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Unread 19 Feb 2015, 11:47   #451
Krypton
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Re: R60 mid round turmoil

And in case you didn't acknowledge this - a lot of older players left the game to but still actively post on the forums. Wonder why.
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Unread 19 Feb 2015, 13:05   #452
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Re: R60 mid round turmoil

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Originally Posted by Krypton View Post
These elite tags - there only seems to be Ult, CT, P3ng or BF that could be classified as this (even though BF seems to play for Clouds PR). I'm pretty sure more relaxed alliances would avoid this tactic and even be open to working together to combat it - assuming that the PA team cant come up with resolutions themselves.

Regarding your last passage, I pretty much disagree. Yes there are a lot of people playing competitively - but that's more out of survival (coupled with nostalgia for the game) than enjoyment. In the current state, people simply cant play it for fun without it being all about MC's or getting farmed. If the state of play is level for everyone regarding tag size then you would see a lot more carefree attitude (ala Heroes) based alliances and would help attract people to the game. And this will help them find time to teach new players to in these small alliances. As it is, it's dog eat dog where the round is locked up in the first few ticks by political decisions. I dont see that happening if everyone was capped at 30 members
If there was more "carefree attituded" people, there would been more "carefree" tags as heroes.
With smaller tags, there will be a smaller def pool, alliances that are not "elite" such as CT/ND/Bows/HR/ODDR/Vikings as you claim would just suffer more from this limit.
We had a few rounds where "super private" gals were dominating, atleast in rounds like these we have more forts dominating because Ultores is simply focusing on allie rank instead of focusing on planet ranks.
Also HC gals where getting critism earlier, when there used to be gals fenced up with diffrent HCs, i dont see how smaller tags will help this "issue"
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Unread 19 Feb 2015, 13:42   #453
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Re: R60 mid round turmoil

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Originally Posted by BloodyButcher View Post
There simply aint enough people with the knowledge, resources and time to set up alliances.
If there was, im sure we wouldve seen way more alliances popping up every round
Bollox, those people you speak of who could run an alliance are afraid to come out of their comfort zone or play without their safety net,
And before your next excuse comes about not having tools the ingame tools are sufficient to run an ally, obviously having your own custom tools is the preferred option but the ingame tools are adequate enough
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Unread 19 Feb 2015, 14:06   #454
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Re: R60 mid round turmoil

butcher is right there, TIME!!! it takes a lot of effort and time to set up and run an alliance. the biggest issue is wives!
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Unread 19 Feb 2015, 14:12   #455
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Re: R60 mid round turmoil

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Originally Posted by gzambo View Post
Bollox, those people you speak of who could run an alliance are afraid to come out of their comfort zone or play without their safety net,
And before your next excuse comes about not having tools the ingame tools are sufficient to run an ally, obviously having your own custom tools is the preferred option but the ingame tools are adequate enough
Who wants to run a alliance these days?
It takes a lot of time, and a lot of patience.
Unless you have a clear idea why your alliance woulld be diffrent from the rest, you have no reason to start one
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Unread 19 Feb 2015, 14:44   #456
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Re: R60 mid round turmoil

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Originally Posted by [DDK]gm View Post
butcher is right there, TIME!!! it takes a lot of effort and time to set up and run an alliance. the biggest issue is wives!
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Unread 19 Feb 2015, 15:42   #457
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Re: R60 mid round turmoil

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Originally Posted by BloodyButcher View Post
If there was more "carefree attituded" people, there would been more "carefree" tags as heroes.
With smaller tags, there will be a smaller def pool, alliances that are not "elite" such as CT/ND/Bows/HR/ODDR/Vikings as you claim would just suffer more from this limit.
We had a few rounds where "super private" gals were dominating, atleast in rounds like these we have more forts dominating because Ultores is simply focusing on allie rank instead of focusing on planet ranks.
Also HC gals where getting critism earlier, when there used to be gals fenced up with diffrent HCs, i dont see how smaller tags will help this "issue"
'carefree' was perhaps not the right word to use, but certainly more chilled and relaxed. I thought it was a given that with smaller ally tags I was suggesting smaller galaxies too of 7/8 with smaller bp's, but then maybe to much to ask for for you to realise that.
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Unread 19 Feb 2015, 15:43   #458
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Re: R60 mid round turmoil

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Originally Posted by [DDK]gm View Post
butcher is right there, TIME!!! it takes a lot of effort and time to set up and run an alliance. the biggest issue is wives!
lol, i feel this. Ingame tools ftw
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Unread 19 Feb 2015, 16:00   #459
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Re: R60 mid round turmoil

ticker stopped ?

can aswell end the round now - there wont be happening much apart from maybe ct passing p3n

but who cares for rank 2,3 or 4, apart from BF

end it here for good
before the last nub get slaughtered and doesnt come back to play another round of the mighty first MMO Space Game Naptarion
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Unread 19 Feb 2015, 16:46   #460
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Re: R60 mid round turmoil

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Originally Posted by M0RPH3US View Post
ticker stopped ?

can aswell end the round now - there wont be happening much apart from maybe ct passing p3n

but who cares for rank 2,3 or 4, apart from BF

end it here for good
before the last nub get slaughtered and doesnt come back to play another round of the mighty first MMO Space Game Naptarion
Naptarion? You could have easily been smarter and made a block to fight a block. You just found it more important to bottom feed and destroy your own alliance from the inside out. As an HC you are responsible for your members, this means you dont randomly start making hostiles and put yourself into an horrible position. This also means you shouldnt lie to every other alliance playing the game. The simple fact is that the HC's from P3nguins destroyed the whole alliance by being terrible.
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Unread 19 Feb 2015, 17:06   #461
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Re: R60 mid round turmoil

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Naptarion? You could have easily been smarter and made a block to fight a block. You just found it more important to bottom feed and destroy your own alliance from the inside out. As an HC you are responsible for your members, this means you dont randomly start making hostiles and put yourself into an horrible position. This also means you shouldnt lie to every other alliance playing the game. The simple fact is that the HC's from P3nguins destroyed the whole alliance by being terrible.
Wouter missed the last 8 pages of posts clearly gj
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Unread 19 Feb 2015, 17:14   #462
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Re: R60 mid round turmoil

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Wouter missed the last 8 pages of posts clearly gj
You missed the last 41 nights though, maybe dont kill your own alliance if someone ever wants to play with you as HC again.
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Unread 19 Feb 2015, 17:20   #463
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Re: R60 mid round turmoil

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Originally Posted by Wouter View Post
Naptarion? You could have easily been smarter and made a block to fight a block. You just found it more important to bottom feed and destroy your own alliance from the inside out. As an HC you are responsible for your members, this means you dont randomly start making hostiles and put yourself into an horrible position. This also means you shouldnt lie to every other alliance playing the game. The simple fact is that the HC's from P3nguins destroyed the whole alliance by being terrible.
This is the most silly argument of them all.
"You could all been smart enough to make a block to fight a block".
p3ng did many stupid thing, but surely not being clever enough to realise they needed to block you wernt one of them
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Unread 19 Feb 2015, 17:22   #464
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Re: R60 mid round turmoil

You can talk about planet numbers, alliance limits, tags, naps, wars etc etc as much as you like.

It won't make the slightest bit of difference.

The game and everything that is hardcoded wont change anything. The truth of it is, players will always play as they want to, regardless of what ingame limits are set.

There is a select few players who by their actions, ruin it for the rest.

Of course they will shout as loudly as they can 'we play for our enjoyment not yours'. They may also claim 'it isn't our job to play how you want us to' or even 'if you can't beat them, why should we help?'

But behind that, you will find absolutely inflexible politics.

The guys who run alliances basically with no aim to win, whilst having the ability. Not only do they affect the ranks by not hitting who is winning, but their 'politics' effectively stop anyone else taking that chance.
Take this round for example.
Pen/Ct/BF could have challenged Ult for the win. But CT were smacked by ND and refused to stop. BF hit Pen at a time when a block started to make moves towards hitting Ult. Smaller alliances can't do squat because everytime they try, someone stops em.
Now whether by design or by 'accident' what has effectively happen is EVERY single time anything happens that might stop Ult, then ND/BF jump in and hit to stop it happening. I also don't believe that it is by accident. Infact I would say it was a classic spore tactic, divide and conquer your enemy. The difference being, Spore were top and heading for the win. In this case, the alliances doing the dividing are alliances who could win but won't because they are busy handing it to Ult.

This has NOTHING to do with hard coding and EVERYTHING to do with the politics of the people who run these alliances. For BF, read Clouds/Noxious.
Clouds in recent memory has ALWAYS agreed to work with an alliance till round end and never broken it. The alliance they chose is nearly always ult/app. They could go for the win, but its effectively an ult second tag. The one round they broke an agreement was in the round Spore won. They broke with Spore. Why? To support Ult.
Noxious is publically favourable towards ult and I have no problem with that, but it gives you two players in an alliance using a tag as a second tag.
I also believe (since Nox left HR) that HR haven't been so pro-ult, so they needed another alliance to help. maniacmagic then leaves BF with souls, joins ND again and make some quite ridiculous political moves to isolate ct and keep hitting ct even after ct twatted them everytime they retaliated.

This isn't a post critisizing the alliances though. It isn't critisizing the player either. It is critisizing the player mentality.
The mentality that makes clouds play for #2 and never go for #1.
The same mentality that makes the bf players happy for it because by napping 60% of the playerbase their players get an easy round.
The mentality that makes people go looking for safety in numbers. The mentality that makes people make agreements to last a round and then keep them, regardless of the impact.

That mentality is human nature, and human nature will NEVER be beaten down by ingame coded measures.

The fact is, the community is the games strongest asset.
But it has no come so far that the community if the games biggest weakness.
Everyone knows everyone too well. There is no new blood. And the old blood makes it a ruined game.

As for tags, well there is clearly no point making them bigger, and its not working keeping them the same. Knock em down to 35, remove late sign-up and see what happens. No-one is gonna permanently quit over one round that wasn't planning to to anyway. I don't think anything will change because of the aforementioned human nature, but what have you got to lose?
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Unread 19 Feb 2015, 17:31   #465
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Re: R60 mid round turmoil

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Originally Posted by BloodyButcher View Post
This is the most silly argument of them all.
"You could all been smart enough to make a block to fight a block".
p3ng did many stupid thing, but surely not being clever enough to realise they needed to block you wernt one of them
If I wanted the IQ level to drop, I would have asked your opinion.
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Unread 19 Feb 2015, 17:37   #466
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Re: R60 mid round turmoil

In all honesty, i think galsizes is what needs to be adressed, smalled gals = better chance for tier 2 allies to land. Tagsize i don't think matters all that much, but in general one could say the defpool of tier 2 alliances will suffer more than the tier 1 allies from cutting down tagsize.

And Krypton, all i'm saying is that this is a space war game. It's built to be competitive(why else have ranks at all?), and i think a large majority of this game's players realise the importance of this and compete to their best ability as a result. There's not many games where you can play relaxed or carefree and not expect to be owned by more dedicated or skilled players. Solitaire maybe.
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Unread 19 Feb 2015, 17:48   #467
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Re: R60 mid round turmoil

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In all honesty, i think galsizes is what needs to be adressed, smalled gals = better chance for tier 2 allies to land.
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Unread 19 Feb 2015, 18:02   #468
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Re: R60 mid round turmoil

Quote:
Originally Posted by Forest View Post
You can talk about planet numbers, alliance limits, tags, naps, wars etc etc as much as you like.

It won't make the slightest bit of difference.

The game and everything that is hardcoded wont change anything. The truth of it is, players will always play as they want to, regardless of what ingame limits are set.

There is a select few players who by their actions, ruin it for the rest.

Of course they will shout as loudly as they can 'we play for our enjoyment not yours'. They may also claim 'it isn't our job to play how you want us to' or even 'if you can't beat them, why should we help?'

But behind that, you will find absolutely inflexible politics.

The guys who run alliances basically with no aim to win, whilst having the ability. Not only do they affect the ranks by not hitting who is winning, but their 'politics' effectively stop anyone else taking that chance.
Take this round for example.
Pen/Ct/BF could have challenged Ult for the win. But CT were smacked by ND and refused to stop. BF hit Pen at a time when a block started to make moves towards hitting Ult. Smaller alliances can't do squat because everytime they try, someone stops em.
Now whether by design or by 'accident' what has effectively happen is EVERY single time anything happens that might stop Ult, then ND/BF jump in and hit to stop it happening. I also don't believe that it is by accident. Infact I would say it was a classic spore tactic, divide and conquer your enemy. The difference being, Spore were top and heading for the win. In this case, the alliances doing the dividing are alliances who could win but won't because they are busy handing it to Ult.

This has NOTHING to do with hard coding and EVERYTHING to do with the politics of the people who run these alliances. For BF, read Clouds/Noxious.
Clouds in recent memory has ALWAYS agreed to work with an alliance till round end and never broken it. The alliance they chose is nearly always ult/app. They could go for the win, but its effectively an ult second tag. The one round they broke an agreement was in the round Spore won. They broke with Spore. Why? To support Ult.
Noxious is publically favourable towards ult and I have no problem with that, but it gives you two players in an alliance using a tag as a second tag.
I also believe (since Nox left HR) that HR haven't been so pro-ult, so they needed another alliance to help. maniacmagic then leaves BF with souls, joins ND again and make some quite ridiculous political moves to isolate ct and keep hitting ct even after ct twatted them everytime they retaliated.

This isn't a post critisizing the alliances though. It isn't critisizing the player either. It is critisizing the player mentality.
The mentality that makes clouds play for #2 and never go for #1.
The same mentality that makes the bf players happy for it because by napping 60% of the playerbase their players get an easy round.
The mentality that makes people go looking for safety in numbers. The mentality that makes people make agreements to last a round and then keep them, regardless of the impact.

That mentality is human nature, and human nature will NEVER be beaten down by ingame coded measures.

The fact is, the community is the games strongest asset.
But it has no come so far that the community if the games biggest weakness.
Everyone knows everyone too well. There is no new blood. And the old blood makes it a ruined game.

As for tags, well there is clearly no point making them bigger, and its not working keeping them the same. Knock em down to 35, remove late sign-up and see what happens. No-one is gonna permanently quit over one round that wasn't planning to to anyway. I don't think anything will change because of the aforementioned human nature, but what have you got to lose?
holy shit, who would have thought...but i gotta agree with forest here

and for you agar3s, your just trying to hide the fact ultores controlled more then their own tag this round,
be it indirect or direct doesnt matter
And usually your hitting on others to make yourself look good

Your no winner though - you just make yourself look like one
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Unread 19 Feb 2015, 18:13   #469
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Re: R60 mid round turmoil

If you want people to play differently (and there are legitimate reasons for why you would want that!), you need to provide incentives that reward those different behaviours. If you have a game in which helping out random newbies was actually the best strategy, then people would fight each other for the opportunity to do so. If we had a game in which engaging in symmetric warfare was the best way to do well, then we'd see more alliances duking it out 1-on-1.

But PA is not that game. PA is the game in which ruthlessly manipulating the politics while appearing innocent is the way to win. PA is the game in which finding joining forces with 3 other alliances and just gangbanging a fifth is the way to win. PA is the game in which the gathering together half a dozen or more minions to help you cap roids is the way to win. PA is the game in which exiling the eager newbie to make room for your buddy is the way to win.

If you don't like that, perhaps you shouldn't be playing this kind of game.
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Unread 19 Feb 2015, 18:13   #470
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Re: R60 mid round turmoil

Quote:
Originally Posted by Forest View Post
You can talk about planet numbers, alliance limits, tags, naps, wars etc etc as much as you like.

It won't make the slightest bit of difference.

The game and everything that is hardcoded wont change anything. The truth of it is, players will always play as they want to, regardless of what ingame limits are set.

There is a select few players who by their actions, ruin it for the rest.

Of course they will shout as loudly as they can 'we play for our enjoyment not yours'. They may also claim 'it isn't our job to play how you want us to' or even 'if you can't beat them, why should we help?'

But behind that, you will find absolutely inflexible politics.

The guys who run alliances basically with no aim to win, whilst having the ability. Not only do they affect the ranks by not hitting who is winning, but their 'politics' effectively stop anyone else taking that chance.
Take this round for example.
Pen/Ct/BF could have challenged Ult for the win. But CT were smacked by ND and refused to stop. BF hit Pen at a time when a block started to make moves towards hitting Ult. Smaller alliances can't do squat because everytime they try, someone stops em.
Now whether by design or by 'accident' what has effectively happen is EVERY single time anything happens that might stop Ult, then ND/BF jump in and hit to stop it happening. I also don't believe that it is by accident. Infact I would say it was a classic spore tactic, divide and conquer your enemy. The difference being, Spore were top and heading for the win. In this case, the alliances doing the dividing are alliances who could win but won't because they are busy handing it to Ult.

This has NOTHING to do with hard coding and EVERYTHING to do with the politics of the people who run these alliances. For BF, read Clouds/Noxious.
Clouds in recent memory has ALWAYS agreed to work with an alliance till round end and never broken it. The alliance they chose is nearly always ult/app. They could go for the win, but its effectively an ult second tag. The one round they broke an agreement was in the round Spore won. They broke with Spore. Why? To support Ult.
Noxious is publically favourable towards ult and I have no problem with that, but it gives you two players in an alliance using a tag as a second tag.
I also believe (since Nox left HR) that HR haven't been so pro-ult, so they needed another alliance to help. maniacmagic then leaves BF with souls, joins ND again and make some quite ridiculous political moves to isolate ct and keep hitting ct even after ct twatted them everytime they retaliated.

This isn't a post critisizing the alliances though. It isn't critisizing the player either. It is critisizing the player mentality.
The mentality that makes clouds play for #2 and never go for #1.
The same mentality that makes the bf players happy for it because by napping 60% of the playerbase their players get an easy round.
The mentality that makes people go looking for safety in numbers. The mentality that makes people make agreements to last a round and then keep them, regardless of the impact.

That mentality is human nature, and human nature will NEVER be beaten down by ingame coded measures.

The fact is, the community is the games strongest asset.
But it has no come so far that the community if the games biggest weakness.
Everyone knows everyone too well. There is no new blood. And the old blood makes it a ruined game.

As for tags, well there is clearly no point making them bigger, and its not working keeping them the same. Knock em down to 35, remove late sign-up and see what happens. No-one is gonna permanently quit over one round that wasn't planning to to anyway. I don't think anything will change because of the aforementioned human nature, but what have you got to lose?
What is your problem seriously. You get boring after a single sentence, why would you even bother typing more than one.
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Unread 19 Feb 2015, 18:17   #471
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Re: R60 mid round turmoil

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Originally Posted by M0RPH3US View Post
holy shit, who would have thought...but i gotta agree with forest here

and for you agar3s, your just trying to hide the fact ultores controlled more then their own tag this round,
be it indirect or direct doesnt matter
And usually your hitting on others to make yourself look good

Your no winner though - you just make yourself look like one
I have never claimed to be a winner. What I have claimed is that the P3nguin HC team is so bad your ally died.

As much as for controlling allies, I can only say BLACK FLAG and NEWDAWN you guys are awesome!
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Unread 19 Feb 2015, 18:33   #472
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Re: R60 mid round turmoil

CT made the terrible choice of hitting ND while they attempted to war on Vikings, ND then went down the persistent attack route on CT, CT inevitably feeling the bite as the time went on.

Shows that with the right motivation even a weaker alli can cause issues for a 'stronger' alli.
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Unread 19 Feb 2015, 18:34   #473
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Re: R60 mid round turmoil

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Originally Posted by DrunkenViking View Post
In all honesty, i think galsizes is what needs to be adressed, smalled gals = better chance for tier 2 allies to land. Tagsize i don't think matters all that much, but in general one could say the defpool of tier 2 alliances will suffer more than the tier 1 allies from cutting down tagsize.

And Krypton, all i'm saying is that this is a space war game. It's built to be competitive(why else have ranks at all?), and i think a large majority of this game's players realise the importance of this and compete to their best ability as a result. There's not many games where you can play relaxed or carefree and not expect to be owned by more dedicated or skilled players. Solitaire maybe.
It's not even about skill though anymore. It's just about numbers, or more safety in them.
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Unread 19 Feb 2015, 18:36   #474
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Re: R60 mid round turmoil

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If you don't like that, perhaps you shouldn't be playing this kind of game.
I fear we won't be :/
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Unread 19 Feb 2015, 18:37   #475
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Re: R60 mid round turmoil

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What is your problem seriously. You get boring after a single sentence, why would you even bother typing more than one.
Thank you for your input, it has been listened to and understood.

Now go away and troll somewhere else so the grown ups can have a proper discussion.
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Unread 19 Feb 2015, 18:41   #476
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Re: R60 mid round turmoil

Just wow.

Quote:
Originally Posted by Forest View Post
The guys who run alliances basically with no aim to win, whilst having the ability. Not only do they affect the ranks by not hitting who is winning, but their 'politics' effectively stop anyone else taking that chance.
Take this round for example.
Pen/Ct/BF could have challenged Ult for the win. But CT were smacked by ND and refused to stop.
BF hit Pen at a time when a block started to make moves towards hitting Ult.
When BF and p3n hit each other, p3n were in a CF with Ultores. I don't blame them to be honest, CT were too busy having their pointless cripple fight with ND. It's like warring HEROES/FOCKERS. Pointless!

Quote:
Originally Posted by Forest View Post
Smaller alliances can't do squat because everytime they try, someone stops em.
Now whether by design or by 'accident' what has effectively happen is EVERY single time anything happens that might stop Ult, then ND/BF jump in and hit to stop it happening. I also don't believe that it is by accident. Infact I would say it was a classic spore tactic, divide and conquer your enemy. The difference being, Spore were top and heading for the win. In this case, the alliances doing the dividing are alliances who could win but won't because they are busy handing it to Ult.

This has NOTHING to do with hard coding and EVERYTHING to do with the politics of the people who run these alliances. For BF, read Clouds/Noxious.
Clouds in recent memory has ALWAYS agreed to work with an alliance till round end and never broken it. The alliance they chose is nearly always ult/app. They could go for the win, but its effectively an ult second tag. The one round they broke an agreement was in the round Spore won. They broke with Spore. Why? To support Ult.
Noxious is publically favourable towards ult and I have no problem with that, but it gives you two players in an alliance using a tag as a second tag.
I also believe (since Nox left HR) that HR haven't been so pro-ult, so they needed another alliance to help. maniacmagic then leaves BF with souls, joins ND again and make some quite ridiculous political moves to isolate ct and keep hitting ct even after ct twatted them everytime they retaliated.
This is probably one of the most ridiculous opinionated posts I have come across this round. I can't speak for ND, but BF didn't go into the round specifically to support the strongest tag. Politics led us to team with Ultores because it became abundantly clear that CT and p3n weren't going to be reliable allies.

In-fact, we went to CT first and offered a partnership agreement. Their response? "We want to see what others are doing first." I made it clear to GM before and after the fact that CT was our number one choice to work with. I also made it clear that we weren't really interested in working with p3n due to their strat.

We're not going to set ourselves up to fail. Our priority is our members, and not to please people like you. The truth of the matter is we didn't have the strat to take on Ultores ourselves, as FR VS FR is nasty. The only way to effectively defend against this class is with pre-launch. And to be quite honest, by the time CT got out of fencing mode, we were already friendly with Ultores, and we were not going to backstab them just because CT decided to their their act together.

Last edited by Clouds; 19 Feb 2015 at 18:49.
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Unread 19 Feb 2015, 18:42   #477
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Re: R60 mid round turmoil

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I fear we won't be :/
If the game dies because no one wants to play it, then nothing of value was lost. On a smaller scale, if you quit a game because it's bad, you don't lose anything, you just get to do something more fun. No need to fear anything.
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Unread 19 Feb 2015, 18:43   #478
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Re: R60 mid round turmoil

And for you to not even be willing to try a round with significantly reduced tag size limits is crazy. You have close to 10% of planets in one tag.

I agree with Forest for once. These things need to be tried to avoid the same nonsense. Even if it's fail for a round (which I bet it wont be), we can always revert.
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Unread 19 Feb 2015, 18:45   #479
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Re: R60 mid round turmoil

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We're not going to set ourselves up to fail. Our priority is Clouds, and not to please people like you.
Edited for you.

Btw, aren't you napped to CT now?!
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Unread 19 Feb 2015, 18:47   #480
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Re: R60 mid round turmoil

Quote:
Originally Posted by Bane View Post
CT made the terrible choice of hitting ND while they attempted to war on Vikings, ND then went down the persistent attack route on CT, CT inevitably feeling the bite as the time went on.

Shows that with the right motivation even a weaker alli can cause issues for a 'stronger' alli.
Pa has been like this for a few rounds now, and it is something I have talked about in multiple posts.

War is bad in pa these days because they made it so you can't proper kill someone and they weaken this round after round.

So what effectively happens is you can completely twat an alliance like ct did with nd, and they can ruin your round out of spite.
It happens every round, if you are an alliance that is winning and you beat up an alliance (spore-tf for instance), they will just fc you or keep p-targetting you, bringing more and more friends along until you eventually succumb. And because of bash limits/salvage etc etc, you can never do enough damage to make sure they can't hurt you back.

How about a round where, if you declare war ingame, then the alliance you are hitting gets NO salvage in defence and the bash limits are removed?
And add in that any other alliance hitting the alliance declared war on gets a REDUCED cap of only 10%.


It may encourage more 1 v 1 wars, and stop alliances being able to take a massive lead. It will also encourage attacking to kill an enemy off.
To combat the fact that you could kill an alliance fairly quickly, reduce the round to 6 weeks and speed up researches slightly.
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Unread 19 Feb 2015, 18:52   #481
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Re: R60 mid round turmoil

The amount of crying p3n does is sad really. This wasn't your round, get a grip and get over it. I have never seen anyone cry as much as you guys.
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Unread 19 Feb 2015, 18:52   #482
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Re: R60 mid round turmoil

Clouds you missed my point entirely but ok, as you seem to make it personal about the alliances rather than about human nature, how about you prove me wrong.

Just humour here, but please list the last 10 rounds, which alliance you hc'd and who they napped with for the round.

Thanks
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Unread 19 Feb 2015, 18:56   #483
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Re: R60 mid round turmoil

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The amount of crying p3n does is sad really. This wasn't your round, get a grip and get other it. I have never seen anyone cry as much as you guys, and you claimed to be the second best alliance in the game? Right!
NO-ONE comes out of this round with any credit. Any round where an alliance has won with a quarter of it left, with people refusing to do anything, leaves no glory for anyone.

Actually no, one alliance DOES have credit.
Ult have been by far the best alliance this round. Defensively they have been the absolute best (as always, with pl they own).
Politically I think this could have been their best round yet. They have made some mistakes in the past (having a habit of threatening people into doing what they wanted). They seem to have pulled that out, and have got people doing what they want.

So as I have said before, well played Ultores, you deserve your win.
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Unread 19 Feb 2015, 18:58   #484
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Re: R60 mid round turmoil

Clouds seems to think criticism of the game is crying. I love your point of view, or rather lack of one.

I haven't received the information from you regarding BF's sensitivity training. Once again, Please send it over to me asap!
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Unread 19 Feb 2015, 19:00   #485
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Re: R60 mid round turmoil

Clouds stop feeding that troll please. His alliance banned him from using AD and he's still spamming it like hell.
Clearly he is incapable of listening to anyone anyway.
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Unread 19 Feb 2015, 19:02   #486
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Re: R60 mid round turmoil

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Clouds seems to think criticism of the game is crying. I love your point of view, or rather lack of one.

I haven't received the information from you regarding BF's sensitivity training. Once again, Please send it over to me asap!
I dont think that was aimed at the members in P3ng, your HC's are on AD crying for the round to end while they started all this nonsense in the first place.
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Unread 19 Feb 2015, 19:04   #487
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Re: R60 mid round turmoil

Tbh not seeing any crying going on here at all. You are posing arguments, statements and questions then moaning when you get a response.

This round is nothing new for p3ng we have had gang bangs before and subsequently went on to win planets and ally a few times in a row. Losing a round doesn't hurt half as bad as never being in contention for it. I can't remember the last time that was for us though, at some level.
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Unread 19 Feb 2015, 19:06   #488
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Re: R60 mid round turmoil

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I dont think that was aimed at the members in P3ng, your HC's are on AD crying for the round to end while they started all this nonsense in the first place.
I think Clouds brought out the crying argument before any of our HC's even posted on the forums. Classic Clouds really, he cant think of a point so goes back to type!
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Unread 19 Feb 2015, 19:15   #489
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Re: R60 mid round turmoil

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Originally Posted by Munkee View Post
Tbh not seeing any crying going on here at all. You are posing arguments, statements and questions then moaning when you get a response.

This round is nothing new for p3ng we have had gang bangs before and subsequently went on to win planets and ally a few times in a row. Losing a round doesn't hurt half as bad as never being in contention for it. I can't remember the last time that was for us though, at some level.
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Unread 19 Feb 2015, 19:21   #490
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Re: R60 mid round turmoil

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It's not even about skill though anymore. It's just about numbers, or more safety in them.
Lol, what an utter untrue statement. Stats will show after this round that certain allies has better stats than others. And those with the best stats will be the dominant ones, as it pretty much always has been with the exception of the odd "fence round" or the "xp rounds". Manouvering numbers to your advantage is a skill set of it's own aswell. PA has always been about numbers. If not numbers in tag, then numbers in block. Track back to concordium, vts, fury, fang, 1up and whatever other alliance you would consider dominant or clearly a top tier alliance, and they have always had the combination of two things; superior skill/dedication and favourable numbers.

One thing is certain; whatever alliance or group of people that aint winning a round, will complain and look for changes. Doesn't matter who wins the round, or how it's won. Losing forces people to point fingers at their opponent or at the game itself(clearly something is broken in the game or it's community, cause someone is owning me and i'm so awesome etc...).
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Unread 19 Feb 2015, 19:32   #491
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Re: R60 mid round turmoil

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Originally Posted by DrunkenViking View Post

One thing is certain; whatever alliance or group of people that aint winning a round, will complain and look for changes. Doesn't matter who wins the round, or how it's won. Losing forces people to point fingers at their opponent or at the game itself(clearly something is broken in the game or it's community, cause someone is owning me and i'm so awesome etc...).
I kinda disagree.

It is easy for people to 'look' like they are whining and complaining, but I would say there aren't many players here who genuinally want the game to die.

I for instance am not whining, I want pa to survive and be better.
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Unread 19 Feb 2015, 19:39   #492
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Re: R60 mid round turmoil

Tweaking numbers won't improve the game, just tilt it. It won't do more than prolong the inevitable death. Tweaking numbers is mostly about making the game more favourable for you and your own. If you want this game to survive and to be better, then you need to look for other changes than the small ones that won't stop the tide. And in this world of games and online gaming, doing that without emulating someone else(and 99% certainly fail at surviving) is kinda hard. PA has it's niche. even if it's small in the vast web. Tweaking tagsizes will NEVER yield more than a 10% increase in playerbase, and that increase will be gone the next round when people realise id didn't matter at all.

I believe the best shot this game has at surviving, is to stop moaning over every little thing thinking it will improve anything. Look within, find strength and do better yourself. And if that's not possible, then look for proper changes that can actually do something good.
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Unread 19 Feb 2015, 19:56   #493
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Re: R60 mid round turmoil

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Originally Posted by DrunkenViking View Post
Lol, what an utter untrue statement. Stats will show after this round that certain allies has better stats than others. And those with the best stats will be the dominant ones, as it pretty much always has been with the exception of the odd "fence round" or the "xp rounds". Manouvering numbers to your advantage is a skill set of it's own aswell. PA has always been about numbers. If not numbers in tag, then numbers in block. Track back to concordium, vts, fury, fang, 1up and whatever other alliance you would consider dominant or clearly a top tier alliance, and they have always had the combination of two things; superior skill/dedication and favourable numbers.

One thing is certain; whatever alliance or group of people that aint winning a round, will complain and look for changes. Doesn't matter who wins the round, or how it's won. Losing forces people to point fingers at their opponent or at the game itself(clearly something is broken in the game or it's community, cause someone is owning me and i'm so awesome etc...).
Once again, look above. I've been moaning about this for four rounds.

I don't actually believe there's another elite alliance other from Ultores. P3ng have never been elite, just competitive, same as CT.

And the above alliances mentioned have not always had numbers on their side - however, even when disadvantaged before you could do something about it. Now it's just impossible because there is zero flexibility in political movement owing to a combination of the tag limit, alliance hc's and galaxy spread.

And once again (repetitive I know), you're looking at it from a purely elite perspective. I'm not even a top tier player in p3ng. Every round I ask Plaguuu or m0 for their start up guide. I've just played in many different rounds at many different times and I can tell you right now, this is the sh*ttest the game has ever been...and people being unwilling to change anything is not helping in the slightest. It's like you don't even want to try these things to encourage new alliances, new people in.
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Unread 19 Feb 2015, 20:17   #494
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Re: R60 mid round turmoil

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Originally Posted by Krypton View Post
I think Clouds brought out the crying argument before any of our HC's even posted on the forums. Classic Clouds really, he cant think of a point so goes back to type!
Oh really. I'm engaging in a debate, you're just whining how the game is broken because you were on the losing side.

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Originally Posted by Krypton View Post
You dont even need active commanders if you are playing for fun BB. I wont be playing two more rounds of this nonsense while the admin team sit on their asses and do nothing
Quote:
Originally Posted by M0RPH3US View Post
ticker stopped ?

can aswell end the round now - there wont be happening much apart from maybe ct passing p3n

but who cares for rank 2,3 or 4, apart from BF

end it here for good
before the last nub get slaughtered and doesnt come back to play another round of the mighty first MMO Space Game Naptarion
And that's just two quotes. I can't be bothered to find anymore.

Also, if I recall correctly, you did a lot of crying when Ultores slapped you down in your reunion round too.

When BF got blocked by 5 or so tags this round, you didn't see us crying. We plowed through and got on with it. The same with Ultores. But when p3n gets hit the game's broken. lol.
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Unread 19 Feb 2015, 20:22   #495
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Re: R60 mid round turmoil

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Originally Posted by Clouds View Post
I made it clear to GM before and after the fact that CT was our number one choice to work with.
I'm afraid i completely missed this if that indeed was said
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Unread 19 Feb 2015, 20:23   #496
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Re: R60 mid round turmoil

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Originally Posted by Clouds View Post

When BF got blocked by 5 or so tags this round, you didn't see us crying. We plowed through and got on with it. The same with Ultores. But when p3n gets hit the game's broken. lol.
I have to ask, what 5?

Out of top 5.
For BF:
1 is you
2 is allied
1 was hitting another ally
1 is p3n

For P3n:
Ult/BF/ND were hitting P3n.
1 was elsewhere
1 is P3n

Stats are very useful, but if you are being hit by 4 half tag smaller allies, and you are hitting back with 3/5 of top 5, they would suggest you had it a fair bit easier.
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Unread 19 Feb 2015, 20:25   #497
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Re: R60 mid round turmoil

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Originally Posted by Forest View Post
Clouds you missed my point entirely but ok, as you seem to make it personal about the alliances rather than about human nature, how about you prove me wrong.

Just humour here, but please list the last 10 rounds, which alliance you hc'd and who they napped with for the round.

Thanks
Firstly, I have only been in Black Flag for 3 or so rounds. Prior to this, I was in Vikings, and I didn't really have any pull on their politics (I'm sure RexDrax / Influence can confirm this).

It's not a secret that I don't have ambition to play for #1. Why should it be expected for an alliance to play ftw? Alliances play how they want. If the members of that alliance don't like the lack of ambition, then they can join another alliance that suits their needs. In Black Flag's case, all our members are fine with our play style.

That being said, I have said within our walls that anyone who wishes to step up can do so. They prefer the current HC team to administrate the alliance.

If our members wants to join a more ambition alliance, they are more than welcome to leave. But they are comfortable where they are.
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Unread 19 Feb 2015, 20:25   #498
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Re: R60 mid round turmoil

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Originally Posted by Clouds View Post
Oh really. I'm engaging in a debate, you're just whining how the game is broken because you were on the losing side.
What you gonna do when no one's left Clouds, play with yourself? You'd probably like that though! At least then you'll win!
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Unread 19 Feb 2015, 20:31   #499
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Re: R60 mid round turmoil

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Originally Posted by Clouds View Post

It's not a secret that I don't have ambition to play for #1. Why should it be expected for an alliance to play ftw? Alliances play how they wish, if the members of that alliance doesn't like it, then they are likely to leave. In Balck Flag's case, all our members are fine with our play style.

That being said, I have said within our walls that anyone who wishes to step up can do so. They prefer myself and the other HCs to run the alliance.

If our members wants to join a more ambition alliance, they are more than welcome to leave. But they are comfortable where they are.
This.

This is the problem with pa and EVERYTHING i have been spouting about.
Bbecause you are right, you are quite within your rights to not play for #1. And your members are free to leave. I agree with you 1000000%.

But you fail to recognise, that if you don't play for #1, but block the universe up, it stagnates it.
It is easy for you to say 'get others to join you and help' but everyone knows that won't happen because...
1) you have openly supported half the top 5. The other half can't fight for #1 because they have to fight not only the #1 but also all your allies and their allies to.

2) You make agreements with the attitude 'we are playing for us, not you'. And make no concessions.

It is for these reasons that I openly call you a coward. And that is why you don't like me.

The game can't support these naptarion blocks, yet you insist on making them round after round.
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Unread 19 Feb 2015, 20:32   #500
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Re: R60 mid round turmoil

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Originally Posted by Forest View Post
what effectively happens is you can completely twat an alliance like ct did with nd, and they can ruin your round out of spite.
you say this in such a negative way, my feels go out to the one's who are decimating alliances and then get leltwatted back /troll

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[Dr. Dre]
Alright, stop! (Huh?)
Now before you walk in the door of this liquor store
and try to get money out the drawer
You better think of the consequence (But who are you?)
I'm your mother****in conscience
newtons third law coming into PA and ruining everything
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