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Unread 14 Jul 2004, 21:59   #1
Crazyboy
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The Fall of Medemesh

The land burns. Day after day smoke rises from the ruined soil. Once proud and rich cities lay desolate and in ruins. The vast walls that surrounded them are broken. Fallen castles form the tombs of their defenders. Buildings crumble and fall. The once loud and busy streets lay quiet and empty. The bodies of the dead litter the roads and doorways.

Foul creatures run amok across the land, while their slaves toil the now dead soil. A foul stench of death and decay clogs the lungs of those who still live.

But it was not always like this.

Once, this vast land was rich and prosperous. Many people worked its fertile soils and ate the fruits of their labour. Cities were fair to behold. The people were happy.

The Kingdom of Medemesh, which covered nearly the entire known continent, had a long and brutal history. Its lands were conquered in fire, its cities founded in blood. Though the struggles were long, eventually the Kingdom became united. As the years past, the kingdom slowly recovered from the constant blood shed. Men were no longer pulled from their homes and were left to till the fields with their families. No longer were vast amounts of money spent equipping armies. Taxes imposed to gather this money were instead scrapped. Slowly, the kingdom began to prosper. It became a rich land. But it was not to last.

This is the story of the downfall of this land.

- - - - - - - - -

Characters are made from the list below. Each ‘class’ needs to have at least one person in before someone can ‘double up’ on a class. Equipment is dependant on the class and you can choose what you like, as long as it is reasonable (No, a peasant isn’t likely to have a high quality sword and a rogue isn’t likely to have much in the way of armour).

Peasant - General D. Eath
Man-At-Arms - Hewitt
Archer - dragonsjem
Arquebusier - Inspectre
A Cavalryman - Spirited Zombie
Prince - Phag
Knight Templar - Blake
Easterner - D'oh Nazi
Priest - anarcharnate
Scout/path-finder - Gryfinn
Forester - Darkling
Rogue - Disruptor
Mage - Flaag
Engineer – Bakan
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Last edited by Crazyboy; 15 Jul 2004 at 17:45.
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Unread 14 Jul 2004, 22:04   #2
blake
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Re: The Fall of Medemesh

Reserve on Knight Templar please. Character in a bit.
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Unread 14 Jul 2004, 22:08   #3
dragonsjem
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Re: The Fall of Medemesh

Archer please
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* Shadowhawk idly points out that this is #rpgal, the pipes are probably blocked from all the bs that you come up with.
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Unread 14 Jul 2004, 22:11   #4
Darkling
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Re: The Fall of Medemesh

I chose a forester I will create a profile asap.
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Unread 14 Jul 2004, 22:12   #5
Flaag
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Re: The Fall of Medemesh

mage please
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Unread 14 Jul 2004, 22:13   #6
Bakan
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Re: The Fall of Medemesh

Engineer
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Unread 14 Jul 2004, 22:28   #7
dragonsjem
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Re: The Fall of Medemesh

*thinks there needs to be a falconer on the list since there is everything else and claims it if its allowed*
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* tiger uses the ultimate way in, trough the water pipes
* Shadowhawk idly points out that this is #rpgal, the pipes are probably blocked from all the bs that you come up with.
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Unread 14 Jul 2004, 22:29   #8
Gryffin
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Re: The Fall of Medemesh

I call scout/pathfinder
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Unread 14 Jul 2004, 22:37   #9
General D. Eath
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Re: The Fall of Medemesh

hmm interesting, id like to give peasant a try
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Unread 14 Jul 2004, 22:39   #10
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Re: The Fall of Medemesh

Quick! Someone be my squire!
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Unread 14 Jul 2004, 22:56   #11
Spritely Zombie
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Re: The Fall of Medemesh

I'd like the Arquebusier... Except Smoothbore weaponry sucks So cavalryman... Unless I can get a riflebore weapon of some kind. In which case Arquebusier
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Unread 14 Jul 2004, 23:11   #12
Disrupter
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Re: The Fall of Medemesh

Rouge for meh plz
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Unread 14 Jul 2004, 23:24   #13
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Re: The Fall of Medemesh

crazy, i dont see my name next to prince. YOU SIR ARE A FAILURE
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Unread 14 Jul 2004, 23:28   #14
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Re: The Fall of Medemesh

your name was next to prince when I first looked..
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Unread 15 Jul 2004, 10:42   #15
Crazyboy
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Re: The Fall of Medemesh

Quote:
Originally Posted by Phang
crazy, i dont see my name next to prince. YOU SIR ARE A FAILURE
*Adds Phang to the top of the 'To Kill' list*
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Unread 15 Jul 2004, 10:43   #16
Crazyboy
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Re: The Fall of Medemesh

Quote:
Originally Posted by Spritely Zombie
I'd like the Arquebusier... Except Smoothbore weaponry sucks So cavalryman... Unless I can get a riflebore weapon of some kind. In which case Arquebusier
Guns aren't that advanced yet.
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Unread 15 Jul 2004, 11:43   #17
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Re: The Fall of Medemesh

Confirming presence in thread as Eastern emmisary/dignitary.
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-The Grumbling Hive: or, Knaves Turn'd Honest, Bernard Mandeville
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Unread 15 Jul 2004, 13:09   #18
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Re: The Fall of Medemesh

name: the pwinthe
age: theventeen
weaponth: a thword
gunth: none
magical powerth: none
nuketh: none
ping-pong ballth: none
footth: two
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Unread 15 Jul 2004, 14:07   #19
No Dachi
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Re: The Fall of Medemesh

Name: Matsumori No Dachi
Class: Easterner

Age: 24
Appearance: Tall for an Easterner, with black hair, and fairly well-built. No Dachi will almost always be found wearing either an unnassuming, sturdy day-kimono, coloured blue and embroidered with the Shogun's family crest on the back, or wearing his armour, which is laced blue.

Weapons: He will never be found without his katana and wakizashi, unless he has been asked to take them off in the presence of royalty or by the priest of a temple or shrine he is entering, both of which he would deem to be acceptable demands. He is also profficient in the use of the spear (both on foot and on horseback) and in the use of the bow (again, both on foot and on horseback). He has no spear with him, but does have a bow, though he rarely carries it with him unless travelling mounted.
Skills: Gift for tongues, after several months listening to various conversations he speaks fluently both in the Eastern tongue and the Western tongue.
Other equipment: Samurai armour, made primarily from bamboo save for the cuirass and the helm, which are both made from metal. The bamboo plates are laced blue, while the helm and cuirass are lacquered the same colour.

History: Born to a family of low-ranking samurai in the service of the Shogun's clan, No Dachi spent much of his childhood training with the sword and other weapons and learning the intricasies of the court. At 20 he was sent as part of an army to surpress a Ji-samurai rebellion in the north. The campaign dragged on for three long years, but No Dachi came back commended for bravery and skill-at-arms. Having earned his family honour and prestige, he settled down once more to the quiet life of a palace guard. However, a few months thereafter, with the Shogun sending a small diplomatic delegations to the mysterious lands of the West, No Dachi was hand-picked and assigned as a bodyguard for the emmissary, an elderly samurai and former general, in addition to the man's own house guards.
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`The Root of evil Avarice,
That damn'd ill-natur'd baneful Vice,
Was Slave to Prodigality,
That Noble Sin; whilst Luxury
Emply'd a Million of the Poor,
And odious Pride a Million more.'

-The Grumbling Hive: or, Knaves Turn'd Honest, Bernard Mandeville
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Unread 15 Jul 2004, 14:13   #20
Inspectre
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Re: The Fall of Medemesh

Arquebusier for me then.
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like you in your threads after about a week



ZING!
I love you Phang.
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Unread 15 Jul 2004, 15:03   #21
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Re: The Fall of Medemesh

Name: Andreich Darkmire
Age: 27
Description: A tall, medium built man with jet black hair and steel grey eyes. His very presence commands authority.

Equipment:
A finely made double edged sword,
a shield with crest on,
white cloak and clothes,
full Armour (Plate, field plate or chainmail?),
white barded warhorse (Every knight has to have a good charger ),
lance,
dagger.

That should about do it..

History: The only son of two minor nobles, he grew up wishing for adventure, exploring at every opportunity he got. As soon as he was old enough he set out for adventure in the wide world, he travelled around taking employment as a caravan guard and such to pay his trips and this is where he learnt the basics of fighting. One day the caravan he was guarding was attacked and he was wounded and the brigands made off with the caravan goods, he was the only one alive. Lukily for him a local knight, Sir Richard, passing through found him and nursed him back to health, he taught him more advanced fighting techniques and the ways of the world. One day the chapter called Richard away on some errand, but he never returned. Andreich was devestated, he had lost his friend and teacher so as soon as he could, Andreich joined the Templar Knights where he found his faith and guidance.
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Unread 15 Jul 2004, 16:30   #22
anarcharnate
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Re: The Fall of Medemesh

Name: Frater Novalis
Age: 33
Profession: Mendicant Priest
Description: A tall, dark haired man, Novalis walks with the bearing and sure stride of a man who fears no threat. His robes are dark and old, stained by years on the road, and his frame is toughened by his reliance on the charity of others; this tradition also means he is little weighted by gear, only a satchel of notes, herbs, and tokens, and his long, gnarled wooden staff- which also serves as a useful aid to his short dagger in combat against those with litte grace enough to attack a priest of earth and air.
Skilled in history and natural lore, Novalis is also a proficient healer, able to call upon the spirits of the world to aid him in his curing.
History: From an early age, Novalis had felt the call of the elements. As he reached his seventh birthday, it was realised by a local priest that this affinity, for air and earth especially, would make him a prime candidate for the role of a wandering priest. He found no discomfort in leaving his home and all he knew soon after, and still less in accompanying another, elder, priest on his travels, learning histories and the ways of people and also the practical truth of travelling. By the time he was around thirteen he felt himself ready to set out on his own, and did so, travelling far across the continent in his quest for knowledge, understanding and the means to disseminate them. His love of nature is overwhelmed only by his love of people, and for this reason he has no dislike or distrust of cities; he merely finds the stolid, inflexible religions so often occuring there mildly threatening.
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Unread 15 Jul 2004, 17:40   #23
Hewitt
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Re: The Fall of Medemesh

And I'll take the Man-at-arms...

Yay!

Last spot.
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Unread 15 Jul 2004, 18:02   #24
Disrupter
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Re: The Fall of Medemesh

Name: Duke
Age: 25
Class: Rouge
Appearance: Duke stands roughly six feet tall. He has long black hair, shoulder length. He wears black pants and has a black jacket. The jacket is lined with light armor and is good for being out in the elements. Duke appears scrawny, but he can be very strong when he needs to be.

Gear: Medium sized bow with a full quiver of 30 arrows.
Knife/short sword (its a big knife) 2 feet long and slightly curved.
Eqivilant of combat boots for that time period.

History: Duke spends most of his time wandering the mountains and hunting things. Occasionally he gets tired of the mountains and sneaks into cities. There he hones his skills by stealing things. His past is rather bleak and shadowy, he doesnt remember much, and what he remembers, he wants to forget. Duke was trained at some point in his life in the art of stealth and camoflauge. He is also very agile, and (as stated above) strong when he needs to be.
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Last edited by Disrupter; 21 Jul 2004 at 23:24.
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Unread 15 Jul 2004, 18:21   #25
Crazyboy
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Re: The Fall of Medemesh

D'oh Nazi, blake

Chars ok

anarcharnate

Just so you know, Priests get their magic powers from the Gods, through prayers. You are a Priest of the Pure Lady. Char approved

Disruptor

Rogues are theives. Thieves are not really known for their use of longswords. Your char is more like a ranger than a Rogue. Also, your sword is too big for your character type. Rogue's would have a short sword, which is easy to conceal and quick to strike with.
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I admit defeat...

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Unread 15 Jul 2004, 18:32   #26
Disrupter
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Re: The Fall of Medemesh

so shalst i drop the long sword and edit history? or just the sword?
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Unread 15 Jul 2004, 18:38   #27
Crazyboy
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Re: The Fall of Medemesh

Change the history slightly and if you change the longsword to short sword, it'll all be ok
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Unread 15 Jul 2004, 18:52   #28
anarcharnate
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Re: The Fall of Medemesh

lol, i was just winging the stuff about religion- can you give me any more info about The Pure Lady?
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Unread 15 Jul 2004, 18:56   #29
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Re: The Fall of Medemesh

I would also like stuff about 'The Pure Lady' if im going to be her Templar Knight.
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Unread 15 Jul 2004, 19:00   #30
Darkling
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Re: The Fall of Medemesh

Name - Brynmor Glyn Cledwyn
Age - 20
Occupation - Forester
Height - 5,5 (about average for the times)
Possesions - As Follows
On Person
Hand Axe - Small single handed axe with single blade end, followed by a flat metal surface on its opposite side. Making a versatile tool and weapon.
Small hunting bow - Lacking in any real power or range than larger bows, but easier to carry and sufficant enough for bringing down small to medium sized game. Though lacks any real combat use.
Wood cutting Axe - Exactly as it says a larger axe head attached to longer wooden shafted handle, allowing for a larger arc of swing and more power behind them. Making it ideal for cutting down tree's or chopping wood piles.
Satchel - For carrying supplies around
Eating Dagger - Small dagger used in the same way a fork and knife is used today, though in a less elegant manner.

Present at home/hut

Lathe and tools - Used for making legs for tables, chairs etc, or even to crafting some basic cups.
Metal Saw - Self explanitory
Carving Knife - Self explanitory
Cooking pots etc - Self Explanitory
Planting equitment - For the purpose of planting sapling tree's etc
General living supplies and sleeping area

Apperance -

Wearing worn simple clothing, partialy repaired by his own hands or at the hands of the semstres in town. Covering up his slightly bulky looking frame despite his lack of height, carrying broad shoulders. Scruffy hair and sun tanned skinned giving him a rough overall image, distinguishing him as a worker and little else.

History -
Like his father and grandfather before that and theirs before that, Brynmor followed in the family tradition and since he could walk and hold a small axe has been working in the forest living of the land, and making simple wares to sell in the town markets to make a living. Living in a small but well built hut not far from the nearest town, situated near a river. The source of his water and a place to bathe, getting his food from hunting small game in the forest with bow and trap.

since the years after his parents death Brynmor has carried on living in this fashion without complaints, knowing little other of any other life. Due to his unbringing he never learn't to read or write since there was always more work to do, always more wood to cut and carve. Making him not the weakest of men in a brawl or tussle which has lead him into some trouble in the past. Leading a mostly solitary life besides the odd trip into town, or lost or wandering passers by into the forest. The tole of it weighing wearly on his heart for he knows one day he will have to find a women to wed to carry on the family life, bit lacking in any fine social gracesses enough to look no more than a savage to the richer upperclass, and a begger to most others.

ooc - my limited attempt at portayng somone who basiicly spends most of his time in the woods working, and lacks any real social or knowledge based education as a result.

Last edited by Darkling; 16 Jul 2004 at 17:06.
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Unread 15 Jul 2004, 19:44   #31
General D. Eath
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Re: The Fall of Medemesh

Name: Yunslaf Sevenmore
Age: 43
Class: Peasant
"Weapons" and such:
-A rusty Sycthe used for cutting things in fields.
-A torch. Best used in angry mob situations.
-An old stubborn donkey named Henry.
-A small shack he shares with his wife and six children, ranging in ages from 17 down to 3. all work the fields.
-Shacky things.

Description: He has an obviously weathered face, slightly wrinkled, and usually dirty. He has a slight beard of brown hair, speckled with gray. He has a messy greasy shock of hair, matching the beard, and he has brown eyes. Yunslaf stands rather tall at about six feet, and is stocky in build. He has hard, strong hands and there is nothing weak about him. He dresses in dirty, worn peasant clothes, for obvious reasons. He has a slight taste for alcohol, when he can afford it, as most people of his social status do, and loves his children and wife very much (I'll give them names, genders, and ages later on, if need be)

History:
Yunslaf is poor, and has always been poor. His parents were poor, his grandparents were poor, and so on. He works the land, which does not belong to him, making what profit he can off of the crops, while being forever in service to his lord. He hopes to marry his 2 daughters off to a richer family someday, to give them a better life than he has had. His existence is tedious and depressing, but he is surrounded by a loving family, and good friends, so things aren't as bad as they could be.
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Unread 15 Jul 2004, 22:32   #32
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Re: The Fall of Medemesh

ok, i'm gonna have to pull out of this, as i wont be able to post till monday
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Unread 16 Jul 2004, 15:03   #33
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Re: The Fall of Medemesh

I'll be a replacement/additional mage. Will post profile when I can decide on spells to use
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Unread 16 Jul 2004, 15:37   #34
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Re: The Fall of Medemesh

Name: Gryffin

Age: 29

Class: Scout/Pathfinder

Weapons: Never at home with bulky things that just get in the way, Gryffin fights mostly with knives, a variety of which are secreted about his person pretty much all of the time. He can throw them well, and has one or two longer versions should he be forced to stand face to face with an enemy. He also has a short bow, arrows and a sling, which he uses for hunting when on his own on a mission, which easily fit into a leather case he can carry on his back over the top of his supplies. He has little in the way of armour, just leather clothing that is tough, but it is excellent for allowing him to hide in the wilderness, whether it be forest or plains.

History: His father was a rather succesful hunter, and took Gryffin out on hunts with him from age 7, with the intention that Gryffin would grow to be a hunter as well. He cut his teeth tracking deer and other game, both for meat and fur. He learn his craft in these early years, how to live in the wilds, what signs to look for, and around the camp fire at night, his father would teach him the bow and sling. He got his first knife at 10, and was shown how to use it by a habitual gambler and risk taker in the small trading post where his father sold his furs. Gryffin started hunting for himself when he was 16, but by then hunters had increased, and game fallen. There simply wasn't enough to go around, and Gryffin did not want to compete with his father. He left his home, and travelled to the nearest big city, and joined their pathfinder corps in order to use his skills where they could get him the most money. After tracking deer, tracking people was a piece of cake unless they had someone very very good covering their trail, and even then, Gryffin would still find it.
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Unread 16 Jul 2004, 17:03   #35
Ryon Jkar
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Re: The Fall of Medemesh

Can I be an archer too?
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Unread 16 Jul 2004, 17:11   #36
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Re: The Fall of Medemesh

Name: Yestin Tassad
Age: 26
Class: Archer
Appearance: tall for the times (5'8"), large toned upper body, black hair, hazel eyes, learther chest plate desinged to allow increased mobility in the shoulders, leather brassier on his left wrist, simplistic clothes under the armour, leather beeches, high leather boots to the knees, basic padding on the knees.
Weapons:
~Compound Long bow with a 2 quivers of 80 arrows of three kinds:
---Single point for piercing chain mai (needle bodkin): 20
---Traditional triangualar point (warhead) to cause damage coming out: 20
---Four pronged (crossbow bolt like for extra damage): 20
---Huntinghead with extended prongs used to bring down horses in battle and for hunting: 20
~Small crossbow worn at the hip with 20 bolts.
~Dirk used to:break apart chainmail to finish the job
~Smali axe in case of hand to hand combat
~Small dagger for eating and skinning animals

Posessions: basic survival supplies, "souviners" from victums (gold, useful goods, things to sell for more money)

Other abilities:
~Fletching
~perfect eyesight
~Enhanced upper body strength from years as an archer.

History:
Trained in the art of the bow by his father from the age of six as his father before him. First killing small game, by 10 he was bringing down deer and by 14 his father had taught him how to kill a man. His mother dying in childbirth when he was 12 taking the child with her his links to home disappeared. His older sister was left to care for his brothers and sisters and he sooned joined his father in the service of his lord, going off to battle. Marrying at the age of 17, he started a family but could never stay home for long as his proffesion would becon him away time and time again. Over this time, he became quite skilled and made a good living off the bodies of his victums being able to support his family and have a bit of fun.
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Unread 18 Jul 2004, 22:35   #37
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Re: The Fall of Medemesh

/ooc/ actually, i will join/ooc/

Name Triolus
Age 35
Class Mage (speciality: Pyromancy (fire))
Appearance Tall (about 6'), dark haired, with blue eyes, he is quite thin but very agile. He wears a black, undecorated robe with a black cape, the cape has a white outline of a serpent on it.
History He was leftr outside the School of Wizardry as a baby he was educated in the arcane arts from the age of 5. He immediately showed great promise in pyromancy and from 15 he learned this exclusively. He earned great respect a few years ago after managing to use his art to halt a fire in the academy library, however he has always refused to teach other students, saying that he has not yet acheived enough power.
Items A small box containing a flint and stell and tinder, a small dagger, any material spell components needed (will make list of these once i know spells)
/ooc/ how many spells am i allowed? and is there a set list i have to choose from /ooc/
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Unread 19 Jul 2004, 18:34   #38
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Re: The Fall of Medemesh

Name: Gokan Demasc
Age: 21
Description: An average-height man of reasonably wirey build. Reddish-brown, long, fairly unkempt hair reaches just below his shoulders and a remarkably handsome face is topped with incredibly deep, dark green eyes.

Equipment:
A long cavalry sabre of exceptional quality - an expert depiction of a stampeding herd of wild horses are etched into the blade.
A spear - the head slightly longer than normal and almost sword-like.
A (composite) short-bow - made of yew and horn, fairly well-made but nothing special.
Arrows for the above:
- 20 armour piercing (narrow steel reinforced tips)
- 30 broadhead (the classic variety with a flat triangular head)
A dagger.
A small round wooden shield.
A steel breastplate - simple and unadorned (Leather and lightweight chainmail make up the rest of his armour, allowing for extra mobility in the saddle)
An expertly crafted well-used martial saddle, with stirrups.
One very exceptional horse (a mare, has been Gokan's mount for 6 years) - leather and steel armour protect vitally important easy to reach bits (hamstrings, etc)
Food, rope, tent - All the usual gubbins that you'd have to be a fool to leave without.

History:

TBC.

Last edited by Spritely Zombie; 19 Jul 2004 at 23:31.
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Unread 21 Jul 2004, 11:32   #39
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Re: The Fall of Medemesh

*finishes exams and returns to RPing*


can i take archer pls? i'll create my char later
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Unread 21 Jul 2004, 11:39   #40
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Re: The Fall of Medemesh

Quote:
Originally Posted by Wraith[x]
I'll be a replacement/additional mage. Will post profile when I can decide on spells to use
Yes. Fine.
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Unread 21 Jul 2004, 11:40   #41
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Re: The Fall of Medemesh

Quote:
Originally Posted by Ryon Jkar
Can I be an archer too?
Yes.
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Unread 21 Jul 2004, 11:40   #42
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Re: The Fall of Medemesh

Quote:
Originally Posted by WST
*finishes exams and returns to RPing*


can i take archer pls? i'll create my char later
No. We have 2 already. Please pick another class.
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Unread 21 Jul 2004, 11:42   #43
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Re: The Fall of Medemesh

Darkling, Eath, Gryffin, dragonsjem, flaag, Zombie

Chars approved.
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Unread 21 Jul 2004, 11:43   #44
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Re: The Fall of Medemesh

Quote:
Originally Posted by Flaag
/ooc/ how many spells am i allowed? and is there a set list i have to choose from /ooc/
As many spells as you like, but don't go OTT. And you make them up yourself.

Fire magic though is an offensive type, thus there will be very few/no defensive type spells.
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Unread 21 Jul 2004, 14:14   #45
Gryffin
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Re: The Fall of Medemesh

[ooc] Crazy's such a spammer, 5 posts where 1 would have done. *Shakes finger at naughty Crazy.*

P.S. This only looks like spam, it's achually relivant, really [/ooc]
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Unread 21 Jul 2004, 14:56   #46
Crazyboy
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Re: The Fall of Medemesh

Yes. It is spam. I was bored.
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Unread 21 Jul 2004, 16:37   #47
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Re: The Fall of Medemesh

can i take second rogue then pls?
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Unread 21 Jul 2004, 17:06   #48
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Re: The Fall of Medemesh

Sure.
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Unread 21 Jul 2004, 18:18   #49
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Re: The Fall of Medemesh

FYI crazy, i finally edited my post of the sword and histroy, see if you like now.
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Unread 21 Jul 2004, 18:39   #50
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Re: The Fall of Medemesh

Yeah. Thats better.

Though, short swords generally aren't 4 feet long
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