User Name
Password
Remember Me?
Planetarion Forums
>
Search Forums
Search Results
Register
FAQ
Members List
Calendar
Arcade
Today's Posts
Search
Search Forums
Advanced Search
Go to Page...
Showing results 1 to 247 of 247
Search took
0.01
seconds.
Search:
Posts Made By:
Conall
Forum:
Planetarion Discussions
8 Feb 2014, 02:03
Replies:
261
Old timers... (R1-R10)
Views:
258,456
Posted By
Conall
Re: Old timers... (R1-R10)
I was just explaining PA to my 12 yr old, who wasn't born when I started playing. SO I thought I would check in an unbelievably my login still works even though I haven't logged in since 10 Dec 2007...
Forum:
Planetarion Discussions
10 Dec 2007, 21:50
Replies:
261
Old timers... (R1-R10)
Views:
258,456
Posted By
Conall
Re: Old timers... (R1-R10)
Hello VIRII - Lil'Red and I were talking about you just last night. She saw someone that reminded her of you wife. How is life treating you?
Forum:
Planetarion Discussions
4 Dec 2007, 06:42
Replies:
261
Old timers... (R1-R10)
Views:
258,456
Posted By
Conall
Re: Old timers... (R1-R10)
Heh - hello all. It has been a long while since I have been here. According to my login 29 Dec 2005. I started in round 2, played a few rounds, left, came back, yada yada yada. Just thought I would...
Forum:
Planetarion Suggestions
16 Jun 2005, 15:25
Replies:
147
Round 14 Galaxy System
Views:
15,703
Posted By
Conall
Re: Round 14 Galaxy System
"We can believe that we know where the world should go. But unless we're in touch with our customers, our model of the world can diverge from reality. There's no substitute for innovation, of course,...
Forum:
Planetarion Discussions
14 Jun 2005, 22:29
Replies:
62
Galaxy sizes
Views:
5,844
Posted By
Conall
Re: Galaxy sizes
This really doesn make sense either. In fact I totally disagree. If the shuffler works then the blance would be the same. With 15 man galaxies (base for round start) and 6 BPers yo got roughly 5...
Forum:
Planetarion Discussions
14 Jun 2005, 22:19
Replies:
62
Galaxy sizes
Views:
5,844
Posted By
Conall
Re: Galaxy sizes
It was pretty much that way anyway. The two (3 next round) packs made the deals and all voted for the same GC. So with 6 BPers, 5 active and 4 inactive which was about the way it was, the randoms had...
Forum:
Alliance Discussions
10 Jun 2005, 01:52
Replies:
49
Insomnia
Views:
4,628
Posted By
Conall
Re: Insomnia
Good luck Jonas and Insomnia. It was a fun ride.
Forum:
Planetarion Discussions
2 Jun 2005, 21:35
Replies:
63
Next round
Views:
7,762
Posted By
Conall
Re: Next round
What about starting slightly earlier than mid July - by a week or two - and having the next two rounds 2-3 weeks shorter. That would get PA back on track and the degree. The small difference should...
Forum:
Planetarion Suggestions
2 Jun 2005, 15:07
Replies:
117
Score, XP, Value
Views:
253,127
Posted By
Conall
Re: Score, XP, Value
Addendum: I think XP needs to be expanded to include things other than roid cap, scans and cov ops. Like defending. I think XP for strictly ship killing is a bad idea as it will lead to more bashing....
Forum:
Planetarion Suggestions
2 Jun 2005, 15:00
Replies:
117
Score, XP, Value
Views:
253,127
Posted By
Conall
Re: Score, XP, Value
As much as it pains me, I have to agree with _ryzekiel_ . I am not really seeing a huge problem here. Look at the top 100. There are a very small number of planets with value/score that are...
Forum:
Planetarion Suggestions
2 Jun 2005, 06:12
Replies:
4
[Discuss] Make Approved more clear
Views:
1,915
Posted By
Conall
[Discuss] Make Approved more clear
As I was reading up to see what changes may be coming for round 14 I realized there is a fair amount of "Approved" changes that are very old. Is there someway to reclassify them so it is more clear...
Forum:
Planetarion Discussions
12 May 2005, 18:30
Replies:
9
The Traveling roid.
Views:
2,059
Posted By
Conall
Re: The Traveling roid.
Well, don't track every single roid. Give 1 roid, one created before tick start, a special identifier. And track that one, would be curious to see how often it moves around the game over 10 weeks.
Forum:
Planetarion Discussions
3 May 2005, 05:31
Replies:
87
Server crash this morning
Views:
7,494
Posted By
Conall
Re: Server crash this morning
I was ETA 2 & 4 on attacks to cap 660 roids and over 500K in XP plus 1 fleet catch with nice cap on it as well. I am a pretty good player and active - hell I work in front of a computer all day.
...
Forum:
Alliance Discussions
23 Apr 2005, 13:55
Replies:
71
Isnt there a war on?
Views:
8,196
Posted By
Conall
Re: Isnt there a war on?
ofc there is a war - its a war game for goodness sake.
There are wars between blocks, alliances, galaxies and planets
It would be difficult to determine exactly which of those you are currently...
Forum:
Planetarion Suggestions
21 Apr 2005, 21:42
Replies:
117
Score, XP, Value
Views:
253,127
Posted By
Conall
Re: Score, XP, Value
Alternatively, you could cap it to the max value ever attained, that way if bashed down, you could recover more quickly.
Forum:
Planetarion Suggestions
21 Apr 2005, 21:29
Replies:
117
Score, XP, Value
Views:
253,127
Posted By
Conall
Re: Score, XP, Value
Why not just cap the XP factor. Meaning total XP cannot be gained more than 2x of your value.
EX. if you are 750K value planet with a score of 1,200K and you attack a 1,500K value planet and capped...
Forum:
Planetarion Suggestions
21 Apr 2005, 21:08
Replies:
117
Score, XP, Value
Views:
253,127
Posted By
Conall
Re: Score, XP, Value
Misty! You cut me to the bone. :confused:
Forum:
Planetarion Discussions
21 Apr 2005, 20:58
Replies:
6
Zik 4tw!
Views:
2,168
Posted By
Conall
Re: Zik 4tw!
It is amazing. I love them for the opposite reason.... ATTACKING!!
Forum:
Planetarion Discussions
21 Apr 2005, 20:45
Replies:
41
Clusters
Views:
3,453
Posted By
Conall
Re: Clusters
I am not God, but I'll take a shot.
Priorities:
1. Alliance
2. Buddy Pack
3. Galaxy
4. Cluster
The first three may be interchangeable to some degree, but cluster are always last and by...
Forum:
Alliance Discussions
21 Apr 2005, 16:56
Replies:
48
come on party!!!
Views:
5,021
Posted By
Conall
Re: come on party!!!
Oooooo - snack time!
Forum:
Planetarion Discussions
21 Apr 2005, 16:47
Replies:
3
Ziks to Strong?
Views:
1,899
Posted By
Conall
Re: Ziks to Strong?
I personally like the system, it promotes an agressive game. The planets at the top that have low value are not sitting on their duffs, they are attacking.
The top scoring players are hitting...
Forum:
Planetarion Help Desk
18 Apr 2005, 15:11
Replies:
2
Color Coding Ships for Zik
Views:
1,832
Posted By
Conall
Re: Color Coding Ships for Zik
It is - thanks
Forum:
Planetarion Help Desk
18 Apr 2005, 14:22
Replies:
2
Color Coding Ships for Zik
Views:
1,832
Posted By
Conall
Color Coding Ships for Zik
I was just wondering what happened to color coding the ships on the overview for Ziks? It was usefully for a quick glance at your ship race types. Now it is gone, as is the legend at the bottom, so I...
Forum:
Alliance Discussions
17 Apr 2005, 16:33
Replies:
17
HC discussion
Views:
2,920
Posted By
Conall
Re: HC discussion
I am not sure what the point is. DO you really think that you will get anymore accurate information? The HC are only going to post in situations that suit them and tell only what they want to let...
Forum:
Alliance Discussions
13 Apr 2005, 15:01
Replies:
168
Taking bets
Views:
13,572
Posted By
Conall
Re: Taking bets
NO Rinoa - in fact my wife and I were in the same alliance and we were told it was in our best interest not to even go on the same raids as each other. The closest we came to interaction was her...
Forum:
Alliance Discussions
13 Apr 2005, 14:59
Replies:
87
LCH denies members the right do defend galmates
Views:
8,383
Posted By
Conall
Re: LCH denies members the right do defend galmates
I am with Tis on this one. There is winning and then there is winning with honor. And winning with honor is only dismissed by those without honor.
That said, if I had some one do to me what...
Forum:
Planetarion Discussions
13 Apr 2005, 14:42
Replies:
40
Dissertation on PA players
Views:
5,086
Posted By
Conall
Re: Dissertation on PA players
Done. Interesting. I love the warning lable question. LOL
Forum:
Alliance Discussions
13 Apr 2005, 14:22
Replies:
168
Taking bets
Views:
13,572
Posted By
Conall
Re: Taking bets
I feel the need to add something here. I was reading another post in this forum that appears to be some what tangent to this thread. A comment was made something to the effect of striving toward...
Forum:
Alliance Discussions
13 Apr 2005, 13:41
Replies:
168
Taking bets
Views:
13,572
Posted By
Conall
Re: Taking bets
NO Lunar. The are some posters here saying the only reason people are upset about this is that EXilition is a top alliance, and we want ot see them punished to knock them down so that others can move...
Forum:
Alliance Discussions
13 Apr 2005, 13:38
Replies:
168
Taking bets
Views:
13,572
Posted By
Conall
Re: Taking bets
The community sees evidence to the contrary. See my above post. Besides, you guys agreeing is only half the issue. The player community understading and seeing the system is just is the other half.
Forum:
Alliance Discussions
13 Apr 2005, 13:34
Replies:
168
Taking bets
Views:
13,572
Posted By
Conall
Re: Taking bets
Great! But you have to admit that none of that is clear in the EULA and certainly not clear in the case at hand.
Additionlly, I previously referred to my wife and I pelting Kal with questions on...
Forum:
Alliance Discussions
13 Apr 2005, 13:18
Replies:
168
Taking bets
Views:
13,572
Posted By
Conall
Re: Taking bets
BINGO!! He is exactly right.
Those that are accusing some of us crying because it is Dragons/LDK/Exilition are flat out wrong. Personally I don't give a rats *ss who it is. The point is from day...
Forum:
Alliance Discussions
13 Apr 2005, 13:15
Replies:
168
Taking bets
Views:
13,572
Posted By
Conall
Re: Taking bets
More clearly than what? Previous rounds? That is true, but the EULA is massively subjective. First, I never have understood why the EULA contained the rules rather than a reference to a rules guide....
Forum:
Alliance Discussions
12 Apr 2005, 23:15
Replies:
168
Taking bets
Views:
13,572
Posted By
Conall
Re: Taking bets
Let’s recap!
Some number of players, between 1 and 30, rumored to be from a particular alliance, cursorily acknowledge to be Exilition (formerly Dragons/LDK), have been accused of, and possibly...
Forum:
Alliance Discussions
12 Apr 2005, 17:12
Replies:
168
Taking bets
Views:
13,572
Posted By
Conall
Re: Taking bets
Agreed. Then maybe Phil^ needs to jump into this thread. Because at the moment you have a community that is getting more irate by the second. That doesn't benefit anyone.
And Phil^ why don't you...
Forum:
Alliance Discussions
12 Apr 2005, 17:04
Replies:
168
Taking bets
Views:
13,572
Posted By
Conall
Re: Taking bets
I am saying create an SOP, make it public and stick to it.
Forum:
Alliance Discussions
12 Apr 2005, 16:19
Replies:
168
Taking bets
Views:
13,572
Posted By
Conall
Re: Taking bets
Amazingly, in the few minutes that it took to right this post, several such comments were made. Go figure.
Forum:
Alliance Discussions
12 Apr 2005, 16:15
Replies:
168
Taking bets
Views:
13,572
Posted By
Conall
Re: Taking bets
Wrong Answer!
My wife did not play this round because the policy was so draconian toward the same IP. She and I sat there last round and pelted you with questions to the point you were getting...
Forum:
Planetarion Help Desk
12 Apr 2005, 15:47
Replies:
3
Zik Return ETA
Views:
1,923
Posted By
Conall
Re: Zik Return ETA
ty
Forum:
Planetarion Help Desk
11 Apr 2005, 22:58
Replies:
3
Zik Return ETA
Views:
1,923
Posted By
Conall
Zik Return ETA
Q: I hadn't really paid attention and I wanted to know before I got myself in trouble. If a Zik sends out an ETA 7 DEF fleet and captures CR, does it affect the Zik's return ETA or does it remain the...
Forum:
Planetarion Discussions
1 Apr 2005, 06:08
Replies:
3
April Fools
Views:
1,894
Posted By
Conall
Re: April Fools
Ok - clearly I was wrong. Even though it is obviously an April Fools Day joke, this thing has legs. Multiple post and tons of bitching on IRC, it baffles the mind.
Forum:
Planetarion Discussions
1 Apr 2005, 00:35
Replies:
3
April Fools
Views:
1,894
Posted By
Conall
April Fools
http://pirate.planetarion.com/showthread.php?t=184369
Something a little less dramatic might have worked.
Forum:
Planetarion Help Desk
30 Mar 2005, 19:33
Replies:
3
Constructions and Ticks
Views:
1,602
Posted By
Conall
Re: Constructions and Ticks
THanks!
OK - so similarly then, if I have a mining research bonus of 10% then I would would have 10% more resources in tick one as well. Correct? I just want to make sure the bonus is calced for...
Forum:
Planetarion Help Desk
30 Mar 2005, 19:03
Replies:
3
Constructions and Ticks
Views:
1,602
Posted By
Conall
Constructions and Ticks
If I purchase my first construction before tick starts and it takes 12 ticks to complete When is my next construction avaialble to start? Is it tick 12 or 13. In other words, does the first tick...
Forum:
Planetarion Discussions
30 Mar 2005, 05:54
Replies:
64
Any Old Skol players around?
Views:
14,037
Posted By
Conall
Re: Any Old Skol players around?
I played round 2 with a break after 5 until rd11
Forum:
Strategic Discussions
29 Mar 2005, 23:55
Replies:
32
How many wave amplifiers does a scanner need?
Views:
4,855
Posted By
Conall
Re: How many wave amplifiers does a scanner need?
one more than whoever s/he is scanning.
Forum:
Alliance Discussions
29 Mar 2005, 23:54
Replies:
50
hirr today, gone tomorrow
Views:
10,417
Posted By
Conall
Re: hirr today, gone tomorrow
Wooop wb hirr - the post rocks!
Forum:
Planetarion Help Desk
29 Mar 2005, 23:44
Replies:
3
Manual Questions
Views:
1,590
Posted By
Conall
Re: Manual Questions
So only alliance HC have access to it?
Forum:
Planetarion Help Desk
29 Mar 2005, 22:23
Replies:
3
Manual Questions
Views:
1,590
Posted By
Conall
Manual Questions
I am starting this as a single thread on manual issues to cut down on the number of messages in the forum, if the MODs prefer them to be separate, please just edit this and I will take the hint.
...
Forum:
Planetarion Suggestions
25 Mar 2005, 17:24
Replies:
6
[Discuss] Hct
Views:
2,372
Posted By
Conall
Re: [Discuss] Hct
Three comments? As many people that have opinions on the tech tree I am a but suprised, particularly since it wasn't flamed right out of the gate.
Comments positive or negative would be welcome.
Forum:
Planetarion Suggestions
25 Mar 2005, 17:20
Replies:
15
[Discuss] MoC
Views:
2,678
Posted By
Conall
Re: MoC
I think it more and issue of platforms and browsers. Depending on what system and cliet I am using it can be very clear to very difficult to tell a difference.
Forum:
Planetarion Help Desk
25 Mar 2005, 17:12
Replies:
12
IRC problems
Views:
2,722
Posted By
Conall
Re: IRC problems
If you can I would switch to mIRC. It is not nearly as laggy as the add-on.
That said your firewall software may be blockig the available ports. 6667 is the standard ports but you can also use...
Forum:
Planetarion Discussions
24 Mar 2005, 14:00
Replies:
8
Credits
Views:
1,896
Posted By
Conall
Re: Credits
No problem - glad I could help. Besides - thank you - you are the on e givingthe credit away. ;)
Forum:
Planetarion Discussions
24 Mar 2005, 13:48
Replies:
157
Special Asteroids
Views:
15,836
Posted By
Conall
Re: Special Asteroids
I would not put them all on 1 planet. Spread them out among 1:1. If not a single attacker could, in theory, get them all in one raid.
Forum:
Planetarion Discussions
24 Mar 2005, 13:20
Replies:
16
Galaxy Size - What do you prefer?
Views:
2,273
Posted By
Conall
Re: Galaxy Size - What do you prefer?
If things hold true to what I saw last round. The signup generally spike in the first few days, then trail off, then climb rapidly just before tick start and decline rapidly over the first 72 ticks....
Forum:
Planetarion Discussions
23 Mar 2005, 22:12
Replies:
8
Credits
Views:
1,896
Posted By
Conall
Re: Credits
Have everyone guess the exact number of planets that will be signed up at 1 hour before tick start. Closest wins. Tie breaker would be the exact number that are signed up as Terrans. and if needed...
Forum:
Planetarion Discussions
23 Mar 2005, 22:07
Replies:
16
Galaxy Size - What do you prefer?
Views:
2,273
Posted By
Conall
Galaxy Size - What do you prefer?
With the gal set up going like it is, I see people complaining about too many galaxies or too few (Got to love PA, no matter what some people are unhappy).
I was running the numbers, if I remember...
Forum:
Planetarion Discussions
23 Mar 2005, 17:53
Replies:
157
Special Asteroids
Views:
15,836
Posted By
Conall
Re: Special Asteroids
It does,. But franklly I like it either way as long as it doesn't impat balance. Any quirlks and side adventures that can add spice to the game are good - again as long as they are balanced, which...
Forum:
Planetarion Discussions
23 Mar 2005, 17:51
Replies:
157
Special Asteroids
Views:
15,836
Posted By
Conall
Re: Special Asteroids
You are startting to worry me Kal.
The mental image is more than I can take.
Forum:
Planetarion Suggestions
23 Mar 2005, 17:39
Replies:
15
[Discuss] more payment methods needed
Views:
3,667
Posted By
Conall
Re: [Discuss] more payment methods needed
Paypal has gotten a lot bad press for some of their practices, Jolt may not want to deal with them for that reason.
You might want to look at these alternative. Those without cards would still...
Forum:
Planetarion Suggestions
23 Mar 2005, 17:09
Replies:
29
[Discuss] Reward for finding bugs, typos, errors etc
Views:
2,687
Posted By
Conall
Re: [Discuss] Reward for finding bugs, typos, errors etc
Don't reward for grammatical or spelling errors.
Do reward for factual/technical or statistical errors
Do Reward for Omissions.
Do reward for repeatable bugs
One thing though. It may be an...
Forum:
Planetarion Discussions
23 Mar 2005, 16:52
Replies:
157
Special Asteroids
Views:
15,836
Posted By
Conall
Re: Special Asteroids
You say that as if they are a done deal for this round. Are they?
Forum:
Planetarion Suggestions
23 Mar 2005, 16:40
Replies:
75
Round 14 Potential Feature - Advanced Quests
Views:
12,766
Posted By
Conall
Re: Round 14 Potential Feature - Advanced Quests
Just a bit of history for some of us. When were there quest before and how did the work? As you can see from my sig I skipped a few rounds so I am not familar with how request worked previously.
Forum:
Planetarion Discussions
23 Mar 2005, 16:31
Replies:
157
Special Asteroids
Views:
15,836
Posted By
Conall
Re: Special Asteroids
What if you didn't put the roid in play till say tick 100 and then it was placed randomly in the bottom 20%. The Largest planets couldnt get it quickly because it would have to travel up the food...
Forum:
Planetarion Discussions
23 Mar 2005, 14:05
Replies:
157
Special Asteroids
Views:
15,836
Posted By
Conall
Re: Special Asteroids
You could make it a Djinn effect. You get 5% bonus for mining but say a minus 1 on Research. Keep the good and the bad together, like Djinn does when you wish.
Forum:
Planetarion Help Desk
22 Mar 2005, 22:02
Replies:
3
Manual Updates
Views:
1,377
Posted By
Conall
Re: Manual Updates
Great! Thanks.
Just in case you didn't know it is still linked via http://jpaweb01.planetarion.com/manual.pl?rn=8266819&page=13 ingame.
Forum:
Planetarion Help Desk
22 Mar 2005, 21:02
Replies:
3
Manual Updates
Views:
1,377
Posted By
Conall
Manual Updates
When might we see the manual updated.
In particular, at the moment, I was looking at the research page and wondering when the research times would be added. I was setting up a tick chart and I...
Forum:
Planetarion Help Desk
22 Mar 2005, 20:58
Replies:
3
Buddy Pack
Views:
1,414
Posted By
Conall
Re: Buddy Pack
Ty - I take it Alliance name is a required field then?
Forum:
Planetarion Help Desk
22 Mar 2005, 19:00
Replies:
3
Buddy Pack
Views:
1,414
Posted By
Conall
Buddy Pack
I vaguely remember reading somewhere that we would be able to see who was in our buddy pack during the sign up and pre shuffle for round 13. Where can we see this, I can’t find it.
Forum:
Planetarion Suggestions
22 Mar 2005, 18:47
Replies:
22
[Discuss] Constructions For Round 14 onwards
Views:
3,769
Posted By
Conall
Re: [Discuss] Constructions For Round 14 onwards
I like the idea, but I want to go off on bit of a tangent with it. Think about real combat constructions, there are many types, but let us stick with three basic types. Strategic, tactical,...
Forum:
Planetarion Suggestions
22 Mar 2005, 18:05
Replies:
31
[Discuss] Alliance Tags
Views:
3,492
Posted By
Conall
Re: Alliance Tags
There are merits to it. But there is something to be said for mystery, intrigue and espionage and the flavor it adds to the game.
Since most alliance members are not privy to a great deal of...
Forum:
Strategic Discussions
22 Mar 2005, 17:54
Replies:
2
Stat Changes for Round XIII
Views:
1,792
Posted By
Conall
Re: Stat Changes for Round XIII
Thanks Banned - sorry I missed that.
Forum:
Strategic Discussions
22 Mar 2005, 15:52
Replies:
2
Stat Changes for Round XIII
Views:
1,792
Posted By
Conall
Stat Changes for Round XIII
I know we are less than 24 hours out of preview, but I am curious. From the powers that be, are we likely to see any stat changes from the preview? If so will they be significant? Just want to know...
Forum:
Planetarion Suggestions
22 Mar 2005, 00:35
Replies:
32
[Discuss] Research ability
Views:
3,553
Posted By
Conall
Re: Research ability
Very intersting. I like the idea of adding a strategic value to how and when you build and research.
Forum:
Planetarion Suggestions
22 Mar 2005, 00:32
Replies:
6
[Discuss] Hct
Views:
2,372
Posted By
Conall
Re: Hct
I think by slowing down later HCT levels it would actually extend the game longer. Remember early HCT levels are 12-24 hours if you moved those well back in the sequence then they become 72-96 hours...
Forum:
Planetarion Help Desk
21 Mar 2005, 21:27
Replies:
1
Credits
Views:
1,469
Posted By
Conall
Credits
My wife played last round and we purchsed multiple credits from her account. She isnt playing this round. SO how do I get access to the credits?
Forum:
Departing PA Messages
21 Mar 2005, 17:49
Replies:
5
God Damn it!!!
Views:
1,928
Posted By
Conall
Re: God Damn it!!!
To be fair, he is departing his self imposed exile from PA. So it fits......... sort of.
Glad to have you back Chaos, I knew it wouldn't last.
Forum:
Planetarion Suggestions
21 Mar 2005, 17:41
Replies:
10
[Declined] Gc
Views:
2,504
Posted By
Conall
Re: Gc
More voting power for paid accounts - I like it.
Forum:
Planetarion Suggestions
21 Mar 2005, 17:40
Replies:
44
[Discuss] Research Queuing
Views:
10,105
Posted By
Conall
Re: [Discuss] Research Queuing
Make research queuing progressively expensive to do like construction. Say 5K each res to queue any first level research any second level is 10K each to queue a d so on.
Also you could limit the...
Forum:
Planetarion Suggestions
21 Mar 2005, 17:20
Replies:
6
[Discuss] Hct
Views:
2,372
Posted By
Conall
[Discuss] Hct
I understand why they HCT set is like it is. But I do have a suggestion to speed the early part of the round up. Start with 100 roid cap rather than 50.
Make HCT I cap at 250
HCT II at 250
...
Forum:
Planetarion Discussions
21 Mar 2005, 17:08
Replies:
81
The time has come to say my goodbyes...
Views:
10,813
Posted By
Conall
Re: The time has come to say my goodbyes...
Thank you spinner for creating this addiction we call PA. I was glad to see your return, it is always good to have those that started carry on. I am sad to see you go, but your health and RL take...
Forum:
Planetarion Discussions
21 Mar 2005, 17:03
Replies:
24
A BIG community thankyou
Views:
3,267
Posted By
Conall
Re: A BIG community thankyou
I can honestly say this seems to be most cooperative an effective that I have seen PA moving since the very early rounds, despite the long break. In fact, perhaps the long break has helped that a...
Forum:
Planetarion Discussions
20 Mar 2005, 17:21
Replies:
68
Explaining the Round XIII Galaxy Setup
Views:
7,334
Posted By
Conall
Re: Explaining the Round XIII Galaxy Setup
What about n00bs that start a buddy pack but never get any buddies to join? Even a small number of these could greatly expand the number of galaxies and keep them very small.
Forum:
Planetarion Suggestions
25 Jan 2005, 15:38
Replies:
17
[Discuss] mining roids
Views:
3,330
Posted By
Conall
Re: [Discuss] mining roids
Approve it!! It makes sense.
Forum:
Planetarion Suggestions
25 Jan 2005, 15:35
Replies:
39
[Declined] End of round rulername changes
Views:
3,441
Posted By
Conall
Re: [Discuss] End of round rulername changes
In general I like it. It clearly has some issues to resolve and cost/benefit to weigh. But as a general idea sounds great.
Forum:
General Discussions
25 Jan 2005, 00:21
Replies:
9
Philly Eagles v. New England Patriots
Views:
1,684
Posted By
Conall
Re: Philly Eagles v. New England Patriots
I think Kurashima must get the rabbit vote on the rep points. And we all know how rabbits are.
Forum:
Planetarion Discussions
25 Jan 2005, 00:07
Replies:
69
Stealing ships comeback?
Views:
6,286
Posted By
Conall
Re: Stealing ships comeback?
It is called drinking the cool aid.
And mist has a point. If a dog bites you once and you go back to pet him, it is called being trusting. If he bites you a second time and you go back again,...
Forum:
General Discussions
24 Jan 2005, 19:40
Replies:
9
Philly Eagles v. New England Patriots
Views:
1,684
Posted By
Conall
Re: Philly Eagles v. New England Patriots
Errm - I assume you mean the recently departed "The Minister of Defense" Reggie White?
And the PATs will win, sorry, they just have better Running game, and overall defense in my mind. Not to...
Forum:
Planetarion Suggestions
18 Jan 2005, 21:42
Replies:
54
[Declined] Lemme sleep (without losing my fleet)
Views:
7,315
Posted By
Conall
Re: [Discuss] Lemme sleep (without losing my fleet)
You forgot the surviving without sunlight discipline.
And I don't mean to reward activity, reward skills of strategy more and activity less. If you are an inactive hack you cannot win. If you are...
Forum:
Planetarion Suggestions
14 Jan 2005, 20:54
Replies:
57
[Discuss] An ingame way of figuring out what alliance an attacker is in
Views:
6,074
Posted By
Conall
Re: An ingame way of figuring out what alliance an attacker is in
QUOTE=Judge]bad idea.
U cov op someone find out their alliance, and then news scan them, see who they have been defending for the last XX number of ticks, then promptly news scan all the people...
Forum:
Planetarion Suggestions
14 Jan 2005, 20:49
Replies:
91
[Discuss] An Ingame Alliance War feature
Views:
7,232
Posted By
Conall
Re: [Discuss] An Ingame Alliance War feature
All these ways that this can get side ways is why I think a simple declaration makes sense. And this is just on what will constititue enough attacks to go to war.
Forum:
Planetarion Suggestions
14 Jan 2005, 05:26
Replies:
57
[Discuss] An ingame way of figuring out what alliance an attacker is in
Views:
6,074
Posted By
Conall
Re: An ingame way of figuring out what alliance an attacker is in
I think it is a good late tree cov op.
Forum:
Planetarion Suggestions
14 Jan 2005, 04:25
Replies:
91
[Discuss] An Ingame Alliance War feature
Views:
7,232
Posted By
Conall
Re: [Discuss] An Ingame Alliance War feature
My variation of your idea springs directly from what you said in your initial post. Alliances declaring war on each other does step things up a notch. My concern, apparently you thought of the...
Forum:
Planetarion Suggestions
14 Jan 2005, 00:49
Replies:
54
[Declined] Lemme sleep (without losing my fleet)
Views:
7,315
Posted By
Conall
Re: [Discuss] Lemme sleep (without losing my fleet)
Ofc - you can be wrong and still be my friend, in fact most of the people I know are wrong in one manner or another :cool:
Forum:
Planetarion Suggestions
14 Jan 2005, 00:42
Replies:
91
[Discuss] An Ingame Alliance War feature
Views:
7,232
Posted By
Conall
Re: [Discuss] An Ingame Alliance War feature
you clearly didn't read then
Forum:
Planetarion Suggestions
13 Jan 2005, 20:58
Replies:
91
[Discuss] An Ingame Alliance War feature
Views:
7,232
Posted By
Conall
Re: [Discuss] An Ingame Alliance War feature
Sure you can..... read my solution above. Ofc I don't think coords need to be swaped with my solution.
Forum:
Planetarion Suggestions
13 Jan 2005, 18:52
Replies:
54
[Declined] Lemme sleep (without losing my fleet)
Views:
7,315
Posted By
Conall
Re: [Discuss] Lemme sleep (without losing my fleet)
You don't need to know exact data. We know what the percentage error for scans are, so that can be calced. The number of ships you have has a little to do with your skill but very little.
But, as...
Forum:
Planetarion Suggestions
13 Jan 2005, 18:39
Replies:
91
[Discuss] An Ingame Alliance War feature
Views:
7,232
Posted By
Conall
Re: [Discuss] An Ingame Alliance War feature
True, but hopefully people would have a more accurate picture of whats happening rather than relying AD, rumors and very suspect intel.
True again, but if two or more alliances remained NAPed...
Forum:
Planetarion Suggestions
13 Jan 2005, 18:18
Replies:
91
[Discuss] An Ingame Alliance War feature
Views:
7,232
Posted By
Conall
Re: [Discuss] An Ingame Alliance War feature
Some other thoughts:
The orignal idea with minimum requirements may make impossible for smaller alliances to decalre war on each other because they have a hard time reaching the lower limits - if...
Forum:
Planetarion Suggestions
13 Jan 2005, 18:12
Replies:
91
[Discuss] An Ingame Alliance War feature
Views:
7,232
Posted By
Conall
Re: [Discuss] An Ingame Alliance War feature
Yes
Does it really mater why they declared war, maybe it's because they have been attacked, maybe it's because they want the roids, maybe its because it benefits an alliance they are friendly...
Forum:
Planetarion Suggestions
13 Jan 2005, 17:45
Replies:
91
[Discuss] An Ingame Alliance War feature
Views:
7,232
Posted By
Conall
Re: [Discuss] An Ingame Alliance War feature
The more I think about it the more I like the idea of declaring war straight out – no formulae, no calcs, just a declaration. Like so:
Alliance A declares war on alliance B – this is posted to a...
Forum:
Planetarion Suggestions
13 Jan 2005, 16:18
Replies:
91
[Discuss] An Ingame Alliance War feature
Views:
7,232
Posted By
Conall
Re: [Discuss] An Ingame Alliance War feature
Then that is easy - give both side the ability to declare war, if both sides agree then get it on. Either side can end it when they want. That way no bashing, no abusing. Mano y Mano so to speak. All...
Forum:
Planetarion Suggestions
13 Jan 2005, 15:52
Replies:
54
[Declined] Lemme sleep (without losing my fleet)
Views:
7,315
Posted By
Conall
Re: Lemme sleep (without losing my fleet)
Its stats based, a program can be built to spit out exactly what you need to attack or defend with, so it clearly doesn't require human intelligence. There is no skill required beyond reading a...
Forum:
Planetarion Suggestions
13 Jan 2005, 15:46
Replies:
54
[Declined] Lemme sleep (without losing my fleet)
Views:
7,315
Posted By
Conall
Re: Lemme sleep (without losing my fleet)
As I said DCing and by extension BCing takes some skill, but organizing att/def are at an alliance level, not a player level. So those skills are need by a select few. Everything else you mentioned...
Forum:
Planetarion Suggestions
13 Jan 2005, 15:34
Replies:
91
[Discuss] An Ingame Alliance War feature
Views:
7,232
Posted By
Conall
Re: [Discuss] An Ingame Alliance War feature
I am tired of arguing the point. There are so many ways that this can be abused it is crazy. The goal here is clearly to allow bashing. SO why not just lift the caps altogether, that way no ones...
Forum:
Planetarion Suggestions
13 Jan 2005, 06:53
Replies:
91
[Discuss] An Ingame Alliance War feature
Views:
7,232
Posted By
Conall
Re: An Ingame Alliance War feature
This post was teaming with so much intelligence it has me tingling all over
In the spirit….
There are bashing, roiding and sk caps LIVE WITH IT!
Fine, that happens now, no need to change a...
Forum:
Planetarion Suggestions
13 Jan 2005, 06:04
Replies:
91
[Discuss] An Ingame Alliance War feature
Views:
7,232
Posted By
Conall
Re: An Ingame Alliance War feature
Bashing is not speculative. The limitation was put in place because it occurred regularly. I don’t see why bashing needs to be reinstated. What purpose does it serve?
Okay – I’ll lets say you...
Forum:
Planetarion Suggestions
13 Jan 2005, 03:06
Replies:
91
[Discuss] An Ingame Alliance War feature
Views:
7,232
Posted By
Conall
Re: An Ingame Alliance War feature
Well, if bashing is fine then just remove the limits altogether. But now I am with Gerbie - the idea is crap, but I'll state why.
1. Encourages bashing - removes limits and allows larger players...
Forum:
Planetarion Suggestions
13 Jan 2005, 02:04
Replies:
91
[Discuss] An Ingame Alliance War feature
Views:
7,232
Posted By
Conall
Re: An Ingame Alliance War feature
Hmm Ok
Alliance A attacks D (an alliance 1/3 their value) D retals over the next 24 hours. 24 Hours later B attacks D (an alliance half their value) again D retalls. SO now 24 hours latter A and B...
Forum:
Planetarion Suggestions
13 Jan 2005, 01:09
Replies:
54
[Declined] Lemme sleep (without losing my fleet)
Views:
7,315
Posted By
Conall
Re: Lemme sleep (without losing my fleet)
Please enlighten me. What skills are required now?
Forum:
Planetarion Suggestions
13 Jan 2005, 01:05
Replies:
54
[Declined] Lemme sleep (without losing my fleet)
Views:
7,315
Posted By
Conall
Re: Lemme sleep (without losing my fleet)
Wow - were can I get that +12 pre-launch, mine stopped at 11. And clearly you don't get what we are saying, nor do most here, including Kal.
As for me I am doing fine. I had a top 150 planet and...
Forum:
Planetarion Suggestions
12 Jan 2005, 18:08
Replies:
54
[Declined] Lemme sleep (without losing my fleet)
Views:
7,315
Posted By
Conall
Re: Lemme sleep (without losing my fleet)
Then that needs to be addressed, even if activity remains the primary factor in determining winners from losers. The less skill that is required and the more activity becomes a determining factor the...
Forum:
Planetarion Suggestions
12 Jan 2005, 18:04
Replies:
54
[Declined] Lemme sleep (without losing my fleet)
Views:
7,315
Posted By
Conall
Re: Lemme sleep (without losing my fleet)
No and that is not what we are talking about here. People like Gerbie and me as well as others must travel for out jobs. 12-14 hour flights and additional travel time is not uncommon. Not to mention...
Forum:
Planetarion Suggestions
12 Jan 2005, 17:53
Replies:
54
[Declined] Lemme sleep (without losing my fleet)
Views:
7,315
Posted By
Conall
Re: Lemme sleep (without losing my fleet)
I take it from your response you beleive that PA should be an activity ranked game as opposed to a skill besed game?
Forum:
Planetarion Suggestions
12 Jan 2005, 17:51
Replies:
54
[Declined] Lemme sleep (without losing my fleet)
Views:
7,315
Posted By
Conall
Re: Lemme sleep (without losing my fleet)
Actually not playing makes more sense tbh. Which what I think most former players have choosen, and which I think Jolt wants to remedy.
Forum:
Planetarion Suggestions
12 Jan 2005, 17:48
Replies:
54
[Declined] Lemme sleep (without losing my fleet)
Views:
7,315
Posted By
Conall
Re: Lemme sleep (without losing my fleet)
I guess the basic question is this a strategy game or an activity game. If it is a strategy game the idea makes sense. If the primary determination of "good" player is activity then it does not. But...
Forum:
Planetarion Suggestions
12 Jan 2005, 17:13
Replies:
42
[Declined] Random Events !!!
Views:
3,591
Posted By
Conall
Re: [Dsicuss] Random Events !!!
Random events happen in real life so why not in game as well. In RL military, sports and business organizations are forced to deal with random unknown events. Part of what makes RL organizations good...
Forum:
Planetarion Suggestions
12 Jan 2005, 16:58
Replies:
3
[Declined] Attacks Risk vs. Reward
Views:
1,785
Posted By
Conall
Attacks Risk vs. Reward
Give attackers and extra XP kick if they attack players in larger alliances, over and above the XP boost from attacking larger value planets. The larger the alliance the greater the reward. Since...
Forum:
Planetarion Discussions
12 Jan 2005, 16:47
Replies:
5
Where did they go?
Views:
2,273
Posted By
Conall
Re: Where did they go?
Sounds like an improvement to me!
Forum:
Planetarion Discussions
11 Jan 2005, 19:35
Replies:
5
Where did they go?
Views:
2,273
Posted By
Conall
Re: Where did they go?
Really strange - now they are in both palces.
Forum:
Planetarion Discussions
11 Jan 2005, 19:33
Replies:
5
Where did they go?
Views:
2,273
Posted By
Conall
Re: Where did they go?
I found them , they just moved. That had been, for a breif few seconds apparently, under "Planetarion Related Forums" as separate forums. Now they are under the Suggestions headers. I must have...
Forum:
Planetarion Discussions
11 Jan 2005, 19:24
Replies:
5
Where did they go?
Views:
2,273
Posted By
Conall
Where did they go?
A few minutes ago I was reading through the approved/declined areas of this forum. It was very interesting. But now they are gone. What happened?!? I really think those areas would be of benefit for...
Forum:
Planetarion Suggestions
10 Jan 2005, 23:41
Replies:
63
[Declined] Zik Fix
Views:
5,587
Posted By
Conall
Re: Zik Fix
Sure it is a great tactic. And it would be fair tactic if each race had access to similar tactics, but they do not.
Forum:
Planetarion Suggestions
8 Jan 2005, 00:13
Replies:
63
[Declined] Zik Fix
Views:
5,587
Posted By
Conall
Re: Zik Fix
No one would be a Zik because Subversion ships would as usefull as tits on a bull.
Forum:
Alliance Discussions
8 Jan 2005, 00:11
Replies:
94
LCH/1up Galaxy Relations
Views:
11,814
Posted By
Conall
Re: LCH/1up Galaxy Relations
And sadly, I don't think many listened to Sid nor will listen to me.
PA has too many jackals and not enough Lions.
Forum:
Alliance Discussions
7 Jan 2005, 23:58
Replies:
94
LCH/1up Galaxy Relations
Views:
11,814
Posted By
Conall
Re: LCH/1up Galaxy Relations
But even you have to admit Forest, getting what you want/need would be a hell of lot harder if people didn't react to 1up as they do. At some point one would think other alliances would figure it...
Forum:
Alliance Discussions
7 Jan 2005, 23:22
Replies:
94
LCH/1up Galaxy Relations
Views:
11,814
Posted By
Conall
Re: LCH/1up Galaxy Relations
True, but I have a feeling that other 1upers follow the same course. If not that makes the fact that people act toward 1up the way they do even more pathetic, because it is then based out of strictly...
Forum:
Planetarion Help Desk
7 Jan 2005, 21:15
Replies:
17
PA Dumps
Views:
2,526
Posted By
Conall
Re: PA Dumps
Thanks Kal
Forum:
Planetarion Suggestions
7 Jan 2005, 19:31
Replies:
7
[Declined] Covert OP - History
Views:
2,092
Posted By
Conall
Re: Covert OP - History
Ever done. And yes it would be powerful, but the larger alliances usually have a real good idea who is what alliance fairly early. It would confirm their info, fill in blanks and allow smaller...
Forum:
Planetarion Help Desk
7 Jan 2005, 19:08
Replies:
17
PA Dumps
Views:
2,526
Posted By
Conall
Re: PA Dumps
If you track coords and planets separately you don't have a problem. You can then link them and have a complete planet history even if they exile.
Forum:
Planetarion Suggestions
7 Jan 2005, 19:01
Replies:
63
[Declined] Zik Fix
Views:
5,587
Posted By
Conall
Re: Zik Fix
Would force HC to pay better attention to internal affairs too. I can imagine someone getting ticked off and deciding to leave their ally for another. Before announcing that they are leaving have...
Forum:
Planetarion Suggestions
7 Jan 2005, 18:57
Replies:
7
[Declined] Covert OP - History
Views:
2,092
Posted By
Conall
Re: Covert OP - History
Pointless? You know every attack and defense, by them and for them. I find that useful.
Forum:
Alliance Discussions
7 Jan 2005, 17:42
Replies:
94
LCH/1up Galaxy Relations
Views:
11,814
Posted By
Conall
Re: LCH/1up Galaxy Relations
I am not going to defend 1up, they don't need my defense. But the problem that everyone seems to have with 1up is their own fault.
If, like Forest, a 1uper sets out the rules for your galaxy and...
Forum:
Planetarion Suggestions
7 Jan 2005, 17:15
Replies:
7
[Declined] Covert OP - History
Views:
2,092
Posted By
Conall
[Declined] Covert OP - History
I would be great to have the ability to Covert OP histroy. It would provide some nice intel. It would of course need to be the hardest Cov OP and require many agents so the success rate was not to...
Forum:
Planetarion Discussions
7 Jan 2005, 17:01
Replies:
32
Jolt working on pa?
Views:
4,621
Posted By
Conall
Re: Jolt working on pa?
Maybe I read it wrong Zeus, but I think the free speed game was to hook some people for the paid speed game, not really PA Full. I could be wrong, but that is how I read it. In theory tho, if PA was...
Forum:
Planetarion Help Desk
7 Jan 2005, 16:51
Replies:
17
PA Dumps
Views:
2,526
Posted By
Conall
Re: PA Dumps
Thanks.
But I do want to see the coords as unique so i can track Coords and Planets separately. So it would be nice if the bug is fixed.
And it would be nice if at least one of the two...
Forum:
Planetarion Help Desk
7 Jan 2005, 16:30
Replies:
17
PA Dumps
Views:
2,526
Posted By
Conall
Re: PA Dumps
Not quite following what should be inpossible next round. Will the planet names be unique (beyond casee sensitiveity)? Will there b e the possibility of more than 2 planets share coords for a tick?...
Forum:
Planetarion Help Desk
6 Jan 2005, 19:21
Replies:
17
PA Dumps
Views:
2,526
Posted By
Conall
Re: PA Dumps
Hmmm - thanks for the heads up Remy. Makes things a bit more complicated.
Anyone from PATeam care to address this? Will it be fixed or is this an issue that we will have to work around?
Forum:
Planetarion Suggestions
6 Jan 2005, 19:10
Replies:
63
[Declined] Zik Fix
Views:
5,587
Posted By
Conall
Re: Zik Fix
[QUOTE=Nonentity]I don't think its that big a problem, it'll never be used on a major scale by alliances because it uses up two fleets on a planet, instead of one.[/QUOTE
As a DC I saw it plenty...
Forum:
Planetarion Discussions
6 Jan 2005, 19:06
Replies:
108
R13 stats?
Views:
9,875
Posted By
Conall
Re: R13 stats?
I am pretty sure I do on my home machine. private messageme on the boards with your email and I can send it to you.
Forum:
Alliance Discussions
6 Jan 2005, 17:22
Replies:
162
Analysis of T10 alliances
Views:
16,869
Posted By
Conall
Re: Analysis of T10 alliances
Well, some have just been around long enough to watch the lemming parade go on round after round with little change.
Forum:
Planetarion Suggestions
6 Jan 2005, 16:41
Replies:
40
[Declined] Alliance Solutions
Views:
3,350
Posted By
Conall
Re: Alliance Solutions
Mist - you are forgetting the cap alliance have - that changes the whole picture.
Clearly you don't like the idea, I am not sure why because I haven't seen a solid arguement as to specifically why...
Forum:
Planetarion Suggestions
6 Jan 2005, 16:16
Replies:
40
[Declined] Alliance Solutions
Views:
3,350
Posted By
Conall
Re: Alliance Solutions
yeah?
Forum:
Planetarion Suggestions
6 Jan 2005, 16:12
Replies:
40
[Declined] Alliance Solutions
Views:
3,350
Posted By
Conall
Re: Alliance Solutions
I know Pilkara's code was opened (not sure the bcalc was though).
But I havent seen anything like arbiters, MO/DC Tools, Intel engines, PA customized BOT being released. Perhpas they have been and...
Forum:
Planetarion Suggestions
6 Jan 2005, 16:00
Replies:
40
[Declined] Alliance Solutions
Views:
3,350
Posted By
Conall
Re: Alliance Solutions
Well I disagree. The first thing is to find a solution that works, incentives are generally easy to develop.
So a couple quick ideas a s incentives.
1. The "developmental" players score counts...
Forum:
Planetarion Suggestions
6 Jan 2005, 15:47
Replies:
40
[Declined] Alliance Solutions
Views:
3,350
Posted By
Conall
Re: Alliance Solutions
Wakey - for the most part I agree, the majority of these players will never participate at a level to be of use to any alliance. However, there is a percentage I beleive would. I saw a few this past...
Forum:
Departing PA Messages
6 Jan 2005, 04:52
Replies:
26
byebye PA
Views:
4,288
Posted By
Conall
Re: byebye PA
Have fun and good luck in RL, don't be a stranger. I have a feeling you won't be tho, PA is addictive.
I still shake my head about you suicide fleeting for roids and the XP you got of of doing...
Forum:
Planetarion Suggestions
6 Jan 2005, 04:37
Replies:
25
[Declined] Scope
Views:
2,704
Posted By
Conall
Re: Scope
Wow - I can think of several ways I would change my game play. And things that I would to change as well.
Forum:
Planetarion Suggestions
6 Jan 2005, 04:34
Replies:
40
[Declined] Alliance Solutions
Views:
3,350
Posted By
Conall
Re: Alliance Solutions
Since you are wanting to move on with then incentive issue I take it you have no problem with the initial concept them?
Forum:
Planetarion Suggestions
6 Jan 2005, 02:34
Replies:
40
[Declined] Alliance Solutions
Views:
3,350
Posted By
Conall
Re: Alliance Solutions
Not really. First I think many alliances will do it for no other reason than a potential recruiting tool. Second, if there were major flaws - there is no reason to come up with incentives. The focus...
Forum:
Planetarion Suggestions
6 Jan 2005, 02:26
Replies:
17
[Declined] Some fun Ideas
Views:
2,679
Posted By
Conall
Re: Some fun Ideas
You are correct and its now edited.
Forum:
Planetarion Suggestions
6 Jan 2005, 02:16
Replies:
40
[Declined] Alliance Solutions
Views:
3,350
Posted By
Conall
Re: Alliance Solutions
You are correct - I haven't yet. I wanted to see if the idea would even float first. But if I give it a bit of thought I can come up with a few ways to incent them.
But, I can say, having done...
Forum:
Planetarion Discussions
5 Jan 2005, 23:49
Replies:
108
R13 stats?
Views:
9,875
Posted By
Conall
Re: R13 stats?
Well yes and no. Stats are very good indicators of what should happen. But there are many elements that can and will impact the outcome. So statistical analysis by definition is a prediction based on...
Forum:
Planetarion Suggestions
5 Jan 2005, 23:01
Replies:
29
[Declined] Computer Players
Views:
3,092
Posted By
Conall
Re: Computer Players
Hmmm Bots playing PA - here come the Borg
Forum:
Strategic Discussions
5 Jan 2005, 22:39
Replies:
43
Who were we?
Views:
5,837
Posted By
Conall
Re: Who were we?
And btw - why did atomic.cow edit your post?
Forum:
Strategic Discussions
5 Jan 2005, 22:36
Replies:
43
Who were we?
Views:
5,837
Posted By
Conall
Re: Who were we?
OMG!! That was tick 206 - I can't beleive you remembered that landing from my details - lol - better memory than mine.
And it appears you did better than I did as a Xan - just found it...
Forum:
Planetarion Suggestions
5 Jan 2005, 22:10
Replies:
40
[Declined] Alliance Solutions
Views:
3,350
Posted By
Conall
Re: Alliance Solutions
It is not likely that (we will use 1up players to stick with your example ) Cheerios or Tek will be defending these guys but rather their smaller cohorts that joined with them, and possibly some...
Forum:
Planetarion Suggestions
5 Jan 2005, 22:03
Replies:
17
[Declined] Some fun Ideas
Views:
2,679
Posted By
Conall
Re: Some fun Ideas
Exactly right mist - there need so be a balance, not over powering but enough to make it hurt a bit. They don't replace defensive ships they augment them. Perhaps by slowing attacker down a tick to...
Forum:
Planetarion Suggestions
5 Jan 2005, 21:57
Replies:
17
[Declined] Some fun Ideas
Views:
2,679
Posted By
Conall
Re: Some fun Ideas
Almost, on your #2 above - I would say they do damage before battle, thus having the lowest init. That way the damage they deal is spread out over the entier attacking fleet rather than just the...
Forum:
Planetarion Suggestions
5 Jan 2005, 21:36
Replies:
40
[Declined] Alliance Solutions
Views:
3,350
Posted By
Conall
Re: Alliance Solutions
IF 'small players" dont count toward the alliance limit then large/mid size alliances would have plenty of room to recruit them. And I defined small players as those with 50% or less of the average...
Forum:
Planetarion Suggestions
5 Jan 2005, 19:25
Replies:
17
[Declined] Some fun Ideas
Views:
2,679
Posted By
Conall
Re: Some fun Ideas
I think there are answers to most of the issues. Limited application for one, they take a fleet slot up so that is a draw back to using them, they die once used and have to be rebuilt. They do low...
Forum:
Planetarion Suggestions
5 Jan 2005, 19:20
Replies:
17
[Declined] Some fun Ideas
Views:
2,679
Posted By
Conall
Re: Some fun Ideas
Yes most are similar to PDS, but they are one time use and cannot be targeted as well as having limited strength and application.
As for the interceptors, you cant launch them after eta 4 -...
Forum:
Strategic Discussions
5 Jan 2005, 19:09
Replies:
43
Who were we?
Views:
5,837
Posted By
Conall
Re: Who were we?
The Iron Hand of War (22:3:3) (XAN)
Size: 2,142 Rank Size: 132
Value: 4,511,234 Rank Value: 165
Score: 6,478,634 Rank Score: 148
XP: 32,790 ...
Forum:
Planetarion Suggestions
5 Jan 2005, 18:42
Replies:
44
[Declined] Alliance bash limmits
Views:
3,496
Posted By
Conall
Re: Alliance bash limmits
Then I certainly think it is a bad idea as it creates virtual safe havens for some large alliance planets and further stagnates the game.
Forum:
Planetarion Help Desk
5 Jan 2005, 18:37
Replies:
17
PA Dumps
Views:
2,526
Posted By
Conall
Re: PA Dumps
ty
Forum:
Planetarion Help Desk
5 Jan 2005, 18:36
Replies:
17
PA Dumps
Views:
2,526
Posted By
Conall
PA Dumps
I am not sure if this is the correct forum for this so forgive me inadvance if not.
I am working on a app that uses the PA Dump. I have noticed that the ruler/planet names are not unique in...
Forum:
Planetarion Suggestions
5 Jan 2005, 17:58
Replies:
44
[Declined] Alliance bash limmits
Views:
3,496
Posted By
Conall
Re: Alliance bash limmits
Yes I see that, but if a one galaxy had 3 memebers of a large alliance in it and lets say 5 more that were large players from small alliances. It would be extremely difficult to get at the 3 larger...
Forum:
Planetarion Suggestions
5 Jan 2005, 17:53
Replies:
17
[Declined] Some fun Ideas
Views:
2,679
Posted By
Conall
Some fun Ideas
A few ideas I had:
1. An interceptor fleet - interceptors being cheap and doing only 1pt damage. Once used they are gone. It could either slow ships down or emp them so they didnt fire when they...
Forum:
Planetarion Suggestions
5 Jan 2005, 17:52
Replies:
25
[Declined] Scope
Views:
2,704
Posted By
Conall
Re: Scope
Wow - I had forgotten that is how the old system worked. Getting too old and was gone too long to remeber all those details.
Forum:
Planetarion Suggestions
5 Jan 2005, 17:07
Replies:
25
[Declined] Scope
Views:
2,704
Posted By
Conall
Re: Scope
Well, what if the roids had a deminishing return. The first roid of each type generated 2500 res the next 2499 and so on. As the round progressed larger planets would produce less per roid even as...
Forum:
Planetarion Suggestions
5 Jan 2005, 17:01
Replies:
44
[Declined] Alliance bash limmits
Views:
3,496
Posted By
Conall
Re: Alliance bash limmits
I don't like the idea. What if ally A is going to do a galaxy raid, the galaxy has 5 alliances in it. One of Ally As smaller planet decided to hit planet #10 which as 1 million more value than he...
Forum:
Planetarion Suggestions
5 Jan 2005, 16:47
Replies:
25
[Declined] Scope
Views:
2,704
Posted By
Conall
Re: Scope
Changes have ripple effects. Yes, there would be exponential growth, forcing the larger planets, that now have few small targets, to attack each other more. Less chances of blocking and fence...
Forum:
Planetarion Suggestions
5 Jan 2005, 16:38
Replies:
40
[Declined] Alliance Solutions
Views:
3,350
Posted By
Conall
Re: Alliance Solutions
I dont think it reduce the number of alliances much, if at all. Only about half the planets in the game are actually in an alliance to begine with (56% to be exact). And this suggestion is targeted...
Forum:
Planetarion Suggestions
5 Jan 2005, 01:32
Replies:
25
[Declined] Scope
Views:
2,704
Posted By
Conall
Re: Scope
If fleet cost remained the same it does make a difference. If a roid produced 2500 per tick vs 250 per tick then you could build 10x as much fleet in the same time span.
Forum:
Alliance Discussions
5 Jan 2005, 01:21
Replies:
350
Round 13 predictions
Views:
37,267
Posted By
Conall
Re: Round 13 predictions
You underestimate the level of stupidity and gullibility in many alliance leadership positions.
We saw incredibly dumb move after dumb move during round 12. I am an optimist, and I am optimistic...
Forum:
Planetarion Suggestions
5 Jan 2005, 00:43
Replies:
25
[Declined] Scope
Views:
2,704
Posted By
Conall
Re: Scope
True, but isnt it more interesting to look at a BR with 4 million ships involved rather than 40,000. Plus it would give people the chance to recover more quickly and get back in the game.
Forum:
Planetarion Suggestions
5 Jan 2005, 00:41
Replies:
40
[Declined] Alliance Solutions
Views:
3,350
Posted By
Conall
[Declined] Alliance Solutions
After reading Trogs post about alliances I noticed several people talking about teaching new players how to play the game and I have noticed that thought process over a number of threads as well.
...
Forum:
Planetarion Suggestions
5 Jan 2005, 00:28
Replies:
25
[Declined] Scope
Views:
2,704
Posted By
Conall
Scope
I was just thinking - one of the things that makes Havoc fun is massive fleets and massive battles. The regular round seems to drag as you struggle to build a few of this ship and a few of that one....
Forum:
Planetarion Discussions
5 Jan 2005, 00:09
Replies:
108
R13 stats?
Views:
9,875
Posted By
Conall
Re: R13 stats?
Imagine the chaos of attacks and defense right around tick 800 (if that was the tick). Attacks planned to land just before or just after to take advantage of the change. Of course it would be worse...
Forum:
Planetarion Discussions
4 Jan 2005, 19:21
Replies:
108
R13 stats?
Views:
9,875
Posted By
Conall
Re: R13 stats?
On the topic of stats: This is more about the stats themsleves rather than who makes them.
The initiative spread is very small. Almost half the combat ships (17/36) fire init 3 or below. Only 25%...
Forum:
Planetarion Suggestions
31 Dec 2004, 11:10
Replies:
10
[Declined] Signups for R13, forming of galaxies
Views:
1,934
Posted By
Conall
Re: Signups for R13, forming of galaxies
That sounds like the plan I have seen, except for the last bit on #7 about shuffling the galaxy internally. Other than that I believe that is the basic plan they have come up with.
Forum:
Planetarion Suggestions
30 Dec 2004, 07:11
Replies:
63
[Declined] Zik Fix
Views:
5,587
Posted By
Conall
Re: Zik Fix
Thanks Blixx - lets keep our fingers crossed
Forum:
Planetarion Suggestions
29 Dec 2004, 23:18
Replies:
63
[Declined] Zik Fix
Views:
5,587
Posted By
Conall
Zik Fix
The issue of other races "defending" against Ziks as a form of attack is pretty lame. I would suggest if this isn't going to be fixed for the next round. Remove the restrictions on attacking gal and...
Forum:
Departing PA Messages
29 Dec 2004, 23:11
Replies:
13
My second post here
Views:
2,973
Posted By
Conall
Re: My second post here
Sorry to see you go mate. Playing the last couple rounds with you has been great fun. Good luck with Uni and as much as I hate to see you go, your degree is most important. Don't be a stranger. I was...
Forum:
Departing PA Messages
24 Dec 2004, 14:48
Replies:
73
Hi!
Views:
10,106
Posted By
Conall
Re: Hi!
Damn - one mistake a perfectly good blistering goes to waste. It is now edited. tyvm
BTW - Merry Christmas and Happy New Year
Forum:
Departing PA Messages
23 Dec 2004, 23:33
Replies:
73
Hi!
Views:
10,106
Posted By
Conall
Re: Hi!
_ryzekiel_ – you are a bestial moronic bag of predictable nonsense. Your banal attempts at wit leave me thirsting for copious amounts of swift acting and thoroughly excruciating poisons as they...
Forum:
Planetarion Discussions
11 Dec 2004, 20:40
Replies:
135
Rounds 1-6
Views:
18,242
Posted By
Conall
Re: Rounds 1-6
Rounds 2-5. Back again for 11 and 12 and it seems 13.
Forum:
Planetarion Suggestions
2 Dec 2004, 17:06
Replies:
8
[Declined] Engineering Scans
Views:
2,035
Posted By
Conall
Re: [Discuss] Engineering Scans
If you were to do something of this nature - it would make sense to make it a Covert Op. After all you cannot scan what a person has in their mind as a priority but you can surmise based on their...
Forum:
Planetarion Suggestions
21 Nov 2004, 21:26
Replies:
157
Round XIII Alliance Size
Views:
16,304
Posted By
Conall
Re: Round XIII Alliance Size
Okay - Since no one from PATeam has posted an answer to my question of what is the goal of this proposed change I will make a fwe assumptions.
Reasons to make a change:
1. Increase the "fun"...
Forum:
Planetarion Suggestions
20 Nov 2004, 11:56
Replies:
157
Round XIII Alliance Size
Views:
16,304
Posted By
Conall
Re: Round XIII Alliance Size
Zaius -
Thinking I may have missed something in your post, I went back and read them all again, and then again. I cannot find a single improvement you listed that couldnt take place with alliance...
Forum:
Planetarion Suggestions
20 Nov 2004, 03:19
Replies:
157
Round XIII Alliance Size
Views:
16,304
Posted By
Conall
Re: Round XIII Alliance Size
Dr. Zaius - I have no problem with change, in fact I embrace change. But I beleive that change occurs for a reason. I don't beleive you start with an idea to make a change then justify it. I am...
Forum:
Planetarion Suggestions
19 Nov 2004, 23:43
Replies:
157
Round XIII Alliance Size
Views:
16,304
Posted By
Conall
Re: Round XIII Alliance Size
Agreed - in fact I believe the opposite is true. The smaller, less experienced, less active player currently in good alliances would be the ones that would be hurt.
Forum:
Planetarion Suggestions
19 Nov 2004, 23:39
Replies:
157
Round XIII Alliance Size
Views:
16,304
Posted By
Conall
Re: Round XIII Alliance Size
A few quick points:
1. The topic of a change in alliance size has been initiated. My question is to what end. What is the goal, the purpose, objective to making a change? Changes don't need to be...
Forum:
Planetarion Discussions
8 Nov 2004, 16:50
Replies:
23
I just don't get...
Views:
2,578
Posted By
Conall
Re: I just don't get...
Then pony up the cash to buy it from Jolt and let people play for free.
Forum:
Planetarion Discussions
5 Nov 2004, 17:45
Replies:
19
my annalysis of what ruined a once great game
Views:
2,984
Posted By
Conall
Re: my annalysis of what ruined a once great game
Day one I entered this game back in round 2 IRC and Alliances were heart and soul of how the game was played. That hasn't changed. The resulting fewer players has now concentrated the use of IRC and...
Forum:
Planetarion Suggestions
3 Nov 2004, 03:38
Replies:
151
Round XIII Galaxies
Views:
16,539
Posted By
Conall
Re: Round XIII Galaxies
No need to apologise, no offense taken. The way I post probably reflects how I work in the real world, which is to identify problems even when no obvious solution exist. It has proven effective in...
Forum:
Planetarion Suggestions
3 Nov 2004, 00:17
Replies:
151
Round XIII Galaxies
Views:
16,539
Posted By
Conall
Re: Round XIII Galaxies
You are right, people will get bored and quit. Those are not the ones I am concerned about with this issue, rather the ones that will readily cheat by abusing this system. I think we all desire to...
Forum:
Planetarion Discussions
2 Nov 2004, 18:10
Replies:
15
Exciled or Hiding?
Views:
2,400
Posted By
Conall
Re: Exciled or Hiding?
Immediate action without contemplation has led to many PA mistakes in the past. I my opinion, a problem was presented, considered and acted upon. It seems a reasonable amount of time for resolving a...
Forum:
Planetarion Suggestions
2 Nov 2004, 17:31
Replies:
151
Round XIII Galaxies
Views:
16,539
Posted By
Conall
Re: Round XIII Galaxies
Bravo, I for one really appreciate PATeams efforts to include out opinions and suggestions early in the process. This should allow us to help develop a better game play system and allow everyone to...
Forum:
Planetarion Discussions
26 Oct 2004, 23:05
Replies:
21
help needed - PA stats
Views:
2,256
Posted By
Conall
Re: help needed - PA stats
I understand that is what it does - I was looking for how it does it. I mean if the logic order is cascading away from sub as stated above, then logically subbed ships could be killed. CLearly they...
Forum:
Planetarion Discussions
26 Oct 2004, 15:57
Replies:
21
help needed - PA stats
Views:
2,256
Posted By
Conall
Re: help needed - PA stats
So if my Sentinel is subed by my attackers Buccaneer why doesn't my defenders Lancer kill it?
Forum:
Planetarion Discussions
26 Oct 2004, 15:34
Replies:
21
help needed - PA stats
Views:
2,256
Posted By
Conall
Re: help needed - PA stats
I have a couple of questions that have been bugging me;
First - I was under the impression that damage allocation was based on fleet value rather than strictly numbers. Meaning that 100 Vsh and 100...
Forum:
Planetarion Discussions
25 Oct 2004, 21:37
Replies:
8
Round 13 Galaxies
Views:
1,971
Posted By
Conall
Re: Round 13 Galaxies
I think being able to have your mates in your galaxy is one of the main reasons many of the long time PA'ers are still here/have returned. Besides even completely random rounds were somewhat...
Forum:
Planetarion Discussions
25 Oct 2004, 17:40
Replies:
8
Round 13 Galaxies
Views:
1,971
Posted By
Conall
Re: Round 13 Galaxies
Mist - If we can see some kind of plan for distribution of buddy packs, I don’t think most people would have a problem with that.
As for politics - you are correct that one block could run a...
Forum:
Planetarion Discussions
25 Oct 2004, 17:32
Replies:
8
Round 13 Galaxies
Views:
1,971
Posted By
Conall
Re: Round 13 Galaxies
I have already found 1 flaw with my own plan. All randoms need to be placed in gal 200 and above untill they join a private galaxy or till shuffle. If not then paid accounts that planned to join...
Forum:
Planetarion Discussions
25 Oct 2004, 16:05
Replies:
8
Round 13 Galaxies
Views:
1,971
Posted By
Conall
Round 13 Galaxies
Since we all want input to how PA is run, perhaps it is a good idea to start the suggestions now. Yes, I know there is a suggestion forum, but few people (the most dedicated perhaps) actually seem to...
Forum:
Planetarion Discussions
25 Oct 2004, 15:39
Replies:
24
Roll on R13 :-(
Views:
2,609
Posted By
Conall
Re: Roll on R13 :-(
Xontas - I think the two main reasons this occurred was due to the late decision to go to 5 person private galaxies and a faster than expected start date for the round. Most people had their 3 member...
Forum:
Planetarion Discussions
21 Oct 2004, 22:19
Replies:
36
The " C200's " ?
Views:
3,810
Posted By
Conall
Re: The " C200's " ?
Well I don't think I am over worried about this as a method for cheating. As the cost for exiling inactives is bad enough, I can only guess how much it would cost to exile a top 100 planet late in...
Forum:
Planetarion Discussions
19 Oct 2004, 22:10
Replies:
13
Diary of the Lone Samaritan
Views:
2,885
Posted By
Conall
Re: Diary of the Lone Samaritan
At first I thought "Poor Bastard" - but you have to admire his peaceful resolve.
Forum:
Planetarion Discussions
19 Oct 2004, 22:01
Replies:
103
Discussion Time
Views:
8,962
Posted By
Conall
Re: Discussion Time
You left one major factor out. To be good at this game takes an enormous amount of time. The people that got me into PA didn't leave for any other reason. Most online gamers play to win, but with the...
Forum:
Planetarion Discussions
19 Oct 2004, 21:45
Replies:
36
The " C200's " ?
Views:
3,810
Posted By
Conall
Re: The " C200's " ?
What I find amusing is, no matter what solution PATeam comes up with, some one will figure out how to abuse it. It reminds me of mass management theory, where a management decision is based on the...
Forum:
Planetarion Discussions
19 Oct 2004, 21:37
Replies:
27
Planetarion is just a replacement for Sex
Views:
2,793
Posted By
Conall
Re: Planetarion is just a replacement for Sex
The real question and true test is.....
Did you stop to read it?!?
And if so, what was you next move?
A. Back to sex
B. Check your planet
Forum:
Planetarion Discussions
19 Oct 2004, 21:26
Replies:
32
Suggestion Re evening out galaxies
Views:
4,486
Posted By
Conall
Re: Suggestion Re evening out galaxies
This topic seems to have died, but I believe it is a good idea. I really hope the PATeam is considering it. Either that or allowing self exile to return. I understand that self exile can be abused...
Forum:
Planetarion Discussions
18 Oct 2004, 20:14
Replies:
103
Discussion Time
Views:
8,962
Posted By
Conall
Re: Discussion Time
LOL
:rolleyes:
A schizophrenic. I actually meant to second Jesters post.
Fair enough on the discussions prior to a Jolt rep being involved, but I think having a Jolt rep communicate with us...
Forum:
Planetarion Discussions
18 Oct 2004, 19:57
Replies:
58
Refund
Views:
6,322
Posted By
Conall
Re: Refund
Glad you agree Inca, but in all fairness I initially only asked what the mechanism was for a refund, I demanded nothing. Others took that request for information and ran with it. Granted I probably...
Forum:
Planetarion Discussions
18 Oct 2004, 19:52
Replies:
103
Discussion Time
Views:
8,962
Posted By
Conall
Re: Discussion Time
Seconded
Forum:
Planetarion Discussions
18 Oct 2004, 19:51
Replies:
103
Discussion Time
Views:
8,962
Posted By
Conall
Re: Discussion Time
Kloopy - I think it is a great idea. I would however, think that an official Jolt representative needs to participate. After all, they own the game and in the end will make the decisions. If they...
Forum:
Planetarion Discussions
18 Oct 2004, 19:42
Replies:
58
Refund
Views:
6,322
Posted By
Conall
Re: Refund
Since you want to quote the EULA let me throw a few more out there:
"This warranty gives you specific legal rights and you may also have other legal rights which vary from region to region.”
...
Forum:
Planetarion Discussions
18 Oct 2004, 19:18
Replies:
58
Refund
Views:
6,322
Posted By
Conall
Re: Refund
Biffy, I never said I was not enjoying the galaxy I am in, the game set up as flawed. I enjoyed my auto until it was recalled and I enjoyed after it was repaired to my satisfaction.
The game is...
Forum:
Planetarion Discussions
18 Oct 2004, 19:06
Replies:
58
Refund
Views:
6,322
Posted By
Conall
Re: Refund
Perhaps you should actually read the post before you reply.
Forum:
Planetarion Discussions
18 Oct 2004, 16:24
Replies:
58
Refund
Views:
6,322
Posted By
Conall
Re: Refund
Mist, that is the most valid argument against my position I have seen yet. :D
Forum:
Planetarion Discussions
18 Oct 2004, 16:22
Replies:
58
Refund
Views:
6,322
Posted By
Conall
Re: Refund
No, that is part of game play and is to be expected. That, unfortunatly, I did pay for. :)
Forum:
Planetarion Discussions
18 Oct 2004, 16:20
Replies:
58
Refund
Views:
6,322
Posted By
Conall
Re: Refund
Several people have made valid arguments about what I did or did not pay for. When you purchase a credit to activate an account there are certain risk inherent in the rules and play of the game, I...
Forum:
Planetarion Discussions
18 Oct 2004, 15:56
Replies:
58
Refund
Views:
6,322
Posted By
Conall
Re: Refund
Several people have made valid arguments about what I did or did not pay for. When you purchase a credit to activate an account there are certain risk inherent in the rules and play of the game, I...
Forum:
Planetarion Discussions
18 Oct 2004, 15:48
Replies:
58
Refund
Views:
6,322
Posted By
Conall
Re: Refund
Kal - Thanks for the reply. Jolt/PATeam was whom I originally asked for information from. Now I have what I consider an official response. I am not making an indictment of Jolt or Planetarion or...
Forum:
Planetarion Discussions
18 Oct 2004, 06:55
Replies:
58
Refund
Views:
6,322
Posted By
Conall
Re: Refund
I am playing, I have adjusted and I have balls. It will be made right.
But as many people that flame Jolt and complain about how lame the game has become and how little Jolt does for PA, I am a...
Forum:
Planetarion Discussions
18 Oct 2004, 06:41
Replies:
58
Refund
Views:
6,322
Posted By
Conall
Re: Refund
It isn't the amount that matters.
Forum:
Planetarion Discussions
18 Oct 2004, 06:33
Replies:
58
Refund
Views:
6,322
Posted By
Conall
Re: Refund
Sorry you think my stance is hypocritcal, but it is not. If I order a meal and it isn't right, the resturant makes it right, if my visit to a hotel doesn't live up to my expectation they make it...
Forum:
Planetarion Discussions
18 Oct 2004, 05:56
Replies:
58
Refund
Views:
6,322
Posted By
Conall
Re: Refund
I am not trying to pick a fight with you Rat, but I am not sure what your interest is in this, since I was addressing Jolt/PATeam. Regardless, you are 100% wrong. Clearly you have not been involved...
Forum:
Planetarion Discussions
16 Oct 2004, 21:04
Replies:
58
Refund
Views:
6,322
Posted By
Conall
Re: Refund
You are exactly right Jester, it is a service, that is why the EULA doesn't apply. At this point all I have asked is what the mechanism is for a refund. I still hope Jolt will come up with a...
Forum:
Planetarion Discussions
16 Oct 2004, 21:01
Replies:
58
Refund
Views:
6,322
Posted By
Conall
Re: Refund
Such eloquence.
Forum:
Planetarion Discussions
16 Oct 2004, 20:59
Replies:
58
Refund
Views:
6,322
Posted By
Conall
Re: Refund
Gerbie, to this point I have not argued that the EULA was broken, I dont really need to.I paid for a service that was faulty due to error on Jolts side, they have admitted as much in these forums....
Forum:
Planetarion Discussions
16 Oct 2004, 20:12
Replies:
58
Refund
Views:
6,322
Posted By
Conall
Refund
In all seriousness, this isn't what I paid for so what is the protocol for refunds. Does Jolt have a mechanism or must I drag my credit card company onto this.
Forum:
Planetarion Discussions
16 Oct 2004, 16:58
Replies:
41
The new way to balance things
Views:
3,503
Posted By
Conall
Re: The new way to balance things
Hey Gerbie - I disagree with you somewhat. What weighs more isn't people that paid for randoms vs people who want active randoms. The issue is that people who ar paying equally need to have the same...
Forum:
Planetarion Discussions
16 Oct 2004, 08:09
Replies:
41
The new way to balance things
Views:
3,503
Posted By
Conall
Re: The new way to balance things
It is simple logic that most of the inactive planets are unpaid. If you have paid you are playing, maybe not at a high level but you are playing. It was stated that there were 1400 unpaid accounts...
Forum:
Planetarion Discussions
16 Oct 2004, 07:59
Replies:
41
The new way to balance things
Views:
3,503
Posted By
Conall
Re: The new way to balance things
I dont disagree with you Gerbie, you can't just overlook those that paid for gal mates. However, that was an option they had, to choose to pay for them or not. Those that never got full or even close...
Forum:
Planetarion Discussions
16 Oct 2004, 04:35
Replies:
41
The new way to balance things
Views:
3,503
Posted By
Conall
Re: The new way to balance things
Kileman is right. Jolt/PATeam need to shuffle all planets from 6-10. The problem is that some galaxies got filled with randoms, active or not, and other galaxies did not. This gives those galaxies...
Forum:
Planetarion Discussions
15 Oct 2004, 17:33
Replies:
18
Why?
Views:
2,588
Posted By
Conall
Re: Why?
We had the same thing happen to us. The answer I got was once you had 5 privite your galaxy was no longer able to a private gal member even if you ex-gal mate did screw you over by leaving.
Forum:
Planetarion Discussions
14 Oct 2004, 16:58
Replies:
44
Shuffle Announcement
Views:
4,552
Posted By
Conall
Re: Shuffle Announcement
Can we assume that if a galaxy has 5 private planets already that step one is not needed?
What DO theu mean by "bigger galaxy" - we have 5 priv and no randoms atm.
Forum:
Planetarion Discussions
12 Oct 2004, 01:20
Replies:
68
so...shuffle or not? (again)
Views:
8,937
Posted By
Conall
Re: so...shuffle or not? (again)
Okay - who shot their mouth off and gave up the plan. There goes the whole round now that eveyone know. :confused:
Forum:
Planetarion Discussions
4 Oct 2004, 17:14
Replies:
112
Raise your hand if you miss the old days
Views:
18,834
Posted By
Conall
Re: Raise your hand if you miss the old days
Well, you are leaving out hard core geek in the list. If you live on caffine and tweinkies and spend all your time in dark rooms lite only by the computer screen, it gives them that pasty look the...
Forum:
Departing PA Messages
11 Sep 2004, 17:45
Replies:
32
And so it begins...
Views:
4,276
Posted By
Conall
Re: And so it begins...
Well, Forest - I didn't reintroduce myself this round. It was my first back since 5 i think. I knew you a bit back in rds 3 and 4. Always seemed like a decent chap with good intentions. Sorry to see...
Forum:
Planetarion Discussions
11 Aug 2004, 19:40
Replies:
10
Conall and Lilreds New Baby
Views:
3,394
Posted By
Conall
Conall and Lilreds New Baby
On August the 5th 2004 at 16:04 PA time Lilred gave birth to Victoria Leigh. Baby is beautiful and doing well. Mom is having a few problems but doctors assure us she will be okay. Just wanted to let...
Forum:
Strategic Discussions
6 Jul 2004, 23:01
Replies:
3
Roid SHips Damage
Views:
2,512
Posted By
Conall
Re: Roid SHips Damage
Thanks Gerbie!
Is that in the manual? andis 50 armor for roids in the manual?
Forum:
Strategic Discussions
6 Jul 2004, 15:14
Replies:
3
Roid SHips Damage
Views:
2,512
Posted By
Conall
Roid SHips Damage
I played rounds 2-5 but have just return in rd 11.
In early rounds 1 apod could steal 1 roid.
In this round the apods/roiding ships have a damage stat, which I dont remember apods having.
...
Forum:
Planetarion Discussions
7 Jun 2004, 18:30
Replies:
2
For Those that Remember Conall & Lilred
Views:
1,920
Posted By
Conall
For Those that Remember Conall & Lilred
Hello PA's - it has been a long while since I last visited. Round 5 I think. Just wnated to let you guys know LilRed and I are expecting another child - a girl this time. Due in August.
How many...
Forum:
Alliance Discussions
7 Jun 2004, 18:26
Replies:
124
History of ICD
Views:
13,122
Posted By
Conall
Re: History of ICD
Thanks for remembering me OCR. Just thought I would drop in and say hello. I see many names I remember and many more I do not. Lo to all.
Showing results 1 to 247 of 247
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Planetarion Administration
Announcements
Forums Issues
Planetarion Help Desk
Planetarion Related Forums
Planetarion Discussions
Departing PA Messages
Planetarion Race History
Planetarion Suggestions
Planetarion Change Tracker
Alliance Discussions
Alliance Recruitment
Strategic Discussions
Non Planetarion Discussions
General Discussions
Clownshoe Corner
Programming and Discussion
Hardware and Tech Support
Roleplaying
All times are GMT +1. The time now is
03:59
.
-- Planetarion 2.0
---- Planetarion 2.0 - Nuclear Ashes
------ Planetarion 2.0 - Mobile Infantry
-- Round 10 Default
-- Round 8-9 Default
-- Round 5-7 Default
-- Greenpepper
-- LairyFish
-- Dreammaker
-- Xmas Style
-- Retro v1
-- Retro v2
-- Pro-Vizion
-- AlienSkin
-- Pro-Vizion(Small)
-- Pro Vizion Thin
Planetarion
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2002 - 2018