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Unread 28 Feb 2016, 10:51   #43
Kaiba
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Re: Change of buddypack system

So basically alliances (their not wanting to hit each other) causes a higher amount of incs tick 24-400 aimed at lesser alliances and newer players causing them to quit.

So are alliances themselves and not the tag limit or bp size or the fact they are random or not actually to blame for new players quitting the game?

As it's is literally impossible to remove alliances from the game ( most tools can now operate without in-game alliance page) how do you propose stopping this problem? Is it even stoppable? Can we think of an incentive to make alliances war each from tick start?
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