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Unread 16 Apr 2006, 17:31   #1
DJet
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Scanning XP grippe

After the first 4 scans in 24 hours you no longer get XP for surface scans, thats a bit naff! surely it should have a min thing like combat XP; min(1,int(2*scan_id / (1+# of previous scans in the last 24 hours)) xp

that would be better surely?
Its always been aimed to reduce scanners etc... but with XP it should be encouraged as another realistic, fun way to play, like co-ops...

Calculations
Planet Scans (int-ed)
2*1 / 1+1 = 1
2*1 / 1+2 = 1
2*1 / 1+3 = 0 = no more XP for planet scans

Surface Scans (int-ed)
2*2 / 1+1 = 2
2*2 / 1+2 = 1
2*2 / 1+3 = 1
2*2 / 1+4 = 1
2*2 / 1+5 = 0 = no more XP
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Unread 16 Apr 2006, 17:56   #2
Appocomaster
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Re: Scanning XP grippe

if you look at how much score you lose in terms of loss of resources for scanning vs how much xp you get for scanning, this shows that you actually gain score for a few scans but if you try and abuse it you end up wasting your resources .
giving min(1 ... ) actually means you can get a huge gain by planet scanning - building ships with those 3k resources gives you 30 score, whereas you get 50 score for scanning. Hence huge abuseness.
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Unread 16 Apr 2006, 18:10   #3
DJet
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Re: Scanning XP grippe

hmmm, hadnt thought of it from the point of view of resources spent, thanks for the quick reply
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Unread 19 Apr 2006, 08:47   #4
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Re: Scanning XP grippe

Quote:
Originally Posted by Appocomaster
3k resources gives you 30 score, whereas you get 50 score for scanning. Hence huge abuseness.
Couldn't this only be done twice a day?
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Unread 20 Apr 2006, 23:16   #5
Pilatus
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Re: Scanning XP grippe

Don't really see the point of getting xp for scanning tbh, atleast aslong as it's not help the scanners gaining some extra score on it. Would have been better if it were reset instead of being based on the last 24 hours. More like this:
int(2*scan id / (1 + # of previous scans on the same day))
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Last edited by Pilatus; 22 Apr 2006 at 20:52.
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