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Unread 30 Jan 2007, 18:53   #76
Paisley
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Location: Paisley - Scotland
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Re: Ticks stop - rollback etc

Quote:
Originally Posted by wakey
Boo Hoo your going to miss our on a few roids. What a shame.

Those of you complaining need to remember your not the only people playing this game and as such decisions cant be taken just to suit you. Now as someone from PATeam said last round a partial recall wasn't possible so its a choice of either a full recall or no recall the only viable option is the full recall.

After all while you may be at eta 4 or below once its roll-back others may not be, that means that they have 24 hours to have defence arranged against them. Also while maybe they were going to be around today to recall perhaps they cant be around from the restart of ticks till they are due to land tomorrow. Or what happens a planet ran their fleet after the rollback point or defence was recalled but those people wont be able to do it tomorrow

PATeam have done what the community wanted and set a procedure in place so we al know what will happen and that procedure has taken the sensible stance of not leaving the rollback being potentially at fault for lots of people losing ships and while it may mean some people losing some roid gains next time these people could very well be the ones who don't lose their fleets because of a rollback nd im sure they wouldnt complain then
What you are saying that it is the lesser of the 2 evils... I can appreiate that. Does it have to be a restart @ pt 89 and a fleet recall?
Is there not a more accomendating solution?

As long as it doesnt happen again
Question for the PA Team...Was it the same bug that happened in the first public beta? and for the record I am not having a go.
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