User Name
Password

Go Back   Planetarion Forums > Planetarion Related Forums > Planetarion Suggestions

Reply
Thread Tools Display Modes
Unread 28 Aug 2007, 07:00   #1
Hude
self-entitledly superior
 
Join Date: Aug 2004
Location: Finland
Posts: 341
Hude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant future
Fix the roiding to be independant of user id

Atm you either cap first or last if you land your attack the same tick as someone lands on you, depending on your user id and if your planet ticks first or not.

Fix this by storing the stolen roids in a temp field until the end of tick and then add those roids after all combats have been fought. This way your newly stolen roids aren't part of the cap the other guy gets.

When I first asked about this on #support Remy agreed with me that its easy to fix. Second time I asked Cin told me "This is something we won't fix" and the arguments for this were to reward signing up early and to add tactical option for gambling to lose or gain roids. I don't see why signing up early should be rewarded nor how this really adds any tactics.
Hude is offline   Reply With Quote
Unread 28 Aug 2007, 07:53   #2
Alki
Drink is Good
 
Alki's Avatar
 
Join Date: Sep 2004
Posts: 2,122
Alki single handedly makes these forums a better placeAlki single handedly makes these forums a better placeAlki single handedly makes these forums a better placeAlki single handedly makes these forums a better placeAlki single handedly makes these forums a better placeAlki single handedly makes these forums a better placeAlki single handedly makes these forums a better placeAlki single handedly makes these forums a better placeAlki single handedly makes these forums a better placeAlki single handedly makes these forums a better placeAlki single handedly makes these forums a better place
Re: Fix the roiding to be independant of user id

agreed
__________________
Can we please have a moment of silence...........
Alki is offline   Reply With Quote
Unread 28 Aug 2007, 11:19   #3
Mzyxptlk
mz.
Alien Invasion Champion, Submarine Champion, Tiger Punch Champion, Barts Watersports Adventure Champion
 
Join Date: Aug 2005
Posts: 8,587
Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.
Re: Fix the roiding to be independant of user id

Yes.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
Mzyxptlk is offline   Reply With Quote
Unread 28 Aug 2007, 11:20   #4
Jester
Pedantic hypocrite
 
Jester's Avatar
 
Join Date: Jan 2001
Location: Back and to the left
Posts: 1,488
Jester has a reputation beyond reputeJester has a reputation beyond reputeJester has a reputation beyond reputeJester has a reputation beyond reputeJester has a reputation beyond reputeJester has a reputation beyond reputeJester has a reputation beyond reputeJester has a reputation beyond reputeJester has a reputation beyond reputeJester has a reputation beyond reputeJester has a reputation beyond repute
Re: Fix the roiding to be independant of user id

Cin would know more than Remy about this, but I still think energy spent on this would have been better than some of the features we've seen added lately.

:support:
__________________
I always wanted to be a dancer, but I could never get the shit off my shoes
.......
Jester is offline   Reply With Quote
Unread 28 Aug 2007, 11:48   #5
wakey
Hamster
 
wakey's Avatar
 
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
wakey is an inspiration to us all and we should try to be more like himwakey is an inspiration to us all and we should try to be more like himwakey is an inspiration to us all and we should try to be more like himwakey is an inspiration to us all and we should try to be more like himwakey is an inspiration to us all and we should try to be more like himwakey is an inspiration to us all and we should try to be more like himwakey is an inspiration to us all and we should try to be more like himwakey is an inspiration to us all and we should try to be more like himwakey is an inspiration to us all and we should try to be more like himwakey is an inspiration to us all and we should try to be more like himwakey is an inspiration to us all and we should try to be more like him
Re: Fix the roiding to be independant of user id

I would guess that part of the reason its done like it currently is due to the fact the tick length would increase if it was done like suggested. The reason for that would be you would have to loop through all the planets again and run two extras calculations not to mention multiple extra database writes.

After all as you loop through the planets for battle reports you would have to write one db record for roids lost for anyone being attacked and upto 3 roids gained records for anyone attacking. Then when these have been worked out and written you would then need to loop through the planets again, deduct all the roids lost before adding all the roids gained.

Now while the tick takes around 4 mins now to fully complete and that isn't that high compared to the past so another minute or so wouldn't be an major problem it would be a slight annoyance and should the number of players increase it could be a problem.
__________________
Wakey
PD and Suggestions Moderator
Co-founder of [F-Crew]
The Farnborough Crew
Cos anything else is just an alliance
Join our public channel at #f-crew
wakey is offline   Reply With Quote
Unread 28 Aug 2007, 12:07   #6
GReaper
The BOFH
 
GReaper's Avatar
 
Join Date: Mar 2001
Posts: 463
GReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant future
Re: Fix the roiding to be independant of user id

I have to admit that this bug/feature has annoyed me quite a bit in the past.

Also, why does nearly the entire game lock down for the duration of the tick?
GReaper is offline   Reply With Quote
Unread 28 Aug 2007, 13:37   #7
CBA
Mind-boggling
 
CBA's Avatar
 
Join Date: Dec 2006
Location: Devon, England
Posts: 1,468
CBA is infamous around these partsCBA is infamous around these partsCBA is infamous around these partsCBA is infamous around these partsCBA is infamous around these partsCBA is infamous around these parts
Re: Fix the roiding to be independant of user id

I think when the game ticks, the time until it finishes ticking should be decreased dramatically, like 1min... thats annoying to wait for especially if ya wanna leave straight after tick but its not too long you cant offord to wait, it seems a resnoble request, i think this issue should be dealt with before the IDs tbh
__________________
You have enemies? Good. That means you've stood up for something, sometime in your life. (Winston Churchill)

R21-Randy Dandys Winners R21
1:9:5 -SoClose- -YetSoFar-

You have pending friend requests from Newt.
CBA is offline   Reply With Quote
Unread 28 Aug 2007, 14:15   #8
Tietäjä
Good Son
 
Tietäjä's Avatar
 
Join Date: May 2001
Location: Finland
Posts: 3,991
Tietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better place
Re: Fix the roiding to be independant of user id

Quote:
Originally Posted by GReaper
Also, why does nearly the entire game lock down for the duration of the tick?
It is to prevent abuse of the ticking mechanism. Before, people could have effectively lowered their value permanently by hiding things in production, canceling the production, and reinstating it. This would make the production "never tick" but would always "tick" the value so that it never takes into account the amount of resources you briefly have stacked. This is a nonissue now though, as you can just stack things in the production anyways. I'm sure there's been all sorts of other ticker-related hassle with productions, covert operations, and such behaving a way not intended. This all has been avoided with locking down things for the duration of the tick.

Quote:
Originally Posted by CBA
thats annoying to wait for especially if ya wanna leave straight after tick but its not too long you cant offord to wait, it seems a resnoble request, i think this issue should be dealt with before the IDs tbh
If you want to leave straight after the tick, plan your schedule so that you want to leave at XX:05. By then it has ticked. Even hours is as good as any hours. Imagine if they changed the game to tick every 00:15 instead, would you still be tormented about wanting to leave straight after tick and the ticker taking two three minutes to finish?
Tietäjä is offline   Reply With Quote
Unread 28 Aug 2007, 15:24   #9
Hude
self-entitledly superior
 
Join Date: Aug 2004
Location: Finland
Posts: 341
Hude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant future
Re: Fix the roiding to be independant of user id

Quote:
Originally Posted by wakey
I would guess that part of the reason its done like it currently is due to the fact the tick length would increase if it was done like suggested. The reason for that would be you would have to loop through all the planets again and run two extras calculations not to mention multiple extra database writes.
Duh, updating the roids after all the battles can be done in a single SQL query. If there was 1000 battles, it affects 1000 rows. That should be executed in a fraction of second.
Hude is offline   Reply With Quote
Unread 28 Aug 2007, 15:30   #10
GReaper
The BOFH
 
GReaper's Avatar
 
Join Date: Mar 2001
Posts: 463
GReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant future
Re: Fix the roiding to be independant of user id

Quote:
Originally Posted by Tietäjä
It is to prevent abuse of the ticking mechanism. Before, people could have effectively lowered their value permanently by hiding things in production, canceling the production, and reinstating it. This would make the production "never tick" but would always "tick" the value so that it never takes into account the amount of resources you briefly have stacked. This is a nonissue now though, as you can just stack things in the production anyways. I'm sure there's been all sorts of other ticker-related hassle with productions, covert operations, and such behaving a way not intended. This all has been avoided with locking down things for the duration of the tick.
I wasn't really asking a simple question, it was a question about why the game doesn't support it yet. Transactions have been available in databases for years, the ticker and the game should be able to cope with players taking actions at the same time.

PAX has been around for 3.5 years, yet instead of improving the situation the solution is just to restrict all planets.
GReaper is offline   Reply With Quote
Unread 28 Aug 2007, 15:51   #11
Hude
self-entitledly superior
 
Join Date: Aug 2004
Location: Finland
Posts: 341
Hude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant future
Re: Fix the roiding to be independant of user id

Quote:
Originally Posted by Hude
Duh, updating the roids after all the battles can be done in a single SQL query. If there was 1000 battles, it affects 1000 rows. That should be executed in a fraction of second.
Ok, maybe I over simplified a bit but here's how I would do it:

- Create a temporary table with target and attacker coords and roids captured.
- At the beginning of the tick reset temporary table.
- In the battle engine, instead of updating target and attacker roids, store the coords and captured roids in temporary table.
- After battles, update target and attacker roids with a query from temporary table, no looping involved.

I wanted to add a sarcastic remark about the performance here but I'll behave myself.
Hude is offline   Reply With Quote
Unread 29 Aug 2007, 01:21   #12
Makhil
Registered User
 
Makhil's Avatar
 
Join Date: Jan 2001
Posts: 1,663
Makhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to beholdMakhil is a splendid one to behold
Re: Fix the roiding to be independant of user id

If there is an easy fix it should definitely be done. The idea of "rewarding" early sign ups is just an excuse, and quite a bad one...
The main problem I have with the 4 minutes delay is that when you take some actions (building, research, fleet launch...) the text warning that the action wasn't completed is not consistent: sometimes it's big red letters, sometimes it's small white letters...
We could have:
- green bold letters to confirm the action is validated
- red bold letters to warn it wasn't

the same, simple text could be used on all actions:
- "Your order has been executed"
- "No action taken, plz retry after the tick"
or you could customize it depending on the government chosen
- "Mister President..." (Democracy)
- "My Lord..." (Feudalism)
- "Comrade... " (Unification)
- "Beloved Leader..." (Dictatorship)
__________________
<smith> You're 15 and full of shit.
<Furious_George> no, im 22
Makhil is offline   Reply With Quote
Unread 29 Aug 2007, 02:28   #13
GReaper
The BOFH
 
GReaper's Avatar
 
Join Date: Mar 2001
Posts: 463
GReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant futureGReaper has a brilliant future
Re: Fix the roiding to be independant of user id

4 minutes seems a bit slow? I can understand ticks involving more battles taking up to this length of time, but more simple ticks should be quite fast.

As Hude says, large parts of the game should involve single queries to perform their actions. At the moment it appears that every single planet is looped through with actions being taken planet by planet.

The warning shouldn't appear with every case anyway. You should be able to move fleets if they aren't in combat, or if your planet isn't under attack.
GReaper is offline   Reply With Quote
Unread 29 Aug 2007, 12:32   #14
Jester
Pedantic hypocrite
 
Jester's Avatar
 
Join Date: Jan 2001
Location: Back and to the left
Posts: 1,488
Jester has a reputation beyond reputeJester has a reputation beyond reputeJester has a reputation beyond reputeJester has a reputation beyond reputeJester has a reputation beyond reputeJester has a reputation beyond reputeJester has a reputation beyond reputeJester has a reputation beyond reputeJester has a reputation beyond reputeJester has a reputation beyond reputeJester has a reputation beyond repute
Re: Fix the roiding to be independant of user id

Quote:
Originally Posted by Hude
Duh, updating the roids after all the battles can be done in a single SQL query. If there was 1000 battles, it affects 1000 rows. That should be executed in a fraction of second.
You'd think more of the PA code was like this, but it's not
__________________
I always wanted to be a dancer, but I could never get the shit off my shoes
.......
Jester is offline   Reply With Quote
Unread 29 Aug 2007, 14:12   #15
Tietäjä
Good Son
 
Tietäjä's Avatar
 
Join Date: May 2001
Location: Finland
Posts: 3,991
Tietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better place
Re: Fix the roiding to be independant of user id

Quote:
Originally Posted by GReaper
I wasn't really asking a simple question, it was a question about why the game doesn't support it yet.
You didn't read between the lines that locking things up for while it ticks was probably the "easy way out". If you're good with database transactions, or your talent lies at improving code, I'd definately (for my part) welcome you to fix and code the game code. I don't think there would be many people against you or anyone else able and willing sacrificing their free time for no payment whatsoever to work on the code of the game.

Quote:
4 minutes seems a bit slow? I can understand ticks involving more battles taking up to this length of time, but more simple ticks should be quite fast.
Yeah, 4 minutes is a little slow. Even with a large database, I can't force Eviews or SPSS run a table for more than a minute. And those are large amounts of data in compared to what a 3000 ident universe can contain. The answer is the same as to the request above.

On the other thread, they were wondering why there's been so little changes in the Planetarion game mechanics of late years.

The answer has been told over and over again, and it's the same answer than to the question why PAN never happened round 17. And why the fabled passport system still isn't in place. Because there's not enough volunteers to run it. It's a small miracle someone actually administers the game on the level it's currently rolling on.
Tietäjä is offline   Reply With Quote
Unread 30 Aug 2007, 06:18   #16
Zaejii
This Space for Rent
Speedy Thief Champion, Turbo Turtle Champion, Cop-For-This Champion
 
Zaejii's Avatar
 
Join Date: Jun 2007
Posts: 583
Zaejii has much to be proud ofZaejii has much to be proud ofZaejii has much to be proud ofZaejii has much to be proud ofZaejii has much to be proud ofZaejii has much to be proud ofZaejii has much to be proud ofZaejii has much to be proud of
Re: Fix the roiding to be independant of user id

i actually like it how it is, at least it has some sort of order to it. iirc it used to just randomly decide.

for those of you trying to get it changed, why don't you just suggest that the roids you cap stay with your fleet until they get home (no mining incoming until fleet is back)?
__________________
When in doubt, blame Ascendancy.
#pastats
Zaejii is offline   Reply With Quote
Unread 30 Aug 2007, 07:04   #17
Hude
self-entitledly superior
 
Join Date: Aug 2004
Location: Finland
Posts: 341
Hude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant future
Re: Fix the roiding to be independant of user id

Zaejii, my suggestion doesn't make it random, you just can't lose the roids you just capped. I find the current order to be pretty much random cause you most likely don't know if you'll tick first or not.

Planet A has 400 roids, planet B has 800 roids, they both land on each other at same time.

Currently if planet A ticks first, he ends up with 525 while planet B ends up with 675 OR
if planet B ticks first, planet A ends up with 450 and planet B with 750 roids.

With the suggestion planet A loses 100 roids and gains 200 roids, planet B loses 200 and gains 100. In every case planet A ends up with 500 roids, planet B with 700.

Pretty obvious which option is more fair.
Hude is offline   Reply With Quote
Unread 30 Aug 2007, 20:19   #18
Rc mayhem
Un-retired by request
 
Rc mayhem's Avatar
 
Join Date: Oct 2003
Posts: 407
Rc mayhem is infamous around these partsRc mayhem is infamous around these partsRc mayhem is infamous around these parts
Re: Fix the roiding to be independant of user id

Quote:
Originally Posted by Zaejii
i actually like it how it is, at least it has some sort of order to it. iirc it used to just randomly decide.

for those of you trying to get it changed, why don't you just suggest that the roids you cap stay with your fleet until they get home (no mining incoming until fleet is back)?
I would suggest this is the best option and makes more sence in a physical world as the roids don't magically transport. Whatever happens I am against the current unfair system.
__________________
Cm,
ASS DC
ex F-crew HC.
Played r4-present missing only 1 round so sad...
Rc mayhem is offline   Reply With Quote
Unread 31 Aug 2007, 00:26   #19
Satyr
Registered User
 
Join Date: Jun 2006
Posts: 45
Satyr has a spectacular aura aboutSatyr has a spectacular aura aboutSatyr has a spectacular aura about
Re: Fix the roiding to be independant of user id

Quote:
Originally Posted by Hude
Zaejii, my suggestion doesn't make it random, you just can't lose the roids you just capped. I find the current order to be pretty much random cause you most likely don't know if you'll tick first or not.
For the few times this actually happens during the round, and u care enough about it to wonder who'll tick first, you can find out pretty easy. Just look during the tick which fleet ticks first (eta -1). Your attackfleets eta goes down at the moment your target ticks, the eta of the fleet attacking you goes down when your planet ticks.
Satyr is offline   Reply With Quote
Unread 31 Aug 2007, 03:02   #20
Mzyxptlk
mz.
Alien Invasion Champion, Submarine Champion, Tiger Punch Champion, Barts Watersports Adventure Champion
 
Join Date: Aug 2005
Posts: 8,587
Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.
Re: Fix the roiding to be independant of user id

You miss the point. The issue is not with not being able to find out who ticks first, it's that it can have a fairly large effect on the number of roids either side ends up with, and the "fairness" of it, for lack of a better word.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
Mzyxptlk is offline   Reply With Quote
Unread 31 Aug 2007, 03:31   #21
Satyr
Registered User
 
Join Date: Jun 2006
Posts: 45
Satyr has a spectacular aura aboutSatyr has a spectacular aura aboutSatyr has a spectacular aura about
Re: Fix the roiding to be independant of user id

Quote:
Originally Posted by Mzyxptlk
You miss the point. The issue is not with not being able to find out who ticks first, it's that it can have a fairly large effect on the number of roids either side ends up with, and the "fairness" of it, for lack of a better word.
No, i didnt miss the point, i just dont think its all that important since it happens only a few times per round.. Also, i dont wanna change 101 things, i'm just trying to take advantage of the known "issues"
Satyr is offline   Reply With Quote
Unread 31 Aug 2007, 03:55   #22
Travler
Bona Fide Jesus Freak
 
Travler's Avatar
 
Join Date: Jan 2005
Location: In the Word of the Lord
Posts: 765
Travler is a name known to allTravler is a name known to allTravler is a name known to allTravler is a name known to allTravler is a name known to allTravler is a name known to all
Re: Fix the roiding to be independant of user id

Is this thread the result of signing up late and ending up with a high user ID?
__________________
Matthew 24:9 (New International Version) "Then you will be handed over to be persecuted and put to death, and you will be hated by all nations because of me."
Who the hell gave you posrep you christian fundamentalist?
god is bollox, mkay and you are not discussing it
You're not the voice of Christianity di**head.

CT R22-20, [1up] R18-16, TGV R15,
The Illuminati - [NoS] - R14-13
Travler is offline   Reply With Quote
Unread 31 Aug 2007, 08:12   #23
Hude
self-entitledly superior
 
Join Date: Aug 2004
Location: Finland
Posts: 341
Hude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant futureHude has a brilliant future
Re: Fix the roiding to be independant of user id

Quote:
Originally Posted by Travler
Is this thread the result of signing up late and ending up with a high user ID?
I could as well claim that people opposing this signed up early and don't want it changed. The issue dates way back before sign ups. This thread is the result of pa team being unresponsive and not feeling the need to back up their arguments to not fix the issue.

As already said:
Quote:
Originally Posted by Mzyxptlk
The issue is not with not being able to find out who ticks first, it's that it can have a fairly large effect on the number of roids either side ends up with, and the "fairness" of it, for lack of a better word.
Hude is offline   Reply With Quote
Unread 31 Aug 2007, 09:17   #24
Tietäjä
Good Son
 
Tietäjä's Avatar
 
Join Date: May 2001
Location: Finland
Posts: 3,991
Tietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better place
Re: Fix the roiding to be independant of user id

Quote:
Originally Posted by Satyr
Also, i dont wanna change 101 things, i'm just trying to take advantage of the known "issues"
It's a "feature".
Tietäjä is offline   Reply With Quote
Unread 31 Aug 2007, 10:18   #25
furball
Registered Awesome Person
 
furball's Avatar
 
Join Date: Jul 2002
Posts: 5,676
furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.
Re: Fix the roiding to be independant of user id

Given that relatively simple solutions have been proposed to solve this, I can see no reason why they can't be implemented.
__________________
Finally free!
furball is offline   Reply With Quote
Unread 31 Aug 2007, 10:49   #26
Tietäjä
Good Son
 
Tietäjä's Avatar
 
Join Date: May 2001
Location: Finland
Posts: 3,991
Tietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better place
Re: Fix the roiding to be independant of user id

There is the relative difficulty discussed on the other thread you've noticed and on a number of other threads through the rounds. Writing the manual is a fairly simple a thing to do. It's the first thing a newbie will likely grasp if he's having a question. Yet, it's constantly out of date, incorrect, and poor, even if there's a relatively large number of people working on it.

The difficulty may not be coming up with a solution to a problem, but making the solution actually happen. I think it has to do with the volunteer work bit.
Tietäjä is offline   Reply With Quote
Unread 31 Aug 2007, 12:00   #27
Aryn
Happy
 
Aryn's Avatar
 
Join Date: Mar 2001
Location: Canada eh
Posts: 4,793
Aryn has a reputation beyond reputeAryn has a reputation beyond reputeAryn has a reputation beyond reputeAryn has a reputation beyond reputeAryn has a reputation beyond reputeAryn has a reputation beyond reputeAryn has a reputation beyond reputeAryn has a reputation beyond reputeAryn has a reputation beyond reputeAryn has a reputation beyond reputeAryn has a reputation beyond repute
Re: Fix the roiding to be independant of user id

the problem is that there's not a relatively large group of people working on it.
__________________
Where ever you go, there you are.
Aryn is offline   Reply With Quote
Unread 31 Aug 2007, 12:32   #28
Tietäjä
Good Son
 
Tietäjä's Avatar
 
Join Date: May 2001
Location: Finland
Posts: 3,991
Tietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better placeTietäjä single handedly makes these forums a better place
Re: Fix the roiding to be independant of user id

Yeah. I'm not sure if there's anyone else than Appocomaster and Cin working on the game code itself - or if there's ever really been during the recent years. Maybe Hude should lend his skills and code the thing.
Tietäjä is offline   Reply With Quote
Unread 31 Aug 2007, 12:35   #29
RuBBeR
speCTacular
 
RuBBeR's Avatar
 
Join Date: Jun 2003
Location: H0lland
Posts: 126
RuBBeR has a spectacular aura aboutRuBBeR has a spectacular aura aboutRuBBeR has a spectacular aura about
Re: Fix the roiding to be independant of user id

lol i had no idea that signing up early came with such a bonus, i'll remember to sign up right away next round
__________________
R22 t/m 26 ToF
R27 t/m 28 CT
R29 CT BC
R30 BREAK

RuBBeR has a speCTacular aura about
RuBBeR is offline   Reply With Quote
Unread 2 Sep 2007, 14:21   #30
SpookyVince
The Force of Spookyness
 
SpookyVince's Avatar
 
Join Date: Feb 2006
Location: Sol III
Posts: 122
SpookyVince is just really niceSpookyVince is just really niceSpookyVince is just really niceSpookyVince is just really niceSpookyVince is just really nice
Re: Fix the roiding to be independant of user id

Wasn't it suggested (can't find it anywhere, sorry) that the roids you gain on a landing would come back with your ships? It would make sense anyhow, as I don't see well how the rocks fly back to your planet instantly after roiding while the ships have to travel for nearly half a day!
__________________
[-SPQR-] of course!
Kindly adopted by [HA]
SpookyVince is offline   Reply With Quote
Unread 2 Sep 2007, 14:29   #31
furball
Registered Awesome Person
 
furball's Avatar
 
Join Date: Jul 2002
Posts: 5,676
furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.furball has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.
Re: Fix the roiding to be independant of user id

Quote:
Originally Posted by SpookyVince
Wasn't it suggested (can't find it anywhere, sorry) that the roids you gain on a landing would come back with your ships? It would make sense anyhow, as I don't see well how the rocks fly back to your planet instantly after roiding while the ships have to travel for nearly half a day!
Magic!


(the pods have their own onboard hypergate innit)
__________________
Finally free!
furball is offline   Reply With Quote
Unread 2 Sep 2007, 15:48   #32
Kenny
Guest
 
Posts: n/a
Re: Fix the roiding to be independant of user id

Quote:
Originally Posted by RuBBeR
lol i had no idea that signing up early came with such a bonus, i'll remember to sign up right away next round
See? That's the spirit!

Problem solved
  Reply With Quote
Unread 3 Sep 2007, 11:31   #33
Remy
Ex-Head Multihunter
 
Remy's Avatar
 
Join Date: Sep 2003
Location: At home
Posts: 900
Remy has much to be proud ofRemy has much to be proud ofRemy has much to be proud ofRemy has much to be proud ofRemy has much to be proud ofRemy has much to be proud ofRemy has much to be proud ofRemy has much to be proud of
Re: Fix the roiding to be independant of user id

Quote:
Originally Posted by wakey
I would guess that part of the reason its done like it currently is due to the fact the tick length would increase if it was done like suggested. The reason for that would be you would have to loop through all the planets again and run two extras calculations not to mention multiple extra database writes.

After all as you loop through the planets for battle reports you would have to write one db record for roids lost for anyone being attacked and upto 3 roids gained records for anyone attacking. Then when these have been worked out and written you would then need to loop through the planets again, deduct all the roids lost before adding all the roids gained.

Now while the tick takes around 4 mins now to fully complete and that isn't that high compared to the past so another minute or so wouldn't be an major problem it would be a slight annoyance and should the number of players increase it could be a problem.
Actually, the tick length would not be that much longer, i think its measured in seconds (form what i have seen in the code). And the tick doesnt last 4 minutes, its (atm) not even 1 minute
__________________
R02.0-R4.0: [noob]
R05.0: [Wrath]/[Fury]
R06.0: Quit after 1 week
R7-9: Had an account, but didnt play seriously
R09.5: []LCH[] Officer
R10.0: []LCH[] HC (Rank #9, #1 Gal)
R10.5-R18.0: []LCH[] HC Scanner!
R18.0-R33 : Multihunter, Head MH
R34-.. : [CT] HC
Remy is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Forum Jump


All times are GMT +1. The time now is 13:37.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2002 - 2018