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Unread 8 Oct 2005, 20:49   #1
Kloopy
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Planetarion Development - You decide for one evening!

As it's the speedgame and we're all in excited moods and I've removed most of the bugs from R15 now, I wanted a night off the boring slog of bug fix and administration updates, etc.

So for one evening only I want suggestions of fun and exciting features you'd like to see in R15. I'm thinking of things something like the javascript fleets page or the special roids from the past couple of rounds. I'll spend the time I'm at my PC in front of the SG working on one of your ideas.

Suggest something you think would greatly improve the game somehow or something that we would normally place way down the TODO list. Have your say, tonight only!
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Unread 8 Oct 2005, 20:59   #2
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Re: Planetarion Development - You decide for one evening!

when you pick a covop, make it put the minimum number of agents in the agent box for you so you don't have to type the damn thing...

also, coloured "New mission ordered" messages would be nice (red, green, yellow, grey)

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Unread 8 Oct 2005, 21:00   #3
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Re: Planetarion Development - You decide for one evening!

1. On the admin page when we view planets records / history, make it list from most recent event down to oldest so I stop reading them backwards and get confuzzled!

2. On the production page, when you mouse over a ship name it does a little pop up that shows that ships stats. Not all the stats for that ship, but things like init and maybe have it show how many of that ship you can afford at the time with the ammount of res you currently have or something like that, that looks pretty and cool!



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Unread 8 Oct 2005, 21:09   #4
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Re: Planetarion Development - You decide for one evening!

Quote:
Originally Posted by Marv
2. On the production page, when you mouse over a ship name it does a little pop up that shows that ships stats. Not all the stats for that ship, but things like init and maybe have it show how many of that ship you can afford at the time with the ammount of res you currently have or something like that, that looks pretty and cool!
Now that, I like alot.
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Unread 8 Oct 2005, 21:26   #5
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Re: Planetarion Development - You decide for one evening!

I like that as well
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Unread 8 Oct 2005, 21:26   #6
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Re: Planetarion Development - You decide for one evening!

faster jpg's
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Unread 8 Oct 2005, 21:33   #7
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Re: Planetarion Development - You decide for one evening!

Quote:
Originally Posted by Kloopy
Now that, I like alot.
thats nice

just need init/armour/damage
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Unread 8 Oct 2005, 21:34   #8
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Re: Planetarion Development - You decide for one evening!

How about booby trapped pornography? Click on a pornographic link and if your lucky you get a free porn picture, if your unlucky your planet explodes.
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Unread 8 Oct 2005, 21:34   #9
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Re: Planetarion Development - You decide for one evening!

hmmm a free round would be good but that misses the point .

However the idea about the link to stats is nice as i am always checking what ships does what when i could be killing some poor n00b..... i mean high ranked vet. who is used to incs


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Unread 8 Oct 2005, 21:34   #10
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Re: Planetarion Development - You decide for one evening!

Dynamic navigation bar. (stay's w/ u etc...)
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Unread 8 Oct 2005, 21:36   #11
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Re: Planetarion Development - You decide for one evening!

Quote:
Originally Posted by Billy No Brains
How about booby trapped pornography? Click on a pornographic link and if your lucky you get a free porn picture, if your unlucky your planet explodes.
Haha!
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Unread 8 Oct 2005, 21:36   #12
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Re: Planetarion Development - You decide for one evening!

maybe not in the full game, but in one of the speed/havoc rounds you could give POD shippies the ability to attatch you roids to, so any attacking fleets cant steal them, i know this would make the game a lot harder but to level it out a little, you can only carry a certain ammount of roid per POD ship. . . (just for fun)


also, i think it would be a good idea to add the number of roids you have to the top panel on the main page (with your resources and rank/score ect) that would save me having to scroll down past my GC 18 point bold essay about how we need to defend more

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Unread 8 Oct 2005, 21:36   #13
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Re: Planetarion Development - You decide for one evening!

Cmon, we gotta come up with something more FUN than that
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Unread 8 Oct 2005, 21:37   #14
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Re: Planetarion Development - You decide for one evening!

I really like the idea of the pop-up in production screen! This will give the opportunity to choose ships without opening the stats... !!!

And, the waves screen should be sorted from last scan -> oldest scan. I really was confused a few times last round...

And the "Simple question" in the login screen should be changed... It is not readable on my mobile phone! (resolution of 176 * 220)
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Unread 8 Oct 2005, 21:37   #15
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Re: Planetarion Development - You decide for one evening!

Ship stats would be nice..

How about in-built Battle Calc ;-)
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Unread 8 Oct 2005, 21:38   #16
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Re: Planetarion Development - You decide for one evening!

Quote:
Originally Posted by Flying_So-Low
Dynamic navigation bar. (stay's w/ u etc...)
Care to elaborate?
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Unread 8 Oct 2005, 21:38   #17
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Re: Planetarion Development - You decide for one evening!

Also, how about if there was a special roid that enabled you to build a special ship that had special abilities

(i like roids, and i like special things can you tell?) lol
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Unread 8 Oct 2005, 21:38   #18
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Re: Planetarion Development - You decide for one evening!

Quote:
Originally Posted by Kloopy
Now that, I like alot.

I like that idea too.
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Unread 8 Oct 2005, 21:39   #19
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Re: Planetarion Development - You decide for one evening!

Quote:
Originally Posted by Pendaz
maybe not in the full game, but in one of the speed/havoc rounds you could give POD shippies the ability to attatch you roids to, so any attacking fleets cant steal them, i know this would make the game a lot harder but to level it out a little, you can only carry a certain ammount of roid per POD ship. . . (just for fun)


also, i think it would be a good idea to add the number of roids you have to the top panel on the main page (with your resources and rank/score ect) that would save me having to scroll down past my GC 18 point bold essay about how we need to defend more

-Pendaz
This second point is a good one. I'd love to see that but unfrotunately that would mean all the skins need updating. And that's a big task considering we don't have access to the source images for most of them.

As for the first idea, I think it would be fun for short games as you said, but I'm looking for something for R15 specifically! :-)
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Unread 8 Oct 2005, 21:40   #20
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Re: Planetarion Development - You decide for one evening!

More information on the same pages.

Incs should be displayed on every page.

A link to the forums should be on the nav bar

Combine fleets and missions into one page.

Your last 10 waves should also be accessible from this page.


Stuff like that. The navigation on the site is pretty poor imo. A lot of stuff can be combined on the same page so you dont have to click around as much.
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Unread 8 Oct 2005, 21:40   #21
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Re: Planetarion Development - You decide for one evening!

alliance bank/fund would be cool if the alliance wants to become 1st the top players can help make the smaller ppl grow. maybe the limit could be alliance score avg or less can request funding
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Unread 8 Oct 2005, 21:43   #22
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Re: Planetarion Development - You decide for one evening!

Quote:
Originally Posted by hondaman
More information on the same pages.

Incs should be displayed on every page.

A link to the forums should be on the nav bar

Combine fleets and missions into one page.

Your last 10 waves should also be accessible from this page.


Stuff like that. The navigation on the site is pretty poor imo. A lot of stuff can be combined on the same page so you dont have to click around as much.
I totally agree with you, but don't tell anyone I told you this but the navigation of the site is a part of the big updates we have planned for R16. Once R15 is underway I'm being chained to the computer to code lots of exciting stuff and hopefully what you've suggested won't be an issue from then on!
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Unread 8 Oct 2005, 22:04   #23
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Re: Planetarion Development - You decide for one evening!

Ohhhh wonderful

1) Unification Galaxy Page. Like you have the "Alliances" page with suboptions at the top (alliance history graph on front, forums, members, etc.), you should have a Galaxy page with a graph of galaxy roids/score/ranking on the front, with galaxy forms, politics, etc. Mabye this, like what you said Kloopy, should be done in r16 with the navigation. I like this idea, donno about others.

2) Give the MoW the power to message the entire galaxy! This is vital for smaller galaxys/newbie galaxies trying to organize gal raids!

3) On the bottom of the galaxy screen, can you skip a line (cosmetic) then in the correct columns total up galaxy roids, galaxy score, and galaxy value; as opposed to only the score being totaled up at the top.

4) The ability to sticky posts in gal forum (contact info, etc.), and perhaps also the ability to save posts from gal forum into journal incase it gets deleted by MoC or GC.

5) An area on overview saying ("Your engineers are able to change their priorities now" or "Your engineers are able to change their priorities in _ ticks") instead of always loading the engineering page.

donno how many of these are good ideas :\

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Unread 8 Oct 2005, 22:12   #24
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Post Re: Planetarion Development - You decide for one evening!

Well, Minister of War, don't seem to have much importance, especially when we look at the minister of WAR task; how about Galaxy Ship Fund(storage) for MoW to manage? Or something to bring MoW more jobs than the basic voting exile and message from HQ.

And a Planet Ruler logo/avatar, shown when you view a Planet Ruler page of each user/player.

How's them?
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Unread 8 Oct 2005, 22:12   #25
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Re: Planetarion Development - You decide for one evening!

I was thinking a big update that could be made would be to introduce ship xp, and maybe ranks from private to general on your fleets, to make them do more damage/steal more ships or roids.may be a bit too big for the short notice, but maybe for r16?

or have the ability to train the soldiers on your ships to make them better at attacking/defending allowing more soldiers to be placed depending on the size of the ship.
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Unread 8 Oct 2005, 22:15   #26
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Re: Planetarion Development - You decide for one evening!

On Overview page, on ur fleet @ bottom, put mouse over tells u what type n what it targets!!!
would be a great help, for when u steal a ship or trying a new race, put ya mouse over ya ship and tells u what type it is and what it attacks!
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Unread 8 Oct 2005, 22:37   #27
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Re: Planetarion Development - You decide for one evening!

Hmmz... maybe allready mentioned, and just a small change... Maybe your own planet can be made more visible at the galaxy overview...
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Unread 8 Oct 2005, 22:40   #28
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Re: Planetarion Development - You decide for one evening!

Dont you have enough features that have been in the "implement when theres time"to sort? After all theres many ideas where every round we get told "will be done next round"

ofc if you have done these already then something I would like to see is something to add some depth to the universe. If your playing a MMORPG you have the vast good looking enviorments to wander around to bring a sense of realism and allow you to escape into this make believe universe. PA however doesnt have this ability and relies on our own imagination toallow us to vecome immersed and forgot we are just playing a game thats little more than a glorified spreadsheet. If we look at spinners new game ManagerLeague that attempts to immerse you a little more into its universe by allowing you to personalise your club by uploading staduim images and submitting newspaper aricles and the staduim image is something we adapt for PA. My idea is basically we would have a public profile page which would show up when clicking our planet.

In its simplest form this would be a planet image much like we have galaxy images and a planet blurb that we would write. Taken further you could not only give easy access to pamailing the planet and doing the scans (plus maybe showing the links to the last 5 scans for that planet) BUT also give us infomation on population, government type and such like. These later things are items which when in place would open up future additions such as government type effecting our production, mining, research and construction times and such like.

What do these add from a game pov, probally very little but what it does add is a beliavavility in the game and after all what is the reason people play games, its to lose themselves in a made up world for a while and its aspects like this which help build this ability up.
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Unread 8 Oct 2005, 22:45   #29
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Re: Planetarion Development - You decide for one evening!

Quote:
Originally Posted by wakey

In its simplest form this would be a planet image much like we have galaxy images and a planet blurb that we would write. Taken further you could not only give easy access to pamailing the planet and doing the scans (plus maybe showing the links to the last 5 scans for that planet) BUT also give us infomation on population, government type and such like. These later things are items which when in place would open up future additions such as government type effecting our production, mining, research and construction times and such like.

thisbasically sums up the game i am playing now u guys know the game by now i have spammed it all over the forums saying how much better it is to pax
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Unread 8 Oct 2005, 22:48   #30
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Re: Planetarion Development - You decide for one evening!

Quote:
Originally Posted by stubbsy
when you pick a covop, make it put the minimum number of agents in the agent box for you so you don't have to type the damn thing...

also, coloured "New mission ordered" messages would be nice (red, green, yellow, grey)

stubbsy

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Unread 8 Oct 2005, 22:50   #31
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Re: Planetarion Development - You decide for one evening!

wakey, that's really quite beautiful. I totally agree with you and that's something I'm going to try and do for R16. We've already got some ideas about the "goverment of a planet affecting some of it's abilities and specialties" so it would tie in really well. Very nice indeed.
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Unread 8 Oct 2005, 22:58   #32
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Re: Planetarion Development - You decide for one evening!

Quote:
Originally Posted by horn
i'd like to see an RTS element brought into the game.
So that you could actually fight the battles, instead of letting the numbers do all the talking.
Maybe introduce huge corporations and various sub-economys.
And moon bases. I'd really like to see moon bases.
I would also like to see jolt purchase the licenses to re-name all the game elements too star wars equivalent's.

if you can't get this all done tonight, i'm sure i could "understand" a slipped date till next round.
Why not suggest something realistic ?
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Unread 8 Oct 2005, 23:09   #33
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Re: Planetarion Development - You decide for one evening!

i would like to see more warfare tacs, PA is built up on war, yet its so static. i know ppl have said this b4 me but its worth mentioning again. Let us build our own ships, decide which class, type of wep (anti CO, anti BS etc), let us choose between different types of armour and/or thickness etc etc. How do make this work in real game would b like each type of armour costs this amount and that type of wep costs this amount, and then put up a list of stats on all armours, weps etc.
and different races (ofc) has pros/cons on everything. ofc it will be extremly hard to balance, but if it would b thought through i think it would add much joy to the game, and both first-tryers and exped ppl would enjoy it, since it would require u to b more active in ur playing =)
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Unread 8 Oct 2005, 23:16   #34
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Re: Planetarion Development - You decide for one evening!

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Originally Posted by Scrajm
i would like to see more warfare tacs, PA is built up on war, yet its so static. i know ppl have said this b4 me but its worth mentioning again. Let us build our own ships, decide which class, type of wep (anti CO, anti BS etc), let us choose between different types of armour and/or thickness etc etc. How do make this work in real game would b like each type of armour costs this amount and that type of wep costs this amount, and then put up a list of stats on all armours, weps etc.
and different races (ofc) has pros/cons on everything. ofc it will be extremly hard to balance, but if it would b thought through i think it would add much joy to the game, and both first-tryers and exped ppl would enjoy it, since it would require u to b more active in ur playing =)
Like Warzone 2100 where you customise your ships?

Heavy armor gives higher eta ... stuff like that?

Hard to do, but not to be ruled out.
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Unread 8 Oct 2005, 23:18   #35
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Re: Planetarion Development - You decide for one evening!

scrajam, I have wanted that in the game for years. But noone else in PATeam is with me on that one, as far as I know. It would make it so much fun. You're right it would be a horrible task to balance, but if it could be balanced then it would be great fun. It would bring some more of the emmersion and personal touch that wakey mentions.
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Unread 8 Oct 2005, 23:43   #36
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Re: Planetarion Development - You decide for one evening!

Dunno if this has been mentioned, but I'd like to be able to queue the next item of research and construction. By that I mean that once the current research/construction has finished the queued item will start automatically.

It can be a pain if the ticks stop early in the game (as they did last round). It can mess up carefully planned work/sleep/online schedules and cause people (well me at least) set backs. If we could queue the next research/construction items it would help and also make engineering priorities MUCH more useful.
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Unread 8 Oct 2005, 23:46   #37
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Re: Planetarion Development - You decide for one evening!

Login via WAP GPRS nice interface to do like you do at the normal web.
So you can get the chance to login when ever you need.
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Unread 9 Oct 2005, 00:05   #38
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Re: Planetarion Development - You decide for one evening!

The reason for not doing scrajam's idea in the past was the size of the recoding job it would entail on the whole, though there are other reasons.

I'm sure I don;t rememebr anyone in pateam not thinking it would be fun
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Unread 9 Oct 2005, 00:16   #39
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Re: Planetarion Development - You decide for one evening!

Quote:
Originally Posted by Kloopy
scrajam, I have wanted that in the game for years. But noone else in PATeam is with me on that one, as far as I know. It would make it so much fun. You're right it would be a horrible task to balance, but if it could be balanced then it would be great fun. It would bring some more of the emmersion and personal touch that wakey mentions.
The problem I have always had when the idea of customising the ships like suggested is it seems to remove the simplisity of playing PA which I think is something thats a good initial selling point. Its simply not something that scales down very well, its great for the hardcore players whom really can mess around with these things but if you introduce this it has a knock on effect on the more casual, less experianced players even if they dont use it themselves.

Most good games are those that allow it to be extreamly simplistic at the lowest level, but which allow you to get a little more involved and eek out a little more advantage if you invest a little more time and thats where id personally like to see PA aiming for. Probally the best example of this I can think of off the top of my head is the Grand Prix Series of games. You can pick it up and go driving on the basic setup and have fun and do well but if you then start messing with the car setup you can gain a few extra tenths (or lose them if you mess up) to help you out.

The problem is by trying to create such a sliding scale it limits you on what you can do to personalise things as you cant do things like Custom ships as that forces complexity directly onto people (as someone taking the simplistic route will at some point be attacked by someone with custom ships)
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Unread 9 Oct 2005, 00:19   #40
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Re: Planetarion Development - You decide for one evening!

One of the easier ways to balance custom ships would be to pre-set values for class/weapon type/target, so you could have a battleship that targets fighters, or one that targets corvettes, the armour costs the same, as that is tied to the battleship class, same with attack type, cost varying for target between the 2.
And given how unbalanced such a feature could be it should be overbalanced (if that makes sense). Work out how much you think thay ship should cost, then double it, making it unlikely to be exploited.
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Unread 9 Oct 2005, 00:24   #41
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Re: Planetarion Development - You decide for one evening!

well ok, i can understand it would b HEAVY coding for guys (and perhaps there are other reasons too as kal says), so lets not be so drastic in the changes. we dont have to take it as far as a complete change in the system. ofc im not aware of how the coding system works, but as i know the ship stats seems kinda easy to change (or am i wrong?). so if we could have researches which could upgrade the ships instead, like armour and wep upgs. couse then we still have the tacs wehere indivuall planets can "focus" on a specific ship, upping it alot. im not gonna type what tac advantages this would b u surely had the idea long b4 me just want feedback why this hasnt been added yet. i so want PA to b more tacs
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Unread 9 Oct 2005, 00:34   #42
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Re: Planetarion Development - You decide for one evening!

Last 100 ticks you can change your ruler/planet name
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Unread 9 Oct 2005, 00:55   #43
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Re: Planetarion Development - You decide for one evening!

Right, well it's about bed time here in the UK. I've been told off for not doing the "important" things for R15, but here's what I've got done in the past few hours:

- Hover your mouse over a ship name on the production page or overview page and it will show you the class, target, armour, damage and initiative of that ship in a neat "popup" layer.
- The galaxy screen contains a total of the roids, score and value columns at the bottom (with a gap as requested).
- When placing orders through the missions page, the message has been changed to identify the type of mission ordered (eg "New fake attack mission ordered.") and the message appears in the colour associated with that missions (red for attacks, green for defence, orange for fake attacks, white for recall).

Now I get some 40 winks and in the morning get back to the todo list. Sweet dreams.
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Unread 9 Oct 2005, 01:49   #44
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Re: Planetarion Development - You decide for one evening!

This wouldn't have such a large role in a normal round, but it did occur to me during the speedgame.

With the menu introduced last round on the Fleets page, it would be quite nice to have an option, whereby you move a particular "set-up" to a fleet slot. An alternative being, an option for "all anti fi" for example. For a Ter/Zik they'll want to be careful what's sent but i'm sure it'd still be useful.

A Xan last round that attacked with FR/DE would probably like that as an option.

Anyway, little point but perhaps relevant.
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Unread 9 Oct 2005, 02:03   #45
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Re: Planetarion Development - You decide for one evening!

i would love to see pictures of dramatic space battles below battle reports.

Also there should be loads of graphics so each time you fight yo get a new one.
Like if the attackers get owned theres one pic, and if the defenders get owned theres a planet getting its arse wooped etc.

I realise this aint really to do with coding but i really wanna see more gfx in th gam,e

and im rediculously drunk.
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Unread 9 Oct 2005, 02:15   #46
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Re: Planetarion Development - You decide for one evening!

Quote:
Originally Posted by bwtmc
This wouldn't have such a large role in a normal round, but it did occur to me during the speedgame.

With the menu introduced last round on the Fleets page, it would be quite nice to have an option, whereby you move a particular "set-up" to a fleet slot. An alternative being, an option for "all anti fi" for example. For a Ter/Zik they'll want to be careful what's sent but i'm sure it'd still be useful.

A Xan last round that attacked with FR/DE would probably like that as an option.

Anyway, little point but perhaps relevant.
You can click on the target column on the fleets page to move all Anti-that-class ships. Tada!
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Unread 9 Oct 2005, 02:18   #47
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Re: Planetarion Development - You decide for one evening!

veX congratulations on being drunk. You are in the correct state for a Saturday night. As for graphics, I'm all for having pictures of everything, of battles, of constrcutions and researches, etc. Graphics all the way!
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Unread 9 Oct 2005, 03:04   #48
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Re: Planetarion Development - You decide for one evening!

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Originally Posted by Kloopy
veX congratulations on being drunk. You are in the correct state for a Saturday night. As for graphics, I'm all for having pictures of everything, of battles, of constrcutions and researches, etc. Graphics all the way!
Heh, glad to see someone knows how the weekend is meant to be spent! Ill se what i can do and try to get graphics myself, cos im just that kind of guy. If i do, is there any chance that they might be there for r 16? with an on off switch of course for those still int he stone age with 56k.
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Unread 9 Oct 2005, 03:09   #49
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Re: Planetarion Development - You decide for one evening!

And the covops thing as well kloopy !!!
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Unread 9 Oct 2005, 05:32   #50
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Re: Planetarion Development - You decide for one evening!

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Originally Posted by Kloopy
wakey, that's really quite beautiful. I totally agree with you and that's something I'm going to try and do for R16. We've already got some ideas about the "goverment of a planet affecting some of it's abilities and specialties" so it would tie in really well. Very nice indeed.
Those ideas wouldnt be anything similar to the essay i wrote on this matter back in R8 or so that addressed all of those points, plus a few others and also discussed various ways that keep it inherrently balanced?

heh
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