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Search: Posts Made By: Conall
Forum: Planetarion Discussions 8 Feb 2014, 02:03
Replies: 261
Views: 252,936
Posted By Conall
Re: Old timers... (R1-R10)

I was just explaining PA to my 12 yr old, who wasn't born when I started playing. SO I thought I would check in an unbelievably my login still works even though I haven't logged in since 10 Dec 2007...
Forum: Planetarion Discussions 10 Dec 2007, 21:50
Replies: 261
Views: 252,936
Posted By Conall
Re: Old timers... (R1-R10)

Hello VIRII - Lil'Red and I were talking about you just last night. She saw someone that reminded her of you wife. How is life treating you?
Forum: Planetarion Discussions 4 Dec 2007, 06:42
Replies: 261
Views: 252,936
Posted By Conall
Re: Old timers... (R1-R10)

Heh - hello all. It has been a long while since I have been here. According to my login 29 Dec 2005. I started in round 2, played a few rounds, left, came back, yada yada yada. Just thought I would...
Forum: Planetarion Suggestions 16 Jun 2005, 15:25
Replies: 147
Views: 15,591
Posted By Conall
Re: Round 14 Galaxy System

"We can believe that we know where the world should go. But unless we're in touch with our customers, our model of the world can diverge from reality. There's no substitute for innovation, of course,...
Forum: Planetarion Discussions 14 Jun 2005, 22:29
Replies: 62
Views: 5,800
Posted By Conall
Re: Galaxy sizes

This really doesn make sense either. In fact I totally disagree. If the shuffler works then the blance would be the same. With 15 man galaxies (base for round start) and 6 BPers yo got roughly 5...
Forum: Planetarion Discussions 14 Jun 2005, 22:19
Replies: 62
Views: 5,800
Posted By Conall
Re: Galaxy sizes

It was pretty much that way anyway. The two (3 next round) packs made the deals and all voted for the same GC. So with 6 BPers, 5 active and 4 inactive which was about the way it was, the randoms had...
Forum: Alliance Discussions 10 Jun 2005, 01:52
Replies: 49
Views: 4,545
Posted By Conall
Re: Insomnia

Good luck Jonas and Insomnia. It was a fun ride.
Forum: Planetarion Discussions 2 Jun 2005, 21:35
Replies: 63
Views: 7,688
Posted By Conall
Re: Next round

What about starting slightly earlier than mid July - by a week or two - and having the next two rounds 2-3 weeks shorter. That would get PA back on track and the degree. The small difference should...
Forum: Planetarion Suggestions 2 Jun 2005, 15:07
Replies: 117
Views: 251,438
Posted By Conall
Re: Score, XP, Value

Addendum: I think XP needs to be expanded to include things other than roid cap, scans and cov ops. Like defending. I think XP for strictly ship killing is a bad idea as it will lead to more bashing....
Forum: Planetarion Suggestions 2 Jun 2005, 15:00
Replies: 117
Views: 251,438
Posted By Conall
Re: Score, XP, Value

As much as it pains me, I have to agree with _ryzekiel_ . I am not really seeing a huge problem here. Look at the top 100. There are a very small number of planets with value/score that are...
Forum: Planetarion Suggestions 2 Jun 2005, 06:12
Replies: 4
Views: 1,894
Posted By Conall
[Discuss] Make Approved more clear

As I was reading up to see what changes may be coming for round 14 I realized there is a fair amount of "Approved" changes that are very old. Is there someway to reclassify them so it is more clear...
Forum: Planetarion Discussions 12 May 2005, 18:30
Replies: 9
Views: 2,047
Posted By Conall
Re: The Traveling roid.

Well, don't track every single roid. Give 1 roid, one created before tick start, a special identifier. And track that one, would be curious to see how often it moves around the game over 10 weeks.
Forum: Planetarion Discussions 3 May 2005, 05:31
Replies: 87
Views: 7,385
Posted By Conall
Re: Server crash this morning

I was ETA 2 & 4 on attacks to cap 660 roids and over 500K in XP plus 1 fleet catch with nice cap on it as well. I am a pretty good player and active - hell I work in front of a computer all day.
...
Forum: Alliance Discussions 23 Apr 2005, 13:55
Replies: 71
Views: 8,080
Posted By Conall
Re: Isnt there a war on?

ofc there is a war - its a war game for goodness sake.
There are wars between blocks, alliances, galaxies and planets
It would be difficult to determine exactly which of those you are currently...
Forum: Planetarion Suggestions 21 Apr 2005, 21:42
Replies: 117
Views: 251,438
Posted By Conall
Re: Score, XP, Value

Alternatively, you could cap it to the max value ever attained, that way if bashed down, you could recover more quickly.
Forum: Planetarion Suggestions 21 Apr 2005, 21:29
Replies: 117
Views: 251,438
Posted By Conall
Re: Score, XP, Value

Why not just cap the XP factor. Meaning total XP cannot be gained more than 2x of your value.
EX. if you are 750K value planet with a score of 1,200K and you attack a 1,500K value planet and capped...
Forum: Planetarion Suggestions 21 Apr 2005, 21:08
Replies: 117
Views: 251,438
Posted By Conall
Re: Score, XP, Value

Misty! You cut me to the bone. :confused:
Forum: Planetarion Discussions 21 Apr 2005, 20:58
Replies: 6
Views: 2,135
Posted By Conall
Re: Zik 4tw!

It is amazing. I love them for the opposite reason.... ATTACKING!!
Forum: Planetarion Discussions 21 Apr 2005, 20:45
Replies: 41
Views: 3,409
Posted By Conall
Re: Clusters

I am not God, but I'll take a shot.

Priorities:
1. Alliance
2. Buddy Pack
3. Galaxy
4. Cluster

The first three may be interchangeable to some degree, but cluster are always last and by...
Forum: Alliance Discussions 21 Apr 2005, 16:56
Replies: 48
Views: 4,943
Posted By Conall
Re: come on party!!!

Oooooo - snack time!
Forum: Planetarion Discussions 21 Apr 2005, 16:47
Replies: 3
Views: 1,888
Posted By Conall
Re: Ziks to Strong?

I personally like the system, it promotes an agressive game. The planets at the top that have low value are not sitting on their duffs, they are attacking.

The top scoring players are hitting...
Forum: Planetarion Help Desk 18 Apr 2005, 15:11
Replies: 2
Views: 1,808
Posted By Conall
Forum: Planetarion Help Desk 18 Apr 2005, 14:22
Replies: 2
Views: 1,808
Posted By Conall
Color Coding Ships for Zik

I was just wondering what happened to color coding the ships on the overview for Ziks? It was usefully for a quick glance at your ship race types. Now it is gone, as is the legend at the bottom, so I...
Forum: Alliance Discussions 17 Apr 2005, 16:33
Replies: 17
Views: 2,890
Posted By Conall
Re: HC discussion

I am not sure what the point is. DO you really think that you will get anymore accurate information? The HC are only going to post in situations that suit them and tell only what they want to let...
Forum: Alliance Discussions 13 Apr 2005, 15:01
Replies: 168
Views: 13,386
Posted By Conall
Re: Taking bets

NO Rinoa - in fact my wife and I were in the same alliance and we were told it was in our best interest not to even go on the same raids as each other. The closest we came to interaction was her...
Forum: Alliance Discussions 13 Apr 2005, 14:59
Replies: 87
Views: 8,252
Posted By Conall
Re: LCH denies members the right do defend galmates

I am with Tis on this one. There is winning and then there is winning with honor. And winning with honor is only dismissed by those without honor.

That said, if I had some one do to me what...
Forum: Planetarion Discussions 13 Apr 2005, 14:42
Replies: 40
Views: 4,972
Posted By Conall
Re: Dissertation on PA players

Done. Interesting. I love the warning lable question. LOL
Forum: Alliance Discussions 13 Apr 2005, 14:22
Replies: 168
Views: 13,386
Posted By Conall
Re: Taking bets

I feel the need to add something here. I was reading another post in this forum that appears to be some what tangent to this thread. A comment was made something to the effect of striving toward...
Forum: Alliance Discussions 13 Apr 2005, 13:41
Replies: 168
Views: 13,386
Posted By Conall
Re: Taking bets

NO Lunar. The are some posters here saying the only reason people are upset about this is that EXilition is a top alliance, and we want ot see them punished to knock them down so that others can move...
Forum: Alliance Discussions 13 Apr 2005, 13:38
Replies: 168
Views: 13,386
Posted By Conall
Re: Taking bets

The community sees evidence to the contrary. See my above post. Besides, you guys agreeing is only half the issue. The player community understading and seeing the system is just is the other half.
Forum: Alliance Discussions 13 Apr 2005, 13:34
Replies: 168
Views: 13,386
Posted By Conall
Re: Taking bets

Great! But you have to admit that none of that is clear in the EULA and certainly not clear in the case at hand.

Additionlly, I previously referred to my wife and I pelting Kal with questions on...
Forum: Alliance Discussions 13 Apr 2005, 13:18
Replies: 168
Views: 13,386
Posted By Conall
Re: Taking bets

BINGO!! He is exactly right.

Those that are accusing some of us crying because it is Dragons/LDK/Exilition are flat out wrong. Personally I don't give a rats *ss who it is. The point is from day...
Forum: Alliance Discussions 13 Apr 2005, 13:15
Replies: 168
Views: 13,386
Posted By Conall
Re: Taking bets

More clearly than what? Previous rounds? That is true, but the EULA is massively subjective. First, I never have understood why the EULA contained the rules rather than a reference to a rules guide....
Forum: Alliance Discussions 12 Apr 2005, 23:15
Replies: 168
Views: 13,386
Posted By Conall
Re: Taking bets

Let’s recap!

Some number of players, between 1 and 30, rumored to be from a particular alliance, cursorily acknowledge to be Exilition (formerly Dragons/LDK), have been accused of, and possibly...
Forum: Alliance Discussions 12 Apr 2005, 17:12
Replies: 168
Views: 13,386
Posted By Conall
Re: Taking bets

Agreed. Then maybe Phil^ needs to jump into this thread. Because at the moment you have a community that is getting more irate by the second. That doesn't benefit anyone.

And Phil^ why don't you...
Forum: Alliance Discussions 12 Apr 2005, 17:04
Replies: 168
Views: 13,386
Posted By Conall
Re: Taking bets

I am saying create an SOP, make it public and stick to it.
Forum: Alliance Discussions 12 Apr 2005, 16:19
Replies: 168
Views: 13,386
Posted By Conall
Re: Taking bets

Amazingly, in the few minutes that it took to right this post, several such comments were made. Go figure.
Forum: Alliance Discussions 12 Apr 2005, 16:15
Replies: 168
Views: 13,386
Posted By Conall
Angry Re: Taking bets

Wrong Answer!

My wife did not play this round because the policy was so draconian toward the same IP. She and I sat there last round and pelted you with questions to the point you were getting...
Forum: Planetarion Help Desk 12 Apr 2005, 15:47
Replies: 3
Views: 1,896
Posted By Conall
Forum: Planetarion Help Desk 11 Apr 2005, 22:58
Replies: 3
Views: 1,896
Posted By Conall
Question Zik Return ETA

Q: I hadn't really paid attention and I wanted to know before I got myself in trouble. If a Zik sends out an ETA 7 DEF fleet and captures CR, does it affect the Zik's return ETA or does it remain the...
Forum: Planetarion Discussions 1 Apr 2005, 06:08
Replies: 3
Views: 1,884
Posted By Conall
Re: April Fools

Ok - clearly I was wrong. Even though it is obviously an April Fools Day joke, this thing has legs. Multiple post and tons of bitching on IRC, it baffles the mind.
Forum: Planetarion Discussions 1 Apr 2005, 00:35
Replies: 3
Views: 1,884
Posted By Conall
April Fools

http://pirate.planetarion.com/showthread.php?t=184369

Something a little less dramatic might have worked.
Forum: Planetarion Help Desk 30 Mar 2005, 19:33
Replies: 3
Views: 1,592
Posted By Conall
Re: Constructions and Ticks

THanks!
OK - so similarly then, if I have a mining research bonus of 10% then I would would have 10% more resources in tick one as well. Correct? I just want to make sure the bonus is calced for...
Forum: Planetarion Help Desk 30 Mar 2005, 19:03
Replies: 3
Views: 1,592
Posted By Conall
Constructions and Ticks

If I purchase my first construction before tick starts and it takes 12 ticks to complete When is my next construction avaialble to start? Is it tick 12 or 13. In other words, does the first tick...
Forum: Planetarion Discussions 30 Mar 2005, 05:54
Replies: 64
Views: 13,893
Posted By Conall
Re: Any Old Skol players around?

I played round 2 with a break after 5 until rd11
Forum: Strategic Discussions 29 Mar 2005, 23:55
Replies: 32
Views: 4,756
Posted By Conall
Re: How many wave amplifiers does a scanner need?

one more than whoever s/he is scanning.
Forum: Alliance Discussions 29 Mar 2005, 23:54
Replies: 50
Views: 10,303
Posted By Conall
Re: hirr today, gone tomorrow

Wooop wb hirr - the post rocks!
Forum: Planetarion Help Desk 29 Mar 2005, 23:44
Replies: 3
Views: 1,567
Posted By Conall
Re: Manual Questions

So only alliance HC have access to it?
Forum: Planetarion Help Desk 29 Mar 2005, 22:23
Replies: 3
Views: 1,567
Posted By Conall
Manual Questions

I am starting this as a single thread on manual issues to cut down on the number of messages in the forum, if the MODs prefer them to be separate, please just edit this and I will take the hint.
...
Forum: Planetarion Suggestions 25 Mar 2005, 17:24
Replies: 6
Views: 2,327
Posted By Conall
Re: [Discuss] Hct

Three comments? As many people that have opinions on the tech tree I am a but suprised, particularly since it wasn't flamed right out of the gate.

Comments positive or negative would be welcome.
Forum: Planetarion Suggestions 25 Mar 2005, 17:20
Replies: 15
Views: 2,628
Posted By Conall
Re: MoC

I think it more and issue of platforms and browsers. Depending on what system and cliet I am using it can be very clear to very difficult to tell a difference.
Forum: Planetarion Help Desk 25 Mar 2005, 17:12
Replies: 12
Views: 2,681
Posted By Conall
Re: IRC problems

If you can I would switch to mIRC. It is not nearly as laggy as the add-on.

That said your firewall software may be blockig the available ports. 6667 is the standard ports but you can also use...
Forum: Planetarion Discussions 24 Mar 2005, 14:00
Replies: 8
Views: 1,872
Posted By Conall
Re: Credits

No problem - glad I could help. Besides - thank you - you are the on e givingthe credit away. ;)
Forum: Planetarion Discussions 24 Mar 2005, 13:48
Replies: 157
Views: 15,711
Posted By Conall
Re: Special Asteroids

I would not put them all on 1 planet. Spread them out among 1:1. If not a single attacker could, in theory, get them all in one raid.
Forum: Planetarion Discussions 24 Mar 2005, 13:20
Replies: 16
Views: 2,245
Posted By Conall
Re: Galaxy Size - What do you prefer?

If things hold true to what I saw last round. The signup generally spike in the first few days, then trail off, then climb rapidly just before tick start and decline rapidly over the first 72 ticks....
Forum: Planetarion Discussions 23 Mar 2005, 22:12
Replies: 8
Views: 1,872
Posted By Conall
Re: Credits

Have everyone guess the exact number of planets that will be signed up at 1 hour before tick start. Closest wins. Tie breaker would be the exact number that are signed up as Terrans. and if needed...
Forum: Planetarion Discussions 23 Mar 2005, 22:07
Replies: 16
Views: 2,245
Posted By Conall
Galaxy Size - What do you prefer?

With the gal set up going like it is, I see people complaining about too many galaxies or too few (Got to love PA, no matter what some people are unhappy).

I was running the numbers, if I remember...
Forum: Planetarion Discussions 23 Mar 2005, 17:53
Replies: 157
Views: 15,711
Posted By Conall
Re: Special Asteroids

It does,. But franklly I like it either way as long as it doesn't impat balance. Any quirlks and side adventures that can add spice to the game are good - again as long as they are balanced, which...
Forum: Planetarion Discussions 23 Mar 2005, 17:51
Replies: 157
Views: 15,711
Posted By Conall
Re: Special Asteroids

You are startting to worry me Kal.

The mental image is more than I can take.
Forum: Planetarion Suggestions 23 Mar 2005, 17:39
Replies: 15
Views: 3,643
Posted By Conall
Re: [Discuss] more payment methods needed

Paypal has gotten a lot bad press for some of their practices, Jolt may not want to deal with them for that reason.

You might want to look at these alternative. Those without cards would still...
Forum: Planetarion Suggestions 23 Mar 2005, 17:09
Replies: 29
Views: 2,651
Posted By Conall
Re: [Discuss] Reward for finding bugs, typos, errors etc

Don't reward for grammatical or spelling errors.
Do reward for factual/technical or statistical errors
Do Reward for Omissions.
Do reward for repeatable bugs

One thing though. It may be an...
Forum: Planetarion Discussions 23 Mar 2005, 16:52
Replies: 157
Views: 15,711
Posted By Conall
Re: Special Asteroids

You say that as if they are a done deal for this round. Are they?
Forum: Planetarion Suggestions 23 Mar 2005, 16:40
Replies: 75
Views: 12,626
Posted By Conall
Re: Round 14 Potential Feature - Advanced Quests

Just a bit of history for some of us. When were there quest before and how did the work? As you can see from my sig I skipped a few rounds so I am not familar with how request worked previously.
Forum: Planetarion Discussions 23 Mar 2005, 16:31
Replies: 157
Views: 15,711
Posted By Conall
Re: Special Asteroids

What if you didn't put the roid in play till say tick 100 and then it was placed randomly in the bottom 20%. The Largest planets couldnt get it quickly because it would have to travel up the food...
Forum: Planetarion Discussions 23 Mar 2005, 14:05
Replies: 157
Views: 15,711
Posted By Conall
Re: Special Asteroids

You could make it a Djinn effect. You get 5% bonus for mining but say a minus 1 on Research. Keep the good and the bad together, like Djinn does when you wish.
Forum: Planetarion Help Desk 22 Mar 2005, 22:02
Replies: 3
Views: 1,367
Posted By Conall
Re: Manual Updates

Great! Thanks.

Just in case you didn't know it is still linked via http://jpaweb01.planetarion.com/manual.pl?rn=8266819&page=13 ingame.
Forum: Planetarion Help Desk 22 Mar 2005, 21:02
Replies: 3
Views: 1,367
Posted By Conall
Manual Updates

When might we see the manual updated.

In particular, at the moment, I was looking at the research page and wondering when the research times would be added. I was setting up a tick chart and I...
Forum: Planetarion Help Desk 22 Mar 2005, 20:58
Replies: 3
Views: 1,404
Posted By Conall
Re: Buddy Pack

Ty - I take it Alliance name is a required field then?
Forum: Planetarion Help Desk 22 Mar 2005, 19:00
Replies: 3
Views: 1,404
Posted By Conall
Buddy Pack

I vaguely remember reading somewhere that we would be able to see who was in our buddy pack during the sign up and pre shuffle for round 13. Where can we see this, I can’t find it.
Forum: Planetarion Suggestions 22 Mar 2005, 18:47
Replies: 22
Views: 3,733
Posted By Conall
Re: [Discuss] Constructions For Round 14 onwards

I like the idea, but I want to go off on bit of a tangent with it. Think about real combat constructions, there are many types, but let us stick with three basic types. Strategic, tactical,...
Forum: Planetarion Suggestions 22 Mar 2005, 18:05
Replies: 31
Views: 3,459
Posted By Conall
Re: Alliance Tags

There are merits to it. But there is something to be said for mystery, intrigue and espionage and the flavor it adds to the game.

Since most alliance members are not privy to a great deal of...
Forum: Strategic Discussions 22 Mar 2005, 17:54
Replies: 2
Views: 1,782
Posted By Conall
Re: Stat Changes for Round XIII

Thanks Banned - sorry I missed that.
Forum: Strategic Discussions 22 Mar 2005, 15:52
Replies: 2
Views: 1,782
Posted By Conall
Stat Changes for Round XIII

I know we are less than 24 hours out of preview, but I am curious. From the powers that be, are we likely to see any stat changes from the preview? If so will they be significant? Just want to know...
Forum: Planetarion Suggestions 22 Mar 2005, 00:35
Replies: 32
Views: 3,460
Posted By Conall
Re: Research ability

Very intersting. I like the idea of adding a strategic value to how and when you build and research.
Forum: Planetarion Suggestions 22 Mar 2005, 00:32
Replies: 6
Views: 2,327
Posted By Conall
Re: Hct

I think by slowing down later HCT levels it would actually extend the game longer. Remember early HCT levels are 12-24 hours if you moved those well back in the sequence then they become 72-96 hours...
Forum: Planetarion Help Desk 21 Mar 2005, 21:27
Replies: 1
Views: 1,459
Posted By Conall
Credits

My wife played last round and we purchsed multiple credits from her account. She isnt playing this round. SO how do I get access to the credits?
Forum: Departing PA Messages 21 Mar 2005, 17:49
Replies: 5
Views: 1,912
Posted By Conall
Re: God Damn it!!!

To be fair, he is departing his self imposed exile from PA. So it fits......... sort of.

Glad to have you back Chaos, I knew it wouldn't last.
Forum: Planetarion Suggestions 21 Mar 2005, 17:41
Replies: 10
Views: 2,465
Posted By Conall
Re: Gc

More voting power for paid accounts - I like it.
Forum: Planetarion Suggestions 21 Mar 2005, 17:40
Replies: 44
Views: 10,041
Posted By Conall
Re: [Discuss] Research Queuing

Make research queuing progressively expensive to do like construction. Say 5K each res to queue any first level research any second level is 10K each to queue a d so on.

Also you could limit the...
Forum: Planetarion Suggestions 21 Mar 2005, 17:20
Replies: 6
Views: 2,327
Posted By Conall
[Discuss] Hct

I understand why they HCT set is like it is. But I do have a suggestion to speed the early part of the round up. Start with 100 roid cap rather than 50.

Make HCT I cap at 250
HCT II at 250
...
Forum: Planetarion Discussions 21 Mar 2005, 17:08
Replies: 81
Views: 10,679
Posted By Conall
Re: The time has come to say my goodbyes...

Thank you spinner for creating this addiction we call PA. I was glad to see your return, it is always good to have those that started carry on. I am sad to see you go, but your health and RL take...
Forum: Planetarion Discussions 21 Mar 2005, 17:03
Replies: 24
Views: 3,208
Posted By Conall
Re: A BIG community thankyou

I can honestly say this seems to be most cooperative an effective that I have seen PA moving since the very early rounds, despite the long break. In fact, perhaps the long break has helped that a...
Forum: Planetarion Discussions 20 Mar 2005, 17:21
Replies: 68
Views: 7,241
Posted By Conall
Re: Explaining the Round XIII Galaxy Setup

What about n00bs that start a buddy pack but never get any buddies to join? Even a small number of these could greatly expand the number of galaxies and keep them very small.
Forum: Planetarion Suggestions 25 Jan 2005, 15:38
Replies: 17
Views: 3,294
Posted By Conall
Re: [Discuss] mining roids

Approve it!! It makes sense.
Forum: Planetarion Suggestions 25 Jan 2005, 15:35
Replies: 39
Views: 3,410
Posted By Conall
Re: [Discuss] End of round rulername changes

In general I like it. It clearly has some issues to resolve and cost/benefit to weigh. But as a general idea sounds great.
Forum: General Discussions 25 Jan 2005, 00:21
Replies: 9
Views: 1,660
Posted By Conall
Re: Philly Eagles v. New England Patriots

I think Kurashima must get the rabbit vote on the rep points. And we all know how rabbits are.
Forum: Planetarion Discussions 25 Jan 2005, 00:07
Replies: 69
Views: 6,203
Posted By Conall
Re: Stealing ships comeback?

It is called drinking the cool aid.



And mist has a point. If a dog bites you once and you go back to pet him, it is called being trusting. If he bites you a second time and you go back again,...
Forum: General Discussions 24 Jan 2005, 19:40
Replies: 9
Views: 1,660
Posted By Conall
Re: Philly Eagles v. New England Patriots

Errm - I assume you mean the recently departed "The Minister of Defense" Reggie White?

And the PATs will win, sorry, they just have better Running game, and overall defense in my mind. Not to...
Forum: Planetarion Suggestions 18 Jan 2005, 21:42
Replies: 54
Views: 7,178
Posted By Conall
Re: [Discuss] Lemme sleep (without losing my fleet)

You forgot the surviving without sunlight discipline.

And I don't mean to reward activity, reward skills of strategy more and activity less. If you are an inactive hack you cannot win. If you are...
Forum: Planetarion Suggestions 14 Jan 2005, 20:54
Replies: 57
Views: 5,993
Posted By Conall
Re: An ingame way of figuring out what alliance an attacker is in

QUOTE=Judge]bad idea.

U cov op someone find out their alliance, and then news scan them, see who they have been defending for the last XX number of ticks, then promptly news scan all the people...
Forum: Planetarion Suggestions 14 Jan 2005, 20:49
Replies: 91
Views: 7,139
Posted By Conall
Re: [Discuss] An Ingame Alliance War feature

All these ways that this can get side ways is why I think a simple declaration makes sense. And this is just on what will constititue enough attacks to go to war.
Forum: Planetarion Suggestions 14 Jan 2005, 05:26
Replies: 57
Views: 5,993
Posted By Conall
Forum: Planetarion Suggestions 14 Jan 2005, 04:25
Replies: 91
Views: 7,139
Posted By Conall
Re: [Discuss] An Ingame Alliance War feature

My variation of your idea springs directly from what you said in your initial post. Alliances declaring war on each other does step things up a notch. My concern, apparently you thought of the...
Forum: Planetarion Suggestions 14 Jan 2005, 00:49
Replies: 54
Views: 7,178
Posted By Conall
Re: [Discuss] Lemme sleep (without losing my fleet)

Ofc - you can be wrong and still be my friend, in fact most of the people I know are wrong in one manner or another :cool:
Forum: Planetarion Suggestions 14 Jan 2005, 00:42
Replies: 91
Views: 7,139
Posted By Conall
Re: [Discuss] An Ingame Alliance War feature

you clearly didn't read then
Forum: Planetarion Suggestions 13 Jan 2005, 20:58
Replies: 91
Views: 7,139
Posted By Conall
Re: [Discuss] An Ingame Alliance War feature

Sure you can..... read my solution above. Ofc I don't think coords need to be swaped with my solution.
Forum: Planetarion Suggestions 13 Jan 2005, 18:52
Replies: 54
Views: 7,178
Posted By Conall
Re: [Discuss] Lemme sleep (without losing my fleet)

You don't need to know exact data. We know what the percentage error for scans are, so that can be calced. The number of ships you have has a little to do with your skill but very little.

But, as...
Forum: Planetarion Suggestions 13 Jan 2005, 18:39
Replies: 91
Views: 7,139
Posted By Conall
Re: [Discuss] An Ingame Alliance War feature

True, but hopefully people would have a more accurate picture of whats happening rather than relying AD, rumors and very suspect intel.


True again, but if two or more alliances remained NAPed...
Forum: Planetarion Suggestions 13 Jan 2005, 18:18
Replies: 91
Views: 7,139
Posted By Conall
Re: [Discuss] An Ingame Alliance War feature

Some other thoughts:
The orignal idea with minimum requirements may make impossible for smaller alliances to decalre war on each other because they have a hard time reaching the lower limits - if...
Forum: Planetarion Suggestions 13 Jan 2005, 18:12
Replies: 91
Views: 7,139
Posted By Conall
Re: [Discuss] An Ingame Alliance War feature

Yes


Does it really mater why they declared war, maybe it's because they have been attacked, maybe it's because they want the roids, maybe its because it benefits an alliance they are friendly...
Forum: Planetarion Suggestions 13 Jan 2005, 17:45
Replies: 91
Views: 7,139
Posted By Conall
Re: [Discuss] An Ingame Alliance War feature

The more I think about it the more I like the idea of declaring war straight out – no formulae, no calcs, just a declaration. Like so:

Alliance A declares war on alliance B – this is posted to a...
Forum: Planetarion Suggestions 13 Jan 2005, 16:18
Replies: 91
Views: 7,139
Posted By Conall
Re: [Discuss] An Ingame Alliance War feature

Then that is easy - give both side the ability to declare war, if both sides agree then get it on. Either side can end it when they want. That way no bashing, no abusing. Mano y Mano so to speak. All...
Forum: Planetarion Suggestions 13 Jan 2005, 15:52
Replies: 54
Views: 7,178
Posted By Conall
Re: Lemme sleep (without losing my fleet)

Its stats based, a program can be built to spit out exactly what you need to attack or defend with, so it clearly doesn't require human intelligence. There is no skill required beyond reading a...
Forum: Planetarion Suggestions 13 Jan 2005, 15:46
Replies: 54
Views: 7,178
Posted By Conall
Re: Lemme sleep (without losing my fleet)

As I said DCing and by extension BCing takes some skill, but organizing att/def are at an alliance level, not a player level. So those skills are need by a select few. Everything else you mentioned...
Forum: Planetarion Suggestions 13 Jan 2005, 15:34
Replies: 91
Views: 7,139
Posted By Conall
Re: [Discuss] An Ingame Alliance War feature

I am tired of arguing the point. There are so many ways that this can be abused it is crazy. The goal here is clearly to allow bashing. SO why not just lift the caps altogether, that way no ones...
Forum: Planetarion Suggestions 13 Jan 2005, 06:53
Replies: 91
Views: 7,139
Posted By Conall
Re: An Ingame Alliance War feature

This post was teaming with so much intelligence it has me tingling all over


In the spirit….
There are bashing, roiding and sk caps LIVE WITH IT!


Fine, that happens now, no need to change a...
Forum: Planetarion Suggestions 13 Jan 2005, 06:04
Replies: 91
Views: 7,139
Posted By Conall
Re: An Ingame Alliance War feature

Bashing is not speculative. The limitation was put in place because it occurred regularly. I don’t see why bashing needs to be reinstated. What purpose does it serve?


Okay – I’ll lets say you...
Forum: Planetarion Suggestions 13 Jan 2005, 03:06
Replies: 91
Views: 7,139
Posted By Conall
Re: An Ingame Alliance War feature

Well, if bashing is fine then just remove the limits altogether. But now I am with Gerbie - the idea is crap, but I'll state why.

1. Encourages bashing - removes limits and allows larger players...
Forum: Planetarion Suggestions 13 Jan 2005, 02:04
Replies: 91
Views: 7,139
Posted By Conall
Re: An Ingame Alliance War feature

Hmm Ok
Alliance A attacks D (an alliance 1/3 their value) D retals over the next 24 hours. 24 Hours later B attacks D (an alliance half their value) again D retalls. SO now 24 hours latter A and B...
Forum: Planetarion Suggestions 13 Jan 2005, 01:09
Replies: 54
Views: 7,178
Posted By Conall
Re: Lemme sleep (without losing my fleet)

Please enlighten me. What skills are required now?
Forum: Planetarion Suggestions 13 Jan 2005, 01:05
Replies: 54
Views: 7,178
Posted By Conall
Re: Lemme sleep (without losing my fleet)

Wow - were can I get that +12 pre-launch, mine stopped at 11. And clearly you don't get what we are saying, nor do most here, including Kal.

As for me I am doing fine. I had a top 150 planet and...
Forum: Planetarion Suggestions 12 Jan 2005, 18:08
Replies: 54
Views: 7,178
Posted By Conall
Re: Lemme sleep (without losing my fleet)

Then that needs to be addressed, even if activity remains the primary factor in determining winners from losers. The less skill that is required and the more activity becomes a determining factor the...
Forum: Planetarion Suggestions 12 Jan 2005, 18:04
Replies: 54
Views: 7,178
Posted By Conall
Re: Lemme sleep (without losing my fleet)

No and that is not what we are talking about here. People like Gerbie and me as well as others must travel for out jobs. 12-14 hour flights and additional travel time is not uncommon. Not to mention...
Forum: Planetarion Suggestions 12 Jan 2005, 17:53
Replies: 54
Views: 7,178
Posted By Conall
Re: Lemme sleep (without losing my fleet)

I take it from your response you beleive that PA should be an activity ranked game as opposed to a skill besed game?
Forum: Planetarion Suggestions 12 Jan 2005, 17:51
Replies: 54
Views: 7,178
Posted By Conall
Re: Lemme sleep (without losing my fleet)

Actually not playing makes more sense tbh. Which what I think most former players have choosen, and which I think Jolt wants to remedy.
Forum: Planetarion Suggestions 12 Jan 2005, 17:48
Replies: 54
Views: 7,178
Posted By Conall
Re: Lemme sleep (without losing my fleet)

I guess the basic question is this a strategy game or an activity game. If it is a strategy game the idea makes sense. If the primary determination of "good" player is activity then it does not. But...
Forum: Planetarion Suggestions 12 Jan 2005, 17:13
Replies: 42
Views: 3,524
Posted By Conall
Re: [Dsicuss] Random Events !!!

Random events happen in real life so why not in game as well. In RL military, sports and business organizations are forced to deal with random unknown events. Part of what makes RL organizations good...
Forum: Planetarion Suggestions 12 Jan 2005, 16:58
Replies: 3
Views: 1,761
Posted By Conall
Attacks Risk vs. Reward

Give attackers and extra XP kick if they attack players in larger alliances, over and above the XP boost from attacking larger value planets. The larger the alliance the greater the reward. Since...
Forum: Planetarion Discussions 12 Jan 2005, 16:47
Replies: 5
Views: 2,245
Posted By Conall
Re: Where did they go?

Sounds like an improvement to me!
Forum: Planetarion Discussions 11 Jan 2005, 19:35
Replies: 5
Views: 2,245
Posted By Conall
Re: Where did they go?

Really strange - now they are in both palces.
Forum: Planetarion Discussions 11 Jan 2005, 19:33
Replies: 5
Views: 2,245
Posted By Conall
Re: Where did they go?

I found them , they just moved. That had been, for a breif few seconds apparently, under "Planetarion Related Forums" as separate forums. Now they are under the Suggestions headers. I must have...
Forum: Planetarion Discussions 11 Jan 2005, 19:24
Replies: 5
Views: 2,245
Posted By Conall
Where did they go?

A few minutes ago I was reading through the approved/declined areas of this forum. It was very interesting. But now they are gone. What happened?!? I really think those areas would be of benefit for...
Forum: Planetarion Suggestions 10 Jan 2005, 23:41
Replies: 63
Views: 5,495
Posted By Conall
Re: Zik Fix

Sure it is a great tactic. And it would be fair tactic if each race had access to similar tactics, but they do not.
Forum: Planetarion Suggestions 8 Jan 2005, 00:13
Replies: 63
Views: 5,495
Posted By Conall
Re: Zik Fix

No one would be a Zik because Subversion ships would as usefull as tits on a bull.
Forum: Alliance Discussions 8 Jan 2005, 00:11
Replies: 94
Views: 11,723
Posted By Conall
Re: LCH/1up Galaxy Relations

And sadly, I don't think many listened to Sid nor will listen to me.

PA has too many jackals and not enough Lions.
Forum: Alliance Discussions 7 Jan 2005, 23:58
Replies: 94
Views: 11,723
Posted By Conall
Re: LCH/1up Galaxy Relations

But even you have to admit Forest, getting what you want/need would be a hell of lot harder if people didn't react to 1up as they do. At some point one would think other alliances would figure it...
Forum: Alliance Discussions 7 Jan 2005, 23:22
Replies: 94
Views: 11,723
Posted By Conall
Re: LCH/1up Galaxy Relations

True, but I have a feeling that other 1upers follow the same course. If not that makes the fact that people act toward 1up the way they do even more pathetic, because it is then based out of strictly...
Forum: Planetarion Help Desk 7 Jan 2005, 21:15
Replies: 17
Views: 2,503
Posted By Conall
Re: PA Dumps

Thanks Kal
Forum: Planetarion Suggestions 7 Jan 2005, 19:31
Replies: 7
Views: 2,067
Posted By Conall
Re: Covert OP - History

Ever done. And yes it would be powerful, but the larger alliances usually have a real good idea who is what alliance fairly early. It would confirm their info, fill in blanks and allow smaller...
Forum: Planetarion Help Desk 7 Jan 2005, 19:08
Replies: 17
Views: 2,503
Posted By Conall
Re: PA Dumps

If you track coords and planets separately you don't have a problem. You can then link them and have a complete planet history even if they exile.
Forum: Planetarion Suggestions 7 Jan 2005, 19:01
Replies: 63
Views: 5,495
Posted By Conall
Re: Zik Fix

Would force HC to pay better attention to internal affairs too. I can imagine someone getting ticked off and deciding to leave their ally for another. Before announcing that they are leaving have...
Forum: Planetarion Suggestions 7 Jan 2005, 18:57
Replies: 7
Views: 2,067
Posted By Conall
Re: Covert OP - History

Pointless? You know every attack and defense, by them and for them. I find that useful.
Forum: Alliance Discussions 7 Jan 2005, 17:42
Replies: 94
Views: 11,723
Posted By Conall
Re: LCH/1up Galaxy Relations

I am not going to defend 1up, they don't need my defense. But the problem that everyone seems to have with 1up is their own fault.

If, like Forest, a 1uper sets out the rules for your galaxy and...
Forum: Planetarion Suggestions 7 Jan 2005, 17:15
Replies: 7
Views: 2,067
Posted By Conall
[Declined] Covert OP - History

I would be great to have the ability to Covert OP histroy. It would provide some nice intel. It would of course need to be the hardest Cov OP and require many agents so the success rate was not to...
Forum: Planetarion Discussions 7 Jan 2005, 17:01
Replies: 32
Views: 4,569
Posted By Conall
Re: Jolt working on pa?

Maybe I read it wrong Zeus, but I think the free speed game was to hook some people for the paid speed game, not really PA Full. I could be wrong, but that is how I read it. In theory tho, if PA was...
Forum: Planetarion Help Desk 7 Jan 2005, 16:51
Replies: 17
Views: 2,503
Posted By Conall
Re: PA Dumps

Thanks.

But I do want to see the coords as unique so i can track Coords and Planets separately. So it would be nice if the bug is fixed.

And it would be nice if at least one of the two...
Forum: Planetarion Help Desk 7 Jan 2005, 16:30
Replies: 17
Views: 2,503
Posted By Conall
Re: PA Dumps

Not quite following what should be inpossible next round. Will the planet names be unique (beyond casee sensitiveity)? Will there b e the possibility of more than 2 planets share coords for a tick?...
Forum: Planetarion Help Desk 6 Jan 2005, 19:21
Replies: 17
Views: 2,503
Posted By Conall
Re: PA Dumps

Hmmm - thanks for the heads up Remy. Makes things a bit more complicated.

Anyone from PATeam care to address this? Will it be fixed or is this an issue that we will have to work around?
Forum: Planetarion Suggestions 6 Jan 2005, 19:10
Replies: 63
Views: 5,495
Posted By Conall
Re: Zik Fix

[QUOTE=Nonentity]I don't think its that big a problem, it'll never be used on a major scale by alliances because it uses up two fleets on a planet, instead of one.[/QUOTE

As a DC I saw it plenty...
Forum: Planetarion Discussions 6 Jan 2005, 19:06
Replies: 108
Views: 9,755
Posted By Conall
Re: R13 stats?

I am pretty sure I do on my home machine. private messageme on the boards with your email and I can send it to you.
Forum: Alliance Discussions 6 Jan 2005, 17:22
Replies: 162
Views: 16,670
Posted By Conall
Re: Analysis of T10 alliances

Well, some have just been around long enough to watch the lemming parade go on round after round with little change.
Forum: Planetarion Suggestions 6 Jan 2005, 16:41
Replies: 40
Views: 3,316
Posted By Conall
Re: Alliance Solutions

Mist - you are forgetting the cap alliance have - that changes the whole picture.

Clearly you don't like the idea, I am not sure why because I haven't seen a solid arguement as to specifically why...
Forum: Planetarion Suggestions 6 Jan 2005, 16:16
Replies: 40
Views: 3,316
Posted By Conall
Forum: Planetarion Suggestions 6 Jan 2005, 16:12
Replies: 40
Views: 3,316
Posted By Conall
Re: Alliance Solutions

I know Pilkara's code was opened (not sure the bcalc was though).

But I havent seen anything like arbiters, MO/DC Tools, Intel engines, PA customized BOT being released. Perhpas they have been and...
Forum: Planetarion Suggestions 6 Jan 2005, 16:00
Replies: 40
Views: 3,316
Posted By Conall
Re: Alliance Solutions

Well I disagree. The first thing is to find a solution that works, incentives are generally easy to develop.

So a couple quick ideas a s incentives.
1. The "developmental" players score counts...
Forum: Planetarion Suggestions 6 Jan 2005, 15:47
Replies: 40
Views: 3,316
Posted By Conall
Re: Alliance Solutions

Wakey - for the most part I agree, the majority of these players will never participate at a level to be of use to any alliance. However, there is a percentage I beleive would. I saw a few this past...
Forum: Departing PA Messages 6 Jan 2005, 04:52
Replies: 26
Views: 4,220
Posted By Conall
Re: byebye PA

Have fun and good luck in RL, don't be a stranger. I have a feeling you won't be tho, PA is addictive.

I still shake my head about you suicide fleeting for roids and the XP you got of of doing...
Forum: Planetarion Suggestions 6 Jan 2005, 04:37
Replies: 25
Views: 2,682
Posted By Conall
Re: Scope

Wow - I can think of several ways I would change my game play. And things that I would to change as well.
Forum: Planetarion Suggestions 6 Jan 2005, 04:34
Replies: 40
Views: 3,316
Posted By Conall
Re: Alliance Solutions

Since you are wanting to move on with then incentive issue I take it you have no problem with the initial concept them?
Forum: Planetarion Suggestions 6 Jan 2005, 02:34
Replies: 40
Views: 3,316
Posted By Conall
Re: Alliance Solutions

Not really. First I think many alliances will do it for no other reason than a potential recruiting tool. Second, if there were major flaws - there is no reason to come up with incentives. The focus...
Forum: Planetarion Suggestions 6 Jan 2005, 02:26
Replies: 17
Views: 2,654
Posted By Conall
Re: Some fun Ideas

You are correct and its now edited.
Forum: Planetarion Suggestions 6 Jan 2005, 02:16
Replies: 40
Views: 3,316
Posted By Conall
Re: Alliance Solutions

You are correct - I haven't yet. I wanted to see if the idea would even float first. But if I give it a bit of thought I can come up with a few ways to incent them.

But, I can say, having done...
Forum: Planetarion Discussions 5 Jan 2005, 23:49
Replies: 108
Views: 9,755
Posted By Conall
Re: R13 stats?

Well yes and no. Stats are very good indicators of what should happen. But there are many elements that can and will impact the outcome. So statistical analysis by definition is a prediction based on...
Forum: Planetarion Suggestions 5 Jan 2005, 23:01
Replies: 29
Views: 3,063
Posted By Conall
Re: Computer Players

Hmmm Bots playing PA - here come the Borg
Forum: Strategic Discussions 5 Jan 2005, 22:39
Replies: 43
Views: 5,760
Posted By Conall
Re: Who were we?

And btw - why did atomic.cow edit your post?
Forum: Strategic Discussions 5 Jan 2005, 22:36
Replies: 43
Views: 5,760
Posted By Conall
Re: Who were we?

OMG!! That was tick 206 - I can't beleive you remembered that landing from my details - lol - better memory than mine.

And it appears you did better than I did as a Xan - just found it...
Forum: Planetarion Suggestions 5 Jan 2005, 22:10
Replies: 40
Views: 3,316
Posted By Conall
Re: Alliance Solutions

It is not likely that (we will use 1up players to stick with your example ) Cheerios or Tek will be defending these guys but rather their smaller cohorts that joined with them, and possibly some...
Forum: Planetarion Suggestions 5 Jan 2005, 22:03
Replies: 17
Views: 2,654
Posted By Conall
Re: Some fun Ideas

Exactly right mist - there need so be a balance, not over powering but enough to make it hurt a bit. They don't replace defensive ships they augment them. Perhaps by slowing attacker down a tick to...
Forum: Planetarion Suggestions 5 Jan 2005, 21:57
Replies: 17
Views: 2,654
Posted By Conall
Re: Some fun Ideas

Almost, on your #2 above - I would say they do damage before battle, thus having the lowest init. That way the damage they deal is spread out over the entier attacking fleet rather than just the...
Forum: Planetarion Suggestions 5 Jan 2005, 21:36
Replies: 40
Views: 3,316
Posted By Conall
Re: Alliance Solutions

IF 'small players" dont count toward the alliance limit then large/mid size alliances would have plenty of room to recruit them. And I defined small players as those with 50% or less of the average...
Forum: Planetarion Suggestions 5 Jan 2005, 19:25
Replies: 17
Views: 2,654
Posted By Conall
Re: Some fun Ideas

I think there are answers to most of the issues. Limited application for one, they take a fleet slot up so that is a draw back to using them, they die once used and have to be rebuilt. They do low...
Forum: Planetarion Suggestions 5 Jan 2005, 19:20
Replies: 17
Views: 2,654
Posted By Conall
Re: Some fun Ideas

Yes most are similar to PDS, but they are one time use and cannot be targeted as well as having limited strength and application.

As for the interceptors, you cant launch them after eta 4 -...
Forum: Strategic Discussions 5 Jan 2005, 19:09
Replies: 43
Views: 5,760
Posted By Conall
Re: Who were we?

The Iron Hand of War (22:3:3) (XAN)
Size: 2,142 Rank Size: 132
Value: 4,511,234 Rank Value: 165
Score: 6,478,634 Rank Score: 148
XP: 32,790 ...
Forum: Planetarion Suggestions 5 Jan 2005, 18:42
Replies: 44
Views: 3,469
Posted By Conall
Re: Alliance bash limmits

Then I certainly think it is a bad idea as it creates virtual safe havens for some large alliance planets and further stagnates the game.
Forum: Planetarion Help Desk 5 Jan 2005, 18:37
Replies: 17
Views: 2,503
Posted By Conall
Forum: Planetarion Help Desk 5 Jan 2005, 18:36
Replies: 17
Views: 2,503
Posted By Conall
PA Dumps

I am not sure if this is the correct forum for this so forgive me inadvance if not.

I am working on a app that uses the PA Dump. I have noticed that the ruler/planet names are not unique in...
Forum: Planetarion Suggestions 5 Jan 2005, 17:58
Replies: 44
Views: 3,469
Posted By Conall
Re: Alliance bash limmits

Yes I see that, but if a one galaxy had 3 memebers of a large alliance in it and lets say 5 more that were large players from small alliances. It would be extremely difficult to get at the 3 larger...
Forum: Planetarion Suggestions 5 Jan 2005, 17:53
Replies: 17
Views: 2,654
Posted By Conall
Some fun Ideas

A few ideas I had:

1. An interceptor fleet - interceptors being cheap and doing only 1pt damage. Once used they are gone. It could either slow ships down or emp them so they didnt fire when they...
Forum: Planetarion Suggestions 5 Jan 2005, 17:52
Replies: 25
Views: 2,682
Posted By Conall
Re: Scope

Wow - I had forgotten that is how the old system worked. Getting too old and was gone too long to remeber all those details.
Forum: Planetarion Suggestions 5 Jan 2005, 17:07
Replies: 25
Views: 2,682
Posted By Conall
Re: Scope

Well, what if the roids had a deminishing return. The first roid of each type generated 2500 res the next 2499 and so on. As the round progressed larger planets would produce less per roid even as...
Forum: Planetarion Suggestions 5 Jan 2005, 17:01
Replies: 44
Views: 3,469
Posted By Conall
Re: Alliance bash limmits

I don't like the idea. What if ally A is going to do a galaxy raid, the galaxy has 5 alliances in it. One of Ally As smaller planet decided to hit planet #10 which as 1 million more value than he...
Forum: Planetarion Suggestions 5 Jan 2005, 16:47
Replies: 25
Views: 2,682
Posted By Conall
Re: Scope

Changes have ripple effects. Yes, there would be exponential growth, forcing the larger planets, that now have few small targets, to attack each other more. Less chances of blocking and fence...
Forum: Planetarion Suggestions 5 Jan 2005, 16:38
Replies: 40
Views: 3,316
Posted By Conall
Re: Alliance Solutions

I dont think it reduce the number of alliances much, if at all. Only about half the planets in the game are actually in an alliance to begine with (56% to be exact). And this suggestion is targeted...
Forum: Planetarion Suggestions 5 Jan 2005, 01:32
Replies: 25
Views: 2,682
Posted By Conall
Re: Scope

If fleet cost remained the same it does make a difference. If a roid produced 2500 per tick vs 250 per tick then you could build 10x as much fleet in the same time span.
Forum: Alliance Discussions 5 Jan 2005, 01:21
Replies: 350
Views: 36,805
Posted By Conall
Re: Round 13 predictions

You underestimate the level of stupidity and gullibility in many alliance leadership positions.

We saw incredibly dumb move after dumb move during round 12. I am an optimist, and I am optimistic...
Forum: Planetarion Suggestions 5 Jan 2005, 00:43
Replies: 25
Views: 2,682
Posted By Conall
Re: Scope

True, but isnt it more interesting to look at a BR with 4 million ships involved rather than 40,000. Plus it would give people the chance to recover more quickly and get back in the game.
Forum: Planetarion Suggestions 5 Jan 2005, 00:41
Replies: 40
Views: 3,316
Posted By Conall
[Declined] Alliance Solutions

After reading Trogs post about alliances I noticed several people talking about teaching new players how to play the game and I have noticed that thought process over a number of threads as well.
...
Forum: Planetarion Suggestions 5 Jan 2005, 00:28
Replies: 25
Views: 2,682
Posted By Conall
Scope

I was just thinking - one of the things that makes Havoc fun is massive fleets and massive battles. The regular round seems to drag as you struggle to build a few of this ship and a few of that one....
Forum: Planetarion Discussions 5 Jan 2005, 00:09
Replies: 108
Views: 9,755
Posted By Conall
Re: R13 stats?

Imagine the chaos of attacks and defense right around tick 800 (if that was the tick). Attacks planned to land just before or just after to take advantage of the change. Of course it would be worse...
Forum: Planetarion Discussions 4 Jan 2005, 19:21
Replies: 108
Views: 9,755
Posted By Conall
Re: R13 stats?

On the topic of stats: This is more about the stats themsleves rather than who makes them.

The initiative spread is very small. Almost half the combat ships (17/36) fire init 3 or below. Only 25%...
Forum: Planetarion Suggestions 31 Dec 2004, 11:10
Replies: 10
Views: 1,915
Posted By Conall
Re: Signups for R13, forming of galaxies

That sounds like the plan I have seen, except for the last bit on #7 about shuffling the galaxy internally. Other than that I believe that is the basic plan they have come up with.
Forum: Planetarion Suggestions 30 Dec 2004, 07:11
Replies: 63
Views: 5,495
Posted By Conall
Re: Zik Fix

Thanks Blixx - lets keep our fingers crossed
Forum: Planetarion Suggestions 29 Dec 2004, 23:18
Replies: 63
Views: 5,495
Posted By Conall
Zik Fix

The issue of other races "defending" against Ziks as a form of attack is pretty lame. I would suggest if this isn't going to be fixed for the next round. Remove the restrictions on attacking gal and...
Forum: Departing PA Messages 29 Dec 2004, 23:11
Replies: 13
Views: 2,944
Posted By Conall
Re: My second post here

Sorry to see you go mate. Playing the last couple rounds with you has been great fun. Good luck with Uni and as much as I hate to see you go, your degree is most important. Don't be a stranger. I was...
Forum: Departing PA Messages 24 Dec 2004, 14:48
Replies: 73
Hi!
Views: 9,984
Posted By Conall
Re: Hi!

Damn - one mistake a perfectly good blistering goes to waste. It is now edited. tyvm

BTW - Merry Christmas and Happy New Year
Forum: Departing PA Messages 23 Dec 2004, 23:33
Replies: 73
Hi!
Views: 9,984
Posted By Conall
Re: Hi!

_ryzekiel_ – you are a bestial moronic bag of predictable nonsense. Your banal attempts at wit leave me thirsting for copious amounts of swift acting and thoroughly excruciating poisons as they...
Forum: Planetarion Discussions 11 Dec 2004, 20:40
Replies: 135
Views: 17,993
Posted By Conall
Re: Rounds 1-6

Rounds 2-5. Back again for 11 and 12 and it seems 13.
Forum: Planetarion Suggestions 2 Dec 2004, 17:06
Replies: 8
Views: 2,010
Posted By Conall
Re: [Discuss] Engineering Scans

If you were to do something of this nature - it would make sense to make it a Covert Op. After all you cannot scan what a person has in their mind as a priority but you can surmise based on their...
Forum: Planetarion Suggestions 21 Nov 2004, 21:26
Replies: 157
Views: 16,163
Posted By Conall
Re: Round XIII Alliance Size

Okay - Since no one from PATeam has posted an answer to my question of what is the goal of this proposed change I will make a fwe assumptions.

Reasons to make a change:
1. Increase the "fun"...
Forum: Planetarion Suggestions 20 Nov 2004, 11:56
Replies: 157
Views: 16,163
Posted By Conall
Re: Round XIII Alliance Size

Zaius -

Thinking I may have missed something in your post, I went back and read them all again, and then again. I cannot find a single improvement you listed that couldnt take place with alliance...
Forum: Planetarion Suggestions 20 Nov 2004, 03:19
Replies: 157
Views: 16,163
Posted By Conall
Re: Round XIII Alliance Size

Dr. Zaius - I have no problem with change, in fact I embrace change. But I beleive that change occurs for a reason. I don't beleive you start with an idea to make a change then justify it. I am...
Forum: Planetarion Suggestions 19 Nov 2004, 23:43
Replies: 157
Views: 16,163
Posted By Conall
Re: Round XIII Alliance Size

Agreed - in fact I believe the opposite is true. The smaller, less experienced, less active player currently in good alliances would be the ones that would be hurt.
Forum: Planetarion Suggestions 19 Nov 2004, 23:39
Replies: 157
Views: 16,163
Posted By Conall
Re: Round XIII Alliance Size

A few quick points:

1. The topic of a change in alliance size has been initiated. My question is to what end. What is the goal, the purpose, objective to making a change? Changes don't need to be...
Forum: Planetarion Discussions 8 Nov 2004, 16:50
Replies: 23
Views: 2,549
Posted By Conall
Re: I just don't get...

Then pony up the cash to buy it from Jolt and let people play for free.
Forum: Planetarion Discussions 5 Nov 2004, 17:45
Replies: 19
Views: 2,939
Posted By Conall
Re: my annalysis of what ruined a once great game

Day one I entered this game back in round 2 IRC and Alliances were heart and soul of how the game was played. That hasn't changed. The resulting fewer players has now concentrated the use of IRC and...
Forum: Planetarion Suggestions 3 Nov 2004, 03:38
Replies: 151
Views: 16,433
Posted By Conall
Re: Round XIII Galaxies

No need to apologise, no offense taken. The way I post probably reflects how I work in the real world, which is to identify problems even when no obvious solution exist. It has proven effective in...
Forum: Planetarion Suggestions 3 Nov 2004, 00:17
Replies: 151
Views: 16,433
Posted By Conall
Re: Round XIII Galaxies

You are right, people will get bored and quit. Those are not the ones I am concerned about with this issue, rather the ones that will readily cheat by abusing this system. I think we all desire to...
Forum: Planetarion Discussions 2 Nov 2004, 18:10
Replies: 15
Views: 2,375
Posted By Conall
Re: Exciled or Hiding?

Immediate action without contemplation has led to many PA mistakes in the past. I my opinion, a problem was presented, considered and acted upon. It seems a reasonable amount of time for resolving a...
Forum: Planetarion Suggestions 2 Nov 2004, 17:31
Replies: 151
Views: 16,433
Posted By Conall
Re: Round XIII Galaxies

Bravo, I for one really appreciate PATeams efforts to include out opinions and suggestions early in the process. This should allow us to help develop a better game play system and allow everyone to...
Forum: Planetarion Discussions 26 Oct 2004, 23:05
Replies: 21
Views: 2,235
Posted By Conall
Re: help needed - PA stats

I understand that is what it does - I was looking for how it does it. I mean if the logic order is cascading away from sub as stated above, then logically subbed ships could be killed. CLearly they...
Forum: Planetarion Discussions 26 Oct 2004, 15:57
Replies: 21
Views: 2,235
Posted By Conall
Re: help needed - PA stats

So if my Sentinel is subed by my attackers Buccaneer why doesn't my defenders Lancer kill it?
Forum: Planetarion Discussions 26 Oct 2004, 15:34
Replies: 21
Views: 2,235
Posted By Conall
Re: help needed - PA stats

I have a couple of questions that have been bugging me;
First - I was under the impression that damage allocation was based on fleet value rather than strictly numbers. Meaning that 100 Vsh and 100...
Forum: Planetarion Discussions 25 Oct 2004, 21:37
Replies: 8
Views: 1,943
Posted By Conall
Re: Round 13 Galaxies

I think being able to have your mates in your galaxy is one of the main reasons many of the long time PA'ers are still here/have returned. Besides even completely random rounds were somewhat...
Forum: Planetarion Discussions 25 Oct 2004, 17:40
Replies: 8
Views: 1,943
Posted By Conall
Re: Round 13 Galaxies

Mist - If we can see some kind of plan for distribution of buddy packs, I don’t think most people would have a problem with that.

As for politics - you are correct that one block could run a...
Forum: Planetarion Discussions 25 Oct 2004, 17:32
Replies: 8
Views: 1,943
Posted By Conall
Re: Round 13 Galaxies

I have already found 1 flaw with my own plan. All randoms need to be placed in gal 200 and above untill they join a private galaxy or till shuffle. If not then paid accounts that planned to join...
Forum: Planetarion Discussions 25 Oct 2004, 16:05
Replies: 8
Views: 1,943
Posted By Conall
Round 13 Galaxies

Since we all want input to how PA is run, perhaps it is a good idea to start the suggestions now. Yes, I know there is a suggestion forum, but few people (the most dedicated perhaps) actually seem to...
Forum: Planetarion Discussions 25 Oct 2004, 15:39
Replies: 24
Views: 2,581
Posted By Conall
Re: Roll on R13 :-(

Xontas - I think the two main reasons this occurred was due to the late decision to go to 5 person private galaxies and a faster than expected start date for the round. Most people had their 3 member...
Forum: Planetarion Discussions 21 Oct 2004, 22:19
Replies: 36
Views: 3,765
Posted By Conall
Re: The " C200's " ?

Well I don't think I am over worried about this as a method for cheating. As the cost for exiling inactives is bad enough, I can only guess how much it would cost to exile a top 100 planet late in...
Forum: Planetarion Discussions 19 Oct 2004, 22:10
Replies: 13
Views: 2,842
Posted By Conall
Re: Diary of the Lone Samaritan

At first I thought "Poor Bastard" - but you have to admire his peaceful resolve.
Forum: Planetarion Discussions 19 Oct 2004, 22:01
Replies: 103
Views: 8,890
Posted By Conall
Re: Discussion Time

You left one major factor out. To be good at this game takes an enormous amount of time. The people that got me into PA didn't leave for any other reason. Most online gamers play to win, but with the...
Forum: Planetarion Discussions 19 Oct 2004, 21:45
Replies: 36
Views: 3,765
Posted By Conall
Re: The " C200's " ?

What I find amusing is, no matter what solution PATeam comes up with, some one will figure out how to abuse it. It reminds me of mass management theory, where a management decision is based on the...
Forum: Planetarion Discussions 19 Oct 2004, 21:37
Replies: 27
Views: 2,755
Posted By Conall
Re: Planetarion is just a replacement for Sex

The real question and true test is.....

Did you stop to read it?!?

And if so, what was you next move?
A. Back to sex
B. Check your planet
Forum: Planetarion Discussions 19 Oct 2004, 21:26
Replies: 32
Views: 4,426
Posted By Conall
Re: Suggestion Re evening out galaxies

This topic seems to have died, but I believe it is a good idea. I really hope the PATeam is considering it. Either that or allowing self exile to return. I understand that self exile can be abused...
Forum: Planetarion Discussions 18 Oct 2004, 20:14
Replies: 103
Views: 8,890
Posted By Conall
Re: Discussion Time

LOL
:rolleyes:
A schizophrenic. I actually meant to second Jesters post.

Fair enough on the discussions prior to a Jolt rep being involved, but I think having a Jolt rep communicate with us...
Forum: Planetarion Discussions 18 Oct 2004, 19:57
Replies: 58
Views: 6,251
Posted By Conall
Re: Refund

Glad you agree Inca, but in all fairness I initially only asked what the mechanism was for a refund, I demanded nothing. Others took that request for information and ran with it. Granted I probably...
Forum: Planetarion Discussions 18 Oct 2004, 19:52
Replies: 103
Views: 8,890
Posted By Conall
Forum: Planetarion Discussions 18 Oct 2004, 19:51
Replies: 103
Views: 8,890
Posted By Conall
Re: Discussion Time

Kloopy - I think it is a great idea. I would however, think that an official Jolt representative needs to participate. After all, they own the game and in the end will make the decisions. If they...
Forum: Planetarion Discussions 18 Oct 2004, 19:42
Replies: 58
Views: 6,251
Posted By Conall
Re: Refund

Since you want to quote the EULA let me throw a few more out there:

"This warranty gives you specific legal rights and you may also have other legal rights which vary from region to region.”
...
Forum: Planetarion Discussions 18 Oct 2004, 19:18
Replies: 58
Views: 6,251
Posted By Conall
Re: Refund

Biffy, I never said I was not enjoying the galaxy I am in, the game set up as flawed. I enjoyed my auto until it was recalled and I enjoyed after it was repaired to my satisfaction.

The game is...
Forum: Planetarion Discussions 18 Oct 2004, 19:06
Replies: 58
Views: 6,251
Posted By Conall
Re: Refund

Perhaps you should actually read the post before you reply.
Forum: Planetarion Discussions 18 Oct 2004, 16:24
Replies: 58
Views: 6,251
Posted By Conall
Re: Refund

Mist, that is the most valid argument against my position I have seen yet. :D
Forum: Planetarion Discussions 18 Oct 2004, 16:22
Replies: 58
Views: 6,251
Posted By Conall
Re: Refund

No, that is part of game play and is to be expected. That, unfortunatly, I did pay for. :)
Forum: Planetarion Discussions 18 Oct 2004, 16:20
Replies: 58
Views: 6,251
Posted By Conall
Re: Refund

Several people have made valid arguments about what I did or did not pay for. When you purchase a credit to activate an account there are certain risk inherent in the rules and play of the game, I...
Forum: Planetarion Discussions 18 Oct 2004, 15:56
Replies: 58
Views: 6,251
Posted By Conall
Re: Refund

Several people have made valid arguments about what I did or did not pay for. When you purchase a credit to activate an account there are certain risk inherent in the rules and play of the game, I...
Forum: Planetarion Discussions 18 Oct 2004, 15:48
Replies: 58
Views: 6,251
Posted By Conall
Re: Refund

Kal - Thanks for the reply. Jolt/PATeam was whom I originally asked for information from. Now I have what I consider an official response. I am not making an indictment of Jolt or Planetarion or...
Forum: Planetarion Discussions 18 Oct 2004, 06:55
Replies: 58
Views: 6,251
Posted By Conall
Re: Refund

I am playing, I have adjusted and I have balls. It will be made right.

But as many people that flame Jolt and complain about how lame the game has become and how little Jolt does for PA, I am a...
Forum: Planetarion Discussions 18 Oct 2004, 06:41
Replies: 58
Views: 6,251
Posted By Conall
Re: Refund

It isn't the amount that matters.
Forum: Planetarion Discussions 18 Oct 2004, 06:33
Replies: 58
Views: 6,251
Posted By Conall
Re: Refund

Sorry you think my stance is hypocritcal, but it is not. If I order a meal and it isn't right, the resturant makes it right, if my visit to a hotel doesn't live up to my expectation they make it...
Forum: Planetarion Discussions 18 Oct 2004, 05:56
Replies: 58
Views: 6,251
Posted By Conall
Re: Refund

I am not trying to pick a fight with you Rat, but I am not sure what your interest is in this, since I was addressing Jolt/PATeam. Regardless, you are 100% wrong. Clearly you have not been involved...
Forum: Planetarion Discussions 16 Oct 2004, 21:04
Replies: 58
Views: 6,251
Posted By Conall
Re: Refund

You are exactly right Jester, it is a service, that is why the EULA doesn't apply. At this point all I have asked is what the mechanism is for a refund. I still hope Jolt will come up with a...
Forum: Planetarion Discussions 16 Oct 2004, 21:01
Replies: 58
Views: 6,251
Posted By Conall
Re: Refund

Such eloquence.
Forum: Planetarion Discussions 16 Oct 2004, 20:59
Replies: 58
Views: 6,251
Posted By Conall
Re: Refund

Gerbie, to this point I have not argued that the EULA was broken, I dont really need to.I paid for a service that was faulty due to error on Jolts side, they have admitted as much in these forums....
Forum: Planetarion Discussions 16 Oct 2004, 20:12
Replies: 58
Views: 6,251
Posted By Conall
Refund

In all seriousness, this isn't what I paid for so what is the protocol for refunds. Does Jolt have a mechanism or must I drag my credit card company onto this.
Forum: Planetarion Discussions 16 Oct 2004, 16:58
Replies: 41
Views: 3,470
Posted By Conall
Re: The new way to balance things

Hey Gerbie - I disagree with you somewhat. What weighs more isn't people that paid for randoms vs people who want active randoms. The issue is that people who ar paying equally need to have the same...
Forum: Planetarion Discussions 16 Oct 2004, 08:09
Replies: 41
Views: 3,470
Posted By Conall
Re: The new way to balance things

It is simple logic that most of the inactive planets are unpaid. If you have paid you are playing, maybe not at a high level but you are playing. It was stated that there were 1400 unpaid accounts...
Forum: Planetarion Discussions 16 Oct 2004, 07:59
Replies: 41
Views: 3,470
Posted By Conall
Re: The new way to balance things

I dont disagree with you Gerbie, you can't just overlook those that paid for gal mates. However, that was an option they had, to choose to pay for them or not. Those that never got full or even close...
Forum: Planetarion Discussions 16 Oct 2004, 04:35
Replies: 41
Views: 3,470
Posted By Conall
Re: The new way to balance things

Kileman is right. Jolt/PATeam need to shuffle all planets from 6-10. The problem is that some galaxies got filled with randoms, active or not, and other galaxies did not. This gives those galaxies...
Forum: Planetarion Discussions 15 Oct 2004, 17:33
Replies: 18
Views: 2,562
Posted By Conall
Re: Why?

We had the same thing happen to us. The answer I got was once you had 5 privite your galaxy was no longer able to a private gal member even if you ex-gal mate did screw you over by leaving.
Forum: Planetarion Discussions 14 Oct 2004, 16:58
Replies: 44
Views: 4,454
Posted By Conall
Re: Shuffle Announcement

Can we assume that if a galaxy has 5 private planets already that step one is not needed?
What DO theu mean by "bigger galaxy" - we have 5 priv and no randoms atm.
Forum: Planetarion Discussions 12 Oct 2004, 01:20
Replies: 68
Views: 8,818
Posted By Conall
Re: so...shuffle or not? (again)

Okay - who shot their mouth off and gave up the plan. There goes the whole round now that eveyone know. :confused:
Forum: Planetarion Discussions 4 Oct 2004, 17:14
Replies: 112
Views: 18,633
Posted By Conall
Re: Raise your hand if you miss the old days

Well, you are leaving out hard core geek in the list. If you live on caffine and tweinkies and spend all your time in dark rooms lite only by the computer screen, it gives them that pasty look the...
Forum: Departing PA Messages 11 Sep 2004, 17:45
Replies: 32
Views: 4,237
Posted By Conall
Re: And so it begins...

Well, Forest - I didn't reintroduce myself this round. It was my first back since 5 i think. I knew you a bit back in rds 3 and 4. Always seemed like a decent chap with good intentions. Sorry to see...
Forum: Planetarion Discussions 11 Aug 2004, 19:40
Replies: 10
Views: 3,324
Posted By Conall
Conall and Lilreds New Baby

On August the 5th 2004 at 16:04 PA time Lilred gave birth to Victoria Leigh. Baby is beautiful and doing well. Mom is having a few problems but doctors assure us she will be okay. Just wanted to let...
Forum: Strategic Discussions 6 Jul 2004, 23:01
Replies: 3
Views: 2,487
Posted By Conall
Re: Roid SHips Damage

Thanks Gerbie!

Is that in the manual? andis 50 armor for roids in the manual?
Forum: Strategic Discussions 6 Jul 2004, 15:14
Replies: 3
Views: 2,487
Posted By Conall
Roid SHips Damage

I played rounds 2-5 but have just return in rd 11.

In early rounds 1 apod could steal 1 roid.

In this round the apods/roiding ships have a damage stat, which I dont remember apods having.
...
Forum: Planetarion Discussions 7 Jun 2004, 18:30
Replies: 2
Views: 1,909
Posted By Conall
For Those that Remember Conall & Lilred

Hello PA's - it has been a long while since I last visited. Round 5 I think. Just wnated to let you guys know LilRed and I are expecting another child - a girl this time. Due in August.

How many...
Forum: Alliance Discussions 7 Jun 2004, 18:26
Replies: 124
Views: 12,981
Posted By Conall
Re: History of ICD

Thanks for remembering me OCR. Just thought I would drop in and say hello. I see many names I remember and many more I do not. Lo to all.
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