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Unread 20 Sep 2005, 12:39   #7
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Re: XP leads to stockpiling

Quote:
Originally Posted by Kargool
I think that with the introduction of XP to the mix we get bigger problems with stockpiling because you want to avoid having a big value so you can hit people lower value for higher xp while you infact have a better value than him.
But I don't get why that's bad. If the vaule is in resources, it doesn't actually represent being 'bigger' than someone, just the potential to be. Not only that, but resources do actually increase value, thus increasing value and bashlimit, thus forcing people to hit artificially larger targets (compared to their fleet-worth) than they would be hitting if they spent and bought fleet. This in turn forces them to find targets with weak fleet comps (and conversely forces them to keep a good fleet comp). I really don't see what's wrong with that.
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