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Unread 1 Nov 2010, 10:53   #1
MadwoG
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Galaxy Fund Banking System

Alright.. gonna make it simple.

At the moment you get deducted a tax percentage everytime you trade with the gal fun, universe fund, alliance fund etc. where does all that shaved off cash go to ?

how about pa-crew implement a banking system to each one of these.

surely couldn't be hard.

anyways my idea of course..

gal fund starts up with a minimum. 1mil each resource.
with every trade there is a percentage deducted. this percentage goes up with every tick to represent inflation.. i dont know like 0.001% per tick. or somethin. start it off at like 1% or whatever is relative. anyways as each tick goes to pass.. the fund earns interest per tick..

each planet has an account with the fund. every transaction over a certain amount must be approved by the mod. a limit on a daily transaction.. or a max cap withdraw per 24tick.
and the mod can loan resources out to a planet which will then be automatically re-payed per tick over a minimum amount of ticks for the term of the loan. (so it cannot be abused or altered once the loan is in place) also the fun must be able to support the loan so 10 planets.. 10% max loan at any time to one planet.. 5 planets. 20%. etc

im sure heaps more could be added.. but surely this is a simple idea that could be added to improve the finance system in the galaxy, alliance etc.

nothing worse then getting incs and not being able to afford to build enough ships in time to help cover yourself.. if you could take out a quick loan.. could be gold.. could also implement a new type of scan or covert op to check for last 24tick transactions or somethin to also counter a suprise build.

-ma****
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Unread 1 Nov 2010, 12:44   #2
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Re: Galaxy Fund Banking System

Not sure about the details, but I think the basic idea of it is a pretty good one. It's kind of that the MoD was made for, allthought it rarely if ever gets used in that fashion.

It adds a fresh tactical aspect to the game, which I find it is losing out on, as all the old dog tricks are becoming progressively more mainstream. It could benefit the players who play the game more than the automated auto report/prelaunch/inc scan style that it currently is.

As it currently stands, noone wants do donate to the fund, as it costs them score. Alot of PA players are extremely selfish individuals. Insted of the exchange costs going to waste as it currently does, anything lost to a player due to exchange, should perhaps stay in the fund as a type of retainer balance, which may only be donated to players below the galaxies median player score? Helps new players grow, without trying to draw blood from a stone.

Two thumbs up.
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Last edited by [JungleMuffin]; 1 Nov 2010 at 12:57.
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Unread 1 Nov 2010, 13:13   #3
Mzyxptlk
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Re: Galaxy Fund Banking System

I am sceptical. What are you trying to achieve? How does this improve the game?
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Unread 1 Nov 2010, 13:34   #4
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Re: Galaxy Fund Banking System

i thought it was a pretty simple concept but anyways..

with the startup cash that the gal fund gets.. any transaction made.. ie. convert some crystal to metal etc.. incurrs a fee to perform this transaction.. so those resources goes back into the fund ofc.. and the fund has then increased by x%.

anyways resources in the fund.. lets say.. the fund will gain a 10% interest per day or 0.42% per tick. anyways if a planet in the galaxy decides to put away some of his resources to save or what not. that player will earn a percentage of the interest the gal fund makes.. so the gal fund makes 10%.. the planet will earn say 5% of that. the other 5% earned by the gal fund in interest then stays in the gal fund which can be used to either create loans for other planets.. or can be donated to planets below the average medium value/score for the galaxy.

therefore making both incentive to put resources into the fund(as to earn interest) also benifiting the galaxy fund to earn interest to help the mod be able to support lower planets needing assistance.. and so forth

the figures are made up i was using it as a concept idea, before anyone starts flaming me about "oh 10% to that 5% to me thats bs etc etc etc blah blah"
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Unread 1 Nov 2010, 13:39   #5
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Re: Galaxy Fund Banking System

Mainly its best to try to help out smaller galaxies and to restrict the bigger galaxies.

1) The shaved off resources should be placed in the gal fund.

2) The fund should only be transferable to
a) Gal members below a certain limit (as is the current way), to help them progress.
b) Gal members who want to trade one resource for another.

3) The MoD can set a galaxy tax (max 5%), but each person in the gal can choose to opt out (also the opt out shows it self again, each time the tax amount changes). This is to allow larger galaxies to influx the gal fund for their smaller planets.

4) The gal fund has 5% interest per day (5% is a nice figure).

5) The fund has an upper limit for interest (either fixed amount or based on some formula using gal score or value). This helps out the smaller galaxies, but restricts what the larger galaxies can stock pile.
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Unread 1 Nov 2010, 13:48   #6
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Re: Galaxy Fund Banking System

I did not ask "I don't understand what you mean, please explain.", I said "how does this improve the game?"
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Unread 1 Nov 2010, 13:52   #7
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Re: Galaxy Fund Banking System

Trade with allyfund or galfund and the following easy math will take place:

1000000 metal put into galfund in exchange for crystal, you get 950000 crystal. galfund is 50000 fatter, you are 50000 lighter.

same with alliance fund.
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Unread 1 Nov 2010, 13:55   #8
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Re: Galaxy Fund Banking System

the concept revolves around people having an incentive to use the galaxy fund.. and the galaxy fund to have a interest earned to compensate the increase in revenue, this assists the mod to steam the revenue into smaller less fortunate players in the galaxy.

if mr lobsters idea of interest earnt being based on the galaxy value is used in the concept. then lower valued galaxies have a potential of earning alot more interest. this improves the game by giving lower valued galaxies the potential to gain value quicker, giving them the potential to put up a fighting chance against being continually farmed.. making the style of play not limited to 'get big quick and farm the rest of the universe' style

the idea is there.. it can be built upon alot and it can be improved to work as a integral part of the game and strategy of the game.
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Unread 1 Nov 2010, 13:57   #9
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Re: Galaxy Fund Banking System

Quote:
Originally Posted by Mzyxptlk View Post
I am sceptical. What are you trying to achieve? How does this improve the game?
By potentially improving the playability of the game for new players, without forcing the current player base to be intergalactic Robin Hoods, which in my experience, are few and far between.

This is good for the game, yes?
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Can people please stop pretending they have no chance of winning at tick 300, you just end up looking retarded later.
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Unread 1 Nov 2010, 14:43   #10
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Re: Galaxy Fund Banking System

This seems like a great idea, now late starters can earn interest while they hide there score in the gal fund! [/sarcasm]
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Unread 1 Nov 2010, 14:46   #11
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Re: Galaxy Fund Banking System

Improving the playability of the game for new players is good, yes.

Implementing even more features that will almost exclusively benefit late starters? Not so much.

[edit]Damn it, beaten by Light.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 1 Nov 2010, 15:32   #12
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Re: Galaxy Fund Banking System

So because a few featues may be used differently than intended by say 50 people, it's not worth making the game more inviting for every single new player who tries to learn the game?

Also, how will providing a loan, which is payed back over time a benefit to late starters? In my experience, late starters generally want as little value as possible, until they retrieve their funds? They try to avoid any un necessary growth which would bring them into range of potential predators.

In fact it's no different to the score hiding tactic late starters currently use. What's good for the goose is good for the gander.

If you're worried about any potential benefits for late starters (which may not necesserily be a bad thing) then you can include the loan in the 50m 200 tick scheme currently employed. Sure, they may only need to farm 40 resources instead of 50 mil, but all things considered, that's a relatively minor problem (which may perhaps also be negated by the reduced time to farm the huge amount of roids they tend to do).
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Can people please stop pretending they have no chance of winning at tick 300, you just end up looking retarded later.
^^^^ Can you blv that sh*t?
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Unread 1 Nov 2010, 16:16   #13
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Re: Galaxy Fund Banking System

"A few features". Here goes:

* Late starters are below the bash limit of most veterans' planets.
* Late starters are on the good side of the capping formula--low value, high roids.
* Late starters are eligible for donations and have the connections to actually get them, unlike newbies.
* Late starters have a defence pool of many planets that are much bigger than them.

At this point they're already a mile ahead of the newbie planets, and that's without taking into account that these very same newbie planets will likely end up as the farms of late starters.

So yeah, introducing a feature that gives them an additional 20% increase in value (your estimate) is not something I'm particularly ecstatic about. Sorry.


Please note, by the way, that the existing features that give late starting an advantage also help newbies. My preferred solution to the late starter problem is not removing these features, but removing late starting altogether.


And even if we ignore the issues with late starting for a moment, I still do not agree that the suggestions in this thread improve the game.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 1 Nov 2010, 23:02   #14
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Re: Galaxy Fund Banking System

I'm not sure which idea is more horrifically shit, this one or the insurance one.

For christs sake, this doesnt make the game more inviting for new players. It's ****ing unfathomable for new players. Can you imagine starting the game as a new player and being immediately told you should take out a loan to be paid back over time. That along with the fifty million other ****ing incomprehensible things would be enough to make anyone quit the game on the spot.

What does it add to the game? **** all. Is it fun? Hell no. Is it necessary? No.

Yet another bullshit idea to add to the pile.
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Unread 2 Nov 2010, 05:22   #15
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Re: Galaxy Fund Banking System

LOL cooling.

have you ever played WoW?

all the talent trees, raids that need to be done a certain way, bosses that can only be killed a certain way. different class characters.. heaps of complicated crap that takes ages to figure out.

yet a 5yr old can understand it.

having an idea too complicated? you just insulted every gamer out there.
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Unread 2 Nov 2010, 05:49   #16
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Re: Galaxy Fund Banking System

nitpick: 10% a day is ~.3979% a tick, not .42%!

Otherwise, what I agree with Cooling (the summary, not the colourful words!). It doesn't add enough to the game to be worth implementing.
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Unread 2 Nov 2010, 06:40   #17
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Re: Galaxy Fund Banking System

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LOL cooling.

have you ever played WoW?

all the talent trees, raids that need to be done a certain way, bosses that can only be killed a certain way. different class characters.. heaps of complicated crap that takes ages to figure out.

yet a 5yr old can understand it.

having an idea too complicated? you just insulted every gamer out there.
What kind of retarded straw man argument is this?

Wow introduces things to players slowly, over time. It rewards players for taking the time to learn things. It is a fascinating game with great graphics and an interesting story line. It has some of the most talented game designers in the world thinking up novel ways of slowly introducing new players to the game.

This is a ****ing browser game, run by a pack of complete ****wits, owned by a series of bankrupt lepers, and played by an ever dwindling pack of utter spastics whose collective intelligence is not too far distant from that of a horde of crack addled kids with special needs.

**** intelligence, these people can barely read the manual.
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Unread 2 Nov 2010, 07:07   #18
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Re: Galaxy Fund Banking System

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Originally Posted by cooling View Post
what kind of retarded straw man argument is this?

Wow introduces things to players slowly, over time. It rewards players for taking the time to learn things. It is a fascinating game with great graphics and an interesting story line. It has some of the most talented game designers in the world thinking up novel ways of slowly introducing new players to the game.

This is a ****ing browser game, run by a pack of complete ****wits, owned by a series of bankrupt lepers, and played by an ever dwindling pack of utter spastics whose collective intelligence is not too far distant from that of a horde of crack addled kids with special needs.

**** intelligence, these people can barely read the manual.

lol
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Unread 4 Nov 2010, 11:46   #19
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Re: Galaxy Fund Banking System

i want =)
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