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Unread 25 Feb 2007, 17:32   #28
wakey
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Re: How many is too many?

Quote:
Originally Posted by Wandows
For the love of god... The game has 24 ticks in a day. Where does it say EVERYTHING has to happen during a 6 tick period at night? Can you point me to that section of the manual pls, as i seemed to have missed that.

You can attack at any given time. Prelaunch basicly centered the whole game (apart from wars) around the 2-7 GMT tick period which is frankly extremely boring. If ppl would only just realise it doesn't matter when you do attacks, if everyone would for example shift their attacks to 12:00-19:00 GMT instead, you'll get the exact same thing then which we now have in the GMT morning. But i guess ppl just rather stick with the easy and lazy way of playing rather than realise they can make their own timeframes and realising they don;t have to follow the active players who can actually bother to get up at night.
Players Don't and never have had the ability to make their own timeframes. This is not after all a game where we are playing against a computer, its against real people and as such the ideal times are those where activity is lowest as that maximises success. Even an hour out makes a massive amount of difference on if you land cleanly or not.

Before prelaunch the chance of landing a successful attack was significantly harder unless you could be online to launch between 2-7 GMT to launch. Without prelaunch for many alliances the only option was to launch between 2000-0000 GMT as that was the only time they could guarantee a good number of people would be on in time to launch but this times also the time where your will most likly get defended. To have much chance of getting the kind of gains you would if you were able to launch later you have no option but to commit almost all your fleets that are available to launch more waves than you would normally. And obviously the more fleets you have to give to attacks the the harder it is to defend, and without prelaunch any defence you can do increases the chance of ships being lost at the planet so defence is even more important

So really unless we can level the playing numbers so that theres an equal representation of timezones you don't really have the option to pick your own timeframes because its the other players not yourself who decideds this
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