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Unread 23 Jul 2024, 08:36   #1
Loka
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Join Date: Jan 2024
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Make the game looks more realistic, and reasonable

I have been playing Planetarion since Rounds 1-7, took a long break, and returned to the game a few rounds ago. Here are my thoughts and suggestions for Planetarion.

As I play Planetarion, a space war web game, I imagine myself as an Admiral of a space fleet. I hope the game statistics could be more reasonable and realistic to enhance the immersion, rather than focusing mainly on mathematical calculations.

Here are a few aspects I find problematic:

1)Ship Pricing and Battle Dynamics:
In my imagination, battleships are massive, spanning several kilometers in length and hundreds of meters in width, while fighters are agile ships around 10-20 meters long. It is puzzling that the price of three fighters equates to that of one battleship, and even more so that 3-4 fighters can take down a battleship (despite FI not targeting BS this round).

2)Targeting System:
The current targeting system seems illogical. It's hard to understand why a weapon can target both CO and BS but not FI or CR at the same time. It makes sense that an agile weapon could target small ships but may struggle to penetrate the heavy hulls of larger ships. However, it’s baffling that a weapon can damage CO but not FI and FR, yet can still damage BS. This inconsistency detracts from the game’s realism.

3)War System:
The war system feels simplistic and could benefit from enhancements to make it more honorable and impactful. Here are some brainstorming ideas:
a) Once war is declared, it should be mutual, not one-sided.
b) A war should continue until one side surrenders or loses a significant percentage of roids (e.g., 30-40%), triggering an automatic surrender. The winner could receive an EXP boost.
c) Other alliances should not interfere with ongoing wars to ensure fairness. Attacking an alliance at war should result in a 50% reduction in roids/XP gains.

4) Making XP More Useful:
XP should have more utility beyond ranking. Transforming XP into honor could incentivize players to avoid bullying weaker players and win wars honorably. This honor could lead to various in-game benefits such as faster research, construction, increased income, higher alertness, and discounts from ship dealers due to the player's honorable reputation.

Last edited by Loka; 23 Jul 2024 at 08:44.
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