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Unread 8 May 2011, 14:36   #1
Reincarnate
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New race(s)

Probably no point making this suggestion but i have nothing else to do.

Why not have 2 new races? One being cloaked stealing ships and one being cloaked emp ships?

i dont know how difficult it is to add races but maybe this is an easy change that will add another challenge to the game?

Thoughts?
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Unread 8 May 2011, 15:23   #2
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Re: New race(s)

No.

Cheers

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Unread 8 May 2011, 15:39   #3
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Re: New race(s)

any reason kargool? or do you just not like change?
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Unread 8 May 2011, 16:07   #4
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Re: New race(s)

If a new race were to be implemented, it would have to be something original and creative.

We dont really need new races at the moment, we got to many as it is allready as the players who pick the wrong race (xan this round) will get screwed over and quit.

We need less races and easier ways to recover from crashing.
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Unread 8 May 2011, 16:53   #5
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Re: New race(s)

If this round has shown us anything, it's that appoco can't balance a set of stats with 5 races, let alone 7 (or more).
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Unread 8 May 2011, 17:33   #6
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Re: New race(s)

i dont think appoco made the stats for this round
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Unread 8 May 2011, 17:37   #7
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Re: New race(s)

Make a suicide race, the ships explode on arrival for massive damage. Massive XP no value. Haha.

..or raise max cap to say 40% if on launch you set a "no recall" option. Get ready for epic crashes late round! (..and some interesting new strategy)
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Unread 8 May 2011, 21:12   #8
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Re: New race(s)

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Originally Posted by gzambo View Post
i dont think appoco made the stats for this round
He didn't, but then I never said he did.
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Unread 9 May 2011, 10:59   #9
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Re: New race(s)

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Originally Posted by Kargool View Post
We need less races and easier ways to recover from crashing.
I vote for a Shogun -like system. Allow more flexibility to fleet slots (e.g. more slots, through research or so). Additionally, home slots recuperate destroyed/damaged fleet slowly over time. I.e. keeping a partially destroyed fleet home for a given period repairs part of the losses essentially cost free (which opens up extra stuff on research and construction side for repairs).
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Unread 9 May 2011, 12:46   #10
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Re: New race(s)

don´t think more races will add anything to the game, apart from giving a even bigger headache to balance the stats.

more reasons to attack is what i would go for...

like giving good xp for killing structures
or giving xp for killing ships
placing a virus in the system of the planetary defence (fleets cant be launched for x ticks)
stealing ressources
stealing ships with good value gains
sabotage asteroid mining (roids only give 50% income for x ticks)
destroying asteroids

in addition defending fleets or attacking ones turn sides last minute (if ordered ofc)

etc etc...

expecting something like that is like waiting to win the lottery though
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Unread 9 May 2011, 15:41   #11
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Re: New race(s)

All the games has the Orc race
could be like that:
fighter - grunt ship
destroyer - throll ship
Battleship - Ogre ship
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Unread 9 May 2011, 16:27   #12
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Re: New race(s)

Just give us stats that dont require stupid team ups just to land
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Unread 9 May 2011, 17:36   #13
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Re: New race(s)

Here is a new race concept; subversion, like zikonians did back in the teenage rounds of Planetarion. For those not remembering subvert, they were ships that would turn other the opposing ships against each other.

I also think that you should bring back cargo ships...
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Unread 9 May 2011, 18:30   #14
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Re: New race(s)

appoco didnt make the stats but he does attempt to balance them before they go final..

I would actually like to see fewer races, its too difficult to balance 5. I miss the tech tree!
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Unread 9 May 2011, 19:25   #15
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Re: New race(s)

Quote:
Originally Posted by [DDK]gm View Post
appoco didnt make the stats but he does attempt to balance them before they go final..

I would actually like to see fewer races, its too difficult to balance 5. I miss the tech tree!
I've already said he didn't make the stats, just that he can't balance them worth a shit either.
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Unread 9 May 2011, 23:56   #16
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Re: New race(s)

Make it easier to land. T1 Targetting

Simple way, Single Targeting, sod this t1 t2 t3 crap, give races clear holes, have zikonian ships steal at a loss of 50% or 60% not 100% in most cases. Make sure XP isn't overpowered and we should have a good round of roid swappage but people still playing for value and it with T1 targetting it will be easier to land.
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Unread 10 May 2011, 07:31   #17
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Re: New race(s)

Quote:
Originally Posted by Kolla View Post
All the games has the Orc race
could be like that:
fighter - grunt ship
destroyer - throll ship
Battleship - Ogre ship
This is the greatest suggestion PA has ever seen.

Give us the orc race, and all will be well in the universe.
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Unread 10 May 2011, 08:10   #18
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Re: New race(s)

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Originally Posted by Linkie View Post
This is the greatest suggestion PA has ever seen.

Give us the orc race, and all will be well in the universe.
Gives good tech tree choices too that.

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Unread 10 May 2011, 10:01   #19
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Re: New race(s)

Quote:
Originally Posted by DigitalZero View Post
For those not remembering subvert, they were ships that would turn other the opposing ships against each other.
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Unread 11 May 2011, 19:54   #20
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Re: New race(s)

not only that, but it would bring that nostalgia feel back to planetarion, may get more people playing again, people love nostalgia
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Unread 11 May 2011, 22:12   #21
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Re: New race(s)

Think any new headache is welcome. Try a suicide race with fast recovery. Some troop landing transports and napalm to harm base... Some transformers switching units to other race's similar with a cost, or able to build only the technology u last landed on.
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Unread 12 May 2011, 01:28   #22
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Re: New race(s)

Quote:
Originally Posted by DigitalZero View Post
Here is a new race concept; subversion, like zikonians did back in the teenage rounds of Planetarion. For those not remembering subvert, they were ships that would turn other the opposing ships against each other.
Interesting, but remember how that round turned out?


Quote:
I also think that you should bring back cargo ships...

Agree on this, though make them the same class as each races pods, or "off class" like SK's are?


To the OP: Planetarion doesn't need any new races IMHO. To bring flavor back to it, focus on the tech tree, and give it many exclusive branches. Rework race bonuses. Rework governments. Make population mean something.

There's plenty of room to improve the game, it simply all falls into the "not enough time" or "not enough resources" bin.

I continue to watch, read, and keep my fingers crossed.
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Unread 12 May 2011, 01:38   #23
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Re: New race(s)

Quote:
Originally Posted by gzambo View Post
Just give us stats that dont require stupid team ups just to land
this
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Unread 12 May 2011, 01:40   #24
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Re: New race(s)

I cant quite remember as it was one of my first rounds back from a slight break, but it was awesome; so re-work and balance it though, not every ship needs to be a subvert ship! But that was great stuff, and yea, thats what the idea of the new cargo ship, either pod class, or off class... since PDS will never happen! :P

one idea i just got without thinking is a "zombie" race, perhaps scanners could play this one. weaker type ships, greater construction/research bonus or something of that sort, but the ships infect the planet, spreading damage over time, making them effectively useful. something like, emping 25% of any fleet that defends against it for 3 days. dunno... highdea..
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Unread 12 May 2011, 01:58   #25
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Re: New race(s)

or just go back to single target where people could land without having a stupid teamup?
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Unread 12 May 2011, 11:38   #26
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Re: New race(s)

I've said it before and I'll say it again: to get me signed up and playing, this game doesn't need new races (per se).

It needs a return to round 4 rules (including in gal roiding) and a free round.

I would be all over that like a cheap suit.
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Unread 13 May 2011, 00:34   #27
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Re: New race(s)

An idea i had to make the game more interest is to somehow cut down on the travel time, as i t can take a whole day to att with bs, which means if u have to recallm its a waste of a day coz you cnt att again untill the next nite atm. Maybe if there was some kind of penalty involved, but allows you to get your fleet back early, like say if u cap X roids, u can give up say 15% of your cap(to burn as fuel, whatever) which allows you to return your fleet instantly or say in two ticks or so.

It would encourage more attacking / fleet movements etc, but there are flaws like, ppl not able to FC etc. Or if u dnt cap u r screwed(unless u could burn % of fleet to get home quicker etc).
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Unread 13 May 2011, 07:33   #28
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Re: New race(s)

A failed attack does not take 20 hours, but 12, since you know if you're through at eta 4. If you're covered by ally def, that number goes down to 4 to 6 hours.

(On an unrelated sidenote, your post would have a bigger impact if you used her majesty's english instead of sms language.)
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Unread 13 May 2011, 08:40   #29
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Re: New race(s)

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Originally Posted by vuLgAr View Post
or just go back to single target where people could land without having a stupid teamup?
But in r3 planetarion was really gd i play then it was multi target took much skillz more than stupid single target is shit LOL.

You gusy rly dn get it that multitarget is gd bc it was used bfore napoleon was brn so its rly the only option otherw i quit this game and im a hc player game needs me million more like me out there.

LOL.
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Unread 13 May 2011, 21:37   #30
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Re: New race(s)

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Originally Posted by Tietäjä View Post
But in r3 planetarion was really gd i play then it was multi target took much skillz more than stupid single target is shit LOL.

You gusy rly dn get it that multitarget is gd bc it was used bfore napoleon was brn so its rly the only option otherw i quit this game and im a hc player game needs me million more like me out there.

LOL.
rinse repeat in typical PA fashion.

(On an unrelated sidenote, your post would have a bigger impact if you used her majesty's english instead of retard language.)

i did lol though
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Unread 13 May 2011, 22:53   #31
lofty
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Re: New race(s)

(On an unrelated sidenote, your post would have a bigger impact if you used her majesty's english instead of sms language.)[/quote]


Well if u (you) managed to understand wot (what) i typed then it cnt (can't) be that bad! I was trying to type it as fast as i could, coz (because) my gf (girlfriend) was threatening to chop my bollocks off, if i didnt come off the comp! (computer!). (just incase you couldnt understand my reply, or it didnt have the desired impact).
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Unread 14 May 2011, 08:50   #32
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Re: New race(s)

I was just trying to be helpful, in the assumption that you want people to actually take your posts seriously, but if you're going to be a dick about it, then you can **** right off.
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Unread 15 May 2011, 02:03   #33
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Re: New race(s)

I think our dedicaded full time coders will think about your suggestion..

.. and answer with "too much work" after - let's say - 2 seconds..
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Unread 15 May 2011, 18:00   #34
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Re: New race(s)

Quote:
Originally Posted by vuLgAr View Post
or just go back to single target where people could land without having a stupid teamup?
I agree

and i said this before you !! no-one listen to me but my pa brain is like ze best.
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Unread 15 May 2011, 18:03   #35
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Re: New race(s)

Quote:
Originally Posted by Tietäjä View Post
But in r3 planetarion was really gd i play then it was multi target took much skillz more than stupid single target is shit LOL.

You gusy rly dn get it that multitarget is gd bc it was used bfore napoleon was brn so its rly the only option otherw i quit this game and im a hc player game needs me million more like me out there.

LOL.
oh and people are too lazy to bother using their brains on this game regulary, so for this game, at this stage in it's life (in the hospital dieing) it should be easier to land so less people crash so less people quit and it'll make it easier, so more can play! single targetting for pa now is good. in r3 it would of been bad, but now, come on keizari :P
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Unread 16 May 2011, 12:33   #36
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Re: New race(s)

Quote:
Originally Posted by Caj View Post
come on keizari :P
But I was being VERY VERY serious. Like, VERY. You can expect something like this on the other thread, however.
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Unread 21 May 2011, 22:50   #37
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Re: New race(s)

How about SK's with stealdamage? would add an interesting and extremly annoying aspect to the game
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Unread 22 May 2011, 10:52   #38
MrLobster
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Re: New race(s)

Unified ETA

Fi/Co that target BS/CR
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Unread 23 May 2011, 14:23   #39
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Re: New race(s)

Unified ETA? As in all the ships have the same ETA? Yes, let's make the game worse....

FiCo that Target CR/BS? Yes, let's make teamups even more needed.....
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