I posted this in a thread in discussions, so I thought I'd repeat it here where it really should've been.
Quote:
Originally Posted by Yorga
I've also noticed that players who sign up late tend to get SK sent at them within a few days of leaving protection. WTF is that about? SK are a big joy-killer. Losing roids is one thing, you can steal 'em back. Gaining roids helps you but SK'ing only hurts your target, so should only be used as part of a big alliance war imo when you really need to stop an enemy rebuilding. Random noob bashing with SK makes me angry. My point is that to reduce the unnecessary SK'ing, why not make the % of buildings SK'd reduce the possible roid cap? This would make using SK a strategic decision, rather than simply something you can just tag on to a roid fleet.
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i.e. with the 15-25% current capping and keeping a 10% SK limit, for every 1% of buildings SK'd reduce the roid capping % by 1.5-2.5%