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Unread 21 May 2006, 09:53   #1
Lοki
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Anti-bash

This round there's something out of place. How can it be that a guy with 3 million value attacks someone at 10% of his value, and about 15% of his roids? (And 40% of his score). I know there are lots of anti-xp whores around, but this is just ridiculous. I don't mind losing roids but there are people bashing with such big fleets that they eliminate most defence. (OK, I got some, but that doesn't happen every time.) I think the score bash limit should be around 60%, or if the attacking planet is over 4 times your value, that he can't attack you no matter how much score you have.

And who is so much of a chicken attacking someone 1/10th his size?
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Unread 21 May 2006, 10:10   #2
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Re: Anti-bash

Ziks will need good targets, since they often ends up with high value, but without any real good attack-fleets.

And high-score planets will also need to be able to get targets, and to high bash limit could make it a really boring round for them.
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Unread 21 May 2006, 10:46   #3
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Re: Anti-bash

Well, if you will change the reason why bashing didn't happen in previous rounds
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Unread 21 May 2006, 16:00   #4
Lοki
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Re: Anti-bash

Quote:
Originally Posted by Pilatus
Ziks will need good targets, since they often ends up with high value, but without any real good attack-fleets.

And high-score planets will also need to be able to get targets, and to high bash limit could make it a really boring round for them.
ANYONE with 3 million value could attack someone with value higher than 500k, almost certainly someone with value over 1m and probably someone with 2 million value. If they choose me as a target it is only because of easy roids, not because they couldn't hit someone bigger.

and btw, it was a xan.
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Unread 22 May 2006, 01:48   #5
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Re: Anti-bash

that's the way of the game. A player losing roids in a raid will look for an easy way to replace them up to the max he can mine. Above that number he'll be looking for higher XP roids...
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Unread 29 May 2006, 19:12   #6
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Re: Anti-bash

so are we promoting the big and powerful to annihilated the weak?
are we to assume it s right and fun for all players to kill noob and small planets?
are we proposing that a 10 million value attacker is right in destroying any planets he want , just because that planet has more than 500 roids?

maybe someone will listen and put a negative score penalty to attacker that goes below or equal to 50% of their value! with a penalty of 2k to score for each roid taken or each 1k of fleet stolen, small target would be protect from the big guys. but would still be open to medium and small ones.
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Unread 29 May 2006, 19:30   #7
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Re: Anti-bash

Quote:
Originally Posted by rop1964
so are we promoting the big and powerful to annihilated the weak?
are we to assume it s right and fun for all players to kill noob and small planets?
are we proposing that a 10 million value attacker is right in destroying any planets he want , just because that planet has more than 500 roids?
Want to know the reason for why that is happening? I'll tell it to you anyway, even if you didn't want it: Because they can.

I'm not saying that it is the right thing to do, but the game allows you to do it, so why not? afterall the xp is useless in this round.
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Unread 30 May 2006, 00:23   #8
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Re: Anti-bash

XP isnt useless - its just hard to get if you are big.
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Unread 30 May 2006, 06:00   #9
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Re: Anti-bash

I'd prefer to replace the bash limit by negative XP. Negative XP if you launch at a too small planet, negative XP for each tick you keep attacking it and negative XP for any roid you steal and ship you kill/steal.

Another idea would be to allow small planets (below universe average) to 'buy' extra protection ticks.
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Unread 30 May 2006, 06:07   #10
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Re: Anti-bash

Quote:
Originally Posted by Makhil
I'd prefer to replace the bash limit by negative XP. Negative XP if you launch at a too small planet, negative XP for each tick you keep attacking it and negative XP for any roid you steal and ship you kill/steal.
just make the feature with the production bug more usefull

up the salvage a bit so the guys can rebuild faster
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Unread 31 May 2006, 02:22   #11
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Re: Anti-bash

production bug ? fix it. Implement 1 tick delay before canceling a prod.
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