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Unread 5 Oct 2003, 15:25   #1
Lady Hawk
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Join Date: Feb 2002
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Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Ok I am back.......

And raring to go.

Ok you know the score this a new Master of Andromeda thread. In this one everyone starts off as equal. No more toying around witgh the rules, this is going back to the good old days of the Original Rommey. Dont get me wrong this will be heavily combat orientated.

You will still have the flava of the missions and the glory ofdefeating enemies and building empires.
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
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Unread 5 Oct 2003, 15:32   #2
Lady Hawk
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Hulls

Miscellaneous -

Scout Ship Mk III - c3000

x1 hull mount
x1 shield mount
x4 weapon mounts
x1 external mount
x6 additional mounts
20 tonnes hold

Faster than Light (FTL) Scout Ship - c 4000 each

1 hull mount
1 shield mount
6 weapon mounts
2 external mounts
4 additional Mounts
50 tonnes cargo hold

FTL Scout Mk IV - c 6000

Crew - 25
1 hull mount
2 shield mounts
7 weapon mounts
2 external mounts
4 additional mounts
75 tonnes cargo hold

Merchant Hull - c 5000

no shield mounts
2 turret mounts
1 external mount
3 additional mounts
1000 tonnes hold



Bulk Merchant Hull - c 6000
- no shield mounts
- 2 turret mounts
- 3 external mount
- 3 additional mounts
- 3000 tonnes hold


Armed Merchant Hull
- c 6500

1 shield mounts
2 turret mounts
1 external mount
3 additional mounts
1000 tonnes hold

Armed Bulk Merchant Hull - c 9000
1 shield mounts
4 turret mounts
2 external mount
3 additional mounts
5000 tonnes hold


MEC - Merchant Escort Carrier - c 14000
1 shield mount
6 turret mounts
2 external mounts
2 additional mounts
- comes with 10 fighters light class or 5 fighters medium class
3000 tonnes hold


Super Merchant - c 20000
2 shield mounts
6 turret mounts
2 external mounts
1 additional mount
30000 tonnes hold


Science Ship Hull - c 2500
1 shield mounts
2 turret mounts
2 external mount
6 additional mounts
500 tonnes hold


Survey Ship Hull - c 1500

1 shield mounts
1 turret mount
2 external mount
6 additional mounts
10 tonnes hold


Medical/Hospital Ship Hull - c 3000

1 shield mounts
1 turret mount
2 external mount (
6 additional mounts
2 ADMD
100 tonnes hold

Corvette - c 15000

4 shield mounts
10 turret mounts
10 external mounts
10 additional mounts
1250 tonnes hold


Police Hulls

Police Cruiser - c 8000

1 shield mount
4 turret mounts
2 external mounts
1 additional mount
100 tonnes hold

Police Cruiser Leader - c 9000

2 shield mount
6 turret mounts
2 external mounts
4 additional mount
100 tonnes hold


Police Cruiser Leader Omni Hull - c 15000

14 Mounts to do with as you please

100 tonnes hold


Police Cruiser Strike Leader - c 11000

2 shield mounts
8 turret mounts
3 external mounts
4 additional mounts
100 tonnes hold


Frigate Hulls

Frigate - c 10000

2 shield mounts
6 turrent mounts
2 external mounts
2 additional mounts
50 tonnes hold

Advanced War Frigate - c9000

2 shield Mounts
6 turret Mounts
6 external mounts
6 additional mounts
200 tonnes hold

War Frigate - c 15000

3 shield mounts
8 turrent mounts
3 external mounts
3 additional mounts
150 tonnes hold

Battle Frigate Leader - c 20000

4 shield mounts
10 turrent mounts
6 external mounts
6 additional mounts
150 tonnes hold

Battle Frigate Omni Hull - c 25000

20 mounts to do with as you please
150 tonnes hold



Frigate Strike Leader - c 23000

5 shield mounts
12 turret mounts
7 external mounts
7 additional mounts
200 tonnes hold
carries 2 Angel Class Fighters


Destroyer Hulls

Light Destroyer - c 20000
4 shield mounts
10 turrent mounts
4 external mounts
4 additional mounts
550 tonnes hold

Destroyer - c 25000
5 shield mounts
12 turrent mounts
4 external mounts
6 additional mounts
1050 tonnes hold

Destroyer Leader - c 28000
6 shield mounts
14 turrent mounts
10 external mounts
10 additional mounts
1150 tonnes hold

Strike Destroyer - c 30000
7 shield mounts
18 turrent mounts
10 external mounts
10 additional mounts
1150 tonnes hold
carries upto 8 Light class Fighters

Heavy Destroyer - c 38000
9 shield mounts
20 turrent mounts
10 external mounts
10 additional mounts
1150 tonnes hold
Can carry 4 Medium Class Fighters

Battle Destroyer Omni Hull - c 45000
40 Mounts to do with as you please
1000 tonnes hold


Cruiser Hulls

Light Cruiser - c 30000
6 shield mounts
16 turrent mounts
12 external mounts
12 additional mounts
2250 tonnes hold

Light Cruiser Strike Leader
8 shield mounts
18 turrent mounts
14 external mounts
14 additional mounts
2500 tonnes hold
carries 4 light class fighters - c 35000

Medium Cruiser - c40000
8 shield mounts
20 turret mounts
14 external mounts
20 additional mounts
3000 tonnes hold

Cruiser - c 40000
10 shield mounts
20 turret mounts
24 external mounts
24 additional mounts
5000 tonnes cargo hold

Heavy Cruiser - c 50000
Extra Hull
10 shield mounts
30 turret mounts
10 external mounts
20 additional mounts
7000 tonnes cargo hold

Battle Cruiser Omni Hull - c 65000
60 mounts to do with as you please
6500 tonnes hold

Strike Cruiser - c 60000
10 Shield Mounts
30 Turret mounts
20 external mounts
20 additional Mounts
10 fighters of medium Class
6000 tonne cargo hold

Battle Cruiser - c 80000
12 shield Mounts
46 turret Mounts
26 external mounts
26 additional mounts
2000 tonnes hold
(can carry either 10 light fighters or 6 medium fighters or 4 Heavy)

Heavy Battle Cruiser - c 90000
12 shield Mounts
56 turret Mounts
26 external mounts
26 additional mounts
6000 tonnes hold
(can carry either 20 light fighters or 10 medium fighters or 6 Heavy fighters or 3 scout ships)


Carrier Hulls

Escort Carrier - c7500
1 shield mount
4 turret mounts
6 external mounts
4 additional mounts
10 fighters of light class
or
5 fighters of medium class
500 tonnes hold

this vessel is Police Cruiser sized and is the lastest in Federation Tech enabling merchants to provide some escort.


Light Carrier - c 10000
2 shield mounts
6 turrent mounts
12 external mounts
12 additional mounts
20 fighters of light class
or
10 fighters of medium class
or
8 fighters of heavey class
or
5 scout ships
12250 tonnes hold

Medium Carrier - c 20000
2 shield mounts
6 turrent mounts
12 external mounts
12 additional mounts
60 fighters of light class
or
40 fighters of medium class
or
20 fighters of heavey class
or
10 scout ships
12250 tonnes hold

Fleet Carrier - c 30000
2 shield mounts
10 turrent mounts
24 external mounts
24 additional mounts
80 fighters of light class
or
70 fighters of medium class
or
40 fighters of heavey class
or
20 scout ships
12250 tonnes hold

Battle Carrier - c325000
6 Shield Mounts
20 Turret Mounts
30 External mounts
30 additional mounts
60 fighters of light class
40 fighters of medium class
20 fighters of Heavy Class
5 Gunboats
5 Runabouts
5 Ftl Scouts
25000 tonnes hold


Command Carrier - c1000000
this is 1.5km long and dwarfs even the Concordat Battlestar
(the pinnacle of Carrier Technology - found from the Kipire Ship yards near Ios)
15 sheild mounts
40 turret mounts
60 additional mounts
60 External mounts
120 fighters of Light Class
80 Fighters of medium Class
60 Fighters of Heavy class
15 Assault Shuttles
10 Gunboats
10 Runabouts
10 Shuttle Craft
5 Captains Boats

Comes with
Advanced Flight Control
Advanced Damage Control
Command Bridge

this beast needs 6 engines FTL
and needs 3 normal drives


Attack Class Hulls

These ships have been provided by Clan Asanawa for gerneral sale, by all concenened these are THE most Advanced ships availabale in the MoA universe.

Attack Police Cruiser - c 38000

2 shield mount
8 turret mounts
4 external mounts
2 additional mount
100 tonnes hold

Attack Frigate - c 40000

4 shield mounts
12 turrent mounts
4 external mounts
4 additional mounts
150 tonnes hold

Attack Corvette - c 60000
8 shield mounts
20 turret mounts
20 external mounts
20 additional mounts
1250 tonnes hold

Attack Destroyer - c 100000
10 shield mounts
24 turrent mounts
8 external mounts
12 additional mounts
1050 tonnes hold

Attack Cruiser - c 160000
20 shield mounts
40 turret mounts
48 external mounts
48 additional mounts
5000 tonnes cargo hold


These are the Lastest in Planet Killer Technologies and as such is

Pyrian Teleporter SSS Brigades – 10000c - 10 tonnes cargo space

SSS troops trained specifically by the ACE, and armed with suits with inbuilt teleporters. Currently the teleporters are only one way due to the newness of this miniaturisation of technology, but this may change.

‘Drake’ Class Anti Capital Ship Striker

2 to a mount

Heavy Shields
x2 Phaser G
x2 AFD II
x4 Cruise Missile

Impulse Drive
Hyper Drive

- 6000 each


‘Draconic’ Class Interceptor Striker

2 to a mount

Heavy Shields
x4 Phaser G
x6 AFD II
x2 AMD II

Impulse Drive
Hyper Drive

- c1900 each


‘Dragoon’ Class Range Support Striker

1 to a mount

Heavy Shields
x1 AFD II
x2 AMD II
x2 Phaser 5
x1 Anti-Matter Bombs
x5 Quantum Torpedoes

Refuelling and resupply equipment
Cargo Tractor Beam
I
mpulse Drive
Hyper Drive
- 8500 each


‘Draciel’ Class Troop Transport Striker

1 to a mount

Heavy Shields
X2 AFD II
x2 AMD II
x2 Particle Cannon
Cargo Tractor Beam

Space for 2 brigades of Pyrians

Impulse Drive
Hyper Drive
- 6000 each


Battleship Hulls

Battleship - c 100000
20 shield Mounts
60 turret Mounts
30 external mounts
40 additional mounts
35000 tonnes hold
(can carry either 30 light fighters or 20 medium fighters or 10 Heavy Fighters or 5 Scout ships)

Heavy Battleship - c 180000
this hull needs 4 Engines to power it
24 shield mounts
70 turret mounts
1 super weapon mount
40 external mounts
40 additional mounts (can carry either 30 light fighters or 20 medium fighters or 10 Heavy Fighters or 5 Scout ships)

Dreadnaught - c 200000
this hull needs 6 engines to power it
30 shield mounts
70 turret mounts
2 super weapon mounts
60 extrenal mounts
60 additional mounts
(can carry 2 police cruiser sized vessels)
(can carry either 30 light fighters or 20 medium fighters or 10 Heavy Fighters or 5 Scout ships)

Concordat Battle Star - c 500000
this beast is a minimum 1km long
comes already equipped with
Colapsioum Hull Armour
AI computer
ADMD
Advaced Flight Control
1000 tonnes of armoured cargo space
and 2 type 20 tractor beams
the hold (cargo space) can be modified to carry ships upt advanced War Frigate size ....the ship can carry 3 such vessels (each vessel carried costs 5000 tonnes of hold space)
30 shield Mounts
100 turret Mounts
60 external mounts
70 additional mounts
20000 tonnes hold
(can carry either 60 light fighters or 40 medium fighters or 20 Heavy Fighters or 10 Scout ships)


Space Stations

Light Space Station - c 10000

Hulls upto 3

No shields allowed

40 Mounts to do with as you please

also has room for 3 ships of up to scout size - as follows

1 scout =
2 heavy fighters=
4 medium fighters=
8 Light Fighters.

1000 tonnes hold

must have at least 1 drive


Medium Space Station - c 20000

Hulls upto 3

4 shields allowed

60 Mounts to do with as you please

also has room for 8 ships of up to scout size - as follows

1 scout =
2 heavy fighters=
4 medium fighters=
8 Light Fighters.

1000 tonnes hold

must have at least 4 drives


Heavy Space Station - c 30000

Hulls upto 3

upto 10 shields allowed

80 Mounts to do with as you please

also has room for 10 ships of up to scout size - as follows

1 scout =
2 heavy fighters=
4 medium fighters=
8 Light Fighters.

1000 tonnes hold

must have at least 8 drives


BASE STAR - c150000

Hulls upto 3

upto 8 shields allowed

must have 6 Drives (4 normal 2 Space drives)

80 Mounts to do with as you please

Carries 60 Special Fighters

1st type (30 of these)

Heavy Fighter Escort
3 man crew
2 Photon Cannon
Ion Drive

2nd Type

Heavy Fighter (20 of these)
3 man crew
2 Photon Cannon
1 Ion Cannon
1 Emp Cannon
fusion drive

3rd type (10 of these)
3man crew
Heavy Fighter
8 mounts
fusion drive

design these as you please


1000 tonnes hold


Death Star - C3000000
(this hull is the size of Earths Moon)

comes with
Phased Hull Armour
2 Hull mounts Left

8 Meta Phasic Shields
4 Shield Mounts Left

Has 200 Mounts

Has Cargo Hold of 1000000 tonnes (yup you read that right)

this ship carrys 200 fighters as follows

100 Angel Class
50 Polaris Class
200 Scavenger Class (50 x 4 fighters)

Also has room for 6 Cruiser Sized Ships

And this vessel is capable of Space Travel

also equiped with the Super Weapon only avalaible to this class of vessel

PLANET BUSTER - (6 Refelx Cannons)

But this ship has a weakness to be attacked by small scout ship sized vessels or fighters - this cannot be removed.
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................

Last edited by Lady Hawk; 27 Jan 2004 at 19:19.
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Unread 5 Oct 2003, 15:40   #3
Zappa Tenderlea
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

*join*
__________________
Violence is not the answer, but for some reason, most people do take it as one.

I have but one wish: to see you all rot in hell before I trade this life for eternity

The truth can't hurt you, it's just like the dark, it scares you wittless, but in time you see things clear and stark
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Unread 5 Oct 2003, 15:43   #4
Lady Hawk
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Engines

Each ship has only one type of engine so choose carefully. Your ship will only start off with one engine mount

Nuclear Drive - c 50 - x 150 energy units needs 1 add mount for radiation shielding

Fusion Drive - c 100 - x 300 energy units

Cold Fusion Drive - c 200 x 400 energy units

Ion Drive - c 200 - x 350 energy units

Plasma Drive - c 150 x 200 energy units very unreliable

Solar Draive - uses large sails to collect solar radiation - c50 x 150 energy units - exteremly fragile

Ram Scoop/Hydrogen Drive - c 100 - x 200 energy units only available on starships not bases

Phase Drive - c500 x 500 energy units experimental

Anti Matter Drive - c1000 x600 energy units - for true startrek fans this is the drive for you

Impulse Drive - c2000 x75o energy units - this is the best drive by far.

the following Jump/Hyperspace drives can be bought as additional mounts

Space Fold - c 200 - extra 100 energy - capapble of interstellar travel

Hyper Drive - c 300 - no additonal energy - but is best interstellar drive 100% relaible - most common

Warp Drive - as star trek - c 500 - fastest form of space travel - but ship needs external warp nassels

Linear Drive - experimental - c1000 - travel thru space as if surfing - can be used as a weapon

Trans Warp Drive - as star trek next gen - c 2000 - fastest form of space travel possible not as relaibel as warp drive prone to drive faliure but gives +300 energy units.

Phase Engine - gives 700 energy - highly experimental 50% chance of faliure - c 2500

Black Hole Generator - gives 600 energy - again experimental - uses a small black hole to generate the energy - also can be used as a weapon - c7000

Subspace Generator - this allows the ship to open a subspace conduit that allows a ship to cust travell time in half - this is experimantal and has a 25% chance of failure - c 9000

Slipstream Drive - as in Andromeda - this is a drive that allows a ship to slip into Hyperspace - this is the hardest drive to control as it needs a humanoid interface - only for the best helmsman - this also allows weapons and shields to bse boosted direct from the Drive itself. - c 25000
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
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Unread 5 Oct 2003, 15:47   #5
Lady Hawk
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Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Hull Armour

Ships can have up to 2 hulls but each hull takes up and additional slot.

Additional Hull - this is Basic ship armour - just gives a second hull that strengthens the existing hull - c1000

Basic Hull Armour Plating - this is light armour - and provides some protection against weapons c1500

Medium Hull Armour Plating - this is slighlty better than the Basic and also allows the hull to be more streamlined. This means that this hull looks like the inner hull, this proviodeds 10% more resistance to energy weapons - c 2000

Heavy Armour Plating - this is the best - the NSC use this plating as ut provides the hull with 25% more restance to all Weapons. - c5000

Tritatanium Hull Armour - Advanced ship hull Armour, provides limited resistance to energy weapons and missiles - c2000

Polarised Hull Armour - resists lasers and other energy weapons - c 5000

Polarised Tritatanium Hull Armour - Resists Plasma based weapons and Kinetic Weapons 50% more - c5250

Ablative Armour - explosive armour effective against all weapons
c 5500

Reinforced Hull Armour - Medium Armour good all round protection - c 8000

Heavy Deutrium Armoured Hull - Energy weapons are only 50 % effective but missiles etc cause major damage + 25% - c 15000

Colapsium Armoured Hull - the best protection all round. - c 20000

Phased Colapsium Hull Armour - this is arguably the best hull protection against Electronic Warfare and all types of energy weapons - also has some cloaking properties against ships sensors - cloaking technology cannot be used with this hull - c30000

Bio Organinc Hull Armour - this hull armour is still highly experimental ans is used on board the MANTIS ships - it has the capability to learn against different weapons fire, as time progresses the armour becomes more resistant as it learns - it also regererates improving DAMAGE CONTROL by 150%. - c95000

Crystaline Armour - this is extremely experimental MANTIS armour, shields cannot be used with this armour. This armour absorbs most type of energy weapons and also missile weapons. it converts the damage to energy which is used by the ship for other systems. - c100000

the following only available at KIPYLON 5

Chrono Hull - this is not armour but is the basis for all Time Ship additions. This makes the ships hull sronger against the flux of time weapons and Time stress - only basic armours can be used with this hull - c200000

Chrono Armour - Advanced version of Polarised Hull Armour - has thje same protection as normal Polarised armour. but is also effective against Chrono Weapons - c150000
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
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Unread 5 Oct 2003, 15:48   #6
Lady Hawk
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Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Ships can have as many Shields as they have mounts

Light - c 100 x1 sheild mount

Medium - c 500 x 2 sheild mount

Heavy - c 1000 x 3 sheild mounts

Neutron Shields - c500 - this is a breakthrough in shield design technology - they are light shields that provide adequate protection against most weapons - 2 to 1 shield mount - but must have the either of the Advanced Computer upgrades

Plasma Sheilds - c 2000 - resists most energy weapons but once down takes a long time to reactivate and can be used as a weapon - x 2 shield mounts

Medium Plasma Sheilds - c 3000 - resists most energy weapons but once down takes a long time to reactivate and can be used as a weapon - x 2 shield mounts

Kinetic Sheilds - c 2000 - good against missiles and other solid missiles - x 1 shield mount

Energy Sheilds - c 5000 - resists all energey weapons and redirects some of the weapons fired back to the ship - these tens to be standard amongst starfaring races. - x 4 shield mounts

Phase Shields - c 6000 - the best allround sheilds - x 2 sheild mounts

Meta Shielding - c 6000 - not so much a shield but more of an add on they boost sheild effeciency by 20% - ship needs some kind of shielding and any of the Advanced Computer upgrades - costs 1 shield mount or 1 additional mount

Meta-Phasic Shields -c 10000 - resists energy weapons and missile weapons - Plasma weapons are only 50% effective - Highly experimental - 75% that they will work - Allows the ship to operate in nebulas at full sheild effecincy and allows the ship to hide for a period of time in the corona of a sun - x6 shield mounts

Cloaking Shield - c 20000 - this is a MANTIS design - it is a shield that prevents sensors from penetrating and also allows a limited cloak that prevents it from being seen by some locking weapons - it also incorporates the very best of energy shielding and Kinetic shielding - costs 4 shield mounts and 1 additional mount - needs any of the advanced ships computer upgrades

Electromagnetic Shields - c 50000 - again a breakthrough in Andromeda House Tech. these sheilds use gravity and Electricty to difuse energy weapons and missiles. they are extremely effective. but they use a seperate Ion Drive to power them - 2 shield mounts +1 ion drive

Gravometeric Defence Grid - c 95000 - this is the latest in sheild tech, this uses gravity to create a barrier against missiles, and photon torps, also most energy weapons only do minimal damage. - tiese need 4 fusion generators to power them. - 10 shield mounts + 4 fusin drives

Vorlon Shields - c175000 - these are the shields that are incorporated in some of the older more powerful ships of the so called "elder" races. they cut damage done to them by upto 75%, and whats more they can be "knocked down" but they cannot be destroyed, they recharge themselves after a period of time. they also can be used with cloaking technology as well. - 10 shield mounts

the following is only available to Inspectre.

Chrono Shields - c175000- as phase shields - no other shields can be used with this upgrade - again protects as phase shields but also effective against Chrono Weapons - 6 turret mounts
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
Lady Hawk is offline  
Unread 5 Oct 2003, 15:51   #7
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
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Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Weapons

Phaser 1 - c 100 - light beam weapon - standard - x 1 turret mount

Phaser 2 - c 200 - medium beam weapon - x 2 turret mounts

Phaser 3 - c 300 - heavey beam weapon - x 2 turret mounts

Phaser 4 - c 500 - the best beam weapon - x 2 turret mounts

Phaser G - c 450 - reapeting phaser upto 4 shots - x 1 turret mount

Phaser X - c 250 - very light beam weapon not much eneregy - can have 2 to a turret - 1 turret mount

Pulse Phaser - c 500 - a modified phaser G can fire upto 8 shots - x2 turret mounts

Phaser 5 - c 800 - this is the new Phaser used by the NSC and has been realesed by House Prime - this phaser is heavier and is 25% more effective than normal - uses 4 turret mounts and 1 additional mount must have the advanced Tactics Computer

Bio Phaser 6 - c10000 - this is the latest in Phaser Technology a living weapon that learns. It has an improved 50% hit rate as this weapon locks on the life signs of the ship - ie the crew - uses 8 turret mounts 2 addiotinal mounts and must have the Bio Organic Hull armour - 4 Posts to Charge

Particle Phaser 7 - c20000 - this weapon is the ultimate Phaser, can fire at any angle 360 degrees this weapon draws power direct from the Space Warp Engines or whatever space drive you have. truly a devatsing weapon - 10 turret mounts - 3 Posts to Charge

Phased Particle Phaser 8 - c 50000 - this is better than the ultimate phaser () it can fire at any angle 360 degrees this needs its own Fusion Drive to power it. Most shields cannot stand its power. this can destroy Police Cruisers with a single balst. - 15 turret mounts

Light Blaster Cannon - c500 - 2 to 1 turret mount - this is the standard weapon seen in most sci-fi movies eg like starwars - this weapon throws bolts of explosive light around and has a funky sound effect just like the movies

Blaster Cannon - c1000 - 1 turret mount - this is the more powerful version and has become the standerd weapon mount of most races

Medium Blaster Cannon - c2000 - 2 turret mounts - this is a heavier version with a longer range and 20% more accuracy than the other two.

Heavy Blaster Cannon - c4000 - 4 turret mounts - this little baby packs a devastating punch and has the longest range - this also has the effect that this weapon can also target fighters as well

Twin Blaster Cannon - c6000 - 5 turret mounts this is the same as the medium blaster cannon but with twice the range and twice the punch

Quad Blaster Cannon - c10000 - 5 turret mounts + Advanced Ships Computer and Targeting Computer upgrades - this is the baby seen in Star Wars and is the weapon of the millenium falcon - it fires 4 blaster bolts in rapid fire - this weapon is unique as it never overheats and has the rapid fire option (this makes the cost 20000c) making this a true multi purpose weapon

Phased Hellbore Cannon - c 5000 - 5 turret mounts - a modified hellbore cannon that cuts sheilds by 50% the ultimate in breaching shields

Disruptor Cannons - c 500 - particle weapon - x 2 turret mounts

Fusion Cannons - c 1000 - heavy beam cannon but uses a lot of energey - x 3 turret mounts

Heavy Fusion Cannon - c 5000 this beam weapon needs a seprate fusion drive to power it. But this weapon can cause havoc on any ship hull. - 8 turret mounts - 2 Posts to Charge.

Anti Missile Defence - c 100 - as it says - x 1 turret mount

Anti Missile Defence II - c200 - as it says but has a chance of shooting plasma balls and photon torps out of the air - 2 turret Mounts

AFD (anti - fighter Device) - 2 turret mounts - uses high power lasers to shoot fighters out of the sky - c 150

AFD II - c500 - 4 turret mounts v- uses phasers to shoot fighters out of the sky - 50% more effective but a slower recharge rate.

Hellbore Cannons - c 1500 - fires explosive plasma balls - x 4 turret mounts

Meta Hellbore Cannon - c 8000 - fires supercharged plasma balls that have a longer range - 6 turret mounts - 2 Posts to charge

Light Plasma Cannon - c 500 - fires plasma missiles - x 1 turret mount or 1 external mount

Plasma Pulse Cannon - c 2000 - the ultimate beam weapon this games super weapon - x5 turret mounts - 1 Post to charge

Plasma Cannon - 2 turret Mounts + 1 Additional Mount - Fires A stream of plasma energy very devastating weapon it is a modified PPC - c 3500

Quantum Cannon - 2 turret mounts + 1 additional + 2 tonnes Cargo Space - needs the Advanced Tactics Computer upgrade to work - fires small quantum rockets this is a medium range Weapon - c 2500

Nova Cannon - Advanced Phaser 4 - 3 Turret Mounts - fires photon and phaser blast in one beam a truly devastating weapon - c 1500

Pulse Cannon - this weapon fires pulses of energy direct from the ships engines (sub light) - c 1500 - 2 turret mounts

Medium Pulse Cannon - c 2500 - this is a bigger version and more powerful. this is the standard weapon of the SILVA. - 4 turret mounts

Heavy Pulse Cannon - c 5000 - ok bigger ansd better this weapon can cut thru shields like their is no tomorrow. but uses a lot of energy. - 8 turret mounts.

EMP Cannon - re-designed photon cannon - 1 turret mount - fires a burst of enegry that can shut down ships systems - only short range - c 200

Photon Cannon - 2 turret mounts - this is a heavey experimental cannon that fires a small photon torp - more powerful than a normal Nova Cannon - c 1500

Heavy Disrupters - 4 turret mounts - this is the new version of the standard disrupter - only much more powerful - c 3000

Light Ion Cannon - 1 turret mount - this is designed to specifically take out ships shields and effect ship board systems - draws power directly from impulse drives - very energy draining - c 1000

Medium Ion Cannon - 2 turret mounts - as above but does more damage - c 4000

Linear Accelerator - only available to vessels from the Light Cruiser upwards - 8 turret mounts - it throws huge rocks at its targets and is a spinal mount good for planetary assaults - c 5000 - 3 Posts to charge

Mass Driver - 10 turret mounts - only available to vessels from the Light Cruiser upwards it throws huge rocks coverd with plasma toward its targets and is a spinal mount good for planetary assaults and kicking ass - this weapon was designed and upgraded by ADMIRAL ZAPPA - c 10000

Particle Cannon - c 3000 - this is the standard weapon of the MANTIS ships - it fires a beam of high energy Particles that can cut thru most shields (this is the Armour Peircing beam weapon of this game) - uses 8 turret mounts and 2 additional mounts - 3 Posts to charge.

Reflex Cannon - c10000 - this is the weapon of choice of the SILVA - it uses the ships Space Drives to create a stream of powerful energy capable of ripping a small moon apart, few ships can survive a hit by this weapon, its chance of hitting though is the worst of all weapons and it has a very slow charge rate - uses 10 turret mounts + must have the advanced ships computer upgrade and must have warp drive of one kind ar another - 3 Posts to charge

Electro Pulse Gun - c 5000 - these babies are the old death ray guns from the black and white films of the early 1950's. Still a good weapon they hurl bolts of Electricty at the ship, they have the combined effects of damaging shields and ships systems. - 2 turret mounts

Laser Cannon - c100 - this is the basic weapon that can be found on old ships, still effective today - 4 to 1 turret mount

Gatling Laser - c300 - this is a rapid fire version of the above, about 10 shots can be fired - 2 to 1 turret

Battle-Laser - c500 - this is a laser weapon comparable with the Phaser Technology more powerful this weapon has the longest range of any other energy weapon bar the reflex cannon. - 1 turret mount

Particle Laser - c1500 - this is by far the best longest range laser cannon it has a 150% accuracy rate. - 2 turret mounts

Particle Array - c 18000 - this is more of a weapons upgrade, you need light weapons (2 turret mounts or less) and this little beauty will connect all the light weapons in to one defence/attack grid, this increases the damage done by the weapons by 50% also has the effect of an AFD II and AMD II. - 10 turret mounts + the Advanced Ships Computer upgrade.

Neutron Cannon - c 6000 - this is a weapon that fires a stream of neutrons at the target, this is a very reliable weapon and is one of the best short range weapons. - 1 turret mount

Heavy Neutron Cannon - c10000 - this weapon is the same as above and has a longer range and does more damage. 4 turret mounts

Anti Matter Cannon - c 55000 - this weapon is one of the first of a new breed of Super weapon. this fires two beams of Matter and Antimatter energy. where the two beams collide there is a G*D almighty explosion. this weapon only has a medium range but is good at taking out swarms of fighters or close packed ships. - 10 turret mounts and must have either Warp Drive/Trans warp/ Linear drives to use.

Tractor Beam Mk20 - c 10000 - yes at long last you can now grab ships and other things and tractor them on baord or you can use them as a point defence system to stop missiles. - 4 turret mounts

Tractor Beam Mk40 - c15000 - a stronger and more powerful version of the above - 6 turret mounts

the following is only available at KIPYLON 5

Chrono Phaser 1 - c 10000 - light Time beam weapon - standard - x 4 turret mount

Chrono Phaser 2 - c 20000 - medium Time beam weapon - x 6 turret mounts - 2 Posts to charge

Chrono Phaser 3 - c 30000 - heavy Time beam weapon - x 8 turret mounts - 3 Posts to charge.

Chrono Pulse Cannon - c 60000 - this is the time weapon vesrion of the normal pulse cannon - 10 turret mounts

Chronoton Torps - c 55000 - 10 torps to a launcher - this is the lastest in torpedo technology, these beasts are slow and easy to shoot out of the sky. but boy when these babies hit....... - 8 turret mounts

Chronoton Mines - c10000 - 5 mines to a launcher - yes the time version of the standard cobalt mines - 8 turret mounts

Time weapons take 1 post to fully charge for only one shot apart from the CPH 1 which can fire 2 shots before recharging. they cut thru most normal shelds and displace parts of the ship they hit - ie they do notr exist.
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Last edited by Lady Hawk; 27 Jan 2004 at 20:05.
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Unread 5 Oct 2003, 15:57   #8
Lady Hawk
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

External Mounts

Missile Light - c 100 - 5 shots to a mount

Missile Medium - c 200 - 2 shots to a mount

Missile Heavy - c 300 - 1 shot to a mount

Cruise Missile - c500 - 1 shot to a mount - this missile travels at impulse speed and does not need to be targeted it does that itself.

Reflex Missile - c9000 - 1 to 2 mounts this is a Saturn 5 size missile (the moon shot rockets of the early 60s about 200ft long). This is the ship busting weapon of the experts. works like a cruise missile

Reloads cost the same as above but cost also 1 tonne of hold space as well

Torpedo - c100 - 4 shots to a mount

Star Torp - c200 - 3 shots to a mount longer range

Nova Torp - c500 - 4 shots to a mount - this is a more powerful type of torp with a long range

Photon Torp - c 500 - 4 shots per mount as star trek - medium range but very good

Phased Photon - c 1000 - 2 shots to a mount - this is the latest photon Torp - packs more of a punch and can be overlaoded to cause more damage

Quantam Torpedoes - c 1000 - 2 shots per mount - long range - the best missiles around a truly devastating missile

Cluster Missile - c800 - 3 missiles to a mount - this is a long range missile with 4 lighter smaller missiles encased within it. It is designed to deliver more of a punch than the normal light missiles. this is a weapon favoured by the MANTIS

Corbamite Missile - c 5000 - 1 per mount - this is the PLANET BUSTER - only effective against moonsized objects or larger - yup clear the spaceways with this beauty

Cobalt Mines - c 1000 - 5 to a mount - these are devastating mines with a blast radious of 1 light second - any ship caught within the blast had best watchout

Reloads cost the same as above but cost also 1 tonne of hold space as well

Anti-Matter Bombs - 1 external mount - contains 5 bombs that cause mass devastation on ground based targets - these are for the coniseur of bomb techniology - the fireworks when these go off is of motion picture quality - c 1000

Plasma Bombs - 1 external mount - contains 10 bombs that cause utter devastation on ground based or stationery targets - c 500

Fusion Bombs - 1 external Mount - 30 bombs per mount - these are standard bombs used in planetary assaults, although now mostly obselete they are good against unshielded targets - c100

Gravatic Missiles - 1 external mount - contains 6 missiles - when they hit the target they cause it to implode - c 100

Fighter light - c 250 - short range x4 laser weapons - 2 fighters to a mount

Fighter medium - c500 - medium range x 6 laser weapons 1 light shield - 1 fighter to a mount

Fighter heavey - c 1000 - long range fighter/bomber - x 6 laser weapons, x 1 photon torp, x 2 light shields - 1 to a mount

Deflector Dish - 1 additional mount or 1 external mount - Enhances the range of all ships sensors by 50% - c 300

EMP Missiles - 1 external mount - contains 20 missiles that are used to decoy other missiles and also to cause havoc with ship sensors and also fighters as well - c 200

Space Mines - 1 external Mount - contains 5 space mines - these are the booby traps of space can be used with close proximity fuses and be dropped behind you or used to protect an area. - c 150

Armoured Escape Pods - 1 external mount (for the launch tubes) - 20 tubes to a mount - uses up 10 tonnes of cargo space - these are the deluxe escape pods almost like mini fighters, they have thrusters and life support and an emergcy beacon that has a range of 1 light year. can also be used to launch marines for an assault - c 100


Light Fighters Alpha Class
5 to a Mount

4 Turbo Lasers
Very Fast
- 100 C each.

Mosquito Class
5 to a Mount

1 Light Plasma Cannon
- 150 C each.

Scavenger Class
4 to a Mount

1 Photon Cannon
- 250 C each.

Warlord Class
2 to a Mount

2 Photon Cannons
1 Disruptor
- 500 C Each.

Fire Fly Class
2 to a Mount

4 Phaser X
1 Light Ion Cannon
- 300 C Each.

Slipstream Fighter
4 to a Mount

2 Gatlin Lasers
2 Heavy Missile Launchers
5 Tonnes Hold
Ion Drive, Slipstream Drive
- 500 C Each


Medium Fighters

Polaris class
2 to a mount

1 auto pilot (they can be used as drones)
4 Phaser X
1 Light Ion Cannon
1 Polarised Hull
3 man crew
- c 500 each

Hawk Class
2 to a mount

1 auto Pilot
2 Pulse Phasers
4 Phaser X
1 light shield
1 Fusion Bomb mount
- c 400 each

Neptune Class
2 to a mount

1 auto pilot
2 Photon Cannon
2 Ion Cannon
1 Light Shield
Fusion Drive
- c 500 Each

Jupiter Class
1 to a mount

1 Photon Cannon
1 Plasma Pulse Device
2 Phaser X
1 AMD
2 Fusion Bomb Launchers
2 man crew
Ion Drive
Slipstream Drive
- c 750 each


Heavy Fighters

Nebulae Class (looks like a B-wing from starwars)
1 to a mount

3 Photon Cannon
3 Light Ion Cannon
2 Disruptor Cannon
2 EMP Cannon
1 Phase Shield (multi directional can be used to have upto 200% in one direction)
1 tractor beam
Ion Drive
c1500 - each

Angel Class
1 to a mount

3 Laser Cannons
2 Photon torpedo launchers
1 Phaser G
1 Light Ion Cannon
1 Phase Shield
5 tonnes of hold space
Ion Drive
(the best fighter around) - c 2000 each

Valkyrie Class
1 to 2 mounts

2 energy shields
4 Disruptors
1 Star Torpedo
Crew - 5 men
5 tonne cargo hold
fusion drive
- c 1000 each

Shogun Class
(looks like the starfury out of Babylon 5 but bigger)
1 ship to 4 mounts

4 Nuetron Shields
1 Phased Photon Cannon
4 Ion Cannon
2 Neutron Cannon
2 Disruptors
1 Quantom Torp Luancher
5 tonnes hold
5 man crew
Ion Drive
- c 2000 each

SA-23E Aurora
1 to a mount

3 Fusion Batteries
4 Light Pulse Cannons
2 Heavy Pulse Cannons
8 Fusion missile launchers
4.2 Centimeter re-inforced armor
1 Grappling Claws
1 Cutting Laser
1 Pilot
- c 3000 each


SA-26A Thunderbolt
1 to a mount

1 Fusion reactor
2 Cold Fusion Reactors
4 Heavy Pulse Cannons
2 Fusion Cannons
8 Fusion Missile Launchers
2 Fusion Bomb Launchers
5.6 Centimeter re-enforced armour
2 Grappling Claws
1 Cutting Laser
2 man crew
- c 4000 each

Nial [aka Windstar]
1 to a mount

1 antimatter cell
1 Micro-Fusion reactor
3 Heavy Neutron Guns
5 Centimeter re-enforced Poly-Crystalline armor hull
3 Tractor Beams
Minbari Stealth Device
1 Pilot
- c 5000 each

Scout Ship
1 to 3 mounts

polarised hull
1 energy shield
2 Photon Launchers
2 Disruptors
10 man crew
10 tonnes cargo hold
Ion Drive
- c 2500 each

Scout Ship MkII
1 to 4 Mounts

Reinforced Hull Armour
1 Phase Shield
2 Heavy Disruptors
1 AFD
1 AMD
2 Light Plasma Cannons
10 man crew
10 tonnes Hold
Cold Fusion drive
- c 4000 each


The Following are Either External or Additional Mounts

Capts Boat (Only 1 per ship)
1 Mount

1 Heavy Shield
2 Photon Torpedo Launchers
2 Phaser Cannon
10 Tonnes Hold
Ion Drive
Warp Drive
c5000

Assault Shuttle
1 Mount

Tritanium Hull
1 Medium Shield
2 Light Disruptor Cannon
50 Tonnes Hold
Magnetic Grapple for holding onto Ships hulls
c3000

Gun Boat
2 Mounts

2 Light Shields
4 Phaser G
2 Light Disruptors
4 Quantam Torp Launchers
8 man crew
10 tonnes Hold
Ion Drive
c15000

Ships Shuttle
2 to 1 Mount

1 Light Shield
1 Phaser G
10 tonnes Hold Ion Drive
Warp Drive (max warp 2)
c500

Runabout Shuttle
1 to 2 Mounts

1 Reinforced Hull
1 Heavy Shield
2 Phaser G
2 light Ion Cannon
2 Photon Cannon
2 Photon Torpedoes
Ion Drive
Transwarp Drive
c10000


New Clan Asanawa Fighters

these fighters became the mainstay during the ULP and Clan Wars. They were designed to be as fast as possible, cover a number of roles and pack as much of a punch as possible.

Wakazashi Class Light Fighter

2 x Pulse Phaser
2 x Light Plasma Cannon

1x Impulse Drive
1 man crew

2 to 1 turret mount
- c1500 each


Samurai Class Medium Fighter

1 to a mount

1 Phase Shield

2 Photon Cannon
1 Plasma Pulse Device
2 Pulse Phasers
1 Cluster Missile Launcher
2 Fusion Bomb Launchers

2 man crew

1 Ion Drive

- c 1750 each


No Dachi Class Attack/Intercepter Fighter (looks like a Y wing from Star Wars) - yhis is a Heavy Fighter

1 to 2 mounts

2 Photon Cannon
2 Light Ion Cannon
2 Pulse Cannon
2 EMP Cannon
2 Phased Photon Torp Launchers
1 Phase Shield (multi directional can be used to have upto 200% in one direction)
1 tractor beam

2 man Crew

Ion Drive
- c3500 - each


Due to the rigours demanded of the Fighters Today, House Amazon have come up with the following fighter - designed to be a multi purpose fighter it is proably the most common fighter of the future

Battle Fighter Omni Hull - c 5000 each

1 fighter to 1 mount

14 mounts to do with as you please
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Last edited by Lady Hawk; 27 Jan 2004 at 19:23.
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Unread 5 Oct 2003, 15:58   #9
Lady Hawk
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Additional Mounts

1 additional mount = 1 excternal mount or 1 turret mount or 1 drive mount or 1 shield mount.

Advanced AI Ships Computer - 1 add mount + 1 tonne of carge space - makes all ships systems 10% more effective - c 250

Emergency Medical Hologram - 1 add mount makes your med bay 20% more effective - c 1000

Advanced Tactics Computer - 1 additional Mount - More chance to hit - causes weapons to do more damage when a lock on is made - can lock upto three ships at a time - c 400

Deflector Dish - 1 additional mount or 1 external mount - Enhances the range of all ships sensors by 50% - c 300

Sensor Array - 1 add mount + 1 external mount - these are upgraded ships sensors allows scans of upto 1 light year - c 2000

Lateral Sensor Array - 1 add mount + 3 external mounts - this gives a ship 360 degree Sensor cover can be used with deflector dish and Sensor array - c 500

Cloaking Device - 2 add mounts - as it says a primitive device that makes the ship invisible for a limited period of time - heavy drain on ships engines - increased chance of engine faliure - c 3000

Advanced Ship Probes - these extend the ships scans by as nuch as 50% and can be used at a longer range - the are basically a modified star torp - 1 additional slot or 1 external mount = 20 probes - c 50

ADMD - Advanced Med bay - turns your med bay to that of a hospital - c 5000

Advavced Engineering Bay - AEB - 2 additional mounts - this allows the engineer to monitor all ships systems from the bridge and also increases power output 10% - c 500

Phase Scanners - new scanners with 25% more range and 25% more power - takes one additioinal slot but needs the deflector dish add on to work - c1000

Holo Deck - as Star Trek next gen - improves ships morale and can be used for various purposes - 2 additional slots - c 5000

Refinery - It breaks down the incoming resources into their component atoms using fusion plasma, the broken down material is then separated into atomic groups and transported to the cargo pods. - used only on non warship hulls - uses 2 addition mounts + one external and 10 tonnes cargo space - requires the tractor beam upgrade - c5000

Astrometrichs - this makes all sensors and tactical sensors 25% more effective also extends range by 25%. this also aids in the research of new texchnology. uses 4 additional slots to work this needs all the sensor upgrades + deflector dish + Advanced ships computer - c30000

Battle Bridge - well you seen it on Star Trek the Next gen - this allows your ship to split into two. sounds funkeh heh - well not really as you will hve to design which bits would be avavilabe to which bit of the ship when it splits. bear in mind that both parts of the ship must have a drive and a space drive, good for outmanovering your Enemies - 1 additional mount and must have the Advanced Ships Computer - c25000

Hydroponics - fed up with those replicator rations - then have youyr very own garden - improves crew morale - brings the new crew man addition BOTANIST OFFICER (BO ) - also improves the air quality on the ship - 4 addiational mounts - 100 tonnes of cargo space - c 5000

Advanced Science Labs (ASL) - this sis so that you can now reaserch most things and keep your SO quiet - this is the equvalent of having an entire Chemical Factory/Silicon Valley project on your ship - 2 additional mounts + 25 tonnes cargo space - c50000

Security Stations - Yes the ultimate upgrade - this gives your ship new crew men who wear red uniforms (or similar) - they have a knack of being curious - they go investigate on your orders and :- they die they die by a monster they die by a freak accident they die by one of your enemies they die by disiease they get captured and die etc they also provide internal security on your ships/stations - you also get internal security forcefields as well - new Officer SO (security officer) 2 additional mounts + 50 tonnes of cargo - c 6000

Armoury - no ship should be without one - this means that any of your gun weilding maniancs (Marines or Mercs) will be very happy. this improves ground attack/ ship boarding actions by 15% also means that you may research better weapons - new Officer - AM (ARMS MASTER) - 2 additional mounts - c 5000

Command Bridge. - yup you guessed it this is the ultimate of upgrades. this improves all ships systems by 100%. and you do not need all the upgrades to get this likkle beauty. However the command bridge is only available to the designated FLAGSHIP of your small fleet. - 6 additional mounts - c15000

Advanced Flight Control - 4 Additinal mounts must have the advanced AI upgrade and one of the Sensor upgrades. - this allows you to track all ships upto 1 light second away and gain an idea if they are friend or foe. This also allows you to send orders more effectively in combat and thier is less chance of your ships oppening up on you - again devised by Zappa - c40000

New Ship Hold Devices

Armoured Cargo Pods - as nromal cargo pods but give more protection - c 20 per tonne

Cargo Pods - can be used to, literally drop cargo - they protect cargo from damage as well - c 10 per tonne

All terrain base - as it says a specially constructed series of buildings that is used to set up outposts has 12 mounts for you to play with and give this set of buildings a bite hold space 50 tonnes - c 1000

Orbital Sattelite - As it says can be used for a number of devices - from weather to *ahem* taking pictures (spy purposes) hold space 2 tonnes - c 100 each

Modified Orbital Sattelite - as it says - this sattelite has 2 mounts to do with as you please - 10 tonnes each - c500 each

Comms Bouy - used for communication or as a listening post hold space 10 tonnes - c 1000 each

Armed Comms Bouy - as above but has 1 light shield and 2 Photon Cannons - 20 tonnes - c5000 each

Armed Platform - used as a manned or unmanned defence station - has 10 mounts to do with as you please - also needs an engine as well. - 100 tonnes - c8000 each

Tractor Cargo Beams - helps to transport cargo faster when off loading or on lloading - uses 1 additional slot - c100 each

Tractor Beam Mk X - 2 additional slots - this can be used as a weapon or part of point defence or to guide ships and cargo in - this has a short range capacity. again designed by Zappa. - c1500

Tractor Beam Mk XVI - 4 Addtional slots + 1 engine - this is a heavier version and needs its own power supply. This has a medium range and is capable of stopping light class fighters dead ans % chance of crushing them. again devised by Zappa - c5000
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Unread 5 Oct 2003, 16:00   #10
Lady Hawk
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Marines and Mercs - take up hold space 1 tonne per company

Logistics and Support Division - yes these guys do the work of keeping your troops supplied and also on the move, these guys provide all the support and supplies that your troops will ned - c150 also uses up 50 tonnes of cargo

Marines - c 500 per company and are equiped with best assault weapons and each company can take on any task will hire for longer contracts cost is c100 per comapny per month to keep on ship

Mercs - c100 per company but must be bought for a task that has to be sepcified when hired. will only hire for one mission

IC - Infantry Company - not as good as marines but they are good at ground assults. c 100 per company

LIC - Light Infantry Company - these guys are an upgrade to the Infantry Company as in that they have there own Troop Carriers and Light Tanks - these troops are mainly used in the pathfinder role - c 300

HI - Heavy Infantry - specialise in heavey infantry weapons and make a good secondary SDT team - c250 per company

ST - Shock Troops - these guys specialise in storming and terror tactics - they are virtually unstoppable and take the most casulties - but they are meant to - they are all equipped with the best in heavy weapons and the best in close combat/assault weapons and armour - c 700

MecD - Mechanised Division - these guys back up the Armoured Division and also are used in Bliztkrieg Assaults - they move fast and strike hard and are also used in mopping up campaigns - c 700

AD - Armoured Division - these marines are motorised companies they move fast and strike hard - c 800

AC - Artillery Company - as it says they provide firepower when needed - c 250

ASC - Air Support Company - as it says these guys provide the aireal support - grav copters, fast attack jets etc - c 500 per company

HqD - Headquarters Division - as it says this is the Command HQ where all your troops can be directed from - each HQ division can control 5 other troop divisions - c 3000

SSS (special space service) - like the SAS these are the best of the best - the ultimate in Marine/Special ops/Commando squads - they are ultimately skilled - c 1000

SST - space survey teams - they are civilians who are trained in the art of exploring and surveying new worlds - they take up 5 tonnes of hold - c 2000

SDT - Space Demolition Teams - they are the pyromaniacs of the space lanes - they blow things up - 2 tonnes per team - c 1000

ADCT - Advanced Damage Control Teams - they repair damage at 3x the nromal rate - c1500 per company and use up 2 tonnes per company

SET - Stealth / Espionage Teams - yes these are the sneaky critters that no pirate ship can be without - they are the dirty tricks brigade of the space lanes - c5000 per team and use up 4 tonnes per company

MASH - Field Hospital Comapny - also called MASH (mobile army surgical hospital) - these guys patch up your troops and also aid in ship combat by providing help to the MD can you ever be without them ???? - c 250 - also uses up 5 tonnes of cargo
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Last edited by Lady Hawk; 31 Jan 2004 at 16:04.
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Unread 5 Oct 2003, 16:04   #11
Lady Hawk
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Ok now to the rules

please post your character here in teh thread

Name
Rank - this will be Lt Commander
History

For Veterans of previous Andromeda Threads its the same universe 50 years later

Very simply you have 150000c to spend on a ship or ships of your choice

please post the completed vessel/s here in the thread.
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Unread 5 Oct 2003, 20:50   #12
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

name: flapjack
rank: LT commander
history: after a short time as fighter pilot, flapjack managed to get a small 150k credits with which he managed to get his first ship, now a LT commander and ready to go on his first missions, his vessel, the phoenix rising, equipped with the best money could buy.
Tough his crew is green flapjack himself has had some combat experience and has more simulator hours then anybody else in the academy when he graduated

ship name: phoenix rising
ship design:
cruiser class hull -40000cr
+10 shield mounts (8 used)
+20 turret mounts (29 used)
+24 external mounts (26 used)
+24 additional mounts (13 used, 9 to turret mounts, 2 to external mounts)
5000 tonnes hold (55 tonnes used)

engines: 5x fusion drive -500cr -4 additional mounts
FTL drives: 1x slipstream drive -1000cr -1 additional mount

armour: 1x heavy armour plating -5000cr -1 additional mount

shields:
1x meta-phasic shields -10000cr -6 shield mounts
4x neutron shield -2000cr -2 shield mounts

weapons:
1x heavy pulse cannon -5000cr -8 turret mounts
1x phased particle phaser 8 -50000cr -15 turret mounts
1x AMD 2 -200cr -2 turret mounts
1x AFD 2 -500cr -4 turret mounts
18x light plasma cannon -18 external mounts -9000cr

equipment:
1x deflector dish -300cr -1 external mount
5x armoured escape pods (100 pods) -500cr -5 external mounts -50 tonnes of cargo space
1x Advanced AI Ships Computer -250cr -1 additional mount -1 ton of cargo space
1x command bridge -15000cr -6 additional mounts
1x gunboat -15000cr -2 external mounts
100 tonnes of armoured cargo pod space -2000cr (100 tonnes of cargo space protected from damage)

marine squadrons:
10x marines -5000cr, monthly upkeep of 1000cr (see SSS)
2x SSS -2000cr (do these guys take up cargo space ?? i have plenty)
2x ADCT -3000cr -4 tonnes of cargo space

4750cr left for additional purchases

edit to remove flaws in mount distrubition
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Last edited by flapjack; 6 Oct 2003 at 12:23.
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Unread 5 Oct 2003, 21:41   #13
Ur_Quan
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Question Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

I will join again of course. Is it possible to play with the character I have created to play Andromeda Masters with? After all, that character hasn't really done anything so far, making me a "veteran" without ever firing a shot. I am going to be using a different ship though, since I now have more money.

There is just one thing that might require some extra attention though. The new forums aren't up and running yet. I'm not sure how long it's going to take, but if the new Andromeda Masters is starting now, it won't be transferred to the new forum. Why not play with the "old" Andromeda until the new forum is up?
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Unread 5 Oct 2003, 22:02   #14
Bakan
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

I shall be joining also.

Will make/post ship later tonight
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Unread 5 Oct 2003, 23:41   #15
AcidK
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

if it is possible to have my ships from teh previous MoA, then let it be that pls
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Do you know who I am?
I'm the man who's gonna burn your house down!
With the lemons.
I'm going to to get my engineers to invent a combustible lemon that burns your house down!
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Unread 6 Oct 2003, 06:02   #16
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

me joining?

how silly a idea!
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Unread 6 Oct 2003, 11:22   #17
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

ooc: Meh... new thread new ship I guess...

Maybe I'll come up with a new character too but I'll leave that for later.

Ship Name
The PANDORA

Ship Type
Strike Cruiser - 60000c

Protective Hulls
Colapsium Armoured Hull - 20000c (1 add slot)

Shields
Meta-Phasic Shield - 10000c (6 Shld slots)
6 Neutron Shields - 3000c (3 Shld slots)
Meta Shielding - 6000c (1 Shld slot)

Weaponary
2 Heavy Pulse Cannons - 10000c (16 Tur slots)
6 Photon Cannons - 9000c (12 Tur slots)
1 Medium Ion Cannon - 4000c (2 Tur slots)
8 Nova Torpedo Launchers - 4000c (8 Ext slots)
8 EMP Missile Launchers - 1600c (8 Ext slots)

Onboard Systems
Advanced AI Ships Computer - 250c (1 add slot)
Advanced Tactics Computer - 400c (1 add slot)
Deflector Dish - 300c (1 add slot)
Sensor Array - 2000c (1 add slot + 1 Ext slot)
Lateral Sensor Array - 500c (1 add slot + 3 Ext slots)
Advanced Ship Probes - 50c (1 add slot)
Phase Scanners - 1000c (1 add slot)
Advanced Engineering Bay - 500c (1 add slot)

Engines
10 Cold Fusion Drives - 2000c (9 add slot)
1 Hyper Drive - 300c (1 add slot)
POWER OUTPUT - 4400 Energy Units!! (\o/ )

Cargo
6000 tonnes cargo hold
8 Cases of Nova Torpedoes (32) - 4400c (8 Tonnes)
8 Cases of EMP Missiles (160) - 1600c (8 Tonnes)

Hanger Bay
10 Jupiter Class Medium Fighters - 7500c (10 Hanger slots)

Onboard Military/Teams
15 Infantry Companies - 1500c (15 Tonnes)
2 Heavy Infantry Companies - 500c (2 Tonnes)

Additional Weight
Ship Systems - 1 Ton

Total Cost = 150000
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Unread 6 Oct 2003, 11:48   #18
Fluffie
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Name - How about... Fluffie ?
Rank - How about... Lt. Commander ?
History - How about...

Fluffie wanted to be a pirate! He went to pirate school! He was taught piraty stuff and made friends and they got a ship and now they're going to be piiiirates! Wooohooo! He.. They are verily freelance. They're going to get rich and rule the universe! And then the multiverse! And then all dimensions! And then they're going to have a party. Maybe they'll party (a lot) in between too. Who knows. Anyhow, they t3h . You guys are the loose!

FTL Scout Mk IV - c 6000
Crew - 25
75 tonnes cargo hold

Weaponry (7):
x1 Nova Cannon (3) - c 1 500
x2 Pulse Phaser (4) - c 1 000

External (2):
x1 Cobalt Mines (1) - c 1 000
x1 Anti-Matter Bombs (1) - c 1 000

Additional (6):
x1 Crystaline Armour (1) - c 100 000
x1 Cloaking Device (2) - c 3 000
x2 Impulse Drive (2) - c 4 000
x1 Angel Class Heavy Fighter (1) - c 2 000

Engine/Drive (1):
x1 Slipstream Drive (1) - c 25 000

x2 SSS - c 2 000
x4 Marines - c 2 000
1x ADCT - c 1 500

Total cost: c 150 000
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Unread 6 Oct 2003, 12:24   #19
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

hewitt ? wanna join forces ??
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Unread 6 Oct 2003, 13:28   #20
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Despite what I said on MSN, I will have new ships (means more to do for Elfwod )

Name: Cid
Rank: Lt. Commander
History:
Cid decided not to keep the Hope and the Devestator, thinking long and hard before buying his new ship, the Amodyte Heavy Cruiser. He was proud of this new ship and was willing to fight and gain the space that Shraan had lost all those years ago. On top of that, he still has his quest in mind. To hunt and exterminate those responsible for the destruction of the Shraanian Empire.



Ship Name: Amodyte

Chassis: Heavy Cruiser
Hull: Tritanium Hull Armour
Extra Hull: Polorised Tritanium Hull Armour

Subspace Engine: Impulse Drive
Hyperdrive Engine: Linear Drive
Sheilding Units:
Meta-Phasic Sheilds
Energy Sheilds

Turret Mounts:
Anti-Missile Defences Mk2
2x Medium Ion Cannon
Tractor Beam Mk20
Particle Phaser 7
AFD II
2x Light Plasma Cannon

External Mounts:
Armoured Escape Pods
5x Cruise Missile
4x Angel Class Heavy Fighter

Additional Mounts:
Advanced AI Ships Computer
Emergency Medical Hologram
Deflector Dish
ADMD
Advanced Engineering Bay
Hydroponics
Armoury
Holodeck
6x Advanced Ship Probes

Troops:
4x Infantry

Remains:
4 turret mounts
6885 tonnes cargo hold

100c
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Unread 6 Oct 2003, 15:17   #21
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

hey acid, could you make a nice picture of my ship to?

it would have to built in typical star wars style, something like a blockade runner with a HUGE engine array, the phased particle phaser on the bottom of the ship, stretching across the entire bottom of the vessel

the heavy pulse cannon as a frontal mount, leading into the innards of the ship to contain its mighty size

the outership lined with a number of small phaser and laser banks (the AFDII and AMDII) then 2 pulse phaser banks, 1 on each side and 18 light plasma cannons placed across the vessel
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Unread 6 Oct 2003, 15:57   #22
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

hmm, I'll do that now

No guarantee that it will be on Elfwood any time soon (I'm already updating the page and it does take a long time to process). However, when I'm finished I'll need somewhere to put it for you to see
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Unread 6 Oct 2003, 16:29   #23
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

well, e-mail it to me and i'll put it on geocities as well

or i can PM you the username+password for that account as i rarely use it
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Unread 6 Oct 2003, 16:50   #24
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

nah, I'll put it in Elfwood and e-mail it to you in advance. You don't need to put it onto Geocities

Anyway, the picture is done and ready to hand over.
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Unread 6 Oct 2003, 17:13   #25
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

that's, fast

a lot faster then i've ever made a picture, with paintshop pro (not good at 3D things, i might go and practice that some time, when i get an at least half decent program)
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Unread 6 Oct 2003, 17:34   #26
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

rofl, bryce, lightwave and 3D Studio max are easiy compared to what I'm used to (Maya)
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Unread 6 Oct 2003, 17:49   #27
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

And it could help if I had an e-mail address to send to
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Unread 6 Oct 2003, 18:50   #28
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Will produce shipstuff soon.
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Unread 6 Oct 2003, 18:51   #29
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

you mean my account hides my e-mail adress ??

naughty thing

my e-mail is [email protected]
or [email protected]
you can send it to either, provided it's smaller then 2.5mb for the vosvlaardingen account
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Unread 6 Oct 2003, 19:25   #30
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Ship Name: Striker Draconis (cost: 148700) (Command Vessel)

Battle Cruiser Omni Hull - c 65,000

Colapsium Armoured Hull - c 20000

Meta-Phasic Shields -c 10000

2 x Particle Cannon - c 3000
Heavy Pulse Cannon - c 5000
2 x Heavy Disrupters - c300

2 x Reflex Missile - c9000

20 x ‘Draconic’ Class Interceptor Striker – c18000
10 x ‘Drake’ Class Anti Capital Ship Striker - c11000

PK II Cloaking Device - c 3000

20 x Pyrian Teleporter Brigades

Deflector Dish - c 300
Sensor Array - c 2000
Advanced Tactics Computer

ADVENT Generator

Impulse Drive - c2000
Linear Drive - experimental - c1000



1300 c remaining
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Last edited by Planetkiller II; 9 Oct 2003 at 16:08.
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Unread 6 Oct 2003, 22:09   #31
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Ship Name: Dune Rider
Ship Chassis: Strike Cruiser - 60000C

Sub-Light Engines
Impulse Drive - 2000C - 1 Additional
Impulse Drive - 2000C - 1 Additional
Impulse Drive - 2000C - 1 Additional
Cold Fusion Drive - 200C - 1 Additional
Cold Fusion Drive - 200C - 1 Additional
Cold Fusion Drive - 200C - 1 Additional
Cold Fusion Drive - 200C - 1 Additional
Cold Fusion Drive - 200C - 1 Additional

FTL Drive
Trans Warp Drive - 2000C - 1 Additional

Armor
Colapsium Armoured Hull - 20000C - 1 Additional

Shields
Meta-Phasic Shields - 10000C - 6 Shield
Phase Shields - 6000C - 2 Shield
Kinetic Sheilds - 2000C - 1 Shield
Neutron Shields - 500C - .5 Shield
Neutron Shields - 500C - .5 Shield

Energy Weapons
Particle Phaser 7 - 20000C - 10 Turret
Electro Pulse Gun - 6000C - 2 Turret
Anti Missile Defence II - 200C - 2 Turret
AFD II - 500C - 4 Turret
Hellbore Cannon - 1500C - 4 Turret
Pulse Phaser - 500C - 2 Turret
Pulse Phaser - 500C - 2 Turret
Pulse Phaser - 500C - 2 Turret
Pulse Phaser - 500C - 2 Turret

Additioanl
Advanced Tactics Computer - 400C - 1 Additional
Advanced AI Ships Computer - 250C - 1 Additional
Deflector Dish - 300C - 1 External
Lateral Sensor Array - 500C - 1 Additional 3 External
Advavced Engineering Bay - 500C - 2 Additional
Tractor Beam Mk X - 1500C - 2 Additional

Troops
SSS (special space service) - 1000C - 1 Ton
SSS (special space service) - 1000C - 1 Ton
ADCT - Advanced Damage Control Teams - 1500C - 1 Ton
ADCT - Advanced Damage Control Teams - 1500C - 1 Ton
Marines - 500C - 1 Ton
Marines - 500C - 1 Ton
Marines - 500C - 1 Ton
Marines - 500C - 1 Ton

Support Craft
Armoured Escape Pods - 100C - 1 External
Armoured Escape Pods - 100C - 1 External
Armoured Escape Pods - 100C - 1 External
Ships Shuttle - 500C - 1 External
Ships Shuttle - 500C - 1 External

Credits Remaining: 50
Available Slots Slots Used
10 Shield
30 Turret
20 External
20 Additional
10 Medium Fighters
6000 Tonnes Hold

Slots Used
10 Shield
30 Turret
9 External
17 Additional
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Unread 7 Oct 2003, 00:27   #32
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Name: J-Kama-Ka-C (no relation)
Rank : Lt Commander
Ship: XGP 15A-II
Class: Cruiser

10 Shield:
Meta-Phasic Shields
Energy Shields

20 Turret:
Heavy Fusion Cannon x2
Anti Missile D MkII x2

24 External:
Light Missile Launcher x20
EMP Missile Launcher x10

24 Additional:
External x6

Phased Colapsium Hull Armour
Heavy Deutrium Armoured Hull

Tractor Beam Mk40

Advanced AI Ships Computer x2
Advanced Tactics Computer
Advanced Engineering Bay
Advanced Medbay

Cold Fusion Engine x4
Trans Warp Drive

5000 Tonnes of Cargo Hold
Light Missiles x200 (40 Tonnes)
EMP Missiles x200 (10 Tonnes)
Cargo Pods (40 Tonnes)
Troop Equipment (6 Tonnes)
- ADCT x2
- SSS x2
Computer Space (2 Tonnes)

Balance: 0 credits
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Unread 7 Oct 2003, 16:58   #33
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

oooh, much power for bakan and very much missiles for kama

looks like we've got a very fast ship and a missile cruiser
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Unread 7 Oct 2003, 17:23   #34
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

ooc: It's 50 years from the first rommey right?

Name: Leto Hewitt
Rank : Lt Commander
Ship: Pandora (The ship kinda looks like an extremely overgrown Harrier Jump Jet with a number of exceptions of course. The main ones being: 1. the rear third section (this instead takes on a hybrid appearance of the transport ships from 'Starship Troopers' cross with the tail section of said JJ - four directional engine pods containing two cold fusion engines each arranged around two central engines in a distinct 'X' configuration. This setup is elevated to a point where the tops of the two lower engine pods are level with the midpoint of the main ship hull (i.e the 'halfway mark' of the ships height) 2. What would be the air intakes on the JJ instead take the form of large nova missile pods on the Pandora - 4 launchers on each side. 3. Each 'wing' carries a Heavy pulse Cannon mounted on the tip and three Photon Cannons each underneath, evenly spaced. 4. Four retractable EMP launchers grace the forward section... four grace the rear. 5. A retractable Ion cannon sits under the 'nose'. 6. Instead of a ****pit, there's a bridge.)
History....

Timeline:
3654 AE - Paul Hewitt Snr graduates from the Erridanii Academy and takes command of his first ever ship the war frigate RAVEN seeking fame and glory.
3655 AE - After a couple of entanglements Hewitt and his league of merry men make plans to hijack their very own Death Star from the NSC. The plans are betrayed and the plans are downgraded to several acts of saboutage followed by a quick retreat. Hewitt goes into hiding and isn't seen or heard of again for the next five years.
3660 AE - After five years of quietly cruising the uncharted space between the milky way and andromeda galaxies, Hewitt is finally discovered when his small planet drifts into ULP space. Hewitt switches his attention from the NSC to the ULP.
3663 AE - Paul Hewitt Jnr is born.
3665 AE - Exploration of the planet SANCTUARY uncovers the ancient crash site of a large space vessel of unknown origin. Much is damaged beyond use but amongst the recovered artifacts are the plans of a kind of super-fighter, the TV-202.
3667 AE - Further studies of the ancient crash site finally determine the final pieces of the ships log and the final moments of the ancient wreck are discovered. Plans are made for an expedition to the ships homeworld but current issues with the ULP delay it's launch.
3669 AE - Admiral John Smith leads the oldest battlegroup of Hewitt's forces on an expedition to another dimension while Hewitt spends some much needed family time on HARKUN III.
3670 AEThe expediton returns with terrible news that they had been followed by NSC and ULP forces. In the resulting ambush Admiral Smith dissappeared and the RAVEN was destroyed as it bought time for the remaining ships to escape. Unconfirmed reports indicate Admiral Smith was piloting the TV-202 when he was last seen.
3672 AE - Hewitt unveils a new memorial in honor of the sacrifice made by the crew of the RAVEN - a large stone statue of a raven with wings outstretched mounted on a granite block bearing the names of the crew members. Captain Henry Smith, son of John Smith, vanishes with his ship and crew a few days later.
3682 AE - After many years of war the NSC and their allies are defeated and from the ashes rises forth a new order called the FEDERATION. It is heralded as a the dawn of a new age of peace and prosperity.
3689 AE - Hewitt Jnr gets the command of his first Cruiser-Class vessel, the IMMORTAL RAVEN, christened in the name of the first RAVEN.
3699 AE - Hewitt Snr retires from Federation politics, putting all his interest into the SANCTURAY RUM DISTILLERY. All his other assets including the vast mining and ship building operations come under direct control of the Federation.
3715 AE - Leto Hewitt is born. The mother is unknown.
3718 AE - Hewitt Snr dies from alcohol poisoning. Hewitt Jnr inherits the SR Distillery Company which is now a known supplier throughout the Andromeda galaxy. He sells up all that he gained from privateering, divides the profits amongst his crew and settles down in a nice big mansion on Harkun III with his wife - the woman who tamed him.
3726 AE - SR Distillery Co expands into the milky way galaxy. CEO Hewitt attributes the companies success in part to the efforts of the SR security agency - his privately owned space fleet.
3731 AE - Hewitt Jnr discovers he has a 16yr old son when Leto tracks him down.
3734 AE - Leto leaves his new home after only a year to join the Federation fleet academy.
3737 AE - Leto graduates with honors and enters federation sevice piloting a Jupiter class fighter/bomber.
3738 AE - Wing Commander Leto and his squadron get assigned to Federation Starship (FSS) Excellisor, a strike cruiser patrolling the borders of known federation space. He discovers soon after arrival that many of the crew have become disgruntled with the dull life in federation service.
3739 AE - Leto Hewitt leads a crew mutiny and takes over the Excellisor. It is a bloodless takeover as amongst the mutineers is the entire ships troopers, security staff and about 99% of the crew. The ship is renamed the PANDORA and the now ex-captain and the few offices and crew members that refused to take part in the mutiny are given control of the cruiser's scout vessel and are expelled from the ship.

The newly named PANDORA, now under the command of Lt Commander Hewitt sets off into an unknown future seeking the fame and glory that two generations before him had failed to attain...
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Last edited by Hewitt; 9 Oct 2003 at 15:57.
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Unread 7 Oct 2003, 17:28   #35
Hewitt
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by flapjack
hewitt ? wanna join forces ??
That entirely depends on whether or not our paths will cross...
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Unread 7 Oct 2003, 18:22   #36
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

*flapjack will search out hewitt, certainly after this history*
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Unread 7 Oct 2003, 19:55   #37
Zappa Tenderlea
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

same ship as before plz...
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Unread 7 Oct 2003, 21:18   #38
Ur_Quan
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Sorry for all the comments behind the ship parts. I know it's a mess, but it's mostly for myself to keep track of what does what. Just to be on the safe side, does that particle array really combine my plasma cannon, 2 light ion cannons, 10 light plasma cannons and my tractor beam Mk X into what it says it does? Also, how many slots does a the Phased Hellbore Cannon (C5000) take up?

I'll be playing with the same character as before, but I'll add some more history to it later. I'm currently awaiting statführer inspection and LH approval. :hello:

================================================================

Name:
The Frivolous Rainbow

Chassis
Strike Cruiser - 60000
10 Shield Mounts
30 Turret mounts
20 external mounts
20 additional Mounts
10 fighters of medium Class
6000 tonne cargo hold
-C60000


10/10 Shield mounts
Energy Sheilds (4 shield) (resists energy weapons and redirects them back to the enemy ship) - 5000
Meta-Phasic Shields (resists energy and missile weapons, plasma weapons are only 50% effective, 75% chance they will work, allows ship to operate in nebulae at full shield effeciency and allows the ship to hide in the corona of a star for a period of time) (6 shield) - 10000
-C15000


30/30 Turret mounts
Particle Array (10 turret) (efficiently combines light weapons into attack/defence grid that also works as AFD II and AMD II, weapons are 50% more effective) - 18000
2x Heavy Disrupters - 8 turret mounts - 6000
Plasma Cannon (modified PPC) (2 turret) - 3500
Particle Cannon (8 turret) (3 Posts to charge, armour piercing) - 3000
2x Light Ion Cannon (drains enemy shields and affects their shipsystems) (2 turret) - 2000
-C32500


20/20 External mounts
10x Light Plasma Cannon (fires plasma missiles) (10 external) - 5000
Deflector Dish (enhances sensor range by 50%) (1 external) - 300
External for Sensor Array (1 external)
External for Lateral Sensor Array - (3 external)
EMP Missiles (1 external) - (20 missiles; decoy other missiles, affect ship sensors and fighters) - 200
Photon Torp (1 external) (4 shots; medium range but very good) - 500
Armoured Escape Pods (1 external) - (20 tubes to a mount; escape pods, marine assault pods) - 100
4x Hawk Class (2 external) - (1 auto Pilot, 2 Pulse Phasers, 4 Phaser X, 1 light shield, 1 Fusion Bomb mount) - 1600
10x Jupiter Class (N/A) (1 Photon Cannon, 1 Plasma Pulse Device, 2 Phaser X, 1 AMD, 2 Fusion Bomb Launchers, 2 man crew, Ion Drive, Slipstream Drive)
-C7700


20/20 Additional mounts
Armoury (2 additional) (ground attack/boarding parties are 15% more effective, ability to research better weapons, improves troop morale, enables Arms Master) - 5 000
Advanced Tactics Computer (more damage on weaponslock, can lock on 3 targets simultaneously) (1 additional) - 400
Advanced AI Ships Computer (all ship systems 10% more effective) (1 additional) - 250
Advanced Engineering Bay (2 additional) (10% increased power output) - 500
Cloaking Device (increased chance of engine failure) (2 additional) - 3 000
Lateral Sensor Array (gives full sensor coverage at all angles) - (1 additional) - 500
Sensor Array (enchanced sensors; allows scans upto 1 lightyear) (1 additional) - 2 000
3x Impulse Drive (3 additional) (750 energy units each; 2250 total) - 6 000
Trans Warp Drive (1 additional) (fastest FTL drive, 300 extra energy units) - 2000
Heavy Armour Plating (1 additional) (25% better resistance to all weapons) - 5 000
Tractor Beam Mk X (guides cargo and ships, can be used as an offensive/defensive weapon, short range) (2 additional) - 1500
Additional for Particle Cannon (2 additional)
Additional for Plasma Cannon (1 additional)
-C26150


Troops
1x ADCT - 1 500
5x Heavy Infantry - 1 250
5x Marines - 2500
25x Infantry Company - 2 500
-C7750


Cargostuff
10x Armoured Cargo Pods - 200
Reload: 1x EMP Missiles (20 missiles) - 200
Reload: 1x Photon Torp (4 shots) - 500
-C900


6000 tonnes hold
- Advanced AI Ships Computer (1 tonne)
- Armoured Cargo Pods (20 tonnes)
- Armoured Escape Pods (10 tonnes)
- ADCT (2 tonnes)
- Reloads (2 tonnes)
- Fuel

Total: 150 000 credits

(edited to add shipname)
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Last edited by Ur_Quan; 9 Oct 2003 at 01:25.
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Unread 8 Oct 2003, 16:33   #39
ToeJam
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

I The Smelly, Leader of the Itchy Foot Republic will conitnue my onslaught and carnage.

LH glad to have you back , hope all is well and the family is doing good.


TJ
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Unread 8 Oct 2003, 18:23   #40
Lady Hawk
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by flapjack
name: flapjack
rank: LT commander
history: after a short time as fighter pilot, flapjack managed to get a small 150k credits with which he managed to get his first ship, now a LT commander and ready to go on his first missions, his vessel, the phoenix rising, equipped with the best money could buy.
Tough his crew is green flapjack himself has had some combat experience and has more simulator hours then anybody else in the academy when he graduated

ship name: phoenix rising
ship design:
cruiser class hull -40000cr
+10 shield mounts (8 used)
+20 turret mounts (29 used)
+24 external mounts (26 used)
+24 additional mounts (13 used, 9 to turret mounts, 2 to external mounts)
5000 tonnes hold (55 tonnes used)

engines: 5x fusion drive -500cr -4 additional mounts
FTL drives: 1x slipstream drive -1000cr -1 additional mount

armour: 1x heavy armour plating -5000cr -1 additional mount

shields:
1x meta-phasic shields -10000cr -6 shield mounts
4x neutron shield -2000cr -2 shield mounts

weapons:
1x heavy pulse cannon -5000cr -8 turret mounts
1x phased particle phaser 8 -50000cr -15 turret mounts
1x AMD 2 -200cr -2 turret mounts
1x AFD 2 -500cr -4 turret mounts
18x light plasma cannon -18 external mounts -9000cr

equipment:
1x deflector dish -300cr -1 external mount
5x armoured escape pods (100 pods) -500cr -5 external mounts -50 tonnes of cargo space
1x Advanced AI Ships Computer -250cr -1 additional mount -1 ton of cargo space
1x command bridge -15000cr -6 additional mounts
1x gunboat -15000cr -2 external mounts
100 tonnes of armoured cargo pod space -2000cr (100 tonnes of cargo space protected from damage)

marine squadrons:
10x marines -5000cr, monthly upkeep of 1000cr (see SSS)
2x SSS -2000cr (do these guys take up cargo space ?? i have plenty)
2x ADCT -3000cr -4 tonnes of cargo space

4750cr left for additional purchases

edit to remove flaws in mount distrubition
approved :wizard:
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Unread 8 Oct 2003, 18:31   #41
Lady Hawk
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by Hewitt
ooc: Meh... new thread new ship I guess...

Maybe I'll come up with a new character too but I'll leave that for later.

Ship Name
The PANDORA

Ship Type
Strike Cruiser - 60000c

Protective Hulls
Colapsium Armoured Hull - 20000c (1 add slot)

Shields
Meta-Phasic Shield - 10000c (6 Shld slots)
6 Neutron Shields - 3000c (3 Shld slots)
Meta Shielding - 6000c (1 Shld slot)

Weaponary
2 Heavy Pulse Cannons - 10000c (16 Tur slots)
6 Photon Cannons - 9000c (12 Tur slots)
1 Medium Ion Cannon - 4000c (2 Tur slots)
8 Nova Torpedo Launchers - 4000c (8 Ext slots)
8 EMP Missile Launchers - 1600c (8 Ext slots)

Onboard Systems
Advanced AI Ships Computer - 250c (1 add slot)
Advanced Tactics Computer - 400c (1 add slot)
Deflector Dish - 300c (1 add slot)
Sensor Array - 2000c (1 add slot + 1 Ext slot)
Lateral Sensor Array - 500c (1 add slot + 3 Ext slots)
Advanced Ship Probes - 50c (1 add slot)
Phase Scanners - 1000c (1 add slot)
Advanced Engineering Bay - 500c (1 add slot)

Engines
10 Cold Fusion Drives - 2000c (9 add slot)
1 Hyper Drive - 300c (1 add slot)
POWER OUTPUT - 4400 Energy Units!! (\o/ )

Cargo
6000 tonnes cargo hold
8 Cases of Nova Torpedoes (32) - 4400c (8 Tonnes)
8 Cases of EMP Missiles (160) - 1600c (8 Tonnes)

Hanger Bay
10 Jupiter Class Medium Fighters - 7500c (10 Hanger slots)

Onboard Military/Teams
15 Infantry Companies - 1500c (15 Tonnes)
2 Heavy Infantry Companies - 500c (2 Tonnes)

Additional Weight
Ship Systems - 1 Ton

Total Cost = 150000
approved :arms:
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Unread 8 Oct 2003, 18:33   #42
Lady Hawk
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by Fluffie
Name - How about... Fluffie ?
Rank - How about... Lt. Commander ?
History - How about...

Fluffie wanted to be a pirate! He went to pirate school! He was taught piraty stuff and made friends and they got a ship and now they're going to be piiiirates! Wooohooo! He.. They are verily freelance. They're going to get rich and rule the universe! And then the multiverse! And then all dimensions! And then they're going to have a party. Maybe they'll party (a lot) in between too. Who knows. Anyhow, they t3h . You guys are the loose!

FTL Scout Mk IV - c 6000
Crew - 25
75 tonnes cargo hold

Weaponry (7):
x1 Nova Cannon (3) - c 1 500
x2 Pulse Phaser (4) - c 1 000

External (2):
x1 Cobalt Mines (1) - c 1 000
x1 Anti-Matter Bombs (1) - c 1 000

Additional (6):
x1 Crystaline Armour (1) - c 100 000
x1 Cloaking Device (2) - c 3 000
x2 Impulse Drive (2) - c 4 000
x1 Angel Class Heavy Fighter (1) - c 2 000

Engine/Drive (1):
x1 Slipstream Drive (1) - c 25 000

x2 SSS - c 2 000
x4 Marines - c 2 000
1x ADCT - c 1 500

Total cost: c 150 000
approved :2in1:
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Unread 8 Oct 2003, 18:34   #43
Lady Hawk
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by AcidK
Despite what I said on MSN, I will have new ships (means more to do for Elfwod )

Name: Cid
Rank: Lt. Commander
History:
Cid decided not to keep the Hope and the Devestator, thinking long and hard before buying his new ship, the Amodyte Heavy Cruiser. He was proud of this new ship and was willing to fight and gain the space that Shraan had lost all those years ago. On top of that, he still has his quest in mind. To hunt and exterminate those responsible for the destruction of the Shraanian Empire.



Ship Name: Amodyte

Chassis: Heavy Cruiser
Hull: Tritanium Hull Armour
Extra Hull: Polorised Tritanium Hull Armour

Subspace Engine: Impulse Drive
Hyperdrive Engine: Linear Drive
Sheilding Units:
Meta-Phasic Sheilds
Energy Sheilds

Turret Mounts:
Anti-Missile Defences Mk2
2x Medium Ion Cannon
Tractor Beam Mk20
Particle Phaser 7
AFD II
2x Light Plasma Cannon

External Mounts:
Armoured Escape Pods
5x Cruise Missile
4x Angel Class Heavy Fighter

Additional Mounts:
Advanced AI Ships Computer
Emergency Medical Hologram
Deflector Dish
ADMD
Advanced Engineering Bay
Hydroponics
Armoury
Holodeck
6x Advanced Ship Probes

Troops:
4x Infantry

Remains:
4 turret mounts
6885 tonnes cargo hold

100c
ok approved :yup:
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Unread 8 Oct 2003, 18:36   #44
Lady Hawk
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by Planetkiller II
Ship Name: Striker Draconis (cost: 148700) (Command Vessel)

Battle Cruiser Omni Hull - c 65,000

Colapsium Armoured Hull - c 20000

Meta-Phasic Shields -c 10000

2 x Particle Cannon - c 3000
Heavy Pulse Cannon - c 5000
2 x Heavy Disrupters - c300

2 x Reflex Missile - c9000

20 x ‘Draconic’ Class Interceptor Striker – c18000
10 x ‘Drake’ Class Anti Capital Ship Striker - c11000

PK II Cloaking Device - c 3000

Deflector Dish - c 300
Sensor Array - c 2000
Advanced Tactics Computer

ADVENT Generator

Impulse Drive - c2000
Linear Drive - experimental - c1000



1300 c remaining
approved :salook:
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Unread 8 Oct 2003, 18:37   #45
Lady Hawk
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by Bakan
Ship Name: Dune Rider
Ship Chassis: Strike Cruiser - 60000C

Sub-Light Engines
Impulse Drive - 2000C - 1 Additional
Impulse Drive - 2000C - 1 Additional
Impulse Drive - 2000C - 1 Additional
Cold Fusion Drive - 200C - 1 Additional
Cold Fusion Drive - 200C - 1 Additional
Cold Fusion Drive - 200C - 1 Additional
Cold Fusion Drive - 200C - 1 Additional
Cold Fusion Drive - 200C - 1 Additional

FTL Drive
Trans Warp Drive - 2000C - 1 Additional

Armor
Colapsium Armoured Hull - 20000C - 1 Additional

Shields
Meta-Phasic Shields - 10000C - 6 Shield
Phase Shields - 6000C - 2 Shield
Kinetic Sheilds - 2000C - 1 Shield
Neutron Shields - 500C - .5 Shield
Neutron Shields - 500C - .5 Shield

Energy Weapons
Particle Phaser 7 - 20000C - 10 Turret
Electro Pulse Gun - 6000C - 2 Turret
Anti Missile Defence II - 200C - 2 Turret
AFD II - 500C - 4 Turret
Hellbore Cannon - 1500C - 4 Turret
Pulse Phaser - 500C - 2 Turret
Pulse Phaser - 500C - 2 Turret
Pulse Phaser - 500C - 2 Turret
Pulse Phaser - 500C - 2 Turret

Additioanl
Advanced Tactics Computer - 400C - 1 Additional
Advanced AI Ships Computer - 250C - 1 Additional
Deflector Dish - 300C - 1 External
Lateral Sensor Array - 500C - 1 Additional 3 External
Advavced Engineering Bay - 500C - 2 Additional
Tractor Beam Mk X - 1500C - 2 Additional

Troops
SSS (special space service) - 1000C - 1 Ton
SSS (special space service) - 1000C - 1 Ton
ADCT - Advanced Damage Control Teams - 1500C - 1 Ton
ADCT - Advanced Damage Control Teams - 1500C - 1 Ton
Marines - 500C - 1 Ton
Marines - 500C - 1 Ton
Marines - 500C - 1 Ton
Marines - 500C - 1 Ton

Support Craft
Armoured Escape Pods - 100C - 1 External
Armoured Escape Pods - 100C - 1 External
Armoured Escape Pods - 100C - 1 External
Ships Shuttle - 500C - 1 External
Ships Shuttle - 500C - 1 External

Credits Remaining: 50
Available Slots Slots Used
10 Shield
30 Turret
20 External
20 Additional
10 Medium Fighters
6000 Tonnes Hold

Slots Used
10 Shield
30 Turret
9 External
17 Additional
approved
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Unread 8 Oct 2003, 18:40   #46
Lady Hawk
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by Ur_Quan
Sorry for all the comments behind the ship parts. I know it's a mess, but it's mostly for myself to keep track of what does what. Just to be on the safe side, does that particle array really combine my plasma cannon, 2 light ion cannons, 10 light plasma cannons and my tractor beam Mk X into what it says it does? Also, how many slots does a the Phased Hellbore Cannon (C5000) take up?

I'll be playing with the same character as before, but I'll add some more history to it later. I'm currently awaiting statführer inspection and LH approval. :hello:

================================================================
Chassis
Strike Cruiser - 60000
10 Shield Mounts
30 Turret mounts
20 external mounts
20 additional Mounts
10 fighters of medium Class
6000 tonne cargo hold
-C60000


10/10 Shield mounts
Energy Sheilds (4 shield) (resists energy weapons and redirects them back to the enemy ship) - 5000
Meta-Phasic Shields (resists energy and missile weapons, plasma weapons are only 50% effective, 75% chance they will work, allows ship to operate in nebulae at full shield effeciency and allows the ship to hide in the corona of a star for a period of time) (6 shield) - 10000
-C15000


30/30 Turret mounts
Particle Array (10 turret) (efficiently combines light weapons into attack/defence grid that also works as AFD II and AMD II, weapons are 50% more effective) - 18000
2x Heavy Disrupters - 8 turret mounts - 6000
Plasma Cannon (modified PPC) (2 turret) - 3500
Particle Cannon (8 turret) (3 Posts to charge, armour piercing) - 3000
2x Light Ion Cannon (drains enemy shields and affects their shipsystems) (2 turret) - 2000
-C32500


20/20 External mounts
10x Light Plasma Cannon (fires plasma missiles) (10 external) - 5000
Deflector Dish (enhances sensor range by 50%) (1 external) - 300
External for Sensor Array (1 external)
External for Lateral Sensor Array - (3 external)
EMP Missiles (1 external) - (20 missiles; decoy other missiles, affect ship sensors and fighters) - 200
Photon Torp (1 external) (4 shots; medium range but very good) - 500
Armoured Escape Pods (1 external) - (20 tubes to a mount; escape pods, marine assault pods) - 100
4x Hawk Class (2 external) - (1 auto Pilot, 2 Pulse Phasers, 4 Phaser X, 1 light shield, 1 Fusion Bomb mount) - 1600
10x Jupiter Class (N/A) (1 Photon Cannon, 1 Plasma Pulse Device, 2 Phaser X, 1 AMD, 2 Fusion Bomb Launchers, 2 man crew, Ion Drive, Slipstream Drive)
-C7700


20/20 Additional mounts
Armoury (2 additional) (ground attack/boarding parties are 15% more effective, ability to research better weapons, improves troop morale, enables Arms Master) - 5 000
Advanced Tactics Computer (more damage on weaponslock, can lock on 3 targets simultaneously) (1 additional) - 400
Advanced AI Ships Computer (all ship systems 10% more effective) (1 additional) - 250
Advanced Engineering Bay (2 additional) (10% increased power output) - 500
Cloaking Device (increased chance of engine failure) (2 additional) - 3 000
Lateral Sensor Array (gives full sensor coverage at all angles) - (1 additional) - 500
Sensor Array (enchanced sensors; allows scans upto 1 lightyear) (1 additional) - 2 000
3x Impulse Drive (3 additional) (750 energy units each; 2250 total) - 6 000
Trans Warp Drive (1 additional) (fastest FTL drive, 300 extra energy units) - 2000
Heavy Armour Plating (1 additional) (25% better resistance to all weapons) - 5 000
Tractor Beam Mk X (guides cargo and ships, can be used as an offensive/defensive weapon, short range) (2 additional) - 1500
Additional for Particle Cannon (2 additional)
Additional for Plasma Cannon (1 additional)
-C26150


Troops
1x ADCT - 1 500
5x Heavy Infantry - 1 250
5x Marines - 2500
25x Infantry Company - 2 500
-C7750


Cargostuff
10x Armoured Cargo Pods - 200
Reload: 1x EMP Missiles (20 missiles) - 200
Reload: 1x Photon Torp (4 shots) - 500
-C900


6000 tonnes hold
- Advanced AI Ships Computer (1 tonne)
- Armoured Cargo Pods (20 tonnes)
- Armoured Escape Pods (10 tonnes)
- ADCT (2 tonnes)
- Reloads (2 tonnes)
- Fuel

Total: 150 000 credits
approved
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Unread 8 Oct 2003, 18:42   #47
Lady Hawk
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by Zappa Tenderlea
same ship as before plz...
ok :hello:
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Unread 8 Oct 2003, 18:43   #48
Lady Hawk
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Storyline shortly
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Unread 8 Oct 2003, 18:47   #49
Lady Hawk
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by J-Kama-Ka-C
Name: J-Kama-Ka-C (no relation)
Rank : Lt Commander
Ship: XGP 15A-II
Class: Cruiser

10 Shield:
Meta-Phasic Shields
Energy Shields

20 Turret:
Heavy Fusion Cannon x2
Anti Missile D MkII x2

24 External:
Light Missile Launcher x20
EMP Missile Launcher x10

24 Additional:
External x6

Phased Colapsium Hull Armour
Heavy Deutrium Armoured Hull

Tractor Beam Mk40

Advanced AI Ships Computer x2
Advanced Tactics Computer
Advanced Engineering Bay
Advanced Medbay

Cold Fusion Engine x4
Trans Warp Drive

5000 Tonnes of Cargo Hold
Light Missiles x200 (40 Tonnes)
EMP Missiles x200 (10 Tonnes)
Cargo Pods (40 Tonnes)
Troop Equipment (6 Tonnes)
- ADCT x2
- SSS x2
Computer Space (2 Tonnes)

Balance: 0 credits
approved
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Unread 8 Oct 2003, 19:06   #50
Lady Hawk
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

50 years ago the legend began........

The Erridanni Sector - CENTER ONE the native name of this system is now lost, and only remeberd by the name CENTER ONE. This sector is situated 1250 light years from Galactic core on an UNSTABLE WORMHOLE NEXUS.

Legends say that Center One gave rise to all civilisation in the Galaxy this came under the name THE SYSTEMS COMMONWEALTH.
A combination of systems, original inhabitants, and numerous visitors from other systems and some say other galaxies, who trapped by the NEXUS chose to stay there rather than gamble with is unknown nature and science. In this way the old order came into being and gave rise to all the races now known off in the galaxy.

The nexus was a curious affair - a single point that orbted Center ones Star (this is refered to as Solarus - the first sun) in a highly elliptuical orbit. This point gave the Systems Commonwealth its roving power. This Wormhole nexus when the so called GRAVITON DRIVE was invented allowed ships to appear anywhere in the galaxy the Systems Commonwealth was supreme.

The presecece of the Nexus accelerated the natural aging process of Solarus but at such a slow rate as to go unnoticed by the local astrophysicists. Only when Center ones ruling factions determined that the best solution was to send criminals on a one way trip thru the nexus "for scientific" purposes did the degeneartion become evident.

Thousands of massive EXILE ships were sentr in this manner carrying the so called Exiles with them. This heavy usage of the nexus led to its own increased instability and through that the rapid aging of the star to NOVA status a few billion years to early, the COMMONWEALTH faced destruction.

Thus began the Super Dimension Fortress Program (see prev Andromeda Pirates for the outcome of this little saga). the Commonwealth also sponsored other programmes to create giant ships that could travel thru the NEXUS. Ironically following the outcasts that they themselves had condemmed.

Other independant factions also worke on their own to create similar ships. 1000's were launched before Center One fiannly vanished into the myths of time some say that it was destroyed.... or was it?

Future Historians would speculate on the precise location of Center One, many planets and solar systems being offered as the so called location and even so called proof being presented.

However more pressing events put studies on hold untile they too became nothing more than fodder for authors of speculative fiction.

It is now 3739 AE (after Erridani)

75 years since the discovery ofthe Darkspace in 3689 AE

80 years since the Skirmish Wars 3654 - 3659.

170 years since the LONG NIGHT that saw the destruction of the Systems commonwealth..... AT THE HANDS OF THE INSECTIDS

Time has passed and things have changed, there is now a new world order.

That new world order arose out of a need - THE NEW SYSTEMS COMMONWEALTH was a tyranny and ws taken out by certain independant so called pirate houses that fought with them to the bitter end in some cases.

Out of the ashes of the old came the new standard, a founding of 2 great houses and the survivors of the NSC. The two houses involved

HOUSE ANDROMEDA - SHADOW
HOUSE ASANAWA
AND THE NEW SYSTEMS COMMONWEALTH

BECAME THE FEDERATION

the ruling federation council

LORD ANDROMEDA
LADY SHADOW
LORD NIGHTRAIN
LORD PLANETKILLER II
LORD ZAPPA
SHOGEN NO DACHI
LORD HEWITT

surpirse

Meanwhile a Dark force spread across other star systems and this so called "EMPIRE" became a great force and an uneasy truce was forged by the Federation with this EMPIRE as it was based on old friendships

this Empire is the KIPIRE

the current leader is one man who built all this up by himself from humble beginnings

EMPEROR J-KAMA-KA-C

But his right hand man is the dread dark lord

LORD FLUFFIE - a man that is to be feared.

Yet another small faction rose out of the ashes, some say that they moved forward in time to avoid the so called main war. They are small but provide a home to those who fear the Federation or hate the Kipire.

They have no house name but they used the mysterious Technology that can be found... Mainly SHADOW TECH or CHRONIAN TECH. Most of the chroninans actually joined this "house" when they learned they could not get back

LORD JULIAN (INSPECTRE)

One captain took it upon himself to recruit nothing but women for his crews and soon he became the leader of a new SLAVING HOUSE that took all women and freed them and made men their sex slaves so that they could breed - this new HOUSE is HOUSE AMAZON its leader (and chief pervert)

LORD CRAZYBOY

one Captain was thrown light years across the galaxy and made a home for himself. He was unorthodox in his appraoch and loved women almost as much as Crazy. He now owns the most advanced Space Station in the Galaxy (this one that is) and now has access to its shipdrive that allows him to visit the ERRIDANNI SECTOR for a breif period.

LORD TOE "THE SMELLY" JAM


other people made their names, :-

ADMIRAL ACID-K - made his name as a resepctable Merchant Captain who delivers most (65%) of the cargo in both the empires and made a small fortune for himself.

his home in the Shraan Sector of space.

PROFESSOR JESSE - she became the cheif scientist of the Federation and the Kipire she remained neurtral but was considerd the best scientist that had been born in recent times.


DATELINE - THE PRESENT 3739 AE (after Erridanni).

The Sector of Space known as ERRIDANNI SECTOR is now under civil war. There are 3 Factions fighting for control of this area of space.

THE INSECTIDS

these are quiet at the moment and the people of SHRAAN who watch the borders of INSECTID space have not seen anything for 40 years. Most of the Border planets of the AREA OF THE WATCH (a bit like the neutral zone in star trek) report no activity in INSECTID SPACE

THE COMBINED SYSTEMS CONFEDERATION.

this is the new/old name of those worlds that used to be of the Old Systems Commonwealth and those that survived the SKIRMISH WARS and hate both the KIPIRE and THE FEDERATION. They are Xenophobic and fight to the death. They seek the old technology of the FABLED STAR LEAGUE WORLDS.

THE KIPIRE & FEDERATION

both these two empires formed an alliance against the CSC and seek to destroy all ships and conquer all their worlds. Also the KIPIRE & FEDERATION are the leaders in new technology and seek to bring peace thru out the sector.

THE DEVRAN IMPERIUM

These are the new CHRONO & BORG human/drones that now inhabit over 300 worlds of the sector, their ships are THE MOST ADVANCED in ROMMEY. These ships are capable of TIME PHASING and are virtually undetectable. They seek to conquer

THE PAST
THE PRESENT
&
THE FUTURE

They must be stopped.

It is in this scene of war that you the new breed of captains seek to make your way. The Days of the Houses are long past. The days of the Empires seem numbered. And now everyone seeks the Technology of the OLD ONES, those who came before..... THE MIGHTY STAR LEAGUE - this race of aliens that breeched the DARK SPACE and created THE WORMHOLE NEXUS.....(where ever hat may lie) and the ones who left behind clues to the advanced technology that they possesed.
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
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