User Name
Password

Go Back   Planetarion Forums > Non Planetarion Discussions > Roleplaying

Reply
Thread Tools Display Modes
Unread 31 Jan 2004, 16:24   #1
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Masters of Andromeda III (New Horizons - The Shades of the Past)

Ok you know the score this a new Master of Andromeda thread. In this one everyone starts off as equal. No more toying around witgh the rules, this is going back to the good old days of the Original Rommey. Dont get me wrong this will be heavily combat orientated.

You will still have the flava of the missions and the glory ofdefeating enemies and building empires.

__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 31 Jan 2004, 16:26   #2
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Hulls

Miscellaneous -

Scout Ship Mk III - c3000

x1 hull mount
x1 shield mount
x4 weapon mounts
x1 external mount
x6 additional mounts
20 tonnes hold

Faster than Light (FTL) Scout Ship - c 4000 each

1 hull mount
1 shield mount
6 weapon mounts
2 external mounts
4 additional Mounts
50 tonnes cargo hold

FTL Scout Mk IV - c 6000

Crew - 25
1 hull mount
2 shield mounts
7 weapon mounts
2 external mounts
4 additional mounts
75 tonnes cargo hold

Merchant Hull - c 5000

no shield mounts
2 turret mounts
1 external mount
3 additional mounts
1000 tonnes hold



Bulk Merchant Hull - c 6000
- no shield mounts
- 2 turret mounts
- 3 external mount
- 3 additional mounts
- 3000 tonnes hold


Armed Merchant Hull
- c 6500

1 shield mounts
2 turret mounts
1 external mount
3 additional mounts
1000 tonnes hold

Armed Bulk Merchant Hull - c 9000
1 shield mounts
4 turret mounts
2 external mount
3 additional mounts
5000 tonnes hold


MEC - Merchant Escort Carrier - c 14000
1 shield mount
6 turret mounts
2 external mounts
2 additional mounts
- comes with 10 fighters light class or 5 fighters medium class
3000 tonnes hold


Super Merchant - c 20000
2 shield mounts
6 turret mounts
2 external mounts
1 additional mount
30000 tonnes hold


Science Ship Hull - c 2500
1 shield mounts
2 turret mounts
2 external mount
6 additional mounts
500 tonnes hold


Survey Ship Hull - c 1500

1 shield mounts
1 turret mount
2 external mount
6 additional mounts
10 tonnes hold


Medical/Hospital Ship Hull - c 3000

1 shield mounts
1 turret mount
2 external mount (
6 additional mounts
2 ADMD
100 tonnes hold

Corvette - c 15000

4 shield mounts
10 turret mounts
10 external mounts
10 additional mounts
1250 tonnes hold


Police Hulls

Police Cruiser - c 8000

1 shield mount
4 turret mounts
2 external mounts
1 additional mount
100 tonnes hold

Police Cruiser Leader - c 9000

2 shield mount
6 turret mounts
2 external mounts
4 additional mount
100 tonnes hold


Police Cruiser Leader Omni Hull - c 15000

14 Mounts to do with as you please

100 tonnes hold


Police Cruiser Strike Leader - c 11000

2 shield mounts
8 turret mounts
3 external mounts
4 additional mounts
100 tonnes hold


Frigate Hulls

Frigate - c 10000

2 shield mounts
6 turrent mounts
2 external mounts
2 additional mounts
50 tonnes hold

Advanced War Frigate - c9000

2 shield Mounts
6 turret Mounts
6 external mounts
6 additional mounts
200 tonnes hold

War Frigate - c 15000

3 shield mounts
8 turrent mounts
3 external mounts
3 additional mounts
150 tonnes hold

Battle Frigate Leader - c 20000

4 shield mounts
10 turrent mounts
6 external mounts
6 additional mounts
150 tonnes hold

Battle Frigate Omni Hull - c 25000

20 mounts to do with as you please
150 tonnes hold



Frigate Strike Leader - c 23000

5 shield mounts
12 turret mounts
7 external mounts
7 additional mounts
200 tonnes hold
carries 2 Angel Class Fighters


Destroyer Hulls

Light Destroyer - c 20000
4 shield mounts
10 turrent mounts
4 external mounts
4 additional mounts
550 tonnes hold

Destroyer - c 25000
5 shield mounts
12 turrent mounts
4 external mounts
6 additional mounts
1050 tonnes hold

Destroyer Leader - c 28000
6 shield mounts
14 turrent mounts
10 external mounts
10 additional mounts
1150 tonnes hold

Strike Destroyer - c 30000
7 shield mounts
18 turrent mounts
10 external mounts
10 additional mounts
1150 tonnes hold
carries upto 8 Light class Fighters

Heavy Destroyer - c 38000
9 shield mounts
20 turrent mounts
10 external mounts
10 additional mounts
1150 tonnes hold
Can carry 4 Medium Class Fighters

Battle Destroyer Omni Hull - c 45000
40 Mounts to do with as you please
1000 tonnes hold


Cruiser Hulls

Light Cruiser - c 30000
6 shield mounts
16 turrent mounts
12 external mounts
12 additional mounts
2250 tonnes hold

Light Cruiser Strike Leader
8 shield mounts
18 turrent mounts
14 external mounts
14 additional mounts
2500 tonnes hold
carries 4 light class fighters - c 35000

Medium Cruiser - c40000
8 shield mounts
20 turret mounts
14 external mounts
20 additional mounts
3000 tonnes hold

Cruiser - c 40000
10 shield mounts
20 turret mounts
24 external mounts
24 additional mounts
5000 tonnes cargo hold

Heavy Cruiser - c 50000
Extra Hull
10 shield mounts
30 turret mounts
10 external mounts
20 additional mounts
7000 tonnes cargo hold

Battle Cruiser Omni Hull - c 65000
60 mounts to do with as you please
6500 tonnes hold

Strike Cruiser - c 60000
10 Shield Mounts
30 Turret mounts
20 external mounts
20 additional Mounts
10 fighters of medium Class
6000 tonne cargo hold

Battle Cruiser - c 80000
12 shield Mounts
46 turret Mounts
26 external mounts
26 additional mounts
2000 tonnes hold
(can carry either 10 light fighters or 6 medium fighters or 4 Heavy)

Heavy Battle Cruiser - c 90000
12 shield Mounts
56 turret Mounts
26 external mounts
26 additional mounts
6000 tonnes hold
(can carry either 20 light fighters or 10 medium fighters or 6 Heavy fighters or 3 scout ships)


Carrier Hulls

Escort Carrier - c7500
1 shield mount
4 turret mounts
6 external mounts
4 additional mounts
10 fighters of light class
or
5 fighters of medium class
500 tonnes hold

this vessel is Police Cruiser sized and is the lastest in Federation Tech enabling merchants to provide some escort.


Light Carrier - c 10000
2 shield mounts
6 turrent mounts
12 external mounts
12 additional mounts
20 fighters of light class
or
10 fighters of medium class
or
8 fighters of heavey class
or
5 scout ships
12250 tonnes hold

Medium Carrier - c 20000
2 shield mounts
6 turrent mounts
12 external mounts
12 additional mounts
60 fighters of light class
or
40 fighters of medium class
or
20 fighters of heavey class
or
10 scout ships
12250 tonnes hold

Fleet Carrier - c 30000
2 shield mounts
10 turrent mounts
24 external mounts
24 additional mounts
80 fighters of light class
or
70 fighters of medium class
or
40 fighters of heavey class
or
20 scout ships
12250 tonnes hold

Battle Carrier - c325000
6 Shield Mounts
20 Turret Mounts
30 External mounts
30 additional mounts
60 fighters of light class
40 fighters of medium class
20 fighters of Heavy Class
5 Gunboats
5 Runabouts
5 Ftl Scouts
25000 tonnes hold


Command Carrier - c1000000
this is 1.5km long and dwarfs even the Concordat Battlestar
(the pinnacle of Carrier Technology - found from the Kipire Ship yards near Ios)
15 sheild mounts
40 turret mounts
60 additional mounts
60 External mounts
120 fighters of Light Class
80 Fighters of medium Class
60 Fighters of Heavy class
15 Assault Shuttles
10 Gunboats
10 Runabouts
10 Shuttle Craft
5 Captains Boats

Comes with
Advanced Flight Control
Advanced Damage Control
Command Bridge

this beast needs 6 engines FTL
and needs 3 normal drives


Attack Class Hulls

These ships have been provided by Clan Asanawa for gerneral sale, by all concenened these are THE most Advanced ships availabale in the MoA universe.

Attack Police Cruiser - c 38000

2 shield mount
8 turret mounts
4 external mounts
2 additional mount
100 tonnes hold

Attack Frigate - c 40000

4 shield mounts
12 turrent mounts
4 external mounts
4 additional mounts
150 tonnes hold

Attack Corvette - c 60000
8 shield mounts
20 turret mounts
20 external mounts
20 additional mounts
1250 tonnes hold

Attack Destroyer - c 100000
10 shield mounts
24 turrent mounts
8 external mounts
12 additional mounts
1050 tonnes hold

Attack Cruiser - c 160000
20 shield mounts
40 turret mounts
48 external mounts
48 additional mounts
5000 tonnes cargo hold


These are the Lastest in Planet Killer Technologies and as such is

Pyrian Teleporter SSS Brigades – 10000c - 10 tonnes cargo space

SSS troops trained specifically by the ACE, and armed with suits with inbuilt teleporters. Currently the teleporters are only one way due to the newness of this miniaturisation of technology, but this may change.

‘Drake’ Class Anti Capital Ship Striker

2 to a mount

Heavy Shields
x2 Phaser G
x2 AFD II
x4 Cruise Missile

Impulse Drive
Hyper Drive

- 6000 each


‘Draconic’ Class Interceptor Striker

2 to a mount

Heavy Shields
x4 Phaser G
x6 AFD II
x2 AMD II

Impulse Drive
Hyper Drive

- c1900 each


‘Dragoon’ Class Range Support Striker

1 to a mount

Heavy Shields
x1 AFD II
x2 AMD II
x2 Phaser 5
x1 Anti-Matter Bombs
x5 Quantum Torpedoes

Refuelling and resupply equipment
Cargo Tractor Beam
I
mpulse Drive
Hyper Drive
- 8500 each


‘Draciel’ Class Troop Transport Striker

1 to a mount

Heavy Shields
X2 AFD II
x2 AMD II
x2 Particle Cannon
Cargo Tractor Beam

Space for 2 brigades of Pyrians

Impulse Drive
Hyper Drive
- 6000 each


Battleship Hulls

Battleship - c 100000
20 shield Mounts
60 turret Mounts
30 external mounts
40 additional mounts
35000 tonnes hold
(can carry either 30 light fighters or 20 medium fighters or 10 Heavy Fighters or 5 Scout ships)

Heavy Battleship - c 180000
this hull needs 4 Engines to power it
24 shield mounts
70 turret mounts
1 super weapon mount
40 external mounts
40 additional mounts (can carry either 30 light fighters or 20 medium fighters or 10 Heavy Fighters or 5 Scout ships)

Dreadnaught - c 200000
this hull needs 6 engines to power it
30 shield mounts
70 turret mounts
2 super weapon mounts
60 extrenal mounts
60 additional mounts
(can carry 2 police cruiser sized vessels)
(can carry either 30 light fighters or 20 medium fighters or 10 Heavy Fighters or 5 Scout ships)

Concordat Battle Star - c 500000
this beast is a minimum 1km long
comes already equipped with
Colapsioum Hull Armour
AI computer
ADMD
Advaced Flight Control
1000 tonnes of armoured cargo space
and 2 type 20 tractor beams
the hold (cargo space) can be modified to carry ships upt advanced War Frigate size ....the ship can carry 3 such vessels (each vessel carried costs 5000 tonnes of hold space)
30 shield Mounts
100 turret Mounts
60 external mounts
70 additional mounts
20000 tonnes hold
(can carry either 60 light fighters or 40 medium fighters or 20 Heavy Fighters or 10 Scout ships)


Space Stations

Light Space Station - c 10000

Hulls upto 3

No shields allowed

40 Mounts to do with as you please

also has room for 3 ships of up to scout size - as follows

1 scout =
2 heavy fighters=
4 medium fighters=
8 Light Fighters.

1000 tonnes hold

must have at least 1 drive


Medium Space Station - c 20000

Hulls upto 3

4 shields allowed

60 Mounts to do with as you please

also has room for 8 ships of up to scout size - as follows

1 scout =
2 heavy fighters=
4 medium fighters=
8 Light Fighters.

1000 tonnes hold

must have at least 4 drives


Heavy Space Station - c 30000

Hulls upto 3

upto 10 shields allowed

80 Mounts to do with as you please

also has room for 10 ships of up to scout size - as follows

1 scout =
2 heavy fighters=
4 medium fighters=
8 Light Fighters.

1000 tonnes hold

must have at least 8 drives


BASE STAR - c150000

Hulls upto 3

upto 8 shields allowed

must have 6 Drives (4 normal 2 Space drives)

80 Mounts to do with as you please

Carries 60 Special Fighters

1st type (30 of these)

Heavy Fighter Escort
3 man crew
2 Photon Cannon
Ion Drive

2nd Type

Heavy Fighter (20 of these)
3 man crew
2 Photon Cannon
1 Ion Cannon
1 Emp Cannon
fusion drive

3rd type (10 of these)
3man crew
Heavy Fighter
8 mounts
fusion drive

design these as you please


1000 tonnes hold


Death Star - C3000000
(this hull is the size of Earths Moon)

comes with
Phased Hull Armour
2 Hull mounts Left

8 Meta Phasic Shields
4 Shield Mounts Left

Has 200 Mounts

Has Cargo Hold of 1000000 tonnes (yup you read that right)

this ship carrys 200 fighters as follows

100 Angel Class
50 Polaris Class
200 Scavenger Class (50 x 4 fighters)

Also has room for 6 Cruiser Sized Ships

And this vessel is capable of Space Travel

also equiped with the Super Weapon only avalaible to this class of vessel

PLANET BUSTER - (6 Refelx Cannons)

But this ship has a weakness to be attacked by small scout ship sized vessels or fighters - this cannot be removed.
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 31 Jan 2004, 16:27   #3
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Engines

Each ship has only one type of engine so choose carefully. Your ship will only start off with one engine mount

Nuclear Drive - c 50 - x 150 energy units needs 1 add mount for radiation shielding

Fusion Drive - c 100 - x 300 energy units

Cold Fusion Drive - c 200 x 400 energy units

Ion Drive - c 200 - x 350 energy units

Plasma Drive - c 150 x 200 energy units very unreliable

Solar Draive - uses large sails to collect solar radiation - c50 x 150 energy units - exteremly fragile

Ram Scoop/Hydrogen Drive - c 100 - x 200 energy units only available on starships not bases

Phase Drive - c500 x 500 energy units experimental

Anti Matter Drive - c1000 x600 energy units - for true startrek fans this is the drive for you

Impulse Drive - c2000 x75o energy units - this is the best drive by far.

the following Jump/Hyperspace drives can be bought as additional mounts

Space Fold - c 200 - extra 100 energy - capapble of interstellar travel

Hyper Drive - c 300 - no additonal energy - but is best interstellar drive 100% relaible - most common

Warp Drive - as star trek - c 500 - fastest form of space travel - but ship needs external warp nassels

Linear Drive - experimental - c1000 - travel thru space as if surfing - can be used as a weapon

Trans Warp Drive - as star trek next gen - c 2000 - fastest form of space travel possible not as relaibel as warp drive prone to drive faliure but gives +300 energy units.

Phase Engine - gives 700 energy - highly experimental 50% chance of faliure - c 2500

Black Hole Generator - gives 600 energy - again experimental - uses a small black hole to generate the energy - also can be used as a weapon - c7000

Subspace Generator - this allows the ship to open a subspace conduit that allows a ship to cust travell time in half - this is experimantal and has a 25% chance of failure - c 9000

Slipstream Drive - as in Andromeda - this is a drive that allows a ship to slip into Hyperspace - this is the hardest drive to control as it needs a humanoid interface - only for the best helmsman - this also allows weapons and shields to bse boosted direct from the Drive itself. - c 25000
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 31 Jan 2004, 16:30   #4
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Hull Armour

Ships can have up to 2 hulls but each hull takes up and additional slot.

Additional Hull - this is Basic ship armour - just gives a second hull that strengthens the existing hull - c1000

Basic Hull Armour Plating - this is light armour - and provides some protection against weapons c1500

Medium Hull Armour Plating - this is slighlty better than the Basic and also allows the hull to be more streamlined. This means that this hull looks like the inner hull, this proviodeds 10% more resistance to energy weapons - c 2000

Heavy Armour Plating - this is the best - the NSC use this plating as ut provides the hull with 25% more restance to all Weapons. - c5000

Tritatanium Hull Armour - Advanced ship hull Armour, provides limited resistance to energy weapons and missiles - c2000

Polarised Hull Armour - resists lasers and other energy weapons - c 5000

Polarised Tritatanium Hull Armour - Resists Plasma based weapons and Kinetic Weapons 50% more - c5250

Ablative Armour - explosive armour effective against all weapons
c 5500

Reinforced Hull Armour - Medium Armour good all round protection - c 8000

Heavy Deutrium Armoured Hull - Energy weapons are only 50 % effective but missiles etc cause major damage + 25% - c 15000

Colapsium Armoured Hull - the best protection all round. - c 20000

Phased Colapsium Hull Armour - this is arguably the best hull protection against Electronic Warfare and all types of energy weapons - also has some cloaking properties against ships sensors - cloaking technology cannot be used with this hull - c30000

Bio Organinc Hull Armour - this hull armour is still highly experimental ans is used on board the MANTIS ships - it has the capability to learn against different weapons fire, as time progresses the armour becomes more resistant as it learns - it also regererates improving DAMAGE CONTROL by 150%. - c95000

Crystaline Armour - this is extremely experimental MANTIS armour, shields cannot be used with this armour. This armour absorbs most type of energy weapons and also missile weapons. it converts the damage to energy which is used by the ship for other systems. - c100000

the following only available at KIPYLON 5

Chrono Hull - this is not armour but is the basis for all Time Ship additions. This makes the ships hull sronger against the flux of time weapons and Time stress - only basic armours can be used with this hull - c200000

Chrono Armour - Advanced version of Polarised Hull Armour - has thje same protection as normal Polarised armour. but is also effective against Chrono Weapons - c150000
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 31 Jan 2004, 16:31   #5
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Ships can have as many Shields as they have mounts

Light - c 100 x1 sheild mount

Medium - c 500 x 2 sheild mount

Heavy - c 1000 x 3 sheild mounts

Neutron Shields - c500 - this is a breakthrough in shield design technology - they are light shields that provide adequate protection against most weapons - 2 to 1 shield mount - but must have the either of the Advanced Computer upgrades

Plasma Sheilds - c 2000 - resists most energy weapons but once down takes a long time to reactivate and can be used as a weapon - x 2 shield mounts

Medium Plasma Sheilds - c 3000 - resists most energy weapons but once down takes a long time to reactivate and can be used as a weapon - x 2 shield mounts

Kinetic Sheilds - c 2000 - good against missiles and other solid missiles - x 1 shield mount

Energy Sheilds - c 5000 - resists all energey weapons and redirects some of the weapons fired back to the ship - these tens to be standard amongst starfaring races. - x 4 shield mounts

Phase Shields - c 6000 - the best allround sheilds - x 2 sheild mounts

Meta Shielding - c 6000 - not so much a shield but more of an add on they boost sheild effeciency by 20% - ship needs some kind of shielding and any of the Advanced Computer upgrades - costs 1 shield mount or 1 additional mount

Meta-Phasic Shields -c 10000 - resists energy weapons and missile weapons - Plasma weapons are only 50% effective - Highly experimental - 75% that they will work - Allows the ship to operate in nebulas at full sheild effecincy and allows the ship to hide for a period of time in the corona of a sun - x6 shield mounts

Cloaking Shield - c 20000 - this is a MANTIS design - it is a shield that prevents sensors from penetrating and also allows a limited cloak that prevents it from being seen by some locking weapons - it also incorporates the very best of energy shielding and Kinetic shielding - costs 4 shield mounts and 1 additional mount - needs any of the advanced ships computer upgrades

Electromagnetic Shields - c 50000 - again a breakthrough in Andromeda House Tech. these sheilds use gravity and Electricty to difuse energy weapons and missiles. they are extremely effective. but they use a seperate Ion Drive to power them - 2 shield mounts +1 ion drive

Gravometeric Defence Grid - c 95000 - this is the latest in sheild tech, this uses gravity to create a barrier against missiles, and photon torps, also most energy weapons only do minimal damage. - tiese need 4 fusion generators to power them. - 10 shield mounts + 4 fusin drives

Vorlon Shields - c175000 - these are the shields that are incorporated in some of the older more powerful ships of the so called "elder" races. they cut damage done to them by upto 75%, and whats more they can be "knocked down" but they cannot be destroyed, they recharge themselves after a period of time. they also can be used with cloaking technology as well. - 10 shield mounts

the following is only available to Inspectre.

Chrono Shields - c175000- as phase shields - no other shields can be used with this upgrade - again protects as phase shields but also effective against Chrono Weapons - 6 turret mounts
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 31 Jan 2004, 16:31   #6
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Weapons

Phaser 1 - c 100 - light beam weapon - standard - x 1 turret mount

Phaser 2 - c 200 - medium beam weapon - x 2 turret mounts

Phaser 3 - c 300 - heavey beam weapon - x 2 turret mounts

Phaser 4 - c 500 - the best beam weapon - x 2 turret mounts

Phaser G - c 450 - reapeting phaser upto 4 shots - x 1 turret mount

Phaser X - c 250 - very light beam weapon not much eneregy - can have 2 to a turret - 1 turret mount

Pulse Phaser - c 500 - a modified phaser G can fire upto 8 shots - x2 turret mounts

Phaser 5 - c 800 - this is the new Phaser used by the NSC and has been realesed by House Prime - this phaser is heavier and is 25% more effective than normal - uses 4 turret mounts and 1 additional mount must have the advanced Tactics Computer

Bio Phaser 6 - c10000 - this is the latest in Phaser Technology a living weapon that learns. It has an improved 50% hit rate as this weapon locks on the life signs of the ship - ie the crew - uses 8 turret mounts 2 addiotinal mounts and must have the Bio Organic Hull armour - 4 Posts to Charge

Particle Phaser 7 - c20000 - this weapon is the ultimate Phaser, can fire at any angle 360 degrees this weapon draws power direct from the Space Warp Engines or whatever space drive you have. truly a devatsing weapon - 10 turret mounts - 3 Posts to Charge

Phased Particle Phaser 8 - c 50000 - this is better than the ultimate phaser () it can fire at any angle 360 degrees this needs its own Fusion Drive to power it. Most shields cannot stand its power. this can destroy Police Cruisers with a single balst. - 15 turret mounts

Light Blaster Cannon - c500 - 2 to 1 turret mount - this is the standard weapon seen in most sci-fi movies eg like starwars - this weapon throws bolts of explosive light around and has a funky sound effect just like the movies

Blaster Cannon - c1000 - 1 turret mount - this is the more powerful version and has become the standerd weapon mount of most races

Medium Blaster Cannon - c2000 - 2 turret mounts - this is a heavier version with a longer range and 20% more accuracy than the other two.

Heavy Blaster Cannon - c4000 - 4 turret mounts - this little baby packs a devastating punch and has the longest range - this also has the effect that this weapon can also target fighters as well

Twin Blaster Cannon - c6000 - 5 turret mounts this is the same as the medium blaster cannon but with twice the range and twice the punch

Quad Blaster Cannon - c10000 - 5 turret mounts + Advanced Ships Computer and Targeting Computer upgrades - this is the baby seen in Star Wars and is the weapon of the millenium falcon - it fires 4 blaster bolts in rapid fire - this weapon is unique as it never overheats and has the rapid fire option (this makes the cost 20000c) making this a true multi purpose weapon

Phased Hellbore Cannon - c 5000 - 5 turret mounts - a modified hellbore cannon that cuts sheilds by 50% the ultimate in breaching shields

Disruptor Cannons - c 500 - particle weapon - x 2 turret mounts

Fusion Cannons - c 1000 - heavy beam cannon but uses a lot of energey - x 3 turret mounts

Heavy Fusion Cannon - c 5000 this beam weapon needs a seprate fusion drive to power it. But this weapon can cause havoc on any ship hull. - 8 turret mounts - 2 Posts to Charge.

Anti Missile Defence - c 100 - as it says - x 1 turret mount

Anti Missile Defence II - c200 - as it says but has a chance of shooting plasma balls and photon torps out of the air - 2 turret Mounts

AFD (anti - fighter Device) - 2 turret mounts - uses high power lasers to shoot fighters out of the sky - c 150

AFD II - c500 - 4 turret mounts v- uses phasers to shoot fighters out of the sky - 50% more effective but a slower recharge rate.

Hellbore Cannons - c 1500 - fires explosive plasma balls - x 4 turret mounts

Meta Hellbore Cannon - c 8000 - fires supercharged plasma balls that have a longer range - 6 turret mounts - 2 Posts to charge

Light Plasma Cannon - c 500 - fires plasma missiles - x 1 turret mount or 1 external mount

Plasma Pulse Cannon - c 2000 - the ultimate beam weapon this games super weapon - x5 turret mounts - 1 Post to charge

Plasma Cannon - 2 turret Mounts + 1 Additional Mount - Fires A stream of plasma energy very devastating weapon it is a modified PPC - c 3500

Quantum Cannon - 2 turret mounts + 1 additional + 2 tonnes Cargo Space - needs the Advanced Tactics Computer upgrade to work - fires small quantum rockets this is a medium range Weapon - c 2500

Nova Cannon - Advanced Phaser 4 - 3 Turret Mounts - fires photon and phaser blast in one beam a truly devastating weapon - c 1500

Pulse Cannon - this weapon fires pulses of energy direct from the ships engines (sub light) - c 1500 - 2 turret mounts

Medium Pulse Cannon - c 2500 - this is a bigger version and more powerful. this is the standard weapon of the SILVA. - 4 turret mounts

Heavy Pulse Cannon - c 5000 - ok bigger ansd better this weapon can cut thru shields like their is no tomorrow. but uses a lot of energy. - 8 turret mounts.

EMP Cannon - re-designed photon cannon - 1 turret mount - fires a burst of enegry that can shut down ships systems - only short range - c 200

Photon Cannon - 2 turret mounts - this is a heavey experimental cannon that fires a small photon torp - more powerful than a normal Nova Cannon - c 1500

Heavy Disrupters - 4 turret mounts - this is the new version of the standard disrupter - only much more powerful - c 3000

Light Ion Cannon - 1 turret mount - this is designed to specifically take out ships shields and effect ship board systems - draws power directly from impulse drives - very energy draining - c 1000

Medium Ion Cannon - 2 turret mounts - as above but does more damage - c 4000

Linear Accelerator - only available to vessels from the Light Cruiser upwards - 8 turret mounts - it throws huge rocks at its targets and is a spinal mount good for planetary assaults - c 5000 - 3 Posts to charge

Mass Driver - 10 turret mounts - only available to vessels from the Light Cruiser upwards it throws huge rocks coverd with plasma toward its targets and is a spinal mount good for planetary assaults and kicking ass - this weapon was designed and upgraded by ADMIRAL ZAPPA - c 10000

Particle Cannon - c 3000 - this is the standard weapon of the MANTIS ships - it fires a beam of high energy Particles that can cut thru most shields (this is the Armour Peircing beam weapon of this game) - uses 8 turret mounts and 2 additional mounts - 3 Posts to charge.

Reflex Cannon - c10000 - this is the weapon of choice of the SILVA - it uses the ships Space Drives to create a stream of powerful energy capable of ripping a small moon apart, few ships can survive a hit by this weapon, its chance of hitting though is the worst of all weapons and it has a very slow charge rate - uses 10 turret mounts + must have the advanced ships computer upgrade and must have warp drive of one kind ar another - 3 Posts to charge

Electro Pulse Gun - c 5000 - these babies are the old death ray guns from the black and white films of the early 1950's. Still a good weapon they hurl bolts of Electricty at the ship, they have the combined effects of damaging shields and ships systems. - 2 turret mounts

Laser Cannon - c100 - this is the basic weapon that can be found on old ships, still effective today - 4 to 1 turret mount

Gatling Laser - c300 - this is a rapid fire version of the above, about 10 shots can be fired - 2 to 1 turret

Battle-Laser - c500 - this is a laser weapon comparable with the Phaser Technology more powerful this weapon has the longest range of any other energy weapon bar the reflex cannon. - 1 turret mount

Particle Laser - c1500 - this is by far the best longest range laser cannon it has a 150% accuracy rate. - 2 turret mounts

Particle Array - c 18000 - this is more of a weapons upgrade, you need light weapons (2 turret mounts or less) and this little beauty will connect all the light weapons in to one defence/attack grid, this increases the damage done by the weapons by 50% also has the effect of an AFD II and AMD II. - 10 turret mounts + the Advanced Ships Computer upgrade.

Neutron Cannon - c 6000 - this is a weapon that fires a stream of neutrons at the target, this is a very reliable weapon and is one of the best short range weapons. - 1 turret mount

Heavy Neutron Cannon - c10000 - this weapon is the same as above and has a longer range and does more damage. 4 turret mounts

Anti Matter Cannon - c 55000 - this weapon is one of the first of a new breed of Super weapon. this fires two beams of Matter and Antimatter energy. where the two beams collide there is a G*D almighty explosion. this weapon only has a medium range but is good at taking out swarms of fighters or close packed ships. - 10 turret mounts and must have either Warp Drive/Trans warp/ Linear drives to use.

Tractor Beam Mk20 - c 10000 - yes at long last you can now grab ships and other things and tractor them on baord or you can use them as a point defence system to stop missiles. - 4 turret mounts

Tractor Beam Mk40 - c15000 - a stronger and more powerful version of the above - 6 turret mounts

the following is only available at KIPYLON 5

Chrono Phaser 1 - c 10000 - light Time beam weapon - standard - x 4 turret mount

Chrono Phaser 2 - c 20000 - medium Time beam weapon - x 6 turret mounts - 2 Posts to charge

Chrono Phaser 3 - c 30000 - heavy Time beam weapon - x 8 turret mounts - 3 Posts to charge.

Chrono Pulse Cannon - c 60000 - this is the time weapon vesrion of the normal pulse cannon - 10 turret mounts

Chronoton Torps - c 55000 - 10 torps to a launcher - this is the lastest in torpedo technology, these beasts are slow and easy to shoot out of the sky. but boy when these babies hit....... - 8 turret mounts

Chronoton Mines - c10000 - 5 mines to a launcher - yes the time version of the standard cobalt mines - 8 turret mounts

Time weapons take 1 post to fully charge for only one shot apart from the CPH 1 which can fire 2 shots before recharging. they cut thru most normal shelds and displace parts of the ship they hit - ie they do notr exist.
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 31 Jan 2004, 16:32   #7
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

External Mounts

Missile Light - c 100 - 5 shots to a mount

Missile Medium - c 200 - 2 shots to a mount

Missile Heavy - c 300 - 1 shot to a mount

Cruise Missile - c500 - 1 shot to a mount - this missile travels at impulse speed and does not need to be targeted it does that itself.

Reflex Missile - c9000 - 1 to 2 mounts this is a Saturn 5 size missile (the moon shot rockets of the early 60s about 200ft long). This is the ship busting weapon of the experts. works like a cruise missile

Reloads cost the same as above but cost also 1 tonne of hold space as well

Torpedo - c100 - 4 shots to a mount

Star Torp - c200 - 3 shots to a mount longer range

Nova Torp - c500 - 4 shots to a mount - this is a more powerful type of torp with a long range

Photon Torp - c 500 - 4 shots per mount as star trek - medium range but very good

Phased Photon - c 1000 - 2 shots to a mount - this is the latest photon Torp - packs more of a punch and can be overlaoded to cause more damage

Quantam Torpedoes - c 1000 - 2 shots per mount - long range - the best missiles around a truly devastating missile

Cluster Missile - c800 - 3 missiles to a mount - this is a long range missile with 4 lighter smaller missiles encased within it. It is designed to deliver more of a punch than the normal light missiles. this is a weapon favoured by the MANTIS

Corbamite Missile - c 5000 - 1 per mount - this is the PLANET BUSTER - only effective against moonsized objects or larger - yup clear the spaceways with this beauty

Cobalt Mines - c 1000 - 5 to a mount - these are devastating mines with a blast radious of 1 light second - any ship caught within the blast had best watchout

Reloads cost the same as above but cost also 1 tonne of hold space as well

Anti-Matter Bombs - 1 external mount - contains 5 bombs that cause mass devastation on ground based targets - these are for the coniseur of bomb techniology - the fireworks when these go off is of motion picture quality - c 1000

Plasma Bombs - 1 external mount - contains 10 bombs that cause utter devastation on ground based or stationery targets - c 500

Fusion Bombs - 1 external Mount - 30 bombs per mount - these are standard bombs used in planetary assaults, although now mostly obselete they are good against unshielded targets - c100

Gravatic Missiles - 1 external mount - contains 6 missiles - when they hit the target they cause it to implode - c 100

Fighter light - c 250 - short range x4 laser weapons - 2 fighters to a mount

Fighter medium - c500 - medium range x 6 laser weapons 1 light shield - 1 fighter to a mount

Fighter heavey - c 1000 - long range fighter/bomber - x 6 laser weapons, x 1 photon torp, x 2 light shields - 1 to a mount

Deflector Dish - 1 additional mount or 1 external mount - Enhances the range of all ships sensors by 50% - c 300

EMP Missiles - 1 external mount - contains 20 missiles that are used to decoy other missiles and also to cause havoc with ship sensors and also fighters as well - c 200

Space Mines - 1 external Mount - contains 5 space mines - these are the booby traps of space can be used with close proximity fuses and be dropped behind you or used to protect an area. - c 150

Armoured Escape Pods - 1 external mount (for the launch tubes) - 20 tubes to a mount - uses up 10 tonnes of cargo space - these are the deluxe escape pods almost like mini fighters, they have thrusters and life support and an emergcy beacon that has a range of 1 light year. can also be used to launch marines for an assault - c 100


Light Fighters Alpha Class
5 to a Mount

4 Turbo Lasers
Very Fast
- 100 C each.

Mosquito Class
5 to a Mount

1 Light Plasma Cannon
- 150 C each.

Scavenger Class
4 to a Mount

1 Photon Cannon
- 250 C each.

Warlord Class
2 to a Mount

2 Photon Cannons
1 Disruptor
- 500 C Each.

Fire Fly Class
2 to a Mount

4 Phaser X
1 Light Ion Cannon
- 300 C Each.

Slipstream Fighter
4 to a Mount

2 Gatlin Lasers
2 Heavy Missile Launchers
5 Tonnes Hold
Ion Drive, Slipstream Drive
- 500 C Each


Medium Fighters

Polaris class
2 to a mount

1 auto pilot (they can be used as drones)
4 Phaser X
1 Light Ion Cannon
1 Polarised Hull
3 man crew
- c 500 each

Hawk Class
2 to a mount

1 auto Pilot
2 Pulse Phasers
4 Phaser X
1 light shield
1 Fusion Bomb mount
- c 400 each

Neptune Class
2 to a mount

1 auto pilot
2 Photon Cannon
2 Ion Cannon
1 Light Shield
Fusion Drive
- c 500 Each

Jupiter Class
1 to a mount

1 Photon Cannon
1 Plasma Pulse Device
2 Phaser X
1 AMD
2 Fusion Bomb Launchers
2 man crew
Ion Drive
Slipstream Drive
- c 750 each


Heavy Fighters

Nebulae Class (looks like a B-wing from starwars)
1 to a mount

3 Photon Cannon
3 Light Ion Cannon
2 Disruptor Cannon
2 EMP Cannon
1 Phase Shield (multi directional can be used to have upto 200% in one direction)
1 tractor beam
Ion Drive
c1500 - each

Angel Class
1 to a mount

3 Laser Cannons
2 Photon torpedo launchers
1 Phaser G
1 Light Ion Cannon
1 Phase Shield
5 tonnes of hold space
Ion Drive
(the best fighter around) - c 2000 each

Valkyrie Class
1 to 2 mounts

2 energy shields
4 Disruptors
1 Star Torpedo
Crew - 5 men
5 tonne cargo hold
fusion drive
- c 1000 each

Shogun Class
(looks like the starfury out of Babylon 5 but bigger)
1 ship to 4 mounts

4 Nuetron Shields
1 Phased Photon Cannon
4 Ion Cannon
2 Neutron Cannon
2 Disruptors
1 Quantom Torp Luancher
5 tonnes hold
5 man crew
Ion Drive
- c 2000 each

SA-23E Aurora
1 to a mount

3 Fusion Batteries
4 Light Pulse Cannons
2 Heavy Pulse Cannons
8 Fusion missile launchers
4.2 Centimeter re-inforced armor
1 Grappling Claws
1 Cutting Laser
1 Pilot
- c 3000 each


SA-26A Thunderbolt
1 to a mount

1 Fusion reactor
2 Cold Fusion Reactors
4 Heavy Pulse Cannons
2 Fusion Cannons
8 Fusion Missile Launchers
2 Fusion Bomb Launchers
5.6 Centimeter re-enforced armour
2 Grappling Claws
1 Cutting Laser
2 man crew
- c 4000 each

Nial [aka Windstar]
1 to a mount

1 antimatter cell
1 Micro-Fusion reactor
3 Heavy Neutron Guns
5 Centimeter re-enforced Poly-Crystalline armor hull
3 Tractor Beams
Minbari Stealth Device
1 Pilot
- c 5000 each

Scout Ship
1 to 3 mounts

polarised hull
1 energy shield
2 Photon Launchers
2 Disruptors
10 man crew
10 tonnes cargo hold
Ion Drive
- c 2500 each

Scout Ship MkII
1 to 4 Mounts

Reinforced Hull Armour
1 Phase Shield
2 Heavy Disruptors
1 AFD
1 AMD
2 Light Plasma Cannons
10 man crew
10 tonnes Hold
Cold Fusion drive
- c 4000 each


The Following are Either External or Additional Mounts

Capts Boat (Only 1 per ship)
1 Mount

1 Heavy Shield
2 Photon Torpedo Launchers
2 Phaser Cannon
10 Tonnes Hold
Ion Drive
Warp Drive
c5000

Assault Shuttle
1 Mount

Tritanium Hull
1 Medium Shield
2 Light Disruptor Cannon
50 Tonnes Hold
Magnetic Grapple for holding onto Ships hulls
c3000

Gun Boat
2 Mounts

2 Light Shields
4 Phaser G
2 Light Disruptors
4 Quantam Torp Launchers
8 man crew
10 tonnes Hold
Ion Drive
c15000

Ships Shuttle
2 to 1 Mount

1 Light Shield
1 Phaser G
10 tonnes Hold Ion Drive
Warp Drive (max warp 2)
c500

Runabout Shuttle
1 to 2 Mounts

1 Reinforced Hull
1 Heavy Shield
2 Phaser G
2 light Ion Cannon
2 Photon Cannon
2 Photon Torpedoes
Ion Drive
Transwarp Drive
c10000


New Clan Asanawa Fighters

these fighters became the mainstay during the ULP and Clan Wars. They were designed to be as fast as possible, cover a number of roles and pack as much of a punch as possible.

Wakazashi Class Light Fighter

2 x Pulse Phaser
2 x Light Plasma Cannon

1x Impulse Drive
1 man crew

2 to 1 turret mount
- c1500 each


Samurai Class Medium Fighter

1 to a mount

1 Phase Shield

2 Photon Cannon
1 Plasma Pulse Device
2 Pulse Phasers
1 Cluster Missile Launcher
2 Fusion Bomb Launchers

2 man crew

1 Ion Drive

- c 1750 each


No Dachi Class Attack/Intercepter Fighter (looks like a Y wing from Star Wars) - yhis is a Heavy Fighter

1 to 2 mounts

2 Photon Cannon
2 Light Ion Cannon
2 Pulse Cannon
2 EMP Cannon
2 Phased Photon Torp Launchers
1 Phase Shield (multi directional can be used to have upto 200% in one direction)
1 tractor beam

2 man Crew

Ion Drive
- c3500 - each


Due to the rigours demanded of the Fighters Today, House Amazon have come up with the following fighter - designed to be a multi purpose fighter it is proably the most common fighter of the future

Battle Fighter Omni Hull - c 5000 each

1 fighter to 1 mount

14 mounts to do with as you please
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 31 Jan 2004, 16:34   #8
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Additional Mounts

1 additional mount = 1 excternal mount or 1 turret mount or 1 drive mount or 1 shield mount.

Advanced AI Ships Computer - 1 add mount + 1 tonne of carge space - makes all ships systems 10% more effective - c 250

Emergency Medical Hologram - 1 add mount makes your med bay 20% more effective - c 1000

Advanced Tactics Computer - 1 additional Mount - More chance to hit - causes weapons to do more damage when a lock on is made - can lock upto three ships at a time - c 400

Deflector Dish - 1 additional mount or 1 external mount - Enhances the range of all ships sensors by 50% - c 300

Sensor Array - 1 add mount + 1 external mount - these are upgraded ships sensors allows scans of upto 1 light year - c 2000

Lateral Sensor Array - 1 add mount + 3 external mounts - this gives a ship 360 degree Sensor cover can be used with deflector dish and Sensor array - c 500

Cloaking Device - 2 add mounts - as it says a primitive device that makes the ship invisible for a limited period of time - heavy drain on ships engines - increased chance of engine faliure - c 3000

Advanced Ship Probes - these extend the ships scans by as nuch as 50% and can be used at a longer range - the are basically a modified star torp - 1 additional slot or 1 external mount = 20 probes - c 50

ADMD - Advanced Med bay - turns your med bay to that of a hospital - c 5000

Advavced Engineering Bay - AEB - 2 additional mounts - this allows the engineer to monitor all ships systems from the bridge and also increases power output 10% - c 500

Phase Scanners - new scanners with 25% more range and 25% more power - takes one additioinal slot but needs the deflector dish add on to work - c1000

Holo Deck - as Star Trek next gen - improves ships morale and can be used for various purposes - 2 additional slots - c 5000

Refinery - It breaks down the incoming resources into their component atoms using fusion plasma, the broken down material is then separated into atomic groups and transported to the cargo pods. - used only on non warship hulls - uses 2 addition mounts + one external and 10 tonnes cargo space - requires the tractor beam upgrade - c5000

Astrometrichs - this makes all sensors and tactical sensors 25% more effective also extends range by 25%. this also aids in the research of new texchnology. uses 4 additional slots to work this needs all the sensor upgrades + deflector dish + Advanced ships computer - c30000

Battle Bridge - well you seen it on Star Trek the Next gen - this allows your ship to split into two. sounds funkeh heh - well not really as you will hve to design which bits would be avavilabe to which bit of the ship when it splits. bear in mind that both parts of the ship must have a drive and a space drive, good for outmanovering your Enemies - 1 additional mount and must have the Advanced Ships Computer - c25000

Hydroponics - fed up with those replicator rations - then have youyr very own garden - improves crew morale - brings the new crew man addition BOTANIST OFFICER (BO ) - also improves the air quality on the ship - 4 addiational mounts - 100 tonnes of cargo space - c 5000

Advanced Science Labs (ASL) - this sis so that you can now reaserch most things and keep your SO quiet - this is the equvalent of having an entire Chemical Factory/Silicon Valley project on your ship - 2 additional mounts + 25 tonnes cargo space - c50000

Security Stations - Yes the ultimate upgrade - this gives your ship new crew men who wear red uniforms (or similar) - they have a knack of being curious - they go investigate on your orders and :- they die they die by a monster they die by a freak accident they die by one of your enemies they die by disiease they get captured and die etc they also provide internal security on your ships/stations - you also get internal security forcefields as well - new Officer SO (security officer) 2 additional mounts + 50 tonnes of cargo - c 6000

Armoury - no ship should be without one - this means that any of your gun weilding maniancs (Marines or Mercs) will be very happy. this improves ground attack/ ship boarding actions by 15% also means that you may research better weapons - new Officer - AM (ARMS MASTER) - 2 additional mounts - c 5000

Command Bridge. - yup you guessed it this is the ultimate of upgrades. this improves all ships systems by 100%. and you do not need all the upgrades to get this likkle beauty. However the command bridge is only available to the designated FLAGSHIP of your small fleet. - 6 additional mounts - c15000

Advanced Flight Control - 4 Additinal mounts must have the advanced AI upgrade and one of the Sensor upgrades. - this allows you to track all ships upto 1 light second away and gain an idea if they are friend or foe. This also allows you to send orders more effectively in combat and thier is less chance of your ships oppening up on you - again devised by Zappa - c40000

New Ship Hold Devices

Armoured Cargo Pods - as nromal cargo pods but give more protection - c 20 per tonne

Cargo Pods - can be used to, literally drop cargo - they protect cargo from damage as well - c 10 per tonne

All terrain base - as it says a specially constructed series of buildings that is used to set up outposts has 12 mounts for you to play with and give this set of buildings a bite hold space 50 tonnes - c 1000

Orbital Sattelite - As it says can be used for a number of devices - from weather to *ahem* taking pictures (spy purposes) hold space 2 tonnes - c 100 each

Modified Orbital Sattelite - as it says - this sattelite has 2 mounts to do with as you please - 10 tonnes each - c500 each

Comms Bouy - used for communication or as a listening post hold space 10 tonnes - c 1000 each

Armed Comms Bouy - as above but has 1 light shield and 2 Photon Cannons - 20 tonnes - c5000 each

Armed Platform - used as a manned or unmanned defence station - has 10 mounts to do with as you please - also needs an engine as well. - 100 tonnes - c8000 each

Tractor Cargo Beams - helps to transport cargo faster when off loading or on lloading - uses 1 additional slot - c100 each

Tractor Beam Mk X - 2 additional slots - this can be used as a weapon or part of point defence or to guide ships and cargo in - this has a short range capacity. again designed by Zappa. - c1500

Tractor Beam Mk XVI - 4 Addtional slots + 1 engine - this is a heavier version and needs its own power supply. This has a medium range and is capable of stopping light class fighters dead ans % chance of crushing them. again devised by Zappa - c5000
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 31 Jan 2004, 16:35   #9
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Marines and Mercs - take up hold space 1 tonne per company

Logistics and Support Division - yes these guys do the work of keeping your troops supplied and also on the move, these guys provide all the support and supplies that your troops will ned - c150 also uses up 50 tonnes of cargo

Marines - c 500 per company and are equiped with best assault weapons and each company can take on any task will hire for longer contracts cost is c100 per comapny per month to keep on ship

Mercs - c100 per company but must be bought for a task that has to be sepcified when hired. will only hire for one mission

IC - Infantry Company - not as good as marines but they are good at ground assults. c 100 per company

LIC - Light Infantry Company - these guys are an upgrade to the Infantry Company as in that they have there own Troop Carriers and Light Tanks - these troops are mainly used in the pathfinder role - c 300

HI - Heavy Infantry - specialise in heavey infantry weapons and make a good secondary SDT team - c250 per company

ST - Shock Troops - these guys specialise in storming and terror tactics - they are virtually unstoppable and take the most casulties - but they are meant to - they are all equipped with the best in heavy weapons and the best in close combat/assault weapons and armour - c 700

MecD - Mechanised Division - these guys back up the Armoured Division and also are used in Bliztkrieg Assaults - they move fast and strike hard and are also used in mopping up campaigns - c 700

AD - Armoured Division - these marines are motorised companies they move fast and strike hard - c 800

AC - Artillery Company - as it says they provide firepower when needed - c 250

ASC - Air Support Company - as it says these guys provide the aireal support - grav copters, fast attack jets etc - c 500 per company

HqD - Headquarters Division - as it says this is the Command HQ where all your troops can be directed from - each HQ division can control 5 other troop divisions - c 3000

SSS (special space service) - like the SAS these are the best of the best - the ultimate in Marine/Special ops/Commando squads - they are ultimately skilled - c 1000

SST - space survey teams - they are civilians who are trained in the art of exploring and surveying new worlds - they take up 5 tonnes of hold - c 2000

SDT - Space Demolition Teams - they are the pyromaniacs of the space lanes - they blow things up - 2 tonnes per team - c 1000

ADCT - Advanced Damage Control Teams - they repair damage at 3x the nromal rate - c1500 per company and use up 2 tonnes per company

SET - Stealth / Espionage Teams - yes these are the sneaky critters that no pirate ship can be without - they are the dirty tricks brigade of the space lanes - c5000 per team and use up 4 tonnes per company

MASH - Field Hospital Comapny - also called MASH (mobile army surgical hospital) - these guys patch up your troops and also aid in ship combat by providing help to the MD can you ever be without them ???? - c 250 - also uses up 5 tonnes of cargo
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 31 Jan 2004, 16:42   #10
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Ranks & Scores

Ranks

1 - Commander Ur-quan:
Score: 300
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 60%

2 - Sector Commander Acid-K:
Score: 290
Medals: 0
Crew Morale: Good
Crew Experiance: Average
Crew Effeciancy: 60%

3 - Commander Bakan:
Score: 280
Medals: 0
Crew Morale: Good
Crew Experiance: Average
Crew Effeciancy: 80%

4 - Commander Darkling
Score: 275
Medals: 0
Crew Morale: Average
Crew Experiance: Average
Crew Effeciancy: 80%

5 - Lt Commander Planetkiller II
Score: 270
Medals: 0
Crew Morale: Good
Crew Experiance: Average
Crew Effeciancy: 90%

6 - Commander J-Kama-Ka-C:
Score: 265
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 0%

7 - Lt Commander Wo2
Score: 260
Medals: 0
Crew Morale: Average
Crew Experiance: Average
Crew Effeciancy: 80%

8 - Commander Fluffie:
Score: 250
Medals: 0
Crew Morale: Average
Crew Experiance: Average
Crew Effeciancy: 70%

9 - Commander Crazyboy <<<<<----------------------PROMOTED
Score: 240
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 70%

10 - Commander Flapjack: <<<<<<-------------------------------PROMOTED
Score: 230
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 70%

11 - Commander Zappa:
Score: 220
Medals: 0
Crew Morale: Average
Crew Experiance: Average
Crew Effeciancy: 90%

12 - Lt Commander Inspectre:
Score: 190
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 80%

13 - Lt Commander Hewitt:
Score: 180
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 70%

14 - Commander No Dachi:
Score: 160
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 0%

15 - Lt Commander Flik
Score: 70
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 0%
[b]
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 31 Jan 2004, 16:42   #11
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Bounties


1 - Commander J-Kama-Ka-C:
Score: 265
Medals: 0
Crew Morale: Average
Crew Experiance: Green
Crew Effeciancy: 0%
Rating - Semi Dangerous Pirate

Reward - 450000c for Capture

Wanted by House Oro - this pirate is wanted for the malicious capture of some House Oro Frigates and the disruption of the Slave Trade in KASTRAVALVA. And his taking over of the system. Wanted - preferably alive


2 - Commander Fluffie:
Score: 250
Medals: 0
Crew Morale: Average
Crew Experiance: Average
Crew Effeciancy: 70%

Rating: Semi Dangerous Pirate

Reward: 250000c for Capture

this pirate is wanted for the crime of capturing KIPIRE Merchant ships.

If you can recover the said merchant ships then there will also be a bonus paid


3 -Commander Darkling
Score: 275
Medals: 0
Crew Morale: Average
Crew Experiance: Average
Crew Effeciancy: 80%

Rating: Semi Dangerous Pirate

Reward: 150000c

Wanted for his theft of property in the GALVARON System, also the non completion of said mission to that system. This pirate is to be considered sneaky, and untrustworthy. TREAT WITH CAUTION
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 31 Jan 2004, 16:44   #12
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Main Story Line

the lone war frigate with no markings makes its way thru the vastness that is Hyperspace

hooded figure - Capt how long till we emerge?

Capt - a human - According to the information you have given us..... about 3 hours, are your sure these are the co-ordinates according to space nav comps there are no planets this far outr let alone any inhabited ones and there are no star systems.

the hooded figure looks at the captain

HF - you dare question me......?

Capt - Wha.........gasp gasp gurgle gurgle

*SNAP*

HF - lets his hand down and then looks at the rest of the crew.....

HF - You girl, come here

SO - yyyyyess?

HF - you are the new Capt YOU will not let me down will you?

SO now Capt - No Sir - beads of sweat can be seen on her forehead

Time passes

again the ship glides thru the vast empyness that is hyperspace and then it begins to slow, a large blue wormhole appears before it as it emerges into normal space on the edge of a vast 72 planet starsytem

SO - scanning ..... this is impossible.... the starsyetm of that size should not be here... but yet the scanners and the screens cannot lie.

HF - to no one in partcular - At last the legendary system of ARABAN, at last if the legends are true i shall find him and his lost Starmarda.......

Capt - er sir?

HF - WHAT??????????????..... oh yes scan for signs of life on the 43rd planet. an ICE planet with 7 moons

SO - how.......what......er yes there are signs of life on that planet......

Comms - whispers - how did she know?

No1 - helm take us in

Helm - aye sir

the lone vessel then glides thru the star system at full impulse toward the 43rd planet

Time passes

HF - Clear the Bridge - this is not a request

although none of the crew hear this - as it is not spoken - they all leave the bridge.

HF - goes to the Comms station - My lord SETU KAIBA can you hear me, it is I your faithful servant AKUMA. I have returned and I have the key, please signal me

HF waits at the comms for what seems like an eternity and then

SK - I hear you my faithful servant now blast the ice from my prison and release me

HF walks across to the WO console and opens fire with the Pulse Phasers - the beams of energy lance down to the North Pole on the planet and blasts a glacier 10km long and 5km wide until a vast ship is revealed

SETU KAIBA's Command Super Carrier - SSD Sized

200 mounts + 1 engine mount (201);
500.000 tonnes hold.
requires 20 drives to power it

comes with:
Phased Colapsioum Hull Armour
30 Meta Phasic shields
AI computer
Advanced Tactcits Computer
ADMD
Advaced Flight Control
10000 tonnes of armoured cargo space
and 8 type 20 tractor beams

400 light fighters,
200 medium fighters,
200 heavy fighters.

----------------------------------------------

Armour/Shields:
Phased Colapsium Hull Armour
2 x Colapsium Armoured Hull (2)
30 Meta-Phasic Shields

Weaponry:
5 Anti Matter Cannons (50)
30 Phaser 5's (50)
30 AMD II (20)
30 AFD II (40)

Craft:
200 Fire Fly Class Light Fighters
200 Warlord Class Light Fighters
200 Hawk Class Medium Fighters
100 Angel Class Heavy Fighters
100 Nebulae Class Heavy Fighters

Other:
Advanced Ships AI Computer
Advanced Tactics Computer
Advanced Engineering Bay (2)
ADMD
Advanced Flight Control
Sensor Array (2)
Lateral Sensor Array (4)
8 Type 20 Tractor Beams

Drives/Engines:
20 Impulse Drives (20)
10 Trans Warp Drives (10)

carries 4

Medium Cruiser

8 shield mounts
2x Kinetic Sheilds
Energy Sheilds
Phase Shields

20 turret mounts
3x Fusion Cannons
2x Nova Cannon
10x Gatling Laser

14 external mounts
4x Quantam Torpedoes Launcher
20x Polaris class (drones)

20 additional mounts
Heavy Deutrium Armoured Hull
3x Ram Scoop/Hydrogen Drive
Cloaking Device
Advavced Engineering Bay
Deflector Dish
Advanced Tactics Computer
5x Gun Boat

3000 tonnes hold
Black Hole Generator

and 1

Medium Carrier

2 shield mounts
Medium Plasma Sheilds

6 turrent mounts
4x Battle Laser
4x Laser Cannon

12 external mounts
12x Nebulae Class Heavy Fighter

12 additional mounts
Heavy Armour Plating
1x Ion Drive
8x Nebulae Class Heavy Fighter
Sensor Array

40 fighters of medium class = 40x Hawk Class Medium Fighter

12250 tonnes hold
Warp Drive

SETU KAIBA - FREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 31 Jan 2004, 16:46   #13
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

50 years ago the legend began........

The Erridanni Sector - CENTER ONE the native name of this system is now lost, and only remeberd by the name CENTER ONE. This sector is situated 1250 light years from Galactic core on an UNSTABLE WORMHOLE NEXUS.

Legends say that Center One gave rise to all civilisation in the Galaxy this came under the name THE SYSTEMS COMMONWEALTH.
A combination of systems, original inhabitants, and numerous visitors from other systems and some say other galaxies, who trapped by the NEXUS chose to stay there rather than gamble with is unknown nature and science. In this way the old order came into being and gave rise to all the races now known off in the galaxy.

The nexus was a curious affair - a single point that orbted Center ones Star (this is refered to as Solarus - the first sun) in a highly elliptuical orbit. This point gave the Systems Commonwealth its roving power. This Wormhole nexus when the so called GRAVITON DRIVE was invented allowed ships to appear anywhere in the galaxy the Systems Commonwealth was supreme.

The presecece of the Nexus accelerated the natural aging process of Solarus but at such a slow rate as to go unnoticed by the local astrophysicists. Only when Center ones ruling factions determined that the best solution was to send criminals on a one way trip thru the nexus "for scientific" purposes did the degeneartion become evident.

Thousands of massive EXILE ships were sentr in this manner carrying the so called Exiles with them. This heavy usage of the nexus led to its own increased instability and through that the rapid aging of the star to NOVA status a few billion years to early, the COMMONWEALTH faced destruction.

Thus began the Super Dimension Fortress Program (see prev Andromeda Pirates for the outcome of this little saga). the Commonwealth also sponsored other programmes to create giant ships that could travel thru the NEXUS. Ironically following the outcasts that they themselves had condemmed.

Other independant factions also worke on their own to create similar ships. 1000's were launched before Center One fiannly vanished into the myths of time some say that it was destroyed.... or was it?

Future Historians would speculate on the precise location of Center One, many planets and solar systems being offered as the so called location and even so called proof being presented.

However more pressing events put studies on hold untile they too became nothing more than fodder for authors of speculative fiction.

It is now 3739 AE (after Erridani)

75 years since the discovery ofthe Darkspace in 3689 AE

80 years since the Skirmish Wars 3654 - 3659.

170 years since the LONG NIGHT that saw the destruction of the Systems commonwealth..... AT THE HANDS OF THE INSECTIDS

Time has passed and things have changed, there is now a new world order.

That new world order arose out of a need - THE NEW SYSTEMS COMMONWEALTH was a tyranny and ws taken out by certain independant so called pirate houses that fought with them to the bitter end in some cases.

Out of the ashes of the old came the new standard, a founding of 2 great houses and the survivors of the NSC. The two houses involved

HOUSE ANDROMEDA - SHADOW
HOUSE ASANAWA
AND THE NEW SYSTEMS COMMONWEALTH

BECAME THE FEDERATION

the ruling federation council

LORD ANDROMEDA
LADY SHADOW
LORD NIGHTRAIN
LORD PLANETKILLER II
LORD ZAPPA
SHOGEN NO DACHI
LORD HEWITT

surpirse

Meanwhile a Dark force spread across other star systems and this so called "EMPIRE" became a great force and an uneasy truce was forged by the Federation with this EMPIRE as it was based on old friendships

this Empire is the KIPIRE

the current leader is one man who built all this up by himself from humble beginnings

EMPEROR J-KAMA-KA-C

But his right hand man is the dread dark lord

LORD FLUFFIE - a man that is to be feared.

Yet another small faction rose out of the ashes, some say that they moved forward in time to avoid the so called main war. They are small but provide a home to those who fear the Federation or hate the Kipire.

They have no house name but they used the mysterious Technology that can be found... Mainly SHADOW TECH or CHRONIAN TECH. Most of the chroninans actually joined this "house" when they learned they could not get back

LORD JULIAN (INSPECTRE)

One captain took it upon himself to recruit nothing but women for his crews and soon he became the leader of a new SLAVING HOUSE that took all women and freed them and made men their sex slaves so that they could breed - this new HOUSE is HOUSE AMAZON its leader (and chief pervert)

LORD CRAZYBOY

one Captain was thrown light years across the galaxy and made a home for himself. He was unorthodox in his appraoch and loved women almost as much as Crazy. He now owns the most advanced Space Station in the Galaxy (this one that is) and now has access to its shipdrive that allows him to visit the ERRIDANNI SECTOR for a breif period.

LORD TOE "THE SMELLY" JAM


other people made their names, :-

ADMIRAL ACID-K - made his name as a resepctable Merchant Captain who delivers most (65%) of the cargo in both the empires and made a small fortune for himself.

his home in the Shraan Sector of space.

PROFESSOR JESSE - she became the cheif scientist of the Federation and the Kipire she remained neurtral but was considerd the best scientist that had been born in recent times.


DATELINE - THE PRESENT 3739 AE (after Erridanni).

The Sector of Space known as ERRIDANNI SECTOR is now under civil war. There are 3 Factions fighting for control of this area of space.

THE INSECTIDS

these are quiet at the moment and the people of SHRAAN who watch the borders of INSECTID space have not seen anything for 40 years. Most of the Border planets of the AREA OF THE WATCH (a bit like the neutral zone in star trek) report no activity in INSECTID SPACE

THE COMBINED SYSTEMS CONFEDERATION.

this is the new/old name of those worlds that used to be of the Old Systems Commonwealth and those that survived the SKIRMISH WARS and hate both the KIPIRE and THE FEDERATION. They are Xenophobic and fight to the death. They seek the old technology of the FABLED STAR LEAGUE WORLDS.

THE KIPIRE & FEDERATION

both these two empires formed an alliance against the CSC and seek to destroy all ships and conquer all their worlds. Also the KIPIRE & FEDERATION are the leaders in new technology and seek to bring peace thru out the sector.

THE DEVRAN IMPERIUM

These are the new CHRONO & BORG human/drones that now inhabit over 300 worlds of the sector, their ships are THE MOST ADVANCED in ROMMEY. These ships are capable of TIME PHASING and are virtually undetectable. They seek to conquer

THE PAST
THE PRESENT
&
THE FUTURE

They must be stopped.

It is in this scene of war that you the new breed of captains seek to make your way. The Days of the Houses are long past. The days of the Empires seem numbered. And now everyone seeks the Technology of the OLD ONES, those who came before..... THE MIGHTY STAR LEAGUE - this race of aliens that breeched the DARK SPACE and created THE WORMHOLE NEXUS.....(where ever hat may lie) and the ones who left behind clues to the advanced technology that they possesed.
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 31 Jan 2004, 16:48   #14
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

ENEMIES CURRENTLY KNOWN

THE COMBINED SYSTEMS CONFEDERATION

These are the remenants of the worlds that survived the LONG NIGHT of 121 years ago.

Out of the ashes arose the NEW SYSTEMS COMMONWEALTH and these when the NSC was destroyed became the NSR.

they are a powerful force in what is known as the ERRIDANNI SECTOR. there home world is as yet unknown. the leader of the NSR as they are commonly known is EMPERESS SERENA HUNT. she is basically an egotistical maniac with delusions of grander.

the power of the CSC is quite formidible they have 3 STARMARDAS and they have many enemies. But they have a few allies as well

THE MANTIS

THE SILVA

THE BORG

THE ALYSSIANS

From them they have their own Technology, their ships look like the Ships from BATTLESTAR GALACTICA. The new CSC ships are capable of taking huge amounts of damage due to new Technology and new shields.

they favour the KIPIRE hulls now and as such they have over 23000 of these ships in service.


THE BORG (old style)

In the later years of the THE STORM WARS the BORG became established and eradictaded by LORD ZAPPA and LORD NIGHTRAIN in the ERRIDANNI SECTOR due to an Alien - an Arkonide - by the name of K.

They used to inhabit what was HOUSE PRIME SPACE.

this race is the one from STAR TREK and they have all their TV counterparts Strengths.

What is known

they have multi phasic shields resistant after 1 or 2 shots from ships weapons.

they can adapt in the space of 1 post to almost any technology

the can regenerate their ships so long as their at least 10 borg alive - the more there are the quicker they can repair.

Their weapons can destroy the most powerful shields.

PRIME SPACE IS CONSIDERED TO BE OFF LIMITS TO UNTRAUINED CREWS

Also thier ships are very noticable, they are the fastest in the ANDROMEDA UNIVERSE and have a unique drive that so far has eluded even the best R & D to recreate it.

there ships look like flying piles of scrap metal in wierd shapes - noticably

SPHERES
CUBES
PYRAMIDS.


THE MANTIS

these are the race that look like the ALIENS out of the ALIENS movies, in reality they are a cross between them and the PREDATORS. This is one mean race with a XENOPHOBIC attitude to anyone. It has been even known that they have turned on the NSC Allies.

They have a hive like mentatlity and are more like ants in this respect. their attitude is to overwhelm the enemy with vast numbers. But thier ships are the hardest ships in the known universe - they actully grow them and they are BIO ORGANIC - some have said that they are the ancestors of the SPECIES 8472 that has been discoverd by the eminent PROFESSOR JESSE (really a pirate captain )

they are ruthless and fight to the death, and their ships always mostly self destruct to avoid capture.

their ships look like vast bug ships (see Space Marines the Movie of Series to get an idea) their weapons are the most feared in the known universe - THE BIO PHASER and PARTICLE PHASER - their technology allows this weapon TO BE FIRED EVERY TURN.

they use phaser tech mainly on their ships - what is also known is that energy weapons have little effect on them.

As a side note REFLEX WEAPONS HAVE NO EFFECT ON THE MANTIS as does HELLBORE WEAPONS.

However missile weapons do have devastaing effect - the Current expert on the MANTIS is SHOGEN NO DACHI.

DANGER RATING - EXTREME



THE SILVA

Little is known of the SILVA, save from the reports of he destroyed ships of SHADOW275 a pirate capt who had two encounters with this race. Both were catastrpohic. Each encounter fifnshed with him loosing ships (DM artistic licence here).

they are known to live either near or in NEBULAE and other SPACE ANOMALIES - they live on DEMON CLASS PLANETS. they have never been seen as a race so little is known what they look like.

their ships are known to travel in Sqdrns of 7 and all are Police cruiser sized - but from the reports of the SO on Shadows ships reprted that they had the firepower of Strike Cruisers. Also their ships can shape shift to bigger craft - to what size is not known this only takes 1 POST to do.

their ships are sliver in colour and look like the ships called Flyig Saucers on Earth (typicaly Cigar shaped)

these ships are damned fast and utilise the fastest Sublight Drive in the Andromada Universe. Altough their ships little is known of. What power source they use is unknown and what weapons they have is unknown.

Rumoured weapons seem to be a fondness for PARTICLE WEAPONS and LASERS.



THE CHRONIANS (old style)

They are from the future and were a peacful race until the NSC stole their prized CHRONO TECH. then the CHRONO WAR erupted and is still being fought today in the


Past

Present

Future


they do not like anyone who has their technology but have sufferd a major set bak and they lost a few ships and Sqdrns in the STORM WARS to the pirate Capts who were greedy for their Technolgy.

In the past 25 years they have upgraded their ships and now thje do not use conventional weapons anymore they use soley TIME WEAPONS. as they know their is NO KNOWN DEFENCE AGAINST THEM.

they have a leader who is little known of since the current leader has passed away - rumours are abound that the leader is a woman who was known in this time frame.

The Time Ships of the Chronians look like the Mimbari ships from Babylon 5 but are jet black in colour.

It is also rumored that the Time shields of the Chrobians now include VORLON TECHNOLOGY.

the current expert on CHRONIANS is LORD INSPECTRE....

Who they class as PUBLIC ENEMY No1
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 31 Jan 2004, 16:49   #15
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

replys doing shortly
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 31 Jan 2004, 17:27   #16
Planetkiller II
Current HrH Manijjmint
 
Planetkiller II's Avatar
 
Join Date: Dec 2000
Location: Alsar System
Posts: 722
Planetkiller II has a spectacular aura aboutPlanetkiller II has a spectacular aura about
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Quote:
Originally Posted by No Dachi

Harkun, planet of legends, intergalactic trade centre and the seat of the Asanawa Shogunate's military power. The world which was lost and then found once more by the Shogun. The world that less than half a century ago was devoid of intelligent life, and today was a bustling city world with one of the largest populations of any planet in either galaxy. Countless millions of people, citizens of the Empire, live in its gigantic high towers and work in its thriving markets and industrous foundries. Over a hundred thousand of the elite Samurai Marine Corps stand ready to repel invasion from the ground, and an entire fleet of the Imperial Navy, its men some of the finest in existence, stand ready to repel invasion from the skies. The city that now covered much of the planet's surface was not only functional and capable of housing the planet's massive populance, but it was also incredibly beautiful, Chusa No Dachi thought to himself as he sat in the hold of the transit shuttle, preparing for a short flight to one of the massive Orbital Stations where his ship, the Shikinami, was berthed along with its two fellow task force warships, the Ariake and the Tokitsukaze - an example of the Imperial Navy Research Department's latest class design. The Orbital in question was a civilian one - with the number of Asanawa Clan warships in the system since Sar Ai's apparent treachery the military Orbitals were out of berthing places - and so the shuttle that the Third Shingen was taking up to the Orbital was also civilian. As such, No Dachi was dressed in a typical day-to-day kimono rather than in the somewhat more practical naval military uniform, which he would change into once aboard the station. Both his katana and wakizashi were sheathed, with the bamboo sheaths themselves thrust through the silk sash running around his waist. These two swords showed him as some kind of military man to any Shogunate citizen, since only samurai, the warrior class, were allowed to carry them. In the Third Shingen's right hand was a long, thin package wrapped in the finest midnight-blue (the Federation's colours) silk. This was a gift to Commander Planetkiller from the Shogun himself, a sign of great honour in the man's fighting alongside the Third Shingen in battle. A katana and a wakizashi, both crafted by one of Harkun's finest swordsmiths, which were to be given to the Federation officer. Not only did the gift of the two swords grant the man the privelages of a samurai when he was in Imperial territory, but also they were both formidable weapons, made from advanced alloy folded no less than fourteen times to create millions of fibre-thin layers, the layers that gave samurai blades their incredible durability and strength. Perhaps, thought the Third Shingen, Commander PK, as a geijinn, would not quite appreciate the honour, or indeed wear the blades, but nonetheless he had most certainly earned them. The shuttle was crowded with civilians, who apparently took him for a normal naval officer rather than the heir of the Shogun, for after nodding politely they did no more than settle down and wait for the shuttle to depart. No Dachi did not mind this, for he found the way that citizens who did recognise him fell to their knees and put their foreheads to the ground most tiresome...

Presently the pilot announced their imminent departure, and with the drag of G-force upon its passengers, the shuttle lifted off into the sky. Once more, the Chusa considered Harkun III's extraordinary beauty. The pillar-like towers arranged with the utmost presicion to allow sunlight to reach even the ground, all of gleaming, pure white stone. The Shogun had been insistent upon the mass migration to the planet that its natural beauty was to be preserved at all costs. The immense wealth of the Empire's holdings had allowed this to be so. Its fusion engines burning brightly, the shuttle lifted first out of the atmosphere, then, rotating slightly to generate gravity, glided its way to the station. Within ten minutes, No Dachi was walking through one of the Orbital's thousands of corridors toward his ship, now dressed in uniform befitting his rank, but still carrying the gift and still with both of his own swords. As he approached the elevator that would take him down to the docking terminal at which his ships were berthed, No Dachi produced his personal communicator and punched in the military frequency code for Commander PK's bridge. After a few moments, the Coms Officer appeared on its tiny screen, then the Third Shogun began to speak.

"Greetings, Coms Officer. I am just approaching my flagship now, we will be ready to depart within five minutes. Please apologise to Commander Planetkiller on my behalf. Also, please inform him that I carry a gift to him from my father. That will, perhaps, do something to placate his natural irritance at my unnaceptable lack of punctuality..." Said the Chusa, keeping his tone friendly and relatively informal, since with geijinn it was not necessary to observe the many strict courtesies and formalities of Asanawa Clan Shogunate society...

---

More later. Consider all three of my ships launched and ready to depart, with my char going by assault shuttle to deliver the swords.
*PK stood by the airlock, waiting to recieve his comrade. Since they still had a little time, he'd managed to organise a small honour guard of Pyrians. When ND steps from the pressurised chamber, twenty plasma rifles move to form an impresive arch for the captain to walk through.*

"Captain, it is good to see that you made it. I have no irritation now that I know we'll be destroying some traitors shortly."

*When presented with the dual blades, PK's eyes widen. He draws the the katana from its scabard, giving a few testing movements with it and appriciating the craftsmanship.*

"Truely a beautiful weapon. I'm honoured to accept it. Since we want to get underway as fast as possible, perhaps you'd like to have a tour round the new and improved Striker during the first leg of the journey?"

*Whether or not ND accepts PK moves to the bridge (after bidding a courteous fairwell if ND declines) and orders the jump into lightspeed.*
__________________
I am me.
Owner of Colonies: Alsar System , Universal Operations and Inumerable Others
Hofficial HrH Spanish Hinkwisitor and Hofficial HrH Webby Manijjer of the HrH Webby

Horseman of the Psy-Apocalypse - Famine, Psychic Weapons Divison Commander and Tutor of Telenullics at the Academy of Psychics
Planetkiller II is offline   Reply With Quote
Unread 31 Jan 2004, 18:07   #17
Ur_Quan
some induhvidual
 
Ur_Quan's Avatar
 
Join Date: Dec 2002
Location: In a cave, up a tree, down a well...
Posts: 775
Ur_Quan is a jewel in the roughUr_Quan is a jewel in the roughUr_Quan is a jewel in the roughUr_Quan is a jewel in the rough
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

LH, I'm having a very busy weekend. I'll try to squeeze in my reply, but I'm not sure I can manage it.
__________________
It's bad enough that life is a rat-race,
but why do the rats always have to win?
Ur_Quan is offline   Reply With Quote
Unread 31 Jan 2004, 20:42   #18
Wo2
The Janitor!
 
Join Date: Oct 2003
Location: Canada
Posts: 484
Wo2 is a splendid one to beholdWo2 is a splendid one to beholdWo2 is a splendid one to beholdWo2 is a splendid one to beholdWo2 is a splendid one to beholdWo2 is a splendid one to beholdWo2 is a splendid one to behold
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

[ooc] I've added more troops. Oh and put me on the mission with either no, or fewest people. I can't remeber which it is, which is why i'm asking you. If it's in progress, i'll jump in and help. [/ooc]


*Wo2 sat down in his new chair and shifted uncomfotably.*

Wo2: Hows your chair Rakia? Mine still gonna need breaking into.

Rakia: Same here it would seem. I'll never get used to how much bigger this ship is.

Wo2: I agree. Status?

EO: All systems check out.

SO: Everything's fine here

BO: Um... well... Plants are fine sir.

Darius: All weapons are in the green.

MD: My med center is fine.

Helm: Engines are idleling

Wo2: Status on the troops?

Comm: The last of them are aboard now. Were working on getting thme unpacked. The new divisons you ordered will take a little longer.

Wo2: We can wait. Contact the station, ask command of our mission.

Comm: Aye sir.


---- Updated Cargo ----

Cargo:
10 Cargo pods Cr- 100 (10 Tonnes)
2 Comms Bouy Cr-Reused (20 Tonnes)
6 HdQ Cr- 1800 (6 Tonnes)
5 Infantry Companys Cr- 500 (5 Tonnes)
2 Light Infantry Cr- 600 (2 Tonnes)
3 Heavy Infantry Cr- 750 (3 Tonnes)
2 Armoured Division Cr- 1600 (2 Tonnes)
2 Artillery Companys Cr- 500 (2 Tonnes)
2 Air Support Companys Cr-1000 (2 Tonnes)
2 Logistics and Support Division Cr- 300 (100 Tonnes)
2 MecD Cr- 1400 (2 Tonnes)
2 Shock Troops Cr- 1400 (2 Tonnes)
2 SSS Cr- 2000 (2 Tonnes)
1 SST Cr- 2000 (5 Tonnes)
1 SDT Cr- 1000 (2 Tonnes)
2 ADCT Cr- 3000 (4 Tonnes)
2 MASH Cr-500 (10 Tonnes)

1 Armed Platform Cr- 8000 (100 tonnes)
Mounts for Platform:
-Polarised Tritatanium Hull Armour Cr- 5250 (1 mount)
-Phase Shields Cr- 6000 (2 mount)
-1 Plasma Pulse Cannon Cr- 2000 (5 Mounts)
-1 AFD Cr- 150 (2 Mounts)

1 Modified Orbital Sattelite Cr- Reused (30 Tonne)
-Mounts for SAT: Corbamite Missile Ammo: 2 Cr-Reused (2 Mounts)

1 All Terrain Base Cr- 1000 (50 Tonnes)
Mounts: -Meta-Phasic Shields -c 10000 (1 mount)
-1 AFD Cr- 150 (2 Mounts)
-1 Heavy Fusion Cannon Cr- 5000 (8 Mounts)
-5 Alpha Class Cr- 500 (1 Mount)

Cash Left over: 13175
__________________
Fall down seven time, get up eight - old Japanese Saying
Wo2 is offline   Reply With Quote
Unread 31 Jan 2004, 21:38   #19
flapjack
crashed computer
 
Join Date: Jan 2001
Posts: 2,257
flapjack is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

so is this a continuation of the previous thread, or are we really going to have to start over again??
__________________
IRC quotes:
<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus

<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
flapjack is offline   Reply With Quote
Unread 1 Feb 2004, 19:04   #20
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

continuation - would i be that evul
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 1 Feb 2004, 19:43   #21
Zappa Tenderlea
Grote Boze Rocker
 
Join Date: Sep 2003
Posts: 726
Zappa Tenderlea is infamous around these partsZappa Tenderlea is infamous around these parts
honest?

or do we have to tell you what you want to hear?
__________________
Violence is not the answer, but for some reason, most people do take it as one.

I have but one wish: to see you all rot in hell before I trade this life for eternity

The truth can't hurt you, it's just like the dark, it scares you wittless, but in time you see things clear and stark
Zappa Tenderlea is offline   Reply With Quote
Unread 1 Feb 2004, 20:09   #22
flapjack
crashed computer
 
Join Date: Jan 2001
Posts: 2,257
flapjack is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

well, yes, definately that evil, you can be.

please be nice, let me keep my beautifull stuff and make that concordat disappear

please?
__________________
IRC quotes:
<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus

<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
flapjack is offline   Reply With Quote
Unread 1 Feb 2004, 23:24   #23
AcidK
Assassin For Hire
 
AcidK's Avatar
 
Join Date: Mar 2001
Location: Here :)
Posts: 1,827
AcidK has a spectacular aura aboutAcidK has a spectacular aura about
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

*Cid doesn't let the Alyssian get time to teleport out or do anything before he spoke. Dispite the massive images of their ships, Cid still spoke calmly and, now, with a little smile across his face.*

Cid: I beleive we may have a deal, we are here on behalf of the Shraan on a hunt of the C'raask within nearby space. Any support you may give is greatly accepted. Kosaga!
No1: Yes Sector Commander!
Cid: See to it that the schimatics of kylithium is put on a disk.
No1: Sir!

*Cid grabbed Kosaga and pulled him to one side, whispering harshly in his ear.*

Cid: We are low on allies in these dark times, what would you have me do? Throw away a friendship between Shraan and all those that hate the C'raask? Give him the schimatics, that is a direct order, Commander!

*Kosaga clicked his heels and began to set a load of orders for the SO and the Comms officer. Cid's No1, Kosaga, returned shortly with a small disk.*

No1: Sector Commander Cid, we have all information about Kylithium, including known effectiveness and possible scientific experiments.
Cid: I really should see a copy of that myself Very good Commander

*Cid turns to the Alyssian.*

Cid: This disk will provide you with all the information we have on Kylithium. I am sure this will be adequet.
__________________
When life gives you lemons, don't make lemonade - make life take the lemons back!
Get mad!
I don't want your damn lemons, what am I supposed to do with these?
Demand to see life's manager.
Make life rue the day it thought it could give me lemons.
Do you know who I am?
I'm the man who's gonna burn your house down!
With the lemons.
I'm going to to get my engineers to invent a combustible lemon that burns your house down!
AcidK is offline   Reply With Quote
Unread 4 Feb 2004, 17:15   #24
Ur_Quan
some induhvidual
 
Ur_Quan's Avatar
 
Join Date: Dec 2002
Location: In a cave, up a tree, down a well...
Posts: 775
Ur_Quan is a jewel in the roughUr_Quan is a jewel in the roughUr_Quan is a jewel in the roughUr_Quan is a jewel in the rough
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

* Bogg looked from his SO to his No1 and grinned: "A convoy, eh? It must be our lucky day!"
WO: "Captain, until we know what ships are in the convoy and what they're carrying, I recommend that we try to take out these ships as fast as possible, quickly in and quickly out."
No1: "She has a good point, captain. Speed is of the utmost importance here. Apart from that, we may take some damage and won't be able to defend ourselves to the best of our capabilities. However if our plans with the space staion succeed, then I may know of a way to deal with the convoy, provided the station is not too heavily damaged."
Bogg: "Very well, tell me about your plans later, right now, we've got a different battle on our hands."
No1: "Right you are, captain."

Bogg: "Alright, let's go through this assault one more time, shall we? While the Redshift and Blueshift draw the stations attention by telling them they're CSC sympathisers and request to dock with them, Commander McQuirk and we sneak up on the station under cloak. If all goes well, the station will not raise its shields and once we're close enough, we will decloak and McQuirk will immediately fire his EMP guns and ion cannons as well as some EMP missiles at the station's bridge. This will make them helpless for a long enough amount of time for us to launch our assault pods with troops at the station's bridge."
WO: "That is correct, captain."
Bogg: "Ok, and once our troopers have secured the bridge, they will lock down all other sections and perform a stationwide sweep area by area to eliminate enemy presence and take over the station to make it serve us."
WO: "Yup, that's the plan."

* Bogg nodded with approval for a moment and then frowned as he seemed to realise someting: "Apart from some missiles all the EMP weapons are on The Frivolous Rainbow, so we're not going to fire at the station, are we?"
No1: "We'll only fire regular weapons on the station if they're not fully disabled. Apart from that, we'll position ourselves between the station and the other enemy ships to prevent them from targetting our assault pods with any long distance weapons they might have. Our Particle Array should be able to deal with any missiles that may be launched at them, but my guess is that the enemy ships will be investigating the anomaly and will therefore be too far away from the station to undertake any immediate action against our surprise attack."
Bogg: "Ahh yes, the anomaly; paradise on a demon class planet. How ironic! We'll investigate this anomaly once we get the opportunity. Perhaps we can make some money out of it."
SO: "Captain, I bet that the CSC has information about this anomaly on that space station. If I could get my hands on that, it would help considerably."
Bogg: "Very well. Commander Redbock, we'll soon be dropping out of hyperspace. Resistance on the space station will be minimal. However, should you run into difficult situations, you're free to use any means necessary to gain control of that station, but try to keep damage at a minimum."
MC: "Aye Sir! You can count on us!"
Bogg: "Comms, message the other ships that they have their orders and from now on we'll maintain communication silence until we're through with the plan."
Comms: "Aye captain, messages sent and confirmed!"

* Several minutes later the two scoutships and the two cloaked warships enter the CSC system.
__________________
It's bad enough that life is a rat-race,
but why do the rats always have to win?
Ur_Quan is offline   Reply With Quote
Unread 7 Feb 2004, 15:16   #25
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

hopefully will get to dm tomorrow at least some of the thread - sript deadlines are tight at the moment
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 14 Feb 2004, 17:12   #26
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Quote:
Originally Posted by Planetkiller II
*PK stood by the airlock, waiting to recieve his comrade. Since they still had a little time, he'd managed to organise a small honour guard of Pyrians. When ND steps from the pressurised chamber, twenty plasma rifles move to form an impresive arch for the captain to walk through.*

"Captain, it is good to see that you made it. I have no irritation now that I know we'll be destroying some traitors shortly."

*When presented with the dual blades, PK's eyes widen. He draws the the katana from its scabard, giving a few testing movements with it and appriciating the craftsmanship.*

"Truely a beautiful weapon. I'm honoured to accept it. Since we want to get underway as fast as possible, perhaps you'd like to have a tour round the new and improved Striker during the first leg of the journey?"

*Whether or not ND accepts PK moves to the bridge (after bidding a courteous fairwell if ND declines) and orders the jump into lightspeed.*

system 1 - 30 light years away - 8 planets in the vast ARSUKA ION NEBULAE

system 2 - 45 light years away - no planets the vast DAI SO Asteroid Field and ships graveyard

system 3 - 45 light years away - no planets the vast FAI KAI LAN SHO Badlands (plasma storms and Gas Nebulae)

now the main problem is this all those areas are located in ULP space.


You accept the gift of Capt ND and proceed to take him on a tour of your ship....

Time Passes

.......

Helm - course laid in sir (er which of the targets again LH has memory loss again )

No1 - all aok sir

EO - Fuel at 100% reserves are also full sir - ADVENT is stable and ready for use

SO - all scans show clear

EO - the new ship is functiioning at 100% sir

MC - begins training the new troops fot the battles ahead


meanwhile

on HARKUN

Man - dressed in a servants uniform - one that would not stand out in a crowd - stands in a dark room of the SHOGUNS Palace.

......zzzttztztztztttttt .......crackle......Darkness one calling ...... Darkness one calling.....

???? = Come in Darkness this is Asmodeaus calling

M - They have left some few hours ago, it as you said it was it was the SHOGUNS youngest son

????? - Good send the data now

M - puts a crystal in what appears to be *magic Amulet*

????? - .......

????? - .......

????? - Good you have done well


In ULP Space

????? - You have your orders you are to track down the 2 Capts and make sure that they never find GAR AI

Capt - Aye ma'am

with that the Capt casts a spell and teleports to the Bridge of the Battle Cruiser - DRACO.

DRACO - Battle Cruiser Omni Hull + Flagship
6500 tonnes hold

Heavy Armour Plating - 1 mount
Colapsium Armoured Hull - 1 mount
REFLEXIUM Armour

Phase Shields - 2 mounts
Energy Shields - 4 mounts
Reflex Shields -
Kinetic Shields - 1 mount

2 REFLEX Phase Cannons - 20 mounts
5 Phaser 5 - 25 mounts
4 Reflex Pulse Phasers

Advanced AI Ships Computer - 1 mount
Advanced Tactics Computer - 1 mount
Advanced Engineering Bay - 2 mounts

2 Anti Matter Drives - 2 mounts
Trans Warp Drive - 1 engine mount
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 14 Feb 2004, 17:13   #27
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

more shortly/later
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 15 Feb 2004, 12:33   #28
Planetkiller II
Current HrH Manijjmint
 
Planetkiller II's Avatar
 
Join Date: Dec 2000
Location: Alsar System
Posts: 722
Planetkiller II has a spectacular aura aboutPlanetkiller II has a spectacular aura about
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

System 1

Also, I meant to ask my engineers to get to work on adapting the ship's systems to resist and fight reflex weaponry and shields.
__________________
I am me.
Owner of Colonies: Alsar System , Universal Operations and Inumerable Others
Hofficial HrH Spanish Hinkwisitor and Hofficial HrH Webby Manijjer of the HrH Webby

Horseman of the Psy-Apocalypse - Famine, Psychic Weapons Divison Commander and Tutor of Telenullics at the Academy of Psychics
Planetkiller II is offline   Reply With Quote
Unread 18 Feb 2004, 13:52   #29
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

moa thursday and friday
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 18 Feb 2004, 15:42   #30
No Dachi
Registered User
 
Join Date: Sep 2001
Location: Word
Posts: 1,651
No Dachi is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

That thing attacking us? Do we know it's there?
__________________
`The Root of evil Avarice,
That damn'd ill-natur'd baneful Vice,
Was Slave to Prodigality,
That Noble Sin; whilst Luxury
Emply'd a Million of the Poor,
And odious Pride a Million more.'

-The Grumbling Hive: or, Knaves Turn'd Honest, Bernard Mandeville
No Dachi is offline   Reply With Quote
Unread 27 Feb 2004, 19:59   #31
Bakan
To Old to Die......
 
Bakan's Avatar
 
Join Date: May 2000
Location: Within the flame
Posts: 1,018
Bakan is a jewel in the roughBakan is a jewel in the roughBakan is a jewel in the rough
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

*Pulls out the BUMP STICK and taps the thread with it.*

*BUMP*
__________________
"Unaware nobody takes Yoda, bitch!"
Bakan is offline   Reply With Quote
Unread 28 Feb 2004, 17:41   #32
Fluffie
, Mr. Fluffie
 
Fluffie's Avatar
 
Join Date: Aug 2001
Posts: 2,273
Fluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to behold
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Bumpety bumpy buuuuummmpp woooo!
__________________
i want to cover her body with apple pie and eat it off her
Fluffie is offline   Reply With Quote
Unread 2 Mar 2004, 16:39   #33
Bakan
To Old to Die......
 
Bakan's Avatar
 
Join Date: May 2000
Location: Within the flame
Posts: 1,018
Bakan is a jewel in the roughBakan is a jewel in the roughBakan is a jewel in the rough
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Bump bump bump!!!

WEEHAW!
__________________
"Unaware nobody takes Yoda, bitch!"
Bakan is offline   Reply With Quote
Unread 2 Mar 2004, 16:40   #34
Fluffie
, Mr. Fluffie
 
Fluffie's Avatar
 
Join Date: Aug 2001
Posts: 2,273
Fluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to behold
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

We're not spammers, really!

* Five-second-later-bumping.
__________________
i want to cover her body with apple pie and eat it off her
Fluffie is offline   Reply With Quote
Unread 2 Mar 2004, 16:45   #35
Bakan
To Old to Die......
 
Bakan's Avatar
 
Join Date: May 2000
Location: Within the flame
Posts: 1,018
Bakan is a jewel in the roughBakan is a jewel in the roughBakan is a jewel in the rough
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Of course we are not, but we are SOOOOOOOO bored watching static 3D omages of our ships float in midair......

Ignore the time similarities of the posts.
__________________
"Unaware nobody takes Yoda, bitch!"
Bakan is offline   Reply With Quote
Unread 2 Mar 2004, 16:47   #36
Fluffie
, Mr. Fluffie
 
Fluffie's Avatar
 
Join Date: Aug 2001
Posts: 2,273
Fluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to behold
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

You actually see your ship?

...wow.

And I thought I was addicted :\

(I don't dare think of ships since LH BRUTALLY MURDERED MY CONCORDATS! THE FIEND! )
__________________
i want to cover her body with apple pie and eat it off her
Fluffie is offline   Reply With Quote
Unread 2 Mar 2004, 17:29   #37
No Dachi
Registered User
 
Join Date: Sep 2001
Location: Word
Posts: 1,651
No Dachi is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

When I read Rommie battles my mind tends to show images from old Homeworld 2 encounters.

Like my mighty fleet lining up against Inspectre's mighty fleet (both maxed out on all units, since this was before I developed tactics like attacking and such) and in the opening volley there must have been about two thousand casualties. He won in the end though :/
__________________
`The Root of evil Avarice,
That damn'd ill-natur'd baneful Vice,
Was Slave to Prodigality,
That Noble Sin; whilst Luxury
Emply'd a Million of the Poor,
And odious Pride a Million more.'

-The Grumbling Hive: or, Knaves Turn'd Honest, Bernard Mandeville
No Dachi is offline   Reply With Quote
Unread 2 Mar 2004, 17:32   #38
Fluffie
, Mr. Fluffie
 
Fluffie's Avatar
 
Join Date: Aug 2001
Posts: 2,273
Fluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to behold
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Aaww...

And I don't dare do such stuff anymore. Brings tears to my eyes.

Thinking of it...

* Fluffie runs away all of a sudden.
__________________
i want to cover her body with apple pie and eat it off her
Fluffie is offline   Reply With Quote
Unread 4 Mar 2004, 19:15   #39
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

hopefully this weekend
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 5 Mar 2004, 01:35   #40
Roadkill
Registered User
 
Join Date: Mar 2004
Posts: 13
Roadkill is an unknown quantity at this point
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Capt. Roadkill stands at the view port and looks out among the endless aray of stars that are set before him and longs to return to but he knows that after his return to the bridge of a Battleship, but he knows that after the court marshal he will never be able to stand on a military ship again. He cringes at the thought of flying cargo through the galaxy as a simple trader of goods, never again seeing the thrill of combat, or the adrenaline run through his body. But with the hearing minutes away, Capt. Roadkill had to make a choice, and do it now...

Roadkill turned away from the window and began walking and found he was not alone, he had an armed escort to take him to the court room where he was to hear his final verdict in which he already kne the outcome. Moments away from the courtroom, they passed the airlock and this was the Captains only chance and he knew it....

In a flury that neither gaurd expected nor was prepared for, Roadkill extended his arm and with a swift chop to the throat felled one gaurd and with a fierce kick to the head, disabled the other gaurd, dropping him to the floor. After checking to make sure both men were still alive, Capt. Roadkill raced through the airlock to the awaiting ship where he knew what he had to do...

He would never be allowed back to the Fleet nor would he ever be able to follow the orders of the pompous old men who gave him the orders and for that he was glad, swiping his keycard to the security access panel, he eerged onto the hangar and picked a ship at random and ran up the entry bay and through the ships catacombs of hallways until he was at the bridge...

by now, there was some comotion aboard the spacestation and he knew why, so without haste, he started up the ships engines and threw it into as fast as was safely possible and got as far away from the space station as he could before engaging what was obviously the linear drive and came out somewhere in the galaxy he did not yet know where...

One thing was certain, Capt. Roadkill was from this day forth.... a Space Pirate
Roadkill is offline   Reply With Quote
Unread 5 Mar 2004, 22:58   #41
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Quote:
Originally Posted by Roadkill
Capt. Roadkill stands at the view port and looks out among the endless aray of stars that are set before him and longs to return to but he knows that after his return to the bridge of a Battleship, but he knows that after the court marshal he will never be able to stand on a military ship again. He cringes at the thought of flying cargo through the galaxy as a simple trader of goods, never again seeing the thrill of combat, or the adrenaline run through his body. But with the hearing minutes away, Capt. Roadkill had to make a choice, and do it now...

Roadkill turned away from the window and began walking and found he was not alone, he had an armed escort to take him to the court room where he was to hear his final verdict in which he already kne the outcome. Moments away from the courtroom, they passed the airlock and this was the Captains only chance and he knew it....

In a flury that neither gaurd expected nor was prepared for, Roadkill extended his arm and with a swift chop to the throat felled one gaurd and with a fierce kick to the head, disabled the other gaurd, dropping him to the floor. After checking to make sure both men were still alive, Capt. Roadkill raced through the airlock to the awaiting ship where he knew what he had to do...

He would never be allowed back to the Fleet nor would he ever be able to follow the orders of the pompous old men who gave him the orders and for that he was glad, swiping his keycard to the security access panel, he eerged onto the hangar and picked a ship at random and ran up the entry bay and through the ships catacombs of hallways until he was at the bridge...

by now, there was some comotion aboard the spacestation and he knew why, so without haste, he started up the ships engines and threw it into as fast as was safely possible and got as far away from the space station as he could before engaging what was obviously the linear drive and came out somewhere in the galaxy he did not yet know where...

One thing was certain, Capt. Roadkill was from this day forth.... a Space Pirate

space ship needed
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline   Reply With Quote
Unread 5 Mar 2004, 23:14   #42
Fluffie
, Mr. Fluffie
 
Fluffie's Avatar
 
Join Date: Aug 2001
Posts: 2,273
Fluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to behold
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

if he/you want(s) a random ship due to having stolen one, i can fix you up with one...
i'll keep to the 150,000 / 100,000 c limit should there so be wished by LH
and it'd have linear drive.. seeing your starting post...
__________________
i want to cover her body with apple pie and eat it off her
Fluffie is offline   Reply With Quote
Unread 6 Mar 2004, 07:39   #43
Roadkill
Registered User
 
Join Date: Mar 2004
Posts: 13
Roadkill is an unknown quantity at this point
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Think I'll try some sort of Cargo ship, the largest i can "buy" i guess seeing as how I'm still not clear on how much money i have...
Roadkill is offline   Reply With Quote
Unread 8 Mar 2004, 21:28   #44
J-Kama-Ka-C
Held Back
 
Join Date: Mar 2001
Location: Ankaa Millers
Posts: 799
J-Kama-Ka-C is on a distinguished road
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Quote:
Originally Posted by Previously on "Masters of Andromeda"
SO - Scanning

System Name - KASTRAVALVA

System has been terraformed - the Suns are a Red Giant and a yellow dwarf

KASTRAVALVA I - 3 moons (Well... 2 now) - nearest to the sun - has a high metal Content and has many Insectidf Ore processing plants - no sign of life - one of the moons has a vast crater the size of south america though......

KASTRAVALVA II - no moons - desert world - is the perfect home for INSECTID DRONES, there are many ruins that show no life, but there is a large power source from the planets surface - man made or insectid made

KASTRAVALVA III - Terraformed with 2 moons - this is a jungle world that is teeming with life and there are wrecks in orbit of MANTIS and INSECTID vessels..... but no sign of any INSECTID life.

KASTRAVALVA IV - Gas Giant - no moons size of Saturn

KASTRAVALVA V - Gas Giant size of jupiter with 300 moons

SO - Am detecting 2 Ships sir....

2 House Oro ships

Green Monkey Battle Frigates

(20 mounts to do with as you please + 1 engine mount
150 tonnes hold)

Heavy Armour Plating - 1 mount
Phase Shields - 2 mounts

16 x Laser - c 100 - 4 to 1 mount (4 mounts)
8 x Gatling Laser - c 300 - 2 to 1 mount (4 mounts)
4 x Battle-Laser - c 500 - 1 mount (4 mounts)

Advanced AI Ships Computer - c 250 - 1 mount (+ 1 tonne of carge space)
Advanced Tactics Computer - c 400 - 1 mount
Advavced Engineering Bay - c 500 - 2 mounts

Cold Fusion Drive - c 200 - 1 engine mount
Hyper Drive - c 300 - 1 mount


Helm - course laid in sir

No1 - now we wait

EO - we have full power on your mark

SO - scanning

FC - all ships in formation sir

SO - Scanning

WO - Sats online

SO - Scanning

No1 - here she comes she is in range ....... NOW

with that all hell breaks loose on your bridge as the plan goes into action, as the BORG Cube enters range the SATS begin to transmit at the same time the EO charges the ship and the weapons come online, then the No1 gives the order for the moon to be blown

KKKKKKKKKKKKKKAAAAAAAAAAABBBBBBBBBBBOOOOOOOOOOOOOOOOOOOMMMMM

your ship rocks as the God Almighty explosion goes off, you ar thrown from your seat and land in a heap near the Helm, who is sat on you grinning Sheepishly as he enjoys sitting on you and staring at you

fortunately you have only

broken some teeth
1 black eye
1 cauliflower ear

you came out of this quite well

MD - make way the Captain is injured..... Oh dear just look at teh damage, he injects you with some sedative before you can argue

you come round and your jaws hurt, the MD looks at you

MD - thats better now you will never loose your teeth again he gives you a mirror - you now have colapsium teeth

meanwhile the battle continues the BORG cube is badly damaged


BATTLE ORDER

BORG CUBE

Hull: BORG CUBE
20000 tonnes hold (1000 tonnes armoured)
carries 20 heavy class fighters

Shields (30):
6 BORG Shields (24)
6 BORG Kinetic Shields (6)

Weaponry (100+50=150):
4 BORG Phased Particle Phasers 8 (60)
2 BORG Anti Matter Cannons (20)
15 BORG Phasers 4 (30)
20 BORG Pulse Phasers (40)

2 BORG Type 20 Tractor Beams (N/A)

External (60):
20 BORG Class Heavy Fighters (N/A)
30 BORG Class Heavy Fighters (30)
5 BORG Scout Ships (5)
10 BORG Phased Photon Torpedoes (10)
10 BORG Quantam Torpedoes (10)
5 BORG Anti Matter Mines (5)

Additional (70):
50 Weaponry Mounts (50)
9 Drive/Engine Mounts (9)

BORG Nano Tech Heavy Armour Plating (N/A)

Advanced AI Ships Computer (N/A)
Advanced Tactics Computer (1)
Advanced Engineering Bay (2)
Advanced Flight Control (N/A)

ADMD (N/A)
Armoury (1)
Security Stations (2)
2 Holo Deck (4)

Deflector Dish (1)
Phase Scanners (1)
1 Advanced Ships Probes (1)

Drives/Engines (1+9=10):
6 Anti Matter Drives (6)
4 Warp Drives (4)

Forward Shield 50%
Forward Port Shield 50%
Forward Starboard Shield 50%
Port Shield 50%
starbaord shield 50%
aft port shield 50%
aft starboard shield 50%
aft shield 50%

25% weapon power loss
20% loss of speed
20% loss of secondary power

1 anti matter drive destroyed
1 anti matter cannon destroyed

super weapon charged time increased by +1

50 Borg Fighters

5 Borg Scout ships


Your Ships

Cruiser: XGP 15A-II

10 Shield:
Meta-Phasic Shields
Energy Shields

20 Turret:
Heavy Fusion Cannon x2
Anti Missile D MkII x2

24 External:
Light Missile Launcher x20
EMP Missile Launcher x10

24 Additional:
External x6

Phased Colapsium Hull Armour
Heavy Deutrium Armoured Hull

Tractor Beam Mk40

Advanced AI Ships Computer x2
Advanced Tactics Computer
Advanced Engineering Bay
Advanced Medbay

Cold Fusion Engine x4
Trans Warp Drive

Battle Frigate 1: El Dorado

Battle Frigate 2: Shangri La

*Slowly raising herself from the jumbled heap, she stretches and chews air in a groggy fashion. Her head felt heavy, it might have been the force of the rattling explosion, or probably the extra weight of her new jaw.

"Ouch..."
*She said plainly and returned to the command chair.

"Report... alright, move in fast, engines full ahead. Signal to the frigates, at least they won't be as shaken as our bridge. Have them maneouver through the moon debris, we already have that edge of the cube, I intend to take full advantage, with their current engine trouble we can run circles around them and the rocks out there. El Dorado, Shangri La, come about sharp, full strafe run across the cube's near-face, rapid fire, galting lasers maximum speed!

Weapons, good job on swift recharge, now lets get the rest of the power back from the Satalite system and into super weapons, charge the the heavy fusion cannons. Prepare anti missile defences, the borg aren't going to be happy

Helm, I know we may not manage all the grace the frigates can, but there's no way we can be out maneouvered by that half chewed out Borg box in a debris field. Swing us around here.."
*She gestures to a sizable chunk of moon rock drifting between them and the Borg[/i]
"and bring us out high to bombard the cube."

"Think we can make it back into the denser parts between the return volley, go ahead and tuck us back to safety.

Engine room, I hope the tractor beam can be configured again, we may need it sooner than expected.

Science, data analysis of the Cube, let me know how effective our little sat trick was in disrupting the collective systems, it would be nice to properly document this kind of cunning strategy.

Seems we're not doing to bad for ourselves Number 1, we might secure ourselves some shiny technology after all."

*A grin creeps its way across her face,
"Heh-heh-heh... Comms, prepare a channel... to the cube. We all know they have a trademark opening hail, voice only. So lets tease them a little, return signal, visual only."

*The grin spreads as her image is played across the comms to the borg queen, the full glamorous sheen of collapsium pearly whites, learing at the blank viewscreen, towards the unseen adversary.

She turns to signal the weapons officer (subtle profile flaunting \o/) before resuming the staring contest with the (obviously jealous) Queen.*

"Load the light missile launchers, EMP missiles on standby... Lock and fire, bays #1 through #10 (50 light missiles awayy /o/), that should get their attention, if we haven't already."
__________________
The dark wind howls...

Last edited by J-Kama-Ka-C; 9 Mar 2004 at 20:02.
J-Kama-Ka-C is offline   Reply With Quote
Unread 9 Mar 2004, 01:38   #45
AcidK
Assassin For Hire
 
AcidK's Avatar
 
Join Date: Mar 2001
Location: Here :)
Posts: 1,827
AcidK has a spectacular aura aboutAcidK has a spectacular aura about
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

-Waits in his usual constant patience.*
__________________
When life gives you lemons, don't make lemonade - make life take the lemons back!
Get mad!
I don't want your damn lemons, what am I supposed to do with these?
Demand to see life's manager.
Make life rue the day it thought it could give me lemons.
Do you know who I am?
I'm the man who's gonna burn your house down!
With the lemons.
I'm going to to get my engineers to invent a combustible lemon that burns your house down!
AcidK is offline   Reply With Quote
Unread 10 Mar 2004, 03:09   #46
Ur_Quan
some induhvidual
 
Ur_Quan's Avatar
 
Join Date: Dec 2002
Location: In a cave, up a tree, down a well...
Posts: 775
Ur_Quan is a jewel in the roughUr_Quan is a jewel in the roughUr_Quan is a jewel in the roughUr_Quan is a jewel in the rough
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

Well, Kama finally replied, that usually means Dming will occur within he next 2 days.
__________________
It's bad enough that life is a rat-race,
but why do the rats always have to win?
Ur_Quan is offline   Reply With Quote
Unread 10 Mar 2004, 23:21   #47
Roadkill
Registered User
 
Join Date: Mar 2004
Posts: 13
Roadkill is an unknown quantity at this point
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

do i have my ship yet???
Roadkill is offline   Reply With Quote
Unread 11 Mar 2004, 00:00   #48
AcidK
Assassin For Hire
 
AcidK's Avatar
 
Join Date: Mar 2001
Location: Here :)
Posts: 1,827
AcidK has a spectacular aura aboutAcidK has a spectacular aura about
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

erm, Roadkill, you need to make yur own ship
__________________
When life gives you lemons, don't make lemonade - make life take the lemons back!
Get mad!
I don't want your damn lemons, what am I supposed to do with these?
Demand to see life's manager.
Make life rue the day it thought it could give me lemons.
Do you know who I am?
I'm the man who's gonna burn your house down!
With the lemons.
I'm going to to get my engineers to invent a combustible lemon that burns your house down!
AcidK is offline   Reply With Quote
Unread 11 Mar 2004, 09:07   #49
Fluffie
, Mr. Fluffie
 
Fluffie's Avatar
 
Join Date: Aug 2001
Posts: 2,273
Fluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to beholdFluffie is a splendid one to behold
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

i can fix him up with one?
or, ofc, he can be pm-ing with miss hawk
__________________
i want to cover her body with apple pie and eat it off her
Fluffie is offline   Reply With Quote
Unread 23 Mar 2004, 20:04   #50
Roadkill
Registered User
 
Join Date: Mar 2004
Posts: 13
Roadkill is an unknown quantity at this point
Re: Masters of Andromeda III (New Horizons - The Shades of the Past)

this stuff is realy confusing, and I don't fully understand the ship stuff, I'm better situated after my ship is made, so yuh, can you fix me up with some kind of simple ship fluffie?
Roadkill is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Forum Jump


All times are GMT +1. The time now is 02:57.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2002 - 2018