Quote:
Originally Posted by ComradeRob
It doesn't necessarily increase the gap between high and low ranked planets. The idea is to increase the number of roids at planets with high value, to make them worth attacking and to reward those planets which keep their fleets alive. Please bear in mind the fact that such a change definitely is needed, and this change rewards those players without removing any other aspect of the game (XP, attack-oriented stats).
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So small players with little value and okay roids wount find shit?
And the big player with loads of value and okay roids would find more roids, thus gaining him even more value, getting even harder to attack?
I get your point. but it wount work.
Let everyone start with 100 roids, lower the % that pods can cap will gain more roids in the universe.