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Unread 23 Sep 2003, 01:30   #1
Silver
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Angry Scoretampering? norty norty :(

what happend with the scores?
everyones scores changed the same tick
gerbie lost 20 k score
most got 5 - 8 k score for unknown reason including me
abosultely everyone went up or down 5000 score or around that..

tick 229

shouldnt we be informed if something changes?

Silver

[edit: to me it looks like scoreformula changed where ships give more score then it used to and bravery such as defending is not as worthy anymore] ?
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Unread 23 Sep 2003, 01:40   #2
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typical spinner.....
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Unread 23 Sep 2003, 01:43   #3
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what do you exspect for 15 euros ?

Another nail in the coffin and im sure somewhere is another customer who just decided to quit.
Way to go pa

P.S. the title should not be genesis but deadbirth.
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Unread 23 Sep 2003, 01:54   #4
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Aight, so they changed it hastily.
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Unread 23 Sep 2003, 01:56   #5
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Quote:
A bug (a missing limitation actually) was found in the score system, which had led to the preious #1 player being in a somewhat unrealistic position. This has been fixed and the score formula has been adjusted.
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Unread 23 Sep 2003, 02:01   #6
Silver
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bug my ass :P

if spinenr forgets to pay the bill and pa goes down
it will be adressed as a bug
or techincal difficulty

They use the word bug so that sodders like us wont think about it

Didnt they like beta test it for 6 weeks?
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Unread 23 Sep 2003, 02:11   #7
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Exclamation

Quote:
A bug (a missing limitation actually) was found in the score system, which had led to the preious #1 player being in a somewhat unrealistic position. This has been fixed and the score formula has been adjusted.
Quote:
Originally posted by Spinner
It is a good way to earn a good score early on, but as far as I can tell, there is little chance you will be able to keep up, having sacrificed a lot of value. It is intentional that you can play this game in more than 1 way, and your original tactic surely paid off, hard to argue with that.
But we will wait and see what happens before we make any descisions here, I think time will make sure you end up a bit lower with every passing week.
So much for waiting and seeing.

How long before the next score tweak?
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Unread 23 Sep 2003, 05:50   #8
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my score didnt change.
i got no ships.
i got construction only.
i scan only and since scans (and activity) give nothing, i stay small.
so where is the problem??? ;(
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Unread 23 Sep 2003, 06:46   #9
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It's all very simple.

If there is a bug, oversight or what in the score system, leading to an abusable situation, then it needs fixing. Regardless of where the round is. If it hadn't been fixed, then all the same people would have been complaining about how PaX sucks because you can abuse the score system to win easily.

Do you people always complain when a game company releases a patch to fix issues as well?
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Unread 23 Sep 2003, 07:08   #10
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As I said in some earlier thread it is to expected this round we will get some bugfixes and updgrades of features. That is only natural. I just hoped they would announce them ahead of doing them and not at the same time or after.

I see nothing wrong with the fix allthough I find it too bad for Gerbie he lost his points in it.

hAl
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Unread 23 Sep 2003, 07:15   #11
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you are all ****ing retarded
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Unread 23 Sep 2003, 07:36   #12
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We were told before the round that fighting a lot would give you score that mattered, it wouldn't just be about getting the most roids. Then somebody does too well at the system, and Spinner decides that this isn't planetarion, and randomly changes the score-effects of combat. A friend is quitting over this after dropping over 1000 places in the ranks in one night with no action.

It's kind of insane that you get a 100xbonus for fighting somebody a 100 times bigger than you. It could be set at maximum 5xbonus or something. But no, seems like spinner just went and removed the bonus for fighting somebody bigger than yourself, completely. Really nice way to reward those who try to play a game after the given rules.
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Unread 23 Sep 2003, 07:57   #13
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Quote:
Originally posted by Kåre Willoch
We were told before the round that fighting a lot would give you score that mattered, it wouldn't just be about getting the most roids. Then somebody does too well at the system, and Spinner decides that this isn't planetarion, and randomly changes the score-effects of combat. A friend is quitting over this after dropping over 1000 places in the ranks in one night with no action.

It's kind of insane that you get a 100xbonus for fighting somebody a 100 times bigger than you. It could be set at maximum 5xbonus or something. But no, seems like spinner just went and removed the bonus for fighting somebody bigger than yourself, completely. Really nice way to reward those who try to play a game after the given rules.
I don't know what he did, but I still have 35 k more score than 2 days ago. I'm curious what he did and will try to find out... by attacking people bigger than me.

I expected the game to get tweaked. And the sooner the better, so we'll have time to adapt.
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Unread 23 Sep 2003, 08:18   #14
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Quote:
Originally posted by Gerbie
I don't know what he did, but I still have 35 k more score than 2 days ago. I'm curious what he did and will try to find out... by attacking people bigger than me.
Are there still people smaller in value than you then?

BTW i have lost no score, I even got 5k more than I had when I went to bed yesterday Might be ship-production too though, and resources....
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R1: ??:?? | R2: 51:6 | R3: 37:12 | R4: 186:13 | R5: 13:17 | R6: 1:25
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Unread 23 Sep 2003, 08:55   #15
Kåre Willoch
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Quote:
Originally posted by Gerbie
I don't know what he did, but I still have 35 k more score than 2 days ago. I'm curious what he did and will try to find out... by attacking people bigger than me.

I expected the game to get tweaked. And the sooner the better, so we'll have time to adapt.
You won the round, as it's PaX v2.0 already. If he has just tweaked the formula, giving half as much bonus, you'll still manage to win v2.0 I think. The players who try to attack somebody twice their size will be utterly f00ked though. The risk won't match the gain scorewise.

It's back to old pa, where the profitable thing is to hit planets 1/3 your size, in **** gals with no def. And sit tight and grow after initiating all your roids, will be better than playing this as a wargame. Well played spinner. Also well played for not letting us in on the formulas, so nobody can tell you what's wrong...
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Unread 23 Sep 2003, 09:31   #16
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Quote:
Originally posted by Kåre Willoch
We were told before the round that fighting a lot would give you score that mattered, it wouldn't just be about getting the most roids. Then somebody does too well at the system, and Spinner decides that this isn't planetarion, and randomly changes the score-effects of combat. A friend is quitting over this after dropping over 1000 places in the ranks in one night with no action.
Does this friend realise that score in this early stage of the round doesn't really matter? In one of the betas, I was way down for the first bit, but still managed to get more score than the #2 galaxy.

In addition, you do get a LOT of score by capping roids, but this is balanced to some degree by making it much harder.
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Unread 23 Sep 2003, 10:00   #17
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Well I think if your performance makes the creators change the game you kinda have the right to call yourself the winner . He beat the game
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Unread 23 Sep 2003, 10:02   #18
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Quote:
Originally posted by MrL_JaKiri
Does this friend realise that score in this early stage of the round doesn't really matter? In one of the betas, I was way down for the first bit, but still managed to get more score than the #2 galaxy.

In addition, you do get a LOT of score by capping roids, but this is balanced to some degree by making it much harder.

If score in the early stages really doesn't matter, why the scorechange ? I do think it matters though, as that was the whole point of the new scoringsystem (supposedly) that you could do well without having the highest value at the end of the round. Also, don't underestimate people's need for those 5 minutes of fame, even if it's just in an online universe that is getting smaller and smaller..

I haven't played the beta, and don't like to be misinformed about the game by it's creators. Personally I just dropped a couple of hundred spots, and wasn't doing too well anyway. But for others who've tried to play different from what they usually do, these changes are just stupid. It's like, "oh no the usual big guys aren't winning yet, lets change the scoresystem"....
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Unread 23 Sep 2003, 10:04   #19
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Quote:
Originally posted by Kåre Willoch
If score in the early stages really doesn't matter, why the scorechange ? I do think it matters though, as that was the whole point of the new scoringsystem (supposedly) that you could do well without having the highest value at the end of the round.
Because it WOULD matter at the end of the round.

ps.

You still don't.
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Unread 23 Sep 2003, 18:45   #20
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I'm currently suiciding a few ships on a big player. Just to see what will happen. How he (Spinner) tweaked the scoregains there. I just hope my target doesn't run as he's only 100x my size.
I prefer testing def, but that's harder unless you spot someone in time attacking your gal.
I killed 2 fighters (no losses) defending this morning, only got me 1k score (well, still not bad for killing 2 fighters ofc).
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Unread 23 Sep 2003, 19:52   #21
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Rank #24 now, nice limit Spinner
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R1: ??:?? | R2: 51:6 | R3: 37:12 | R4: 186:13 | R5: 13:17 | R6: 1:25
R7: 15:14 | R8: 34:4 / 52:10 € | R9: 16:2 | R9.5: 34:6 / 41:6
R10: 2:2 | R10.5: 15:4 | R11: 28:8 | R12: 22:9

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Unread 23 Sep 2003, 20:05   #22
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Ehm after writing that I got bored and decided to donate the galfund resouces to myself to see what that would do (no need to co-op me it's all back again). 6mln resources=20k score.

I haven't landed that suicide attack yet, but don't expect me to be #1 with this. Getting 10k score or so would be nice though. That would put me near the top100 without the fund resources. But I'll probably just lose 30 fighters and gain nothing. Tbh I hope I do, coz otherwise we'll see a lot of suicides.
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Unread 23 Sep 2003, 20:17   #23
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Quote:
Originally posted by masochist
my score didnt change.
i got no ships.
i got construction only.
i scan only and since scans (and activity) give nothing, i stay small.
so where is the problem??? ;(
Yeah you are in my gal, NOW GROW!!!!!!!!!!!!!!
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Rd1 ---> 2 26 9 Captain Stone Chance of Dalriada [WAC/Leviathan federation]
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Rd3 ---> 22 16 20 The First General of Posterholt [TFD]
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Unread 23 Sep 2003, 22:54   #24
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Quote:
Originally posted by Leshy
It's all very simple.

If there is a bug, oversight or what in the score system, leading to an abusable situation, then it needs fixing. Regardless of where the round is. If it hadn't been fixed, then all the same people would have been complaining about how PaX sucks because you can abuse the score system to win easily.

Do you people always complain when a game company releases a patch to fix issues as well?
In this instance Leshy the term your looking for is a "nerf" something thats implemened to re-balance the game at the EXPENSE of the players. In all games I know of its a hated thing one which devs REALLY shouldnt do. This wasnt a exploit it was someone taking advantage of the available system.

Spinner should look into fixing the bug rather than nerf, one this that does make me wonder is why everyones score was instantly recalced, I hope spinner doesnt calc the score based on table values * formula, no mid round adjustments possible without effecting what people have done to date.... very shoddy programming and very limited.
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Unread 23 Sep 2003, 23:08   #25
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Quote:
Originally posted by Ado
In this instance Leshy the term your looking for is a "nerf" something thats implemened to re-balance the game at the EXPENSE of the players.
Not really. It would be a 'nerf' if Spinner changed the score gain for something or the worth of things in order to balance things out.

Not having a cap on the combat score multiplier counts as a bug/oversight.
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Unread 23 Sep 2003, 23:13   #26
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Quote:
Originally posted by Leshy
Not really. It would be a 'nerf' if Spinner changed the score gain for something or the worth of things in order to balance things out.

Not having a cap on the combat score multiplier counts as a bug/oversight.
If it was just balancing out a limitation, why did everyones score change drastically ? i mean losing up to 10% of your value or gaining up to 10% by doing nothing seems such a change. Which would more mean he "nerfed" something instead of adding a limitation. This easily is reflected that score gained in the past was affected. If he would have just changed the formula the current db dumb would have been unaffected and the current values would have stayed (i personally dont believe spinner looked through the whole db and changed all 2k planets manually thats a fairytale leshy and you know it).

P.S. I will throw in a "i told you so" now since this whole mess comes from the fact spinner was so eager to keep all formulas secret even in beta. Thats why noone mentioned it and noone apart from a few found the loophole. Maybe the idea of the beta should have been more to fix the bugs and to look for loopholes rather than to warmup the playerbase for r10 and fix the major mistakes.
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Unread 24 Sep 2003, 03:00   #27
furssie
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Quote:
Originally posted by Leshy
Not really. It would be a 'nerf' if Spinner changed the score gain for something or the worth of things in order to balance things out.

Not having a cap on the combat score multiplier counts as a bug/oversight.
Leshy. It's a 'nerf'. The effect of the implemented patch isn't instantaneous, which drastically changed the rankings.
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