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Unread 3 Dec 2005, 01:24   #1
KingAlan
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Suggestion: Multiple Factories

Right now, having multiple copies of a factory type serves no purpose (except for redundancy if they're destroyed by structure killers or in covert ops). I think that it would be good idea for multiple factories to serve some purpose.

Maybe they could speed up production of the appropriate ship class? Maybe they could lead to a small decrease in ship costs? any other ideas on what multiple factories could do?
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Unread 3 Dec 2005, 19:48   #2
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Re: Suggestion: Multiple Factories

It would probably make sense if they speed up production time a bit, I would set a definite limit on how much this would effect things. There is precident here as well, since security centers increase your alert level, and finance centers increase your resource bonus, having factories decrease production times slightly would not be a bad idea.
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Unread 5 Dec 2005, 13:13   #3
olle
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Re: Suggestion: Multiple Factories

I like the thought of that, KingAlan
Both ides are good, ether speed up production of a ship class or decrease ships cost of a class.

As Monroe mentioned it would probably make more sense if it speed up production time.

The hard part then is to set the line... should 10 light factories speed up production with 1 tick or more? Or are 20 light factories need to speed up a tick for the "light" ship class.
You could set it up like this then... or are more factories needed...
10 Light factories - speed up "light" class ships by 1 tick
20 Light factories - speed up "light" class ships by 2 tick
30 Light factories - speed up "light" class ships by 3 tick
etc. and so for the other classes..
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Unread 5 Dec 2005, 13:29   #4
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Re: Suggestion: Multiple Factories

Or a more realistic (perhaps) idea is each factory allows so many ships of a certain size to arrive out of production each tick. Eg. xand light factory allows 5,000 fighters to arrive in a tick or something. This way smaller players who lose everything won't suffer that much as their entire fleet may only have been 5,000 FI, whilst a bigger player who loses a lot and then loses structures takes longer to rebuild.

Though I'm not sure this really adds anything to the game, so I'm not going to try pushing this idea or anything, it just seems like something that could be vaguely interesting.
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Unread 5 Dec 2005, 13:46   #5
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Re: Suggestion: Multiple Factories

I quite like the original suggestion. Gate - can you imagine how bad that would be for the top players?
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Unread 5 Dec 2005, 13:47   #6
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Re: Suggestion: Multiple Factories

oh! I like that idea, Gate <3 Whould hurt the top players indeed.

Atm the factories are just sitting ducks so any of the suggestions are a nice feature/add to the game. Maybe it could even go under a Tech Tree as Core Factory or something, were you get to pick one of these suggestions.
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Unread 5 Dec 2005, 18:07   #7
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Re: Suggestion: Multiple Factories

Smart, theres certainly more to be done with the existing constructions.
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Unread 6 Dec 2005, 11:04   #8
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Re: Suggestion: Multiple Factories

We could be really evil and make a cap on how many ships you can build and each light,medium,heavy factory allows you to build so many ships only per factory like 20k per light factory 5k per medium 1k per heavy muhahahahahahahahahahahahaha evul.....


or something like that.
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Unread 6 Dec 2005, 13:12   #9
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Re: Suggestion: Multiple Factories

yes and then it would be impossible for a big player to even spend his res at some point? or saving up? so he can still hit people?

would be so much fun for big guys having less reasons to play again
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Unread 6 Dec 2005, 13:17   #10
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Re: Suggestion: Multiple Factories

Quote:
Originally Posted by cypher
yes and then it would be impossible for a big player to even spend his res at some point? or saving up? so he can still hit people?

would be so much fun for big guys having less reasons to play again
Thats why its so evul muhahahaha or he could just build more factories and build more ships then :P

Anyways I was joking my young cypher.
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Written by Kloopy Wed Mar 16 22:06:43 2005

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Unread 6 Dec 2005, 13:39   #11
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Re: Suggestion: Multiple Factories

Quote:
Originally Posted by Gate
Or a more realistic (perhaps) idea is each factory allows so many ships of a certain size to arrive out of production each tick. Eg. xand light factory allows 5,000 fighters to arrive in a tick or something. This way smaller players who lose everything won't suffer that much as their entire fleet may only have been 5,000 FI, whilst a bigger player who loses a lot and then loses structures takes longer to rebuild.

Though I'm not sure this really adds anything to the game, so I'm not going to try pushing this idea or anything, it just seems like something that could be vaguely interesting.
Damn that is a good idea, it would certainly mean that the bigger players would need to protect there factorys, and that inturn would mean SK's would be come a lot more useful to alliances and less so to alliances attacking single players (i.e noobs).

I vote for this!!

[edit]
I'm guessing that its based on resource for the ship type. So you could only spend 10000k res per factory.
But then a problem would occur, the cost of building the next factory goes each time, and there is only a limited number of factorys you can build in the end.
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Unread 6 Dec 2005, 14:36   #12
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Re: Suggestion: Multiple Factories

Maybe dont use factories at all, but simply make it storehouses/banks. If you have more , you can save more resources. Big players will have to choose between saving a lot or building fin centres, etc.
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Unread 6 Dec 2005, 15:22   #13
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Re: Suggestion: Multiple Factories

Conceptually I am against a limited cap on how many ships a player could build at a time. Or at least by the time they build 15 or 20 of a factory they can build enough ships that even late in the round the large players shouldn't have any problem building the ships they want. The comment about SKs concerns me because having a lot of SKs in the universe will lead to small non-allied players loosing most of their structures even if the main focus of SKs is on killing ally members, because invariably people are too lazy to send their SKs only on ally attacks.
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Unread 8 Dec 2005, 20:30   #14
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Re: Suggestion: Multiple Factories

I like the idea of increasing production capacity when having more factories. This doesn't necessarily have to be linear (each extra factory giving a fixed amount of extra production capacity), but it can also be exponential.

To prevent structure killers being used on noobs just make SKs die when they are being used.

Edit: How about making the amount of ships you can produce with a certain type of factory race-specific?
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Unread 9 Dec 2005, 04:54   #15
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Re: Suggestion: Multiple Factories

The fact that SK cost a lot now is surely influential. My fleet sucks so I cant afford to waste res on SK.
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