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2 Apr 2003, 12:46
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#1
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Have D|ck Done Travell
Join Date: Jul 2001
Location: Canada
Posts: 491
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Too early planning for round 10 ?
since it seems most on all sides of theese block wars would like to have all alliances go into the round single next round, maybee a commitment should be made this round and people start working toward that aim now,.
if you think about it and really want to you can do it. you probley have 1-2 months left of round 9, barring the unknown factor of round 10, why not lay the foundation for alliances to go solo in that round.
just somehting to think about.
if you put 1-2 months of work into it surely some goos and understanding could be reached from a public dialouge?.
__________________
www.planetarion.com
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2 Apr 2003, 12:48
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#2
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Playboy
Join Date: Nov 2001
Location: some bed, in some place, with some girl
Posts: 447
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I have seen too many of these threads pop up, signed by most, and have absolutely NO effect..
Sorry mate, doubt it'll happen.
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<Dingo> allies are just temporary friends waiting to become enemies
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2 Apr 2003, 13:02
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#3
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Have D|ck Done Travell
Join Date: Jul 2001
Location: Canada
Posts: 491
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it in all honesty dosent matter to me Wipeout, As I'm not planning on playing but after seeing a lot of bitching form ALL sides, was thinking they could focus there energy on something usefull for once.
wishfull thinking maybee, but got to start some where right?
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www.planetarion.com
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2 Apr 2003, 13:08
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#4
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Playboy
Join Date: Nov 2001
Location: some bed, in some place, with some girl
Posts: 447
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Quote:
Originally posted by sirad
was thinking they could focus there energy on something usefull for once.
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Real Life ?
Quote:
wishfull thinking maybee, but got to start some where right?
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Certainly.
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<Dingo> allies are just temporary friends waiting to become enemies
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2 Apr 2003, 13:11
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#5
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180º
Join Date: Dec 2001
Posts: 397
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NOOOOO i want powerblocks, long live powerblocks!
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2 Apr 2003, 13:29
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#6
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Spastic Drivel!
Join Date: Nov 2001
Location: BloodFlower Village
Posts: 313
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OMG! But... but..
It's bad timing, i lost the present round thru grouping!!
I will avenge it by that same nature the following round!!
Plus I don't trust the other fence will avoid blocking, I might as well start my own!!
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Amnesty International || Band Aid
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2 Apr 2003, 13:49
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#7
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Pedantic hypocrite
Join Date: Jan 2001
Location: Back and to the left
Posts: 1,488
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Why don't we trust the creators to successfully add features that make it more desirable to go alone.
Jester
__________________
I always wanted to be a dancer, but I could never get the shit off my shoes
.......
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2 Apr 2003, 14:05
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#8
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Registered User
Join Date: May 2002
Location: Somewhere over the rainbow
Posts: 284
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Quote:
Originally posted by Jester
Why don't we trust the creators to successfully add features that make it more desirable to go alone.
Jester
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How is it possible for the creators to make such a feature?
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thx for reading
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2 Apr 2003, 14:05
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#9
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Fightin-irish for life
Join Date: Mar 2001
Location: guinness brewery
Posts: 2,177
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Quote:
Originally posted by Jester
Why don't we trust the creators to successfully add features that make it more desirable to go alone.
Jester
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em wasn't april fools day yesterday
__________________
Ascendancy, now with added Irish
"In the absence of orders, find something and kill it."
-Rommel
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2 Apr 2003, 15:03
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#10
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Quote:
Originally posted by gzambo
em wasn't april fools day yesterday
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couldnt have said it better meself
hopefully ill get to c some of these anti block features at TG 03 :OO
__________________
"Cry havoc and let slip the dogs of War"
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2 Apr 2003, 15:04
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#11
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ensign forever
Join Date: Jan 2002
Posts: 1,080
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Quote:
Originally posted by Hurragutten
How is it possible for the creators to make such a feature?
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You can limit alliance role by:
* By forcing people to give an alliance at signup
* Limiting the size of such an alliance to a fixed maximum
* By considering all non allied fleets as hostile even when they are both attacking the same target
* By not allowing def from anybody outside alliance and galaxy !!!
* By only giving your own alliance ETA -1 in def but clusters OR parallel ETA -1 only in attacks
You can than further enhance individual planet performance
* By randomly shuffle planets
* By allowing higher roid cap if you attack without other (allied) planets.
*By only giving planets that have no outside def get salvage and planet with outside def only the defending outside def fleets get salvage.
* By making max roidcap go up from the regular cap if your losses are huge. If you lose 25% of planetscore (!) your maxcap goes up 25%.
*By putting the planet rankings back as main universe rankings
hAl
__________________
* Zeus recons a gal ic of yodo ontop of a roid saying "Steal my roid u will!"
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2 Apr 2003, 15:13
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#12
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Pedantic hypocrite
Join Date: Jan 2001
Location: Back and to the left
Posts: 1,488
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Quote:
Originally posted by gzambo
em wasn't april fools day yesterday
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April 1. doesn't have a monopoly on jokes. Otherwise we'd have to sue under the anti-trust laws.
Jester
__________________
I always wanted to be a dancer, but I could never get the shit off my shoes
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2 Apr 2003, 16:01
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#13
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TashTastic
Join Date: Jul 2001
Posts: 1,354
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Quote:
Originally posted by hAl
You can limit alliance role by:
* By forcing people to give an alliance at signup
* Limiting the size of such an alliance to a fixed maximum
* By considering all non allied fleets as hostile even when they are both attacking the same target
* By not allowing def from anybody outside alliance and galaxy !!!
* By only giving your own alliance ETA -1 in def but clusters OR parallel ETA -1 only in attacks
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ok i like ur post but i have one query with it, what if people wanna change alliances? or get kicked? doesnt leave u many options in what todo.
Unless ofc when u leave/get kicked from alliance X and u join alliance Y ur planet gets moved to an *open space* in one of the galaxys within the new alliance.
Madina
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Its only gay if you enjoy it!
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2 Apr 2003, 16:44
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#14
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Registered User
Join Date: May 2001
Location: #ostraka
Posts: 69
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Quote:
Originally posted by isildurx
hopefully ill get to c some of these anti block features at TG 03 :OO
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how many days to go again?
__________________
pr0nstars
:: R4: 163:22:13 :: R5: 2:14:20 :: R6: 21:5:15 :: R7: 29:19:3 :: R8: 41:7:8 :: R9: 36:7:2 :: R9.5: 2:4:2 ::
The Web brings people together because no matter what kind of a twisted sexual mutant you happen to be, you've got millions of pals out there. Type in "Find people that have sex with goats that are on fire" and the computer will ask, "Specify type of goat."
Jason Alexander
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2 Apr 2003, 17:00
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#15
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Registered User
Join Date: Dec 2000
Location: Norway
Posts: 236
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there are so little ppl left for round 10 so what we could have done is: make def onely possible on those that have the same tag,and then limit that to lets say 30 - 50 ppl. then you really have to have a l33t core to play with and you can have an gatherd 20% limit and that way ensure no gang bangs from diffrent taged ppl.
that way we prevent powerblocks,and race selection within the alliance or bg will be more important than ever
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Vittoria o Morte
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2 Apr 2003, 17:10
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#16
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Daddy.
Join Date: Aug 2001
Location: #nfu
Posts: 627
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sirad, too many (i'll refrain from mentioning) _people_ (see no mention of moron or twats or indeed self deleduded cattle banging gimps there) only play this game to win, and will abuse any avaiable aspect in order to obtain victory (lo rabba).
-Necro
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Arrogance
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2 Apr 2003, 17:20
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#17
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Ark-miner wannabe
Join Date: Dec 2001
Location: Aug 2007
Posts: 1,005
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Quote:
Originally posted by Hurragutten
How is it possible for the creators to make such a feature?
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I was gonna say "by forcing them to do it, code it to the game", but then i saw hAl had replied with a good bunch of reasons.
I'm gonna make a fool out of myself and say this; I trust the creators will fix it, yes honestly. It's there in other games so why not. And who has even said tehre will be gals, clusters etc etc.
One big uni ahoy.
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2 Apr 2003, 20:16
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#18
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Bored
Join Date: Dec 2000
Location: A Persistant Universe
Posts: 1,583
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Re: Too early planning for round 10 ?
Quote:
Originally posted by sirad
since it seems most on all sides of theese block wars would like to have all alliances go into the round single next round, maybee a commitment should be made this round and people start working toward that aim now,.
if you think about it and really want to you can do it. you probley have 1-2 months left of round 9, barring the unknown factor of round 10, why not lay the foundation for alliances to go solo in that round.
just somehting to think about.
if you put 1-2 months of work into it surely some goos and understanding could be reached from a public dialouge?.
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We need more than just an agreement to go it alone at the start. We also need a comittment to not sign long term alliances.
__________________
Germania
Fury
Mercury & Solace
Conspiracy Theory, Wrath, 1up, ICD, Eclipse
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2 Apr 2003, 20:26
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#19
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: Re: Too early planning for round 10 ?
Quote:
Originally posted by K-W
We need more than just an agreement to go it alone at the start. We also need a comittment to not sign long term alliances.
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The "senate" idea lives, perhaps.
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2 Apr 2003, 20:32
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#20
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The Face Of Evil
Join Date: Nov 2001
Location: #t&p
Posts: 684
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Re: Re: Re: Too early planning for round 10 ?
Quote:
Originally posted by Cochese
The "senate" idea lives, perhaps.
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is there anything to bind people to it though? currently there isnt and unless they hardcode that into the game as well there never will be.
although one way would be to sanction alliances who form more than 1 pact at any one time, I.e tax them 25% of there total income.
it would certainly make people less enthusiastic about it.
__________________
"The enemy to be feared, is the one that wears the face of a friend"
Hasimir Fenring
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2 Apr 2003, 21:07
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#21
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U've been Moderated
Join Date: Sep 2001
Location: getting sex0red by pretty women
Posts: 1,510
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Quote:
Originally posted by Teh_Necro
sirad, too many (i'll refrain from mentioning) _people_ (see no mention of moron or twats or indeed self deleduded cattle banging gimps there) only play this game to win, and will abuse any avaiable aspect in order to obtain victory (lo rabba).
-Necro
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does this mean your gal is gonna start attacking weet? or keep attacking already dead vom gals?
__________________
Titans forever and ever.
<Forest> i fuc*ing hate password sharers, i will log into macs bros account and get scans every 2 mins
<Tempestuous> cypher just happens to be the world's cutest creature
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2 Apr 2003, 21:14
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#22
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Olrik's Lil' Bro
Join Date: Aug 2000
Location: Norfolk, Canada
Posts: 152
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Re: Re: Re: Re: Too early planning for round 10 ?
Quote:
Originally posted by Morden
is there anything to bind people to it though? currently there isnt and unless they hardcode that into the game as well there never will be.
although one way would be to sanction alliances who form more than 1 pact at any one time, I.e tax them 25% of there total income.
it would certainly make people less enthusiastic about it.
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Considering I'm a moderate, I've never envisioned a Senate that could impose sanctions in the game, I've always considered it more of a moral compass and discussion point.
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ColCarp
NewDawn
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2 Apr 2003, 21:17
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#23
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Pedantic hypocrite
Join Date: Jan 2001
Location: Back and to the left
Posts: 1,488
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Re: Re: Re: Too early planning for round 10 ?
Quote:
Originally posted by Cochese
The "senate" idea lives, perhaps.
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It'd be great if this could be properly integrated into the game.
Jester
__________________
I always wanted to be a dancer, but I could never get the shit off my shoes
.......
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2 Apr 2003, 21:20
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#24
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Banned
Join Date: May 2001
Location: Further to the right
Posts: 19,441
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Re: Re: Re: Re: Too early planning for round 10 ?
Quote:
Originally posted by Jester
It'd be great if this could be properly integrated into the game.
Jester
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It'd require revamping the entire structure of PA to somehow change the main characteristics of alliances as they are at the minute though. It'd take a lot of planning (although one can but live in hope that something along these lines will emerge for round 10).
__________________
Some might ask what good is life without purpose but I'm anticipating a good lunch.
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2 Apr 2003, 21:45
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#25
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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If it was integrated into PA along with the hard-coding of alliances, it could work.
I'd have to see how the combat "rewarding" system will work (which will be quite different than the "roidcap" now), as well as how the alliances are actually coded in, and to what extent...in order to make a more detailed explanation.
Hopefully this round has proved there is indeed a use for a "senate" of some kind, and we can take the first steps forward.
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2 Apr 2003, 22:24
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#26
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Autonomous
Join Date: Jun 2001
Location: England
Posts: 125
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Quote:
Originally posted by hAl
You can limit alliance role by:
* By forcing people to give an alliance at signup
* Limiting the size of such an alliance to a fixed maximum
* By considering all non allied fleets as hostile even when they are both attacking the same target
* By not allowing def from anybody outside alliance and galaxy !!!
* By only giving your own alliance ETA -1 in def but clusters OR parallel ETA -1 only in attacks
hAl
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Assume alliances are hardcoded in. What are the influx of newbies going to do? They wont have any contacts, and therefore no alliance before ticks start. So the system would need to allow players to move between 'Alliances' during the round. It would also be unfair to impose a 'maximum alliance change' limit on players also.
Alliance X signs up. They split their 300 memberbase in groups A, B and C. Because of the fact that you have to be able to move around, these people can just switch and change to be in the same 'Alliance' as who they are attacking with that night. Also, most alliances around are in some way fragmented into cliques and battlegroups anyway, so what is to stop people signing up in these groups all under the guidance of the same HC.
I will give you the fact that a fragmented system such as i have described would encourage breakoffs and smaller, elite groups, which is perhaps what is needed. But i dont think the creators will ever find a successful way to hardcode powerblocks out of the game, if they have though id be the first to congratulate them. I agree with your player suggestions tho.
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2 Apr 2003, 22:42
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#27
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Pedantic hypocrite
Join Date: Jan 2001
Location: Back and to the left
Posts: 1,488
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Re: Re: Re: Re: Re: Too early planning for round 10 ?
Quote:
Originally posted by JonnyBGood
It'd require revamping the entire structure of PA to somehow change the main characteristics of alliances as they are at the minute though. It'd take a lot of planning (although one can but live in hope that something along these lines will emerge for round 10).
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Thing is, that's exactly what they're promising for round 10.
Jester
__________________
I always wanted to be a dancer, but I could never get the shit off my shoes
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2 Apr 2003, 22:46
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#28
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Lieutenant-Colonel
Join Date: Mar 2003
Location: #hr
Posts: 84
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Quote:
Originally posted by WipeOut
I have seen too many of these threads pop up, signed by most, and have absolutely NO effect..
Sorry mate, doubt it'll happen.
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NoS round 8
You werent there
read the script.
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<Dingo> WP will NEVER attack us
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3 Apr 2003, 04:46
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#29
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Bored
Join Date: Dec 2000
Location: A Persistant Universe
Posts: 1,583
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I think it is possible to fix the game without hardcoding alliances. But that may be the easiest solution.
__________________
Germania
Fury
Mercury & Solace
Conspiracy Theory, Wrath, 1up, ICD, Eclipse
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3 Apr 2003, 15:17
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#30
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Xanadu
Join Date: Nov 2001
Location: Camelot
Posts: 456
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Re: Re: Too early planning for round 10 ?
Quote:
Originally posted by K-W
We need more than just an agreement to go it alone at the start. We also need a comittment to not sign long term alliances.
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We truely live in odd times when
the best rapper is white,
the best golfer is black,
Germany is against a war
and even K-W is participating in anti-stagnation talks
__________________
LDK s|ut
[23:33] <@Divine> hmm I think I may have a new GF aswell
[23:33] <@Divine> but dunno yet if I want a new GF so early in the round
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3 Apr 2003, 15:37
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#31
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Inquisitor
Join Date: Sep 2000
Location: England
Posts: 2,207
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Re: Re: Re: Too early planning for round 10 ?
Quote:
Originally posted by laputa
We truely live in odd times when
the best rapper is white,
the best golfer is black,
Germany is against a war
and even K-W is participating in anti-stagnation talks
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Germ has always been anti-stagnation though.
__________________
----------
That uniform you're wearing
So hot I cant stop staring.
Zhil
[Spore] Executive
[1up]
[Fury]
Inquisitorial Lord Protector of His Emperor's Glorius Empire
[20:19:04] <mazzelaar> I have to say a big up to Zhil - without those 8 def calls you covered we would've been screwed. | r12 End Ceremony
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3 Apr 2003, 18:45
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#32
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[LDK] Head
Join Date: May 2001
Location: Universe
Posts: 308
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First thing would be to count how many players would play r10
________
STARCRAFT REPLAYS
Last edited by lrytas; 26 Feb 2011 at 19:23.
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4 Apr 2003, 00:18
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#33
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Xanadu
Join Date: Nov 2001
Location: Camelot
Posts: 456
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Re: Re: Re: Re: Too early planning for round 10 ?
Quote:
Originally posted by Zh|l
Germ has always been anti-stagnation though.
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'twas rather a joke than a judgement...don't know K-W nor his view about stagnation
__________________
LDK s|ut
[23:33] <@Divine> hmm I think I may have a new GF aswell
[23:33] <@Divine> but dunno yet if I want a new GF so early in the round
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4 Apr 2003, 16:16
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#34
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Custom User Title
Join Date: Oct 2000
Posts: 581
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Re: Re: Re: Re: Re: Too early planning for round 10 ?
Quote:
Originally posted by laputa
'twas rather a joke than a judgement...don't know K-W nor his view about stagnation
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batty
__________________
I LOVE LAMP
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4 Apr 2003, 20:09
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#35
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Arrogant Fck
Join Date: Jun 2002
Location: Helsinki, Finland
Posts: 1,031
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won't work simply since we don't know what the new game is like and a single alliance can not cover any serious incomings on a galaxy consistant only of their own members.
__________________
[OLMIT] / [TreKronor]
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5 Apr 2003, 11:27
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#36
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Playboy
Join Date: Nov 2001
Location: some bed, in some place, with some girl
Posts: 447
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Quote:
Originally posted by Kyoto
NoS round 8
You werent there
read the script.
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PM me on IRC.
__________________
<Dingo> allies are just temporary friends waiting to become enemies
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5 Apr 2003, 13:57
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#37
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Angels for life !
Join Date: Jul 2001
Posts: 4,269
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Re: Re: Re: Re: Too early planning for round 10 ?
Quote:
Originally posted by Jester
It'd be great if this could be properly integrated into the game.
Jester
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mmm, maybe though that would mean the senate has to change every meeting considering new alliances etc get formed. also it wouldn't be THAT fair to some pple that all decisions lie with the senate. Think about planets without an alliance seeing a bunch of high ranked command members of various alliance dictate what can and can't.
rgds Kj
__________________
Former Angels CEO/HC - retired! as of round 16.
FAnG Founder | CEO/HC | Ex Gaming Community Senate
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FA Gaming community
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