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Originally Posted by Tietäjä
By "that design model", what are you refering to? The general way stats are designed at the moment (each race has a combination of more or less unique ships) in compared to what you've been occasionally suggesting (all races having 6 equal ships and then 3 flavour ships and pod-class differences)?
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No, I mean an abstraction on stats to allow for better design. Avoiding overpowered ships like the Scorpion would be baked into the whole design process.
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Wouldn't it be reasonable to expect that PaN would probably bring in a bit different combat engine with possibly a new scenario to work with statistics-wise too?
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Reasonable to expect, but I don't expect PaN to come around any time soon, besides which a robust design model would be transferrable.