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13 Sep 2006, 19:26
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#1
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PA Team
Join Date: Oct 2003
Posts: 7,449
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Speedgames
As mentioned previously, I'd like to spend tomorrow (when not pwning java in my new degree thingy) setting up game.planetarion.com for a speedgame type thing starting at the weekend. It will involve new features which (I'm 90% sure..) will be working fine.
I have 2 (ish) questions that I'd like answered by tomorrow morning (or, perhaps, evening :P)
1) how long should it go on for?
options:
- 24/48 hours (@1/2 mins)
1 week (@5-10 mins)
2 weeks (@??)
2) what code/stats setup should it be?
I'm aiming for a more conservative set of stats than jer's current ones. I'd like to bring true cloak back in, and should have the new features to reset / delete your own account coded. We should also have an alliance merging system working, and the new alliance limits (suitably adjusted).
Anything else that's easy to do I could maybe squeeze in.
Anyway, discuss etc!
__________________
r8-10 RaH r10.5-12 MISTU
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13 Sep 2006, 19:35
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#2
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thinking, that's all.
Join Date: Jan 2005
Posts: 867
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Re: Speedgames
1 week, 5 minute ticks would end up a little under 2000 ticks I think. I think 24 hours is probably a bit short, 48 hours with 1/2 minutes always seemed to fall dead by the second day I found.
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[1up], Ascendancy Events Organiser & eXilition HC
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13 Sep 2006, 19:36
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#3
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.
Join Date: Mar 2004
Posts: 3,382
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Re: Speedgames
what does more conservative mean? if you mean r14 type, it won't work. a speedgame should never be more than 2 minutes, and also 24hrs long is good enough. though 2 x 18 or something would be better.
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13 Sep 2006, 19:49
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#4
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add
Join Date: May 2006
Location: uk
Posts: 178
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Re: Speedgames
i like it to be 1min ticks and 24h game 48 = to long
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Last edited by add100; 13 Sep 2006 at 20:43.
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13 Sep 2006, 19:55
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#5
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Retired insomniac
Join Date: Oct 2005
Location: Newcastle
Posts: 143
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Re: Speedgames
Quote:
Originally Posted by jerome
a speedgame should never be more than 2 minutes, and also 24hrs long is good enough. though 2 x 18 or something would be better.
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Formerly - LCH | NewDawn | InSomnia | Angels | Omen | Howling Rain | Norsemen | VGN
Currently - Ultores
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13 Sep 2006, 20:15
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#6
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thinking, that's all.
Join Date: Jan 2005
Posts: 867
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Re: Speedgames
yeah you're right I was thinking more about testing. A 'speedgame' shouldn't be more than a day.
__________________
[1up], Ascendancy Events Organiser & eXilition HC
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13 Sep 2006, 20:24
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#7
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.
Join Date: Mar 2004
Posts: 3,382
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Re: Speedgames
actually using a more conservative set than mine might be a nice idea for people to warm up to use mine for the real round.
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13 Sep 2006, 20:49
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#8
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The Original Carebear
Join Date: Nov 2004
Location: Trondheim, Norway
Posts: 1,048
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Re: Speedgames
Whatever, I have no plans all weekend. It might be a nice idea to keep it running friday-sunday so I won't waste all my money on alcohol.
And if the ticks are longer than 2 minutes you take the speed out of the speedgame and that's not cool.
__________________
If at first you don't succeed, try, try again. Then quit. No use being a damn fool about it.
Oh crap, I might be back. I should take my own advice.
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13 Sep 2006, 20:55
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#9
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Jack In The Box
Join Date: Nov 2001
Location: Location: Where you live
Posts: 112
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Re: Speedgames
Quote:
Originally Posted by add100
i like it to be 1min ticks and 24h game 48 = to long
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[OldC19A] Forever
[eXilition] - PEEK-A-BOO!
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13 Sep 2006, 21:26
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#10
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Your typical Troll
Join Date: May 2006
Location: New York City
Posts: 414
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Re: Speedgames
1 minute, 24 hour. All research and some buildings done.
then
2 minutes 48 hours. Also all research and buildings, etc.
Then 1 week @ 5 minutes with nothing done.
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[Destiny] awaits, ex- [Omen]
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but the bucket and the mop
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See alot up there
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Quote:
Originally Posted by jbg
reading this line is explicit acceptance of my superiority over you
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13 Sep 2006, 22:07
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#11
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ToF FTW!
Join Date: Jul 2006
Location: Amsterdam, NL
Posts: 18
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Re: Speedgames
I really don't like those new stats with old skool stuff
And the idea for military scans also not.
If I wanted to play plane*ia, I would have been on another website right now
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-=Tides of Fire=-
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13 Sep 2006, 22:34
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#12
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Registered User
Join Date: Nov 2000
Location: Blackpool, England
Posts: 68
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Re: Speedgames
24 hour with 2 min ticks gets my vote - preferably all day Sunday so it doesn't interfere with footy
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Played every round since r2. RB/Fury/Eclipse/Kralizec/MISTU/Angels/Urwins/Jenova/VisioN/audentes/xVx/Osiris/apprime/FaNG/Ultores/p3n/Mercenaries/ZT/ND
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13 Sep 2006, 22:48
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#13
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Banned
Join Date: May 2002
Location: Blackburn
Posts: 897
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Re: Speedgames
Only 50ppl or so will end up playing anyway.. so why bother discussing it?
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13 Sep 2006, 23:16
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#14
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Fightin-irish for life
Join Date: Mar 2001
Location: guinness brewery
Posts: 2,177
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Re: Speedgames
instead of catering to the 50 with 1 min ticks for 24 hrs , play 5min ticks for a week
__________________
Ascendancy, now with added Irish
"In the absence of orders, find something and kill it."
-Rommel
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13 Sep 2006, 23:58
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#15
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Domestic Diva
Join Date: Jan 2001
Location: Just past a sort of reddy moon, you cant miss it!
Posts: 702
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Re: Speedgames
Quote:
Originally Posted by gzambo
instead of catering to the 50 with 1 min ticks for 24 hrs , play 5min ticks for a week
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i agree, i think more people would play as oppossed to just the 50
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[F-Crew] HC
<rext> chef recall your fleet m8 they going to fc u
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Its Only Nasty, When Its Not True.
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14 Sep 2006, 00:19
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#16
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:alpha:
Join Date: May 2002
Location: London, UK
Posts: 7,871
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Re: Speedgames
Quote:
Originally Posted by gzambo
instead of catering to the 50 with 1 min ticks for 24 hrs , play 5min ticks for a week
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I agree.
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"There is no I in team, but there are two in anal fisting"
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14 Sep 2006, 03:09
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#17
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Registered User
Join Date: Oct 2004
Location: Brisbane, Australia
Posts: 15
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Re: Speedgames
3 speed games:
sat - roughly 22hr game (depending how long it takes to reset) at 2min ticks (all tech and some buildings)
sun - same again (all tech and some buildings)
mon-fri - 5 min ticks (1000+ useful ticks, ie being awake) with freebie players equivelent tech, no buildings)
Code/Stats setup? suprise us
Starting resources wise? something useful to play with
Edit:
I meant friday 21:00 GMT not saturday. I am an aussie so friday 21:00 is sat for me . my bad
Last edited by zmaster; 15 Sep 2006 at 00:55.
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14 Sep 2006, 05:36
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#18
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Idling in #Omen
Join Date: Jun 2006
Location: Boston, MA // Atlanta, GA
Posts: 54
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Re: Speedgames
Game 1 starting at 21:00 GMT on Friday, September 15, 2006 - 20:00 GMT on Saturday, September 16, 2006
Game 2 starting at 21:00 GMT on Saturday, September 16, 2006 - 20:00 GMT on Sunday, September 17, 2006
- PA Team and Community at Large Discuss the Two Speed Ticks that were at 1 Minute Ticks -
Game 3 starting at 20:00 GMT on Monday, September 18, 2006 - 21:00 GMT on Friday, September 22, 2006.
- PA Team and Community at Large Discuss the Weeklong Testing at 5 minute Ticks -
And sprinkle the different incentives and freebies along the way, until the final testing that doesn't need major rehaul can be done during the weeklong simulation fight. Therefore it is closest to regular PA.
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14 Sep 2006, 05:44
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#19
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Schmuck
Join Date: Oct 2003
Location: Over there
Posts: 30
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Re: Speedgames
imo it needs to be over the weekend. I (and probably others) have no time during the week. Especially at 5 minute ticks. I was hoping for something to occupy me on my time off
Quote:
Originally Posted by qebab
Whatever, I have no plans all weekend. It might be a nice idea to keep it running friday-sunday so I won't waste all my money on alcohol.
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^^ haha, what are you talking about? I could gather a group of friends together to combine the two...
__________________
Don't worry, be happy!
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14 Sep 2006, 09:56
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#20
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of The Empire of Krom
Join Date: Sep 2006
Posts: 3
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Re: Speedgames
Two sets of 24hour/1 minute ticks this weekend sounds about right. The week long one will surely have minimal activity, bearing in mind people have jobs/school to go to. Leave it at the weekend ones i think...
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14 Sep 2006, 09:56
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#21
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Registered User
Join Date: Dec 2005
Posts: 30
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Re: Speedgames
I prefer speed games to be no more than 2minute ticks too. I also think having it on the weekend is better.
I don't really like the 5 minute over the week idea, although that might get more people playing, its not good to miss a whole week of sleep before the round actually starts. =p
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14 Sep 2006, 12:00
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#22
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Guest
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Re: Speedgames
insurrection member
i dont mind how long the ticks should be or the time the game lasts but if you want few people to participate then put the game on the weekend but i dont believe the new rules will be shown to their great affect so i think its better to start the speedgame during the week more people,more fun more bugs solving (if any) and dont forget peace to the real world!!!
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14 Sep 2006, 16:05
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#23
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Destiny
Join Date: Jun 2004
Location: Bayern
Posts: 57
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Re: Speedgames
should be 24 hours with 1 min. ticks, maybe 2 x 30min. break,
new stats, new features, buddypack with 2 or 3, ally max. 10 or 20, max. 5 members a gal
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14 Sep 2006, 16:10
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#24
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Registered User
Join Date: Feb 2005
Location: UK
Posts: 601
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Re: Speedgames
Have it start next weekend so i can play? Best idea ive heard!
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14 Sep 2006, 16:17
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#25
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.
Join Date: Mar 2004
Posts: 3,382
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Re: Speedgames
this speedgame should be named after me to respect my greatness, especially i have no intentions to play as i'm 18 on saturday!
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14 Sep 2006, 17:36
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#26
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Registered User
Join Date: Jul 2006
Posts: 3
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Re: Speedgames
1 week =)
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14 Sep 2006, 17:59
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#27
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Registered User
Join Date: Feb 2005
Posts: 4
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Re: Speedgames
Usual 24 hour, 1 min ticks sounds fine. No need to drag it with longer ticks, it defeats the point of a SPEEDgame. Im also not entirely sure about mil scans, true cloaking, and a possible 1 ship type hitting all attacking ships. I have never been a supporter of looking to the past and re-introducing old ideas, but it may be usefull to test for the speedy?! All research done and a 5 hour break would also be nice lol, but maybe that is alot to ask.
__________________
Jakey
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14 Sep 2006, 19:27
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#28
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Fightin-irish for life
Join Date: Mar 2001
Location: guinness brewery
Posts: 2,177
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Re: Speedgames
spread a 5 min tick game over a week but have ticks running between 6pm and midnight gmt mon-sun with no res/con done
Note yes it may alienate non europeans but the europeans make up the majority of the player base
__________________
Ascendancy, now with added Irish
"In the absence of orders, find something and kill it."
-Rommel
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14 Sep 2006, 22:32
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#29
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: Speedgames
Quote:
Originally Posted by gzambo
Note yes it may alienate non europeans but the europeans make up the majority of the player base
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So bloody what?!
Non-europeans matter just as much as anyone else - they're the people who DC your incomings, slaving away over fleets while you're tucked up in bed asleep. Why do you think that every alliance is desperate to recruit as many players from USA/Canada/Australia/New Zealand/ROTW as possible?
Frankly I <3 a lot of players from these areas of the world because they put so much more into PA, per person, than the average European player. Alienating them from a speedgame like this would be a totally reprehensible action.
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Finally free!
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14 Sep 2006, 22:35
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#30
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Registered User
Join Date: Jun 2006
Posts: 9
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Re: Speedgames
This one seems the best, 2 speed games over weekend with 1 min ticks and a monday -- friday with 5 or 10 min ticks(with restarts to fix bugs)
Quote:
Originally Posted by Lord^
Game 1 starting at 21:00 GMT on Friday, September 15, 2006 - 20:00 GMT on Saturday, September 16, 2006
Game 2 starting at 21:00 GMT on Saturday, September 16, 2006 - 20:00 GMT on Sunday, September 17, 2006
- PA Team and Community at Large Discuss the Two Speed Ticks that were at 1 Minute Ticks -
Game 3 starting at 20:00 GMT on Monday, September 18, 2006 - 21:00 GMT on Friday, September 22, 2006.
- PA Team and Community at Large Discuss the Weeklong Testing at 5 minute Ticks -
And sprinkle the different incentives and freebies along the way, until the final testing that doesn't need major rehaul can be done during the weeklong simulation fight. Therefore it is closest to regular PA.
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15 Sep 2006, 11:26
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#31
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Registered User
Join Date: Sep 2006
Location: Norway
Posts: 8
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Re: Speedgames
I agree with Kirk....
but with 10 mins tick from from monday to friday
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16 Sep 2006, 20:56
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#32
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Registered User
Join Date: Apr 2002
Location: Norway
Posts: 295
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Re: Speedgames
SG sucks. Didn't even take 12 hours to drain all the fun out of it. Even an extra week of havoc would have been better. Could we please drop bp's for the next rounds of speedgame. As it's now, most ppl don't even bother to play anymore. And it's not only me.
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16 Sep 2006, 21:01
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#33
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Registered User
Join Date: Apr 2002
Location: Norway
Posts: 295
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Re: Speedgames
Even a pa-clone were much more fun. To bad i quit that fastgame, because i thought sg would be more fun. I know i'm whining,but don't care. This sg have been a totally waste of time.
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16 Sep 2006, 22:02
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#34
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Registered User
Join Date: Dec 2004
Location: Cardiff
Posts: 44
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Re: Speedgames
you could have tried self-exiling if you were stuck in a crappy gal.
__________________
What? It's what Jesus would have said, right?
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16 Sep 2006, 22:18
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#35
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Registered User
Join Date: Apr 2002
Location: Norway
Posts: 295
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Re: Speedgames
Quote:
Originally Posted by Torment
you could have tried self-exiling if you were stuck in a crappy gal.
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Weren't in a crappy gal. Were in a good gal actually. Only problem were that there were a gal that did too good. Can't blame them them for doing well, but it killed the fun for the rest of us. Think it's best to not have bp's or private gals during havoc. Were just too tempting to go into vacation when the fun where gone, and most your galm8's had done the same.
Since there will alway be ppl that try to win, and ofcause we all try to win. It can be fun for awhile, but when a gal does well from the beginning it can ruin the round for everyone.
So i actually think it's best to keep speedgames random, so that we all can have fun during a speedgame. Not fun when all your galm8's and you, gets ruined by a good galaxy during speedgame.
As i see it, speedgame should be a chance for most of us to have some fun.
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17 Sep 2006, 10:30
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#36
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Registered User
Join Date: Apr 2002
Location: Norway
Posts: 295
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Re: Speedgames
Damn i'm a bit whiny when i'm drunk. Changed my mind and still play speedgame, and i'm actually having fun atm
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17 Sep 2006, 12:12
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#37
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break it down!
Join Date: Feb 2005
Posts: 2,087
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Re: Speedgames
The speedgame was fun for the 3-4 hours I played it, but I need to do some work so I had to kill my fleet
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