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22 Feb 2003, 00:45
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#1
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Ngisne
Join Date: Jul 2001
Location: right here
Posts: 79
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r9 matrix etc.
Predictably, I had to rewrite the stat parser again. I bet a few more tweaks will be made and then the stats will be reposted in a different format again.
http://64.186.171.250:8000/cgi-bin/stats9.cgi
right click in the matrix to narrow it down by class or race, tranpose, invert, scale or whatever else you want. dhtml works on IE and phoenix (and probably mozilla as well).
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22 Feb 2003, 01:36
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#2
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Klaatu barada nikto
Join Date: Mar 2000
Location: St. Paul, Minnesota
Posts: 3,237
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Re: r9 matrix etc.
Quote:
Originally posted by Atamur
Predictably, I had to rewrite the stat parser again.
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Yeah, every round they manage to come up with a new format, don't they?
If only their creative genius could be turned from the Dark Side. :/
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22 Feb 2003, 02:20
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#3
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Xenoc
Join Date: Feb 2001
Location: Great Britain
Posts: 297
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22 Feb 2003, 02:27
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#4
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Ngisne
Join Date: Jul 2001
Location: right here
Posts: 79
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Re: Re: r9 matrix etc.
Quote:
Originally posted by Tactitus
Yeah, every round they manage to come up with a new format, don't they?
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Multiple times per round actually. If I remember correctly, there were 3 formats last round. They have to follow the PA Design Commandments, you know... Thou shalt not reuse format of ship stats lest thy users' life be made easy.
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22 Feb 2003, 11:04
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#5
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Love's Sweet Exile
Join Date: May 2001
Location: Living on a Stair (Now Sword-less)
Posts: 2,371
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The top one doesn't seem to like Opera (grr!), and the second one is a bit messy...shouldn't complain though i suppose
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Ba Ba Ti Ki Di Do
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22 Feb 2003, 11:50
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#6
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Xenoc
Join Date: Feb 2001
Location: Great Britain
Posts: 297
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Quote:
Originally posted by SYMM
The top one doesn't seem to like Opera (grr!)
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It seems to display ok in both Opera 6.04 and Opera 7. OFC right clicking does not work the same as in IE / Mozilla.
Quote:
and the second one is a bit messy...shouldn't complain though i suppose
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Any specific suggestions welcome - if it's easy to do and makes sense to me, I'll include it when they release the unrefutably final and full stats.
For now maybe you'd prefer the data in an Excel Spreadsheet so you can add your own formatting...
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22 Feb 2003, 12:11
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#7
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Love's Sweet Exile
Join Date: May 2001
Location: Living on a Stair (Now Sword-less)
Posts: 2,371
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Having ship names (or abbreviations) instead of ID's would be nice, as would having the Target/Ship classes as Words. (I know the actual stats are numbers )
And the page loads in Opera, just no fancy right-click stuff
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--SYMM--
Ba Ba Ti Ki Di Do
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22 Feb 2003, 17:05
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#8
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Arrogant Fck
Join Date: Jun 2002
Location: Helsinki, Finland
Posts: 1,031
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thanks for the value matrixes, they look very nice and are a damn lot better than the xls spreadsheets we first saw last round, especially for a poor bugger like me that uses StarOffice and not the MS-equivalent :-/
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[OLMIT] / [TreKronor]
Last edited by at0mic.c0w; 23 Feb 2003 at 09:42.
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22 Feb 2003, 17:32
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#9
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Xenoc
Join Date: Feb 2001
Location: Great Britain
Posts: 297
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Quote:
Originally posted by Sun_Tzu
... StarOffice
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I could make the raw tsv (or a csv) version of the spreadsheet data available if anyone wants it.
Formulas specified in the excel format, eg. "=IF(A1=B2,0,ABS(A1-B2))" etc.
I only put it up in Excel format as the raw file is about three times the size.
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23 Feb 2003, 03:16
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#10
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Ngisne
Join Date: Jul 2001
Location: right here
Posts: 79
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Quote:
Originally posted by SYMM
The top one doesn't seem to like Opera (grr!), and the second one is a bit messy...shouldn't complain though i suppose
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just downloaded opera to see what it looks like. the latest version of it sure look spiffy. The matrix displays more or less correctly but opera doesn't seem to support oncontextmenu event without which the tool is useless. when i get to my office i'll fix dhtml to accept ctrl-click in addition to right-click.
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23 Feb 2003, 14:48
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#11
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Registered User
Join Date: Aug 2001
Posts: 21
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can we please get stats in tacticus style this is the best format
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24 Feb 2003, 08:44
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#13
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Arrogant Fck
Join Date: Jun 2002
Location: Helsinki, Finland
Posts: 1,031
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good work, very good indeed
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25 Feb 2003, 06:11
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#14
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Ancient Ensign
Join Date: Feb 2003
Location: USA
Posts: 44
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Unless I'm mistaken, in the section "Average number of units killed/frozen by each unit (All races)", emp ships aren't calculated right.
For example: The table says one beetle freezes 0.35 harpies a tick, when it should be 1.05 harpies a tick. It seems to be calculated with all emp ships having one gun, which we know isn't true.
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25 Feb 2003, 13:56
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#15
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Emperor
Join Date: Jul 2001
Location: in front of a computer
Posts: 490
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Quote:
Originally posted by Moondoggie
Unless I'm mistaken, in the section "Average number of units killed/frozen by each unit (All races)", emp ships aren't calculated right.
For example: The table says one beetle freezes 0.35 harpies a tick, when it should be 1.05 harpies a tick. It seems to be calculated with all emp ships having one gun, which we know isn't true.
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You are right :/ - it was the same bug for this table which was fixed for conventional combats in Rev2.
It is fixed in Rev3 now.
Thanks
I guess now i just have to add Stl units simply calced by resource - or does anyone has a better solution? :/
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26 Feb 2003, 16:27
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#16
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Love's Sweet Exile
Join Date: May 2001
Location: Living on a Stair (Now Sword-less)
Posts: 2,371
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The Ctrl-click works brilliantly, excellent
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Ba Ba Ti Ki Di Do
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26 Feb 2003, 22:34
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#17
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Miles Teg
Join Date: Nov 2001
Location: Dom City
Posts: 5,192
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for all the matrices, do you calculate 'initiative' also ?
like a peg vs. a pulsar, are the number of pegs deducted by the killing of the equivalent of pulsars (in resources) or is it 'static' otherwise i won't bother reading this since it is kinda ... ****e as hell then. Only a slight glimpse of the actual stats.
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27 Feb 2003, 00:05
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#18
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Käptn Karacho
Join Date: Nov 2000
Posts: 1,360
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Quote:
Originally posted by Knight Theamion
for all the matrices, do you calculate 'initiative' also ?
like a peg vs. a pulsar, are the number of pegs deducted by the killing of the equivalent of pulsars (in resources) or is it 'static' otherwise i won't bother reading this since it is kinda ... ****e as hell then. Only a slight glimpse of the actual stats.
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what do we have bcalc.com for ?
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at0mic.c0w - #strategy
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28 Feb 2003, 10:36
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#19
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Love's Sweet Exile
Join Date: May 2001
Location: Living on a Stair (Now Sword-less)
Posts: 2,371
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This site has to be the best of the "addons" that get made for PA.
Including initiative in the calculations for matrices isn't really a good idea, as they're present not so you can calculate battles (thats what the cunningly named Battle-Calculators are for) but for comparing 2/3 ships. The site does show whether or not the attacker fires first, and I think this is enough for the intended (?) use.
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Ba Ba Ti Ki Di Do
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1 Mar 2003, 00:39
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#20
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Ngisne
Join Date: Jul 2001
Location: right here
Posts: 79
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Quote:
Originally posted by Knight Theamion
for all the matrices, do you calculate 'initiative' also ?
like a peg vs. a pulsar, are the number of pegs deducted by the killing of the equivalent of pulsars (in resources) or is it 'static' otherwise i won't bother reading this since it is kinda ... ****e as hell then. Only a slight glimpse of the actual stats.
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Although I don't think it's really useful, you can right-click (or ctrl-click) and check "Account for attacking ships killed by faster defender" to get the numbers you are looking for. This, of course, assumes that there are no other ships present to be shot at. I suggest you use a battlecalc to simulate battles. The matrices only exist for the purpose of comparing different ships' effectiveness.
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3 Mar 2003, 15:44
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#21
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baka.
Join Date: Apr 2001
Location: now and then, here and there
Posts: 227
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Another one here: www.lerxst.de/pa/shipstats/statxst.htm
It's not yet completed, but the rest will follow over this week.
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baka. completely.
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10 Mar 2003, 23:47
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#22
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Xenoc
Join Date: Feb 2001
Location: Great Britain
Posts: 297
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For you convenience, yet another Count Matrix
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28 May 2003, 20:18
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#23
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Xenoc
Join Date: Feb 2001
Location: Great Britain
Posts: 297
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Yet another Value Matrix with Pulsar and Peacekeeper updated to r9.5 stats.
And the Count Matrix - same deal.
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