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Unread 7 Dec 2005, 11:14   #1
slick
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The Monster (updated)

10:30: The Ship "andromeda" Was going on its morning cargo shipment.

EMF (Earth Mining Force)

Connecting To Mainframe..........OK
Good Morning. The time is 12:47 Ship Time ONLY AUTHORISED USERS ALLOWED
Username: Marine79438AB7W
Password: ********
Welcome Dave Ryder. You have 1 new message

Read Message
Loading message. Please Wait....................OK

For the eyes of Dave Ryder only
RE: New Planet

Plan goes ahead as requested. Co-ordinates enclosed. Species: Lifeform2j4d/3
Bring 1 specimen back to EMF ASAP

Managing Director
Government Adviser
Terry Dolphin


1-4
2-3
1-2
2-1
3-1
4-1
2-3


This is the DNA chain for the spiecies.



Deleting Message.........OK

Logout..........OK

Goodbye

The EMF is a large Corporate company. They deal in almost every type of business to hand. From food to bio-tech labs.

The Ship "Andromeda" Is a 600 level ship with over 1,000,000 people on board.

EMF Computer v1.7

Connecting to Mainframe.............OK
Good Morning. The time is 12:49 ONLY AUTHORISED USERS ALLOWED
Username:Marine79438AB7W
Password:********
Welcome Dave Ryder.

Information. Compiling List...............................OK

Ship
Damage
Fuel
Co-ordinates
Crew
Stock
Food
Cargo


Crew Selected. One Moment Please......................OK

CREW

Decks:

1-200 Bridge And Control
201-250 Recreation Decks
251-350 Kitchens And Mess Halls
351-450 Bio-Dome Decks
451-530 Bio-Tech Labs (AUTHORISED ACCESS ONLY)
531-600 Mining Decks And Cargo Holds

Bio-Tech Selected. One Moment Please.................OK

AUTHORISED ACCESS REQUIRED

UserName: Bio-Lab 32
Password: **************************

Access Granted
Welcome

Last Update: 31 Nov 10:39

Experiment Beta b

Subject: Findings

Video Playing

"Specimen Alpha/635/ASU has been demonstrating a strange reaction to life on board ship. He seems to be getting restless and has a strange life sign reading. I am going in to investigate."

(Buttons Bleeping)

"Ok, I am now inside. I will just check his AAAAAAAAAAAARRRRRRRRRGGGGGGHHHHHHH

(Door Closing)

Video Flickers and static appears

Sub.....loose......ne......inj.......mu..........hu..........ea..........ma..........mer......... "(Picture returns and on the wall is a message written in blood " Need Alpha/2.........." Message ends)


Logout..............OK

Goodbye

Inside the ship, captain lement was sitting at his desk reading "Moby Dick" when a Tech walked in. "SIR! We have a small problem!" "Whats wrong private?" The tech catches his breath. "We have a predicament down in bio-lab... It seems one of the subjects has managed to escape and it has dissapeared!"

The captain, slightly shocked by this, takes a second to proccess this data. Shortly afterwards his eyes turn a shimmery blue as he runs from his desk, trips over his chair and falls on his face. Getting up and dusting himself down looks at the tech and says "you never saw that!" The tech looks on, anxiously "n-no s-sir!" Saluting the captain was enough to make the captain happy. Smiling terribly, the captain runs out towards the bridge running past backup soldiers and knocking over their coffee. as he runs into the hyperlift (Supposedly the fastest lift in the galay to work on a +600 level ship) Suddenly the video screen in the corner starts up and a goodlooking woman shines on the screen.

"Hello lift user! i will be your lift crew today. If you look in the pocket there will be a safety pamphlet which you should read before you leave the lift. Todays inflight movie will be "Gone With The Wind" We hope you enjoy your flight"

The captain smashes the screen just before she decides to show the film "Screw this!, i'm taking over control. He breaks the emergency box holding the speed handle and pushes it to max. Suddenly he can see his feet close up as his body is getting crushed by massive G-Forces. Using all his strength, he pushes himself up so he can see the level monitor. As he gets up, he can see the 3 floors below the bridge so he wrenches the handle the other way and he will never forgive himself for that.

He didn't have a chance to breath in before he finds his head cracked open and a medibay officer carrying him to the medibay. Looking up, he says to the doctor "Wh-h-ht h-h-appen...." Then he conked out.

Throughout the ship, all you can hear are screams of pain and strange sounds before everything dies down and there is an ominous silence.

Weapons:

(skp= skills point/s)
Combat Knife: Simple, but effective. Small 6 inch knoife with serated blade. Use for close combat. (unless you have the veteran ability: Knife thrower) 0skp

Revolver: Six bullet pistol. Used for long and short range. Normally a straight range, buit if you have the "bullet king" ability, then you may use richoche.1sk

Pistol (Socom): Normal .45 pistol. Used by most marines in the corp, this pistol is great for all around shooting, or for opening beer bottles. Carries a flashlight holder for night missions.1skp

M37: Eight shell single barrel shotgun. Used for short range killings. Can do long range, but less effective Carries a lot of recoil. Carries a +1 attack, but a -1 movement 2skp

Automatic Mauser: Chinese Copy of the american version. Good for horizontal Sweeps of the room. Carries a -1 movement 2skp

Assault rifle: 225 round machine gun. Used for short and long range. Inexpensive and easy to use. No penalties 3skp

Turrets :(All these come with no penalties But require Mech-head ability)

Assault Turret: Large version of the assault rifle. Extremely fast reload with a 1000 round clip. No penalties(Available evrywhere) 3skp

Plasma turret: Superheated electricity thrown out in bolts. No end to rounds, but quality degrades over time.(Only available in security centre) 5skp

Laser turret: As described... Long range, quick and easy kills (Only available in Dock area) 3skp

Rocket turret: Fires large missles at whatever target you wish. Onboard hud for accuracy. 7skp

Extra weapons (Not available everywhere)
Plasma Gun: Same as turret, but in a smaller and more compact design. Extremely powerful, but easily borken. 5skp

Laser pistol: Not very powerful, but useful for opening locked or welded doors. 1skp

Portable rocket launcher: As described. Carries small Stinger missles. Also has a small targeter. Has two switches, normal or heatseeker. 4skp

Armour:

Bulletproof vest: Standard armour for privates, can take up to 10 bullets. Pretty useless but everyone has them and are useful in quick short-range battles. everyone has this 0skp no penalties

Light combat armour: Kevlar re-enforced Armour. Can take up 20 bullets or 2 shotgun shells 0skp No penalties

Standard Combat armour: Chainmail covered armour. Quite robust, but heavier. Slows down movement 2skp 1skp -1 Movement

Heavy Combat Armour: Titanium Coated chainmail armour. Very robust. Can take a laser shot. Extremely heavy. 5skp -2 Movement

Sheild Tech Armour: Holographic shield that produces a hard light Shield. Very robust and not heavy. Expensive. Only found in Reserch And Development level 4skp no penalties +3 health

Psychic Skills
Those who have gone through Psychic training, may use these mind weapons.

Telekenisis: ability to move objects
Telepathic: Ability to talk to someone else through the mind
Hex Vision: Ability to use the brains power to make an electrical bolt (very risky) 5skp
Teleprotect: Ability to project a shield around a person or persons. 1 person = 1skp many = 4skp +5 health (only able to use in short bursts - about 10 mins)


Veteran abilities:
Tech Boy: Carries a +1 engineering improving repair of weapons
Bullet-King: The person with this ability has used a revolver for years and so is able to make his/her bullets ricoche off of walls, pipes etc
Mech-Head: This person has the strength to operate the weapon turrets
Medi-bay: the ability to do difficult medical operations in the field
Hacker: The ability to operate and hijack systems for their own uses
Knife-Thrower: Ability to accurately throw a combat knife at an object to kill


Skills points:Each Private starts with 10 skills points. Simple weapons such as pistols come with only 1 skill point. The larger the weapon, the more points. Knifes come with no points required. Verteran skills cause you to get more skills points. only 1 skill per person allowed.

Ranks: (more kills, more rank)

Private: Slow. Low health and low weapon abilities (0 - 10)
Leuitenant: Quicker, low health but medium weapons ability (11-30)
Captain: Quick, Medium health, High weapon ability, Veteran ability(31-50)
Colonel: Very Quick, High health, high weapons, Verteran ability (51-90)
General: As above, but allowed to order a group around.(91+)


Races

Human: Normal Homo-Sapien
Bionic human: Homo-Sapien With Technology
AI: Artificial Intelligent Robots (Droids, Bioroids, Androids)

From this point on, i will be DMing. unfortunately, i may not be able to for a couple of days, but i will do my ABSOLUTE best to do it regularly.

(Your entrance)

There is one room totally unharmed as it's bulkhead is a lot stronger as it holds the suspended animation booths. The power to open them up is now on. Please enter you entrance so i can work it into the story. Also have your details please

Name:
Age:
Rank:
Special skills (Tech, weapons, pshycic power)
Description of character:
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Last edited by slick; 14 Dec 2005 at 19:09. Reason: Adding storyline
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Unread 7 Dec 2005, 22:45   #2
rop1964
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rop1964 is just really nicerop1964 is just really nicerop1964 is just really nicerop1964 is just really nicerop1964 is just really nice
Re: The Monster

can you put in the type of characters, race, equipments, powers (if any) etc that need to be use to create a character?
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