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Unread 20 Sep 2014, 10:52   #16
TheoDD
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Join Date: Aug 2009
Posts: 707
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Re: Stats - Round 59 and beyond

Quote:
Originally Posted by Kaiba View Post
Unless you are rerunning a set from pre round 20 then most people have played with all the sets before and remember the best race to be in each.
NO LOGIC! If people were capable of picking the best race each time, then it would never be diversity races. Everyone would go the same.

Quote:
Originally Posted by Tiamat101
Kaiba is Right we need to be changing MORE than just the #'s on the stat page. We need to be seeing new Governments and NEW start up idea's things that force people, i know its going to be a crazy thought, out of their comfort zone to try and experience new things. Right now every round is basically the same just with alliances using new names but the gals that win are still the same people the planets that are t10 are still the same. We need to do something that changes that idea or atleast makes people think.
What makes you think you can change the game so much that these same people will loose their skills and suddenly suck big time, or atleast fall down to the level of others? And those that are not on these players level of tactical and strategical choices will not magically improve over night. You are referring to players that have ATLEAST 10 rounds under their belt, if not double that and more.

Quote:
Originally Posted by Kaiba
What would actually be amazing is if govs were attached to the end of different research branches so you had to plan which way to research to get the gov you wanted.

Cores - Corp

Infra - Tot

Hulls - Nat

Gates - Demo

Covops - Soc
NO NO NO, what is amazing about this? Nada zit, its an overly crap idea, which makes the game even more locked on strategical choices.
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