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Unread 4 Jun 2009, 14:58   #1
Zeke
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5 Fleet slots and why this round sucked

Yes I know we've had discussions about this before, but I have some things to say, why there should be 5 fleets:

1. You get bored of having to recall your 2 attacks per day, because 1 fleet has to stay for def? You get bored as ally HC of too few fleets getting offered for def? Well this would be solved when having 3 fleets attacking 2 fleets deffing.
2. I thought I was the ruler of my planet? For some reason, my ship commanders are gay or something cause I cannot get them apart and launch them seperately. I mean how unrealistic is this? I AM THE FKin ruler of my planet, and if I want to attack 5 guys, so shall it be?!?! Where's the problem...
3. There was something else... Ah yes the Dudes that actually have a real life.. Login in the morning send 2 fleets attacking and 1 fleet deffing, leaving 50k ships at home. Then they go to work, and someone attacks them and they cannot do anything against it after their ally finally managed to not def them again... Then their ships die for no reason. I mean hey? What did I say, I am the ruler of my planet, and as I know they will die, I will send them away. What they want to stay??? o0 I thought I was the Fkin ruler of my planet!?!..
Really if that wont change you can name the legend in galaxy not Ruler of Planet, but "Some dude who has to say some things, but its uncertain if it actually happens" of Planet

You see the problem? Ships die for no reason and defs and attacks fail for no reason, because PA hasn't improved in this sector of 30 rounds!? BUUUUT WE HAVE QUESTS NOW YAY... :/

Really I have never enjoyed a round less than this, simply because it made some things clear to me, like f.e. there is no skill needed to suceed. (Look at the late starter toot, starting 2 weeks late, sitting on his 2k roids 20% ratio all round in the best gal, getting escorted and deffed all round and now hes top30 although he worked way less than I did and I started from roundstart (working my ass off to get the gal sorted (which never succeeded and getting def from ally, which failed most of the times as well, although i am in a somewhat good ally...)
.. Is skill needed for what he did? Erm... no!?.. you only do have to have the contacts, and thats about it..
Really you wonder why the players are leaving, I laugh at you, cause its clearly why they do!!

-First there is no gfx, and if you want to attract new players there have to be some kind of graphics... But first steps are done by MrLobster and blueemu (thanks to them for the effort).
-Second players don't like it when you can't win by skill but by contacts.. Of course it is good to have a good ally and a good gal. But face the facts, 50% of the universe players don't have that, and cannot achieve anything but stupid covop which I think is boring (sorry covoppers :P )
So at the moment I have totally lost intereset in this game, and I once loved it!!
There is no addiction left at all cause it sucks simply as that.
-Third: the stats: Has there ever been a more fked up stats like in this round?? I mean Cat are waaaaay overpowered. Xan is good and ter/etd is playable for skilled players with contacts, and zik, well gl with that :P I mean come on if you want to change stats each round, they need way logner beta testing, look at Starcraft 2 for example it does have only 3 races and will ahve half a year of beta testing and a lot of patches untill its balanced. And you give us 2 weeks for a 5 races balancing?? That cannot work...

I don't want to blame xVx and TOOT for what they did this round and how boring it was, no! I thank them for what they did, as it clearly showed how fked up the whole system is. I mean face it, you either win by having the right contacts or having luck, having skill is useless. Of course you need to know the basics, but some guy who is a noob and lands in a good gal, and logs in only at mornings and evenings, will end a way higher rank than me playing active throughout the whole round and being somewhat skilled... There clearly needs to be done a lot of stuff if you really want to attempt a last try of getting more players..

And so I quit and I am not sad to leave such a stupid game as what it got now (dont get me wrong the principle of the game still rock, but there has to be done something to get the skilled players in top100 and the luckers and leechers out of there, and to make the rounds interesting by making a higher roid cap on better allies and a lower roid cap on smaller ones or something... I'll return if you change things good enough :P so long cya..

Last edited by Zeke; 4 Jun 2009 at 15:06.
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Unread 4 Jun 2009, 15:18   #2
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Re: 5 Fleet slots and why this round sucked

lol 5 fleets.

Lets enjoy a 75% xan round then!
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Unread 4 Jun 2009, 15:27   #3
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Re: 5 Fleet slots and why this round sucked

More fleets is not something I'm entirely opposed to (though I'd opt for unlimited fleets, while we're at it), but the problem of ships dying at home is more easily solved by allowing people to choose between having their fleets in their hangar (where they don't participate in combat) and in orbit (where they do).

As for most of the rest of your post, it looks to me like a plain old rant with little connection to the topic at hand (more fleet slots), nor accurate descriptions of where the problems lie.
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Unread 4 Jun 2009, 15:36   #4
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Re: 5 Fleet slots and why this round sucked

I actually favor "unlimited" fleets as well, or at least more than just a few.

I think the notion of having an "active" (takes part in combat) and "passive" (does not take part in combat) setting for the 'Base' fleet is probably something we'll see in the future.
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Unread 4 Jun 2009, 15:41   #5
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Re: 5 Fleet slots and why this round sucked

well 5 slots will definately help the races able to attack with just pods
while ppl still manage to send 5 fleets out and keep 50k cr at base !

so a decission to not have the base fleet take part in combat, like said and suggested before will definately help it

however 5 or more fleets i am not sure, with the provided stats at least it wont work imo
well i would definately play xan then and roid with 4 fleets and defend with 1
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Unread 4 Jun 2009, 15:53   #6
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Re: 5 Fleet slots and why this round sucked

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Originally Posted by Zeke View Post
but there has to be done something to get the skilled players in top100 and the luckers and leechers out of there
keep playing and u will get lucky one day. I have good rounds and bad rounds, I dont change how skillful i am or even my activity much. Things would be dreadfully boring if we had the same t100 every round because they stay approximately where their skill level put them. I would flatter myself to say im skill level about 90 or so, im very pleased I got lucky and made it to 10th once.
leeching is a skill btw.

Actually on topic.
Maximizing the efficiency of your 3 fleets is a skill too so I would oppose more fleets but I support a passive option to avoid demolition of trapped fleets (with the exception of fleet catches). Increases in fleet slots will not actually affect the core defence issue which is activity at the right times, a few more calls will be covered by ppl with the right ships and (at present) no slot. There would be a huge increase in fakes which would be bad imo. (yes yes they are a skill too...)
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Last edited by [B5]Londo; 4 Jun 2009 at 16:01. Reason: upon reflection I revised my skill level down a few places
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Unread 4 Jun 2009, 17:26   #7
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Re: 5 Fleet slots and why this round sucked

Unlimited fleets.

I can just see every JGP having 10+ Xan fakes in defence.

Plus, you could literally send 10 waves on a planet and they would have no idea which was real or which was fake.

This + the old scanning system might work, this with the current wouldn't. Unless you nerfed cloaked ships by letting other planets incoming scan you.
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Unread 4 Jun 2009, 17:35   #8
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Re: 5 Fleet slots and why this round sucked

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Originally Posted by Zeyi View Post
Unlimited fleets.

<list of cons>
It would be a big change indeed, not something I'd introduce without thoroughly considering the effects it would have. Fear not.
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Unread 4 Jun 2009, 18:00   #9
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Re: 5 Fleet slots and why this round sucked

no big deal, just limit the max. fleet count heading towards a hostile or friendly planet to 2 and thats it.. and Mz the rest of my thread was actually about the topic "and why this round sucked"

@Londo: There is no skill required to leech (i.e. get yourself escorted, unless you call giving head to allymembers a skill ). To the fleet thing, it simply is kinda stupid to have only 3 fleets, but unlimited is a bit high too yeah, so I think 5 is a nice compromise + the function to set your homeships to stay in hangar and out of the fight. (which makes the game more focuse on skill+activeness success instead of luck success)
And I don't think there would be the same top100 all time if its based on skill, because it will always be based on activity level, too, and you cant play 1 year at ultimate activity level, there is real life too and you get tired of it.. So Top 100 would change, and as we try to attract new players, it would change even more with that.. Sure that xp boost lucky thing is a nice addition to the game, but you should be able to play for value even without a good galaxy imo.

And something for the comfort, maybe add a function to advance unit scan all planets in your attacking/defending wave, just because it would be done seperately anyway. Its like the one that scans a whole galaxy, as it is being done anyway. It just takes less time, is more comfortable and enables more real life, while playing..

Last edited by Zeke; 4 Jun 2009 at 18:05.
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Unread 4 Jun 2009, 18:02   #10
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Re: 5 Fleet slots and why this round sucked

Maybe turrets should be brought back in again. Planetary defence systems. Maybe different classes of turrets. They could be seen as a strategic unit that can't leave the planet. Maybe they could have more powerful attacks than ships to encourage players to spend on them for defence over ships. Something to think about
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Unread 4 Jun 2009, 18:09   #11
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Re: 5 Fleet slots and why this round sucked

I wouldnt go as far as to give unlimited fleet slots but you could give extra fleet slots by adding a construction option , eg everyone starts with 2 slots base and fleet 1 to gain an extra slot you must build 5 hangers , max amount of hangers allowed is 15 but building hangers reduces amount of finance centres that you can build so each planet must choose if they want extra fleet slot or extra income
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Unread 4 Jun 2009, 18:14   #12
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Re: 5 Fleet slots and why this round sucked

Yeah gzambo I miss those old research decisions from the old games whether you go for tulas or dreadnaughts, so I'd like to have some researches that exclude others and with buildings could be ratiowise the same
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Unread 5 Jun 2009, 10:02   #13
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Re: 5 Fleet slots and why this round sucked

If this was going to go ahead I'd reintroduce Mil scans.
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Unread 5 Jun 2009, 11:22   #14
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Re: 5 Fleet slots and why this round sucked

Base fleet options will solve the main issue. Active/Passive sounds gay, I prefer Patrol/Dock.
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Unread 5 Jun 2009, 12:48   #15
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Re: 5 Fleet slots and why this round sucked

I would suggest an increase to 4 fleets for next round and a progession upwards if that proves successful.
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Unread 5 Jun 2009, 13:48   #16
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Re: 5 Fleet slots and why this round sucked

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I would suggest an increase to 4 fleets for next round and a progession upwards if that proves successful.
How would you gauge success?
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Unread 5 Jun 2009, 14:02   #17
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Re: 5 Fleet slots and why this round sucked

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Originally Posted by Zeke View Post
Yes I know we've had discussions about this before, but I have some things to say, why there should be 5 fleets:

1. You get bored of having to recall your 2 attacks per day, because 1 fleet has to stay for def? You get bored as ally HC of too few fleets getting offered for def? Well this would be solved when having 3 fleets attacking 2 fleets deffing.
So what you're saying is, you want 5 fleets? so you can pod n00bs/new players easier and quicker?

I also dont think many HC's get bored of people going 'ive got 10000 ships and only one fleet slot'. I generally think HC's/DC's tend to dislike people not offering ships, instead of your theory of ships (Except in the case of Xan).

Quote:
2. I thought I was the ruler of my planet? For some reason, my ship commanders are gay or something cause I cannot get them apart and launch them seperately. I mean how unrealistic is this? I AM THE FKin ruler of my planet, and if I want to attack 5 guys, so shall it be?!?! Where's the problem...
By this logic, alot of things should be implemented which are no benefit to the game.

Quote:
3. There was something else... Ah yes the Dudes that actually have a real life.. Login in the morning send 2 fleets attacking and 1 fleet deffing, leaving 50k ships at home. Then they go to work, and someone attacks them and they cannot do anything against it after their ally finally managed to not def them again... Then their ships die for no reason. I mean hey? What did I say, I am the ruler of my planet, and as I know they will die, I will send them away. What they want to stay??? o0 I thought I was the Fkin ruler of my planet!?!..
So the guys who have a 'real-life' who 3fleet every day? Why didnt you send 1 fleet attacking and 1 fleet defending?

Quote:
You see the problem? Ships die for no reason and defs and attacks fail for no reason, because PA hasn't improved in this sector of 30 rounds!? BUUUUT WE HAVE QUESTS NOW YAY... :/
BUT WEE HAVE 5 FLEET SLOTS NOW YAY... You cant moan and say PA hasnt improved for 30 rounds and then your solution to save PA and turn it into the greatest game ever is to add 2 more fleet slots.

Quote:
Really I have never enjoyed a round less than this, simply because it made some things clear to me, like f.e. there is no skill needed to suceed. (Look at the late starter toot, starting 2 weeks late, sitting on his 2k roids 20% ratio all round in the best gal, getting escorted and deffed all round and now hes top30 although he worked way less than I did and I started from roundstart (working my ass off to get the gal sorted (which never succeeded and getting def from ally, which failed most of the times as well, although i am in a somewhat good ally...)
.. Is skill needed for what he did? Erm... no!?.. you only do have to have the contacts, and thats about it..
Winning a war is never due to effort; Its down to the choices you make and. Your late starter chose the right alliance in the right galaxy with the right friends.

Quote:
Really you wonder why the players are leaving, I laugh at you, cause its clearly why they do!!
I never realised it was due to only having 3 fleets slots instead of 5!

Quote:
-First there is no gfx, and if you want to attract new players there have to be some kind of graphics... But first steps are done by MrLobster and blueemu (thanks to them for the effort).
being worked on.

Quote:
-Second players don't like it when you can't win by skill but by contacts.. Of course it is good to have a good ally and a good gal. But face the facts, 50% of the universe players don't have that, and cannot achieve anything but stupid covop which I think is boring (sorry covoppers :P )
So at the moment I have totally lost intereset in this game, and I once loved it!!
There is no addiction left at all cause it sucks simply as that.
So your saying in a massively multiplayer game? the emphises shouldnt be on teamwork?

Quote:
-Third: the stats: Has there ever been a more fked up stats like in this round?? I mean Cat are waaaaay overpowered. Xan is good and ter/etd is playable for skilled players with contacts, and zik, well gl with that :P I mean come on if you want to change stats each round, they need way logner beta testing, look at Starcraft 2 for example it does have only 3 races and will ahve half a year of beta testing and a lot of patches untill its balanced. And you give us 2 weeks for a 5 races balancing?? That cannot work...
Thats 3 reasons? 1 of them is wrong and the other 2 are stuff which had been posted about in the past month. I dont get what new stuff you've brought up?


Quote:
And so I quit and I am not sad to leave such a stupid game as what it got now (dont get me wrong the principle of the game still rock, but there has to be done something to get the skilled players in top100 and the luckers and leechers out of there, and to make the rounds interesting by making a higher roid cap on better allies and a lower roid cap on smaller ones or something... I'll return if you change things good enough :P so long cya..
If you dont like teamwork and winning as a team.. Then try a singleplayer game.
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Unread 5 Jun 2009, 15:14   #18
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Re: 5 Fleet slots and why this round sucked

from the "i'm the freakin ruler of my own planet" argument you just give, the better conclusion would surely be to have as many fleet slots as you like instead of 5?
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Unread 5 Jun 2009, 15:45   #19
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Re: 5 Fleet slots and why this round sucked

Personally I wouldn't mind more fleets, but the option for unlimited amount of fleets has to come at a price.
Another game I played for a short while (forgot the name) allowed you to have as many fleets as you wanted but you had to research fleetmanagement and build/upgrade fleet command center to get a higher number of fleetslots.

Something worth looking into.
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Unread 6 Jun 2009, 18:16   #20
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Re: 5 Fleet slots and why this round sucked

More fleet slots would benefit* the more hardcore players at the expense of the less active. Not really the way we want to be going........ is it?

Also, each Xan and Etd planet would be able to fake defend 5 separate targets. Cloak FTW? )Unless the "old style" Mil scans were reintroduced - in which case it would be cloak FTW).

* That's assuming that the hardcore players can be bothered to put in the extra work needed to maximise the returns from "5-fleeting" instead of the present "3-fleeting".
__________________
Amnion (aka The Arcane Chas of Arcania) - Playing PA under those and other pseudonyms every genuine round since Round 2. Most recently (and insignificantly):
Onset of Apathy R94 | Stacks of Resources R95 | The Necromancer of Dol Guldur R96
70 Years of Queen Elizabeth R97 | Worst of The Worst R98
Knights of the Green Shield R99 | Look Out of The Window R100 | Most of All R102
Hard of Hearing (2:7:1) R103 | The Lateness of Your Application (1:6:6) R104 | Kinnison of Tellus (5:1:2) R105
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