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Unread 19 Aug 2006, 10:27   #51
Solar Lord
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Re: Pa is dying

Quote:
Originally Posted by The Real Arfy
Please rop1964 - try to see things realistically. The point of this game is to own the most militarily powerful planet that you can. You need to feed down the line, you need to make your fleet have the best composition that you can for your number of roids. Everybody gets roided and gets on with it.

P.S. At first I thought "this guy must be a vegetarian - he doesn't like killing things smaller than himself such as a chicken or a sausage". But now I see you're just a retard who wouldn't eat vegetables because they can't defend themselves. RIGHT?!
How do you kill a sausage anyway?
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Unread 19 Aug 2006, 11:34   #52
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Re: Pa is dying

Whilst reading this post I did think there was good ideas on the thread, worth trying out but never on a round untested.
I do believe that where the PA team lack a research and development team. To look into new ideas and try and test them.

Alot of folk do the standard beta testing of the stats every round but this is only for a few weeks. Why not have it continously but it wouldnt be restricted to stat testing it could be new codes, new ingame features and who knows.

I think it is safe to say the current senario cant be left unchecked.
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Unread 19 Aug 2006, 11:39   #53
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Re: Pa is dying

Quote:
Originally Posted by aestuos
if PA turns to PAN it might live but expecting people to develop it for free is silly, Jolt needs to pay people to run the game, but the chances of that are as likely as seeing an American bald eagle trying to catch a dodo
The old cheque book might be required there
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Unread 20 Aug 2006, 00:07   #54
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Re: Pa is dying

arfy, calling me names and such wont change the fact that new players are quitting , not because they dont understand the game, but because guys like you kill their fun, by constantly destroying their spirit, and their effort to fight the bigger guy! i understand that roiding a target is the goal of this game, and i accept it quite easily...

what i m strongly against is abusing defenseless players, abusing small /medium planet who seek only to strive in fair play..

i pride myself of landing much bigger planet than myself, without sacrificing my fleets, and not killing weaker planet. i pride myself on not bashing the helpless and ruining the fun of other players.. something that is obviously beyond your understanding!

you re the perfect tyrant.. who bully those who cant help but be running away.. then you call those ppls moron, idiots and such.. because they re not in an elite alliance, who would turn them away anyway.. because they dont have the average universe rank, value or whatever

not everyone seek to be a bullky, not everyone seek elite alliance.. because those ppls act not in fairplay.. but seek all the grey area of game rules to abuse those who want to have fun.

so call me whatever you want, but i will strive to land bigger planet and land, while you can keep attack cowardly defenseless planet..
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Unread 20 Aug 2006, 01:32   #55
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Re: Pa is dying

So if you are only 'allowed' to attack bigger planets by your idea of what the rules should be who should the #1 planet attack, or the t10 if the others in t10 are in the same alliance/galaxy? Also consider a planet that maybe is attackable (not in same alliance or galaxy) but that one planet bigger than him has thousands of zero loss defence ships that would kill his attack fleet.

He can then either attack a smaller planet or sit idle and do nothing at all. He could ofcourse suicide on that planet that kills him and then have plenty of targets bigger than him? The main problem is the big planets are the most active ones and at the same time have the least gameplay options being restricted in their attacks.

What you say is clearly from the viewpoint of one section of the playerbase while ignoring the other sections valid points. You can not ignore that the game is different from both view points, and with such a small player base where only people in the top 800 or so are really playing and you have only 800 actual planets that in itself is the real problem which all of this stems.
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Unread 20 Aug 2006, 03:24   #56
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Re: Pa is dying

get read of the bash limit and replace it by negative XP, this way bashers can still send their cowardly attacks, but their score will just go backward... the smaller the target you pick, the higher the negative XP you'd get.
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Unread 20 Aug 2006, 03:31   #57
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Re: Pa is dying

So you want #1 to not attack at all?
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Unread 20 Aug 2006, 08:55   #58
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Re: Pa is dying

Quote:
Originally Posted by Ali
So you want #1 to not attack at all?
negative XP has its merits. For example, if the #1 is 2.5 times the score/value of the number 2, it cannot attack regardless. Similarly, if in your example above, the top 10 are all in the same alliance/galaxy, and they are the only ones above the bash limit, the #1 player cannot launch attacking fleets at all. Thus, the hard bash limits would not permit the #1 planet to attack at all. Afaik, the bash limits are in place, and thus this isnt considered to be too bad a situtation to be in.

However, using a negative XP system (with, presumably some degree of hard bash limit to remove sillyness), the #1 planet could attack any player in the top 100 (for example). This opens him/her up to a much larger number of planets that s/he can launch their fleet on, rather than suiciding their fleet into perfect counters or not launching at all. What needs must change, however, is perspective.

With a negative XP system, players would have to choose to trade off XP for value/roids. If they deem that value is more important than their amount of XP, only then would they attack players who would result in negative XP. For example, Player 1 has just been roided but has massive amounts of XP. He determines that he could attack Player 2 for more XP at the cost of fleet, resulting in a further XP gain and roids and a positive score result, but loss of attacking fleet. Or, he could attack Player 3, where he would loose small amounts of fleet, gains roids, but loose alot of XP for a negative score result. Player 1 thus has a choice of options that have different payoffs, both in the immediate term but also the long term (eg, roids payoff better in the long run, XP is more short run).

Such a situation, i think, makes XP more valuable as it then becomes another commodity to be stored and traded when the situation warrants its use.

My major concern with negative XP is that the formula would have to be so fine tuned as to be very careful of where it becomes viable to trade XP/score for roids/ships. I worry that it will return to Old Skool PA where you have players sending Pod fleets and Escort fleets at the same ETA - if the defender runs, they recall the Escort fleet and the pods cap and get roids and good XP and thus there is a positive score gain, if the defender stays, they die, the attacker caps roids but at negative XP and thus looses some score, but still gains roids (which was largely the point). Mind, that was when the roid cap was based on each individual fleet score, not the planet score, but i wonder if the same mentality could be applied.

There was something else i was going to say, alas it eludes me atm .
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Unread 20 Aug 2006, 09:13   #59
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Re: Pa is dying

03:39] <rop1964> f..king round.. f..king bashers!!!
[03:39] <rop1964> i dont know why i play this game
[03:40] <Bouy|Away> me neither
[03:40] <Bouy|Away> I am getting fed up with it
[03:40] <rop1964> lose my sleep for some stupid jerk landing on me..
[03:41] <rop1964> if i had 4k beetles i d help
[03:41] <Bouy|Away> i know
[03:41] <Bouy|Away> nm
[03:41] <Bouy|Away> i am out for the day
[03:41] <rop1964> but 600 wont even phase your attacker
[03:41] <Bouy|Away> will see what happens
[03:42] <rop1964> and i d lose my whole fleet

this is an exemple of what bashing do to player, i get that kind of talk every night in my alliance room, as i watch over them, and in my gal , as mate seriously think of quitting the game altogether...

so keep up the bashing.. keep the 40% value limit on.. and you ll be playing with yourself in a few months!

i m not saying ppls cant hit equal or lower.. i say put a decent limit on.. or put negative score penalty to those who seek defenseless target!

is it so hard to see that bashing kill the players spirit and their desire to have fun in this game.. am i the only one wanting this game to grow?
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Unread 20 Aug 2006, 10:15   #60
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Re: Pa is dying

Quote:
Originally Posted by rop1964
03:39] <rop1964> f..king round.. f..king bashers!!!
[03:39] <rop1964> i dont know why i play this game
[03:40] <Bouy|Away> me neither
[03:40] <Bouy|Away> I am getting fed up with it
[03:40] <rop1964> lose my sleep for some stupid jerk landing on me..
[03:41] <rop1964> if i had 4k beetles i d help
[03:41] <Bouy|Away> i know
[03:41] <Bouy|Away> nm
[03:41] <Bouy|Away> i am out for the day
[03:41] <rop1964> but 600 wont even phase your attacker
[03:41] <Bouy|Away> will see what happens
[03:42] <rop1964> and i d lose my whole fleet

this is an exemple of what bashing do to player, i get that kind of talk every night in my alliance room, as i watch over them, and in my gal , as mate seriously think of quitting the game altogether...

so keep up the bashing.. keep the 40% value limit on.. and you ll be playing with yourself in a few months!

i m not saying ppls cant hit equal or lower.. i say put a decent limit on.. or put negative score penalty to those who seek defenseless target!

is it so hard to see that bashing kill the players spirit and their desire to have fun in this game.. am i the only one wanting this game to grow?

Whats the problem? you run your fleet get new roids. And continue growing. Its so hypocritical, the way you typed the above story. Tell me if he was really a small planet, if he was above the bash limit. Stop crying run your fleet get 100 xp and continue.
attacks will always happen, but you try to turn it into some fair family game where you all got a chance to win. This aint a family game, its war, its a retarded war game where you're rewarded for your activity (mostly lack of sleep)
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Unread 20 Aug 2006, 10:15   #61
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Re: Pa is dying

Quote:
Originally Posted by rop1964
03:39] <rop1964> f..king round.. f..king bashers!!!
[03:39] <rop1964> i dont know why i play this game
[03:40] <Bouy|Away> me neither
[03:40] <Bouy|Away> I am getting fed up with it
[03:40] <rop1964> lose my sleep for some stupid jerk landing on me..
[03:41] <rop1964> if i had 4k beetles i d help
[03:41] <Bouy|Away> i know
[03:41] <Bouy|Away> nm
[03:41] <Bouy|Away> i am out for the day
[03:41] <rop1964> but 600 wont even phase your attacker
[03:41] <Bouy|Away> will see what happens
[03:42] <rop1964> and i d lose my whole fleet

this is an exemple of what bashing do to player, i get that kind of talk every night in my alliance room, as i watch over them, and in my gal , as mate seriously think of quitting the game altogether...

so keep up the bashing.. keep the 40% value limit on.. and you ll be playing with yourself in a few months!

i m not saying ppls cant hit equal or lower.. i say put a decent limit on.. or put negative score penalty to those who seek defenseless target!

is it so hard to see that bashing kill the players spirit and their desire to have fun in this game.. am i the only one wanting this game to grow?

Whats the problem? you run your fleet get new roids. And continue growing. Its so hypocritical, the way you typed the above story. Tell me if he was really a small planet, if he was above the bash limit. Stop crying run your fleet get 100 xp and continue.
attacks will always happen, but you try to turn it into some fair family game where you all got a chance to win. This aint a family game, its war, its a retarded war game where you're rewarded for your activity (mostly lack of sleep)
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Unread 20 Aug 2006, 18:57   #62
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Re: Pa is dying

if i can land attack on guys that are larger than me, sometimes much more larger.. (sometimes requiring teaming up) , i dont see why guy with 2-3-5 million in value cant do it.. advocating for bashing is like advocating for hunting protected animal .. it s immoral , anti sportman, and just down cowardly..

i understand that some player may need to go under their value (top 20-50) as they dont have many target above them.. but dont tell me all of the top 200 cant hit a guy who d be higher than themselves.. that s bull...t.

yes it s a "strategy" game, where you plan attack, take roid from ennemy and build ships..

but would you applaude a 15 years old stealing the toys of a 5 year old?
would you applaude a 30 year old stealing money from a 15?

saying bashing is right, is wrong.. and will lead to a smaller player base.
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Unread 20 Aug 2006, 20:54   #63
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Re: Pa is dying

Quote:
Originally Posted by rop1964
but would you applaude a 15 years old stealing the toys of a 5 year old?
would you applaude a 30 year old stealing money from a 15?
Hey guess what - both of those are illegal.

For you its not hard to roid somebody 2, even 3 times your size. Why? Because someone with 500k value isn't necessarily going to have a very good fleet composition.

As you move up the rankings you get a) better defence support from both galaxy and alliance and b) better players with better fleets. Thus, if you launch on somebody it is usually VERY coverable with little effort. Thats why you can't always hit higher than yourself.

Please, stop trying to punish players for doing well.
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Unread 20 Aug 2006, 21:16   #64
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Re: Pa is dying

Quote:
Originally Posted by rop1964
if i can land attack on guys that are larger than me, sometimes much more larger.. (sometimes requiring teaming up) , i dont see why guy with 2-3-5 million in value cant do it.. advocating for bashing is like advocating for hunting protected animal .. it s immoral , anti sportman, and just down cowardly..

i understand that some player may need to go under their value (top 20-50) as they dont have many target above them.. but dont tell me all of the top 200 cant hit a guy who d be higher than themselves.. that s bull...t.

yes it s a "strategy" game, where you plan attack, take roid from ennemy and build ships..

but would you applaude a 15 years old stealing the toys of a 5 year old?
would you applaude a 30 year old stealing money from a 15?

saying bashing is right, is wrong.. and will lead to a smaller player base.

Id like you to answer some questions..

How is a top 100 planet able to know if a person below top 100 is in: a) a crap alliance that cant defend him, b) a new player who is joining the game for the first time. c) how is a top 100 planet to know that his target is a rather less active player who will whine and quit if he loses roids?

All in all I find your claims somewhat unrealistic to achive, while I dont condone people bashing people not being so active as they, I dont understand why they should take that into consideration every time they set up a target.
Also: Most people that hit below their bash value (and isnt extremly large in value as some ziks and caths are this round) are nubs who dont see that attacking higher value targets is alot smarter because they actually get xp and good score out of it.

You should pity them and not be angry at them, because in a way, they are more screwing up their own round, than screwing up the round for the person they are attacking.
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Unread 21 Aug 2006, 02:25   #65
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Re: Pa is dying

Oh one more thing.... I thought planetarion was a game... not a trivia pub! Get rid of the questions!!! dammit!
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Unread 21 Aug 2006, 02:27   #66
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Re: Pa is dying

Well, to answer a) you could just have a peek at an Arbitor and by this stage of the round its likely to be fairly accurate. as for c) i imagine a good look at Sandmans will see how active someone is, but as for whining and quitting i cant say. ditto for b) with perhaps the exception of crazy fleet composition (in which case they prolly wont be t100).

Pedantic, i know. Generally, i am in agreement with you Kargool.

/me dies from shock
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Unread 21 Aug 2006, 12:49   #67
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Re: Pa is dying

Quote:
Originally Posted by Fr0sten
Oh one more thing.... I thought planetarion was a game... not a trivia pub! Get rid of the questions!!! dammit!
Are you stupid or something?


The bot-stopper questions exist because people tried to break the rules. This is the only semi-effective way of stopping them. I suggest that you put a little more thought into your posts .
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Unread 21 Aug 2006, 20:45   #68
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Re: Pa is dying

arfy.. i m not saying "death to top100" , i say stop the bashing of players!

at one point in the roiund , i got near top 200.. but i was still attack by ppls who were 2, 3 4 time my value? surely a player with 2, 3 , million in value can put up a good fight with someone his size (+/- 20%) value.. i dont believe ppls HAVE to hit ppls who are less then half their strenght to get roids.. that s an outright lie.

i will keep hitting ppls higher than me, stand proudly when i land, and congraulated then if the stop me!

i strive to be a top players.. but i ll admit, i m losing my interest in a game that do not promote fairplay!
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Unread 22 Aug 2006, 01:09   #69
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Re: Pa is dying

I think the main problem with PA is you need to life around PA to do well instead of giving PA a place in your schedule. At times I'm even scared to go to bed, since who will report my incoming? Will the actually be DC's around or other players with available ships. The biggest problem is this game is supposed to run 24 hours a day, but that is also one of the biggest advantages. I think this is what turns of most new players. For example another online game, when you are logged out you can't get killed or roided when you are not online. Sleep is a basic need for humans aswell. So try to work out a solution for that, make it more graphical endulging and I think you got a winner again.
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Unread 22 Aug 2006, 02:50   #70
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Re: Pa is dying

Well, in that case it would be really hard to attack anyone with the current setup - people will adapt to log in for the smallest time possible and do their research/construction/init/launch in the minimal time possible, and as such only be vulnerable to attack for 2 or 3 mins every few hours, without impacting on IRC activity etc. Bottom planets wouldnt have anyone to launch at as i imagine most of them would be offline at any particular time. And then you have timezone issues - australians wouldnt have many people to attack all day because all the europeans are offline, etc.
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Unread 22 Aug 2006, 04:17   #71
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Re: Pa is dying

Quote:
Originally Posted by Ultimate Newbie
Well, in that case it would be really hard to attack anyone with the current setup - people will adapt to log in for the smallest time possible and do their research/construction/init/launch in the minimal time possible, and as such only be vulnerable to attack for 2 or 3 mins every few hours, without impacting on IRC activity etc. Bottom planets wouldnt have anyone to launch at as i imagine most of them would be offline at any particular time. And then you have timezone issues - australians wouldnt have many people to attack all day because all the europeans are offline, etc.
So what.
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Unread 22 Aug 2006, 12:40   #72
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Re: Pa is dying

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Originally Posted by Chika
So what.
The point is, a wargame where you can easily avoid combat isnt overly fun and largely defeats the purpose. A wargame where you cant actually attack anyone because everyone is hiding, completely defeats the purpose. There are plenty of other games if you want to play Sim City.
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Unread 22 Aug 2006, 14:46   #73
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Re: Pa is dying

A Speed-PA clone allowed a single period of up to 6 hours each 23/24 hour period to go into "sleep-mode". You couldnt enter sleepmode if you had fleet movement towards or from your planet. For a 1 hour tick game this would need to be adapted for example to allow your own fleet to be on return and "some" amount of enemy fleet to be incoming or else your enemy will keep your planet from going into sleepmode by sending 1 unit for def/attack. During sleepmode nobody could launch at you but you still gained resources.

It offers a few additional tactics like:

- checking when most of your enemy alliance are in sleepmode for your own attacks on their allies or remaining members

- watching regularly when an enemy is going into sleepmode and launching at them right before they usually enter sleepmode

- waiting for your enemy to come out of sleepmode to instantly attack as they likely are away for at least one or two more hours

- to fool your enemies in case of an upcoming attack, you go into sleepmode and get out of it 2 hours later to attack them

- waiting for the end of the full 6 hour period to come out of sleepmode is a bad idea as it means your enemies know when you will be active again. It is much funnier to get out of sleepmode after 2 hours earlier to attack them

and im sure the PA community can come up with more

Obviously for a speed-PA game running on 30 second ticks for 2 weeks a mechanism like this was absolutely necessary, but its probably worth a very close look for PA too. Personally i am surprised that it isnt implemented after all these years.
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Unread 22 Aug 2006, 15:02   #74
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Re: Pa is dying

Sleep mode has some merit. Still, it kinda hurts those who are online around the times when 3/4 of the universe is asleep. Unless you actually have to log in to begin the sleep mode (rather than it being automatic at a certain time of day), which would make most of the smaller planets pretty vulnerable again.

Still... its not too bad imo.
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Unread 22 Aug 2006, 15:19   #75
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Re: Pa is dying

Quote:
Originally Posted by Ultimate Newbie
Sleep mode has some merit. Still, it kinda hurts those who are online around the times when 3/4 of the universe is asleep. Unless you actually have to log in to begin the sleep mode (rather than it being automatic at a certain time of day), which would make most of the smaller planets pretty vulnerable again.

Still... its not too bad imo.
Some of the ideas are worth exploring just needs some R&D into it.
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Unread 23 Aug 2006, 10:42   #76
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Re: Pa is dying

Quote:
Originally Posted by Ultimate Newbie
Sleep mode has some merit. Still, it kinda hurts those who are online around the times when 3/4 of the universe is asleep. Unless you actually have to log in to begin the sleep mode (rather than it being automatic at a certain time of day), which would make most of the smaller planets pretty vulnerable again.
You should have to log in and enable sleep-mode just like you enable vacation-mode - automatic sleepmode would be a bad idea IMHO. When you try to log in while your planet is in sleepmode, you should get a warning that your planet has XX hours/minutes left in sleepmode and if you really log in, the sleepmode is over and you have at least 18 hours before you can enter sleepmode again.

I dont see how sleepmode could make "most of the smaller planets pretty vulnerable again" compared to the current situation.

The active players wont be able to use sleepmode as much as the less active planets because sleepmode means you cant have fleet going out for attack or defense. So for an active planet it would mean like "a day/night off" so they cant use it too regularly or they will drop in size/score and their allies probably begin to dislike them.

Players who play during times when most other planets "sleep" have already a serious advantage. Sleepmode would help the less active majority and is a way for active planets to "take a night off". So it would IMHO definately outweight the backdraw of smaller number of targets for the minority who benefits from hitting sleeping players. Their target choice will still be large enough because active players cant afford sleepmode all the time and i bet there are enough times when players dont use sleepmode when they really should as it still involves some organisation (if you go into sleepmode at the end of a long night, you likely wont be able to enter sleepmode the next day when your sleeping cycle is back to normal because you can at most enter sleepmode 1 hour earlier with a 23 hour timeframe) and actively logging into PA to enable sleepmode.

IMHO sleepmode helps a problem a majority of "casual" players have with PA while not affecting active players too much and it adds a small strategic option to PA.

2 things for clarification about sleepmode:

- the last N-days of a round, sleepmode should be disabled so people dont abuse it

- the 23/24 hour timeframe is counting from the beginning of the sleepmode - with a 23 hour timeframe if you enter sleepmode at 16:00 one day the earliest you can enter sleepmode the next day is 15:00
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Unread 24 Aug 2006, 13:25   #77
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Re: Pa is dying

Sleep mode is not the answer, it would just cause problems with people trying to take targets. Planetarion is about the risk of your planet, it's a war game. However I do agree that it takes up a large amount of time in a players schedule, it probably takes up more time than most hardcore MMORPGs. Quite a few players tend to get burned out by putting in too much effort, games like WoW don't require you to be up at 04:00 because you're under attack, Planetarion is very time-consuming!

Just alter the game to be more friendly whilst still being fun. There are many ways of making the game less time consuming and more friendly on real life:

- Allow research/constructions to be started whilst asleep.
- Remove offensive prelaunch, this might reduce all the attacks at night unless people are dedicated enough to wake up.
- Increase the lowest ETA by 1 hour, most people need 8 hours sleep a night. If I go to sleep at just after midnight and wake up just after 08:00 half my fleet might be destroyed by an ETA8 fleet (it appears on the 08:00 tick).
- Email/SMS alerts to get the game to alert you instead of having to check the computer constantly or rely on someone else in the gal reporting.

Too many people refuse to agree on suggestions which might make things slightly easier or less time consuming. The assumption is that forced activity and dedication makes Planetarion a better game, however making it fun makes it a better game.

I'm not suggesting that the game should be too easy, however the current playerbase is declining. Existing players are losing interest, not enough new players are being found to replace them.
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Unread 24 Aug 2006, 13:42   #78
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Re: Pa is dying

Remove offensive prelaunch? So how will players that can't dedicate time to PA survive? The top players will launch at 3-5am anyway (that's 200-300 planets) and most other players will launch at midnight or 1am. The top players will dominate because they are being rewarded again for their activity, just as in old PA (and we all remember how difficult it was to compete with them then).

Increasing the ETAs by an hour will make attacking harder and promote stagnation.

People won't notice getting an e-mail; sending SMSes will cost PA lots and lots of money, which definitely isn't viable unless you fancy paying £20 per round.

Quote:
Originally Posted by GReaper
Too many people refuse to agree on suggestions which might make things slightly easier or less time consuming. The assumption is that forced activity and dedication makes Planetarion a better game, however making it fun makes it a better game.

I'm not suggesting that the game should be too easy, however the current playerbase is declining. Existing players are losing interest, not enough new players are being found to replace them.
Planetarion runs 24 hours a day with players from all around the world. Activity cannot not be important in this style of game, or we may as well just make it single-player.

Want to make it fun? Reward attacking, make it easy to get your roids back, make defence possible but promote retalling your attacker.

Round 16 with a small XP fix anyone?
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Unread 10 Sep 2006, 07:30   #79
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Re: Pa is dying

Hehe, 6 years later and the forum is still full of "PA is dieing" threads
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Unread 10 Sep 2006, 07:58   #80
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Re: Pa is dying

Quote:
Originally Posted by Remy
Oh please, stop those 'PA is dying'....

We all know it, its been said since round 5, PA is still here. Everything dies at some point

End of discussion, end of wasting time.

P.S.: If your intention was to suggest a good i idea, i suggest a more positive post, and please post all ideas seperate, or it will be a mess
word Remy. *thumbsup*
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Unread 10 Sep 2006, 17:35   #81
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Re: Pa is dying

PA is certainly in decline, and there are many reasons for that. Yes, everything has a life-span, and PA has had a good run. But that doesn't mean that it's at the 'end' of the run, or that we should just sit back. This is a long post so I'll divide it into sections. I like to do a thorough post, especially when I have a bee in my bonnet. Apologies for lost days in reading

One of the problems is that the community is in some ways highly devisive. Some people play the game actively, 24/7, underlining that it is a war game and that the competition needs to be fierce in order to try and win it. Others of the game hold onto the fact that it is a game. and the intention for such a thing is to be fun but fit in around rl committments.

Bashing/attacking:

Yes, being bashed is not fun. Smaller players are 'easy' targets and perhaps seen as favourable for quick mass score boost. Besides that, alliance-politiking induces bashing if an alliance takes dislike to a planet/planets, and hence spoils that disliked planet's round.

Yes, being the top planet with no targets to attack is not fun. That's where something like the negative xp idea would be good - at the moment xp is just another thing by which you can be ranked, and which contributes partially to score. Having negative xp would add tactical options for those who want them, and would also keep the universe from stagnating early on as scores would be more fluid. The top planets would not be so uncatchable, either for guy ranked #300 or guy ranked #4. It benefits everyone, including #1 whose game is made a bit more dynamic and is not forced to attack rank #300 and then be accused of bullying.

Similarly, a bash limit that works on principles of rank might also work, I believe someone else brought that up. It would be fairer on the lower portion of the universe.

Gameplay, and new players:

As Clogg said, PA should fit into a schedule, not dominate it - especially if it is forced to dominate your schedule because if you don't spend enough time checking it, you're doomed. It's interesting that in some ways PA is reflecting the activity patterns of MMORPGs, one of its main competitors for playerbase. Perhaps giving people the option or ability of not having to be here 24/7 to play the game would give players a choice. By nature PA is atm quite merciless, and even more so for new players who don't know what they're doing. That reduces the player base on two counts - the player with less time, and the new player - simply because they can't, for whatever reason, keep up with the people who want to play fiercely.

But new players need to be encouraged more. Free accounts are too restricted. Some of the limits, such as the research limits, need to be redesigned or got rid of, and I'm sure there are other options in this area.

And yes, the attitude now is that people want to be in the best galaxy so people with less score/less activity get exiled and medium-poor galaxies, where the fresh blood is usually found, don't stand a hope. If those players who would be exiled are encouraged to learn the game - or if they are pointed in the direction of alliances who are willing to teach them the basics - they'd probably integrate much more quickly. Perhaps adding something as simple as the alliance-advertising flash box that is on the PA portal, to the top of the in game menu, would 'inform' new players more.

I like the idea of sleep mode, it would allow people to 'fit' the game into life. It does cause headaches for attacks, although I'm sure these could be worked round. Also the idea of smaller galaxies is a good idea, and perhaps if the number of exiles that a galaxy could make throughout the round was limited, it would make them a bit more selective of whether they got rid of the guy who never logged in but had an average score, or the guy who always logged in but needed some guidance (instead of exiling both). And yes, bring back quests!

Mean streak:

Get rid of structure killers. There is a fine line between having the best planet and strategic war, and plain viciousness which structer killers offer. Destroying someone's structures sets someone back far more than necessary, especially when they are often used, regularly, on those 'disliked' lists. They are no more than another mechanism for destroying someone's round for the ranking security of someone else. When they drive people away, in the long term they only serve to reduce the player base which doesn't help anyone

Jolt etc:

Of course, if the PA team staged a walk out, or alliances as a whole refused to pay for their accounts, Jolt might notice and take some interest. Investment into research and advertisement is needed, but so is time for a new coding and a rethink. EVen a small free round now and again, with good advertising, might breath in some fresh air.


This thread started so well, gratz everyone. People were trying to be constructive, then it got a bit lost. Put aside differences and realise that everyone who has posted here bothers about the game in some way, and everyone has valid points.
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Unread 10 Sep 2006, 23:46   #82
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Re: Pa is dying

Quote:
Originally Posted by Judder
This thread started so well, gratz everyone. People were trying to be constructive, then it got a bit lost. Put aside differences and realise that everyone who has posted here bothers about the game in some way, and everyone has valid points.
The thing is though, that alot of things said here have been said for years now without much (if anything) actually changing. Personally i don't see much use anymore in posting ideas/comments on suggestions made simply because nothing is done with them anyway (not only talking about my own posts, but the suggestions/comments in general). And as long as there is no active PaTeam that actually gets something done, this game won't improve. There is a big difference between being willing to do something and actually doing something.
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Unread 11 Sep 2006, 11:42   #83
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Re: Pa is dying

on defence of the team, for the last 6-12 months all the coders with any ability have been (at different times) away from. the game due to personal or family illness..with the exception of appocomaster. Now to expect one person to be able to implement all the changes that people have requested here in one go is in my personal opinion a tad harsh and therefore a little slack is needed.
Although i am not full pa team, i can assure everyone that all the requests and suggestions of a reasonable nature are looked into and assessed as to whether they are feasible and if so how they could be implemented into the game. And hopefully the changes which are occuring atm within the game before next round will act as a springboard to start getting the game back on track.
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Unread 11 Sep 2006, 18:24   #84
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Re: Pa is dying

i dont think the blame falls @ PAteam
it falls with the manager of the game and the owner of the game

when jolt bought PA i remember them telling the community they would use part of the money to hire a profesional team to run the game and make it grow

in my opinion they failed that pledge

atm the game is under the 2.5k users
its dulll and boring
and jolt is investing a grand total of 0 euro's in advertisement and growth

in my opinion PAteam should scratch the recode, invest in codingtime and fix bgs in the game, run advertisements.
then we hit a crossroad
1) the playerbase grows and PA can pay for a profesional recode (needs more then 1 person)
2) the game doesnt grow and we call it a day

to be honest, it pains me to see this great game in its current condition
SO
lets fix it!!
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Unread 11 Sep 2006, 18:29   #85
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Re: Pa is dying

Quote:
Originally Posted by xontas
in my opinion PAteam should scratch the recode, invest in codingtime and fix bgs in the game, run advertisements.
Thats pretty much the case anyway - PAN is pretty much scrapped, most of the key game features have been brought into the current code base. Coding time is in general spent on minor features or bug fixes. The only thing we can't control is advertising, and I don't think its worth doing that until at elast we have something functional and attractive at www.planetarion.com
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Unread 11 Sep 2006, 19:48   #86
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Re: Pa is dying

Quote:
Originally Posted by Kal
Thats pretty much the case anyway - PAN is pretty much scrapped, most of the key game features have been brought into the current code base. Coding time is in general spent on minor features or bug fixes. The only thing we can't control is advertising, and I don't think its worth doing that until at elast we have something functional and attractive at www.planetarion.com
erm, i dont wanne kill that great attitude off but.......

if you dont have something functional and attractive, why are you letting people pay for it......
maby its time for jolt to step up to the pledge they made when they took over PA and invest in the game
1) free game for the next 2 rounds
2) advertisement
3) coding budget with enogh body to actualy get it off the ground

if they do that i can practicly guarentee them a profit
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Unread 15 Sep 2006, 17:20   #87
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Re: Pa is dying

Quote:
Originally Posted by Paisley
Alot of folk do the standard beta testing of the stats every round but this is only for a few weeks. Why not have it continously but it wouldnt be restricted to stat testing it could be new codes, new ingame features and who knows.

I think it is safe to say the current senario cant be left unchecked.
I agree use the beta to test out new ideas

Lots of interesting ideas here too.
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