Thread: Alliance HC
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Unread 2 Jan 2006, 01:05   #45
Zh|l
Inquisitor
 
Join Date: Sep 2000
Location: England
Posts: 2,207
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Re: Alliance HC

Quote:
Originally Posted by demiGOD
The human interaction between players and HCs are very realistic right now. If we do this, PA will be strictly alliance-based and the community-like atmosphere if this game will slowly disappear.
I'm sorry but this is rubbish. How does making the HC job easier reducing human interaction? I don't interact with members as it is to get information that I require - I just put up an announcement and give a deadline then state what the penalty/punishment will be if it's late (or not given/falseified). Nothing on an individual level at all - and the only time I ask a member directly about that information is to clarify on something or to find out why they haven't submitted it yet.

The game is already alliance-based - the community is within the seperate alliances. We're all then linked together by the game itself - that's it. How does being able to monitor where member #23 is attacking going to make me not talk to furball or Fish?

This isn't real life - if you want this game to survive you'll support the role of leadership to be made easier (I won't say less time-intrusive as being a HC requires alot of time anyway - but getting rid of 2 hours odd of administration work is purely good for everyone involved)
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Zhil
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