Refelx Cannons)
But this ship has a weakness to be attacked by small scout ship sized vessels or fighters - this cannot be removed.
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
Last edited by Lady Hawk; 17 Sep 2005 at 21:06.
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30 Aug 2005, 17:58
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#3
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Andromeda Pirates - The Succession Wars
Engines
Each ship has only one type of engine so choose carefully. Your ship will only start off with one engine mount
Nuclear Drive - c 50 - x 150 energy units needs 1 add mount for radiation shielding
Fusion Drive - c 100 - x 300 energy units
Cold Fusion Drive - c 200 x 400 energy units
Ion Drive - c 200 - x 350 energy units
Plasma Drive - c 150 x 200 energy units very unreliable
Solar Draive - uses large sails to collect solar radiation - c50 x 150 energy units - exteremly fragile
Ram Scoop/Hydrogen Drive - c 100 - x 200 energy units only available on starships not bases
Phase Drive - c500 x 500 energy units experimental
Anti Matter Drive - c1000 x600 energy units - for true startrek fans this is the drive for you
Impulse Drive - c2000 x75o energy units - this is the best drive by far and the most relaible.
Singularity Drive - c10000 x 1500 energy units - This is it, this is the baby that you want - that is until it is damaged, it is HIGHLY unstable and prone to go Boom!!!!!!!!!!!!!!!!
the following Jump/Hyperspace/FTL drives can be bought as additional mounts
Space Fold - c 200 - extra 100 energy - capapble of interstellar travel
Hyper Drive - c 300 - no additonal energy - but is best interstellar drive 100% relaible - most common
Warp Drive - as star trek - c 500 - fastest form of space travel - but ship needs external warp nassels
Linear Drive - experimental - c1000 - travel thru space as if surfing - can be used as a weapon
Trans Warp Drive - as star trek next gen - c 2000 - fastest form of space travel possible not as relaibel as warp drive prone to drive faliure but gives +300 energy units.
Phase Engine - gives 700 energy - highly experimental 50% chance of faliure - c 2500
Black Hole Generator - gives 600 energy - again experimental - uses a small black hole to generate the energy - also can be used as a weapon - c7000
Subspace Generator - this allows the ship to open a subspace conduit that allows a ship to cust travell time in half - this is experimantal and has a 25% chance of failure - c 9000
Slipstream Drive - as in Andromeda - this is a drive that allows a ship to slip into Hyperspace - this is the hardest drive to control as it needs a humanoid interface - only for the best helmsman - this also allows weapons and shields to bse boosted direct from the Drive itself. - c 25000
Phased Claoking Trans Warp Drive - gives 1000 units of energy - this is a highly experimental drive that allows you to cloak and phase (giving a better defence against weapon attack) at the same time - however this has a 70% chance of failure and cannot be used with other claoking technology. - c95000
Chronaton Drive - this gives 2000 units of energy due to the disalation of the time field it builds - this is a backwards built engine taken from various Time Ships that were captured - although it does not allow Time Jumping it does allow the ship to enter the TIME STREAM thus making journeys faster - however its fuel consumption is x2 normal - c105000
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
Last edited by Lady Hawk; 13 Oct 2005 at 16:31.
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30 Aug 2005, 17:58
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#4
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Andromeda Pirates - The Succession Wars
Hull Armour
Ships can have up to 2 hulls but each hull takes up and additional slot.
Additional Hull - this is Basic ship armour - just gives a second hull that strengthens the existing hull - c1000
Basic Hull Armour Plating - this is light armour - and provides some protection against weapons c1500
Medium Hull Armour Plating - this is slighlty better than the Basic and also allows the hull to be more streamlined. This means that this hull looks like the inner hull, this proviodeds 10% more resistance to energy weapons - c 2000
Heavy Armour Plating - this is the best - the NSC use this plating as ut provides the hull with 25% more restance to all Weapons. - c5000
Tritatanium Hull Armour - Advanced ship hull Armour, provides limited resistance to energy weapons and missiles - c2000
Polarised Hull Armour - resists lasers and other energy weapons - c 5000
Polarised Tritatanium Hull Armour - Resists Plasma based weapons and Kinetic Weapons 50% more - c5250
Ablative Armour - explosive armour effective against all weapons
c 5500
Reinforced Hull Armour - Medium Armour good all round protection - c 8000
Heavy Deutrium Armoured Hull - Energy weapons are only 50 % effective but missiles etc cause major damage + 25% - c 15000
Colapsium Armoured Hull - the best protection all round. - c 20000
Phased Colapsium Hull Armour - this is arguably the best hull protection against Electronic Warfare and all types of energy weapons - also has some cloaking properties against ships sensors - cloaking technology cannot be used with this hull - c30000
Bio Organinc Hull Armour - this hull armour is still highly experimental ans is used on board the MANTIS ships - it has the capability to learn against different weapons fire, as time progresses the armour becomes more resistant as it learns - it also regererates improving DAMAGE CONTROL by 150%. - c95000
Crystaline Armour - this is extremely experimental MANTIS armour, shields cannot be used with this armour. This armour absorbs most type of energy weapons and also missile weapons. it converts the damage to energy which is used by the ship for other systems. - c100000
the following only available at KIPYLON 5
Chrono Hull - this is not armour but is the basis for all Time Ship additions. This makes the ships hull sronger against the flux of time weapons and Time stress - only basic armours can be used with this hull - c200000
Chrono Armour - Advanced version of Polarised Hull Armour - has thje same protection as normal Polarised armour. but is also effective against Chrono Weapons - c150000
Chrono Crystaline Armour - this hull is made up of frozen time particles called Chronatons and forms a crystaline structure that makes it solid - this gives excellent protection against most energy weapons and most missiles and proves effective against Chrono/time weapons in some respects it also boosts the effectiveness of Time based weapons. -c300000
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
Last edited by Lady Hawk; 13 Oct 2005 at 16:26.
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30 Aug 2005, 17:59
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#5
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Andromeda Pirates - The Succession Wars
Ships can have as many Shields as they have mounts
Light - c 100 x1 sheild mount
Medium - c 500 x 2 sheild mount
Heavy - c 1000 x 3 sheild mounts
Neutron Shields - c500 - this is a breakthrough in shield design technology - they are light shields that provide adequate protection against most weapons - 2 to 1 shield mount - but must have the either of the Advanced Computer upgrades
Plasma Sheilds - c 2000 - resists most energy weapons but once down takes a long time to reactivate and can be used as a weapon - x 2 shield mounts
Medium Plasma Sheilds - c 3000 - resists most energy weapons but once down takes a long time to reactivate and can be used as a weapon - x 2 shield mounts
Kinetic Sheilds - c 2000 - good against missiles and other solid missiles - x 1 shield mount
Energy Sheilds - c 5000 - resists all energey weapons and redirects some of the weapons fired back to the ship - these tens to be standard amongst starfaring races. - x 4 shield mounts
Phase Shields - c 6000 - the best allround sheilds - x 2 sheild mounts
Meta Shielding - c 6000 - not so much a shield but more of an add on they boost sheild effeciency by 20% - ship needs some kind of shielding and any of the Advanced Computer upgrades - costs 1 shield mount or 1 additional mount
Meta-Phasic Shields -c 10000 - resists energy weapons and missile weapons - Plasma weapons are only 50% effective - Highly experimental - 75% that they will work - Allows the ship to operate in nebulas at full sheild effecincy and allows the ship to hide for a period of time in the corona of a sun - x6 shield mounts
Cloaking Shield - c 20000 - this is a MANTIS design - it is a shield that prevents sensors from penetrating and also allows a limited cloak that prevents it from being seen by some locking weapons - it also incorporates the very best of energy shielding and Kinetic shielding - costs 4 shield mounts and 1 additional mount - needs any of the advanced ships computer upgrades
Electromagnetic Shields - c 50000 - again a breakthrough in Andromeda House Tech. these sheilds use gravity and Electricty to difuse energy weapons and missiles. they are extremely effective. but they use a seperate Ion Drive to power them - 2 shield mounts +1 ion drive
Gravometeric Defence Grid - c 95000 - this is the latest in sheild tech, this uses gravity to create a barrier against missiles, and photon torps, also most energy weapons only do minimal damage. - tiese need 4 fusion generators to power them. - 10 shield mounts + 4 fusin drives
Vorlon Shields - c175000 - these are the shields that are incorporated in some of the older more powerful ships of the so called "elder" races. they cut damage done to them by upto 75%, and whats more they can be "knocked down" but they cannot be destroyed, they recharge themselves after a period of time. they also can be used with cloaking technology as well. - 10 shield mounts
the following is only available to Inspectre.
Chrono Shields - c175000- as phase shields - no other shields can be used with this upgrade - again protects as phase shields but also effective against Chrono Weapons - 6 turret mounts
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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30 Aug 2005, 18:00
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#6
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Andromeda Pirates - The Succession Wars
Weapons
Phaser 1 - c 100 - light beam weapon - standard - x 1 turret mount
Phaser 2 - c 200 - medium beam weapon - x 2 turret mounts
Phaser 3 - c 300 - heavey beam weapon - x 2 turret mounts
Phaser 4 - c 500 - the best beam weapon - x 2 turret mounts
Phaser G - c 450 - reapeting phaser upto 4 shots - x 1 turret mount
Phaser X - c 250 - very light beam weapon not much eneregy - can have 2 to a turret - 1 turret mount
Pulse Phaser - c 500 - a modified phaser G can fire upto 8 shots - x2 turret mounts
Phaser 5 - c 800 - this is the new Phaser used by the NSC and has been realesed by House Prime - this phaser is heavier and is 25% more effective than normal - uses 4 turret mounts and 1 additional mount must have the advanced Tactics Computer
Bio Phaser 6 - c10000 - this is the latest in Phaser Technology a living weapon that learns. It has an improved 50% hit rate as this weapon locks on the life signs of the ship - ie the crew - uses 8 turret mounts 2 addiotinal mounts and must have the Bio Organic Hull armour - 4 Posts to Charge
Particle Phaser 7 - c20000 - this weapon is the ultimate Phaser, can fire at any angle 360 degrees this weapon draws power direct from the Space Warp Engines or whatever space drive you have. truly a devatsing weapon - 10 turret mounts - 3 Posts to Charge
Phased Particle Phaser 8 - c 50000 - this is better than the ultimate phaser () it can fire at any angle 360 degrees this needs its own Fusion Drive to power it. Most shields cannot stand its power. this can destroy Police Cruisers with a single balst. - 15 turret mounts
Gatling Phaser 9 - c65000 - this is not so much a superweapon all though it does have that option - it is a normal weapon that has a rapid rate of fire, it can fire full a thru 360 degree fire arc and can fire upto 16 shots a round - it needs a seperate impulse drive to power it and whats more it can be used in any mode (AFD. AMD) - 20 turret mounts + 100 tonnes cargo space + AI computer + 1 impulse drive
Reflex Phaser 10 - c100000 - this is it, the phaser that was designed to take on the CHRONO BORG and kick ass - yup the Borg or their cousins cannot defend and become resistant to this baby. It is a weak version of the Reflex Cannon but a strong version of the Phaser. Its Shield bursting propreties are very high. - 30 turret mounts
Light Blaster Cannon - c500 - 2 to 1 turret mount - this is the standard weapon seen in most sci-fi movies eg like starwars - this weapon throws bolts of explosive light around and has a funky sound effect just like the movies
Blaster Cannon - c1000 - 1 turret mount - this is the more powerful version and has become the standerd weapon mount of most races
Medium Blaster Cannon - c2000 - 2 turret mounts - this is a heavier version with a longer range and 20% more accuracy than the other two.
Heavy Blaster Cannon - c4000 - 4 turret mounts - this little baby packs a devastating punch and has the longest range - this also has the effect that this weapon can also target fighters as well
Twin Blaster Cannon - c6000 - 5 turret mounts this is the same as the medium blaster cannon but with twice the range and twice the punch
Quad Blaster Cannon - c10000 - 5 turret mounts + Advanced Ships Computer and Targeting Computer upgrades - this is the baby seen in Star Wars and is the weapon of the millenium falcon - it fires 4 blaster bolts in rapid fire - this weapon is unique as it never overheats and has the rapid fire option (this makes the cost 20000c) making this a true multi purpose weapon
Phased Hellbore Cannon - c 5000 - 5 turret mounts - a modified hellbore cannon that cuts sheilds by 50% the ultimate in breaching shields
Disruptor Cannons - c 500 - particle weapon - x 2 turret mounts
Fusion Cannons - c 1000 - heavy beam cannon but uses a lot of energey - x 3 turret mounts
Heavy Fusion Cannon - c 5000 this beam weapon needs a seprate fusion drive to power it. But this weapon can cause havoc on any ship hull. - 8 turret mounts - 2 Posts to Charge.
Anti Missile Defence - c 100 - as it says - x 1 turret mount
Anti Missile Defence II - c200 - as it says but has a chance of shooting plasma balls and photon torps out of the air - 2 turret Mounts
Anti Missile Defence III - c500 as it says but can shoot nearly all that is classed as a missile weapon - including plasma based weapons and all forms of photon torp based weapons - this baby has its own tracking computer too. - 4 turret mounts
AFD (anti - fighter Device) - 2 turret mounts - uses high power lasers to shoot fighters out of the sky - c 150
AFD II - c500 - 4 turret mounts v- uses phasers to shoot fighters out of the sky - 50% more effective but a slower recharge rate.
AFD III - c1000 - 6 turret mounts - uses Pulse Phasers (a weaker version) to shoot fighters out of space 75% more effective but has a chance of misfireing (-25%) also needs its own fusion drive to power it.
Hellbore Cannons - c 1500 - fires explosive plasma balls - x 4 turret mounts
Meta Hellbore Cannon - c 8000 - fires supercharged plasma balls that have a longer range - 6 turret mounts - 2 Posts to charge
Light Plasma Cannon - c 500 - fires plasma missiles - x 1 turret mount or 1 external mount
Plasma Pulse Cannon - c 2000 - the ultimate beam weapon this games super weapon - x5 turret mounts - 3 Posts to charge
Plasma Cannon - 2 turret Mounts + 1 Additional Mount - Fires A stream of plasma energy very devastating weapon it is a modified PPC however due to the nature of the weapon it is weaker than the PPC but has a normal charge rate- c 3500
Quantum Cannon - 2 turret mounts + 1 additional + 2 tonnes Cargo Space - needs the Advanced Tactics Computer upgrade to work - fires small quantum rockets this is a medium range Weapon - c 2500
Nova Cannon - Advanced Phaser 4 - 3 Turret Mounts - fires photon and phaser blast in one beam a truly devastating weapon - c 1500
Pulse Cannon - this weapon fires pulses of energy direct from the ships engines (sub light) - c 1500 - 2 turret mounts
Medium Pulse Cannon - c 2500 - this is a bigger version and more powerful. this is the standard weapon of the SILVA. - 4 turret mounts
Heavy Pulse Cannon - c 5000 - ok bigger ansd better this weapon can cut thru shields like their is no tomorrow. but uses a lot of energy. - 8 turret mounts.
EMP Cannon - re-designed photon cannon - 1 turret mount - fires a burst of enegry that can shut down ships systems - only short range - c 200
Photon Cannon - 2 turret mounts - this is a heavey experimental cannon that fires a small photon torp - more powerful than a normal Nova Cannon - c 1500
Heavy Disrupters - 4 turret mounts - this is the new version of the standard disrupter - only much more powerful - c 3000
Light Ion Cannon - 1 turret mount - this is designed to specifically take out ships shields and effect ship board systems - draws power directly from impulse drives - very energy draining - c 1000
Medium Ion Cannon - 2 turret mounts - as above but does more damage - c 4000
Linear Accelerator - only available to vessels from the Light Cruiser upwards - 8 turret mounts - it throws huge rocks at its targets and is a spinal mount good for planetary assaults - c 5000 - 3 Posts to charge
Mass Driver - 10 turret mounts - only available to vessels from the Light Cruiser upwards it throws huge rocks coverd with plasma toward its targets and is a spinal mount good for planetary assaults and kicking ass - this weapon was designed and upgraded by ADMIRAL ZAPPA - c 10000
Particle Cannon - c 3000 - this is the standard weapon of the MANTIS ships - it fires a beam of high energy Particles that can cut thru most shields (this is the Armour Peircing beam weapon of this game) - uses 8 turret mounts and 2 additional mounts - 3 Posts to charge.
Reflex Cannon - c10000 - this is the weapon of choice of the SILVA - it uses the ships Space Drives to create a stream of powerful energy capable of ripping a small moon apart, few ships can survive a hit by this weapon, its chance of hitting though is the worst of all weapons and it has a very slow charge rate - uses 10 turret mounts + must have the advanced ships computer upgrade and must have warp drive of one kind ar another - 3 Posts to charge
Electro Pulse Gun - c 5000 - these babies are the old death ray guns from the black and white films of the early 1950's. Still a good weapon they hurl bolts of Electricty at the ship, they have the combined effects of damaging shields and ships systems. - 2 turret mounts
Light IMOD Cannon - c200 - combines both Ion Cannon Tech and EMP cannon tech with phaser Tech - a good allround cannon - does not do much damage but can cause a lot of internal damage - however shields may prevent this weapon from being effective, still good to have in conjuction with other weapons - 1 turret mount
Medium IMOD Cannon - c750 - combines both Ion Cannon Tech and EMP cannon tech with phaser Tech - a good allround cannon - does more damage than the Light Version but still weaker copared to other weapons of this class but can cause a lot of internal damage - however shields may prevent this weapon from being effective, still good to have in conjuction with other weapons - 2 turret mounts
Heavy IMOD Cannon - c 1500 - combines both Ion Cannon Tech and EMP cannon tech with phaser Tech - a good allround cannon - does more damage than the Medium Version but still weaker copared to other weapons of this class but can cause a lot of internal damage - however shields may prevent this weapon from being effective, still good to have in conjuction with other weapons - 4 turret mounts
Quad IMOD Cannon - c10000 - 5 turret mounts + Advanced Ships Computer and Targeting Computer upgrades combines both Ion Cannon Tech and EMP cannon tech with phaser Tech - a good allround cannon - does more damage than the Medium Version but still weaker copared to other weapons of this class - however it has been upgraded to make it more of an effective damaging weapon by combining the experimantal Quad technology (this makes it prone to misfire +35%) but can cause a lot of internal damage - however shields may prevent this weapon from being effective, still good to have in conjuction with other weapons - it fires bolts in rapid fire - this weapon is unique as it never overheats and has the rapid fire option (this makes the cost 20000c) making this a true multi purpose weapon
Laser Cannon - c100 - this is the basic weapon that can be found on old ships, still effective today - 4 to 1 turret mount
Gatling Laser - c300 - this is a rapid fire version of the above, about 10 shots can be fired - 2 to 1 turret
Battle-Laser - c500 - this is a laser weapon comparable with the Phaser Technology more powerful this weapon has the longest range of any other energy weapon bar the reflex cannon. - 1 turret mount
Particle Laser - c1500 - this is by far the best longest range laser cannon it has a 150% accuracy rate. - 2 turret mounts
Particle Array - c 18000 - this is more of a weapons upgrade, you need light weapons (2 turret mounts or less) and this little beauty will connect all the light weapons in to one defence/attack grid, this increases the damage done by the weapons by 50% also has the effect of an AFD II and AMD II. - 10 turret mounts + the Advanced Ships Computer upgrade.
Neutron Cannon - c 6000 - this is a weapon that fires a stream of neutrons at the target, this is a very reliable weapon and is one of the best short range weapons. - 1 turret mount
Heavy Neutron Cannon - c10000 - this weapon is the same as above and has a longer range and does more damage. 4 turret mounts
Anti Matter Cannon - c 55000 - this weapon is one of the first of a new breed of Super weapon. this fires two beams of Matter and Antimatter energy. where the two beams collide there is a G*D almighty explosion. this weapon only has a medium range but is good at taking out swarms of fighters or close packed ships. - 10 turret mounts and must have either Warp Drive/Trans warp/ Linear drives to use.
Tractor Beam Mk20 - c 10000 - yes at long last you can now grab ships and other things and tractor them on baord or you can use them as a point defence system to stop missiles. - 4 turret mounts
Tractor Beam Mk40 - c15000 - a stronger and more powerful version of the above - 6 turret mounts
the following is only available at KIPYLON 5
Chrono Phaser 1 - c 10000 - light Time beam weapon - standard - x 4 turret mount
Chrono Phaser 2 - c 20000 - medium Time beam weapon - x 6 turret mounts - 2 Posts to charge
Chrono Phaser 3 - c 30000 - heavy Time beam weapon - x 8 turret mounts - 3 Posts to charge.
Chrono Pulse Cannon - c 60000 - this is the time weapon vesrion of the normal pulse cannon - 10 turret mounts
Chronoton Torps - c 55000 - 10 torps to a launcher - this is the lastest in torpedo technology, these beasts are slow and easy to shoot out of the sky. but boy when these babies hit....... - 8 turret mounts
Chronoton Mines - c10000 - 5 mines to a launcher - yes the time version of the standard cobalt mines - 8 turret mounts
Time weapons take 1 post to fully charge for only one shot apart from the CPH 1 which can fire 2 shots before recharging. they cut thru most normal shelds and displace parts of the ship they hit - ie they do notr exist.
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
Last edited by Lady Hawk; 6 Nov 2005 at 22:06.
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30 Aug 2005, 18:00
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#7
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Andromeda Pirates - The Succession Wars
External Mounts
Missile Light - c 100 - 5 shots to a mount
Missile Medium - c 200 - 2 shots to a mount
Missile Heavy - c 300 - 1 shot to a mount
Cruise Missile - c500 - 1 shot to a mount - this missile travels at impulse speed and does not need to be targeted it does that itself.
Reflex Missile - c9000 - 1 to 2 mounts this is a Saturn 5 size missile (the moon shot rockets of the early 60s about 200ft long). This is the ship busting weapon of the experts. works like a cruise missile
Reloads cost the same as above but cost also 1 tonne of hold space as well
Torpedo - c100 - 4 shots to a mount
Star Torp - c200 - 3 shots to a mount longer range
Nova Torp - c500 - 4 shots to a mount - this is a more powerful type of torp with a long range
Photon Torp - c 500 - 4 shots per mount as star trek - medium range but very good
Phased Photon - c 1000 - 2 shots to a mount - this is the latest photon Torp - packs more of a punch and can be overlaoded to cause more damage
Quantam Torpedoes - c 1000 - 2 shots per mount - long range - the best missiles around a truly devastating missile
Cluster Missile - c800 - 3 missiles to a mount - this is a long range missile with 4 lighter smaller missiles encased within it. It is designed to deliver more of a punch than the normal light missiles. this is a weapon favoured by the MANTIS
Corbamite Missile - c 5000 - 1 per mount - this is the PLANET BUSTER - only effective against moonsized objects or larger - yup clear the spaceways with this beauty
Cobalt Mines - c 1000 - 5 to a mount - these are devastating mines with a blast radious of 1 light second - any ship caught within the blast had best watchout
Reloads cost the same as above but cost also 1 tonne of hold space as well
Nuclear Bombs - 1 external mount - 100 to a mount - these are the basic simpleton bombs that every junior bomber cannot be with out - so straight forward that anybody can use them - they are the bombs that are around now, so are a bit out of date but still effective. - c50
Hydrogen Bombs - 1 external mount - 50 to a mount - **congratulations** you passed basic Nuclear Bombs 101 and got the certificate to prove it - welcome to advanced bombing for begginers. yup these are a little more advanced but still an effective out of date weapon. - c 75
Anti-Matter Bombs - 1 external mount - contains 5 bombs that cause mass devastation on ground based targets - these are for the coniseur of bomb techniology - the fireworks when these go off is of motion picture quality - c 1000
Plasma Bombs - 1 external mount - contains 10 bombs that cause utter devastation on ground based or stationery targets - c 500
Fusion Bombs - 1 external Mount - 30 bombs per mount - these are standard bombs used in planetary assaults, although now mostly obselete they are good against unshielded targets - c100
Graviton Bombs - 1 external mount - 10 bombs per mount - these are multi-purpose bombs can both be used on the ground and against capital ships - they are miniture gravity wells that cause massive damage in a small area - because they cause the target to implode - c1000
Black Hole Bombs - 1 external mount - 2 bombs to a mount - OK smart guy welcome to the Bombers Bomb of Choice - yup a black hole so small in a bomb - this weapon can destroy moons in one huge Implosion - Gauranteed to break the ice at parties - c2000
Reflex Bomb - 1 External Mount - 1 bomb to a mount - OK this is it the pinnacle of Bomb Technology, you got the super weapon, you got the missile, now get the bomb - this baby can rip a planet apart with a single blast and can be effective on suns to. This is the Supreme Bomb this bomb is also called The Planet Buster - c10000
Gravatic Missiles - 1 external mount - contains 6 missiles - when they hit the target they cause it to implode - c 100
Fighter light - c 250 - short range x4 laser weapons - 2 fighters to a mount
Fighter medium - c500 - medium range x 6 laser weapons 1 light shield - 1 fighter to a mount
Fighter heavey - c 1000 - long range fighter/bomber - x 6 laser weapons, x 1 photon torp, x 2 light shields - 1 to a mount
Deflector Dish - 1 additional mount or 1 external mount - Enhances the range of all ships sensors by 50% - c 300
EMP Missiles - 1 external mount - contains 20 missiles that are used to decoy other missiles and also to cause havoc with ship sensors and also fighters as well - c 200
Space Mines - 1 external Mount - contains 5 space mines - these are the booby traps of space can be used with close proximity fuses and be dropped behind you or used to protect an area. - c 150
Armoured Escape Pods - 1 external mount (for the launch tubes) - 20 tubes to a mount - uses up 10 tonnes of cargo space - these are the deluxe escape pods almost like mini fighters, they have thrusters and life support and an emergcy beacon that has a range of 1 light year. can also be used to launch marines for an assault - c 100
Light Fighters Alpha Class
5 to a Mount
4 Turbo Lasers
Very Fast
- 100 C each.
Mosquito Class
5 to a Mount
1 Light Plasma Cannon
- 150 C each.
Scavenger Class
4 to a Mount
1 Photon Cannon
- 250 C each.
Warlord Class
2 to a Mount
2 Photon Cannons
1 Disruptor
- 500 C Each.
Fire Fly Class
2 to a Mount
4 Phaser X
1 Light Ion Cannon
- 300 C Each.
Slipstream Fighter
4 to a Mount
2 Gatlin Lasers
2 Heavy Missile Launchers
5 Tonnes Hold
Ion Drive, Slipstream Drive
- 500 C Each
Medium Fighters
Polaris class
2 to a mount
1 auto pilot (they can be used as drones)
4 Phaser X
1 Light Ion Cannon
1 Polarised Hull
3 man crew
- c 500 each
Hawk Class
2 to a mount
1 auto Pilot
2 Pulse Phasers
4 Phaser X
1 light shield
1 Fusion Bomb mount
- c 400 each
Neptune Class
2 to a mount
1 auto pilot
2 Photon Cannon
2 Ion Cannon
1 Light Shield
Fusion Drive
- c 500 Each
Jupiter Class
1 to a mount
1 Photon Cannon
1 Plasma Pulse Device
2 Phaser X
1 AMD
2 Fusion Bomb Launchers
2 man crew
Ion Drive
Slipstream Drive
- c 750 each
Heavy Fighters
Nebulae Class (looks like a B-wing from starwars)
1 to a mount
3 Photon Cannon
3 Light Ion Cannon
2 Disruptor Cannon
2 EMP Cannon
1 Phase Shield (multi directional can be used to have upto 200% in one direction)
1 tractor beam
Ion Drive
c1500 - each
Angel Class
1 to a mount
3 Laser Cannons
2 Photon torpedo launchers
1 Phaser G
1 Light Ion Cannon
1 Phase Shield
5 tonnes of hold space
Ion Drive
(the best fighter around) - c 2000 each
Valkyrie Class
1 to 2 mounts
2 energy shields
4 Disruptors
1 Star Torpedo
Crew - 5 men
5 tonne cargo hold
fusion drive
- c 1000 each
Shogun Class
(looks like the starfury out of Babylon 5 but bigger)
1 ship to 4 mounts
4 Nuetron Shields
1 Phased Photon Cannon
4 Ion Cannon
2 Neutron Cannon
2 Disruptors
1 Quantom Torp Luancher
5 tonnes hold
5 man crew
Ion Drive
- c 2000 each
SA-23E Aurora
1 to a mount
3 Fusion Batteries
4 Light Pulse Cannons
2 Heavy Pulse Cannons
8 Fusion missile launchers
4.2 Centimeter re-inforced armor
1 Grappling Claws
1 Cutting Laser
1 Pilot
- c 3000 each
SA-26A Thunderbolt
1 to a mount
1 Fusion reactor
2 Cold Fusion Reactors
4 Heavy Pulse Cannons
2 Fusion Cannons
8 Fusion Missile Launchers
2 Fusion Bomb Launchers
5.6 Centimeter re-enforced armour
2 Grappling Claws
1 Cutting Laser
2 man crew
- c 4000 each
Nial [aka Windstar]
1 to a mount
1 antimatter cell
1 Micro-Fusion reactor
3 Heavy Neutron Guns
5 Centimeter re-enforced Poly-Crystalline armor hull
3 Tractor Beams
Minbari Stealth Device
1 Pilot
- c 5000 each
Scout Ship
1 to 3 mounts
polarised hull
1 energy shield
2 Photon Launchers
2 Disruptors
10 man crew
10 tonnes cargo hold
Ion Drive
- c 2500 each
Scout Ship MkII
1 to 4 Mounts
Reinforced Hull Armour
1 Phase Shield
2 Heavy Disruptors
1 AFD
1 AMD
2 Light Plasma Cannons
10 man crew
10 tonnes Hold
Cold Fusion drive
- c 4000 each
The Following are Either External or Additional Mounts
Capts Boat (Only 1 per ship)
1 Mount
1 Heavy Shield
2 Photon Torpedo Launchers
2 Phaser Cannon
10 Tonnes Hold
Ion Drive
Warp Drive
c5000
Assault Shuttle
1 Mount
Tritanium Hull
1 Medium Shield
2 Light Disruptor Cannon
50 Tonnes Hold
Magnetic Grapple for holding onto Ships hulls
c3000
Gun Boat
2 Mounts
2 Light Shields
4 Phaser G
2 Light Disruptors
4 Quantam Torp Launchers
8 man crew
10 tonnes Hold
Ion Drive
c15000
Ships Shuttle
2 to 1 Mount
1 Light Shield
1 Phaser G
10 tonnes Hold
Ion Drive
Warp Drive (max warp 2)
c500
Runabout Shuttle
1 to 2 Mounts
1 Reinforced Hull
1 Heavy Shield
2 Phaser G
2 light Ion Cannon
2 Photon Cannon
2 Photon Torpedoes
Ion Drive
Transwarp Drive
c10000
Delta Flyer MkI
1 to 3 mounts
3 Crew
1 Reinforced Hull
2 Meta Phasic Shields
4 Phaser G
2 Quantom Torpedoes
2 Light Ion Cannon
2 Quad Blaster Cannon
Borg Enhanced Systems
Advanced Ships Computer
Med Bay
50 tonnes Cargo Hold
1 Transporter System
2 Warp Nacelles
Impulse Drive
Warp Drive
-c25000
New Clan Asanawa Fighters
these fighters became the mainstay during the ULP and Clan Wars. They were designed to be as fast as possible, cover a number of roles and pack as much of a punch as possible.
Wakazashi Class Light Fighter
2 x Pulse Phaser
2 x Light Plasma Cannon
1x Impulse Drive
1 man crew
2 to 1 turret mount
- c1500 each
Samurai Class Medium Fighter
1 to a mount
1 Phase Shield
2 Photon Cannon
1 Plasma Pulse Device
2 Pulse Phasers
1 Cluster Missile Launcher
2 Fusion Bomb Launchers
2 man crew
1 Ion Drive
- c 1750 each
No Dachi Class Attack/Intercepter Fighter (looks like a Y wing from Star Wars) - yhis is a Heavy Fighter
1 to 2 mounts
2 Photon Cannon
2 Light Ion Cannon
2 Pulse Cannon
2 EMP Cannon
2 Phased Photon Torp Launchers
1 Phase Shield (multi directional can be used to have upto 200% in one direction)
1 tractor beam
2 man Crew
Ion Drive
- c3500 - each
Due to the rigours demanded of the Fighters Today, House Amazon have come up with the following fighter - designed to be a multi purpose fighter it is proably the most common fighter of the future
Battle Fighter Omni Hull - c 5000 each
1 fighter to 1 mount
14 mounts to do with as you please
Gorgon Class Bomber
1 to 3 mounts
8 man crew
2 Quad Blaster Cannon
2 Battle Lasers
4 Fusion Bomb
2 Plasma Bomb
2 Cluster Missile Launchers
1 Fusion Drive
1 Hyper Drive
20 tonnes Cargo Hold
- c10000 each
Dragon Class Heavy Bomber
1 to 5 mounts
12 man crew
1 Heavy Armour
1 Meta-Phasic Shield
4 Quad BLaster Cannon
1 AMD
1 AFD
6 Anti Matter Bombs
4 Plasma Bombs
2 Fusion Bombs
2 Quantom Torp Launchers
40 tonnes Cargo Hold
- c15000 each
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
Last edited by Lady Hawk; 5 Nov 2005 at 13:33.
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30 Aug 2005, 18:01
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#8
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Andromeda Pirates - The Succession Wars
Additional Mounts
1 additional mount = 1 excternal mount or 1 turret mount or 1 drive mount or 1 shield mount.
Advanced AI Ships Computer - 1 add mount + 1 tonne of carge space - makes all ships systems 10% more effective - c 250
Advanced AI Upgrade - 1 add mount + 10 tonnes cargo - this needs the Advanced AI Computer - this gives +30% to ship systems -c500
Emergency Medical Hologram - 1 add mount makes your med bay 20% more effective - c 1000
Advanced Tactics Computer - 1 additional Mount - More chance to hit - causes weapons to do more damage when a lock on is made - can lock upto three ships at a time - c 400
Advanced Tactics Computer Upgrade - 1 add mount + 10 tonnes cargo space - this is an upgrade to the ATC - can track upto 100 ships including fighters and missiles - adds +50% to AFD and AMD and also adds +30% to weapon hit chances - c800
Deflector Dish - 1 additional mount or 1 external mount - Enhances the range of all ships sensors by 50% - c 300
Sensor Array - 1 add mount + 1 external mount - these are upgraded ships sensors allows scans of upto 1 light year - c 2000
Lateral Sensor Array - 1 add mount + 3 external mounts - this gives a ship 360 degree Sensor cover can be used with deflector dish and Sensor array - c 500
Cloaking Device - 2 add mounts - as it says a primitive device that makes the ship invisible for a limited period of time - heavy drain on ships engines - increased chance of engine faliure - c 3000
Advanced Ship Probes - these extend the ships scans by as nuch as 50% and can be used at a longer range - the are basically a modified star torp - 1 additional slot or 1 external mount = 20 probes - c 50
ADMD - Advanced Med bay - turns your med bay to that of a hospital - c 5000
Advavced Engineering Bay - AEB - 2 additional mounts - this allows the engineer to monitor all ships systems from the bridge and also increases power output 10% - c 500
Phase Scanners - new scanners with 25% more range and 25% more power - takes one additioinal slot but needs the deflector dish add on to work - c1000
Holo Deck - as Star Trek next gen - improves ships morale and can be used for various purposes - 2 additional slots - c 5000
Refinery - It breaks down the incoming resources into their component atoms using fusion plasma, the broken down material is then separated into atomic groups and transported to the cargo pods. - used only on non warship hulls - uses 2 addition mounts + one external and 10 tonnes cargo space - requires the tractor beam upgrade - c5000
Astrometrichs - this makes all sensors and tactical sensors 25% more effective also extends range by 25%. this also aids in the research of new texchnology. uses 4 additional slots to work this needs all the sensor upgrades + deflector dish + Advanced ships computer - c30000
Battle Bridge - well you seen it on Star Trek the Next gen - this allows your ship to split into two. sounds funkeh heh - well not really as you will hve to design which bits would be avavilabe to which bit of the ship when it splits. bear in mind that both parts of the ship must have a drive and a space drive, good for outmanovering your Enemies - 1 additional mount and must have the Advanced Ships Computer - c25000
Hydroponics - fed up with those replicator rations - then have youyr very own garden - improves crew morale - brings the new crew man addition BOTANIST OFFICER (BO ) - also improves the air quality on the ship - 4 addiational mounts - 100 tonnes of cargo space - c 5000
Advanced Science Labs (ASL) - this sis so that you can now reaserch most things and keep your SO quiet - this is the equvalent of having an entire Chemical Factory/Silicon Valley project on your ship - 2 additional mounts + 25 tonnes cargo space - c50000
Security Stations - Yes the ultimate upgrade - this gives your ship new crew men who wear red uniforms (or similar) - they have a knack of being curious - they go investigate on your orders and :- they die they die by a monster they die by a freak accident they die by one of your enemies they die by disiease they get captured and die etc they also provide internal security on your ships/stations - you also get internal security forcefields as well - new Officer SO (security officer) 2 additional mounts + 50 tonnes of cargo - c 6000
Armoury - no ship should be without one - this means that any of your gun weilding maniancs (Marines or Mercs) will be very happy. this improves ground attack/ ship boarding actions by 15% also means that you may research better weapons - new Officer - AM (ARMS MASTER) - 2 additional mounts - c 5000
Command Bridge. - yup you guessed it this is the ultimate of upgrades. this improves all ships systems by 100%. and you do not need all the upgrades to get this likkle beauty. However the command bridge is only available to the designated FLAGSHIP of your small fleet. - 6 additional mounts - c15000
Advanced Flight Control - 4 Additinal mounts must have the advanced AI upgrade and one of the Sensor upgrades. - this allows you to track all ships upto 1 light second away and gain an idea if they are friend or foe. This also allows you to send orders more effectively in combat and thier is less chance of your ships oppening up on you - again devised by Zappa - c40000
Ships Avatar - 8 Additional mounts must have the advanced AI upgrade and the Advanced ships AI computer upgrade +100 tonnes of cargo space - you have seen it on Andromeda - this gives your ship +75% on all ships systems including targeting for weapons, you actually have an android crewman/companion. Most are female although there are male ones out there. Can you bear to be without one c150000
Warp Nacell(s) - 2 Additional or 2 External mounts - Well they have them in Star Trek so what do they do - these little babies have a number of functions - they make your ship look cool (sort of ) but ina more paractical term each nacell gives you +150 energy. Also each nacell increases your range by 10%. They also allow you to "vent plasma" which can be used to :-
a) - Fool enemy sensors/scans
b) - Used as a weapon against other ships (very weak but still does damage)
also the use of these increase your manuverability by 20% at sub-light speeds - c10000 each
Spinal Mount - 10 Additonal Mounts + cost of weapon placed into it and all other extras that the weapon placed into it may need - yup this baby runs the length of your ship from stem to stern - it is basically a huge weapon - a ship length weapon - this adds the final touch to your vessel of war/exploration/trading etc. Any of the weapons on the weapons page can be placed in the spinal mount - bear in mind that the spinal mount is 1 weapon of whatever type is placed in it and is classed as a Super Weapon (3 posts to charge) and is forward firing only - howver the spinal mount (only 1 per ship) adds 50% to weapon damage 25% to weapon power and 25% to weapon accuracy - c250000
New Ship Hold Devices
Armoured Cargo Pods - as nromal cargo pods but give more protection - c 20 per tonne
Cargo Pods - can be used to, literally drop cargo - they protect cargo from damage as well - c 10 per tonne
All terrain base - as it says a specially constructed series of buildings that is used to set up outposts has 12 mounts for you to play with and give this set of buildings a bite hold space 50 tonnes - c 1000
Orbital Sattelite - As it says can be used for a number of devices - from weather to *ahem* taking pictures (spy purposes) hold space 2 tonnes - c 100 each
Modified Orbital Sattelite - as it says - this sattelite has 2 mounts to do with as you please - 10 tonnes each - c500 each
Comms Bouy - used for communication or as a listening post hold space 10 tonnes - c 1000 each
Armed Comms Bouy - as above but has 1 light shield and 2 Photon Cannons - 20 tonnes - c5000 each
Armed Platform - used as a manned or unmanned defence station - has 10 mounts to do with as you please - also needs an engine as well. - 100 tonnes - c8000 each
Tractor Cargo Beams - helps to transport cargo faster when off loading or on lloading - uses 1 additional slot - c100 each
Tractor Beam Mk X - 2 additional slots - this can be used as a weapon or part of point defence or to guide ships and cargo in - this has a short range capacity. again designed by Zappa. - c1500
Tractor Beam Mk XVI - 4 Addtional slots + 1 engine - this is a heavier version and needs its own power supply. This has a medium range and is capable of stopping light class fighters dead ans % chance of crushing them. again devised by Zappa - c5000
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
Last edited by Lady Hawk; 13 Oct 2005 at 16:40.
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30 Aug 2005, 18:02
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#9
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Andromeda Pirates - The Succession Wars
Marines and Mercs - take up hold space 1 tonne per company
Logistics and Support Division - yes these guys do the work of keeping your troops supplied and also on the move, these guys provide all the support and supplies that your troops will ned - c150 also uses up 50 tonnes of cargo
Marines - c 500 per company and are equiped with best assault weapons and each company can take on any task will hire for longer contracts cost is c100 per comapny per month to keep on ship
Mercs - c100 per company but must be bought for a task that has to be sepcified when hired. will only hire for one mission
IC - Infantry Company - not as good as marines but they are good at ground assults. c 100 per company
LIC - Light Infantry Company - these guys are an upgrade to the Infantry Company as in that they have there own Troop Carriers and Light Tanks - these troops are mainly used in the pathfinder role - c 300
HI - Heavy Infantry - specialise in heavey infantry weapons and make a good secondary SDT team - c250 per company
ST - Shock Troops - these guys specialise in storming and terror tactics - they are virtually unstoppable and take the most casulties - but they are meant to - they are all equipped with the best in heavy weapons and the best in close combat/assault weapons and armour - c 700
MecD - Mechanised Division - these guys back up the Armoured Division and also are used in Bliztkrieg Assaults - they move fast and strike hard and are also used in mopping up campaigns - c 700
AD - Armoured Division - these marines are motorised companies they move fast and strike hard - c 800
AC - Artillery Company - as it says they provide firepower when needed - c 250
ASC - Air Support Company - as it says these guys provide the aireal support - grav copters, fast attack jets etc - c 500 per company
HqD - Headquarters Division - as it says this is the Command HQ where all your troops can be directed from - each HQ division can control 5 other troop divisions - c 3000
SSS (special space service) - like the SAS these are the best of the best - the ultimate in Marine/Special ops/Commando squads - they are ultimately skilled - c 1000
SST - space survey teams - they are civilians who are trained in the art of exploring and surveying new worlds - they take up 5 tonnes of hold - c 2000
SDT - Space Demolition Teams - they are the pyromaniacs of the space lanes - they blow things up - 2 tonnes per team - c 1000
ADCT - Advanced Damage Control Teams - they repair damage at 3x the nromal rate - c1500 per company and use up 2 tonnes per company
SET - Stealth / Espionage Teams - yes these are the sneaky critters that no pirate ship can be without - they are the dirty tricks brigade of the space lanes - c5000 per team and use up 4 tonnes per company
MASH - Field Hospital Comapny - also called MASH (mobile army surgical hospital) - these guys patch up your troops and also aid in ship combat by providing help to the MD can you ever be without them ???? - c 250 - also uses up 5 tonnes of cargo
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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30 Aug 2005, 18:04
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#10
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Andromeda Pirates - The Succession Wars
ENEMIES CURRENTLY KNOWN
THE COMBINED SYSTEMS CONFEDERATION
These are the remenants of the worlds that survived the LONG NIGHT of 121 years ago.
Out of the ashes arose the NEW SYSTEMS COMMONWEALTH and these when the NSC was destroyed became the NSR.
they are a powerful force in what is known as the ERRIDANNI SECTOR. there home world is as yet unknown. the leader of the NSR as they are commonly known is EMPERESS SERENA HUNT. she is basically an egotistical maniac with delusions of grander.
the power of the CSC is quite formidible they have 3 STARMARDAS and they have many enemies. But they have a few allies as well
THE MANTIS
THE SILVA
THE BORG
THE ALYSSIANS
From them they have their own Technology, their ships look like the Ships from BATTLESTAR GALACTICA. The new CSC ships are capable of taking huge amounts of damage due to new Technology and new shields.
they favour the KIPIRE hulls now and as such they have over 23000 of these ships in service.
THE BORG (old style)
In the later years of the THE STORM WARS the BORG became established and eradictaded by LORD ZAPPA and LORD NIGHTRAIN in the ERRIDANNI SECTOR due to an Alien - an Arkonide - by the name of K.
They used to inhabit what was HOUSE PRIME SPACE.
this race is the one from STAR TREK and they have all their TV counterparts Strengths.
What is known
they have multi phasic shields resistant after 1 or 2 shots from ships weapons.
they can adapt in the space of 1 post to almost any technology
the can regenerate their ships so long as their at least 10 borg alive - the more there are the quicker they can repair.
Their weapons can destroy the most powerful shields.
PRIME SPACE IS CONSIDERED TO BE OFF LIMITS TO UNTRAUINED CREWS
Also thier ships are very noticable, they are the fastest in the ANDROMEDA UNIVERSE and have a unique drive that so far has eluded even the best R & D to recreate it.
there ships look like flying piles of scrap metal in wierd shapes - noticably
SPHERES
CUBES
PYRAMIDS.
THE MANTIS
these are the race that look like the ALIENS out of the ALIENS movies, in reality they are a cross between them and the PREDATORS. This is one mean race with a XENOPHOBIC attitude to anyone. It has been even known that they have turned on the NSC Allies.
They have a hive like mentatlity and are more like ants in this respect. their attitude is to overwhelm the enemy with vast numbers. But thier ships are the hardest ships in the known universe - they actully grow them and they are BIO ORGANIC - some have said that they are the ancestors of the SPECIES 8472 that has been discoverd by the eminent PROFESSOR JESSE (really a pirate captain )
they are ruthless and fight to the death, and their ships always mostly self destruct to avoid capture.
their ships look like vast bug ships (see Space Marines the Movie of Series to get an idea) their weapons are the most feared in the known universe - THE BIO PHASER and PARTICLE PHASER - their technology allows this weapon TO BE FIRED EVERY TURN.
they use phaser tech mainly on their ships - what is also known is that energy weapons have little effect on them.
As a side note REFLEX WEAPONS HAVE NO EFFECT ON THE MANTIS as does HELLBORE WEAPONS.
However missile weapons do have devastaing effect - the Current expert on the MANTIS is SHOGEN NO DACHI.
DANGER RATING - EXTREME
THE SILVA
Little is known of the SILVA, save from the reports of he destroyed ships of SHADOW275 a pirate capt who had two encounters with this race. Both were catastrpohic. Each encounter fifnshed with him loosing ships (DM artistic licence here).
they are known to live either near or in NEBULAE and other SPACE ANOMALIES - they live on DEMON CLASS PLANETS. they have never been seen as a race so little is known what they look like.
their ships are known to travel in Sqdrns of 7 and all are Police cruiser sized - but from the reports of the SO on Shadows ships reprted that they had the firepower of Strike Cruisers. Also their ships can shape shift to bigger craft - to what size is not known this only takes 1 POST to do.
their ships are sliver in colour and look like the ships called Flyig Saucers on Earth (typicaly Cigar shaped)
these ships are damned fast and utilise the fastest Sublight Drive in the Andromada Universe. Altough their ships little is known of. What power source they use is unknown and what weapons they have is unknown.
Rumoured weapons seem to be a fondness for PARTICLE WEAPONS and LASERS.
THE CHRONIANS (old style)
They are from the future and were a peacful race until the NSC stole their prized CHRONO TECH. then the CHRONO WAR erupted and is still being fought today in the
Past
Present
Future
they do not like anyone who has their technology but have sufferd a major set bak and they lost a few ships and Sqdrns in the STORM WARS to the pirate Capts who were greedy for their Technolgy.
In the past 25 years they have upgraded their ships and now thje do not use conventional weapons anymore they use soley TIME WEAPONS. as they know their is NO KNOWN DEFENCE AGAINST THEM.
they have a leader who is little known of since the current leader has passed away - rumours are abound that the leader is a woman who was known in this time frame.
The Time Ships of the Chronians look like the Mimbari ships from Babylon 5 but are jet black in colour.
It is also rumored that the Time shields of the Chrobians now include VORLON TECHNOLOGY.
the current expert on CHRONIANS is LORD INSPECTRE....
Who they class as PUBLIC ENEMY No1
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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30 Aug 2005, 18:10
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#11
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Andromeda Pirates - The Succession Wars
well story will be posted once I know whose in
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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30 Aug 2005, 18:12
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#12
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Assassin For Hire
Join Date: Mar 2001
Location: Here :)
Posts: 1,827
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Re: Andromeda Pirates - The Succession Wars
Just so you know
I'm defiantly in
__________________
When life gives you lemons, don't make lemonade - make life take the lemons back!
Get mad!
I don't want your damn lemons, what am I supposed to do with these?
Demand to see life's manager.
Make life rue the day it thought it could give me lemons.
Do you know who I am?
I'm the man who's gonna burn your house down!
With the lemons.
I'm going to to get my engineers to invent a combustible lemon that burns your house down!
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30 Aug 2005, 18:47
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#13
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Gokan Re... Um... undead?
Join Date: Mar 2004
Location: Read Up On The Basics Of The Uncertainty Principle
Posts: 234
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Re: Andromeda Pirates - The Succession Wars
Ditto, in.
*Begins designing*
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30 Aug 2005, 19:48
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#14
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Assassin For Hire
Join Date: Mar 2001
Location: Here :)
Posts: 1,827
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Re: Andromeda Pirates - The Succession Wars
Name: Cid Killer (yes, the same one as before)
Ship Name: Gripstar
Ship Type: Shraanian Anchor-Class Fleet Carrier
Ship Hull: Polorised Hull Armour
Sublight Engine: Impulse Drive
FTL Engine: Linear Drive
Sheild Mounts:
1x Medium Plasma Sheilds
Turret Mounts:
1x Phased Hellbore Cannon
2x Medium Blaster Cannons
2x Light Blaster Cannon
AFD II (Additional Mount)
AMD (Additional Mount)
External Mounts:
Deflector Dish
Armoured Escape Pods
4x Cruise Missile Pods
10x Gravatic Missiles
32x Torpeado
Additional Mounts:
Advanced Ships AI
Advanced AI Upgrade
Sensor Array
Emergency Medical Hologram
Advanced Tactics Computer
Advanced Tactics Computer Upgrade
Advanced Medical Bady (ADMD)
Advanced Engineering Bay (AEB)
Hydroponics
Armoury
Holo Deck
Fighters:
40x SA-26A Thunderbolt Heavy Fighters
Troops:
5x SSS Companies
20x Infantry Companies
8x MASH Companies
2x LIC Companies
Remaining Hold:
12062 tonnes hold
Remaining Credits:
0
__________________
When life gives you lemons, don't make lemonade - make life take the lemons back!
Get mad!
I don't want your damn lemons, what am I supposed to do with these?
Demand to see life's manager.
Make life rue the day it thought it could give me lemons.
Do you know who I am?
I'm the man who's gonna burn your house down!
With the lemons.
I'm going to to get my engineers to invent a combustible lemon that burns your house down!
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30 Aug 2005, 20:36
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#15
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crashed computer
Join Date: Jan 2001
Posts: 2,257
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Re: Andromeda Pirates - The Succession Wars
design under way. Expect something small for a change
__________________
IRC quotes:
<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus
<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
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31 Aug 2005, 02:20
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#16
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Dance Puppets Dance
Join Date: Dec 2001
Posts: 670
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Re: Andromeda Pirates - The Succession Wars
Somewhere, deep in space . . .
Solar Batteries Recharged.
Escape Pod Life Support Engaged.
Cryo-freeze Chamber Thawing
Ship coming along shortly.
__________________
Quote:
Originally Posted by No Dachi
You can be silent as well.
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Quote:
Originally Posted by Phang
like you in your threads after about a week
ZING!
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I love you Phang.
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31 Aug 2005, 05:38
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#17
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The Aussie Dragon
Join Date: Sep 2001
Location: Brisvegas
Posts: 1,248
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Re: Andromeda Pirates - The Succession Wars
*Emerges from the woodwork.*
Aww nuts, here goes my social life....
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31 Aug 2005, 07:09
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#18
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The Aussie Dragon
Join Date: Sep 2001
Location: Brisvegas
Posts: 1,248
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Re: Andromeda Pirates - The Succession Wars
Ship Name - The Wanderer
Ship Hull
Heavy Cruiser - c 50000
Extra Hull
10 shield mounts
30 turret mounts
10 external mounts
20 additional mounts
7000 tonnes cargo hold
Ship Engines
Primary
1x Impulse Drive (1 engine mount) - 2000c
Secondary
4x Cold Fusion Drive (4 additional mounts) - 800c
FTL
2x Hyperdrives (2 additional mounts) - 600c
Ship Armour (Heavy Cruiser type - up to 3 hulls permitted)
Tri-layered Heavy Armour Plating (3 additional mounts) - 15000c
Ship Shields
3x Heavy Shield Generators (9 shield mounts) - 3000c
1x Meta Shielding (1 shield mount) - 6000c
Ship Weapons
Point defence
1x AFD (2 turret mount) - 150c
1x AFD II (4 turret mounts) - 500c
1x AMD III (4 turret mounts) - 500c
Main Batteries
1x Particle Cannon (8 turret mounts + 2 additional mounts) - 3000c
4x Photon Cannons (8 turret mounts) - 6000c
4x Light Blaster Cannons (2 turret mounts) - 2000c
2x Light Ion Cannons (2 turret mounts) - 2000c
Missile Banks
8x Gravatic Missile Launchers (8 external mounts, 48 missile salvo capacity) - 800c
4x EMP Missile Launchers (4 external mounts, 80 missile salvo capacity) - 800c
Ship Systems
Onboard computer systems
Advanced AI Ships Computer (1 additional mount + 1 tonne of cargo space) - 250c
Advanced AI Upgrade (1 additional mount + 10 tonnes cargo) - 500c
Advanced Tactics Computer (1 additional mount) - 400c
Advanced Tactics Computer Upgrade (1 additional mount + 10 tonnes cargo space) - 800c
Sensors
Deflector Dish (1 additional mount) - 300c
Lateral Sensor Array (1 additional mount + 3 external mounts) - 500c
Other
Advanced Engineering Bay (2 additional mounts) - 500c
Advanced Ship Probes (1 additional mount, 20 probes) - 50c
5x Armoured Escape Pods (5 external mounts, 100 launch tubes) - 500c
Ship Security
1x Marine Company (1 ton) - 500c
9x Infantry Companies (9 tonnes) - 900c
Ship Cargo
1x Case of Advanced Ship Probes (1 ton, 20 probes) - 50c
16x Clips of Gravatic Missile reloads (16 tonnes, 96 missiles) - 1600c
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31 Aug 2005, 08:14
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#19
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crashed computer
Join Date: Jan 2001
Posts: 2,257
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Re: Andromeda Pirates - The Succession Wars
Attack Corvette - c 60000 ("Phoenix rising")
8 shield mounts
20 turret mounts (0)
20 external mounts (0)
20 additional mounts (3)
1250 tonnes hold
drives:
impulse drive -2000cr +750 energy
2x anti-matter drive -2000cr -2 additional mounts +1200 energy
1x linear drive -1000cr -1 additional mount
armour:
heavy armour plating -5000cr -1 additional mount
shields:
Meta-Phasic shields -10000cr -6 shield mounts
weapons:
10x battle laser -5000cr -10 turret mounts
10x gatling laser -3000cr -5 turret mounts
2x medium pulse cannon -5000cr -8 turret mounts
AFD II -500cr -4 turret mounts
AMD III -500cr -4 turret mounts
10x gravatic missile launcher -1000cr -10 external mounts
5x photon torpedo launcher -2500cr -5 external mounts
5x light missiles -500cr -5 external mounts
additionals:
advanced tactics computer -400cr -1 additional mount
Advanced tactics computer upgrade -800cr -1 additional mount -10 tonnes
hold:
5x light missile reload -500cr -5 tonnes
2x gravatic missile reload -200cr -2 tonnes
__________________
IRC quotes:
<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus
<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
Last edited by flapjack; 31 Aug 2005 at 11:12.
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31 Aug 2005, 08:41
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#20
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Guy next door
Join Date: Feb 2002
Location: The Netherlands
Posts: 4,745
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Re: Andromeda Pirates - The Succession Wars
lol
__________________
..look
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31 Aug 2005, 11:08
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#21
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, Mr. Fluffie
Join Date: Aug 2001
Posts: 2,273
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Re: Andromeda Pirates - The Succession Wars
my giggles are evil now
people at university are going to think i'm weird now
__________________
i want to cover her body with apple pie and eat it off her
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31 Aug 2005, 11:21
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#22
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Assassin For Hire
Join Date: Mar 2001
Location: Here :)
Posts: 1,827
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Re: Andromeda Pirates - The Succession Wars
I am at university, and I will agree with them
__________________
When life gives you lemons, don't make lemonade - make life take the lemons back!
Get mad!
I don't want your damn lemons, what am I supposed to do with these?
Demand to see life's manager.
Make life rue the day it thought it could give me lemons.
Do you know who I am?
I'm the man who's gonna burn your house down!
With the lemons.
I'm going to to get my engineers to invent a combustible lemon that burns your house down!
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31 Aug 2005, 14:45
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#23
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Gokan Re... Um... undead?
Join Date: Mar 2004
Location: Read Up On The Basics Of The Uncertainty Principle
Posts: 234
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Re: Andromeda Pirates - The Succession Wars
Hmm... Sure I've asked this question before, back in ages past. Do Quantum Cannons count as light weapons in respect to the particle array? I'm thinking probably not, but I'm hoping so
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31 Aug 2005, 16:10
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#24
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Assassin For Hire
Join Date: Mar 2001
Location: Here :)
Posts: 1,827
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Re: Andromeda Pirates - The Succession Wars
Qunatum? Light? I don't think so somehow...
__________________
When life gives you lemons, don't make lemonade - make life take the lemons back!
Get mad!
I don't want your damn lemons, what am I supposed to do with these?
Demand to see life's manager.
Make life rue the day it thought it could give me lemons.
Do you know who I am?
I'm the man who's gonna burn your house down!
With the lemons.
I'm going to to get my engineers to invent a combustible lemon that burns your house down!
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31 Aug 2005, 17:29
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#25
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Andromeda Pirates - The Succession Wars
Quote:
Originally Posted by Spritely Zombie
Hmm... Sure I've asked this question before, back in ages past. Do Quantum Cannons count as light weapons in respect to the particle array? I'm thinking probably not, but I'm hoping so
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tis a medium weapon
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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31 Aug 2005, 23:00
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#26
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Dance Puppets Dance
Join Date: Dec 2001
Posts: 670
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Re: Andromeda Pirates - The Succession Wars
Ship Name: Hera
Ship Class: Strike Destroyer 30,000
Engines
Slipstream Drive 25,000
3 x Impulse Drive 6,000
Shields
Meta-Phasic Shields 10,000
2 x Neutron Shields 1,000
Armor
Heavy Armour Plating 5000
Tritatanium Hull Armour 2000
Systems
Advanced AI Ships Computer 250
Advanced AI Upgrade 500
Advanced Tactics Computer 400
Advanced Tactics Computer Upgrade 800
Advanced Ship Probes (20) 50
Deflector Disk 300
Weapons
Particle Cannon 3,000
Pulse Phaser 500
2 x Medium IMOD Cannon 1,500
Heavy Blaster Cannon 4,000
Missiles
6 x Quantum Torpedoes (2) 6,000
2 x Graviton Bombs (10) 2,000
Fighters
8 x Firefly Light Fighter FREE
Crew
Shock Troop 700
2 x Marines 1,000
Remainning Room
1136 tonnes hold
Remainning Credits
0
__________________
Quote:
Originally Posted by No Dachi
You can be silent as well.
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Quote:
Originally Posted by Phang
like you in your threads after about a week
ZING!
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I love you Phang.
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1 Sep 2005, 02:24
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#27
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, Mr. Fluffie
Join Date: Aug 2001
Posts: 2,273
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Re: Andromeda Pirates - The Succession Wars
will post, student life makintg the fluff slow thoug
__________________
i want to cover her body with apple pie and eat it off her
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1 Sep 2005, 12:31
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#28
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Andromeda Pirates - The Succession Wars
Quote:
Originally Posted by AcidK
Name: Cid Killer (yes, the same one as before)
Ship Name: Gripstar
Ship Type: Shraanian Anchor-Class Fleet Carrier
Ship Hull: Polorised Hull Armour
Sublight Engine: Impulse Drive
FTL Engine: Linear Drive
Sheild Mounts:
1x Medium Plasma Sheilds
Turret Mounts:
1x Phased Hellbore Cannon
2x Medium Blaster Cannons
2x Light Blaster Cannon
AFD II (Additional Mount)
AMD (Additional Mount)
External Mounts:
Deflector Dish
Armoured Escape Pods
4x Cruise Missile Pods
10x Gravatic Missiles
32x Torpeado
Additional Mounts:
Advanced Ships AI
Advanced AI Upgrade
Sensor Array
Emergency Medical Hologram
Advanced Tactics Computer
Advanced Tactics Computer Upgrade
Advanced Medical Bady (ADMD)
Advanced Engineering Bay (AEB)
Hydroponics
Armoury
Holo Deck
Fighters:
40x SA-26A Thunderbolt Heavy Fighters
Troops:
5x SSS Companies
20x Infantry Companies
8x MASH Companies
2x LIC Companies
Remaining Hold:
12062 tonnes hold
Remaining Credits:
0
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ship approved
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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1 Sep 2005, 12:32
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#29
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Andromeda Pirates - The Succession Wars
Quote:
Originally Posted by Hewitt
Ship Name - The Wanderer
Ship Hull
Heavy Cruiser - c 50000
Extra Hull
10 shield mounts
30 turret mounts
10 external mounts
20 additional mounts
7000 tonnes cargo hold
Ship Engines
Primary
1x Impulse Drive (1 engine mount) - 2000c
Secondary
4x Cold Fusion Drive (4 additional mounts) - 800c
FTL
2x Hyperdrives (2 additional mounts) - 600c
Ship Armour (Heavy Cruiser type - up to 3 hulls permitted)
Tri-layered Heavy Armour Plating (3 additional mounts) - 15000c
Ship Shields
3x Heavy Shield Generators (9 shield mounts) - 3000c
1x Meta Shielding (1 shield mount) - 6000c
Ship Weapons
Point defence
1x AFD (2 turret mount) - 150c
1x AFD II (4 turret mounts) - 500c
1x AMD III (4 turret mounts) - 500c
Main Batteries
1x Particle Cannon (8 turret mounts + 2 additional mounts) - 3000c
4x Photon Cannons (8 turret mounts) - 6000c
4x Light Blaster Cannons (2 turret mounts) - 2000c
2x Light Ion Cannons (2 turret mounts) - 2000c
Missile Banks
8x Gravatic Missile Launchers (8 external mounts, 48 missile salvo capacity) - 800c
4x EMP Missile Launchers (4 external mounts, 80 missile salvo capacity) - 800c
Ship Systems
Onboard computer systems
Advanced AI Ships Computer (1 additional mount + 1 tonne of cargo space) - 250c
Advanced AI Upgrade (1 additional mount + 10 tonnes cargo) - 500c
Advanced Tactics Computer (1 additional mount) - 400c
Advanced Tactics Computer Upgrade (1 additional mount + 10 tonnes cargo space) - 800c
Sensors
Deflector Dish (1 additional mount) - 300c
Lateral Sensor Array (1 additional mount + 3 external mounts) - 500c
Other
Advanced Engineering Bay (2 additional mounts) - 500c
Advanced Ship Probes (1 additional mount, 20 probes) - 50c
5x Armoured Escape Pods (5 external mounts, 100 launch tubes) - 500c
Ship Security
1x Marine Company (1 ton) - 500c
9x Infantry Companies (9 tonnes) - 900c
Ship Cargo
1x Case of Advanced Ship Probes (1 ton, 20 probes) - 50c
16x Clips of Gravatic Missile reloads (16 tonnes, 96 missiles) - 1600c
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ship approved
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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1 Sep 2005, 12:33
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#30
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Andromeda Pirates - The Succession Wars
Quote:
Originally Posted by flapjack
Attack Corvette - c 60000 ("Phoenix rising")
8 shield mounts
20 turret mounts (0)
20 external mounts (0)
20 additional mounts (3)
1250 tonnes hold
drives:
impulse drive -2000cr +750 energy
2x anti-matter drive -2000cr -2 additional mounts +1200 energy
1x linear drive -1000cr -1 additional mount
armour:
heavy armour plating -5000cr -1 additional mount
shields:
Meta-Phasic shields -10000cr -6 shield mounts
weapons:
10x battle laser -5000cr -10 turret mounts
10x gatling laser -3000cr -5 turret mounts
2x medium pulse cannon -5000cr -8 turret mounts
AFD II -500cr -4 turret mounts
AMD III -500cr -4 turret mounts
10x gravatic missile launcher -1000cr -10 external mounts
5x photon torpedo launcher -2500cr -5 external mounts
5x light missiles -500cr -5 external mounts
additionals:
advanced tactics computer -400cr -1 additional mount
Advanced tactics computer upgrade -800cr -1 additional mount -10 tonnes
hold:
5x light missile reload -500cr -5 tonnes
2x gravatic missile reload -200cr -2 tonnes
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ship approved
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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1 Sep 2005, 12:35
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#31
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Andromeda Pirates - The Succession Wars
Quote:
Originally Posted by Inspectre
Ship Name: Hera
Ship Class: Strike Destroyer 30,000
Engines
Slipstream Drive 25,000
3 x Impulse Drive 6,000
Shields
Meta-Phasic Shields 10,000
2 x Neutron Shields 1,000
Armor
Heavy Armour Plating 5000
Tritatanium Hull Armour 2000
Systems
Advanced AI Ships Computer 250
Advanced AI Upgrade 500
Advanced Tactics Computer 400
Advanced Tactics Computer Upgrade 800
Advanced Ship Probes (20) 50
Deflector Disk 300
Weapons
Particle Cannon 3,000
Pulse Phaser 500
2 x Medium IMOD Cannon 1,500
Heavy Blaster Cannon 4,000
Missiles
6 x Quantum Torpedoes (2) 6,000
2 x Graviton Bombs (10) 2,000
Fighters
8 x Firefly Light Fighter FREE
Crew
Shock Troop 700
2 x Marines 1,000
Remainning Room
1136 tonnes hold
Remainning Credits
0
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ship approved and presumably you are resurrecting Julian????
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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1 Sep 2005, 12:41
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#32
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Andromeda Pirates - The Succession Wars
Quote:
Originally Posted by Fluffie
will post, student life makintg the fluff slow thoug
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ok
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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1 Sep 2005, 12:44
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#33
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Andromeda Pirates - The Succession Wars
Rank and Score
Ranks
1 - Lt Commander Acid-K:
Score: 0
Medals: 0
Crew Morale:
Crew Experiance:
Crew Effeciancy:
2 - Lt Commander Fluffie:
Score: 0
Medals: 0
Crew Morale:
Crew Experiance:
Crew Effeciancy:
3 - Lt Commander Flapjack:
Score: 0
Medals: 0
Crew Morale:
Crew Experiance:
Crew Effeciancy:
4 - Lt Commander Inspectre:
Score: 0
Medals: 0
Crew Morale:
Crew Experiance:
Crew Effeciancy:
5 - Lt Commander Hewitt:
Score: 0
Medals: 0
Crew Morale:
Crew Experiance:
Crew Effeciancy:
6 - Lt Commander Spritley Zombie
Score:
Medals:
Crew Morale:
Crew Experiance:
Crew Effeciancy:
7 - Lt Commander J-Kama-Ka-C
Score:
Medals:
Crew Morale:
Crew Experiance:
Crew Effeciancy:
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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1 Sep 2005, 16:27
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#34
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The Aussie Dragon
Join Date: Sep 2001
Location: Brisvegas
Posts: 1,248
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A bit of background...
ooc: ....because I always like to make things more 'interesting'.
Ship history
Purchased by her current captain from an aging outer rim colonial fleet some years ago. Before that the CSC built heavy cruiser spent the bulk of her service life as a patrol vessel assigned to extended space lanes and often was an overseer for long distance CSC missions. Back then she had simply been known by her registation number: DX-471.
Today she serves a different role - as a privately owned merchant vessel. Back and forth across space she now travels, the seemingly aimless route her captain steers her through the galaxy lending to her naming as the Wanderer.
Throughout her travels the old military vessel has been under the hands of a ragtag crew made up of drifters and other types either working to pay for passage from one port to the next or looking for someplace to escape to for a while. As for the human captain, the self-styled Lt Commander Hewitt, not much is known and in general, his often silent brooding demeanor helps to keep it this way. However, those that have both served and still serve under Hewitt generally respect the man for his ability to 'get things done' and no nonsense approach.
Presently the Wanderer is seeking her next port of call after a not-so-ordinary trip. Somehow, the ship and her crew had become involved in a localised rebellion against the local colonial CSC governor on a remote world in the border realms. Despite a number of protests from the crew, the captain - believed to be acting out of character - took it upon himself to break an order of lock down of all privately owned vessels by the CSC blockade fleet in order to assist the last of the rebels to escape. Running the blockade, the Wanderer broke through and lost the pursuiting ships thanks to an unerring knowledge of the sector on her Captains behalf. Now wanted by the CSC, the old cruiser had to be discreet when dropping off her new passengers at their desired locations, but some decided to stay onboard and have joined the ragtag crew.
So in the end Wanderer got more crewmen and more onboard troopers for her efforts. However, she also missed a number of money making cargoes on her over-extended voyage, indeed the Captain had spent the last of the ships finances on fresh supplies at the last port. The general consus now was that if no opportunity existed for profit at the next port of call, everyone would be out seeking new employment on another vessel.
And if that happened, Hewitt wouldn't mind much. He would sell the Wanderer for a smaller ship and a new stage in her long history would start as this one ends....
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1 Sep 2005, 17:22
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#35
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: A bit of background...
Quote:
Originally Posted by Hewitt
ooc: ....because I always like to make things more 'interesting'.
Ship history
Purchased by her current captain from an aging outer rim colonial fleet some years ago. Before that the CSC built heavy cruiser spent the bulk of her service life as a patrol vessel assigned to extended space lanes and often was an overseer for long distance CSC missions. Back then she had simply been known by her registation number: DX-471.
Today she serves a different role - as a privately owned merchant vessel. Back and forth across space she now travels, the seemingly aimless route her captain steers her through the galaxy lending to her naming as the Wanderer.
Throughout her travels the old military vessel has been under the hands of a ragtag crew made up of drifters and other types either working to pay for passage from one port to the next or looking for someplace to escape to for a while. As for the human captain, the self-styled Lt Commander Hewitt, not much is known and in general, his often silent brooding demeanor helps to keep it this way. However, those that have both served and still serve under Hewitt generally respect the man for his ability to 'get things done' and no nonsense approach.
Presently the Wanderer is seeking her next port of call after a not-so-ordinary trip. Somehow, the ship and her crew had become involved in a localised rebellion against the local colonial CSC governor on a remote world in the border realms. Despite a number of protests from the crew, the captain - believed to be acting out of character - took it upon himself to break an order of lock down of all privately owned vessels by the CSC blockade fleet in order to assist the last of the rebels to escape. Running the blockade, the Wanderer broke through and lost the pursuiting ships thanks to an unerring knowledge of the sector on her Captains behalf. Now wanted by the CSC, the old cruiser had to be discreet when dropping off her new passengers at their desired locations, but some decided to stay onboard and have joined the ragtag crew.
So in the end Wanderer got more crewmen and more onboard troopers for her efforts. However, she also missed a number of money making cargoes on her over-extended voyage, indeed the Captain had spent the last of the ships finances on fresh supplies at the last port. The general consus now was that if no opportunity existed for profit at the next port of call, everyone would be out seeking new employment on another vessel.
And if that happened, Hewitt wouldn't mind much. He would sell the Wanderer for a smaller ship and a new stage in her long history would start as this one ends....
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interesting - bonus points fer the background
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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1 Sep 2005, 19:59
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#36
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Assassin For Hire
Join Date: Mar 2001
Location: Here :)
Posts: 1,827
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Re: Andromeda Pirates - The Succession Wars
Just so everyone knows why I use the same captain all the time
Cid's History
Cid Killer, the son of Admiral AcidK, was at first a studiuos historian whom was interested on the Shraan Remnant and where it originated from (that and why they were referred to as a Remnant). When his father discovered the location of the Shraanian Borders, Cid was suddenly interested in it's reoccupation. Funded by his father's ever-expanding merchant dominance over the galaxy, Cid set off to reclaim the planets that once homed the Grand Shraanian Empire. What was reclaimed in the start of the reclaiming effort founded the Shraan Sector, as it is referred to now.
Cid's efforts granted him a lot of respect until an old foe emerged from the sector's borders, the insectoid C'raask. Cid did not have much information about these creatures but knew enough to know that they were the ones that caused his Empire's downfall and pushed them out of the Empire altogether to form the Remnant. Cid took it upon himself to hunt the C'raask down and, with the aide of a rare crystal known as Kylithium, he succeeded in attacking many of their number, but loosing many of his own.
Cid's most known acts were known mainly due to the massive suffering and carnage that was pushed into him, yet he pulled through no matter how many scars he gained. He claimed a planet within the C'raask borders which housed a massive scale of Kylithium, but suffered much as his ship was almost torn apart in the fight. He had attempted the claiming of a key planet of the old Shraanian Empire known as Demai Kank, the land filled with crystal cities and an imense count of strange technologies. He was forced to retreat after his Concordat, the Liovanda, was torn apart during the battle long with two destroyers and a cruiser. Cid managed to flee with one cruiser, yet had it decommissioned as it was deemed unfit for further battles.
However, despite Cid's demotion and the cut of funds, Cid was still aamant in his reclaiming of the old Shraanian sectors and managed to scrape enough support and funds to build a new ship, the Gripstar. This ship, along with Cid's undying resolve, Cid continues on to claim what he deems as Shraan's rightful ownership.
Cid is a tall, built man whom has multiple scars on his left side and synthetic skin on his right. His right arm is cased in metal as the bones could not support itself due to massive battle scarring and over working. His right eye was once placed under an eyepatch, but has recently replaced the 'broken' eye with an electronic one, despite it's many flaws and the motion sickness it sometimes causes.
__________________
When life gives you lemons, don't make lemonade - make life take the lemons back!
Get mad!
I don't want your damn lemons, what am I supposed to do with these?
Demand to see life's manager.
Make life rue the day it thought it could give me lemons.
Do you know who I am?
I'm the man who's gonna burn your house down!
With the lemons.
I'm going to to get my engineers to invent a combustible lemon that burns your house down!
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1 Sep 2005, 23:47
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#37
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Dance Puppets Dance
Join Date: Dec 2001
Posts: 670
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Part 1
/ooc Just because I can't stand being out-done by Hewitt, and to answer Lady Hawk's question.
"Sir, picking up a faint comm signal." Levita Dunlevy reported from her position at the comm console.
In Joseph McKinley's experience, faint comm signals were never good, especially since these days, faint comm signals usually meant his ship was about to come under pirate attack.
"Can you magnify the signal, maybe at least enough to pinpoint its position?" Joseph asked, carefully pondering whether he should be ordering an immediate hyperspace jump, a Red Alert, or perhaps a call for reinforcements from the nearest CSC base. Then again, the last time he had called in reinforcements, all they had managed to accomplish was to destroy the freighter that the pirates were escorting (captured?), ostensibly filled with much-needed medical supplies. That mission had hurt his conscience, if what the pirates said could be believed, and it had hurt his career as well once it was learned that the pirates had all managed to escape, but only after destroying two of the frigates sent to reinforce his position.
"No sir, it was too faint and too short, I was barely able to pick it - wait, there it is again. It's a bit stronger now, although still intermittent . . . gone again. However, I was able to determine that the signal is coming from somewhere off of our port bow."
"Pirates, using pre-arranged, short signals?" Joseph's second-in-command, Thomas Alloway, theorized, showing that he was sharing thoughts similar to his captain.
"I'm not picking up anything." John Silverton, the sensor operator, reported, a note of feigned hurt creeping into his voice.
"Ok, just picked it up a third time, in roughly the same location. I was able to receive a good portion of the signal this time, analyzing now." Levita reported, trying but failing to keep the excitement out of her voice.
"Sir, I recommend that you bring the ship up to Yellow, if not Red, Alert. Just in case." Thomas suggested tersely, moving to stand beside Joseph's command chair.
"Agreed. Sheila, bring shields on-line, and starting running low-power charges through the weapons. I want them already warm in case this does turn into an ambush." Joseph said, getting a calm, professional reply from directly behind him as Sheila Johnson, Weapons Officer, acknowledged his order and activated the ship's shields.
"Alright, I've managed to decode a portion of the signal, sir. Surprisingly enough, it appears to be a distress signal of some sort. The message is pretty garbled though."
"Could be a trap." Thomas theorized, chewing his lower lip thoughtfully.
"Sir, regulations state that all distress signals should be answered with due haste -" Sheila began, but Joseph cut her off.
"I understand what CSC regulations have to say about this situation, lieutenant. Even if it is a trap, we have a moral obligation to at least investigate it. And if it is a cheap pirate trick, we'll make them regret taking advantage of our generosity." Joseph said confidently, as he grit his teeth and thought about all the losses that had been inflicted against the CSC in recent years by the d*mn pirates. The d*mn pirates - who were, perhaps, the good guys now in this confused mess of a galaxy? No, that could not be. Joseph was a loyal soldier, and times were tough: the CSC had to occasionally resort to severe measures just to survive, especially after all the horrible wounds that had been inflicted upon it by the pirates. Joseph hoped they were happy, having reduced what was once a galaxy-spanning force for order and prosperity into a mere shadow of what it once was.
"Judging by my calculations, and continued intermittent signals from whatever is out there calling for help, it looks like it's about fifteen minutes off our port bow." Levita reported, continuing to analyze the distress signals.
"Helm, set course for the source of that distress signal. Sensors, I want a deep, detailed scan of that entire area. If there's a spec of dust floating about in there, I want to know about it." Joseph ordered, and then settled back into his command chair to wait out the long fifteen minutes that would be spent passing through the darkness of space under sub-light engine power. Then, he hoped, they would be able to get to the bottom of this enigma.
More Later
__________________
Quote:
Originally Posted by No Dachi
You can be silent as well.
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Quote:
Originally Posted by Phang
like you in your threads after about a week
ZING!
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I love you Phang.
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2 Sep 2005, 01:11
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#38
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Gokan Re... Um... undead?
Join Date: Mar 2004
Location: Read Up On The Basics Of The Uncertainty Principle
Posts: 234
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Re: Andromeda Pirates - The Succession Wars
Ship Name: The Lucidity
Ship Hull Class: Cruiser - 45000c
Ship's Motto: "Damn! Another power failure!?"
Engines
Linear Drive - 1000c
1 x Impulse Drive - 2000c
2 x Phase Drive - 1000c
Nominal Power Output: 1750
Shields
Meta-Phasic Shields - 10000
6 x Neutron Shields - 3000c
Armor
Reinforced Hull Armour - 8000c
Systems
Advanced AI Ships Computer - 250c
Advanced AI Upgrade - 500c
Advanced Tactics Computer - 400c
Advanced Tactics Computer Upgrade - 800c
Lateral Sensor Array - 500c
Sensor Array - 2000c
Weapons
Particle Cannon - 3,000c
3 x Quantum Cannon - 7500c
6 x Pulse Phaser - 3000c (3 On Turrets, 3 On Add mounts)
Missiles
6 x Cluster Missiles - 4800c
Crew
2 x Marines - 1000c (+(2 x 100) for months contract)
1 x SET - 5000c
1 x SSS - 1000c
Remaining Resources
4942 tonnes hold
1 Shield Slot
0 turret Slots
5 Additional Slots
16 External Slots
Remaining Credits
50
Last edited by Spritely Zombie; 2 Sep 2005 at 15:34.
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2 Sep 2005, 17:26
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#39
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Andromeda Pirates - The Succession Wars
Quote:
Originally Posted by Spritely Zombie
Ship Name: The Lucidity
Ship Hull Class: Cruiser - 45000c
Ship's Motto: "Damn! Another power failure!?"
Engines
Linear Drive - 1000c
1 x Impulse Drive - 2000c
2 x Phase Drive - 1000c
Nominal Power Output: 1750
Shields
Meta-Phasic Shields - 10000
6 x Neutron Shields - 3000c
Armor
Reinforced Hull Armour - 8000c
Systems
Advanced AI Ships Computer - 250c
Advanced AI Upgrade - 500c
Advanced Tactics Computer - 400c
Advanced Tactics Computer Upgrade - 800c
Lateral Sensor Array - 500c
Sensor Array - 2000c
Weapons
Particle Cannon - 3,000c
3 x Quantum Cannon - 7500c
6 x Pulse Phaser - 3000c (3 On Turrets, 3 On Add mounts)
Missiles
6 x Cluster Missiles - 4800c
Crew
2 x Marines - 1000c (+(2 x 100) for months contract)
1 x SET - 5000c
1 x SSS - 1000c
Remaining Resources
4942 tonnes hold
1 Shield Slot
0 turret Slots
5 Additional Slots
16 External Slots
Remaining Credits
50
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ship approved
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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2 Sep 2005, 17:29
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#40
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Andromeda Pirates - The Succession Wars
Quote:
Originally Posted by AcidK
Just so everyone knows why I use the same captain all the time
Cid's History
Cid Killer, the son of Admiral AcidK, was at first a studiuos historian whom was interested on the Shraan Remnant and where it originated from (that and why they were referred to as a Remnant). When his father discovered the location of the Shraanian Borders, Cid was suddenly interested in it's reoccupation. Funded by his father's ever-expanding merchant dominance over the galaxy, Cid set off to reclaim the planets that once homed the Grand Shraanian Empire. What was reclaimed in the start of the reclaiming effort founded the Shraan Sector, as it is referred to now.
Cid's efforts granted him a lot of respect until an old foe emerged from the sector's borders, the insectoid C'raask. Cid did not have much information about these creatures but knew enough to know that they were the ones that caused his Empire's downfall and pushed them out of the Empire altogether to form the Remnant. Cid took it upon himself to hunt the C'raask down and, with the aide of a rare crystal known as Kylithium, he succeeded in attacking many of their number, but loosing many of his own.
Cid's most known acts were known mainly due to the massive suffering and carnage that was pushed into him, yet he pulled through no matter how many scars he gained. He claimed a planet within the C'raask borders which housed a massive scale of Kylithium, but suffered much as his ship was almost torn apart in the fight. He had attempted the claiming of a key planet of the old Shraanian Empire known as Demai Kank, the land filled with crystal cities and an imense count of strange technologies. He was forced to retreat after his Concordat, the Liovanda, was torn apart during the battle long with two destroyers and a cruiser. Cid managed to flee with one cruiser, yet had it decommissioned as it was deemed unfit for further battles.
However, despite Cid's demotion and the cut of funds, Cid was still aamant in his reclaiming of the old Shraanian sectors and managed to scrape enough support and funds to build a new ship, the Gripstar. This ship, along with Cid's undying resolve, Cid continues on to claim what he deems as Shraan's rightful ownership.
Cid is a tall, built man whom has multiple scars on his left side and synthetic skin on his right. His right arm is cased in metal as the bones could not support itself due to massive battle scarring and over working. His right eye was once placed under an eyepatch, but has recently replaced the 'broken' eye with an electronic one, despite it's many flaws and the motion sickness it sometimes causes.
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interesting and of course i am familiar with the majority of this - expect more - bonus points awarded
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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2 Sep 2005, 17:30
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#41
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Invisible Woman
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
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Re: Andromeda Pirates - The Succession Wars
ok peeps - only if you want to - you will get bonus points if you write a background for yer character - you dont have to but it gives a bit of depth for those who like to read others posts.
__________________
I have only one thing to say
Its better to burn out than to fade away
THERE CAN ONLY BE ONE................
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2 Sep 2005, 20:07
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#42
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Dance Puppets Dance
Join Date: Dec 2001
Posts: 670
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Part 2
"Well, I think I've finally detected the source of that distress signal, captain." Jorge Salazar reported from his station at Sensors after a tense ten minutes spent moving in the signal's direction.
"Oh? Well then, let's hear it." Joseph grunted, his knuckles slowly returning to a healthy pink after his intense grip on his chair's armrests for the past ten minutes had turned them bone white.
"Well, sir, it seems to just be a piece of space debris: probably a section of hull plating that got blasted off, oh, years ago possibly."
"Alright. Well then, why didn't our sensors pick it up sooner, and why is it emitting a distress signal?" Joseph asked pointedly.
"Well, as to why it's emitting a distress signal, I can't tell you. But I can explain why our sensors didn't pick it up sooner: it’s stealth coated. In fact, quite an advanced type of stealth coating; I'm amazed that we even picked it up at this range."
"More advanced than anything the CSC could outfit its ships with?"
"Unless there's a top secret research base somewhere nearby, and someone really frakked up on the clean-up after one of the experiments went boom, then no sir: we're talking First Contact. I'll be able to tell you a little bit more about the object once we get closer: the stealth coating is still messing with my readings." Jorge said, dropping his bomb with surprising calm before turning his attention back to the sensor console.
First contact with an alien civilization, one with at least considerably more stealth technology. Was there an alien ship already here, stalking them? Was it even now positioning itself into the perfect striking position from which to move against his ship? No, such thoughts were not supported by the facts, and Joseph refused to give in to paranoia.
"Keep us moving in towards the object, Helm. No sense in waiting around when the only answers will be found at the object itself." Joseph ordered, before leaning over to whisper quietly to Thomas, his XO. "What do you think?"
Thomas thought for a moment, knowing that his suggestions often allowed his captain to see a given situation from a different angle. Coming up with what he thought was a suitable answer, he leaned over and whispered back, "Well, the way I see it, we've got two choices: run away screaming from an opponent that probably doesn't exist, whether these aliens would be friendly or not, or we keep closing with this object until we get some real, quantifiable answers that'll make the Brass happy."
"Indeed, I guess we keep going then, because I want some d*mn answers."
"As do I, sir, as do I."
Meanwhile, the ship continued moving ever closer to the mysterious, potentially alien, object.
More Later
__________________
Quote:
Originally Posted by No Dachi
You can be silent as well.
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Quote:
Originally Posted by Phang
like you in your threads after about a week
ZING!
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I love you Phang.
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2 Sep 2005, 20:15
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#43
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, Mr. Fluffie
Join Date: Aug 2001
Posts: 2,273
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Re: Andromeda Pirates - The Succession Wars
The Outsider
Lt. Commander Fluffie
300 c
Heavy Cruiser - 50 000 c
7 000 tonnes hold
Shields (10+2=12):
4x Heavy Shield (12) - 4 000 c
Weaponry (30+4=34):
2x Reflex Cannon (20) - 20 000 c
4x Particle Laser (8) - 6 000 c
1x Anti Missile Defence II (2) - 200 c
1x Anti Fighter Defence II (4) - 500 c
External (10):
N/A
Additional (20):
2x Shield Mount (2)
4x Weapon Mount (4)
4x Drive Mount (4)
2x Heavy Armour Plating (2) - 10 000 c
1x Advanced Tactics Computer [+ Upgrade] (2) - 1 200 c
Drives (1+4=5):
2x Impulse Drive (2) - 4 000 c
2x Warp Drive (2) - 1 000 c
1x Hyper Drive (1) - 300 c
Cargo Hold:
1x ADCT - 1 500 c
2x Marine Company - 1 000 c
//
Background will come.
__________________
i want to cover her body with apple pie and eat it off her
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2 Sep 2005, 22:55
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#44
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wild one
Join Date: Feb 2001
Location: River Edge, NJ
Posts: 3,313
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Re: Andromeda Pirates - The Succession Wars
So, you all build ships and then write some kind of history and pretend they exist.
Got that part.
Then what happens?
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2 Sep 2005, 23:11
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#45
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, Mr. Fluffie
Join Date: Aug 2001
Posts: 2,273
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Re: Andromeda Pirates - The Succession Wars
Then everybody basically stops posting for a number of months.Then we all post about how nobody ever posts and why the thread died.
Then we return to our rocks and live there again.
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i want to cover her body with apple pie and eat it off her
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2 Sep 2005, 23:36
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#46
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wild one
Join Date: Feb 2001
Location: River Edge, NJ
Posts: 3,313
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Re: Andromeda Pirates - The Succession Wars
Quote:
Originally Posted by Fluffie
Then everybody basically stops posting for a number of months.Then we all post about how nobody ever posts and why the thread died.
Then we return to our rocks and live there again.
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And so people bother posting all their hard worked ships in the first place because of... why?
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3 Sep 2005, 00:18
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#47
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, Mr. Fluffie
Join Date: Aug 2001
Posts: 2,273
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Re: Andromeda Pirates - The Succession Wars
For us, designing the ships gives a certain satisfaction, maybe much like people that love mathematics like it when they solve something mathematically difficult.
Maybe for some of us (at least, for me), it's not only designing the ship but also the character and backstory that accompany it, which also give a certain satisfaction. Maybe in a similar way to writing a book or poem. Don't know for sure though..
__________________
i want to cover her body with apple pie and eat it off her
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3 Sep 2005, 00:53
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#48
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Bärsärkarvarg
Join Date: Sep 2002
Location: Svitjohd
Posts: 138
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Re: Andromeda Pirates - The Succession Wars
I thank Spritely for the template
Anyway: Since I'm a total n00b to Andomeda, I hope LH will forgive any mistakes made in the Background section.
Question: Engines need energy; this much I understad. But where do we get the energy from?
Ship Name: Manticore
Captain: Cali Roxborough
Ship Hull Class: Frigate Strike Leader - 23 000
Engines
Impulse Drive (750 energy units) - 2 000
Black Hole Generator (600 energy units) - 7 000
Nominal Power Output: 500
Shields
Kinetic Shields - 1 000
Energy Shields - 5 000
Armour
Phased Colapsium Hull Armour - 30 000
Systems
Advanced Tactics Computer - 400
Armoury - 5 000
Deflector Dish - 300
Weapons
4 Particle Lasers - 6 000
Heavy IMOD Cannon - 1 500
Bombs
Black Hole Bombs - 2 000
Fighters, Shuttles and Pods:
2 Angel Class Fighters - Free?
20 Light Fighters Alpha Class - 400
2 Assault Shuttles - 6 000
2 Ships Shuttles - 500
20 Armoured Escape Pods - 100 + 10 tonnes
Crew
3 SSS - 3 000
2 AD - 1 600
Logistics and Support Division - 150 + 50 tonnes
HqD - 3 000
SDT - 1 000 + 2 tonnes
ADCT - 1500 + 2 tonnes
MASH - 250 + 5 tonnes
Remaining Resources
Up to 131 tonnes
Remaining Credits 300
---
Cali Roxborough:
Age: 22
Proffession: Pirate
Description: A pale human girl in her early 20's. Her black hair is so closely cropped to her head it is almost a shave and her face is adorned by 2 small scars: One across her nose-ridge and one similar on her right upper lip. Her body is sleek, but when the clothing is removed it turns out that every inch of it is tightly packed with stringy muscles. Her eyes are topaz.
Background: Roxborough was born on a small moon in the backwaters of space to a Romany family. She was singled out by the other children in the slums right from the beginning: Instead of the tanned skin of a normal Rom, Roxborough was partially albino, leading to her skin being milky white and her eyes champaign in colour. But this tuffened her up. By her seventh year she was a fighter: Clad in rags and her hair cut clumsily in a bob, she was no stranger to hand-to-hand combat, but of course there is always something to screw things up; and as often is the case, it was the adults.
Roxborough's father was an alcoholic and a failure. He took out his aggression on his children and Roxborough, being the smallest and the most obnoxious, took the worst of it. Finally being unable to stand her anymore he sold her off to one of his friends for whatever needs the man had. And it was that night that Roxborough first realised just what martial potentials she had. As he tried to bed her, she was able to kick him so furiously that he fell to the floor, clearing the way for her escape.
She snuck onto a transport belonging to a merchant vessel and so began her life as a hitchhiker. Four years later she was dumped on the planet of Angkor Major, where she ended up on the streets, begging for money in Romanian, Russian, Romany and English, the four languages she spoke so far. By a stroke of luck she was noticed by a cab driver named Veas. She couldn't have been more fortunate: He spoke English and was most kind soul. He took her in and let her stay with him and his wife who took a liking to the twelve year olf girl quickly. Here is where Roxborough finally met her real family.
It was also here that she took up the study of Pradal Serey: Khmer Boxing. Normaly a males only art, Veas introduced her to the moves and her martial skills were such that she was able to win the favour of one of the local teachers and become his pupil. These were good years. But when she was seventeen, Tevy (Veas' wife) died from breast cancer; a heavy blow to her wife and "daughter". The following year Veas himself was killed by his mentally unstabil brother, who was then promptly murdered savagely by Roxborough. Her life in shambles, she fled towards more civilised systems.
As part of a small mercenary company, Rozborough had her fill of action and danger, but she aspired for more. In her nineteenth year she staged an attack against a gold transport, as it unloaded its cargo, together with a few of her mates. It was quick and successful: They got away with gold worth 90 000c. Sadly for her friends, that gold and their choice of friend cost them their lives: Roxborough betrayed them and rid herself of their claim to their shares of the gold. With all of it to her disposal she soon had a ship, crew and equipment ready for the life of piracy along the shipping lanes.
Last edited by Dunin Hemm; 3 Sep 2005 at 11:23.
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3 Sep 2005, 01:06
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#49
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Assassin For Hire
Join Date: Mar 2001
Location: Here :)
Posts: 1,827
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Re: Andromeda Pirates - The Succession Wars
The engines produce energy for thrust and for the ship, sorta like a generator and the main means of thrust put together
__________________
When life gives you lemons, don't make lemonade - make life take the lemons back!
Get mad!
I don't want your damn lemons, what am I supposed to do with these?
Demand to see life's manager.
Make life rue the day it thought it could give me lemons.
Do you know who I am?
I'm the man who's gonna burn your house down!
With the lemons.
I'm going to to get my engineers to invent a combustible lemon that burns your house down!
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3 Sep 2005, 01:11
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#50
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Bärsärkarvarg
Join Date: Sep 2002
Location: Svitjohd
Posts: 138
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Re: Andromeda Pirates - The Succession Wars
Either that was a joke, or my question wasn't clear enough. I wouldn't know which.
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