Although I am obviously not Cin, I know a little about this. Hope this helps.
For ships you do something like this:
Code:
def_1_0=1000&att_1_1=1000
Where, in general, the names are:
Code:
def_<fleet>_<ship>
att_<fleet>_<ship>
The fleets are numbered 1 to 10 and the ships are currently numbered 0-63. The ships are numbered according to the order on the manual page, so to have 2000 Brigand in defence fleet 3:
However, to show multiple fleets you must set
att_fleets and
def_fleets accordingly.
To add value and score:
Code:
def_planet_value_1=1000000&def_planet_score_1=2000000&att_planet_value_1=2000000&att_planet_score_1=3000000
Where, in general, the names are:
Code:
def_planet_value_<fleet>
att_planet_score_<fleet>
On the defence side you can also set structures, roids, and races:
Code:
def_structures=20&def_metal_asteroids=201&def_crystal_asteroids=205&def_eonium_asteroids=199
def_1_race=1&def_3_race=4
The races are numbered 1-5 for Ter, Cat, Xan, Zik, Etd, with the default of 0 meaning race isn't set. In the example above fleet 1 is Terran and fleet 3 is Zikonian.
The next 2 options you have to be logged in to the game to access so not sure what help they are.
Code:
bcalc_access=0&comment=url+encoded+comment
bcalc_access can take 4 values:
- Public
- Private
- Galaxy
- Alliance
A complete URL would look something like this:
Code:
http://round31.planetarion.com/bcalc.pl?def_1_44=2000&def_1_race=4&def_planet_value_1=1000000&def_planet_score_1=2000000&def_metal_asteroids=201&def_crystal_asteroids=205&def_eonium_asteroids=199&att_planet_value_1=2000000&att_planet_score_1=3000000&att_1_53=5000&att_1_60=3000