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21 Sep 2007, 02:56
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#1
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Registered User
Join Date: Jan 2001
Posts: 1,663
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shoot in the back of cowards
I suggest the creation of a new building: Missiles silo
It's purpose: shooting at attacking fleets recalling between eta4 and eta1 (including fake attacks then).
The damage would be limited : 1 building kills x value of ships at eta1 (fewer as the eta is higher).
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<smith> You're 15 and full of shit.
<Furious_George> no, im 22
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21 Sep 2007, 08:23
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#2
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: shoot in the back of cowards
Why?
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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21 Sep 2007, 09:27
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#3
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The PropaGhandi
Join Date: May 2001
Posts: 796
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Re: shoot in the back of cowards
That would actually be fun
Personally I would like it very much, but then again im the type of guy who would shoot a thief in the back as he was running away from my house with or without my belongings.
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21 Sep 2007, 10:59
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#4
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Registered User
Join Date: Jan 2001
Posts: 1,663
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Re: shoot in the back of cowards
Quote:
Originally Posted by Mzyxptlk
Why?
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It would make recalling a bit pricey for the fakers.
It would give some salvage to the target who managed to get his attacker to recall.
It would force the attacker to JGP eta5 and make decisions to commit or not BEFORE ingal def is sent (unless they JGP very late into the tick, thus giving an advantage to active players vs those who just launch and go off until eta1).
It would be fun... at least to me.
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<smith> You're 15 and full of shit.
<Furious_George> no, im 22
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21 Sep 2007, 11:16
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#5
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Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
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Re: shoot in the back of cowards
I think its worth some consideration. Obviously, whether its overpowered or totally useless would entirely depend on the value of ships killed, but still.
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21 Sep 2007, 11:58
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#6
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: shoot in the back of cowards
Quote:
Originally Posted by Makhil
It would make recalling a bit pricey for the fakers.
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Recalling means you don't get roids for the night. Seems pricey enough to me.
Quote:
Originally Posted by Makhil
It would give some salvage to the target who managed to get his attacker to recall.
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Getting an attacker to recall means you don't lose roids for the night. Seems profit enough to me.
Quote:
Originally Posted by Makhil
It would force the attacker to JGP eta5 and make decisions to commit or not BEFORE ingal def is sent (unless they JGP very late into the tick, thus giving an advantage to active players vs those who just launch and go off until eta1)
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What's the point here? Why on earth would you want people to recall before defence is even sent?
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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21 Sep 2007, 13:17
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#7
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Registered User
Join Date: Jan 2001
Posts: 1,663
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Re: shoot in the back of cowards
Quote:
Originally Posted by Mzyxptlk
Recalling means you don't get roids for the night. Seems pricey enough to me.
Getting an attacker to recall means you don't lose roids for the night. Seems profit enough to me.
What's the point here? Why on earth would you want people to recall before defence is even sent?
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1. talking about fakers, they don't intend to get roids in the first place, so i don't understand your comment
2. not losing roids is in no way a profit... i hope you don't run a company or you will go bankrupt very quickly.
3. people would want to scan earlier to recall in case of alliance or cluster def... and by scanning very late at eta5 you can see the ingal def (bonus for active players as i mentionned).
Seems to me that you're just arguing for the sake of it. I don't mind people shooting down my suggestion, finding the flaws is the idea of this forum, but plz try to make valid points.
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<smith> You're 15 and full of shit.
<Furious_George> no, im 22
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21 Sep 2007, 14:59
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#8
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Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
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Re: shoot in the back of cowards
Quote:
Originally Posted by Makhil
2. not losing roids is in no way a profit... i hope you don't run a company or you will go bankrupt very quickly.
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Heh, its the difference between Accounting and Economics; in Economics, the prevention of a loss is a gain, whereas with accounting its stuff all.
Clearly, i favour the economist's point of view. Alas, i am prejudiced in its favour... :\
EDIT: i still favour the proposal though. The cost of a Construction is pretty high; given the pressure for Amps, Jammers, Factories, Finance Centres and Security Centres already, a construction that would kill x value of an attacker only if they recall late is pretty hefty. Indeed, a jammer/silo combo might work well, otoh it might not work at all if enough people can scan you... :\
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21 Sep 2007, 22:39
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#9
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: shoot in the back of cowards
Quote:
Originally Posted by Ultimate Newbie
I think its worth some consideration. Obviously, whether its overpowered or totally useless would entirely depend on the value of ships killed, but still.
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I've taken on board your advice to afford the suggestion some consideration.
The suggestion is completely ridiculous. Why would we want to make people scared of launching fleets? It'd just be a major stagnation-causer and would be incredibly shit for everyone except silo builders.
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22 Sep 2007, 02:40
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#10
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Registered User
Join Date: Jan 2001
Posts: 1,663
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Re: shoot in the back of cowards
people are used to 0 loss attacks, it was not the case in earlier rounds.
if more silo builders means less dist whores it would be an improvement.
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<smith> You're 15 and full of shit.
<Furious_George> no, im 22
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22 Sep 2007, 08:24
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#11
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DLR HC
Join Date: Sep 2001
Posts: 179
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Re: shoot in the back of cowards
Suggestion is fine
but one single addition
silos must be manually fired in the tick after the recall
fair is fair
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22 Sep 2007, 10:44
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#12
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h3ll's angels
Join Date: Nov 2006
Location: Chapel Hill, NC
Posts: 273
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Re: shoot in the back of cowards
And make them be able to shoot at any ships within eta 4. And make one type for every class. And name them PDS.
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[18:04] * h3ll has quit IRC (Ping timeout)
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22 Sep 2007, 11:43
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#13
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: shoot in the back of cowards
Quote:
Originally Posted by Makhil
people are used to 0 loss attacks, it was not the case in earlier rounds.
if more silo builders means less dist whores it would be an improvement.
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The only planets who are going to (successfully) build silos are the top planets, making them even more secure. This suggestion is just a new slant on PDS, that's all.
As for your 0-loss attack argument, Mz is completely right:
Quote:
Originally Posted by Mzyxptlk
Recalling means you don't get roids for the night. Seems pricey enough to me.
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22 Sep 2007, 11:52
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#14
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Registered User
Join Date: Dec 2005
Posts: 936
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Re: shoot in the back of cowards
Quote:
Originally Posted by zebra
And make them be able to shoot at any ships within eta 4. And make one type for every class. And name them PDS.
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27 Sep 2007, 05:12
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#15
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F Crew
Join Date: Aug 2005
Location: sorel, quebec, canada
Posts: 268
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Re: shoot in the back of cowards
if the missile silo is reject.. maybe change it for a star base!
the star base would be a ship type construction.
it would act as a command post for DEFENSIVE fleet..
armed to defend the planet
attack speed of 1
costly to build
require titan class ship (new class)
require titan construction yard
benefit would be +10% on armor of all defensive fleet.
and xxxxx amount of damage done to attacking fleets.
that would be a nice addition i think..
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27 Sep 2007, 08:15
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#16
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: shoot in the back of cowards
No! ****ing! Superships!
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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27 Sep 2007, 11:59
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#17
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: shoot in the back of cowards
rop - I've come up with a better name for your suggestion:
Death Star.
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27 Sep 2007, 12:37
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#18
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Registered User
Join Date: May 2001
Location: Norway
Posts: 460
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Re: shoot in the back of cowards
the shipclasses are fine as they are, no stupid supership pls
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27 Sep 2007, 13:46
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#19
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MööööH r0x0r0r
Join Date: Aug 2001
Location: Austria - near Vienna
Posts: 60
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Re: shoot in the back of cowards
hm i like the idea
but as mentioned manually in the tick where the attacker recalls
dealing some damage random between a range depending on how many silos you have and just 1 class of the incoming ships is hit which is also decided by random
OR you can do a research for 1 type where you missels shoot at
so i.e. if someone decided to hit FR with missiles he is not able to build anything similar for another shipclass
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27 Sep 2007, 17:30
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#20
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Registered User
Join Date: Jan 2007
Posts: 52
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another approach for a star base
you always have one (and only one) starbase and it can't be destroyed.
- starbase can store x% of your fleet
- ships in starbase are safe from attackers and may have some bonuses (e.g. initiative 0)
- ships can be moved into and out the starbase (instantly or at low eta)
- starbase capacity (in %) can be increased via a new research branch
another alternative:
- starbase is filled with interceptors (small ships with low initiative, armor and damage) instead of with produced ships
- interceptors in a starbase regenerate over time (with zero resource cost) up to the starbase limit
- starbase research branch(es) to improve armor, damage and capacity of the starbase
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27 Sep 2007, 19:08
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#21
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Drink is Good
Join Date: Sep 2004
Posts: 2,122
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Re: shoot in the back of cowards
are you kidding, i mean seriously. its a war game, it will become more defence orientated which will just be shit
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28 Sep 2007, 01:59
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#22
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Registered User
Join Date: Jan 2001
Posts: 1,663
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Re: shoot in the back of cowards
It could be used for fake attacks only.
Real attacked recalled manually demand a minimum activity, ok let's keep it this way.
Fake attack is pwerfull in term of disruption/interference but demands nothing, it would be fair to make it a little costly 'if' some players decide to build that special defense building/ship.
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<smith> You're 15 and full of shit.
<Furious_George> no, im 22
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28 Sep 2007, 02:43
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#23
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: shoot in the back of cowards
Quote:
Originally Posted by Makhil
but demands nothing
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Wrong! It's the use of a fleet slot (a very finite resource) when that fleet slot could be used for proper roiding or for defence.
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28 Sep 2007, 08:50
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#24
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I see you!
Join Date: Sep 2002
Location: In any girl
Posts: 2,825
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Re: shoot in the back of cowards
Me likes!
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28 Sep 2007, 12:10
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#25
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Registered User
Join Date: Jan 2007
Posts: 52
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Re: shoot in the back of cowards
Quote:
Originally Posted by Alki
are you kidding, i mean seriously. its a war game, it will become more defence orientated which will just be shit
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are you kidding, i mean seriously.
remove defence missions, they are defence orientated and just shit :P
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28 Sep 2007, 12:27
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#26
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: shoot in the back of cowards
You're an idiot.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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3 Oct 2007, 10:18
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#27
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Registered User
Join Date: May 2001
Location: Norway
Posts: 460
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Re: shoot in the back of cowards
Quote:
Originally Posted by mathematician
are you kidding, i mean seriously.
remove defence missions, they are defence orientated and just shit :P
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its simply a bad idea, it wont help with anything except making ppl think twice about attacking... how can that be good for the game?
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3 Oct 2007, 12:07
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#28
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The PropaGhandi
Join Date: May 2001
Posts: 796
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Re: shoot in the back of cowards
I like anything foxman doesn't like, so aye from me!
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<Deffeh> I just told my parents im a homosexual, now they kicked me out
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3 Oct 2007, 12:56
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#29
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Registered User
Join Date: May 2001
Location: Norway
Posts: 460
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Re: shoot in the back of cowards
Quote:
Originally Posted by Allfather
I like anything foxman doesn't like, so aye from me!
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pff u love me. and im sure everyone knows i love myself also.
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5 Oct 2007, 07:11
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#30
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Registered User
Join Date: Jan 2001
Posts: 1,663
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Re: shoot in the back of cowards
Quote:
Originally Posted by Foxman
its simply a bad idea, it wont help with anything except making ppl think twice about attacking... how can that be good for the game?
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would make people think twice about 'fake attacking'
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<smith> You're 15 and full of shit.
<Furious_George> no, im 22
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5 Oct 2007, 08:38
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#31
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Registered User
Join Date: May 2001
Location: Norway
Posts: 460
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Re: shoot in the back of cowards
Quote:
Originally Posted by Makhil
would make people think twice about 'fake attacking'
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"fake attacking"? care to inform me what u mean?
this idea will lead to players(specialy the smaller once) not attacking, this would be just as bad for the game, as to bring back pds.
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