(Moved to its own thread).
Two things may occur with this suggestion:
1) Would most likely reduce multi fleets a planet would get.
2) Also may spread attacks through out the day.
Summary
1) Everyone starts on status "Green".
2) Once you get attacked your status get modified, decreasing the max cap loss on the next incoming.
3) Every tick your not attacked your status decreases, which may increase cap loss.
In Depth
The values used in modifying status would be
Code:
Landed Hostile = +4 Point
No hostiles = -1 Point
NOTE: not sure on teamups on same wave yet
Code:
Status Green = 1-2 = 25% Cap Loss
Status Yellow = 3-4 = 15% Cap Loss
Status Red = 5-10 = 5% Cap Loss
NOTE: If Alert Level is above 10 then its dropped down to 10
Example
So lets say your on Status Green (0 Alert Value), and you get 3 incoming hostiles 1 tick apart.
First Wave
When the first one lands he caps 25%, then adds +4 to the Alert Level. Because the Alert Level is at +4 (=4) your Alert Status changes to Yellow (2-4) and posts it in your news "Alert level set to Yellow".
Second Wave
Second wave hits, they cap 15% (Yellow Alert Max Cap). After roid capping Alert Level is increased by +4 (=8), bringing it into range of Red Alert (5-10), which is then announced in your news "Alert level has been increased to Red".
Third Wave
Now the max cap for red alert is set to 5%, meaning its very little in the way of roids. But if the attacker does land then it adds +4 (=12) to the Alert Level after capping roids. But because the max Alert level can only be 10 then its dropped down (=10).
Now for every tick with no hostile your alert status drops by 1, so within 10 ticks your back on Green Status.
So if anyone wants full cap after an attacker landed, they would have to wait 4 ticks. But at 15% its not too bad.
Notes:
I did modify this from my earlier posted idea, because a player can be hit twice on green if the attackers spaced out by 1 tick on the first set of waves ( 1-3/4-7/8-10 v 1-2/3-4/5-10 ).
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