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Unread 19 Jul 2014, 10:53   #101
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Re: R58 Stats

as we saw with 3 pod classes this round it provides a diverse range of alliance strats.
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Unread 19 Jul 2014, 11:11   #102
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Re: R58 Stats

It is also horrific for DCs. Could you at least considering giving Xans only 2 pod classes? If not xans cap loads simply by sending pod only fleets consisting of three classes because alliances cant afford to cover three types of incs at once. This just contributes to giving those who go this route an easy time not making them more strategic!
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Unread 19 Jul 2014, 11:39   #103
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Re: R58 Stats

in my opinion i think that's not an issue of stats but with the strat chosen and the dc ability and member activity of an alliance. Getting roided by pod fakes is no ones fault but your own. having 3 pod classes gives you the flexibility to change strat without too much fuss if your current one isn't working.

Are there any obvious stand out race that is OP?
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Unread 19 Jul 2014, 14:19   #104
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Re: R58 Stats

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Originally Posted by M0RPH3US View Post
erm...is it me!? or is that the new Planetarion2.0 ???

2 podclasses for TER and ZIK, 3 for CAT and XAN and ETD even with 4 ?

And thats because TER was so overpowered the last 10 rounds ? I can only imagine this set to be a late aprils fool.

ok after lookin on more then the podclasses i have to rephrase the aprils fools wording.

How is anyone going to play anything else but FR with this set, while the only option to roid those FR forts is attacking them with FR !?

please pick another set now, so the guy doing it has enough time to tweak ACDC, thank you
Someone said CO was way too overpowered, and someone else said that it was gonna be all xan FI, so i think my set is the best thats been made in years if this is the trtuth
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Unread 19 Jul 2014, 14:20   #105
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Re: R58 Stats

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Originally Posted by Blue_Esper View Post
in my opinion i think that's not an issue of stats but with the strat chosen and the dc ability and member activity of an alliance. Getting roided by pod fakes is no ones fault but your own. having 3 pod classes gives you the flexibility to change strat without too much fuss if your current one isn't working.

Are there any obvious stand out race that is OP?
I dont like how your has been set up tbh, all the races has eta 7 roid class?
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Unread 19 Jul 2014, 14:23   #106
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Re: R58 Stats

Is that not almost inevitable if all races have 3 classes with pods?
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Unread 19 Jul 2014, 14:50   #107
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Re: R58 Stats

The stats currently on beta are decent I guess but cath should never have a steal ship that can steal into their attack class. I also miss and don't know why zik never has a "def ship" anymore. Zik used to be able to have that one ship that had priority on init vs either fr/de/cr/bs. This allowed zik to be able to defend properly solo and attack some trgts solo. With these stats zik still can never attack by itself.
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Unread 19 Jul 2014, 14:56   #108
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Re: R58 Stats

Quote:
Originally Posted by booji View Post
Is that not almost inevitable if all races have 3 classes with pods?
I don like 3 class sets then
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Unread 20 Jul 2014, 06:09   #109
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Re: R58 Stats

There are way too many problems with the stats in Beta. Why would everyone NOT play xan. It D/C is better than Terran A/C and it fires 1st over everything. It will just end up being a xan/cath round AGAIN.

I think we should let Blue_esper put his stats into beta they are more balanced and atleast take each race's attack and def choices into account as apposed to Alliance attack and alliance defense options.
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Unread 20 Jul 2014, 08:48   #110
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Re: R58 Stats

I don't think the D/C and A/C are done yet? Probably still has some old numbers in there from previous round.

Need to give Xan pretty crappy D/C A/C to make them ok with these stats.
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Unread 20 Jul 2014, 12:09   #111
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Re: R58 Stats

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Originally Posted by Tiamat101 View Post
There are way too many problems with the stats in Beta. Why would everyone NOT play xan. It D/C is better than Terran A/C and it fires 1st over everything. It will just end up being a xan/cath round AGAIN.

I think we should let Blue_esper put his stats into beta they are more balanced and atleast take each race's attack and def choices into account as apposed to Alliance attack and alliance defense options.
So why would everyone go xan? What would be the allie strat?
FI?
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Unread 20 Jul 2014, 20:54   #112
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Re: R58 Stats

Haven't looked at the stats in a calc yet... but please keep in mind cloak is a massive advantage and it needs to be reflected in the shipvalue. Overpowered xan round (not saying it is or isnt in this set) is the most boring thing ever. Except when tia makes stats obviously.... that's much worse.
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Unread 21 Jul 2014, 06:24   #113
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Re: R58 Stats

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Originally Posted by Tiamat101 View Post
There are way too many problems with the stats in Beta. Why would everyone NOT play xan. It D/C is better than Terran A/C and it fires 1st over everything. It will just end up being a xan/cath round AGAIN.

I think we should let Blue_esper put his stats into beta they are more balanced and atleast take each race's attack and def choices into account as apposed to Alliance attack and alliance defense options.
I prefer blue esper stats too. Easy to make them playable.
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Unread 21 Jul 2014, 20:32   #114
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Re: R58 Stats

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There is no "we".
No. There's just me

though these days I need a mini me to be an allianceless, power-crazy person, etc.
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Unread 22 Jul 2014, 11:20   #115
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Re: R58 Stats

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though these days I need a mini me to be an allianceless, power-crazy person, etc.
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Unread 22 Jul 2014, 15:49   #116
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Re: R58 Stats

Regarding BB's stats, the Predator and Peacekeeper are almost the same ship, even same init and targeting. This isn't nescessarily bad for the stats, just... not pretty? :P
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Unread 26 Jul 2014, 08:37   #117
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Re: R58 Stats

wish appoco would decide on a set of stats and run with it. me personally, one set of stats is about all i have time to analyze and fix before signups open. so the sooner appoco picks a set the better..
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Unread 26 Jul 2014, 08:51   #118
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Re: R58 Stats

Quite, I feel like I have stats pouring out my ears. Now that I have been looking at Blue Esper's yesterday I can no longer remember what I thought of BButcher's!
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Unread 26 Jul 2014, 14:32   #119
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Re: R58 Stats

why not have a vote on the 3 offered ones
24h
and then we know what to tweak and whom to whine at (i am afraid i have no real favourite, i´d love a set where xan and cat dont have eta7 pods)
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Unread 26 Jul 2014, 14:44   #120
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Re: R58 Stats

Looking at the bright side, r59 and r60 stats are close to be finished. We shouldnt waste the effortshere
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Unread 26 Jul 2014, 15:21   #121
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Re: R58 Stats

Id say we go for the first one we had in beta (my stats)
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Unread 26 Jul 2014, 15:35   #122
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Re: R58 Stats

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Looking at the bright side, r59 and r60 stats are close to be finished. We shouldnt waste the effortshere
noooooooooooooo
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Unread 26 Jul 2014, 15:55   #123
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Angry Re: R58 Stats

I like the idea of "op" stats. last rounds were all pretty balanced..
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Unread 27 Jul 2014, 01:27   #124
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Re: R58 Stats

Please. Just let us know what stats will be used this next round. So we can start thinking about it. BB?BLUESPE?PAPADOC?
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Unread 28 Jul 2014, 07:12   #125
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Re: R58 Stats

Are we any closer on this?
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Unread 1 Aug 2014, 10:23   #126
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Re: R58 Stats

Think I might come up with a set of stats for next round, so we can avoid the debacle of this round.
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Unread 1 Aug 2014, 10:46   #127
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Re: R58 Stats

Look forward to seeing them
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