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Unread 6 Aug 2003, 19:50   #1
Dave
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So I was reading todays CH...

<@Spinner> The second special scan, is close to the old Military Scan
<@Spinner> And it can only be used on people with fleets on the way to your own planet.

I'm sorry, but are you trying to make everyone account share? If your allies or galaxy cannot scan your incoming, then your pretty much dead if you dont come online (didnt Spinner say you wouldnt have to be online so much due to changes?).

If only you can scan your incoming, then I'm certain that account sharing will skyrocket in PAX.

Who thought of this **** anyway?
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Unread 6 Aug 2003, 19:53   #2
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Yah, it seems that rd 10 is going to require much higher activity to succeed.
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Unread 6 Aug 2003, 19:58   #3
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Quote:
Originally posted by K-W
Yah, it seems that rd 10 is going to require much higher activity to succeed.
That can be a problem indeed.. But I guess sending defence blind, as we did before scans previously is still a possibility How about scanning the defenders at your target? Sounds like there can be bloodbaths..
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Unread 6 Aug 2003, 20:04   #4
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I assume we can still fleetscan teh attacker to see what fleet he has, and from there on we need to guess what he is sending.
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Unread 6 Aug 2003, 20:05   #5
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goodbye scan planets then?
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Unread 6 Aug 2003, 20:38   #6
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1) Send fleet to planet you want to check
2) do this wormhole probe
3) unitscan (if this still exists) the attackers
4) do a guess
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Unread 6 Aug 2003, 20:46   #7
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Is there anyway to get a fleet size for an incoming fleet without logging into the account being attacked?
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Unread 6 Aug 2003, 20:54   #8
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Quote:
Originally posted by Structural Integrity
1) Send fleet to planet you want to check
2) do this wormhole probe
3) unitscan (if this still exists) the attackers
4) do a guess
Well and why do you think you can do that probe right away? I thought it took you a while before you could do it.
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Unread 6 Aug 2003, 20:55   #9
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Quote:
Originally posted by K-W
Is there anyway to get a fleet size for an incoming fleet without logging into the account being attacked?
Log into the attackers account.

(soz. I couldn't help myself.)
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Unread 6 Aug 2003, 20:57   #10
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I had a small smile on my face tbh
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Unread 6 Aug 2003, 21:36   #11
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Sortof a ****ed up system eh?

Clearly those Gerbils dont just eat ships, they thought up half of PAX.
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Unread 6 Aug 2003, 22:01   #12
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I guess Spinner got the idea from Leshy in this thread?
http://195.149.21.200/~paforum/showt...hreadid=158792
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Unread 7 Aug 2003, 06:15   #13
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Brilliant plan. While they're at it, why not make scanning people's fleets totally impossable... heh :/
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Unread 7 Aug 2003, 06:26   #14
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it sertainly makes you work harder... the game is getting more and more complicated, but i like that!
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Unread 7 Aug 2003, 11:09   #15
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Quote:
Originally posted by mens
I guess Spinner got the idea from Leshy in this thread?
http://195.149.21.200/~paforum/showt...hreadid=158792
While I did think of the idea myself at that point, I can't take any credit for it, as it had apparently been suggested before as well.

Next week I also plan to think of the wheel
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Unread 7 Aug 2003, 11:26   #16
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Its a different game, why does everyone insist on comparing it to old PA - you are the same people that moaned it was crap and outdated, they change the game and you moan about what they change....jesus make up your minds.
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Unread 7 Aug 2003, 11:36   #17
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lol, good point!
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Unread 7 Aug 2003, 11:37   #18
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I'm sorry, but are you trying to make everyone account share? If your allies or galaxy cannot scan your incoming, then your pretty much dead if you dont come online (didnt Spinner say you wouldnt have to be online so much due to changes?).

If only you can scan your incoming, then I'm certain that account sharing will skyrocket in PAX.
I don't understand how this will make account sharing sky rocket, what advantage would it have. If anything it will reduce the muti scan planets:-

Quote:
It would severely reduce the use of (multi) scan planets, as they can no longer use Military Scans.

(http://195.149.21.200/~paforum/showt...hreadid=158792)
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Unread 7 Aug 2003, 11:43   #19
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Quote:
Originally posted by Maddix
Its a different game, why does everyone insist on comparing it to old PA - you are the same people that moaned it was crap and outdated, they change the game and you moan about what they change....jesus make up your minds.

I think some people just aren't happy unless they have something to complain about

It still seems to be a lot of anticipation and curiousity going around, and I get the feeling quite a few people actually look forward to trying it..
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Unread 7 Aug 2003, 11:46   #20
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Quote:
Originally posted by -CP-
I think some people just aren't happy unless they have something to complain about

It still seems to be a lot of anticipation and curiousity going around, and I get the feeling quite a few people actually look forward to trying it..
I'm a Muse fan, and they have an album coming out at the end of September. They have released a downloadable single plus the first CD single off the album, and the Muse forums are covered with people complaining that this isn't "classic Muse, not what we want" etc. without even waiting until the album is released.

Why dont you guys run along and try real life while your waiting for everything.

I hear the wheather is lovely outside now...... lots of scantily clad ladies to browse
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Unread 7 Aug 2003, 11:56   #21
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Quote:
Originally posted by smeg9
I don't understand how this will make account sharing sky rocket, what advantage would it have. If anything it will reduce the muti scan planets:-
If only your planet can scan the incomings to your planet, people will give out their login information to their friends to check their planets while they sleep in order to see if there's incomings, and if there is to scan it.
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Unread 7 Aug 2003, 12:10   #22
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It would be a lot better if you could scan incoming on any planet in your galaxy
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Unread 7 Aug 2003, 12:55   #23
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If only your planet can scan the incomings to your planet, people will give out their login information to their friends to check their planets while they sleep in order to see if there's incomings, and if there is to scan it.

I see, but that's not really PLAYING the game is it :-/
would ruin the fun. Oh well :-)
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Unread 7 Aug 2003, 14:00   #24
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Quote:
Originally posted by smeg9
I see, but that's not really PLAYING the game is it :-/
would ruin the fun. Oh well :-)
Well, that would make most of the PA community havent been PLAYING the game the last few rounds then
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Unread 7 Aug 2003, 15:12   #25
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who needs scans anyway.... you can;t use them to calc.... might as well just do the equivalent of a sector amd unit scan and then send. Sending blind is FUN, even loosing ships is fun in PA X. Overkill is lots of fun as well..... old pa is boring and calculated
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Unread 7 Aug 2003, 15:40   #26
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Quote:
Originally posted by Chax
It would be a lot better if you could scan incoming on any planet in your galaxy
and/or alliance
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Unread 7 Aug 2003, 15:53   #27
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Quote:
Originally posted by KalVirtus
who needs scans anyway.... you can;t use them to calc.... might as well just do the equivalent of a sector amd unit scan and then send. Sending blind is FUN, even loosing ships is fun in PA X. Overkill is lots of fun as well..... old pa is boring and calculated
Got it, thats why stats/formula aren't being relesaed. To remove that calc'ing element. cos, tbh, it makes it boring. The fun is in the guess work, the not knowing exactly whats going to happen, learning how the fleets work best and then narrowing down what u need. Making people THINK instead of just stick in numbers into a bcalc and go.
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Unread 7 Aug 2003, 16:39   #28
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Got it, thats why stats/formula aren't being relesaed. To remove that calc'ing element. cos, tbh, it makes it boring. The fun is in the guess work, the not knowing exactly whats going to happen, learning how the fleets work best and then narrowing down what u need. Making people THINK instead of just stick in numbers into a bcalc and go.
Gosh you're smart! I thought that everyone kinda realised that...
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Unread 7 Aug 2003, 22:53   #29
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Quote:
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Got it, thats why stats/formula aren't being relesaed. To remove that calc'ing element. cos, tbh, it makes it boring. The fun is in the guess work, the not knowing exactly whats going to happen, learning how the fleets work best and then narrowing down what u need. Making people THINK instead of just stick in numbers into a bcalc and go.
----------------------------------------

And you're in charge of the tools?

There will be a pretty accurate bcalc by the time people move to the paid universe.
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Unread 7 Aug 2003, 23:17   #30
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Quote:
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I'm a Muse fan, and they have an album coming out at the end of September. They have released a downloadable single plus the first CD single off the album, and the Muse forums are covered with people complaining that this isn't "classic Muse, not what we want" etc. without even waiting until the album is released.

Why dont you guys run along and try real life while your waiting for everything.

I hear the wheather is lovely outside now...... lots of scantily clad ladies to browse
To be fair to the Muse fans though, some have heard the whole album (preview gig in london last week) and some have heard 8 out of the 12 tracks (leaked)

I'm a big Muse fan too btw If you get hold on them leaked tracks, pm me a link pls
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Unread 7 Aug 2003, 23:38   #31
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Losing ships isn't a major problem if regrowing is easy. The problem is making the game quick to recover while not allowing exponential growth loose on everyone's ass.
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Unread 8 Aug 2003, 00:10   #32
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Got it, thats why stats/formula aren't being relesaed. To remove that calc'ing element. cos, tbh, it makes it boring. The fun is in the guess work, the not knowing exactly whats going to happen, learning how the fleets work best and then narrowing down what u need. Making people THINK instead of just stick in numbers into a bcalc and go.
got it in one I THINK that this round will be fun this way... :-)
add some element of risk, and adventure, get the blood pumping,..
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Unread 8 Aug 2003, 09:53   #33
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Quote:
Originally posted by Chax

There will be a pretty accurate bcalc by the time people move to the paid universe.

A calc will be fairly useless to both attackers and defenders though, with the variety of priorities you have to choose from
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Unread 8 Aug 2003, 14:03   #34
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A calc will be fairly useless to both attackers and defenders though, with the variety of priorities you have to choose from
That's not useless, they just have to introduce some new scans then to scan for your target's / attacker's priorities
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Unread 8 Aug 2003, 14:15   #35
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Quote:
Originally posted by dabult
A calc will be fairly useless to both attackers and defenders though, with the variety of priorities you have to choose from
I think most of the time you will get an idea of what your attacker wants, allowing you to try with only one or 2 different sets priorities. If you are wrong most of the time the results will not be that much different. A calc already had random factors, but with priorities the differences might be more quantified.

A good DC will guess right most of the time and pretty close in most other cases. A calc will then help him in his work. If he has one.
I don't think a calc that ignores priorities and uses a simple covariance analysis will be that wrong either as it will simply result in a covariance for the priority used most for a certain combination of ships.
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Unread 8 Aug 2003, 15:02   #36
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Quote:
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A calc will be fairly useless to both attackers and defenders though, with the variety of priorities you have to choose from
No it won't. All a DC needs to know is if the defense he gathers will either be enough to kill the attacker regardless of his mission if the defenders set mission to kill ships, or if the defense if set to defend roids is enough to stop an attacker with the mission to capture roids.

What mission the attacker actually has is beside the point.

And for attacking one want's a BC that tells you if you'll be able to cap roids and for what price.
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Unread 10 Aug 2003, 15:36   #37
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Quote:
Originally posted by Chax
No it won't. All a DC needs to know is if the defense he gathers will either be enough to kill the attacker regardless of his mission if the defenders set mission to kill ships, or if the defense if set to defend roids is enough to stop an attacker with the mission to capture roids.

What mission the attacker actually has is beside the point.

And for attacking one want's a BC that tells you if you'll be able to cap roids and for what price.
This will work sometimes but if the attack is fairly big then the defence needed to actually do this would have to be huge. For example if you were just trying to stop him stealing roids u would take a lot of losses, especially if the attacker is prioritsing ships more than roids, as your ships wouldn't fire at the attackers so much. If you wanted to kill every ship you would firstly need huge defence, and even with that defence if the priority was on roids then the attacker will still take a lot of roids anyway as all ships fire simultaniously.
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Unread 10 Aug 2003, 16:38   #38
Scoot951
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Quote:
Originally posted by KalVirtus
who needs scans anyway.... you can;t use them to calc.... might as well just do the equivalent of a sector amd unit scan and then send. Sending blind is FUN, even loosing ships is fun in PA X. Overkill is lots of fun as well..... old pa is boring and calculated

Sending blind could be fun, could lead to some interesting fleet smashups, but if one alliance out there account-shares, then everyone will be fleet-smashing except for them. Sounds like it could be a larger advantage to cheaters than usual, which worries me.
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Unread 10 Aug 2003, 18:06   #39
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This is alienating so many current players, as I for one do not send out attacks blindly, and neither do many other people.

Oh well, I guess they cut it down from 180k to 5k, im sure they wont mind killing the rest.
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Unread 10 Aug 2003, 18:11   #40
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Quote:
Originally posted by Dave
This is alienating so many current players, as I for one do not send out attacks blindly, and neither do many other people.

Oh well, I guess they cut it down from 180k to 5k, im sure they wont mind killing the rest.

blablablablabla............ is all u can do complaining? :P

wait and see instead of complaining before actually knowing how it all is going to work



and the cut down..... who cares..... that happens with p2p, and alot of those 180k planets where multies anyways. Now atleast we can guarantee most of the planets are actually real players
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