All of these have been previously discussed, are KISS compatible and low on coding demands. All of them improve the game in some way and IMO should be implemented for round 27.
Shorten protection to 36 ticks -
Discussion
Shuffle now takes place at PT18. Planets start with more resources and the tech tree is restructured to allow planets to leave protection at the same level of development they currently do.
Reasoning:
- Protection loses the interest of new players & is plain boring
- Allows extra 'proper' gameplay time
- Still allows you to design your planet
- Continues to reward early activity
Restructure the scan tech tree -
Discussion
All players now start with unit scans and a new scan, 'Defence Detection which is a jgp that only displays defence fleets on the same eta as your attack fleets and only works at eta 4 or less. Cloaked ships now appear on normal unit scans, although the other effects of cloaking remain intact.
Reasoning:
- Allows new, non-allied players to attack
- Being excluded from most of the game makes new players quit before they join the community
- Allies are still rewarded for having scan planets
- Xands are not unfairly advantaged
Change E/R to 'EMP armour' and condense guns/dmg -
Discussion
'Guns' and 'Damage' become one column, with 'EMP resistance' changed to act like an 'EMP armour' (eg a ship with 5 E/R needs 5 EMP dmg to stun it). Normal damage is applied to a target's armour, EMP damage to its EMP resistance.
Reasoning:
- The current stats tables are cluttered & intimidating.
- Easier to analyse and more intuitive.
- Less work for the statsmaker.
- Sacrifices nothing in terms of stats depth.