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18 Oct 2007, 15:50
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#1
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Registered User
Join Date: Jul 2005
Posts: 41
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New XP idea
As everyone knows, eXi has had r23 won for most of the round, and not only are they ahead, but they are almost double the score of the #2 alliance. So I don't know if this would work or not, but I had the idea of keeping all original XP factors in play, as well as additional xp if you land on a planet who is in an alliance ranked higher than your own. The amount of xp is debatable, but the idea itself, in my opinion, would prompt alliances to go into more alliance battles. It would give planets more incentive to hit the "big guys", as well as making it harder to retain the #1 alliance position (as you would of course not get the alliance xp factor, since you cannot hit a planet in an alliance higher than your own). Overall I just think it would make alliance play more competitive.
Thoughts?
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18 Oct 2007, 15:56
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#2
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The BOFH
Join Date: Mar 2001
Posts: 463
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Re: New XP idea
What XP would a planet without an alliance get?
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18 Oct 2007, 17:25
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#3
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Planetarion Forum Moderator
Join Date: Apr 2005
Posts: 1,289
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Re: New XP idea
The idea in principle sounds interesting. In terms of what an out of tag person would get, I would say nothing, or a small fixed amount. Since the game is really designed to be played in an ally, there should be no or little bonus for being outside of an ally.
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18 Oct 2007, 18:58
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#4
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The BOFH
Join Date: Mar 2001
Posts: 463
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Re: New XP idea
I'd personally like to see other XP modifiers. Attack a planet in a galaxy on your own or with someone else and get more XP, but if a galaxy is under heavy attack with 5-10+ attackers then the attack could be considered too easy and not reward any extra XP. Same thing could apply to attacking an alliance if they aren't under heavy attack and let attackers slip through.
This could certainly be applied with other bonuses to make XP a bit more difficult to calculate to exact numbers along with rewarding real risk.
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18 Oct 2007, 19:10
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#5
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The PropaGhandi
Join Date: May 2001
Posts: 796
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Re: New XP idea
If they are gonna keep xp, they should get xp if they are in an alliance or not.
Some of us think the current alliances are crap, thus play without one.
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18 Oct 2007, 19:40
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#6
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Drink is Good
Join Date: Sep 2004
Posts: 2,122
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Re: New XP idea
but you're a whiney faggot in the end AF
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18 Oct 2007, 19:44
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#7
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Hi there ...
Join Date: May 2004
Posts: 481
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Re: New XP idea
i like it
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18 Oct 2007, 22:35
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#8
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Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
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Re: New XP idea
It seems like a good idea; its in tune with other limiting factors in the game.
I wonder - would the amount of the XP gain for hitting a planet of another alliance depend on the relative difference between that alliance and yours (eg, with exi being 2* the next most, that would result in twice as much XP from that modifer than if Exi was only marginally ahead)??
I like!
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20 Oct 2007, 09:46
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#9
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NE
Join Date: Dec 2001
Location: UK
Posts: 828
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Re: New XP idea
Quote:
Originally Posted by Monroe
The idea in principle sounds interesting. In terms of what an out of tag person would get, I would say nothing, or a small fixed amount. Since the game is really designed to be played in an ally, there should be no or little bonus for being outside of an ally.
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I think this game should be trying to pull away from the fact we rely on our allys constantly.
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20 Oct 2007, 11:42
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#10
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Registered User
Join Date: Jan 2001
Posts: 1,663
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Re: New XP idea
Quote:
Originally Posted by Veil05
I think this game should be trying to pull away from the fact we rely on our allys constantly.
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Agree 100%. I'm still hoping to see a round with no eta bonus for alliances def...
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21 Oct 2007, 18:57
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#11
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Laziness pays off NOW!
Join Date: Oct 2004
Location: Pensacola, FL, USA
Posts: 596
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Re: New XP idea
So... 1-man alliance tags FTW? i don't like this idea.
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22 Oct 2007, 01:30
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#12
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Registered User
Join Date: Jan 2001
Posts: 1,663
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Re: New XP idea
no, alliances would still be used for scans, attacks, def (without eta bonus)... maybe that would mean that allies fill buddy packs with 5 members to make sure the gal def is there... it would make it a gal fight again
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22 Oct 2007, 13:07
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#13
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Registered User
Join Date: Oct 2007
Posts: 32
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Re: New XP idea
I like Kar's idea. And I like Kar.
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22 Oct 2007, 13:10
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#14
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Up The Hatters!
Join Date: Nov 2004
Location: Kenilworth Road
Posts: 3,012
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Re: New XP idea
Might lead to alliances not tagging up till very late. That I see as the only problem.
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22 Oct 2007, 14:16
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#15
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Registered User
Join Date: Oct 2007
Posts: 32
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Re: New XP idea
Is alliances tagging late a huge problem? I am not saying it isn't, I just don't know how the benefits/problems balance out. Makes it hard to know who is pwning for pe0ns like me who don't analyze things all too often.
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22 Oct 2007, 14:25
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#16
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: New XP idea
Alliances tagging late makes this idea useless. You're still an idiot.
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22 Oct 2007, 19:54
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#17
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Registered User
Join Date: Jul 2005
Posts: 41
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Re: New XP idea
You would need to have an alliance to get the XP bonus, so I don't see how tagging late would do much. And NitinA, 1 man tagging could be a problem, but if you were to do that you would rely solely on your galaxy, which I think few people could do and pull off well without getting bashed by everyone else. It would take far more XP then I am talking about adding for that to be worthwhile.
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