User Name
Password

Go Back   Planetarion Forums > Planetarion Related Forums > Planetarion Suggestions
Register FAQ Members List Calendar Arcade Today's Posts

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Unread 8 Apr 2008, 21:36   #1
Gate
;D!
 
Join Date: Nov 2004
Posts: 1,810
Gate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like himGate is an inspiration to us all and we should try to be more like him
Summary of currently suggested improvements for round 27

All of these have been previously discussed, are KISS compatible and low on coding demands. All of them improve the game in some way and IMO should be implemented for round 27.

Shorten protection to 36 ticks - Discussion
Shuffle now takes place at PT18. Planets start with more resources and the tech tree is restructured to allow planets to leave protection at the same level of development they currently do.

Reasoning:
- Protection loses the interest of new players & is plain boring
- Allows extra 'proper' gameplay time
- Still allows you to design your planet
- Continues to reward early activity

Restructure the scan tech tree - Discussion
All players now start with unit scans and a new scan, 'Defence Detection which is a jgp that only displays defence fleets on the same eta as your attack fleets and only works at eta 4 or less. Cloaked ships now appear on normal unit scans, although the other effects of cloaking remain intact.

Reasoning:
- Allows new, non-allied players to attack
- Being excluded from most of the game makes new players quit before they join the community
- Allies are still rewarded for having scan planets
- Xands are not unfairly advantaged

Change E/R to 'EMP armour' and condense guns/dmg - Discussion
'Guns' and 'Damage' become one column, with 'EMP resistance' changed to act like an 'EMP armour' (eg a ship with 5 E/R needs 5 EMP dmg to stun it). Normal damage is applied to a target's armour, EMP damage to its EMP resistance.

Reasoning:
- The current stats tables are cluttered & intimidating.
- Easier to analyse and more intuitive.
- Less work for the statsmaker.
- Sacrifices nothing in terms of stats depth.
__________________
[ND]
Kicked from Ascendancy
Proud to have been a Dark Lord Rising.

Last edited by Gate; 8 Apr 2008 at 22:27.
Gate is offline   Reply With Quote
 



Forum Jump


All times are GMT +1. The time now is 05:46.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2002 - 2018