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Unread 18 Feb 2005, 19:27   #1
Hewitt
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The testing range

ooc: It could be the eight beers I downed tonight but this seemed like a good idea

Welcome all to the testing range. For too long Rp'ers have kept the secret little worlds that often form the background of their most common characters in the dark. Only in rare instances have these worlds clashed, and in most cases this has ended in the most unfortunate way of "my ship/weapon/abilities beat your ship/weapon/abilities because etc etc etc". Arenas provide a little insight, but generally not alot.

And thus the testing range was born.... for now it is merely an empty space of wilderness in the middle of no where owned by the expansive Enlightened Organisation, a subsiduary of Hewitt Inc. But that is all soon to change......

Whether out of boredom or curiosity, you have answered an the invitation to come to this desolate place to test you're newest concepts, experimental technology or age old customs against those of others.... or in the lack of a contest, an opportunity to show them off.

Spectators are invited to come and watch however, you must provide your own refreshments. If enough people wish it and/or an "my ship/weapon/abilities beat your ship/weapon/abilities because etc etc etc" arguement brakes out a moderated contest will be organised involving judges and so forth...

Until then, come and share a little piece of your world with us all.
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Unread 18 Feb 2005, 19:54   #2
Fluffie
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Re: The testing range

there's this one time, that i decided, that this fluffie fellow of mine

CAN DO ****ING ANYTHING I WANT

no limit, just his (= mine) imagination and any possible "rules"/"wantings to keep the fight "fair"




dunno if this is an appropriate answer though
too tired :\
wooo weeee?

first post in an australian thread?


and rommey fluffie's fleet was better than anyone elses, btw.
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Unread 18 Feb 2005, 20:14   #3
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Re: The testing range

*Flapjack marched about on his personal transportation frigate, the 'fast transit' and watched as they exited slipstream near a supposed illegal weapons test site. Upon arrival however, the area appeared to be empty*

"Prepare my fighter, I'm going down to the surface."

*Flapjack then got into his fighter and started down towards the surface in a rather akward manner, namely upside*
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Unread 18 Feb 2005, 20:24   #4
Fluffie
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Re: The testing range

how.. where..
surface,. empty?

fluffie confused
give me money
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Unread 18 Feb 2005, 20:28   #5
flapjack
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Re: The testing range

ooc/ empty as in no illegal weapon testing site that was supposed to be there. Not empty as in nothing at all... Stupid Fluffie... /ooc
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<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus

<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
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Unread 18 Feb 2005, 20:47   #6
Fluffie
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Re: The testing range

fluffie non comprendre

money?
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Unread 19 Feb 2005, 01:46   #7
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Re: The testing range

lemme send over a nuclear powered check, with built in self-destruct on touch mechanism ofcourse
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<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus

<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
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Unread 19 Feb 2005, 12:14   #8
Fluffie
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Re: The testing range

don't be mean
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Unread 20 Feb 2005, 16:08   #9
Hewitt
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Re: The testing range

[ooc]
*After much consideration, Hewitt decides to smack Fluffie with his trusty cricket bat.*

Quiet f00l, just 'cause I was pissed when I made this thread.... there's no right way to end this sentence is there.

*Decides to at least try to make up something interesting.......*
[ooc]
-------------------------------------------------
*High above the region in space, the aging battlecruiser Dragonheart appears out of Hyperspace. The following is transmitted to all in the area:

"Welcome to sector 3465 gentlemen. Today's runs will begin simple, so as to give all involved a chance to get a feel of the terrain before we REALLY start testing you to the limit. The area you will be using today is a large plot of vacant land approximately ten by ten kilometres. General terrain is ancient arid desert, so expect mostly flat land and a sandy red oxidised surface.... the air is breathable. Weather conditions for today's testing are expected to be in the mid to high thirties (Centigrade) with clear skies and a slight northeasterly breeze."

A small shuttle then leaves the main cargo area followed by twenty fighter-sized vessels. The fighters escort the shuttle, that quickly makes it's way to the testing range.

"To start things off we are deploying a small group of drone-controlled vehicles to the area. For betting purposes, we will be assigning points for every target destroyed as well as an extra bonus points which will be determined by our panel of judges. As the testing progresses throughout the day points will accumilate and at the end the winner will be awarded a total equal to ten percent of the winning bets."

The shuttle has by now landed on the surface and is deploying the target drones. The fighters circle around the shuttle as this is occuring and then break off into four groups of five, going into an automated patrol pattern. The shuttle takes off once all forces are deployed and starts heading back to the battlecruiser.

"So without further ado here are the senario details. Good luck gentlemen, and happy hunting."

The following information is transmitted into your respective databanks.

***************************
Test number 1

Aim: Seek out and destroy all targets

Rules of Engagement:
This test is for single man vehicles and standard infanty weapons only. Anyone suspected of rule violations will be beamed onboard of Dragonheart immediately, stripped of all points and forced to sit out the remainder of the test.
Participates should note this area does not contain respawn facilites.

Target descriptions:
The units deployed for this test will simulate a small spideron taskforce. They consist of the following units...

Spider bike - A fast all-terrain recon vehicle. It is built for speed and agility but not confrontation. It is armed with a fixed mounted single plasma battery and has virtually no armour.
No. deployed: 20
Pt. value: 5

Grinder - A light anti-infantry vehicle. Very fast with above average agility. It is armed with turret mounted twin plasma batteries and is protected by light tank armour.
No. deployed: 10
Pt. value: 10

Huntsman - Large sized genetical created creature. Despite it's large size it is exceptionally quick has the highest agility of all spideron units. Comes twin cybernetically turret mounted plasma batteries on top of it's lower abdomen and it's thick skin is equivalent to light body armour. It has slow regenative abilities and can jump vast distances.
No. deployed: 2
Pt. value: 50

Violent - The basic spideron fighter unit. Fast and agile. Comes with a single fixed mounted anti-aircraft missile launcher and is protected by light aircraft armour. Cannot engage ground units.
No. deployed: 20
Pt. value: 25


Target tactics:
The targets will be assuming a scouting pattern from the central landing position.

Violent will spilt into four groups of five and immediately head directly for each of the corners of the sector. Once each corner is reached they will enter into a scouting pattern and slowly start moving inward.

Spider bikes will pair off and move off in random directions. They're movement patterns will be erratic to simulate the exploration of detailed features in the area.

Remaining forces will spilt up into two groups consisting of ten Grinders and one Huntsman which will head east and west respectively. Once the borders of the sector are reached they will commense a scouting pattern.

End of transmission.
***************************
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Unread 20 Feb 2005, 16:43   #10
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Re: The testing range

ooc/ Dang, can't use my battleskimmer now... Oh well, time for the fighter /ooc

*As soon as the dropship cleared the area and the fighters had moved far away enough from eachother, Flapjack pulled the stick right, bringing the fighter about towards the Violent, several alarms immediatly being triggered as the violents began locking missiles on him*

*Within moments however Flapjack himself had attained a lock on the lead Violent, his railguns now tracking the target with extreme precision as Flapjack carefully squeezed the trigger, his ship shuddering slightly as the twin 120mm projectiles left the railguns and headed towards their unlucky target. A few moments later Flapjack slammed the throttle to full and broke off towards the left, diving under the wreckage of the lead Violent as 4 homing missiles narrowly missed his tail, several explosions behind him assuring the fate of the lead violent*
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IRC quotes:
<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus

<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
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Unread 20 Feb 2005, 17:05   #11
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Re: The testing range

So we "deploy ourselves" from your "shabby battle cruiser" and then "take on" these "forces" with our "one man craft" or "standard infantry weapons" ?

that's the aim of the thread?
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Unread 20 Feb 2005, 18:16   #12
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Re: The testing range

no, the aim of the thread is to show your personall armory/abilities and your posting skills off...
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<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus

<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
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Unread 20 Feb 2005, 18:32   #13
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Re: The testing range

Ok, well i'll join in if i can use my old character.. i like it!

What u say hewitt?
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Unread 20 Feb 2005, 19:06   #14
Hewitt
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Re: The testing range

Yeah, sure this place is open to anyone who maybe feeling bored and decide to blow up some stuff simply for the sake of it.

This is a non-plot based thread, you are free to deploy in anyway you wish. Basically I give you a place and something to destroy and when everything is dead I'll give you some more things to destroy and so on and so forth until I get bored with the present location or said location is destroyed. This is freeform so RP'ing the targets as well as their destruction up to you as well... but if I think you're getting off too easy or I just feel like creating some havoc, I'll make something interesting happen to you.

Then of course there is the points. A little incentive I guess... basically at the end of each round I put up a progressive leaderboard and at the end of each 'day' announce the winner. If this thing goes on for long enough the end of the day board will also include place numbers since the beginning. Please note, although each test carries it's own scoring system the big points (both gains and losses) will be for style. One sentence kills are one thing that will hurt your score.

Lastly not all tests will be combat based. It all depends on what is going on in that evil aussie head of mine.

Questions? PM me.
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Unread 20 Feb 2005, 19:10   #15
Hewitt
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Re: The testing range

Oh one more thing - attacking other RP'ers to prevent them from scoring is prefectly legal. If you die during a round you will be awarded no points.
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Unread 21 Feb 2005, 04:50   #16
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Re: The testing range

Verric jumps in, brandishing a sprig of rambutan.
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Unread 22 Feb 2005, 01:50   #17
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Re: The testing range

Tactical Computer Online >>
Target area located: 98.78 square kilometres in a quadrilateral formation.
Spectroscopy reports indicate large quantities of iron oxide in particulate deposits across area.
Atmospheric temperature within acceptable parameters for biological inhabitation. Negligible native biomass readings – single cell microorganisms or low-level vegetation only.
Multiple hostile units deploying inside area, moving outward from centre.
Threat analysis inconclusive, suspected low level plasma weaponry
Zero anticipated collateral from any assault method up to grade D2.
Tactical recommendation – precision gamma pulse bombardment.
Recommendation rejected – new rules of combat input.

What the f***.

Are you kidding me?

I was afraid you’d say that.



A few minutes later a solitary pod descends towards the planet at high speed, glowing white-hot during re-entry, emitting deep into the ultraviolet. The craft blazes down in an almost vertical line, building up a bow wave of superheated air, ionising as the small pod barrels through it. With a sudden jerk the craft hits the sand. The residual plasma wake bakes the sand, melting it in a circular patch around the pod. Before the pod has more than a few seconds to cool a hatchway bursts open and a figure steps out onto the scorched glass coating what had previously been a slight dip between two dunes of deep red sand.

The glow from the pod gets less as the heat is sucked inward and transferred into its capacitance grids, mere moments before it seems to pull itself from the desert floor and hurl itself skyward. The figure looks back at the blackened crater and frowns; he had forgotten how obvious rapid deployment ‘no-opening’ re-entry could be. He had also forgotten how much it put his balance out to go from freefall to stationary with no perceivable acceleration. Sometimes he wishes they’d engineered the pod gravity net to only eliminate almost all of the deceleration forces.

Finally allowing his natural sense of balance to take over the job of keeping him upright Richard clears his visor, sending all the resident programs in his neural net into the background. After a few languid moments looking around at the unique beauty of this desert, he reminds himself that while he is on holiday, this isn’t a good hundred square kilometres for sight seeing.

So thinking, he brings an advanced infantry program into the foreground and brings his arms round in front of him as the suit nanonics begins to flow out from his hands, forming into the high power mag-rifle it recommends.


[ooc] Pretty much the standard infantry hardware; I don't think I've ever actually put together a single person vehicle though, you don't get much use out of them in urban environments or on spacecraft. [/ooc]
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Unread 22 Feb 2005, 14:52   #18
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Re: The testing range

ooc/ I have a couple of single person vehicles, but none of those are land-based, just my fighter, a speedboat, a hovercrat thingy (unarmed...) and a mini-sub. I do have a nice 5 man battleskimmer and a load of other vehicles with 3 to 10 men crew. I'd almost use the Planetoid, but I can't fit in the 10x10km area... (the Planetoid is controlled by a single AI, as such it's a 1 man vehicle. A 1 man vehicle with a length that equals moon's diameter, but still a 1 man vehicle), and this post will have some combat, when I get back :P /ooc

*Just as Flapjack pulled out of the dive he just made, now flying upside, and began pushing his craft the right side up and getting it behind the Violents, just as he did this a small heavily glowing object zoomed past him, the plasma wake shaking his fighter as it came into a vertical position and began to drop its nose towards the Violents, under Flapjack a large dustcloud appeared where the pod hit the ground*

*A few seconds later the pod took off again, this time at a safe distance from Flapjack's fighter which at the same time deployed the PP cannons (PP = Particle Pulse) and came into position behind 1 of the Violents as the whole group started evasive maneuvers, quickly breaking formation to try and get behind Flapjack, who tapped a few keys and polarized his hull armor*

*A dance in the sky then followed, the Violent Flapjack had targetted desperately attempting to evade the bursts of particle fire that where periodically streaming through the skies now, while behind Flapjack the 3 Violents attempted to get a missile lock on Flapjack. A ballet that continued for almost a full minute before Flapjack managed to get his fighter in position behind the Violent, which swerved heavily to the left, but to no avail as Flapjack's burst of particle fire clipped the right wing and bottom of the Violent, sending it spiraling down to the planet below*
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IRC quotes:
<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus

<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence

Last edited by flapjack; 22 Feb 2005 at 15:39.
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Unread 23 Feb 2005, 04:57   #19
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Re: The testing range

[ooc] Finaly I can use my fighter, you were so unkind in your killing of Dune hewitt. I never got to try my favorite toy. [ooc/]

*Out of the battlecruiser in oribt a fighter undocks and screeches towards thew planet at high speeds. The fighter can be adapted depending on what enviorment it's meant to fight in, in this case a desert version has been selected (go figure). The weapons on the sleek craft are two beam weapons mounted under the wings and one nose mounted locking missile launcher. Though lightly armoured the Shriek interceptor uses it's high aglity and high velocity to keep from being hit and give it a chance to lock the enemy with the missile or rip at it with the beam's. It can be used against both ground and air targets.*

"Command this is Show Bird, I've just finished the launch sequence and I am approaching the target range. Engaging nearest hostile."

"Roger Show Bird, give them as good demonstration."

"Positive visual on a spider bike command. Moving to engage."

*A sharp turn on the fighter sent it on a course exactly like that of the spider bike and closing the gap. A slow beeping began to fill the cannopy of the fighter neary the famlier steady nosie when the bike abrputly turned hard left, breaking the lock. The Shriek shot over the point where the bike had been. Reacting fast the pilot brough the Shriek in to hard turn to the left bringing it in a arc to intersect the bikes path. The pilot came to the end of his hard turn and leveled the fighter off and dipping its nose slightly to intersect the bikes path. The bike came roaring along the sands and the beep began again. The beeps came to a steady tone and the pilot fired the missile but before he had reacted the bike had made another erratic turn, obviously aware of his stalker.*

"Command, this bike is a slippery one, I'll check in with you when I'm done."

"Roger Show Bird, keep yourself in one piece."

"Shouldn't be too hard comman-"

*A scatter of shots wihzzed by the cannopy, the pilot having been caught off gaurd with his conversation and not seeing the bike to a 360 turn to end up behind the fighter. Though the gap between them was growing, the bike was still in firing range. The pilot pulled the plane into a semi-hard vertical loop and the plane began its turn. When the plane was facing straight down in its loop the bike passed under it. The pilot pulled the plan into a harder end loop and leveled it off quickly, with the bike in a little left in his sights. He fired his two beam cannons, one which hit the sand and the other which hit the bike dead in the rear . That was only a hit because the convergance point on the cannons was set at a father range to be used against air units and thus being a little to the left of the bull's eye meant the bike would be hit rather than have the two beams throw up sand on either side.*

"Got him command. Moving on"

"Roger, keep us up to date."
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