R15 Research Costs
Hi all
apologies if this is a duplicate request, etc....... but ... does anyone know what the research costs are for round 15 ? i have done a search on the forum but found nothing. thanks folks Chris |
Re: R15 Research Costs
Researches are free! Hooray!
|
Re: R15 Research Costs
free research :D
apologies, it's been a few rounds since i last played. Chris |
Re: R15 Research Costs
welcome back :)
|
Re: R15 Research Costs
It costs time. And as we all know time is money. So it'll cost you lots and lots of money.
|
Re: R15 Research Costs
especialy if your xan:(
|
Re: R15 Research Costs
well xans cant have everything (speed, cloak, firepower, number of ships, fast production are already great advantages) if you were to have fast research, you d be overwhelming all other race too.. :-)
|
Re: R15 Research Costs
but i was hoping that the research time may be lowered a bit, especially when getting near high mid to late research , as we cant get all research done in a limited time frame..
|
Re: R15 Research Costs
You can do most of them. Unless you're a top planet, you're not going to need all the HCTs, and a lot of people don't bother with the Covert Op tree for a while either.
|
Re: R15 Research Costs
i feel the covert op tech tree is neglect.. it s sad though, cause lot of tactic is getting wasted.. the sabotage % could be a little higher on it s effect, so is the bank hacking (perfect to suppy those who hoard their ressource past 40 mil!,, lol and the black out could be a bit more effective too.. cause all those cost quite a lot in ressource , but provide very little in game effect..
but i do feel the tect tree to be a very long thing to get through.. i would lower the research time and increse the number of tech to research.. making more versatile.. |
Re: R15 Research Costs
id love to be able to target specific buildings with Havoc, i.e heading towards a terr with ure cath co fleet, u cover him atm but what if he builds more Gryphs, can try and knock out his medium factory to stop him. otherwise havocs a bit of a wasted cov-op, irritating to your targ but not really a tactical advantage
(apologies for being off topic) |
Re: R15 Research Costs
i agree mad keg.. havoc would be a great asset if we could target type of construction.. same for sabotage too :-)
|
Re: R15 Research Costs
I agree with Wakey (he's stated this elsewhere...). I don't think it should be possible to finish all the research. If you can't complete the tech tree 100% then it adds more decision making to your round. Do you go for big ships, or scans, or what?
Branching might be nice too. We had a (sort of) branching tech tree back in rounds 4 and 5, where you had to decide between 'kill' and 'science' (something like that). 'Kill' was pretty much equivalent to Terran now. Science had Cathaar and Xandrathii elements (EMP and cloaked ships). Obviously that became obsolete with the introduction of races, but I'm sure some way could be found to do that again... |
Re: R15 Research Costs
yeah i remember those days :) Science ftw \o/
|
Re: R15 Research Costs
care to elaborate? for those who join only a couple of round ago :-)
|
Re: R15 Research Costs
Quote:
The problem with returning to such as system is that alliances tend to have the organisation of scanners and whatnot, so making mutually exclusive choices in tech trees tended to beneift them far more than the casual/solo/new players. Having said that, This Thread that Appocomaster made which described a possible alternative. Whilst i cant say that i was a huge fan of the idea, i do think it has room to grow, as really the choices regarding the research branch is not what to research, but to work out when (what order) to research it in. (For those looking for such a discussion, its here in This Thread). Anyway, research is free. :) |
All times are GMT +1. The time now is 23:29. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2002 - 2018