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Unread 17 Aug 2005, 19:22   #11
Neferti
part time ghost
 
Join Date: May 2000
Location: Grimsby
Posts: 925
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Re: [Discuss, yet again] Bringing Back PDS

Of course, we could just remove structure killers entirely. That would solve the problem of structure bashing.

Alternatively, there could be a seperate structure bash limit. The roiding limit is 40 per cent of your own value. How about setting the limit for killing structures much higher, say 60 or even 80 per cent. This would stop many newbies having people kill their structures just for the hell of it. If SK's are included in a fleet attacking a small planet, they will simply not fire.

On topic, having a pds that shoots at ships as normal would be a bad idea. Rather than discourage structure killing, surely it would encourage it?
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