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Unread 22 Aug 2004, 21:46   #301
Lakhim
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Re: Planet Wars: Redux

ooc: What planet. That was OOC...
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Unread 22 Aug 2004, 22:25   #302
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Re: Planet Wars: Redux

/ooc Well Lakhim, while I was going to offer you a planet a bit further away from the homeworld, say the Planet 12 (the Huge Ice world) as an openning bid, it seems that our entire arguement was for nothing at the moment, due to the fact that you only have one colony ship built, a ship that is being built this turn (Turn 1), and won't be ready until next turn (Turn 2), due to the one turn building time on all ships. So, for the moment, shall we both just have amnesia and forget that any of this didn't happen until at least Turn 2? ooc/
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Unread 22 Aug 2004, 23:03   #303
Lakhim
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Re: Planet Wars: Redux

Amnesia it is then, but I think we can assume that this happens late turn one...judging by the people building/colonizing last turn...
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Unread 22 Aug 2004, 23:58   #304
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Re: Planet Wars: Redux

Well, most of the reason behind that, I think, was the fact that Turn 0 was rather nebulous and basically involved all of the years/turns from your planet's original colonization up to the present (Turn 1). Thus, things like build limits & times were ignored. In any case, we do need to have this discussion anyway.

(This is all, more or less, OOC, although whenever it's appropriate (i.e. your colony ship is ready) I would assume the negotiations become IC, and thus more or less final. )

The plan was for Bakan and myself to divide the entire system up between the two of us, and then colonize from there. We didn't really think about anyone else showing up on our doorstep so early, so we didn't bother to start claiming worlds with the League just yet (plus, there's the whole time limit to colonize once you do claim a planet). However, we did have the colonization plan drawn up before this, and we will be showing it to the League, in the hopes that it will to some degree lessen these kinds of problems in the future.

After taking a closer look at the map, the relative system sizes, and where our two systems are in relation to each other, I can better understand why you decided to colonize in Sestelle. I think it would have been better if you had, however, contacted me IC and informed me about your plans, as opposed to suddenly and unexpectedly showing up and plopping down a colony in my planet's backyard. That really pissed me off, and lead to the mostly knee-jerk reaction that followed. I am willing to negotiate now, however, and concede that neither I nor Bakan can reasonably expect to stop you from colonizing somewhere in the Sestelle system if you really want to, at least not if we want to deal with all the other sh*t that's hitting the fan out here in the Northern Fringe.

So . . . that brings me to the current point: we need to work out an arrangement that will hopefully be beneficial and acceptable to both of us. First, let me begin by saying that you colonizing any of the planets, basically, on the Freiland/Cienelle side of the Freiland asteroid field is out of the question (Planets 1-6). Planet #7 (the Medium Earth) is also out of the question, once again being right next to Freiland, and possibly being used as a staging area for a nasty surprise attack on Freiland at some point (granted, any planet in the system can do this, but there would probably be less time to react from an attack from a nearby planet, as opposed to an out-system one.

I would assume that Planet 13, the Tiny Ice world, is so small and useless that you would not be satisfied with that, either, so that leaves Planets 8, 9, 10, 11, & 12 available for your colony, assuming we can come to an agreement. I would prefer to have the Huge Ocean World for myself, although I suppose it's negotiable.

Therefore, for my opening bid in this negotiation, I propose Planet #12, the Huge Ice World. It's on the outskirts of the system, and thus is the most acceptable planet for me to have someone else colonize. Obviously, it's not the best choice perhaps for you, but it's not entirely worthless, either.

Once upgraded to an IB of 1.0, this is what you can expect to get from it.

Planet 12: Huge Ice World
P Rate: 3,000
RM Rate: 1,500 (5 * 300 * 1.0 = 1500)

That's just about equal to the Huge Swamp world in your own system.

One last thing that I want to mention, is that this attempt at negotiation does not mean Bakan and I are willing to bend over backward (with anyone, for that matter). If you're going to continue colonizing the area, that's fine, but after this one deal, you don't colonize Sestelle anymore. We've got some nice planets, but we want them too, so you can go find your own if you want more. (In other words, if this one colonization starts a flood of colony ships from you, KoL, or anyone else, the gun is coming to come back out and we're going to start shooting. )
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Last edited by Inspectre; 23 Aug 2004 at 00:16.
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Unread 23 Aug 2004, 00:20   #305
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Re: Planet Wars: Redux

I have no interest in your pathetic systems. There are plenty of worlds for me to colonize at this time. However, if Lakhim seems to not want the worlds in our system, I'd be glad to take them.....
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Unread 23 Aug 2004, 00:51   #306
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Re: Planet Wars: Redux

An Iosi representative is present at Hewitt's meeting thing.
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Unread 23 Aug 2004, 00:57   #307
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Re: Planet Wars: Redux

I would like to make this clear in case anyone is eyeing the remaining worlds of Tau Ceti. Planets 1-6 are mine, 7-9 are Phangs. No contest. Consider the above submitted to the League.
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Unread 23 Aug 2004, 00:59   #308
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Re: Planet Wars: Redux

[ooc]

Hohum. I think I dislike being in the Nothern Fringe now, with that mean Admiral.

WHERE ARE MY NUKES DACHI?! I DEMAND MY NUKES AND PLANET DEATHSTAR NOW!
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Unread 23 Aug 2004, 01:06   #309
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Re: Planet Wars: Redux

Quote:
Originally Posted by No Dachi
"E-e-envoy from...T-Teian Point. I have d-diplomatic immunity..." Stammered the man. He had been picked off a civilian vessel bound for the planet. Well, picked off an escape pod from it. He had been one of only three survivors, the other two being a crewman and a young woman. The crewman had been shot on site, the woman given a brief interview to determine whether she would have known anything useful enough to merit surgical interrogation. She had checked out as a normal civilian, and was now in the ship's brig. At the man's claim of diplomatic immunity, the Admiral gave a low chuckle.
ooc: Ooooo... that is SO evil......
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Unread 23 Aug 2004, 01:21   #310
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Re: Planet Wars: Redux

Quote:
Originally Posted by No Dachi
Hewitt doing his best to make sure I get no free time whatsoever today

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Originally Posted by No Dachi
Ios
Reply needed from Fluffie. - Is coming

Freiland
Reply needed from Inspectre. - Is coming

Cienelle
Reply needed from Bakan. - Is coming

New Tokyo
Reply needed from KoL.

New Roma
Reply needed from Zappa.

Neuilly
The Kingdom of Neuilly will send a representative to the meeting.

New Boston
The Federal Republic of New Boston will send a representative to the meeting.

(heh heh heh )
ooc: You forgot crazy

"Here's a list of those that have accepted sir."

"Hmm..." *Hewitt reads the invite list.*

"Mgana, Frontier 1 and Sarakesh will not attend, New Tokyo, New Roma and Elyssium are yet to respond and we have yet to receive word from our envoys to Talamak and the Northwest Outpost have I forgot anything? Oh yes that's right, New Boston and Neuilly recently declared war on each other."

*Hewitt throws the file on his desk in disgust.*

"Well if anything at least this will be interesting. Have our caterers begin training in readiness for a food fight."

"Yes sir."
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Unread 23 Aug 2004, 01:30   #311
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Re: Turn 1

Quote:
Originally Posted by No Dachi
Hewitt
You forgot to include P growth from last turn.
ooc: Ok, fixed:

Planet Name: Teian Point
Planet Type: Rock World
Planet Size: Tiny (1)
Planet Goverment: Democratic Republic

Population: 31,568
Population Rate 3,000
Population in Industry: 15,000 (+5,000)
Population in Private Sector: 6,314 (20%)
Population in Goverment Work: 3,935
Unemployed Population: 594

Base Income: 800RM
Planet Size Factor: 1
Industrial Base: 1.5
Total RM Income: 1,200RM
Industry Upgrade: +400RM

Industry Base Upgrade Cost
(800*1*2) / 5 = 1600/5 = 320 * 90% = 298
Total = 298RM

Tax Rate: 3
System Size: 2
Number of Linked Systems: 4
Size of Linked Systems: 2/2/2/2

Trade Income: $103,680
Tax Income: $103,725
Total Income: $230,427

Buildings:

Colony Hub
School - 100P
Hospital - 600P
Fire Station - 400P
Police Station - 600P
Barracks - 500P
Basic Shipyard - 2000P

Under Construction
1 - Small Park - 10P
1 Park - 50P
1 Schools - 100P
2 Libraries - 250P

------------------------------

Planet Name: Arrakis () (KARLAK I)
Planet Type: Desert
Planet Size: Large (4)
Planet Goverment: Colony

Population: 4,000
Population Rate 3,000
Population in Industry: 0
Population in Private Sector: 800 (20%)
Population in Goverment Work: 3,200 (Surveying Planet)
Unemployed Population: 0

Base Income: 0RM
Planet Size Factor: 4
Industrial Base: 0
Total RM Income: 0RM

Tax Rate: 3
System Size: 2
Number of Linked Systems: 4
Size of Linked Systems: 2/2/2/2

Trade Income: N/A
Tax Income: N/A
Total Income: N/A

Buildings:

Colony Hub

----------------------------------------

Planet Name: Sancturay (KARLAK II)
Planet Type: Mars World
Planet Size: Medium (3)
Planet Goverment: Colony

Population: 3,000
Population Rate 2,000
Population in Industry: 0
Population in Private Sector: 600 (20%)
Population in Goverment Work: 2,400 (Surveying Planet)
Unemployed Population: 0

Base Income: 0RM
Planet Size Factor: 3
Industrial Base: 0
Total RM Income: 0RM

Tax Rate: 3
System Size: 2
Number of Linked Systems: 4
Size of Linked Systems: 2/2/2/2

Trade Income: N/A
Tax Income: N/A
Total Income: N/A

Buildings:

Colony Hub

---------------------------

Planet Name: Solaris (KARLAK IX)
Planet Type: Jungle World
Planet Size: Large (4)
Planet Goverment: Colony

Population: 5,500
Population Rate 4,500
Population in Industry: 0
Population in Private Sector: 1,100 (20%)
Population in Goverment Work: 4,400 (Surveying Planet)
Unemployed Population: 0

Base Income: 0RM
Planet Size Factor: 4
Industrial Base: 0
Total RM Income: 0RM

Tax Rate: 3
System Size: 2
Number of Linked Systems: 4
Size of Linked Systems: 2/2/2/2

Trade Income: N/A
Tax Income: N/A
Total Income: N/A

Buildings:

Colony Hub

-----------------------------

Planet Name: Aquarius (KARLAK X)
Planet Type: Ocean World
Planet Size: Small (2)
Planet Goverment: Colony

Population: 6,500
Population Rate 5,500
Population in Industry: 0
Population in Private Sector: 1,300 (20%)
Population in Goverment Work: 5,200 (Surveying Planet)
Unemployed Population: 0

Base Income: 0RM
Planet Size Factor: 2
Industrial Base: 0
Total RM Income: 0RM


Tax Rate: 3
System Size: 2
Number of Linked Systems: 4
Size of Linked Systems: 2/2/2/2

Trade Income: N/A
Tax Income: N/A
Total Income: N/A

Buildings:

Colony Hub

---------------------

Planet Name: Oceania (KARLAK XI)
Planet Type: Ocean World
Planet Size: Tiny (1)
Planet Goverment: Colony

Population: 6,500
Population Rate 5,500
Population in Industry: 0
Population in Private Sector: 1,300 (20%)
Population in Goverment Work: 5,200 (Surveying Planet)
Unemployed Population: 0

Base Income: 0RM
Planet Size Factor: 1
Industrial Base: 0
Total RM Income: 0RM

Tax Rate: 3
System Size: 2
Number of Linked Systems: 4
Size of Linked Systems: 2/2/2/2

Trade Income: N/A
Tax Income: N/A
Total Income: N/A

Buildings:

Colony Hub

--------------------------------------------------------------------
Units:

None

Procurement: (1,198RM, $167,000, 5,410P)

Teian Point
Industry Upgrade - (298RM, 5,000P)
1 Small Park - (100RM, $20,000, 10P)
1 Park - (200RM, $42,000, 50P)
1 School - (200RM, $25,000, 100P)
2 Libraries - (400RM, $80,000, 250P)

Research

Researching:

Warfare - Nothing
Economics - Interstellar Trade Management, Trading Ships, Interstellar Passenger Industry, Interstellar Liner Industry
Science - Nothing
Civics - Nothing

Completed

Warfare - Double Hulled Ships,
Economics -
Science -
Civics - Basic Biodomes

Race Advantages
Industry - 2
Economic Growth - 1
Commodities - 1

Stockpiles:
RM: 2
$$$: $753,427


ooc: Also, if it is permitted for RM to be sold for $$$ is the reverse also true? and is it possible to buy ships from other planets?
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Unread 23 Aug 2004, 01:36   #312
Lakhim
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Re: Planet Wars: Redux

Quote:
Originally Posted by Killer-of-Lawye
I have no interest in your pathetic systems. There are plenty of worlds for me to colonize at this time. However, if Lakhim seems to not want the worlds in our system, I'd be glad to take them.....
Pfft, only because you were being slow on the entire nebula thing.

I'm going to wait for ND to rule on the colony, if he says that it can't be built this turn, this entire thing never happened, and I'll expland with KoL in the nebula area, if not...I'll take the outer planet. That works .
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Unread 23 Aug 2004, 01:50   #313
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Re: Planet Wars: Redux

Slow? I'm not puting a science ship in the nebula unprotected. Period.
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Unread 23 Aug 2004, 01:55   #314
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Re: Planet Wars: Redux

You said you'd get it done. I offered help, if you remember.
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Unread 23 Aug 2004, 02:15   #315
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Re: Planet Wars: Redux

Thats like a russian carrier group escorting a american spook ship.....
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Unread 23 Aug 2004, 02:21   #316
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Re: Planet Wars: Redux

Arrakis ehh Hewitt? Give you any ideas?

I'm a little curious about something, how does a planet with 6,500 have a population growth rate of 5,500 that seems a little, extreme.
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Unread 23 Aug 2004, 02:29   #317
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Re: Planet Wars: Redux

/ooc Ok, glad we were able to work this out once I settled down a bit. Sorry about the kneejerk reaction, I was just like "wtf? where did he come from, and why is he suddenly landing on the site for my first colony?" Didn't realize at first you were actually as close as you are. Also, I was starting to get worried that the nearly inevitable conflict between you and KoL would spread into Sestelle. Glad to see you two aren't at each other's throats for once. ooc/

New, or Old, Orders, depending on how you put it

- The 1st Fleet of Freiland is to meet up with the reinforcements provided by Cienelle at a point somewhere near the 5th planet, and from there exit the Sestelle system in order to patrol the Sestelle-New Berlin trade lane, and attempt to protect any/all merchant ships passing through that trade lane from pirates.

- The Frontier Alliance is officially announcing the completion of its charter, which includes the division of worlds within the Sestelle system. The worlds of Freiland and Cienelle are submitting the colonization plans to the League Colonization Authority, stating that while the two worlds are not yet submitting formal claims to each of the worlds in the Sestelle system, they intend to do so in the near future and believe that with a steady, well-thought out colonization plan, will be able to colonize every planet in the system within 5-10 years.

- A representative is to be sent to the newly founded government seat in the Shokoya system. Once there, he is to congratulate the new president on his planet's successful independence. He is also to speak on matters of trade between the two systems of Shokoya & Sestelle, and what could be done to improve the amount of trade going back and forth between each system. In addition, the representative is to caution Shokoya 2's president that it is possible with the withdrawal of the League fleets, pirates might begin to operate far more agressively as they have done in many other Northern Fringe systems. Should this occur, the Shokoya government should feel free to contact the planet of Freiland, or any other member of the growing Frontier Alliance, and ask for assistance. While the Frontier Alliance's primary concern at this moment is freeing New Berlin, it will attempt to send ships to the Shokoya system as well, should the need arise.

- The planet of Freiland also will send a message of congratulations to the planet of Barak in locating a possible pirate clan base. Although the Frontier Alliance's current base of operations does not permit it to send any ships to assist in rooting out the pirates, the Freiland government does wish the Barak government further success against pirates in the region.
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Unread 23 Aug 2004, 02:31   #318
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Re: Planet Wars: Redux

Quote:
Originally Posted by Wo2
Arrakis ehh Hewitt? Give you any ideas?

I'm a little curious about something, how does a planet with 6,500 have a population growth rate of 5,500 that seems a little, extreme.
Fertility drugs of the future, my friends. Lots and lots of fertility drugs.
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Unread 23 Aug 2004, 02:42   #319
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Re: Planet Wars: Redux

Quote:
Originally Posted by Killer-of-Lawye
Thats like a russian carrier group escorting a american spook ship.....
In the greater interests of mankind KoL, and we aren't at each others necks (yet) in this game, so why not? Call it a peace effort...my offer stands, anyway.
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Know how I said I would be event DMing today? Well I was lying and instead decided to take the social life option. You'll get your DMings tomorrow, event-tually. Hohoho.
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Unread 23 Aug 2004, 04:04   #320
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Re: Planet Wars: Redux

Quote:
Originally Posted by Wo2
Arrakis ehh Hewitt? Give you any ideas?

I'm a little curious about something, how does a planet with 6,500 have a population growth rate of 5,500 that seems a little, extreme.
Yeah, yeah I know... *Spills spice coffee.* F***!

I believe it's called immigration peeps (though I like the idea of fertility drugs better )
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Unread 23 Aug 2004, 04:08   #321
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Re: Planet Wars: Redux

New orders:

-Order the following ships to Planet #5 to join up to go to New Berlin to conduct Anti-Pirate operations:
1 Intrepid Frigate
1 Defiant Corvette
1 Interceptor Corvette

-The remaining ships remain in system.
Science Ship - Scout the asteroid belt escorted by the remaining Interceptor Corvette and Defiant Corvette.
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Unread 23 Aug 2004, 04:15   #322
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Re: Planet Wars: Redux

[ooc] Should I be putting my commdiety in here somewhere?

Planet Name: Nova Centauria
Planet Type: Ocean
Planet Size: Small (2)
Planet Goverment: Communist

Population: 29,500 P
Population Rate: 5,500 P
Population in Industry: 15,000 P
Population in Private Sector: 5,900 P
Population in Goverment Work: 6,675 P
Unemployed Population: 1,925 P

Base Income: 300RM
Planet Size Factor: 2
Industrial Base: 1.5
Total RM Income: 900RM
Industry Upgrade: 0RM

Tax Rate: 4
System Size: 2
Number of Linked Systems: 3
Size of Linked Systems: 3/3/2
Commodity: Novan Kelp (low-profit commodity)

Tax Income: $99,840
Trade Income: $19,440
Total Income: $109,499

Starting Cash:
Cash $1,201,499
RM: 9,124


Buildings:
School (-100p)
Police Station (-600p)
Fire Station (-400p)
Hospital (-600p)
Shipyard (-2000p)
Barracks (-500p)
Library (-125p)

Units:
1x Probe
2x Grimshaw Corvette


Transactions:
1x Small Colonization Ship – 1,000RM, $100,000 -1,000P
1xSchool - 400RM, $50,000, 200P
2xCollege - 1600RM, $160,000, 1500P
2xLibrary - 400RM, $80,000, 250P


Research:

To be conducted:
Warfare: Double-Hulled Ships (1)
Economic: Interstellar Trade Management (2)
Science: Advanced Fusion Drives (3)
Civic: Religious Facilities (4)

Completed:
Warfare: Basic 0-G Missile Weaponry
Economic:
Science: Superpowered Electromagnets
Civic: Basic Biodomes


Unit designs:
Grimshaw - Gun Corvette – 730RM, 20P, $33,500 - (2x 40mm Minigun, 1x 381mm Railgun 1x Medium HE missile 1x Extra Armour Plating)

Planetary Advantages.

Economic Advantages

- Economic Growth: 1
- Industry: 1
- Mining Craft: 1

Civic Advantages

- Patriotism: 1
- Hardy Populous: 1

End Resources:
Cash: $811,499
RM: 5,724

------------------------------------------------------------------------------
Orders:

-Send Envoy to the newly created Frontier alliance with a offer of the Support of Nova Centuria. Extend offer of Kelp exports and political support.

-Send Envoy to other inhabited planet in system with offer of alliance. Specifing Non-agression pack, and equal share of system planets, requesting one mineral rich planet to be sure. Other planets will be discussed later.
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Unread 23 Aug 2004, 04:48   #323
Inspectre
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Re: Planet Wars: Redux

/ooc Yes, wo2 - you export the newest fertility drug, Fugagra. ooc/

Bah, I just realized that I'm not close to the Shokoyo system. I'm next to the Ostonne system instead (fugging League protectorates . . . all look the same. )

In any case, congratulations are still extended to the Shokoyo system's new government. And while we're rather far away, we'll figure out someway to help them if they get nuked again.
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Unread 23 Aug 2004, 04:59   #324
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Re: Planet Wars: Redux

[ooc] Hmm... Mabey... But i think I'll be keeping a portion of the drug for my own planet... Oh and ND the edit was adding the commodity [/ooc]
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Unread 23 Aug 2004, 11:40   #325
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Re: Planet Wars: Redux

Quote:
Originally Posted by Zappa Tenderlea
Planetary Advantages
  • Cultural Identity - increases your peoples' sense of culture, making them more resistant to enemy conquest/propaganda/etc and more ready to help the state in times of need.
  • Patriotism (More loyal populous and crew/troops. Higher moral for populous, crew and troops)
  • Improved Education – slightly increases the amount of RP you generate and increases the chance of getting a bonus.
  • Improved Education – slightly increases the amount of RP you generate and increases the chance of getting a bonus.

Tax Rate: 3

Buildings:
  • School
  • College
  • Library *2
  • small religious Building *10
  • Police Station
  • Fire Station
  • Hospital
  • Shipyard
  • Barracks

Researching
  • researched
    • Religious Facilities
    • Basic Biodomes
    • Advanced Sensor Waves
    • Basic Planetary Defense
    • Interstellar Trade Management.
  • researching
    • Basic 0-G Missile Weaponry
    • reinforced Hull armour
    • Advanced Computer Systems
    • Superpowered Electromagnets
    • Double-Hulled Ships

Defences
  • 5 Whip-class fighter squadrons (5 in each)
    • 5* 20mm
  • orbital station
    • 20 mm
    • 40 mm
    • empty slot
    • empty slot
    • 4 x extra armour plating
    • Hangar bay

commodities
religious items (small)

Building
  • Park
  • defences: 2* Orbital Station
    • 20 mm
    • 40 mm
    • empty slot
    • empty slot
    • 4 x extra armour plating
    • Hangar bay
  • Fighter Squadron
    • 5*20mm cannon

editting previous fightercrafts (of, and I overpayed those bigtime, tought each fightercraft had 5 weaponslots... they all become like those I just ordered, 5 20mm's per squadron, so all weapons can be equipped. sry. calcing correct rm & $ I should have left atm

going up to industryrate 1.5:
160 RM
5000 P

left:
RM: 195
$: 343490
p: 2330

$income: copied from DM's post and added to total
RM income: base income (400) * size planet (2) * industryrate (1) = 800
P increase: 6000 (-1200 selfemployed (20%))=4800
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Unread 23 Aug 2004, 12:20   #326
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Re: Planet Wars: Redux

Quote:
Originally Posted by Lakhim
I'm going to wait for ND to rule on the colony, if he says that it can't be built this turn, this entire thing never happened, and I'll expland with KoL in the nebula area, if not...I'll take the outer planet. That works .
People colonising last turn was due to the nature of Turn 0. Stuff you built for Turn 0 counted as built before the start of the game, so people who went for colony ships were able to colonise on that turn. This is a normal turn so stuff takes a turn to build. As such you can't initiate any colonisation untill next turn.
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That damn'd ill-natur'd baneful Vice,
Was Slave to Prodigality,
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Unread 23 Aug 2004, 12:44   #327
Zappa Tenderlea
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Re: Planet Wars: Redux

Quote:
Originally Posted by Hewitt
blablabla...blaablablablablabla. blablablablabla
a representative from New Roma will be sent aswell
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Unread 23 Aug 2004, 15:18   #328
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Re: Planet Wars: Redux

*Secret Message to Ios*

The Corporate Republic would like to ask your government whether you might be interested in a joint pirate destruction operation. Now, we understand full well that your ships cannot risk leaving you unprotected in your system, what with the unfortunate numbers of pirates at the moment. We only ask for a lone of 4 units of your marines, which are known to be highly trained. We can promise a 25% slice of any bounty achieved by the destruction of the pirates, though this of course would be slightly negociable depending on what profits are achieved.


*Secret Message to Tau Ceti Septus and Elyssium*

The time has come to deal with the pirate threat. If my negociations are successful, we will have the services of 4 units of marines, and will be able to take over anything we need to in the N-123C system. Now, we will have to pick up the marines from Ios first, but this will only delay the operation by a day or two at most. Elyssium must transport two units, and we will move the other two. It must be this way, since we only have one ship capable of moving the marines. I recommend everyone assembles their fleet on the edge of Tau Ceti, until the marines arive, then we can attack as a single coherant unit when they do. 25% of profits would go to each of us, obviously slightly negociable upon completion, but until then, I feel we must continue to prepare.


Orders: Assuming everyone accepts terms (), the Frigate leaves to pick up the marines, and the rest of the fleet except one corvette moves to a rendezvous point near the outskirts of the system.
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Unread 23 Aug 2004, 15:27   #329
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Re: Planet Wars: Redux

[Edit: This message obviously is secret as well.]

In reply to the message from Tau Ceti Prime, the Kingdom of Ios states that it is glad to supply four units of Marines for this operation. The Marines will be readied immidiately and will be ready to receive orders from the leader of the joint operation. The King personally wishes everyone involved good luck and hopes the loot and bounties will be more than worth the risk of the operation.

Effects
4 Iosi Marine Units stand ready, awaiting transport and orders.
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Unread 23 Aug 2004, 15:33   #330
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Re: Planet Wars: Redux

Iosi events
Having seen nor having heard of any change in the Stygian daily life, King Fluffie publically pleas his fellow King Disrupter to change his rule. The King states he can't begin to imagine how it must be to life on Stygis, with the fear of the more than just ruthless secret police grabbing you any moment and executing you on the spot, maybe to just set an example.

Fluffie goes as far to even offer support, be it helping in the creation of a new government or even lending or donating RM and $ to that cause.
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Unread 23 Aug 2004, 17:50   #331
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Re: Planet Wars: Redux

Claims
The best way to ensure I don't miss your claims is to PM the details to me.
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Unread 23 Aug 2004, 17:57   #332
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Re: Planet Wars: Redux

All
I'll be doing DMing stuff tonight.
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That Noble Sin; whilst Luxury
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Unread 23 Aug 2004, 18:11   #333
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Re: Planet Wars: Redux

Quote:
Originally Posted by No Dachi
People colonising last turn was due to the nature of Turn 0. Stuff you built for Turn 0 counted as built before the start of the game, so people who went for colony ships were able to colonise on that turn. This is a normal turn so stuff takes a turn to build. As such you can't initiate any colonisation untill next turn.


Well then, I believe we all have amnesia.
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All
Know how I said I would be event DMing today? Well I was lying and instead decided to take the social life option. You'll get your DMings tomorrow, event-tually. Hohoho.
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Unread 23 Aug 2004, 18:18   #334
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Re: Planet Wars: Redux

Quote:
Originally Posted by Lakhim


Well then, I believe we all have amnesia.
I haven't seen anyone else issue orders to ships ordered this turn yet.
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Unread 23 Aug 2004, 18:38   #335
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Re: Planet Wars: Redux

I did. Or more accuretly, ordered them when there done, so the begining of next turn. Speaking of which, I take it my science ship and co havent found anything interesting as far as spiffy stuff on my first colony?
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Unread 23 Aug 2004, 18:42   #336
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Re: Planet Wars: Redux

Freiland submits a formal colonization claim to the League Colonization Authority for the eighth planet in the system, the Huge Ocean world. The government of Freiland believes that it can have a colonization ship ready in a year or so, and the ocean planet colonized within a year and a half.
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Unread 23 Aug 2004, 19:02   #337
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Re: Planet Wars: Redux

Nova Centuria submits claim to planet 7 in the Alpha Centuria system. The colony to be sent there will begin construction as soon as Nova Centuria has finished its Education upgrades.
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Unread 23 Aug 2004, 19:31   #338
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Re: Planet Wars: Redux

Quote:
Originally Posted by No Dachi
I haven't seen anyone else issue orders to ships ordered this turn yet.
My orders were for when the ship was done, it just seemed that everyone jumped their guns...
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Know how I said I would be event DMing today? Well I was lying and instead decided to take the social life option. You'll get your DMings tomorrow, event-tually. Hohoho.
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Unread 23 Aug 2004, 21:25   #339
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Re: Planet Wars: Redux

Quote:
Originally Posted by Planetkiller II
I would like to make this clear in case anyone is eyeing the remaining worlds of Tau Ceti. Planets 1-6 are mine, 7-9 are Phangs. No contest. Consider the above submitted to the League.
The League Territorial Claims Commission approves the claim of Tau Ceti Septus to planets seven through nine but finds Tau Ceti Prime's claims unlawful on the grounds of inability to colonise. The League Territorial Claims Commission reminds Tau Ceti Prime that in order for nation's claim to be valid, it must demonstrate the ability and intent to colonise the world(s) in question within two years (four turns). The Commission approves Tau Ceti Prime's claim to the third and sixth planets but states that the others will remain open to all comers unless Tau Ceti Prime proves that it is willing to make use of them itself.

League Territorial Claims Commission responds to Frontier Alliance
The Commission accepts that Cienelle and Freiland may not currently have agreed on how tthe worlds of Sestelle are to be paritioned, but reminds both nations that if another planet submits a claim on any planet within the system before they do, that planet will have every right to colonise the world.

The Commission approves the Republic of Freiland's claim on the system's eighth planet.

League Territorial Claims Commission responds to Nova Centauri
Nova Centauri's claim on the system's seventh planet is approved. The Commission reminds the government of Nova Centauri that if it does not colonise the planet within two years (four turns), its claim will be nullified.

League Territorial Claims Commission responds to Elyssium
The League Territorial Claims Commission approves the Kingdom of Elyssium's claim on the fifth and eighth planets of the Karlak System. The Commission reminds the King of Elyssium that if he does not colonise both worlds within two years (four turns), his claim on both will be voided.

Republic of Centauri Prime responds to Nova Centauri
Centauri Prime agrees to a non-aggression pact with the People's Republic of Nova Centauri, but does not wish to settle on system partitioning at this time. Instead, the Republic would prefer to settle the issue of claims on the system's planets if and when the need arises.

Frontier Alliance New Berlin Patrol
I take it you guys are ready for DMing now?

Tau Ceti Anti-Pirating Joint Ops
Once I get committed forces from all of you I'll DM you.

Fringe Worlds' Committee Meeting
Waiting for Hewitt to start it off.

Anyone I've forgotten here
Yell at me.
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Unread 23 Aug 2004, 21:27   #340
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Re: Planet Wars: Redux

All
Crazy will be away this weekend and I'll be doing the econ DMing. I'd like you all to PM me a copy of your budgets. I assure you that this small effort on your part will bring the DMing about a lot quicker.
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That Noble Sin; whilst Luxury
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Unread 23 Aug 2004, 21:30   #341
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Re: Planet Wars: Redux

Quote:
Originally Posted by Planetkiller II
*Secret Message to Tau Ceti Septus and Elyssium*

The time has come to deal with the pirate threat. If my negociations are successful, we will have the services of 4 units of marines, and will be able to take over anything we need to in the N-123C system. Now, we will have to pick up the marines from Ios first, but this will only delay the operation by a day or two at most. Elyssium must transport two units, and we will move the other two. It must be this way, since we only have one ship capable of moving the marines. I recommend everyone assembles their fleet on the edge of Tau Ceti, until the marines arive, then we can attack as a single coherant unit when they do. 25% of profits would go to each of us, obviously slightly negociable upon completion, but until then, I feel we must continue to prepare.


Orders: Assuming everyone accepts terms (), the Frigate leaves to pick up the marines, and the rest of the fleet except one corvette moves to a rendezvous point near the outskirts of the system.
Top Secret Transmission. Begin Encoding...

Encoding complete... Transmission online.

It is agreed. Our units shall begin moving shortly. They shall join you shortly before the final hyperspace jump.

Elysium out.

Transmission ended...

Orders: Gunboat heads off to pick up marines, then jumps to the rendavous(sp?) in Tau Ceti.
The rest of the fleet is to jump to Tau Ceti, and await the arrival of the rest of the ships and the gunboat.
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Unread 23 Aug 2004, 21:36   #342
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Re: Planet Wars: Redux

How the futter do we determine system size?
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Know how I said I would be event DMing today? Well I was lying and instead decided to take the social life option. You'll get your DMings tomorrow, event-tually. Hohoho.
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Unread 23 Aug 2004, 21:36   #343
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Re: Turn 1

Quote:
Originally Posted by Hewitt
- Envoy sent to Elyssium,

"First off the representive of Teian Point would like to appologise for if any offense was taken in the recent league biannual meeting. Politics is a dirty profession and unfortunately with all the mud slinging one tends to get a pie in the face.

We would also like to inform the people of Elyssium that the inital colonisation efforts in the Karlak system by Teian Point is over. Although we are not happy with the league territorial commissions decision to deny us of the two most resource-rich worlds in the system, five colonies is the most we can support for the time being and as such we will not be making any more territorial claims for a number of years. So you do not need worry about being 'hemmed in' as your representive put it. Teian Point will not interfere with any Elyssium claims in the Karlak system in future.

As a token of our goodwill, the people of Teian Point would like to invite the representives of Elyssium to our up coming meeting of fringe world delegates. The league-independant discussion will revolve around the implementation of a fringe world committee that will stand up for the unique rights of the fringe worlds. As our closest neighbour, despite your views on resolution 4902 we would be honored if you participate and added your views.

Plus we'll be serving free food and drink during the proceedings.

Signed,

The Secertary of State, Senator Jake Anderson and Planetry Administrator, President Paul N Hewitt"
"Elysium graciously accepts Teian Point's appolgoy. We are also glad that the sudden, and surprising mass colonisation is over. It did seem rather threatening.

On to other things. The Kingdom of Elysium will glady attend the meeting. Our delegation will attend whenever its ready.

The free drink will be great appreaciated "
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Unread 23 Aug 2004, 21:38   #344
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Re: Planet Wars: Redux

The following is to be submitted to the League Colonization Department, outlining the future colonization Sestelle system.

Future Expansion/colinzation of System Sestelle
  • Planet 1: Large Barren World - Inspectre
  • Planet 2: Small Desert World - Bakan
  • Planet 3: Cienelle - Bakan
  • [asteroid belt] - Bakan
  • Planet 4: Medium Desert World - Bakan
  • Planet 5: Large Rock World - Inspectre
  • Planet 6: Frieland - Inspectre
  • [asteroid belt] - Inspectre
  • Planet 7: Medium Earth World - Inspectre
  • Planet 8: Huge Ocean Wolrd - Inspectre
  • Planet 9: Large Earth World - Bakan
  • Planet 10: Large Gas Planet - Bakan
  • Planet 11: Medium Ocean World - Bakan
  • Planet 12: Huge Ice World - Inspectre
  • Planet 13: Tiny Ice World - Resupply Base [Unclaimed]
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Unread 23 Aug 2004, 21:38   #345
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Re: Planet Wars: Redux

Quote:
Originally Posted by Lakhim
How the futter do we determine system size?
I take it you mean on the map?

If thats so, then Small writing + small circle = 1. Small writing + bigger circle = 2. Capitals = 3.
(Small, medium, large)
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Zen Master Ellis says:
I admit defeat...

Ghetto Master Ellis says:
Heil Crazy!
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Unread 23 Aug 2004, 22:57   #346
Fluffie
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Re: Planet Wars: Redux

Order is as good as ready and can be posted within seconds, but I'm still doubting. I assume I still have some time to contemplate* about things?

(* I think this words means to think. But that's just me.)
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Unread 23 Aug 2004, 23:05   #347
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Re: Planet Wars: Redux

Quote:
Originally Posted by Crazyboy
I take it you mean on the map?

If thats so, then Small writing + small circle = 1. Small writing + bigger circle = 2. Capitals = 3.
(Small, medium, large)
That works. Thanks bunches <3
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Know how I said I would be event DMing today? Well I was lying and instead decided to take the social life option. You'll get your DMings tomorrow, event-tually. Hohoho.
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Unread 24 Aug 2004, 11:05   #348
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Re: Planet Wars: Redux

/ooc/ i really shouldnt go away during this thread..... 2 and a half pages is too much to read in one go/ooc/
Sulphos

Income
Tax Income: $63,624
Trade Income: $540
Total Income: $76,740

RM: 750x3x1=2250
Pop: 2,000
Planet Name: Sulphos

Volcanic World
Population Rate: 2,000
Raw Materials: 750
Size: medium
Government: Despotic

Income
Tax Income: $63,624
Trade Income: $540
Total Income: $76,740

RM: 750x3x1=2250
Pop: 2,000

Resources:
RM: 5330,
$796,740
Pop: 24,000
Research: Basic 0-G Missile Weaponry, /ooc/ did i get any others? they werent listed/ooc/
Buildings:Library, Basic Sensor Array, School, Police Station, Fire Station, Hospital, Shipyard and Barracks
Advantages: Patriotism: 2 Improved Training: 1 Cultural Identity: 1
Ships:
4x Gunboat, each equipped with:
Light weapons (2): 2x 40mm Mini-guns
Med weapons (6): 2x HE missile, 4x 381mm railgun
Small equipment (2): extra armour plating, Small transport pod

20x light infantry:

Spendings:

2x colonisation ship: 1000 RM, $100,000
1x police station: 350 RM, $40,000

Total: 1350RM, $140,000
Remaining:
RM: 3980,
$656,740

Pop usage:
Total: 24,000
Private sector: 4,800
Industrial: 10,000
Remaining: 9200
Buildings:
School:100
Police station:600
Fire Station:400
Hospital:600
Shipyard: 2000
Barracks: 500
Sensor Array: 60
Library: 125
total buildings:4385
remaining pop: 4815
Units:
5xGunboat: (100+10)x5=550
20x infantry:2000
2x Col ship (crew in training) (i know it hasnt been built, i just need this to help me work this out next time)=2,000
Total units: 4550
People being lazy and wasting the time of their emperor, who may be shot if they do no find some work: 264
People who rule the planet:1

Research:
RP: 3
To be done: Basic Biodomes (1)
Advanced Computer Systems (2)

Envoys Sent
Hewitt:

The Empire of Sulphos gladly accepts your invitation to the meeting, and promises it's support to the alliance


News Reactions:


none at this time
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Unread 24 Aug 2004, 11:36   #349
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Re: Planet Wars: Redux

Our forces are (correct me if I'm wrong, Crazy and Phang):

2 X Cobra I' Fighter Squadron
5x 20mm Minigun

2 X 'Tapir' Gun Corvette
Extra Armour Plating
2x 381mm Railgun
2x 20mm Minigun

1 X 'Rhino' Class Frigate
6x 381mm Railgun
4x 40mm Minigun
Hanger Bay (2 squadrons) Transports 2 Cobra fighter squadrons
Small Transport Pod (2 units infantry/2 units vehicles) Transports 2 units of Fluffie's marines

4 X 'Acheron' Class Gun Corvette
2x Point-Defence Lasers
2x 381mm Railguns

4 X 'Achos' Class Strike Corvette
4x 381mm Railguns

1 X Crazy's Gunboat
4x 381mm Railguns
Small Cargo Holds
Small Transport Pod (2 units infantry/2 units vehicles) Transports 2 units of Fluffie's marines

2 X 'Queer' Class Corvette
2x 381mm Railgun
2x 40mm Minigun
Small Cargo Hold

2 X 'Fag' Class Corvette
2x 381mm Railgun
2x 20mm Minigun
Small P Transport Pod
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Unread 24 Aug 2004, 12:20   #350
No Dachi
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Re: Planet Wars: Redux

Quote:
Originally Posted by Fluffie
Order is as good as ready and can be posted within seconds, but I'm still doubting. I assume I still have some time to contemplate* about things?

(* I think this words means to think. But that's just me.)
You have untill this saturday to post an order, so no rush.
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`The Root of evil Avarice,
That damn'd ill-natur'd baneful Vice,
Was Slave to Prodigality,
That Noble Sin; whilst Luxury
Emply'd a Million of the Poor,
And odious Pride a Million more.'

-The Grumbling Hive: or, Knaves Turn'd Honest, Bernard Mandeville
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