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Unread 1 Oct 2007, 19:42   #1
Jamaisme
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Join Date: Oct 2005
Posts: 1
Jamaisme is an unknown quantity at this point
Strategic phenomenon(s)

Strategic phenomenon - The idea is that which ever alliance controlled a specific Strategic phenomenon, would get the bonus associated with the phenomenon.

A Strategic phenomenon would be like an alliance controlled planet that would hold defensive ships. Players of an alliance could create a mission to "Drop off" Defensive ships at the phenomenon that their alliance controlled.

It would take 1 missions slot to drop off ships or to recall ships, but after ships are dropped off or recalled, the mission slot becomes free for other uses.

An alliance can organize an attack to try to take control of a Strategic phenomenon. This would be done by each player setting up an attack missions with the coords of the phenomenon that would land the same tick.

Once the attack landed the normal battle calculations would take place and which ever alliance(attacker or defender) has the most value of ships that are not stolen/emp'd/destroyed, would take control of the phenomenon.

Some possible phenomenon bonuses would be all alliance members would get +5% to metal(crytal, enonium) mining, +5% to stealth/alert, +5% to production(or construction speed). etc..

It would be key to have many phenomenon's so that the big alliances dont have a monopoly on the phenomenon's. If this was set up correctly the phenomenon's would not be defended well by big alliance because they would most likely not be willing to take ships away from their planet/alliance defense/roiding fleets. Therefore this would give a boost to smaller alliances.

There would be alot of little things to take care of like salvage, phenomenon eta etc.. But this is just the basic idea.
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