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Unread 23 Apr 2010, 23:49   #1
Light
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Quest System and Startup Bonus

Afew changes i'd like to see implemented, as the quest system seems completly redundant at the moment especially with the new startup bonus.

1. Startup resource bonus shouldnt have to be accepted, It should be given to you at signup as your starting resources.
2. HCT-1 and HCT-2 should be merged into one level of HCT. As the majority of active players (if not all) will always go to 300 roids minimum at tick 0, there is no need for the two levels.
3. Quest to start HCT-1 (up to 300 roids) research, should be changed to Complete HCT-1 research using your startup bonus (with a quick explanation on how to do it). Hidden catch in this, is that it simply completes the quest on HCT-1 being finished, so people who didnt use the startup bonus on it, can simply complete it through researching it.
4. Quest to init 3 of each roid gets changed to init 100 of each roid. Catch in this, is that its just completed when the planet reaches 300 roids, so those that init to a lower amount can complete it via capping roids.
5. Research and Construction startup bonuses shouldnt need you to type in the Research points or construction points, it should simply be a box you click on and it completes that for you (or if you dont have enough points, it puts your remaining points in it), obviously it should have a 'are you sure' box popup.

A few minor tweaks to ensure even a new player who signs up to the game gets off to the best possible start (300 roids with the HCT to support them).
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Unread 24 Apr 2010, 00:08   #2
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Re: Quest System and Startup Bonus

Sounds good, though I'd go with 80 of each roid; newbies have more to gain by not getting hit.
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Unread 24 Apr 2010, 08:29   #3
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Re: Quest System and Startup Bonus

same but I would go for a 100 total roids init as quest (not 100 of each).
Scanners, covopers, CR/BS rushers might for different reasons not want to have to init 300 rocks.

Also I would either suppress the advanced/expert/god... quests or give a reward for each. atm it's as useful as a d.i.ck on the forehead (can't see much with the balls in your eyes).
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Unread 24 Apr 2010, 11:28   #4
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Re: Quest System and Startup Bonus

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Originally Posted by Makhil View Post
same but I would go for a 100 total roids init as quest (not 100 of each).
Scanners, covopers, CR/BS rushers might for different reasons not want to have to init 300 rocks.

Also I would either suppress the advanced/expert/god... quests or give a reward for each. atm it's as useful as a d.i.ck on the forehead (can't see much with the balls in your eyes).
The quest system isnt aimed towards helping Scanners, Covopers or CR/BS rushers. Its main aim is to get new players off to a good start of they follow it, and 100 total roids isnt enough. Its init to 300 roids but anyone who decides to follow a different path can complete the quest by just capping to 300 roids (which they will do eventually).
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First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it.
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Unread 24 Apr 2010, 12:53   #5
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Re: Quest System and Startup Bonus

I still think that if a newbie asked me what to do at tick 0, I would not recommend initing to 300 roids.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 25 Apr 2010, 22:19   #6
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Re: Quest System and Startup Bonus

I disagree with 1, the rest are pretty petty changes that no-one should really care about. 5 is a bit meh due to remainder stuff, but is, again, another petty change which has little to no impact on the way the game runs
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Unread 25 Apr 2010, 22:20   #7
Mzyxptlk
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Re: Quest System and Startup Bonus

Why do you disagree with 1?

They're not supposed to have much of an impact, they just remove some superfluous actions that everyone does anyway.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 25 Apr 2010, 22:29   #8
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Re: Quest System and Startup Bonus

I like having the choice of when to use it, I could choose to save it for some later date if I so wished, having it forced into my resources is not something I like
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Unread 25 Apr 2010, 23:19   #9
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Re: Quest System and Startup Bonus

Quote:
Originally Posted by Gabriel View Post
I disagree with 1, the rest are pretty petty changes that no-one should really care about. 5 is a bit meh due to remainder stuff, but is, again, another petty change which has little to no impact on the way the game runs
Why 1? You can choose not to spend it if you want.

None of those are game changing suggestions? I dont know what you expected for quest system suggestions? They're just suggestions to make the quest system actually offer quests which point the new player in the right direction (you know, what they're s'ppose to do to).
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First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it.
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Unread 26 Apr 2010, 10:08   #10
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Re: Quest System and Startup Bonus

Startup bonuses probably shouldn't exist in their current form anyway. If a new players comes along the first question they'll be asking is "which is the best?", they're unlikely to have a clue unless they've read the entire manual or a new player guide has told them which is the best.

Quest system needs an overhaul in the way it works with the user anyway.
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Unread 26 Apr 2010, 10:09   #11
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Re: Quest System and Startup Bonus

What do you mean by "which is the best"?
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 26 Apr 2010, 10:56   #12
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Re: Quest System and Startup Bonus

The best option to put your points into. It just feels bad from a user experience point of view, asking people to put numbers into such a page just looks horrible. My rant is probably a bit mixed up as it's combining the problems from both the quest system and startup bonuses.

The quest system should be automatic, you shouldn't have to start individual tasks. It should be at the top of the page reminding you what to do. There should only be one set of quests instead of splitting it into 6 different categories, guide the player through the most common set of tasks in the best order.

Allocating bonuses shouldn't exist. Just give a planet X ticks of accelerated construction/research development (2x or 3x normal points until they've used the bonus of 10,000 or 6,300 points). That way a user could be guided more quickly through the quest system doing the various tasks without having some ugly form of a page asking them to put a bunch of numbers into it. Instead they'll be interacting with the game in the same way which they'll be doing for the rest of the game.
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Unread 26 Apr 2010, 11:26   #13
Mzyxptlk
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Re: Quest System and Startup Bonus

The quest system is a pretty good approximation of what the "best" options are. At least, with Light's suggested changes, they are. They should still be on a separate page, though.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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